Energy Shield
15% increased maximum Energy Shield
Energy Shield Attr /4
NameShow Full Descriptions
IDenergy_shield2_
IconArt/2DArt/SkillIcons/passives/energyshield.png
PassiveSkillsHash60013
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Energy Shield
15% increased maximum Energy Shield
Energy Shield Attr /4
NameShow Full Descriptions
IDenergy_shield5
IconArt/2DArt/SkillIcons/passives/energyshield.png
PassiveSkillsHash38558
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Energy Shield
15% increased maximum Energy Shield
Energy Shield Attr /4
NameShow Full Descriptions
IDenergy_shield6_
IconArt/2DArt/SkillIcons/passives/energyshield.png
PassiveSkillsHash40959
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Energy Shield
15% increased maximum Energy Shield
Energy Shield Attr /4
NameShow Full Descriptions
IDenergy_shield8
IconArt/2DArt/SkillIcons/passives/energyshield.png
PassiveSkillsHash18549
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Energy Shield
15% increased maximum Energy Shield
Energy Shield Attr /4
NameShow Full Descriptions
IDenergy_shield9
IconArt/2DArt/SkillIcons/passives/energyshield.png
PassiveSkillsHash6006
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Energy Shield
(3–5)% increased maximum Energy Shield
Energy Shield Attr /6
NameValue
SourceTimeless Jewel
Codevaal_small_energy_shield
IconArt/2DArt/SkillIcons/passives/VaalDefensive.png
NameEnergy Shield
Weight75
Stats
  • maximum_energy_shield_+% Min: 0 Max: 0
  • EnergyShield Ref /149
    Energy Shield
    Energy Shield protects your Life by taking damage instead. Rapidly Recharges if you don't lose Energy Shield for a short time.
    Chaos damage removes twice as much Energy Shield.
    Damage from Bleeding and Poison bypasses Energy Shield to remove Life directly.
    (40–60)% increased Energy Shield
    +(20–40) to maximum Life
    +(20–40) to maximum Mana
    Undead Minions have 20% reduced Reservation
    (60–100)% increased Energy Shield
    +(10–30) to Intelligence
    +(10–20)% to Cold Resistance
    Damage over Time bypasses your Energy Shield
    While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
    +(0–40) to Armour
    +(0–30) to Evasion Rating
    +(0–20) to maximum Energy Shield
    +(0–60) to Accuracy Rating
    +(0–30) to maximum Life
    +(0–20) to maximum Mana
    (0–20)% increased Rarity of Items found
    (0–30)% increased Critical Hit Chance
    +(0–10) to Strength
    +(0–10) to Dexterity
    +(0–10) to Intelligence
    +(0–10)% to Fire Resistance
    +(0–10)% to Cold Resistance
    +(0–10)% to Lightning Resistance
    (0–6) Life Regeneration per second
    +(10–20) to maximum Energy Shield
    (20–40)% increased Spell Damage
    +(5–10) to Intelligence
    20% chance for Energy Shield Recharge to start when you Kill an Enemy
    20% increased Movement Speed
    +(10–20) to maximum Energy Shield
    +5 to Dexterity
    Your speed is unaffected by Slows
    (30–50)% increased Energy Shield
    +(10–20) to Dexterity
    (10–15)% reduced Attack and Cast Speed
    Lightning damage from Hits Contributes to Electrocution Buildup
    (30–50)% increased Evasion and Energy Shield
    +(10–20) to Dexterity
    (40–60)% reduced Bleeding Duration on you
    Bleeding you inflict is Aggravated
    (50–100)% increased Armour and Energy Shield
    25% reduced maximum Life
    (40–60)% reduced Bleeding Duration on you
    Life Leech can Overflow Maximum Life
    +100 to maximum Energy Shield
    +(29–37)% to Chaos Resistance
    25% of Maximum Life Converted to Energy Shield
    (100–150)% increased Armour and Energy Shield
    25% reduced maximum Mana
    +(13–17)% to Chaos Resistance
    25% chance to gain a Power Charge on Critical Hit
    (50–100)% increased Armour and Energy Shield
    +100 to Spirit
    +(5–15)% to all Elemental Resistances
    Gain no inherent bonus from Intelligence
