Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Buff Definitions /1274
Flesh
Aura
Guard
Aura
Jade
Aura
Stone
Aura
Acid Pit
Debuff
Arc Trap
Debuff
Bane
Debuff
Bleeding
Debuff
Blight
Debuff
Blinded
Debuff
Bound
Debuff
Brittle
Debuff
Burning
Debuff
Chilled
Debuff
Darkness
Debuff
Darkness
Debuff
Daze
Debuff
Dazed
Debuff
Death
Debuff
Decay
Debuff
Doomed
Debuff
Drenched
Debuff
Drought
Debuff
Drowning
Debuff
Drowning
Debuff
Effigy
Debuff
Ensnared
Debuff
Fearful
Debuff
Fed Upon
Debuff
Fire
Debuff
Frozen
Debuff
Grappled
Debuff
Heat
Debuff
Hinder
Debuff
Ignited
Debuff
Impaled
Debuff
Incision
Debuff
Infested
Debuff
Livewire
Debuff
Maimed
Debuff
Mud
Debuff
Orb Fire
Debuff
Pacified
Debuff
Penance
Debuff
Pinned
Debuff
Plague
Debuff
Poisoned
Debuff
Prey
Debuff
Pride
Debuff
Ratnado
Debuff
Reap
Debuff
RED BUFF
Debuff
Revenge
Debuff
Ruin
Debuff
Sapped
Debuff
Scorched
Debuff
Screech
Debuff
Shocked
Debuff
Shrink
Debuff
Slow
Debuff
Slowed
Debuff
Slowed
Debuff
Slowed
Debuff
Soulfire
Debuff
Soulrend
Debuff
Soulrend
Debuff
Taunted
Debuff
Tethered
Debuff
Tornado
Debuff
Unnerve
Debuff
Vortex
Debuff
Vortex
Debuff
Webbed
Debuff
Withered
Debuff
WIP
Flask
Arctic Armour
Skill Stacks
Blade Flurry
Skill Stacks
Blade Vortex
Skill Stacks
Crab Aspect
Skill Stacks
Cyclone
Skill Stacks
Detonating Arrow
Skill Stacks
Dexterity Motes
Skill Stacks
Divine Ire
Skill Stacks
Flameblast
Skill Stacks
Forbidden Rite
Skill Stacks
Fragile Regrowth
Skill Stacks
Frost Nova
Skill Stacks
Incinerate
Skill Stacks
Reave
Skill Stacks
Runic Plates
Skill Stacks
Scourge Arrow
Skill Stacks
Static Strike
Skill Stacks
Static Strike
Skill Stacks
Steel Ward
Skill Stacks
Strength Motes
Skill Stacks
Vaal Blade Flurry
Skill Stacks
Vaal Venom Gyre
Skill Stacks
Venom Gyre Blades
Skill Stacks
Virulence
Skill Stacks
Vivid Wisp
Skill Stacks
Volcano
Skill Stacks
Voltaxic Burst
Skill Stacks
Winter Orb
Skill Stacks
Acceleration Shrine
Defense Shrine
Arakaali Shrine
Defense Shrine
Brutal Shrine
Defense Shrine
Charged Shrine
Defense Shrine
Corrupting Shrine
Defense Shrine
Covetous Shrine
Defense Shrine
Diamond Shrine
Defense Shrine
Divine Shrine
Defense Shrine
Echoing Shrine
Defense Shrine
Enduring Shrine
Defense Shrine
Enlightening Shrine
Defense Shrine
Gloom Shrine
Defense Shrine
Gloom Shrine
Defense Shrine
Greed Shrine
Defense Shrine
Hexing Shrine
Defense Shrine
Impenetrable Shrine
Defense Shrine
Lunaris Shrine
Defense Shrine
Massive Shrine
Defense Shrine
Replenishing Shrine
Defense Shrine
Resistance Shrine
Defense Shrine
Seeking Shrine
Defense Shrine
Solaris Shrine
Defense Shrine
Thorned Shrine
Defense Shrine
Tsoagoth Shrine
Defense Shrine
Burning Shrine
Offense Shrine
Freezing Shrine
Offense Shrine
Lightning Shrine
Offense Shrine
Meteoric Shrine
Offense Shrine
Shrouded Shrine
Offense Shrine
Skeletal Shrine
Offense Shrine
Static Shrine
Offense Shrine
Tempest Shrine
Offense Shrine
Behead
Stolen
Amethyst Charm
UtilityCharm
Antidote Charm
UtilityCharm
Cleansing Charm
UtilityCharm
Dousing Charm
UtilityCharm
Golden Charm
UtilityCharm
Grounding Charm
UtilityCharm
Ruby Charm
UtilityCharm
Sapphire Charm
UtilityCharm
Silver Charm
UtilityCharm
Staunching Charm
UtilityCharm
Stone Charm
UtilityCharm
Thawing Charm
UtilityCharm
Thawing Charm
UtilityCharm
Topaz Charm
UtilityCharm
buff GemTags /188
DisciplineWeaponSkill
Emit an Aura that grants you and Allies in your Presence additional Total Energy Shield.
SorceressArcticArmour
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
PurityofFireWeaponSkill
Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.
PurityofColdWeaponSkill
Emit an Aura that boosts the Cold Resistance of you and Allies in your Presence.
PurityofChaosWeaponSkill
Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.
RangerBarrageSkill
Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
WitchBoneOffering
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
HeraldOfAshSkill
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
HeraldOfIceSkill
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
HeraldOfThunderSkill
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
WitchBlasphemy
Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
RangerPlagueBearerSkill
While active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.
GalvanicFieldWeaponSkill
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
SorceressManaTempest
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
DarkTempest
[DNT-UNUSED] Create a storm of deathly energies that Empowers your Mana-costing Spells with Cold damage while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. As the storm persists it creates slowly expanding Chilled Ground. Enemies that enter the eye of the storm are [Blinded]. When you leave the storm, or run out of Mana, the storm ends and unleashes a death-wave, damaging enemies on the Chilled Ground.
SorceressTemporalistUnleash
Augment yourself with temporal magic for a short duration, Empowering the next Repeatable Spell you cast to Repeat multiple times. Cannot Empower Skills with a Cooldown.
CastOnShockSkill
While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.
CastOnFreezeSkill
While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
CastOnIgniteSkill
While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.
CastonFreezeShockIgnite
While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.
