Minion Gem Level /40
| Gem Level | Minion Level |
|---|---|
| 1 | 2 |
| 2 | 4 |
| 3 | 6 |
| 4 | 8 |
| 5 | 10 |
| 6 | 12 |
| 7 | 14 |
| 8 | 16 |
| 9 | 18 |
| 10 | 20 |
| 11 | 22 |
| 12 | 24 |
| 13 | 26 |
| 14 | 28 |
| 15 | 30 |
| 16 | 32 |
| 17 | 34 |
| 18 | 36 |
| 19 | 38 |
| 20 | 40 |
| 21 | 42 |
| 22 | 44 |
| 23 | 46 |
| 24 | 48 |
| 25 | 50 |
| 26 | 52 |
| 27 | 54 |
| 28 | 56 |
| 29 | 58 |
| 30 | 60 |
| 31 | 62 |
| 32 | 64 |
| 33 | 66 |
| 34 | 68 |
| 35 | 70 |
| 36 | 72 |
| 37 | 74 |
| 38 | 76 |
| 39 | 78 |
| 40 | 80 |
minion GemTags /79
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Supports skills which create Minions, granting them less damage taken but making them deal less damage.
Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.
Activate to summon a cackle of Hyena Companions. The cackle is treated as a single Companion for effects that count or limit Companions, regardless of the number of Hyenas in the cackle. Hyenas whoop when they first appear, Hindering nearby enemies, and have a chance to Maim enemies they Hit.
Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.
Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
[DNT-UNUSED] Zoomancer :D
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life.
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration or when they take further damage exceeding their maximum Life. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
While active, a companion Hydra will rear up from your body and regularly cast socketed Projectile Spells at nearby Shocked, Frozen, and Ignited enemies.
Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
[DNT] Bear with me
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
[DNT] From the Grave Support
Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Minion Ref /204
Minions
Minions are summoned Allies which will accompany and fight alongside you. Persistent Minions will reserve a portion of Spirit while active.
Requires: Level 16, 23 Int
(5—15)% increased Movement Speed
(40—60)% increased Energy Shield
+(20—40) to maximum Life
+(20—40) to maximum Mana
Requires: Level 16, 28 Int
+(40—60) to maximum Life
+(30—50) to maximum Mana
Requires: Level 16, 25 Int
+(30—40) to maximum Energy Shield
Minions have (20—30)% increased maximum Life
(20—30)% increased Mana Regeneration Rate
Minions' Resistances are equal to yours
Requires: Level 33, 60 Str, Int 100
+100 Intelligence Requirement
+(80—100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you
Requires: Level 1, 4 Str, 5 Int
+(20—30) to maximum Mana
+(5—10) to Intelligence
(10—30)% increased Mana Regeneration Rate
Requires: Level 58, 92 Int
(70—100)% increased Energy Shield
+(70—100) to maximum Mana
Minions have 50% reduced maximum Life
Minions have Unholy Might
Requires: Level 16, 21 Str, 16 Int
Minions deal (30—50)% increased Damage
(70—100)% increased Physical Damage
5% increased Movement Speed
+(8—15) to Strength
+(8—15) to Intelligence
(5—8)% increased Damage per Minion
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Gloves: (25—29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50—59)% increased Mana Regeneration Rate
Amulet: (19—21)% of Damage taken Recouped as Life
Belt: +(254—304) to Stun Threshold
Quiver: (43—50)% increased Damage with Bow Skills
Greater Rune of Leadership
Stack Size: 1 / 10
Idol of Ralakesh
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Citaqualotl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Familial Talisman
Physical Damage: 20-34
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 16, 21 Str, 16 Int
Minions deal (30—50)% increased Damage
Fang Talisman
Physical Damage: 70-116
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 77, 89 Str, 68 Int
Minions deal (30—50)% increased Damage
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to
spread Contagion on hit.
Supports skills which create Minions, granting them less damage taken but making them deal less damage.
Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.
Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life.
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration or when they take further damage exceeding their maximum Life. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.
Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every second, at the cost of a damage penalty. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
[DNT] Bear with me
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
[DNT] From the Grave Support
Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
Supports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minions.