    +(10–15) to Intelligence
    +(30–40) to maximum Energy Shield
    +(25–35) to Spirit
    +(20–30) to Intelligence
    Life Regeneration is applied to Energy Shield instead
    (20–30)% increased Mana Regeneration Rate
    +(40–60) to maximum Mana
    (40–60)% increased Mana Regeneration Rate
    Gain (4–6)% of maximum Mana as Extra maximum Energy Shield
    Has (1–3) Charm Slot
    (15–20)% increased Charm Effect Duration
    +(40–60) to maximum Energy Shield
    +(20–30) to Intelligence
    You lose 5% of maximum Energy Shield per second
    Excess Life Recovery from Leech is applied to Energy Shield
    Has (1–3) Charm Slot
    Flasks gain 0.17 charges per Second
    (20–30)% reduced Flask Life Recovery rate
    +(20–30) to Intelligence
    (20–30)% increased Flask Charges gained
    Life Recovery from Flasks also applies to Energy Shield
    (150–200)% increased Evasion and Energy Shield
    +(10–20)% to Lightning Resistance
    20% less Damage taken if you have not been Hit Recently
    100% increased Evasion Rating if you have been Hit Recently
    (60–80)% increased Evasion and Energy Shield
    +(40–60) to maximum Mana
    50% increased Attribute Requirements
    (-30–30)% reduced Life Regeneration rate
    (-30–30)% reduced Mana Regeneration Rate
    +(40–60) to maximum Life
    +(30–50) to maximum Mana
    Minions have +(17–23)% to Chaos Resistance
    Minions gain (20–30)% of their maximum Life as Extra maximum Energy Shield
    Minions Revive 50% faster
    (60–100)% increased Energy Shield
    +(10–15) to Intelligence
    +(10–20)% to Lightning Resistance
    Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
    (100–150)% increased Energy Shield
    +(20–30) to Strength
    +(20–30) to Intelligence
    +(17–23)% to Chaos Resistance
    (50–100)% increased Energy Shield
    +(100–150) to maximum Life
    5% of Spell Damage Leeched as Life
    Skills gain a Base Life Cost equal to 50% of Base Mana Cost
    (100–150)% increased Armour and Energy Shield
    +(17–23)% to Chaos Resistance
    (20–30)% increased Flask Charges used
    50% chance for Flasks you use to not consume Charges
    (80–120)% increased Armour and Energy Shield
    +10 to Strength
    (20–30)% reduced Totem Life
    +1 to maximum number of Summoned Totems
    Inflicts a random Curse on you when your Totems die, ignoring Curse limit
    +(100–200) to maximum Energy Shield
    +(20–40) to Spirit
    +(25–35)% to Fire Resistance
    +(25–35)% to Cold Resistance
    Increases and Reductions to Mana Regeneration Rate also
    apply to Energy Shield Recharge Rate
    Gain (30–50)% of Maximum Mana as Armour
    (100–150)% increased Evasion and Energy Shield
    +(30–50) to maximum Mana
    +(17–23)% to Chaos Resistance
    Dodge Roll passes through Enemies
    (10–15)% increased Movement Speed
    (60–80)% increased Evasion and Energy Shield
    +(10–20) to Intelligence
    +1 to Maximum Power Charges
    (10–20)% increased Movement Speed
    +(30–50) to maximum Energy Shield
    +(10–20) to Strength
    +(10–20) to Dexterity
    +(10–20) to Intelligence
    50% increased Rarity of Items found when on Low Life
    (10–20)% increased Movement Speed
    (50–100)% increased Energy Shield
    +(10–20) to Intelligence
    Curses have no Activation Delay
    10% increased Movement Speed
    (30–60)% increased Armour and Energy Shield
    Adds 1 to (30–50) Lightning damage to Attacks
    Drop Shocked Ground while moving, lasting 8 seconds
    (100–150)% increased Armour and Energy Shield
    (15–25) Life Regeneration per second
    (15–25)% increased Mana Regeneration Rate
    Alternating every 5 seconds:
    Take 30% less Damage from Hits
    Take 30% less Damage over time
    (50–70)% increased Energy Shield
    (30–40)% increased Mana Regeneration Rate
    20% increased Light Radius
    (8–12)% increased Spell Damage per 10 Spirit