CastOnMeleeKillSkill
While active, gains Energy when you kill enemies with Melee Attacks and triggers socketed spells on reaching maximum Energy.
CastOnCritSkill
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
TectonicSlam
While active, gains Energy when you are Stunned and triggers socketed spells on reaching maximum Energy.
icononfire
While active, gains Energy when you take damage and triggers socketed spells on reaching maximum Energy.
SorceressBarrierInvocation
While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
CastOnDodgeRollSkill
While active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy.
CastWhileChannellingSkill
While active, gains Energy while you're channelling a skill and triggers socketed spells on reaching maximum Energy.
CastOnMeleeStunSkill
While active, gains Energy when you Stun enemies with Melee Attacks and triggers socketed spells on reaching maximum Energy.
MonkLingeringIllusion
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.
MonkGhostDance
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
AmbushIcon
Gain Stealth after not using Skills or being Hit for a short time.
WitchPainOffering
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
MonkWindPalm
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
MonkChargedStaff
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
SorceressEnergyRemnants
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
CrimsonChrysalis
Conjure hateful energy to fuel your Rage and Life. While active, Bleeding enemies you kill have a chance to spawn a Hateful Remnant, and Hitting a Bleeding target spawns a Hateful Remnant every few seconds. Picking up a Hateful Remnant grants you Rage and recovers Life based on your current Rage.
BruteMagmaBarrier
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.
RhoaMountSkillIcon
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
WitchReservationRaginSpirits
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
RangerWindDancerSkill
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
BuffedHeraldSupportGem
Supports Persistent Buff Skills, making the Buff they grant more powerful.
WitchPowerOffering
Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
WitchGrimFeast
While active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.
CastOnMinionDeath
While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.
BruteScavengedPlating
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
SorceressBlinkReservation
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
ShankgonneSkill
Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that Blinds and Ignites enemies in the area you escape from. The explosion will cause any Grenades in its area of effect to also explode.
MaliceWeaponSkill
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
AncestorTotemSkill
While active, a companion Hydra will rear up from your body and regularly cast socketed Projectile Spells at nearby Shocked, Frozen, and Ignited enemies.
BloodChannel
Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
MonkMantraofDestruction
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
precisionsupport
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
precisionsupport
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
claritysupport
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
claritysupport
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
vitalitysupport
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
vitalitysupport
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
herbalismsupport
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
herbalismsupport
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
cannibalismsupport
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
cannibalismsupport
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
WarBannerSkill
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.
DefianceBannerSkill
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.
DreadBannerSkill
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
FreezingMarkSkill
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
ShockingMarkSkill
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
MonkInvokerUnboundAvatar
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
BruteWarbringerEncasedJade
Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.
DruidOracleSpellfluxSkill
While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown.
SorceressTemporalistTemporalRift
While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use.
WitchTransformDemon
Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
WitchunterSpellAegis
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
TimeOfNeedSkill
While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
ElementalInvocationSkill
While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
AttritionSkill
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
ElementalConfluxSkill
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
MonkBreachWalk
Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
PrimalistStabCorpseSkillIcon
Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration, or gain a single random Modifier at the cost of your own life force.
MercEmergencyReload
Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.
SorceressBlinkReservation
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
ChargeMasteryDeath
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
MercShardDespoiler
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
OverwhelmingPressureSkill
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
AlchemistsBoonSkill
While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
MeleeInvocationSkill
While active, gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
HarvesterSkill
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
ArchmageSkill
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
BeserkSkill
While active, strengthens your Rage, but causes you to lose Life while not losing Rage.
HeraldOfAgonySkill
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
HeraldOfBloodSkill
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
WitchWitheringPresence
While active, emits an Aura that periodically Withers enemies in your Presence.
WitchRavenousSwarm
While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.
LingeringMirageSkill
While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
RangerCombatFrenzySkill
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
CastOnMeleeBlockSkill
While active, gains Energy when you Block and triggers socketed Spells on reaching maximum Energy.
CastOnMeleeBlockSkill
While active, gains Energy when you Block and triggers socketed Curses on reaching maximum Energy.
thornskinsupport
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
thornskinsupport
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
mysticismsupport
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
mysticismsupport
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
direstrikesupport
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
direstrikesupport
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
upwellingsupport
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
upwellingsupport
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
warmbloodedsupport
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
coolheadedsupport
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
strongheartedsupport
Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
temperedvaloursupport
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
temperedvaloursupport
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
temperedvaloursupport
Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
timerotsupport
[DNT-UNUSED] Timerot
PrimalistBloodBoilsSkillIcon
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
MartialArtistSpectralBellSkill
While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
RangerDeadeyeMirageSkill
While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
iconbasicattack
[DNT-UNUSED] Pew pew spell
DeadeyeMarkMetagemSkill
Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.
HeraldOfAshSkill
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
HeraldOfIceSkill
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
HeraldOfThunderSkill
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
WitchWitheringPresence
While active, emits an Aura that periodically Withers enemies in your Presence.
CastOnCharm
While active, gains Energy when one of your Charms is used and triggers socketed Spells on reaching maximum Energy.
HuntressTrinitySkillIcon
Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.
CaltropsOnDodgeSkillIcon
While active, scatters caltrops in your wake when you dodge.
CastLightningSpellOnHitSkill
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Lightning spells on reaching maximum Energy.
SmithOfKitavaTriggerFireballsSkillIcon
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.
SmithOfKitavaImbueWeaponSkillIcon
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
ConvalescenceSkillIcon
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
SorceressTemporalistUnleash
Augment yourself with temporal magic for a short duration, Empowering the next Repeatable Spell you cast to Repeat multiple times. Cannot Empower Skills with a Cooldown.
MonkVoidIllusion
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
WardingSteel
While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.
ElementalPowerSkillWand
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
DruidLunarBlessing
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.
DruidTundraHunter
Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
WrathAuraWeaponSkill
While active, the first time any Skill Hits a Shocked enemy in your Presence, that Skill also Hits other Shocked enemies in your Presence, up to a maximum.
WarriorAncestralCry
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
SoulLink
Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
FlameLink
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
WildspeakerOwlFeathersSkill
Empowers the next Projectile Skill you use, causing it to create additional Projectiles and fly faster.
WeaponFeastofFlesh
Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.
RangerToxicDomain
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
SpellslingerWeaponSkill
While active, gains Energy when you cast Spells. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
RangerShearingBolts
Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
ThunderfistUniqueSkill
When you Hit with Unarmed Melee Attacks, calls down lightning bolts which deal Unarmed Attack damage to all surrounding enemies.
