Reviving Ref /13
Reviving Minions
Reviving Minions heal after avoiding damage for a short time, and automatically revive after a short delay when killed. This delay is reset whenever another Reviving Minion dies.
+(40–60) to maximum Life
+(30–50) to maximum Mana
Minions have +(17–23)% to Chaos Resistance
Minions gain (20–30)% of their maximum Life as Extra maximum Energy Shield
Minions Revive 50% faster
(7–10)% increased Cast Speed
(10–15) Life Regeneration per second
Minions have (10–15)% increased maximum Life
(20–40)% increased Mana Regeneration Rate
300 Physical Damage taken on Minion Death
Minions Revive (10–15)% faster
Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Reviving Minions you have summoned.
[DNT-UNUSED] Supports Skills which create Minions, allowing Minions from those skills to Revive even if they would not normally be able to do so.
Witch: Minions have 15% increased maximum Life
Witch: Minions Revive 15% faster
Minions Revive 15% faster
Recover 2% of maximum Life when one of your Minions is Revived
MonsterRevivesMinions1 Ref /0
Reviving Minions
Monster periodically revives Pack Minions.
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