Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Energy Shield
15% increased maximum Energy Shield
Energy Shield Attr /3
NameShow Full Descriptions
IDenergy_shield2_
Iconenergyshield
PassiveSkillsHash60013
Energy Shield
15% increased maximum Energy Shield
Energy Shield Attr /3
NameShow Full Descriptions
IDenergy_shield5
Iconenergyshield
PassiveSkillsHash38558
Energy Shield
15% increased maximum Energy Shield
Energy Shield Attr /3
NameShow Full Descriptions
IDenergy_shield6_
Iconenergyshield
PassiveSkillsHash40959
Energy Shield
15% increased maximum Energy Shield
Energy Shield Attr /3
NameShow Full Descriptions
IDenergy_shield8
Iconenergyshield
PassiveSkillsHash18549
Energy Shield
15% increased maximum Energy Shield
Energy Shield Attr /4
NameShow Full Descriptions
IDenergy_shield9
Iconenergyshield
PassiveSkillsHash6006
TagsisUsed: true
Energy Shield
(35)% increased maximum Energy Shield
Energy Shield Attr /7
NameValue
SourceTimeless Jewel
SourceGlorious Vanity
Codevaal_small_energy_shield
IconArt/2DArt/SkillIcons/passives/VaalDefensive.png
NameEnergy Shield
Weight75
Stats
  • maximum_energy_shield_+% Min: 0 Max: 0
  • EnergyShield Ref /252
    Energy Shield
    Energy Shield protects your Life by taking damage instead. Rapidly Recharges if you don't lose Energy Shield for a short time.
    Chaos damage removes twice as much Energy Shield.
    Damage from Bleeding and Poison bypasses Energy Shield to remove Life directly.
    BonesOfUllr
    Requires: Level 16, 23 Int
    (515)% increased Movement Speed
    (4060)% increased Energy Shield
    +(2040) to maximum Life
    +(2040) to maximum Mana
    (2030)% increased Reservation Efficiency of Skills which create Undead Minions
    CloakOfFlame
    Requires: Level 22, 37 Int
    +(3050) to maximum Energy Shield
    +(3050)% to Fire Resistance
    (3050)% reduced Ignite Duration on you
    50% of Physical Damage taken as Fire Damage
    25 to 35 Fire Thorns damage
    TheBlackDoubt
    Requires: Level 11, 21 Int
    (60100)% increased Energy Shield
    +(1030) to Intelligence
    +(1020)% to Cold Resistance
    Damage over Time bypasses your Energy Shield
    While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
    GrimrotCoif
    Requires: Level 11, 11 Str, 11 Dex
    +(040) to Armour
    +(030) to Evasion Rating
    +(020) to maximum Energy Shield
    +(060) to Accuracy Rating
    +(030) to maximum Life
    +(020) to maximum Mana
    (020)% increased Rarity of Items found
    (030)% increased Critical Hit Chance
    +(010) to Strength
    +(010) to Dexterity
    +(010) to Intelligence
    +(010)% to Fire Resistance
    +(010)% to Cold Resistance
    +(010)% to Lightning Resistance
    (06) Life Regeneration per second
    DeathRattle
    Requires: Level 1
    +(1020) to maximum Energy Shield
    (2040)% increased Spell Damage
    +(510) to Intelligence
    20% chance for Energy Shield Recharge to start when you Kill an Enemy
    Wanderlust
    Requires: Level 11, 17 Int
    20% increased Movement Speed
    +(1020) to maximum Energy Shield
    +5 to Dexterity
    Your speed is unaffected by Slows
    GaruksCurrent
    Requires: Level 26, 34 Int
    (3050)% increased Energy Shield
    +(1020) to Dexterity
    (1015)% reduced Attack and Cast Speed
    Lightning damage from Hits Contributes to Electrocution Buildup
    ApronOfEmiran
    Requires: Level 1
    (3050)% increased Evasion and Energy Shield
    +(1020) to Dexterity
    Bleeding you inflict is Aggravated
    (4060)% reduced Duration of Bleeding on You
    CoutureOfCrimson
    Requires: Level 52, 46 Str, 46 Int
    (50100)% increased Armour and Energy Shield
    (1015)% increased maximum Life
    Life Leech can Overflow Maximum Life
    (4060)% reduced Duration of Bleeding on You
    Ghostwrithe
    Requires: Level 1
    +100 to maximum Energy Shield
    +(2937)% to Chaos Resistance
    35% of Maximum Life Converted to Energy Shield
    VollsProtector
    Requires: Level 59, 52 Str, 52 Int
    (150200)% increased Armour and Energy Shield
    25% reduced maximum Mana
    +(1317)% to Chaos Resistance
    25% chance to gain a Power Charge on Critical Hit
    EnfoldingDawn
    Requires: Level 1
    (50100)% increased Armour and Energy Shield
    +100 to Spirit
    +(515)% to all Elemental Resistances
    Gain no inherent bonus from Intelligence
    LiguriumTalisman
    Requires: Level 35
    +(1015) to Intelligence
    +(3040) to maximum Energy Shield
    +(2535) to Spirit
    +(2030) to Intelligence
    Life Regeneration is applied to Energy Shield instead
    TheEverlastingGaze
    Requires: Level 1
    (2030)% increased Mana Regeneration Rate
    +(4060) to maximum Mana
    (4060)% increased Mana Regeneration Rate
    Gain (46)% of maximum Mana as Extra maximum Energy Shield
    SoulTether
    Requires: Level 20
    Has (13) Charm Slot
    (1520)% increased Charm Effect Duration
    +(4060) to maximum Energy Shield
    +(2030) to Intelligence
    You lose 5% of maximum Energy Shield per second
    Excess Life Recovery from Leech is applied to Energy Shield
    ShavronnesSatchel
    Requires: Level 62
    Has (13) Charm Slot
    Flasks gain 0.17 charges per Second
    (2030)% reduced Flask Life Recovery rate
    +(2030) to Intelligence
    (2030)% increased Flask Charges gained
    Life Recovery from Flasks also applies to Energy Shield
    TheDancingMirage
    Requires: Level 28, 26 Dex, 26 Int
    (150200)% increased Evasion and Energy Shield
    +(1020)% to Lightning Resistance
    20% less Damage taken if you have not been Hit Recently
    100% increased Evasion Rating if you have been Hit Recently
    ZerphisSerape
    Requires: Level 39, 52.5 Dex, 52.5 Int
    (6080)% increased Evasion and Energy Shield
    +(4060) to maximum Mana
    50% increased Attribute Requirements
    (-3030)% reduced Life Regeneration rate
    (-3030)% reduced Mana Regeneration Rate
    Necromantle
    Requires: Level 16, 28 Int
    +(4060) to maximum Life
    +(3050) to maximum Mana
    Minions gain (2030)% of their maximum Life as Extra maximum Energy Shield
    Minions have +(1723)% to Chaos Resistance
    Minions Revive 50% faster
    PrayersForRain
    Requires: Level 28, 47 Int
    (60100)% increased Energy Shield
    +(1015) to Intelligence
    +(1020)% to Lightning Resistance
    Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
    TetzlapokalsDesire
    Requires: Level 33, 54 Int
    (100150)% increased Energy Shield
    +(2030) to Strength
    +(2030) to Intelligence
    +(1723)% to Chaos Resistance
    TheCovenant
    Requires: Level 40, 65 Int
    Grants Skill: Level 10 Life Remnants
    (100150)% increased Energy Shield
    +(100150) to maximum Life