HinekorasSightUnique
Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
SiphonElements
While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
DruidBriarpatch
While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.
CeaselessRageSkill
While active, you constantly regenerate Rage.
DruidWildBeast
While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.
DruidWalkingCalamity
Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
Runeseeker
Leash the stars themselves by leveraging your vast magical power, repeatedly Triggering Starfall targeting an enemy in an area around you, or a random location in that area if no enemies can be targeted.
DruidShamanUnleashtheElementsSkill
Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.
AtzirisRule
Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.
DruidBarkSkin
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
DruidFeralInvocation
While active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack, creating multiple visages if it has enough Energy.
Supports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy.
blankredsupport
Supports Shapeshifting Skills, causing them to grant Helbrym's Composure for a brief duration when they cause you to Shapeshift. Shapeshifting into a different form before the Buff expires causes it to be removed without effect.
AcolyteOfChayulaSpecialNodeSkill
Build Glory by dealing Chaos damage to enemies. When you have maximum Glory, you can entreat the Dreamer to inhabit you, briefly becoming his Archon.
TheHollowMaskSkill
You are chosen by Azmerian spirits who provide guidance, allowing you to see nearby Ancient Blooms.
FluttermothSkillIcon
While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments. The swarms are untargetable Minions that pursue nearby enemies to Attack them and infict Faerie Fire on Hit.
Murkmaw
Draws out the latent fears of enemies you kill and Rare or Unique enemies you Hit, turning them into unstable apparitions which charge towards enemies and then explode.
MothersDeclaration
Supports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active.
SeraphsHeart
Supports Persistent Buff Skills, providing a chance for enemies to calculate their Hits as though your Resistances were 90% while the skill is active.
MothersWard
Supports Persistent Buff Skills, causing you periodically grant Guard to allies in your Presence while the Skill is active.
NattblomSkillIcon
While active, Critical Hits with other skills that kill targets, or hit powerful targets cause you to gain Arctic Petals. Once you have enough Arctic Petals they will be Consumed to create Ice Crystals near the most recent target.
GemBarrier
While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.
ExpeditionLeylines
While active, areas of intense runic energy are revealed to you. Standing over them grants you a powerful Spell damage boost but constantly drains your Runic Ward. Running out of Runic Ward causes the energy to temporarily dissipate.
ExpeditionHollowShell
Sacrifice your Runic Ward to send out an energy pulse that grants nearby Allies Guard.
ExpeditionRunicFortress
Spends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit. This Buff is removed if you are Heavy Stunned. While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you.
ExpeditionTriskelionCascade
Tap into the power of the Triskelion Flame to Empower the next Cascadable Spell you cast. The Empowered Spell becomes centred on your location, and Cascades to six areas around you in a Triskelion pattern.
FrostFury
When you Hit with Unarmed Melee Attacks, projects icy wind which deal Unarmed Attack damage to all surrounding enemies and destroy Ice Crystals.
DreadBannerSkill
[DNT] Gem effect description.[DNT] Gain stack of cleansed and corrupted forms when attacking with a bow.
ExpeditionRunewordManifest
While active, Hitting with an Attack will spend Runic Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
ExpeditionRemnantsofKalguur
While active, enemies you Stun or kill have a chance to generate a Runic Ward Remnant. These Remnants can Overflow your Runic Ward.
AtziriHeraldOfBlood
Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Damage, but is based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic.
Supports Persistent Buff Skills, causing you to lose Runic Ward and heal nearby allies based on the Ward lost. Healing done is split between allies who are not on full Life.
ExpeditionExplosiveTransmutation
While active, picking up Remnants Triggers a deadly explosion, dealing damage at the location of the Remnant based on the type of Remnant picked up.
ExpeditionRainofBlades
Pour your Runic Ward into conjuring blades. For the duration of the Buff, these blades fall on enemies Hit by your Projectile Attacks.
Skill Gem /107
SorceressIceNova
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
SorceressFrostWall
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
SorceressLightningWarp
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.
VileDisruption
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. On teleport, the target is destroyed, and the explosion deals Physical damage to surrounding enemies and inflicts Impale.
ValakosLuckLightningCoilSkill
While active, taking Lightning damage builds up charge on you. Reaching full charge expends all charge to Trigger this skill, creating a Chaining lightning bolt that arcs to nearby enemies.
SorceressArc
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
SorceressArcticArmour
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
RangerBarrageSkill
Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
DruidRollingMagma
Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
BruteEarthquake
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
WitchContagion
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it spreads itself, Curses, and other Chaos damage over time Debuffs on the target to nearby enemies. This refreshes their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
WitchEssenceDrain
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
SorceressFrostbolt
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
WitchWarriorSkeleton
Activate to summon Reviving Skeletal Warriors.
WitchReaverSkeleton
Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage
WitchBruteSkeleton
Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
WitchArcherSkeleton
Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
WitchFrostSkeleton
Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.
WitchStormSkeleton
Activate to summon Reviving Skeletal Storm Mages that can call down a lightning strike on dead Skeletons on Command.
WitchArsonistSkeleton
Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
WitchClericSkeleton
Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Soulrend
Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
SigilofPowerWeaponSkill
Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
HuskofDreamsSkill
Place a Sigil on the ground, providing a powerful Buff to you and Allies standing in it which grants Life Regeneration and amplifies Armour, Evasion and Energy Shield. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
DruidTornado
Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.
GalvanicFieldWeaponSkill
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
ImpaleSkillIcon
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
HuntressGlacialLance
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
RangerFrostEscapeShot
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
MonkFreezingBackflip
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
holygroundfire
[DNT] Conjure a field of hazardous mushrooms that explode when enemies make contact. The explosion deals Physical damage and leaves a spore cloud that deals Chaos damage over time to enemies that enter the space.
SorceressManaTempest
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
DarkTempest
[DNT-UNUSED] Create a storm of deathly energies that Empowers your Mana-costing Spells with Cold damage while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. As the storm persists it creates slowly expanding Chilled Ground. Enemies that enter the eye of the storm are [Blinded]. When you leave the storm, or run out of Mana, the storm ends and unleashes a death-wave, damaging enemies on the Chilled Ground.