    +(20–30) to maximum Energy Shield
    (60–80)% increased Spell Damage
    +(7–13)% to Chaos Resistance
    Critical Hits with Spells apply (3–5) Stacks of Critical Weakness
    +(30–40) to maximum Energy Shield
    Minions have (20–30)% increased maximum Life
    (20–30)% increased Mana Regeneration Rate
    Minions' Resistances are equal to yours
    (30–50)% increased Evasion and Energy Shield
    (4–6)% increased Attack Speed
    (20–30)% chance to Poison on Hit
    All Damage from Hits Contributes to Poison Magnitude
    (30–60)% increased Evasion and Energy Shield
    +(30–50) to maximum Life
    (20–30)% increased Critical Damage Bonus
    Life Flasks do not recover Life
    On-Kill Effects happen twice
    (50–80)% increased Energy Shield
    (20–40)% increased Fire Damage
    (10–20)% reduced Cold Damage
    +(20–40)% to Fire Resistance
    (-20–-10)% to Cold Resistance
    Chance to Ignite is doubled
    +(40–60) to maximum Energy Shield
    +(80–120) to maximum Life
    (6–12)% increased Cast Speed
    Sacrifice (5–15)% of Life to gain that much Energy Shield when you Cast a Spell
    (60–100)% increased Energy Shield
    (30–50)% increased Critical Hit Chance
    +(10–20) to Intelligence
    +(20–30)% to Cold Resistance
    150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently
    Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
    (40–60)% increased Armour and Energy Shield
    +(10–15)% to Cold Resistance
    Gain (7–10) Life per Enemy Killed
    Gain (4–6) Mana per Enemy Killed
    Enemies in your Presence killed by anyone count as being killed by you instead
    (30–50)% increased Armour and Energy Shield
    You cannot be Chilled for 6 seconds after being Chilled
    You cannot be Frozen for 6 seconds after being Frozen
    You cannot be Ignited for 6 seconds after being Ignited
    You cannot be Shocked for 6 seconds after being Shocked
    Curses you inflict are reflected back to you
    (100–150)% increased Evasion and Energy Shield
    (20–30)% increased Critical Hit Chance
    +(13–17)% to Chaos Resistance
    Equipment and Skill Gems have 50% reduced Attribute Requirements
    (40–60)% increased Evasion and Energy Shield
    +(10–20)% to all Elemental Resistances
    Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
    Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude or Freeze Buildup
    Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
    +(100–150) to maximum Energy Shield
    Lose 5 Life when you use a Skill
    (3–5) to (6–10) Physical Thorns damage
    (50–80)% increased Energy Shield
    (10–15)% increased Rarity of Items found
    (20–30)% increased Critical Hit Chance
    +(10–20)% to Lightning Resistance
    (60–100)% increased Energy Shield
    +(30–50)% to Cold Resistance
    25% reduced Light Radius
    (120–160)% increased Energy Shield
    +(17–23)% to Chaos Resistance
    Cannot have Energy Shield
    Regenerate 0.05 Life per second per Maximum Energy Shield
    +(60–100) to maximum Mana
    (10–20)% increased Rarity of Items found
    10% of Damage taken bypasses Energy Shield
    Gain (10–15)% of maximum Life as Extra maximum Energy Shield
    10% reduced Movement Speed
    (50–100)% increased Armour and Energy Shield
    +100 to maximum Life
    (35–50)% reduced Effect of Chill on you
    (35–50)% reduced effect of Ignite on you
    (35–50)% reduced effect of Shock on you
    (50–100)% increased Armour and Energy Shield
    +(40–80) to maximum Life
    10% increased Rarity of Items found
    (10–15) to (20–25) Physical Thorns damage
    (70–130)% increased Armour and Energy Shield
    +(70–100) to maximum Life
    +(17–23)% to Chaos Resistance
    50% reduced Presence Area of Effect
    10% reduced Light Radius
    Enemies in your Presence count as being on Low Life
    +(60–100) to maximum Mana