    10% of Spell Damage Leeched as Life
    Skills Gain 100% of Mana Cost as Extra Life Cost
    HuskOfDreams
    Requires: Level 28, 26 Str, 26 Int
    Grants Skill: Level 8 Rite of Restoration
    (100150)% increased Armour and Energy Shield
    +(1723)% to Chaos Resistance
    Cannot use Life Flasks
    Non-Unique Life Flasks apply their Effects constantly
    Recovery from Life Flasks cannot be Instant
    Recovery from your Life Flasks cannot be applied to anything other than you
    (4060)% less Life Flask Recovery
    SoulMantle
    Requires: Level 36, 33 Str, 33 Int
    (80120)% increased Armour and Energy Shield
    +75 to Spirit
    +10 to Strength
    +1 to maximum number of Summoned Totems
    Inflicts a random Curse on you when your Totems die, ignoring Curse limit
    Waveshaper
    Requires: Level 51, 45 Str, 45 Int
    +(100200) to maximum Energy Shield
    +(2040) to Spirit
    +(2535)% to Fire Resistance
    +(2535)% to Cold Resistance
    Increases and Reductions to Mana Regeneration Rate also
    apply to Energy Shield Recharge Rate
    Gain (3050)% of Maximum Mana as Armour
    Ghostmarch
    Requires: Level 16, 14 Dex, 14 Int
    15% increased Movement Speed
    (100150)% increased Evasion and Energy Shield
    +(3050) to maximum Mana
    +(1723)% to Chaos Resistance
    Dodge Roll passes through Enemies
    Powertread
    Requires: Level 33, 26 Dex, 26 Int
    (1520)% increased Movement Speed
    (6080)% increased Evasion and Energy Shield
    +(1020) to Intelligence
    +1 to Maximum Power Charges
    Wondertrap
    Requires: Level 27, 38 Int
    (1020)% increased Movement Speed
    +(3050) to maximum Energy Shield
    +(1020) to Strength
    +(1020) to Dexterity
    +(1020) to Intelligence
    50% increased Rarity of Items found when on Low Life
    Windscream
    Requires: Level 33, 45 Int
    (1020)% increased Movement Speed
    (50100)% increased Energy Shield
    +(1020) to Intelligence
    Curse Skills have (1020)% increased Cast Speed
    Curses have no Activation Delay
    WakeOfDestruction
    Requires: Level 16, 14 Str, 14 Int
    10% increased Movement Speed
    (3060)% increased Armour and Energy Shield
    Adds 1 to (3050) Lightning damage to Attacks
    Drop Shocked Ground while moving, lasting 8 seconds
    KeeperOfTheArc
    Requires: Level 62, 36 Str, 36 Int
    (240340)% increased Armour and Energy Shield
    (1525) Life Regeneration per second
    (1525)% increased Mana Regeneration Rate
    Alternating every 5 seconds:
    Take 40% less Damage from Hits
    Take 40% less Damage over time
    ThreadedLight
    Requires: Level 6, 11 Int
    (5070)% increased Energy Shield
    (3040)% increased Mana Regeneration Rate
    20% increased Light Radius
    (812)% increased Spell Damage per 10 Spirit
    EffigyOfCruelty
    Requires: Level 10, 17 Int
    +(2030) to maximum Energy Shield
    (4050)% increased Spell Damage
    +(713)% to Chaos Resistance
    Critical Hits with Spells apply (13) Stack of Critical Weakness
    CarrionCall
    Requires: Level 16, 25 Int
    +(3040) to maximum Energy Shield
    Minions have (2030)% increased maximum Life
    (2030)% increased Mana Regeneration Rate
    Minions' Resistances are equal to yours
    Plaguefinger
    Requires: Level 4, 6 Dex, 6 Int
    (3050)% increased Evasion and Energy Shield
    (46)% increased Attack Speed
    Cannot inflict Elemental Ailments
    (2030)% chance to Poison on Hit
    All Damage from Hits Contributes to Poison Magnitude
    Killjoy
    Requires: Level 16, 13 Dex, 13 Int
    (3060)% increased Evasion and Energy Shield
    +(3050) to maximum Life
    (2030)% increased Critical Damage Bonus
    Flasks do not recover Life
    On-Kill Effects happen twice
    Candlemaker
    Requires: Level 12, 17 Int
    (5080)% increased Energy Shield
    (2040)% increased Fire Damage
    (1020)% reduced Cold Damage
    +(2040)% to Fire Resistance
    (-20-10)% to Cold Resistance
    DemonStitcher
    Requires: Level 33, 42 Int
    +(4060) to maximum Energy Shield
    +(80120) to maximum Life
    (612)% increased Cast Speed
    Sacrifice (515)% of maximum Life to gain that much Energy Shield when you Cast a Spell
    Nightscale
    Requires: Level 45, 56 Int
    (60100)% increased Energy Shield
    (3050)% increased Critical Hit Chance
    +(1020) to Intelligence
    +(2030)% to Cold Resistance
    150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently
    Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
    Gravebind
    Requires: Level 5, 6 Str, 6 Int
    (4060)% increased Armour and Energy Shield
    20% increased Rarity of Items found
    Your other Modifiers to Rarity of Items found do not apply
    +(1015)% to Cold Resistance
    Gain (710) Life per enemy killed
    Gain (46) Mana per enemy killed
    Enemies in your Presence killed by anyone count as being killed by you instead
    ShacklesOfTheWretched
    Requires: Level 16, 13 Str, 13 Int
    (3050)% increased Armour and Energy Shield
    You cannot be Chilled for 6 seconds after being Chilled
    You cannot be Frozen for 6 seconds after being Frozen
    You cannot be Ignited for 6 seconds after being Ignited
    You cannot be Shocked for 6 seconds after being Shocked
    Curses you inflict are reflected back to you
    TheVertex
    Requires: Level 33, 27 Dex, 27 Int
    Has no Attribute Requirements
    (100150)% increased Evasion and Energy Shield
    (2030)% increased Critical Hit Chance
    +(1317)% to Chaos Resistance
    Skill Gems have no Attribute Requirements
    TheThreeDragons
    Requires: Level 45, 36 Dex, 36 Int
    (4060)% increased Evasion and Energy Shield
    +(1020)% to all Elemental Resistances
    Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
    Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
    Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
    MindOfTheCouncil
    Requires: Level 65, 50 Dex, 50 Int
    (150200)% increased Evasion and Energy Shield
    +(6090) to maximum Mana
    +(2030)% to Lightning Resistance
    Attacks cost an additional 6% of your maximum Mana
    Attacks have Added maximum Lightning Damage equal to (69)% of maximum Mana
    CrownOfThorns
    Requires: Level 1
    +(100150) to maximum Energy Shield
    Lose 5 Life when you use a Skill
    (35) to (610) Physical Thorns damage
    VisageOfAyah
    Requires: Level 16, 25 Int
    (5080)% increased Energy Shield
    (1015)% increased Rarity of Items found
    (2030)% increased Critical Hit Chance
    +(1020)% to Lightning Resistance
    ForbiddenGaze
    Requires: Level 26, 38 Int
    (60100)% increased Energy Shield
    +(3050)% to Cold Resistance
    25% reduced Light Radius
    MaskOfTheStitchedDemon