MonkShatteringPalm
Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
DruidWyvernSwipe
Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
SorceressTemporalistUnleash
Augment yourself with temporal magic for a short duration, Empowering the next Repeatable Spell you cast to Repeat multiple times. Cannot Empower Skills with a Cooldown.
ShockGrenade
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
MonkTempestFlurry
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
MonkWindPalm
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
MonkChargedStaff
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
WitchBoneStorm
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
GhostfuseArrow
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
SorceressGreaterFireball
Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.
BruteShieldBlock
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
HuntressRemoteMineSpear
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
RangerWindDancerSkill
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
WitchProfaneRitual
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
WitchPowerOffering
Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
WitchDarkEffigy
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
BruteMoltenBlast
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
BruteHammerOfTheGods
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
PowerShotPhysical
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
RapidShotPhysical
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
PowerShotIncendiary
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
BurstShotIncendiary
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
RapidShotIncendiary
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
PowerShotPermafrost
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
BurstShotPermafrost
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
SiegeCascadePermafrost
Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
RapidShotPermafrost
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
PowerShotStormblast
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
RapidShotStormblast
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
PowerShot
Fire a bolt from your crossbow.
RangerBrewConcoctionFireSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
RangerBrewConcoctionLightningSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
MonkMantraofDestruction
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
RangerIceShot
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
FreezingMarkSkill
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
ShockingMarkSkill
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
DruidOracleSpellfluxSkill
While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown.
ElementalConfluxSkill
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
MercEmergencyReload
Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.
ChargeMasteryDeath
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
MercShardDespoiler
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
RangerFreezingSalvoSkill
Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.
AtzirisContempt
Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.
TemporalistSynchronisationofPainSkill
Debuff all targets in an area, causing a portion of Damage they take from Hits to be tracked by the Debuff. When the debuff's duration expires or can kill the target, the target loses life equal to that tracked damage all at once.
ShockingMarkSkill
[DNT-UNUSED] Hunt em down
FangsofFrostSkillIcon
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
HuntressBloodHunt
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
HuntressBucklerParry
Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
HuntressBucklerParry
[DNT] A host of crimson souls erupt from Atziri's Mirror when you Parry, which travel outward to enemies in front of you applying the Parried Debuff and Scar of the Red Queen.
ConvalescenceSkillIcon
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
SorceressTemporalistUnleash
Augment yourself with temporal magic for a short duration, Empowering the next Repeatable Spell you cast to Repeat multiple times. Cannot Empower Skills with a Cooldown.
DruidFlameBreath
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
ElementalPowerSkillWand
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
DruidLunarAssault
Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
DruidLunarBlessing
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.
DruidTundraHunter
Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
WarriorForgeHammer
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
SoulLink
Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
FlameLink
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
WildspeakerOwlFeathersSkill
Empowers the next Projectile Skill you use, causing it to create additional Projectiles and fly faster.
RangerShearingBolts
Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
DruidWildBeast
While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.
DruidWalkingCalamity
Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
DruidShamanUnleashtheElementsSkill
Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.
DruidBarkSkin
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
AcolyteOfChayulaSpecialNodeSkill
Build Glory by dealing Chaos damage to enemies. When you have maximum Glory, you can entreat the Dreamer to inhabit you, briefly becoming his Archon.
BruteShieldBlock
[DNT] Raise your Crossbow to Block all incoming Blockable hits. Releasing performs a Kinetic Bash, damaging enemies in front of you dealing more damage based on your Heavy Stun Buildup. While your Crossbow is raised Blocking too much damage may Heavy Stun you.
ExpeditionRunicFortress
Spends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit. This Buff is removed if you are Heavy Stunned. While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you.
ExpeditionTriskelionCascade
Tap into the power of the Triskelion Flame to Empower the next Cascadable Spell you cast. The Empowered Spell becomes centred on your location, and Cascades to six areas around you in a Triskelion pattern.
ExpeditionBitterDead
Spend Ward and target an area, transforming Corpses into bitter cores that seek out enemies and Chill enemies near them. The cores explode at the end of their duration, creating runes which deal additional Cold damage over time.
ExpeditionRainofBlades
Pour your Runic Ward into conjuring blades. For the duration of the Buff, these blades fall on enemies Hit by your Projectile Attacks.
Skill Gem Quality /28
SorceressFlameWall
Inflicts (020)% more Flammability Magnitude
SorceressLightningWarp
(010)% increased Magnitude of Shock inflicted
Flammability
(010)% increased Curse Magnitudes
Frostbite
(010)% increased Curse Magnitudes
Conductivity
(010)% increased Curse Magnitudes
temporalchains
(010)% increased Curse Magnitudes
enfeeble
(010)% increased Curse Magnitudes
WitchEssenceDrain
+(01) second to Debuff duration
vulnerability
(010)% increased Curse Magnitudes
Despair
(010)% increased Curse Magnitudes
RangerPoisonBurstArrow
(010)% more Magnitude of Poison inflicted
BrutePerfectStrike
Inflicts (020)% more Flammability Magnitude
FireballSkillStaff
Inflicts (020)% more Flammability Magnitude
LivingBombWeaponSkill
Inflicts (020)% more Flammability Magnitude
Soulrend
Debuff duration is (00.1) seconds
ElementalConfluxSkill
Buff grants (010)% more damage with the affected Element
MonkIceAmbush
(020)% more Magnitude of Chill inflicted
FangsofFrostSkillIcon
(015)% chance to not consume Parried Debuff
ChillingAuraSkillStaff
(020)% more Magnitude of Chill inflicted
GhostfuseArrow
Inflicts (0100)% more Flammability Magnitude
DruidWyvernSwipe
Buff grants (010)% of damage Gained as Lightning
DruidTundraHunter
Buff grants Allies (020)% increased Freeze buildup
DruidLunarBlessing
Buff grants +(010)% of damage Gained as Cold damage
DruidWalkingCalamity
Buff grants +(010)% of damage Gained as Fire damage
ExpeditionRunicFortress
+(020)% more Stun Threshold while Buff is active
Support Gem /69
chancetopoisonsupport
Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.
overchargesupport
Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
ignitionsupport
Supports any skill that Hits enemies, making it more likely to Ignite.
ignitionsupport
Supports any skill that Hits enemies, making it more likely to Ignite.
ignitionsupport
Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
searingflamesupport
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
searingflamesupport
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
eternalflamesupport
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
frostfiresupport
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
BuffedHeraldSupportGem
Supports Persistent Buff Skills, making the Buff they grant more powerful.
