Flails Item /13
Flails
Flails are One-Handed Melee weapons that require Strength and Intelligence to equip. Flails cannot be Dual Wielded.

Flail Attacks tend to reward careful placement and long wind-up times with devastating effects.
Splintered Flail
Physical Damage: 6-9
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.1
Chain Flail
Physical Damage: 8-14
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 6, 12 Str
Holy Flail
Physical Damage: 10-17
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 11, 18 Str, 9 Int
Iron Flail
Physical Damage: 14-23
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 16, 25 Str, 12 Int
Twin Flail
Physical Damage: 8-18
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.1
Requires: Level 20, 30 Str, 14 Int
Slender Flail
Physical Damage: 19-32
Critical Hit Chance: 8%
Attacks per Second: 1.5
Weapon Range: 1.1
Requires: Level 26, 38 Str, 17 Int
Stone Flail
Physical Damage: 23-38
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 33, 47 Str, 20 Int
Unblockable
Ring Flail
Physical Damage: 23-44
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 38, 54 Str, 23 Int
Guarded Flail
Physical Damage: 31-57
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.1
Requires: Level 45, 63 Str, 26 Int
Icicle Flail
Cold Damage: 24-55
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 47, 66 Str, 27 Int
local weapon implicit hidden % base damage is cold [100]
Tearing Flail
Physical Damage: 27-56
Critical Hit Chance: 12.5%
Attacks per Second: 1.4
Weapon Range: 1.1
Requires: Level 52, 72 Str, 29 Int
Great Flail
Physical Damage: 35-58
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 58, 80 Str, 32 Int
Abyssal Flail
Physical Damage: 36-66
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 65, 89 Str, 36 Int
Weightings information cannot be obtained from game file.
Ulaman
Amanamu
Kurgal
Gem
Caster
Fire
Cold
Lightning
Chaos
Physical
Life
Defences
Elemental
Attack
Minion
Aura
Mana
Speed
Critical
Damage
Resistance
Attribute
Ailment
Curse
Charm
Crafting Project
Item Level:
P S
Vaal Orb Corrupted Enchantment /13
111#% reduced Attribute Requirements
111Damage Physical Attack#% increased Physical Damage
111Damage Elemental Fire AttackAdds # to # Fire Damage
111Damage Elemental Cold AttackAdds # to # Cold Damage
111Damage Elemental Lightning AttackAdds # to # Lightning Damage
111Damage Chaos AttackAdds # to # Chaos damage
111Attack Speed#% increased Attack Speed
111Damage Attack Critical+#% to Critical Damage Bonus
111Causes #% increased Stun Buildup
111Attack#% increased Melee Strike Range with this weapon
111Physical Attack Ailment#% chance to cause Bleeding on Hit
111Grants # Rage on Hit
111Damage Elemental Attack#% increased Elemental Damage with Attacks
131Total
Flail Ref /5
Flails
Flails are One-Handed Melee weapons that require Strength and Intelligence to equip. Flails cannot be Dual Wielded.

Flail Attacks tend to reward careful placement and long wind-up times with devastating effects.
15% increased Damage with Flails
6% increased Attack Speed with Flails
25% increased Damage with Flails
25% increased Damage with Flails
Martial Weapons
Martial Weapons can be used to Attack. Axes, Bows, Claws, Crossbows, Daggers, Flails, Maces, Quarterstaves, Spears, Swords, and Talismans are Martial Weapons.
Melee Skills /1
Main HandOff HandMelee Skills
FlailsUnarmedFlail Strike
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