    Requires: Level 33, 48 Int
    (120160)% increased Energy Shield
    +(1723)% to Chaos Resistance
    Cannot have Energy Shield
    Regenerate 0.05 Life per second per Maximum Energy Shield
    AtzirisDisdain
    Requires: Level 40, 58 Int
    +(60100) to maximum Mana
    (1020)% increased Rarity of Items found
    Gain (1015)% of maximum Life as Extra maximum Energy Shield
    10% of Damage taken bypasses Energy Shield
    Bronzebeard
    Requires: Level 10, 10 Str, 10 Int
    10% reduced Movement Speed
    (50100)% increased Armour and Energy Shield
    +100 to maximum Life
    (3550)% reduced Effect of Chill on you
    (3550)% reduced Magnitude of Ignite on you
    (3550)% reduced effect of Shock on you
    CrownOfThePaleKing
    Requires: Level 16, 15 Str, 15 Int
    (50100)% increased Armour and Energy Shield
    +(4080) to maximum Life
    10% increased Rarity of Items found
    (1015) to (2025) Physical Thorns damage
    TheDeepestTower
    Requires: Level 45, 36 Str, 36 Int
    (70130)% increased Armour and Energy Shield
    +(70100) to maximum Life
    +(1723)% to Chaos Resistance
    50% reduced Presence Area of Effect
    10% reduced Light Radius
    Enemies in your Presence count as being on Low Life
    SolusIpse
    Requires: Level 65, 36 Str, 36 Dex, 36 Int
    (150200)% increased Armour, Evasion and Energy Shield
    +(60100) to maximum Mana
    25% increased Light Radius
    Equipment and Skill Gems have 25% increased Attribute Requirements
    You can Socket 2 additional copies of each Lineage Support Gem, in different Skills
    SineAequo
    Requires: Level 65, 32 Str, 32 Dex, 32 Int
    (1015)% increased Skill Speed
    (150200)% increased Armour, Evasion and Energy Shield
    Immobilise enemies at 50% buildup instead of 100%
    (3050)% increased Damage against Immobilised Enemies
    AbAeterno
    Requires: Level 65, 34 Str, 34 Dex, 34 Int
    (1530)% increased Movement Speed
    (200250)% increased Armour, Evasion and Energy Shield
    Dodge Roll avoids all Hits
    Gain Overencumbrance for 4 seconds when you Dodge Roll
    Your speed is Unaffected by Slows while Sprinting
    MingsHeart
    Requires: Level 20
    +(713)% to Chaos Resistance
    20% reduced maximum Life
    Gain (3040)% of Damage as Extra Chaos Damage
    30% reduced Global Armour, Evasion and Energy Shield
    SandstormVisage
    Requires: Level 52, 38 Int
    +(80120) to maximum Energy Shield
    +(2030) to Dexterity
    Enemies in your Presence are Blinded
    Every second, inflicts Critical Weakness on enemies in your Presence for (1520) seconds
    BlessedBonds
    Requires: Level 56, 13 Dex, 13 Int
    +(60100) to Evasion Rating
    +(3050) to maximum Energy Shield
    Gain (2535) Mana per enemy killed
    Inflict Cold Exposure on Igniting an Enemy
    Inflict Fire Exposure on Shocking an Enemy
    Inflict Lightning Exposure on Critical Hit
    AlkemEira
    Requires: Level 1
    Grants Skill: Raise Shield
    (1015)% increased Block chance
    (3050)% increased Armour and Energy Shield
    +(5070) to maximum Mana
    Damage Blocked is Recouped as Mana
    Oaksworn
    Requires: Level 7, 8 Str, 8 Int
    Grants Skill: Raise Shield
    (4060)% increased Block chance
    (80120)% increased Armour and Energy Shield
    +(1723)% to Chaos Resistance
    50% increased Life Regeneration rate
    CrestOfArdura
    Requires: Level 28, 23 Str, 23 Int
    Grants Skill: Raise Shield
    (60100)% increased Armour and Energy Shield
    +(1020) to Intelligence
    (3050)% increased Mana Regeneration Rate
    (3050)% increased Cooldown Recovery Rate
    PrismGuardian
    Requires: Level 65, 50 Str, 50 Int
    Grants Skill: Raise Shield
    (150200)% increased Armour and Energy Shield
    +50 to Spirit
    +(2030) to Dexterity
    +(1020)% to all Elemental Resistances
    1% increased Spirit Reservation Efficiency of Buff Skills per 100 Maximum Life
    MahuxotlsMachination
    Requires: Level 48, 30 Str, 30 Int
    Grants Skill: Raise Shield
    (66333)% increased effect of Socketed Soul Cores
    (333666)% increased Armour and Energy Shield
    MutableStar
    Requires: Level 45, 41 Str, 41 Int
    (100150)% increased Armour and Energy Shield
    (50100)% increased Energy Shield Recharge Rate
    (2535) Life Regeneration per second
    (3050)% reduced Ignite Duration on you
    Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
    (3050)% reduced Duration of Bleeding on You
    EternalSpark
    Requires: Level 26, 38 Int
    (5070)% increased Energy Shield
    +(2030)% to Lightning Resistance
    40% increased Mana Regeneration Rate
    40% increased Mana Regeneration Rate while stationary
    DevouringDiadem
    Requires: Level 10, 17 Int
    (60100)% increased Energy Shield
    +(4060) to maximum Life
    +(1020) to Intelligence
    +(1319)% to Chaos Resistance
    Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
    BatedPace
    Requires: Level 1
    10% increased Movement Speed
    +(2030) to maximum Energy Shield
    +(510) to Intelligence
    (2030)% reduced Energy Shield Recharge Rate
    EnraptHands
    Requires: Level 16, 22 Int
    +(2030) to maximum Energy Shield
    100% increased Spell Damage
    (1525)% reduced Cast Speed
    +(1015) to Intelligence
    BalefulTemperance
    Requires: Level 28, 23 Dex, 23 Int
    (100150)% increased Evasion and Energy Shield
    (3040)% increased Critical Hit Chance
    +(1020) to Dexterity
    +(1020) to Intelligence
    DarkwoodPerianth
    Requires: Level 5, 11 Int
    (50100)% increased Energy Shield
    +(50100) to maximum Mana
    Energy Shield Recharge starts when you use a Mana Flask
    MutewindSail
    Requires: Level 16, 17 Dex, 17 Int
    (5080)% increased Evasion and Energy Shield
    +(3040)% to Lightning Resistance
    (1530)% increased Energy Shield Recharge Rate
    All Damage taken from Hits Contributes to Magnitude of Chill inflicted on you
    The Effect of Chill on you is reversed
    PhantomBlood
    Requires: Level 10, 10 Dex, 10 Int
    +(2025) to Evasion Rating
    +(1015) to maximum Energy Shield
    (2040)% increased Critical Hit Chance for Spells
    +(1020) to Strength
    +(1020) to Intelligence
    SunConstrictor
    Requires: Level 33, 24 Str, 24 Int
    +20 to maximum Energy Shield
    +(1020) to Intelligence
    +(515)% to Fire Resistance
    +(515)% to Cold Resistance
    100% of Fire Damage Converted to Cold Damage
    MoriorInvictusM
    Requires: Level 65, 41 Str, 41 Dex, 41 Int
    (300400)% increased Armour, Evasion and Energy Shield
    [3 Random Socket Modifiers]
    Has 4 Augment Sockets (Hidden)
    PilgrimsImage
    Requires: Level 64, 37 Int
    +(100150) to maximum Energy Shield