curseeffectsupport
Supports Curse Skills, magnifying their power.
decayinghexsupport
Supports Curse skills. Supported skill Trigger Profane Decay on each target they curse to inflict a damaging Debuff.
deadlypoisonsupport
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
deadlypoisonsupport
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
deepcutssupport
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
deepcutssupport
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
corruptingcrysupport
Supports Warcries, Triggering Twisted Pact to inflict Corrupted Blood on enemies in their area of effect., at the cost of your Life.
intenseagonysupport
Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
drainedailmentsupport
Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
chaoticfreezesupport
Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.
encumberancesupport
Supports any skill, causing inflicted Slows to be more powerful.
precisionsupport
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
precisionsupport
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
claritysupport
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
claritysupport
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
vitalitysupport
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
vitalitysupport
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
herbalismsupport
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
herbalismsupport
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
cannibalismsupport
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
cannibalismsupport
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
ablationsupport
Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return.
dansemacabresupport
Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.
acrimonysupport
Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
concoctsupport
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
concoctsupport
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
commiseratesupport
Supports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
thornskinsupport
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
thornskinsupport
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
mysticismsupport
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
mysticismsupport
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
direstrikesupport
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
direstrikesupport
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
upwellingsupport
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
upwellingsupport
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
warmbloodedsupport
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
coolheadedsupport
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
strongheartedsupport
Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
temperedvaloursupport
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
temperedvaloursupport
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
temperedvaloursupport
Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
timerotsupport
[DNT-UNUSED] Timerot
punchthroughsupport
Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
retortsupport
Supports Attacks you use or Trigger yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
incisionsupport
Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
perfectionsupport
Supports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you.
outmaneuversupport
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
mixedmaladiessupport
Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
grudgesupport
Supports Skills you use yourself. On spending Rage with any skill you will gain a Buff. Using Supported Skills consumes this Buff to grant you Rage.
blankbluesupport
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
blankgreensupport
[DNT] Tangmazu Lineage
Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time.
blankredsupport
Supports Shapeshifting Skills, causing them to grant Helbrym's Composure for a brief duration when they cause you to Shapeshift. Shapeshifting into a different form before the Buff expires causes it to be removed without effect.
MothersDeclaration
Supports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active.
SeraphsHeart
Supports Persistent Buff Skills, providing a chance for enemies to calculate their Hits as though your Resistances were 90% while the skill is active.
MothersWard
Supports Persistent Buff Skills, causing you periodically grant Guard to allies in your Presence while the Skill is active.
MorrigansRefuge
Supports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze.
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.
Supports Persistent Buff Skills, causing you to lose Runic Ward and heal nearby allies based on the Ward lost. Healing done is split between allies who are not on full Life.
Item mods /7
NameLevelPre/SufDescriptionWeight
1Corrupted(2030)% reduced Slowing Potency of Debuffs on Youboots 1
default 0
1Unique(3040)% reduced Slowing Potency of Debuffs on Youboots 1
default 0
Uhtred's65Prefix(2426)% increased Movement Speed
(1015)% increased Slowing Potency of Debuffs on You
Speed
chronomancy 1
default 0
Uhtred's70Prefix(2729)% increased Movement Speed
(1620)% increased Slowing Potency of Debuffs on You
Speed
chronomancy 1
default 0
Uhtred's78Prefix(3032)% increased Movement Speed
(2125)% increased Slowing Potency of Debuffs on You
Speed
chronomancy 1
default 0
of Chronomancy45SuffixDebuffs on you expire (5069)% fasterchronomancy 1
default 0
of Chronomancy78SuffixDebuffs on you expire (7089)% fasterchronomancy 1
default 0
Monsters mods /16
NameLevelPre/SufDescriptionWeight
of Freedom7Suffix50% less Slowing Potency of Debuffs on medefault 1
1Uniquetorment embezzler debuff on hit recovery speed +% [-50]default 1
1Uniquetorment embezzler debuff on hit recovery speed +% [-100]default 1
1Uniquebase life regeneration per minute % while in lava [180]
lava buff effect on self +% [-100]
Life
Shaped1Uniquemaven map boss buffed [0]
Wasting Touch1Deliriumaffliction monster debuff energy shield recovery rate +% on hit [-9]
affliction monster debuff life recovery rate +% on hit [-9]
Life Energy Shield
Paralysing Touch1Deliriumaffliction monster debuff action speed +% on hit [-6] Speed
Eroding Touch1Deliriumaffliction monster debuff damage taken +% on hit [6] Damage
Diluting Touch1Deliriumaffliction monster debuff flask charges gained +% on hit [-9]
affliction monster debuff flask effect +% on hit [-9]