    25% increased Light Radius
    (100–150)% increased Armour, Evasion and Energy Shield
    Equipment and Skill Gems have 25% increased Attribute Requirements
    You can use each type of Support Gem an additional time in different Skills
    (10–15)% increased Skill Speed
    (40–60)% increased Armour, Evasion and Energy Shield
    Immobilise enemies at 50% buildup instead of 100%
    Enemies Immobilised by you take 25% less Damage
    (15–30)% increased Movement Speed
    (60–80)% increased Armour, Evasion and Energy Shield
    Dodge Roll avoids all Hits
    10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
    +(80–120) to maximum Energy Shield
    +(20–30) to Dexterity
    Enemies in your Presence are Blinded
    Every second, inflicts Critical Weakness on enemies in your Presence for 15 seconds
    +(60–100) to Evasion Rating
    +(30–50) to maximum Energy Shield
    Gain (25–35) Mana per Enemy Killed
    Inflict Cold Exposure on Igniting an Enemy
    Inflict Fire Exposure on Shocking an Enemy
    Inflict Lightning Exposure on Critical Hit
    Grants Skill: Raise Shield
    (30–40)% increased Block chance
    (30–50)% increased Armour and Energy Shield
    +(50–70) to maximum Mana
    Damage Blocked is Recouped as Mana
    Grants Skill: Raise Shield
    (40–60)% increased Block chance
    (80–120)% increased Armour and Energy Shield
    +(17–23)% to Chaos Resistance
    50% increased Life Regeneration rate
    Grants Skill: Raise Shield
    (60–100)% increased Armour and Energy Shield
    +(10–20) to Intelligence
    (30–50)% increased Mana Regeneration Rate
    (30–50)% increased Cooldown Recovery Rate
    Grants Skill: Raise Shield
    (80–150)% increased Armour and Energy Shield
    +(20–30) to Dexterity
    +(10–20)% to all Elemental Resistances
    +1 to Maximum Spirit per 25 Maximum Life
    Grants Skill: Raise Shield
    (333–666)% increased Armour and Energy Shield
    100% increased effect of Socketed Soul Cores
    (100–150)% increased Armour and Energy Shield
    (50–100)% increased Energy Shield Recharge Rate
    (25–35) Life Regeneration per second
    (30–50)% reduced Bleeding Duration on you
    (30–50)% reduced Ignite Duration on you
    Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
    (50–70)% increased Energy Shield
    +(20–30)% to Lightning Resistance
    40% increased Mana Regeneration Rate
    40% increased Mana Regeneration Rate while stationary
    (60–100)% increased Energy Shield
    +(40–60) to maximum Life
    +(10–20) to Intelligence
    +(13–19)% to Chaos Resistance
    Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
    10% increased Movement Speed
    +(20–30) to maximum Energy Shield
    +(5–10) to Intelligence
    (20–30)% reduced Energy Shield Recharge Rate
    +(20–30) to maximum Energy Shield
    100% increased Spell Damage
    (15–25)% reduced Cast Speed
    +(10–15) to Intelligence
    (100–150)% increased Evasion and Energy Shield
    (30–40)% increased Critical Hit Chance
    +(10–20) to Dexterity
    +(10–20) to Intelligence
    (50–100)% increased Energy Shield
    +(50–100) to maximum Mana
    Energy Shield Recharge starts when you use a Mana Flask
    (50–80)% increased Evasion and Energy Shield
    +(30–40)% to Lightning Resistance
    The Effect of Chill on you is reversed
    +(20–25) to Evasion Rating
    +(10–15) to maximum Energy Shield
    (20–40)% increased Critical Hit Chance for Spells
    +(10–20) to Strength
    +(10–20) to Intelligence
    +20 to maximum Energy Shield
    +(10–20) to Intelligence
    +(5–15)% to Fire Resistance
    +(5–15)% to Cold Resistance
    100% of Fire Damage Converted to Cold Damage
    (200–300)% increased Armour, Evasion and Energy Shield
    [3 Random Socket Modifiers]
    [Has 4 Rune Sockets]
    +(100–150) to maximum Energy Shield
    +(10–20)% to all Elemental Resistances