    +(1020)% to all Elemental Resistances
    (530)% of Damage taken Recouped as Life
    (530)% of Damage taken Recouped as Mana
    Skills have (-2-1) seconds to Cooldown
    ChainsOfDeshret
    Requires: Level 52, 38 Dex, 38 Int
    (2030)% increased Movement Speed
    (60120)% increased Evasion and Energy Shield
    Aggravate Bleeding on Enemies when they Enter your Presence
    100% increased Thorns damage
    RelicUnique1x3
    Requires: Level 64
    Zarokh, the Temporal drops an additional Barya
    Your Armour, Evasion and Energy Shield are zero
    This item is destroyed when applied to a Trial
    CosprisWill
    Requires: Level 73, 67 Dex, 67 Int
    Grants Skill: Level 17 Withering Presence
    5% increased Movement Speed
    (150200)% increased Evasion and Energy Shield
    +(2329)% to Chaos Resistance
    Curses you inflict have infinite Duration
    Curses you inflict can affect Hexproof Enemies
    Withered you inflict has infinite Duration
    VisMortis
    Requires: Level 58, 92 Int
    (70100)% increased Energy Shield
    +(70100) to maximum Mana
    Minions have 50% reduced maximum Life
    CloakOfDefiance
    Requires: Level 65, 121 Int
    (50100)% increased Energy Shield
    +(100150) to maximum Mana
    (50100)% increased Mana Regeneration Rate
    50% of Damage is taken from Mana before Life
    SilksOfVeneration
    Requires: Level 68, 121 Int
    (4050)% increased Mana Regeneration Rate
    (150200)% increased Energy Shield
    +(3050) to Spirit
    +(2030) to Intelligence
    (3050)% increased Energy Shield Recharge Rate
    Current Energy Shield also grants Elemental Damage reduction
    Gloamgown
    Requires: Level 45, 72 Int
    (100140)% increased Energy Shield
    +(3040) to Spirit
    +(2535)% to Cold Resistance
    Your base Energy Shield Recharge Delay is 10 seconds
    Sacrosanctum
    Requires: Level 68, 67 Str, 67 Int
    +(2030) to Spirit
    (80120)% increased Armour and Energy Shield
    +(2030) to Strength
    +(2030) to Intelligence
    +(1723)% to Chaos Resistance
    (1020)% of Damage taken Recouped as Life
    Damage taken Recouped as Life is also Recouped as Energy Shield
    ApepsSupremacy
    Requires: Level 33, 48 Int
    (100200)% increased Energy Shield
    (3050)% increased Energy Shield Recharge Rate
    20% of Elemental damage from Hits taken as Chaos damage
    +25% chance to be Poisoned
    100% chance to Poison on Hit with Spell Damage
    RathpithGlobe
    Requires: Level 75, 107 Int
    (60100)% increased Energy Shield
    +(60100) to maximum Life
    Non-Channelling Spells cost an additional 6% of your maximum Life
    Non-Channelling Spells have 3% increased Critical Hit Chance per 100 maximum Life
    Non-Channelling Spells deal 6% increased Damage per 100 maximum Life
    rathpith surge [3]
    EssentiaSanguis
    Requires: Level 52, 36 Dex, 36 Int
    (5070)% increased Evasion and Energy Shield
    Adds 1 to (3050) Lightning damage to Attacks
    +(1525) to Intelligence
    +(2535)% to Lightning Resistance
    LeopoldsApplause
    Requires: Level 52, 64 Int
    (60100)% increased Energy Shield
    +(60100) to maximum Mana
    (1015)% increased Rarity of Items found
    Your Hits can Penetrate Elemental Resistances down to a minimum of -50%
    PrisonersManacles
    Requires: Level 45, 64 Str, 64 Int
    (200300)% increased Armour and Energy Shield
    +100 to maximum Life
    100% increased Attribute Requirements
    +(2040)% to Lightning Resistance
    (1530) Life Regeneration per second
    Debuffs you inflict have (2030)% increased Slow Magnitude
    Cannot Immobilise enemies
    Indigon
    Requires: Level 65, 91 Int
    (100140)% increased Energy Shield
    +(80120) to maximum Mana
    (510)% increased Cost of Skills for each 200 total Mana Spent Recently
    (1015)% increased Spell damage for each 200 total Mana you have Spent Recently
    Mana Recovery other than Regeneration cannot Recover Mana
    CrownOfEyes
    Requires: Level 45, 64 Int
    (100140)% increased Energy Shield
    +(150200) to Accuracy Rating
    +(1015) to all Attributes
    Increases and Reductions to Spell damage also apply to Attacks
    ScoldsBridle
    Requires: Level 50, 71 Int
    +(75150) to maximum Energy Shield
    (60100)% increased Spell Damage
    +(80100) to maximum Mana
    15% reduced Cast Speed
    Take (25100)% of Mana Costs you pay for Skills as Physical Damage
    Thunderfist
    Requires: Level 65, 44 Dex, 44 Int
    Grants Skill: Level 15 Crackling Palm
    (1111)% increased Evasion and Energy Shield
    (111)% increased Attack Speed
    +(133)% to Lightning Resistance
    Adds 1 to (77111) Lightning Damage to Unarmed Melee Hits
    +(0.11.1)% to Unarmed Melee Attack Critical Hit Chance
    use thunderfist art variation [1]
    GeofrisSanctuary
    Requires: Level 65, 67 Str, 67 Int
    (150200)% increased Armour
    +(1020)% to all Elemental Resistances
    Your maximum Energy Shield is equal to (200300)% of your Strength
    Maximum Energy Shield cannot be Converted
    Regenerate 2 Life per second for every 10 Intelligence
    AtzirisSplendour
    Requires: Level 65, 72 Str, 72 Dex, 72 Int
    +1 to Level of all Corrupted Skill Gems
    Only Soul Cores can be Socketed in this item
    Has no Attribute Requirements
    (80120)% increased Armour, Evasion and Energy Shield
    +(1020)% to all Elemental Resistances
    Skills from Corrupted Gems have 50% of Mana Costs Converted to Life Costs
    This item gains bonuses from Socketed Soul Cores as though it was also a [Random socketable equipment type]
    Has 6 Augment Sockets (Hidden)
    Endurfaedyr
    Requires: Level 65, 67 Str, 67 Int
    (150250)% increased Armour and Energy Shield
    +(1020) to Strength and Intelligence
    (1525)% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
    Gain 1 Runic Binding on Hit with Spells, no more than once every 0.5 seconds
    Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
    BoundlessAuthority
    Requires: Level 65, 56 Str, 56 Int
    30% increased Movement Speed
    (150200)% increased Armour and Energy Shield
    (2030)% faster Dodge Roll
    Gain Guard equal to (1020)% of missing Energy Shield for 4 seconds when you Dodge Roll
    Maximum amount of Guard is based on maximum Energy Shield instead
    Divine Flight
    base is floating [1]
    UnfalteringFaith
    Requires: Level 70, 67 Str, 67 Int
    (200300)% increased Armour and Energy Shield
    +(1525) to Strength and Intelligence
    Convert 1% of maximum Life to twice as much Armour per 1% Chaos Resistance above 0%
    Defend with (150200)% of Armour while you have Energy Shield
    Damage over Time cannot bypass your Energy Shield