Shaped1Uniquemaven map boss buffed [50]
Ox-Touched1Torment50% increased Elemental Ailment Threshold
50% reduced Slowing Potency of Debuffs on You
monster additional strength ratio % for armour [100]
Hunted by the Raging Ox1Torment100% increased Elemental Ailment Threshold
50% reduced Slowing Potency of Debuffs on You
dropped items are converted to str items [1]
monster additional strength ratio % for armour [100]
1AzmeriDusthas azmeri dust buff warden [0]
1AzmeriDusthas azmeri dust buff voodoo [0]
1AzmeriDusthas azmeri dust buff primal [0]
Spirit Of The Ox1Torment60% increased Armour
60% increased Elemental Ailment Threshold
50% reduced Slowing Potency of Debuffs on You
Map mods /8
NameLevelPre/SufDescriptionWeight
of Transience1UniqueBuffs on Players expire 30% faster
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
primordial_map 0
low_tier_map 1
default 0
of Transience1UniqueBuffs on Players expire 50% faster
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
primordial_map 0
mid_tier_map 1
default 0
of Transience1UniqueBuffs on Players expire 70% faster
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
primordial_map 0
top_tier_map 1
default 0
of Transience1UniqueBuffs on Players expire 70% faster
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
maven_map 1
primordial_map 1
default 0
of Transience1UniqueBuffs on Players expire 20% faster
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
expedition_logbook 1
default 0
of Transience68UniqueBuffs on Players expire 30% faster
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
expedition_logbook 1
default 0
of Transience73UniqueBuffs on Players expire 50% faster
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
expedition_logbook 1
default 0
of Transience78UniqueBuffs on Players expire 70% faster
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
expedition_logbook 1
default 0
Heist Area mods /4
NameLevelPre/SufDescriptionWeight
of Transience46SuffixBuffs on Players expire 20% faster
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
default 1
of Transience68SuffixBuffs on Players expire 30% faster
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
default 1
of Transience73SuffixBuffs on Players expire 50% faster
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
default 1
of Transience78SuffixBuffs on Players expire 70% faster
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
default 1
Misc mods /29
NameLevelDomainPre/SufDescriptionWeight
of Unyielding1SanctumRelicSuffix(811)% reduced Slowing Potency of Debuffs on Yousmall_sanctum_relic 1
default 0
of Unrelenting55SanctumRelicSuffix(1215)% reduced Slowing Potency of Debuffs on Yousmall_sanctum_relic 1
default 0
of the Pathfinder76SanctumRelicSuffix(1620)% reduced Slowing Potency of Debuffs on Yousmall_sanctum_relic 1
default 0
of Diminishing1JewelSuffixDebuffs on you expire (510)% fasterintjewel 1
dexjewel 1
default 0
of Hastening1JewelSuffix(510)% reduced Slowing Potency of Debuffs on Youdexjewel 1
default 0
of Warcries1JewelPrefix(515)% increased Warcry Buff Effectstrjewel 0
default 0
of Unsettling1JewelSuffix(1015)% increased Parried Debuff Durationdexjewel 1
default 0
of Diminishing1JewelSuffixNotable Passive Skills in Radius also grant Debuffs on you expire (35)% fasterint_radius_jewel 1
dex_radius_jewel 1
default 0
of Hastening1JewelSuffixNotable Passive Skills in Radius also grant (25)% reduced Slowing Potency of Debuffs on Youdex_radius_jewel 1
default 0
of Warcries1JewelPrefixNotable Passive Skills in Radius also grant (37)% increased Warcry Buff Effectstr_radius_jewel 0
default 0
of Unsettling1JewelSuffixNotable Passive Skills in Radius also grant (510)% increased Parried Debuff Durationdex_radius_jewel 1
default 0
1JewelUniqueAdds (35) to (812) Fire Attack Damage per Buff on you Damage Elemental Fire Attack
1JewelUniqueAdds (23) to (58) Fire Spell Damage per Buff on you Damage Elemental Fire Caster
1JewelUnique30% increased Effect of Buffs granted by your Golems
1AbyssUniqueDebuffs on you expire (48)% fasterheart_unique_jewel_suffix 1
default 0
1AbyssUnique(510)% reduced Slowing Potency of Debuffs on Youheart_unique_jewel_suffix 1
default 0
Lightless1AbyssPrefix(48)% increased Warcry Buff Effect
(510)% increased Damage with Warcries
Damage
strjewel 1
intjewel 1
dexjewel 1
default 0
of Amanamu65AbyssSuffix(1220)% reduced Slowing Potency of Debuffs on You amanamuboots 1
default 0
amanamu_mod 1
of Ulaman65AbyssSuffix(1725)% reduced Slowing Potency of Debuffs on You if you've used a Charm Recently Charm ulamanbelt 1
default 0
ulaman_mod 1
of Ulaman65AbyssSuffix(2030)% increased Parried Debuff Magnitude ulamanstr_shield 0
str_int_shield 0
shield 1
default 0
ulaman_mod 1
of Ulaman65AbyssSuffix(2535)% increased Parried Debuff Duration ulamanstr_shield 0
str_int_shield 0
shield 1
default 0
ulaman_mod 1
Amanamu's65AbyssPrefixOffering Skills have (1220)% increased Buff effect amanamufocus 1
default 0
amanamu_mod 1
of Amanamu65AbyssSuffix(2535)% increased Archon Buff duration amanamustaff 1
default 0
amanamu_mod 1
1AbyssPrefix(2856)% increased Magnitude of Unholy Might buffs you grant
You have Unholy Might
kulemak_abyss_special_prefix 1
default 0
Uul-Netol's1AbyssPrefixInflict Anaemia on Hit
Anaemia allows +(23) Corrupted Blood debuffs to be inflicted on enemies
Physical
ring 0
belt 0
breach_desecration 1
default 0
Dedicated1AbyssPrefixOffering Skills have (2330)% increased Buff effectamulet 0
belt 0
breach_desecration 1
default 0
Unshackling1AbyssPrefix(2039)% increased effect of Archon Buffs on youamulet 0
ring 0
breach_desecration 1
default 0
of Reverberation1AbyssSuffixSkills have (4050)% chance to not remove Elemental Infusions but still count as consuming them if you've lost an Archon Buff in the past 6 seconds Elemental Fire Cold Lightningamulet 0
ring 0
breach_desecration 1
default 0
of Exertion1AbyssSuffix(4050)% increased Archon Buff durationamulet 0
ring 0
breach_desecration 1
default 0
Item /10
BodyDex03
Runeforged Swiftstalker Coat
Base Movement Speed: -0.03
Requires: Level 65, 121 Dex
(2030)% reduced Slowing Potency of Debuffs on You
BodyDex01
Runeforged Mail Coat
Base Movement Speed: -0.03
Requires: Level 68, 121 Dex
(2030)% reduced Slowing Potency of Debuffs on You
BodyDex03
Swiftstalker Coat
Base Movement Speed: -0.03
Requires: Level 65, 121 Dex
(2030)% reduced Slowing Potency of Debuffs on You
BodyDex01
Mail Coat
Base Movement Speed: -0.03
Requires: Level 68, 121 Dex
(2030)% reduced Slowing Potency of Debuffs on You
LightningRuneSpecial3