    (5–30)% of Damage taken Recouped as Life
    (5–30)% of Damage taken Recouped as Mana
    Skills have (-2–-1) seconds to Cooldown
    (20–30)% increased Movement Speed
    (60–120)% increased Evasion and Energy Shield
    Aggravate Bleeding on Enemies when they Enter your Presence
    100% increased Thorns damage
    (70–100)% increased Energy Shield
    +(70–100) to maximum Mana
    Minions have 50% reduced maximum Life
    (50–100)% increased Energy Shield
    +(100–150) to maximum Mana
    50% increased Mana Regeneration Rate
    30% of Damage is taken from Mana before Life
    (40–50)% increased Mana Regeneration Rate
    +(30–50) to Spirit
    +(20–30) to Intelligence
    +(10–20)% to all Elemental Resistances
    (30–50)% increased Energy Shield Recharge Rate
    Current Energy Shield also grants Elemental Damage reduction
    (100–140)% increased Energy Shield
    +(30–40) to Spirit
    +(25–35)% to Cold Resistance
    Your base Energy Shield Recharge Delay is 10 seconds
    +(20–30) to Spirit
    (80–120)% increased Armour and Energy Shield
    +(20–30) to Strength
    +(20–30) to Intelligence
    +(17–23)% to Chaos Resistance
    (5–10)% of Damage taken Recouped as Life
    Damage taken Recouped as Life is also Recouped as Energy Shield
    (100–200)% increased Energy Shield
    (30–50)% increased Energy Shield Recharge Rate
    20% of Elemental damage from Hits taken as Chaos damage
    +25% chance to be Poisoned
    (60–100)% increased Energy Shield
    +(60–100) to maximum Life
    Non-Channelling Spells cost an additional 6% of your maximum Life
    Non-Channelling Spells have 5% increased Critical Hit Chance per 100 maximum Life
    Non-Channelling Spells deal 10% increased Damage per 100 maximum Life
    (50–70)% increased Evasion and Energy Shield
    Adds 1 to (30–50) Lightning damage to Attacks
    +(15–25) to Intelligence
    +(25–35)% to Lightning Resistance
    (60–100)% increased Energy Shield
    +(60–100) to maximum Mana
    (10–15)% increased Rarity of Items found
    Your Hits can Penetrate Elemental Resistances down to a minimum of -50%
    (200–300)% increased Armour and Energy Shield
    +100 to maximum Life
    100% increased Attribute Requirements
    +(20–40)% to Lightning Resistance
    (15–30) Life Regeneration per second
    Debuffs you inflict have (20–30)% increased Slow Magnitude
    Cannot Immobilise enemies
    (60–100)% increased Energy Shield
    +(80–120) to maximum Mana
    (35–50)% increased Cost of Skills for each 200 total Mana Spent Recently
    (35–50)% increased Spell damage for each 200 total Mana you have Spent Recently
    Mana Recovery other than Regeneration cannot Recover Mana
    (100–140)% increased Energy Shield
    +(150–200) to Accuracy Rating
    +(10–15) to all Attributes
    Increases and Reductions to Spell damage also apply to Attacks
    +(75–150) to maximum Energy Shield
    (60–100)% increased Spell Damage
    +(80–100) to maximum Mana
    15% reduced Cast Speed
    Take (25–100)% of Mana Costs you pay for Skills as Physical Damage
    Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
    Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
    Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Emit an Aura that grants you and Allies in your Presence additional Total Energy Shield.
    Activate to summon Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command.
    While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
    While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
    While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
    Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is double its normal maximum. This skill cannot be used if your Energy Shield is already double its normal maximum or you have no maximum Energy Shield.
    While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time.
    Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
    30% increased Damage per Curse on you
    30% reduced effect of Curses on you
    60% increased Energy Shield from Equipped Focus
    25% increased Spell Damage while on Full Energy Shield
    75% increased Energy Shield from Equipped Focus
    30% increased maximum Energy Shield
    4% increased maximum Mana
    18% increased maximum Energy Shield
    12% increased Mana Regeneration Rate
    6% increased Intelligence
    40% increased maximum Energy Shield
    10% reduced maximum Mana
    28% increased maximum Energy Shield
    Gain additional Ailment Threshold equal to 12% of maximum Energy Shield
    Gain additional Stun Threshold equal to 12% of maximum Energy Shield
    40% increased maximum Energy Shield
    5% of Damage taken bypasses Energy Shield
    20% increased Light Radius
    70% increased Energy Shield from Equipped Helmet
    +1 to Maximum Energy Shield per 12 Evasion Rating on Equipped Body Armour
    20% increased Evasion Rating
    20% increased maximum Energy Shield
    25% reduced effect of Curses on you
    50% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds
    30% increased Evasion Rating while you have Energy Shield
    20% increased Energy Shield Recovery Rate if you haven't been Hit Recently
    3% increased Movement Speed while you have Energy Shield
    +2 to Evasion Rating per 1 Energy Shield on Equipped Helmet
    24% increased Evasion Rating
    24% increased maximum Energy Shield
    60% increased Armour from Equipped Body Armour
    60% increased Energy Shield from Equipped Body Armour
    Increases and Reductions to Armour also apply to Energy Shield
    Recharge Rate at 40% of their value
    20% increased maximum Energy Shield
    Defend with 120% of Armour while not on Low Energy Shield
    3% increased Movement Speed
    25% increased Armour
    25% increased maximum Energy Shield
    Gain 20 Energy Shield when you Block
    +5 to all Attributes
    Gain additional Ailment Threshold equal to 16% of maximum Energy Shield
    Gain additional Stun Threshold equal to 16% of maximum Energy Shield
    Stun Threshold is based on 30% of your Energy Shield instead of Life
    Gain additional Stun Threshold equal to 20% of maximum Energy Shield
    20% increased Stun Threshold while on Full Life
    Gain additional Ailment Threshold equal to 20% of maximum Energy Shield
    Gain additional Stun Threshold equal to 20% of maximum Energy Shield
    20% increased Stun Recovery
    Gain additional Stun Threshold equal to 30% of maximum Energy Shield
    Gain additional Ailment Threshold equal to 30% of maximum Energy Shield
    10% reduced Duration of Ailments on You
    3% increased maximum Life, Mana and Energy Shield
    Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
    Gain additional Stun Threshold equal to 15% of maximum Energy Shield
    Gain 50% of maximum Energy Shield as additional Freeze Threshold
    3% of Damage Taken Recouped as Life, Mana and Energy Shield
    30% increased Curse Duration
    Enemies Cursed by you have 50% reduced Life Regeneration Rate
    Enemies you Curse cannot Recharge Energy Shield
    Minions gain 15% of their maximum Life as Extra maximum Energy Shield
    53% increased Chaos Damage
    Lose 3% of maximum Life and Energy Shield when you use a Chaos Skill
    15% increased Energy Shield Recovery rate
    15% increased maximum Energy Shield
    25% increased amount of Mana Leeched
    30% increased maximum Energy Shield
    Excess Life Recovery from Regeneration is applied to Energy Shield
    Energy Shield does not Recharge
    Converts all Energy Shield to Mana
    Doubles Mana Costs
    Life Recharges instead of Energy Shield
    Life Recovery from Flasks applies to Energy Shield instead
    Ascendancy: Infernalist
    Character: Witch
    Reserves 25% of Life
    +1 to Maximum Energy Shield per 8 Maximum Life
    Ascendancy: Infernalist
    Character: Witch
    Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
    Ascendancy: Blood Mage
    Character: Witch
    Gain additional maximum Life equal to 100% of the Energy Shield on Equipped Body Armour
    Ascendancy: Lich
    Character: Witch
    Can Socket a non-Unique Basic Jewel into the Phylactery
    100% increased Effect of the Socketed Jewel
    50% more Mana Cost of Skills if you have no Energy Shield
    Ascendancy: Lich
    Character: Witch
    10% of Damage taken bypasses Energy Shield
    No inherent Mana Regeneration
    Regenerate Mana equal to 6% of maximum Life per second
    Ascendancy: Lich
    Character: Witch
    Your Life cannot change while you have Energy Shield
    Ascendancy: Lich
    Character: Witch
    Non-Channelling Spells cost an additional 3% of maximum Energy Shield
    Non-Channelling Spells deal 30% more Damage
    Spending Energy Shield does not interrupt Recharge
    Ascendancy: Invoker
    Character: Monk
    +1 to Spirit for every 8 Energy Shield on Equipped Body Armour
    +1 to Spirit for every 20 Evasion Rating on Equipped Body Armour
    Cannot gain Spirit from Equipment
    Ascendancy: Acolyte of Chayula
    Character: Monk
    You have no Spirit
    Base Maximum Darkness is 100
    Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
    Darkness Reservation lasts for 10 seconds
    +8 to Maximum Darkness per Level
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.