    TheAncientOrder
    Requires: Level 70, 67 Dex, 67 Int
    Grants Skill: Level 16 Spirit Vessel
    +(70100) to Deflection Rating per 50 missing Energy Shield
    (200300)% increased Evasion and Energy Shield
    +(2030) to Dexterity
    Companions have (3050)% increased maximum Life
    (1015)% of Damage from Deflected Hits is taken from Damageable Companion's Life before you
    enable ancient order task [1]
    CrownOfTheWendigo
    Requires: Level 65, 59 Str, 59 Int
    (150200)% increased Armour and Energy Shield
    +(2030) to Strength and Intelligence
    Enemies in your Presence are Blinded
    The Bodach haunts your Presence
    the wendigo manifestation delay randomisation ms [500]
    the wendigo manifests +% faster per enemy power in your presence [5]
    ChainsOfAdherence
    Requires: Level 30
    +(1015) to Spirit
    100% of Damage is taken from Mana before Life
    Cannot have Energy Shield
    Convert 100% of maximum Energy Shield to maximum Divinity
    (0100)% increased maximum Divinity
    20% reduced maximum Divinity per Corrupted Item Equipped
    Skills Cost Divinity instead of Mana or Life
    DefencesEssenceLesser
    DefencesEssenceLesserLesser Essence of Enhancement
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour: (2742)% increased Armour, Evasion and Energy Shield
    DefencesEssence
    DefencesEssenceEssence of Enhancement
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour: (5667)% increased Armour, Evasion and Energy Shield
    GreaterDefencesEssence
    GreaterDefencesEssenceGreater Essence of Enhancement
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    Armour: (6879)% increased Armour, Evasion and Energy Shield
    DefencesEssencePerfect
    DefencesEssencePerfectPerfect Essence of Enhancement
    Stack Size: 1 / 10
    Removes a random modifier and augments a Rare item with a new guaranteed modifier
    Amulet: (2030)% increased Global Armour, Evasion and Energy Shield
    BreachCatalystDefences
    BreachCatalystDefencesCarapace Catalyst
    Stack Size: 1 / 10
    Adds quality that enhances Armour, Evasion and Energy Shield modifiers on a ring or amulet
    Replaces other quality types
    JewelCatalystDefences
    JewelCatalystDefencesRefined Carapace Catalyst
    Stack Size: 1 / 10
    Adds quality that enhances Armour, Evasion and Energy Shield modifiers on a jewel
    Replaces other quality types
    EnhanceRune
    Iron Rune
    Stack Size: 1 / 10
    Requires: Level 15
    Martial Weapon: 16% increased Physical Damage
    Wand or Staff: 25% increased Spell Damage
    Armour: 16% increased Armour, Evasion and Energy Shield
    Martial Weapon: 20% increased effect of Fully Broken Armour
    Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
    Armour: +20 to maximum Life, +20 to maximum Mana
    LifeRune
    Body Rune
    Stack Size: 1 / 10
    Requires: Level 15
    Martial Weapon: Leeches 4% of Physical Damage as Life
    Wand or Staff: +40 to maximum Energy Shield
    Armour: +45 to maximum Life
    Martial Weapon: 5% increased maximum Life
    Wand or Staff: 5% increased maximum Life
    Armour: +20 to maximum Life, +20 to maximum Mana
    StunRune
    Stone Rune
    Stack Size: 1 / 10
    Requires: Level 15
    Martial Weapon: Causes 30% increased Stun Buildup
    Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield
    Armour: +75 to Stun Threshold
    Martial Weapon: 40% increased Damage against Immobilised Enemies
    Wand or Staff: 30% increased Immobilisation buildup
    Armour: +20 to maximum Life, +20 to maximum Mana
    EnhanceRuneTier1
    Lesser Iron Rune
    Stack Size: 1 / 10
    Martial Weapon: 14% increased Physical Damage
    Wand or Staff: 20% increased Spell Damage
    Armour: 14% increased Armour, Evasion and Energy Shield
    Martial Weapon: 20% increased effect of Fully Broken Armour
    Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
    Armour: +20 to maximum Life, +20 to maximum Mana
    LifeRuneTier1
    Lesser Body Rune
    Stack Size: 1 / 10
    Martial Weapon: Leeches 3% of Physical Damage as Life
    Wand or Staff: +30 to maximum Energy Shield
    Armour: +30 to maximum Life
    Martial Weapon: 5% increased maximum Life
    Wand or Staff: 5% increased maximum Life
    Armour: +20 to maximum Life, +20 to maximum Mana
    StunRuneTier1
    Lesser Stone Rune
    Stack Size: 1 / 10
    Martial Weapon: Causes 20% increased Stun Buildup
    Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield
    Armour: +50 to Stun Threshold
    Martial Weapon: 40% increased Damage against Immobilised Enemies
    Wand or Staff: 30% increased Immobilisation buildup
    Armour: +20 to maximum Life, +20 to maximum Mana
    EnhanceRuneTier2
    Greater Iron Rune
    Stack Size: 1 / 10
    Requires: Level 30
    Martial Weapon: 18% increased Physical Damage
    Wand or Staff: 30% increased Spell Damage
    Armour: 18% increased Armour, Evasion and Energy Shield
    Martial Weapon: 20% increased effect of Fully Broken Armour
    Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
    Armour: +20 to maximum Life, +20 to maximum Mana
    LifeRuneTier2
    Greater Body Rune
    Stack Size: 1 / 10
    Requires: Level 30
    Martial Weapon: Leeches 5% of Physical Damage as Life
    Wand or Staff: +50 to maximum Energy Shield
    Armour: +60 to maximum Life
    Martial Weapon: 5% increased maximum Life
    Wand or Staff: 5% increased maximum Life
    Armour: +20 to maximum Life, +20 to maximum Mana
    StunRuneTier2
    Greater Stone Rune
    Stack Size: 1 / 10
    Requires: Level 30
    Martial Weapon: Causes 40% increased Stun Buildup
    Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield
    Armour: +100 to Stun Threshold
    Martial Weapon: 40% increased Damage against Immobilised Enemies
    Wand or Staff: 30% increased Immobilisation buildup
    Armour: +20 to maximum Life, +20 to maximum Mana
    PerfectRuneEnhance
    Perfect Iron Rune
    Stack Size: 1 / 10
    Requires: Level 50
    Martial Weapon: 20% increased Physical Damage
    Wand or Staff: 35% increased Spell Damage
    Armour: 20% increased Armour, Evasion and Energy Shield
    Martial Weapon: 20% increased effect of Fully Broken Armour
    Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
    Armour: +20 to maximum Life, +20 to maximum Mana
    PerfectRuneLife
    Perfect Body Rune
    Stack Size: 1 / 10
    Requires: Level 50
    Martial Weapon: Leeches 6% of Physical Damage as Life
    Wand or Staff: +60 to maximum Energy Shield
    Armour: +75 to maximum Life
    Martial Weapon: 5% increased maximum Life
    Wand or Staff: 5% increased maximum Life
    Armour: +20 to maximum Life, +20 to maximum Mana