Greater Rune of Alacrity
Stack Size: 1 / 10
Armour: Debuffs on you expire 8% faster
Martial Weapon: 15% increased Reservation Efficiency of Herald Skills
Armour: 15% increased Elemental Ailment Threshold
GreaterSoulCoreSpeed
Soul Core of Quipolatl
Stack Size: 1 / 10
Martial Weapon: 5% increased Attack Speed
Boots: 15% reduced Slowing Potency of Debuffs on You
ImbuedVerisium
ImbuedVerisiumCyclonic Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: (1530)% reduced Slowing Potency of Debuffs on You
Boots: (1519)% increased Skill Effect Duration
Gloves: (2025)% increased Duration of Damaging Ailments on Enemies
Helmet: (3542)% increased Archon Buff duration
EndgameRune2
Ancient Rune of Dueling
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Bucklers: 15% increased Block chance
GameWarpRuneUniqueFragment
Legacy of Edyrns Tusks
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: 50% chance to inflict Bleeding on Hit, 50% reduced Slowing Potency of Debuffs on You
Body Armours: 35% increased Thorns damage
GameWarpRuneUniqueFragment
Legacy of Dunkelhalt
Limited to: 1 Aldur's Legacy
Requires: Level 65
Bucklers: 50% increased Parry Damage
Unique /7
EdyrnsTusks
Requires: Level 11, 21 Str
(120160)% increased Armour
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(1520) to (2530) Physical Thorns damage
Dunkelhalt
Requires: Level 1
Grants Skill: Parry
(2030)% increased Block chance
+(2030) to Evasion Rating
You take 50% of damage from Blocked Hits
CalgyrasArc
Requires: Level 52, 74 Dex
Grants Skill: Parry
(60100)% increased Evasion Rating
+(60100) to maximum Mana
+(1020) to Intelligence
Infinite Parry Range
50% increased Parried Debuff Duration
parry skill art variation from item [1]
Nocturne
Requires: Level 5, 10 Dex
Grants Skill: Parry
+(6080) to maximum Mana
+(1015)% to all Elemental Resistances
20% increased Accuracy Rating
Parried enemies take more Spell Damage instead of more Attack Damage
100% increased Parried Debuff Duration
parry skill art variation from item [2]
PrismGuardian
Requires: Level 65, 50 Str, 50 Int
Grants Skill: Raise Shield
(150200)% increased Armour and Energy Shield
+50 to Spirit
+(2030) to Dexterity
+(1020)% to all Elemental Resistances
1% increased Spirit Reservation Efficiency of Buff Skills per 100 Maximum Life
HammerOfTheChurch
Requires: Level 65, 114 Str
(300350)% increased Physical Damage
10% reduced Attack Speed
50% increased Mana Regeneration Rate
Every 10 seconds, gain a random non-damaging Shrine buff for 20 seconds
PrisonersManacles
Requires: Level 45, 64 Str, 64 Int
(200300)% increased Armour and Energy Shield
+100 to maximum Life
100% increased Attribute Requirements
+(2040)% to Lightning Resistance
(1530) Life Regeneration per second
Debuffs you inflict have (2030)% increased Slow Magnitude
Cannot Immobilise enemies
Passive /104
30% increased Damage per Curse on you
30% reduced effect of Curses on you
60% increased Energy Shield from Equipped Focus
10% increased Armour
+30% of Armour also applies to Fire Damage
30% reduced Magnitude of Ignite on you
15% increased Armour
50% reduced Armour Break taken
10% reduced Slowing Potency of Debuffs on You
10% increased Armour
+30% of Armour also applies to Lightning Damage
30% reduced effect of Shock on you
20% increased Evasion Rating
10% reduced Slowing Potency of Debuffs on You
5% reduced Movement Speed Penalty from using Skills while moving
+12% of Armour also applies to Elemental Damage
Gain Deflection Rating equal to 10% of Evasion Rating
Banner Skills have 15% increased Aura Magnitudes
25% reduced Armour Break taken
20% increased Evasion Rating
20% increased maximum Energy Shield
25% reduced effect of Curses on you
+2 to Armour per 1 Item Energy Shield on Equipped Boots
12% reduced Slowing Potency of Debuffs on You
+12% of Armour also applies to Elemental Damage
Archon recovery period expires 10% faster
10% increased effect of Archon Buffs on you
20% reduced Slowing Potency of Debuffs on You
6% reduced Movement Speed Penalty from using Skills while moving
10% increased Block chance
15% reduced Slowing Potency of Debuffs on You
12% increased Block chance
20% increased Parried Debuff Duration
Ignites you cause are reflected back to you
40% reduced Magnitude of Ignite on you
Debuffs on you expire 10% faster
20% increased speed of Recoup Effects
Buffs on you expire 10% slower
20% increased speed of Recoup Effects
20% increased Critical Damage Bonus
20% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
Druid: 10% increased Critical Hit Chance while Shapeshifted
Druid: 8% increased Skill Speed while Shapeshifted
10% chance to inflict Bleeding on Hit
15% increased Magnitude of Bleeding you inflict
20% increased Ignite Magnitude
20% increased Ignite Duration on Enemies
30% increased Freeze Buildup
20% increased Chill Duration on Enemies
20% increased Magnitude of Chill you inflict
20% increased Chill Duration on Enemies
30% increased Magnitude of Chill you inflict
20% increased Freeze Buildup
15% increased Chill and Freeze Duration on Enemies
15% increased Magnitude of Chill you inflict
15% increased Mana Regeneration Rate
30% increased Magnitude of Shock you inflict
15% increased Critical Hit Chance against Shocked Enemies
40% increased Magnitude of Shock you inflict with Critical Hits
25% chance for Attacks to Maim on Hit against Poisoned Enemies
25% increased Magnitude of Poison you inflict
30% increased Magnitude of Poison you inflict
Recover 2% of maximum Life on Killing a Poisoned Enemy
60% increased Magnitude of Poison you inflict on targets that are not Poisoned
Targets can be affected by +1 of your Poisons at the same time
20% reduced Magnitude of Poison you inflict
40% faster Curse Activation
Your Curses have 20% increased Magnitudes if 50% of Curse Duration expired
20% increased Area of Effect of Curses
10% increased Curse Magnitudes
Enemies you Curse are Hindered, with 15% reduced Movement Speed
16% increased Attack Damage
16% increased Skill Effect Duration
Buffs on you expire 10% slower
40% increased Flammability Magnitude
20% increased Freeze Buildup
20% increased chance to Shock
Witch: 20% increased Critical Hit Chance for Spells
Witch: 20% increased Physical Damage
60% increased Flammability Magnitude
30% increased Damage with Hits against Burning Enemies
80% increased Flammability Magnitude
40% increased Damage with Hits against Ignited Enemies
16% increased Fire Damage
30% increased Flammability Magnitude
16% increased Attack Damage
100% increased Flammability Magnitude
Ignites you inflict deal Damage 10% faster
25% increased Shock Duration
25% increased Magnitude of Shock you inflict
25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
20% increased Magnitude of Shock you inflict
Unwithered enemies are Withered for 8 seconds when they enter your Presence
20% increased Withered Magnitude
Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
20% increased Magnitude of Impales inflicted with Spells
20% increased Physical Damage
15% increased Magnitude of Bleeding you inflict
25% increased Physical Damage
Debuffs you inflict have 5% increased Slow Magnitude
25% increased Physical Damage
40% increased Magnitude of Bleeding you inflict against Pinned Enemies
40% increased Chill Duration on Enemies
40% increased Shock Duration
25% increased Magnitude of Chill you inflict
25% increased Magnitude of Shock you inflict
10% increased Duration of Elemental Ailments on Enemies
30% increased Magnitude of Non-Damaging Ailments you inflict
30% increased Presence Area of Effect
Aura Skills have 6% increased Magnitudes
Aura Skills have 12% increased Magnitudes
Druid: 10% increased Critical Damage Bonus
Druid: 10% increased Damage
Druid: 10% increased Area Damage
Aura Skills have 14% increased Magnitudes
Your Aura Buffs do not affect Allies
16% reduced Skill Effect Duration
10% reduced Slowing Potency of Debuffs on You
15% increased Attack Speed if you've been Hit Recently
8% reduced Slowing Potency of Debuffs on You
Debuffs you inflict have 10% increased Slow Magnitude
Debuffs on you expire 20% faster
20% increased Skill Effect Duration
Debuffs you inflict have 10% increased Slow Magnitude
30% increased Damage with Hits against Hindered Enemies
Debuffs you inflict have 10% increased Slow Magnitude
20% reduced Slowing Potency of Debuffs on You
Buffs on you expire 10% slower
50% increased Flammability Magnitude
25% increased Freeze Buildup
25% increased chance to Shock
25% increased Electrocute Buildup
5% reduced Attack Speed
30% increased Magnitude of Ailments you inflict
20% increased Duration of Damaging Ailments on Enemies
Banner Buffs linger on you for 2 seconds after you leave the Area
Gain 5% of Damage as Extra Chaos Damage
50% reduced effect of Withered on you
Damaging Ailments Cannot Be inflicted on you while you already have one
20% increased Magnitude of Damaging Ailments you inflict
20% increased Life Regeneration rate
30% reduced effect of Curses on you
30% increased damage against Undead Enemies
can see monster categories [1]
Archon recovery period expires 25% faster
Archon Buffs also grant +20% to all Elemental Resistances
Archon Buffs also grant 10% increased Movement Speed
30% increased Archon Buff duration
20% faster start of Energy Shield Recharge while affected by an Archon Buff
40% reduced Magnitude of Ignite on you
Gain 15% of Damage as Extra Fire Damage while on Ignited Ground
Gain 15% of Damage as Extra Lightning Damage while on Shocked Ground
40% reduced effect of Shock on you
25% increased Magnitude of Ailments you inflict against Marked Enemies
20% increased Critical Hit Chance against Marked Enemies
+10 to Dexterity
15% increased Presence Area of Effect
Aura Skills have 10% increased Magnitudes
30% chance to Poison on Hit against Enemies that are not Poisoned
80% increased Magnitude of Poison you inflict on targets that are not Poisoned
50% increased Armour while Bleeding
50% reduced Magnitude of Bleeding on You
Archon recovery period expires 30% slower
Archon Buffs also grant +50% Critical Damage Bonus
Archon Buffs also grant +30% Critical Hit Chance
Bleeding you inflict is Aggravated
Base Bleeding Duration is 1 second
50% more Magnitude of Bleeding you inflict
50% reduced effect of Archon Buffs on you
Archon Buffs have no recovery period after you lose one
50% increased Effect of Buffs granted by Shrines
50% increased Duration of Buffs granted by Shrines
Shrines have a 10% chance to release an Azmeri Spirit, the Shrine Buff is reapplied when it Possesses a monster
60% increased Effect of Buffs granted by Shrines in Mountain Areas
Ascendancy Passive /11
Ascendancy: Spirit Walker
Character: Huntress
Gain a Vivid Wisp when Vivid Stampede ends
Stags deal 20% more damage per leap
Stags have 20% more Shock Magnitude per leap
Ascendancy: Infernalist
Character: Witch
All Damage from you and Allies in your Presence
contributes to Flammability and Ignite Magnitudes
Ascendancy: Lich
Character: Witch
4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana
Ascendancy: Stormweaver
Character: Sorceress
20% of Damage is taken from Mana before Life
20% increased Effect of Arcane Surge on you per ten percent missing Mana
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Shocks at the same time
25% less Magnitude of Shock you inflict
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Chills at the same time
Your Chills can Slow targets by up to a maximum of 35%
25% less Magnitude of Chill you inflict
Ascendancy: Tactician
Character: Mercenary
Ascendancy: Acolyte of Chayula
Character: Monk
Timeless Jewel Passive /13
(24)% increased Magnitudes of Non-Curse Auras from your Skills
20% increased Area of Effect of Aura Skills
(710)% increased Magnitudes of Non-Curse Auras from your Skills
(46)% increased Curse Magnitudes
Curse Skills have 20% increased Skill Effect Duration
30% increased Magnitude of Chill you inflict
30% increased Magnitude of Shock you inflict
12% increased Magnitudes of Non-Curse Auras from your Skills
40% increased Flammability Magnitude
Minions have +15% to all Elemental Resistances
10% increased effect of Arcane Surge on you
20% increased Magnitude of Bleeding you inflict
30% increased Accuracy Rating
10% increased Magnitude of Bleeding you inflict
10% increased amount of Life Leeched
20% increased Magnitude of Poison you inflict
+2 to Dexterity per 25 Tribute
2% increased Parried Debuff Duration per 10 Tribute
2% increased Magnitude of Damaging Ailments you inflict per 10 Tribute
1% reduced Duration of Damaging Ailments per 10 Tribute
Timeless Jewel Passive Additions /5
FactionCategoryShow Full DescriptionsCode
VaalNotable
(24)% increased Magnitudes of Non-Curse Auras from your Skillsvaal_small_aura_effect
VaalNotable
2% increased Curse Magnitudesvaal_small_curse_effect
KaruiNotable
8% increased Warcry Buff Effectkarui_notable_add_warcry_buff_effect
MarakethNotable
8% increased Magnitudes of Non-Curse Auras from your Skillsmaraketh_notable_add_aura_effect
MarakethNotable
10% increased Magnitude of Non-Damaging Ailments you inflictmaraketh_notable_add_ailment_effect
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