    PerfectRuneStun
    Perfect Stone Rune
    Stack Size: 1 / 10
    Requires: Level 50
    Martial Weapon: Causes 50% increased Stun Buildup
    Wand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy Shield
    Armour: +125 to Stun Threshold
    Martial Weapon: 40% increased Damage against Immobilised Enemies
    Wand or Staff: 30% increased Immobilisation buildup
    Armour: +20 to maximum Life, +20 to maximum Mana
    AzmeriSocketableMonkeySpecial
    Idol of Ralakesh
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Helmets: 8% increased Reservation Efficiency of Minion Skills
    Sceptres: 40% increased Armour, Evasion and Energy Shield while your Companion is in your Presence
    Sceptres: Companions have 25% increased maximum Life
    AzmeriSocketableStoat
    Stoat Idol
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Body Armours: 5% of Damage taken bypasses Energy Shield
    Sceptres: Companions have 25% increased maximum Life
    Sceptres: 25% increased Damage while your Companion is in your Presence
    NewSoulCoreEnergyShield
    Atmohua's Soul Core of Retreat
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Body Armours: Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield
    Foci: Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield
    SoulCoreScience
    Quipolatl's Thesis
    Limited to: 1 Ancient Augment
    Requires: Level 60
    Helmets: A random Skill that requires Glory generates 50% of its maximum Glory when your Marks Activate
    Gloves: Your Energy Shield Recharge starts when your Minions are Reformed
    Body Armours: +75% of Armour also applies to Chaos Damage while on full Energy Shield
    ExpeditionReligionAncientAugment
    Emergent Vigour
    Limited to: 1 Ancient Augment
    Requires: Level 60
    Helmets: +1 to maximum Life per 8 Armour on Equipped Helmet
    Body Armours: Gain Maximum Energy Shield equal to 50% of total
    Strength Requirements of Equipped Armour Items
    Boots: Hits against you have no Critical Damage Bonus while on Consecrated Ground
    Helmets: +20 to Spirit
    Boots: 20% increased Effect of Consecrated Ground you create
    LunarAmulet
    Lunar Amulet
    Requires: Level 14
    +(2030) to maximum Energy Shield
    GlovesDexInt01
    Fists of Stone
    local hand wraps player level to use [0]
    Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]
    GlovesDexInt01
    Runeforged Fists of Stone
    local hand wraps player level to use [0]
    Has +2 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    Has +1 to maximum Runic Ward per player level
    local level requirement override [1]
    SharkFinKaomTotem
    Kaom's Lesson
    Right-click to receive a blessing from Kaom
    Grants 30% increased Armour, Evasion and Energy Shield
    VoodooOmens2Blue
    Omen of Resurgence
    Stack Size: 1 / 10
    While this item is active in your inventory
    fully recover your Life, Mana and Energy Shield when you reach Low Life
    EarlyMythicRune7
    Rune of Foundations
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 15
    Body Armours: +30 to Armour, +30 to Evasion Rating, +10 to maximum Energy Shield
    Body Armours: +20 to maximum Life, +20 to maximum Mana
    GameWarpRuneUniqueFragment
    Legacy of The Unleashed
    Limited to: 1 Aldur's Legacy
    Requires: Level 65
    Body Armours: 25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
    Body Armours: 20% increased Armour while Shapeshifted
    BodyIntStr11
    Runemastered Revered Vestments
    Armour: 199
    Base Movement Speed: -0.04
    Requires: Level 70, 57 Str, 85 Int
    (1015)% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
    DisciplineWeaponSkill
    Emit an Aura that grants you and Allies in your Presence additional Total Energy Shield.
    HuskofDreamsSkill
    Place a Sigil on the ground, providing a powerful Buff to you and Allies standing in it which grants Life Regeneration and amplifies Armour, Evasion and Energy Shield. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
    shocksiphonsupport
    Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
    SorceressBarrierInvocation
    While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
    MonkGhostDance
    While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
    energybarriersupport
    Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
    MonkInvokerMeditate
    Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.
    soulbreakersupport
    Supports skills you use yourself, causing them to Trigger a Chaos Damage nova when breaking Enemy Energy Shield.
    SorceressTemporalistTemporalRift
    While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use.
    WitchunterSpellAegis
    Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
    ChargeMasteryDeath
    While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
    derangesupport
    Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
    mysticismsupport
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    mysticismsupport
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    ConvalescenceSkillIcon
    While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
    blankgreensupport
    Supports Skills you use yourself that have Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or Persistent Skills, or modify the Skills of Minions.
    DruidBarkSkin
    While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
    GemBarrier
    While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.
    Ascendancy: Chronomancer
    Character: Sorceress
    Grants Skill: Temporal Rift
    Character: Sorceress
    Grants Skill: Navira's Well
    Ascendancy: Witchhunter
    Character: Mercenary
    Grants Skill: Sorcery Ward
    50% less Armour and Evasion Rating
    Character: Mercenary
    Grants Skill: Virtuous Barrier
    base maximum number of gemling barrier stacks [3]
    Ascendancy: Invoker
    Character: Monk
    Grants Skill: Meditate
    10% chance to Daze on Hit
    30% increased Armour, Evasion and Energy Shield while wielding a Quarterstaff
    30% increased Freeze Buildup with Quarterstaves
    30% increased Stun Buildup with Quarterstaves
    30% increased Damage per Curse on you
    30% reduced effect of Curses on you
    60% increased Energy Shield from Equipped Focus
    25% increased Spell Damage while on Full Energy Shield
    75% increased Energy Shield from Equipped Focus
    18% increased maximum Energy Shield
    12% increased Mana Regeneration Rate
    6% increased Intelligence
    40% increased maximum Energy Shield
    10% reduced maximum Mana
    28% increased maximum Energy Shield
    Gain additional Ailment Threshold equal to 12% of maximum Energy Shield
    Gain additional Stun Threshold equal to 12% of maximum Energy Shield
    40% increased maximum Energy Shield
    5% of Damage taken bypasses Energy Shield
    +1 to Maximum Energy Shield per 12 Item Evasion on Equipped Body Armour
    20% increased Evasion Rating
    20% increased maximum Energy Shield
    25% reduced effect of Curses on you
    50% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds
    30% increased Evasion Rating while you have Energy Shield
    20% increased Evasion Rating if you haven't been Hit Recently
    3% increased Movement Speed while you have Energy Shield
    24% increased Evasion Rating
    24% increased maximum Energy Shield
    60% increased Armour from Equipped Body Armour
    60% increased Energy Shield from Equipped Body Armour
    20% increased maximum Energy Shield
    25% reduced Armour Break taken
    Defend with 120% of Armour while not on Low Energy Shield
    3% increased Movement Speed
    25% increased Armour
    25% increased maximum Energy Shield
    +15% of Armour also applies to Elemental Damage
    10% increased Block chance
    Gain 10 Energy Shield when you Block
    Recover 10 Life when you Block
    25% increased Chance to Block if you've Blocked with a raised Shield Recently
    50% increased Armour, Evasion and Energy Shield from Equipped Shield
    2% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield
    50% increased Armour, Evasion and Energy Shield from Equipped Shield
    Stun Threshold is based on 30% of your Energy Shield instead of Life
    Gain additional Stun Threshold equal to 20% of maximum Energy Shield
    20% increased Stun Threshold while on Full Life
    Gain additional Ailment Threshold equal to 20% of maximum Energy Shield
    Gain additional Stun Threshold equal to 20% of maximum Energy Shield
    20% increased Stun Recovery
    Gain additional Stun Threshold equal to 30% of maximum Energy Shield
    Gain additional Ailment Threshold equal to 30% of maximum Energy Shield
    10% reduced Duration of Ailments on You
    3% increased maximum Life, Mana and Energy Shield
    Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
    Gain additional Stun Threshold equal to 15% of maximum Energy Shield
    3% of Damage Taken Recouped as Life, Mana and Energy Shield
    30% increased Curse Duration
    Targets Cursed by you have 50% reduced Life Regeneration Rate
    Enemies you Curse cannot Recharge Energy Shield
    Minions deal 15% increased Damage
    Minions have 20% increased Critical Hit Chance
    Druid: 16% increased Armour
    Druid: 16% increased maximum Energy Shield
    Druid: 20% increased Elemental Ailment Threshold
    Minions gain 15% of their maximum Life as Extra maximum Energy Shield
    4% of Maximum Life Converted to Energy Shield
    53% increased Chaos Damage
    Lose 3% of maximum Life and Energy Shield when you use a Chaos Skill
    15% increased maximum Energy Shield
    25% increased amount of Mana Leeched
    30% increased maximum Energy Shield
    5% of Damage from Hits is taken from your Damageable Companion's Life before you
    20% increased Armour, Evasion and Energy Shield while your Companion is in your Presence
    Excess Life Recovery from Regeneration is applied to Energy Shield
    Energy Shield does not Recharge
    Convert 100% of maximum Energy Shield to maximum Mana
    Mana Costs are Doubled
    5% of Physical Damage prevented Recouped as Energy Shield per enemy Power
    Energy Shield does not Recharge
    You cannot Recover Energy Shield from Regeneration
    You cannot Recover Energy Shield to above Armour
    Ascendancy: Infernalist
    Character: Witch
    Reserves 25% of Life
    +1 to Maximum Energy Shield per 8 Maximum Life
    Ascendancy: Infernalist
    Character: Witch
    Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
    Ascendancy: Lich
    Character: Witch
    20% increased maximum Energy Shield
    Ascendancy: Lich
    Character: Witch
    30% increased maximum Energy Shield if you've consumed a Power Charge Recently
    Ascendancy: Lich
    Character: Witch
    Can Socket a non-Unique Basic Jewel into the Phylactery
    100% increased Effect of bonuses gained from Socketed Jewel
    50% more Mana Cost of Skills if you have no Energy Shield
    Ascendancy: Lich
    Character: Witch
    10% of Damage taken bypasses Energy Shield
    No inherent Mana Regeneration
    Regenerate Mana equal to 6% of maximum Life per second
    Ascendancy: Lich
    Character: Witch
    Your Life cannot change while you have Energy Shield
    Ascendancy: Lich
    Character: Witch
    Sacrifice 5% of maximum Energy Shield when you Cast a Spell
    Spells for which this Sacrifice was fully made deal 30% more Damage
    Character: Sorceress
    20% increased maximum Energy Shield
    Character: Sorceress
    60% of your current Energy Shield is added to your Armour for
    determining your Physical Damage Reduction from Armour
    Ascendancy: Shaman
    Character: Druid
    10% increased Armour, Evasion and Energy Shield
    Ascendancy: Martial Artist
    Character: Monk
    15% increased Evasion Rating
    15% increased maximum Energy Shield
    Ascendancy: Invoker
    Character: Monk
    15% increased Evasion Rating
    15% increased maximum Energy Shield
    Ascendancy: Acolyte of Chayula
    Character: Monk
    You have no Spirit
    Base Maximum Darkness is 100
    Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
    Darkness Reservation lasts for 5 seconds
    +10 to Maximum Darkness per Level
    Ascendancy: Pathfinder
    Character: Ranger
    Attribute Passive Skills can instead grant 5% increased Damage
    Attribute Passive Skills can instead grant 5% increased Armour, Evasion and Energy Shield
    Attribute Passive Skills can instead grant 5% increased Cost Efficiency
    Gain no inherent bonus from Strength
    1% increased Energy Shield per 2 Strength
    40% increased Elemental Damage
    20% increased Armour, Evasion and Energy Shield from Equipped Shield
    1% of Maximum Life Converted to Energy Shield per 20 Tribute
    2% reduced Energy Shield Recharge Rate per 25 Tribute
    4% increased maximum Energy Shield per 10 Tribute
    Your Heavy Stun buildup empties 1% faster per 10 Tribute
    5% increased Armour, Evasion and Energy Shield from Equipped Shield per 25 Tribute
    Chaos Damage
    Chaos damage is one of the five Damage Types. It is reduced by Chaos Resistance.
    Chaos damage is the least common damage type, and removes twice as much Energy Shield as the damage value when taken.
    Intelligence
    Intelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.

    Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence

    Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
    Bleeding
    Bleeding is an Ailment that deals Physical damage over time, and lasts 5 seconds by default. Damage from Bleeding bypasses Energy Shield

    Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated.

    Physical damage from Hits Contributes to Bleeding Magnitude.

    Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance.

    The base Magnitude of Bleeding is Physical damage per second equal to 15% of the Pre-mitigation Physical damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.

    Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Bleeding, but any such modifiers that specifically apply to Hit damage (such as Armour Break) do not affect Bleeding damage.
    Poison
    Poison is an Ailment that deals Chaos damage over time, and lasts 2 seconds by default. Damage from Poison bypasses Energy Shield.

    Physical and Chaos damage from Hits Contribute to Poison Magnitude.

    Damage does not Contribute to Poison chance, so it cannot be inflicted without an explicit source of Poison chance.

    The base Magnitude of Poison is Chaos damage per second equal to 20% of the Pre-mitigation Physical and Chaos damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.

    Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Poison damage.
    Faster Start of Energy Shield Recharge
    Affects the delay before your Energy Shield starts Recharging after losing Energy Shield.
    Energy Shield Recharge Rate
    Affects how quickly Energy Shield is recovered by Recharge once it starts Recharging.
    Foci
    Foci are armour items that are equipped in your off hand and require Intelligence to equip.

    Foci can grant significant amounts of Energy Shield and powerful bonuses to your Spells.
    Energy Shield Leech
    When you deal damage with a Hit, Energy Shield Leech causes you to recover an amount of Energy Shield to a percentage of the damage dealt, over a period of one second.

    Hits that deal more than 40,000 total damage are treated as though they only dealt 40,000 damage for this calculation. If this damage is of multiple Damage Types, the ratios between them will stay the same.

    Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech from Hits against them.

    You can only recover from a single instance of Energy Shield Leech at a time, and all Energy Shield Leech is removed when Energy Shield is filled.

    Modifiers specific to Life Leech will not apply to Energy Shield Leech.
    Quality
    Quality grants small bonuses to an item depending on the type of item, up to a default maximum of 20%.

    Martial Weapons gain 1% more Physical damage per Quality.
    Armours gain 1% more Armour, Evasion, Energy Shield and Runic Ward per Quality.
    Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
    Flasks gain 1% more Life and Mana recovery per Quality.
    Charms gain 1% increased duration per Quality.
    Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
    Eldritch Battery
    Converts 100% of maximum Energy Shield to maximum Mana
    Doubles Mana Costs
    Scarred Faith
    5% of Physical Damage prevented Recouped as Energy Shield per enemy Power
    Energy Shield does not Recharge
    You cannot Recover Energy Shield from Regeneration
    You cannot Recover Energy Shield to above Armour
    Sacrifice
    Sacrificing is loss of a resource (commonly Life, Mana or Energy Shield) that does not count as taking damage. You cannot Sacrifice a resource you do not have. Sacrificing Life cannot reduce you below 1 Life, but Sacrifices you cause on others (such as Sacrificing Minion Life) can lead to their death.
    Energy Shield Recharge
    Lost Energy Shield will start Recharging at a rate of 12.5% per second after a base delay of 4 seconds. Further loss of Energy Shield resets this delay, interrupting Recharge.
    Honour
    Honour is an additional resource you have to manage within the Trial of the Sekhemas. A percentage of the damage you take from enemies in the Trial will be taken from your Honour. If your Honour reaches zero then the Trial is failed.

    Your starting and maximum Honour are the sum of your maximum Life, Energy Shield and Runic Ward. Your maximum Mana is also added if you have [passive_keystone_mind_over_matter|Mind Over Matter].
    Zealot's Oath
    Excess Life Recovery from Regeneration is applied to Energy Shield.
    Energy Shield does not Recharge.
    Life Loss
    Life Loss is not damage, and can't be mitigated or absorbed by Energy Shield. Life Loss can still kill you.
    Unbound Potential
    Each Unbound Potential grants 20% increased Damage, 10% increased Armour, and 10% increased Energy Shield. You can have up to 10 Unbound Potential, and will lose one every 5 seconds.

    Lose all Unbound Potential when you Shapeshift into a Human.
    Black Scythe Training
    Gain no inherent bonus from Strength
    1% increased Energy Shield per 2 Strength
    Guard
    Guard is a Buff that provides a buffer against damage from Hits, taking the damage before your Life or Energy Shield until the buff expires or is depleted.

    You can only have a single Guard buff at a time. If you gain Guard when you already have it, whichever buff has the higher magnitude will be kept, and that buff's duration will be refreshed by an amount proportional to the magnitude of the discarded buff, but not to longer than its original duration. Your maximum amount of Guard is equal to 200% of your maximum Life.
    Everlasting Sacrifice
    When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds
    Spirit Of The Owl
    Players possessed by the Spirit Of The Owl have 60% increased Energy Shield, 80% increased Damage and Gain 20% of Damage as Extra Cold Damage.
    Players will also periodically summon a spiritual Owl that conjures a Cold tornado.
    Obelisk of Cleansing
    An Obelisk of Cleansing is an object that activates once a player gets close enough; granting a 10 second Buff that grants 100% Item Rarity, 50% increased Armour, Evasion and Energy Shield and makes players Gain 30% of Damage as extra Lightning Damage.
    Energy Shield Aura
    Monster creates an Aura that grants 20% of Maximum life as added Energy Shield to Allies within 5 metres.
    Extra Energy Shield
    Monster gains 25% of Maximum life as added Energy Shield.
    Heals Allies and Suppresses Foe Recovery
    Monster releases a nova that reduces Enemy Life and Energy Shield Recovery Rate by 60% and causes Allies to Regenerate 5.5% of Maximum Life per second for 4 seconds within 5 metres every 8 seconds.
    Prevents Recovery Above 50%
    Monster creates an Aura that Debuffs enemies within 4.2 metres, causing their Life and Energy Shield to not be able to recover past 50%.
    Item Energy Shield
    Stats that refer to an item's Energy Shield use the exact value listed on the item. This means that Quality and local modifiers on the item are taken into account, but stats from other sources that change the amount of Energy Shield actually granted to your character are not considered.
    Edit

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