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Ascendancy: Warbringer
Character: Warrior
+1 to maximum number of Summoned Totems
Trigger Ancestral Spirits when you Summon a Totem
Ascendancy: Disciple of Varashta
Character: Sorceress
ascendancy enable fire djinn passive [1]
25% increased Energy Shield Recharge Rate
Witch: Minions have 15% increased maximum Life
Minions deal 15% increased Damage
Druid: 16% increased Armour
Druid: 16% increased maximum Energy Shield
Druid: 20% increased Elemental Ailment Threshold
Minions have 25% increased maximum Life
3% increased Movement Speed
Minions have 20% increased Movement Speed
Minions have 20% increased Area of Effect
Minions have 20% increased Cooldown Recovery Rate
Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
Minions have 40% increased maximum Life
Minions have 10% reduced Life Recovery rate
6% of Damage taken Recouped as Life
20% increased Minion Duration
Your Minions are Gigantic
20% increased Elemental Damage
Witch: Minions deal 20% increased Damage
20% increased Elemental Ailment Threshold
20% increased Damage
Minions deal 20% increased Damage
20% increased Spell Damage
+10 to Intelligence
Witch: 16% increased Spell Damage
Witch: Minions deal 16% increased Damage
Witch: +10 to Intelligence
Minions have 15% increased maximum Life
5% reduced maximum Life
Requires The Unseen Path
Requires The Unseen Path
Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
Requires The Unseen Path
You can equip a non-Unique Sceptre while wielding a Talisman
50% less Spirit
Non-Minion Skills have 50% less Reservation Efficiency
50% less Spirit
Non-Minion Skills have 50% less Reservation Efficiency
Minions deal 1% increased damage per 10 Tribute
Stun
Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:
Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.
Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other.
Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.
Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other.
Heavy Stun
Heavy Stuns occur when a target's Stun bar is filled, interrupts the target's current action and prevent them from taking actions for a few seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
While an enemy is Heavy Stunned, they cannot act and count as Immobilised. It will also be harder to Heavy Stun them again for a short time afterwards.
Physical damage, and player (but not monster) Melee Damage, each cause 50% more Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
While an enemy is Heavy Stunned, they cannot act and count as Immobilised. It will also be harder to Heavy Stun them again for a short time afterwards.
Physical damage, and player (but not monster) Melee Damage, each cause 50% more Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
Player Heavy Stun
Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount). A player's stun bar only empties when they are not taking these actions or Heavily Stunned. While Heavily Stunned players cannot Block, Deflect or Evade.
Lord of the Wilds
You can equip a non-Unique Sceptre while wielding a Talisman
50% less Spirit
Non-Minion Skills have 50% less Reservation Efficiency
50% less Spirit
Non-Minion Skills have 50% less Reservation Efficiency
Sacrifice
Sacrificing is loss of a resource (commonly Life, Mana or Energy Shield) that does not count as taking damage. You cannot Sacrifice a resource you do not have. Sacrificing Life cannot reduce you below 1 Life, but Sacrifices you cause on others (such as Sacrificing Minion Life) can lead to their death.
Minion Death and Killing Minions
Minions whose durations expire or that are despawned by the player are considered to have died. However, effects that state they trigger when a Minion is Killed do not trigger in these cases. Minions are only Killed if they reach 0 life, though this can be caused by their summoner as well as enemies.
Pack
A Pack Monster or Minion is a Monster that naturally spawns as a part of a Monster Pack in areas or from mechanics like Strongboxes.
Monsters or Minions created by other Monsters do not count as Pack Monsters or Minions.
Monsters or Minions created by other Monsters do not count as Pack Monsters or Minions.
Umbral Souls
Umbral Souls grant varying Buffs depending on the kind of Skeletal Minion being replaced, as follows -
Umbral Souls from:
• Skeletal Warriors grant 15% increased Attack Damage.
• Skeletal Snipers grant 15% increased Projectile Speed.
• Skeletal Clerics grant 30% increased Energy Shield Recharge Rate.
• Skeletal Arsonists grant 15% increased Area of Effect.
• Skeletal Storm Mages grant 25% increased Spell Damage.
• Skeletal Frost Mages grant 35% increased maximum Energy Shield.
• Skeletal Brutes grant 60% increased Stun buildup.
• Skeletal Reavers grant 6% increased Skill Speed.
Umbral Souls from:
• Skeletal Warriors grant 15% increased Attack Damage.
• Skeletal Snipers grant 15% increased Projectile Speed.
• Skeletal Clerics grant 30% increased Energy Shield Recharge Rate.
• Skeletal Arsonists grant 15% increased Area of Effect.
• Skeletal Storm Mages grant 25% increased Spell Damage.
• Skeletal Frost Mages grant 35% increased maximum Energy Shield.
• Skeletal Brutes grant 60% increased Stun buildup.
• Skeletal Reavers grant 6% increased Skill Speed.
Skill Gem /56
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to
spread Contagion on hit.
Activate to summon Reviving Skeletal Warriors.
Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.
Activate to summon a cackle of Hyena Companions. The cackle is treated as a single Companion for effects that count or limit Companions, regardless of the number of Hyenas in the cackle. Hyenas whoop when they first appear, Hindering nearby enemies, and have a chance to Maim enemies they Hit.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.
While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast non-Channelling, non-Buff Spells you could cast that have no cooldown.
[DNT] Bear with me
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.
Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Skill Gem Quality /21
Minions deal (0—20)% more damage
Minions have (0—20)% more Maximum Life
Minions deal (0—20)% more damage
Shielded Minions take (0—30)% less Damage for 1 second after Shield is lost
Minions gain (0—20)% of their maximum Life as Extra maximum Energy Shield
Minions cause (0—40)% more Stun buildup
Minions deal (0—20)% more damage
Minions have (0—20)% more Maximum Life
Minions have (0—20)% more Maximum Life
Minions have (0—20)% more Maximum Life
(0—20)% increased Minion Attack Speed
Minions deal (0—20)% more damage
Minions deal (0—20)% more damage
Minions have (0—20)% more Maximum Life
Support Gem /75
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
Supports skills which create Minions, granting them less damage taken but making them deal less damage.
Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life.
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration or when they take further damage exceeding their maximum Life. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Supports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions.
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.
Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every second, at the cost of a damage penalty. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
[DNT] From the Grave Support
Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
Supports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minions.
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
Item mods /15
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of the Taskmaster | 5 | Suffix | +1 to Level of all Minion Skills Minion Gem | helmet 1 amulet 1 default 0 |
| of the Despot | 41 | Suffix | +2 to Level of all Minion Skills Minion Gem | helmet 1 amulet 1 default 0 |
| of the Overseer | 75 | Suffix | +3 to Level of all Minion Skills Minion Gem | amulet 1 default 0 |
| of the Taskmaster | 2 | Suffix | +1 to Level of all Minion Skills Minion Gem | sceptre 1 default 0 |
| of the Despot | 25 | Suffix | +2 to Level of all Minion Skills Minion Gem | sceptre 1 default 0 |
| of the Overseer | 55 | Suffix | +3 to Level of all Minion Skills Minion Gem | sceptre 1 default 0 |
| of the Slavedriver | 78 | Suffix | +4 to Level of all Minion Skills Minion Gem | sceptre 1 default 0 |
| of the Mentor | 2 | Suffix | Minions have (21—25)% increased maximum Life Life Minion | sceptre 1 default 0 |
| of the Tutor | 16 | Suffix | Minions have (26—30)% increased maximum Life Life Minion | sceptre 1 default 0 |
| of the Director | 32 | Suffix | Minions have (31—35)% increased maximum Life Life Minion | sceptre 1 default 0 |
| of the Headmaster | 48 | Suffix | Minions have (36—40)% increased maximum Life Life Minion | sceptre 1 default 0 |
| of the Administrator | 64 | Suffix | Minions have (41—45)% increased maximum Life Life Minion | sceptre 1 default 0 |
| of the Rector | 80 | Suffix | Minions have (46—50)% increased maximum Life Life Minion | sceptre 1 default 0 |
| 1 | Corrupted | +1 to Level of all Minion Skills Minion Gem | helmet 1 default 0 | |
| 1 | Unique | +(2—3) to Level of all Minion Skills Minion Gem | helmet 1 default 0 |
Monsters mods /12
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| TBD | 7 | Prefix | damage removed from pack minions before life or es % [50] | boss 0 magic 0 default 1 |
| 1 | Unique | damage removed from pack minions before life or es % [0] | ||
| 1 | Unique | Minions have 70% reduced maximum Life Life | ||
| 1 | Unique | Minion Instability Damage Elemental Fire Minion | ||
| 1 | Unique | monster penalty against minions damage +% final vs player minions [-20] Damage | ||
| 1 | Unique | monster penalty against minions damage +% final vs player minions [-25] Damage | ||
| 1 | Unique | monster penalty against minions damage +% final vs player minions [-30] Damage | ||
| 1 | Unique | monster penalty against minions damage +% final vs player minions [-35] Damage | ||
| 1 | Unique | monster penalty against minions damage +% final vs player minions [-40] Damage | ||
| 1 | Unique | permanent actor scale +% on minion death [-2] permanent damage taken +% on minion death [2] permanent item quantity +% on minion death [-40] permanent item rarity +% on minion death [-80] Minion | ||
| 1 | Unique | cannot be used as minion [1] | ||
| 1 | Unique | cannot be used as minion [1] corpse cannot be destroyed [1] is bestiary yellow beast [1] |
Heist Equipment mods /24
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Glinting | 1 | Prefix | (2—3) to (4—5) added Physical Damage Players and their Minions have (2—3) to (4—5) added Physical Damage Damage Physical | heist_equipment_weapon 1 default 0 |
| Burnished | 45 | Prefix | (4—5) to (6—8) added Physical Damage Players and their Minions have (4—5) to (6—8) added Physical Damage Damage Physical | heist_equipment_weapon 1 default 0 |
| Polished | 75 | Prefix | (6—8) to (9—11) added Physical Damage Players and their Minions have (6—8) to (9—11) added Physical Damage Damage Physical | heist_equipment_weapon 1 default 0 |
| Honed | 83 | Prefix | (7—9) to (12—14) added Physical Damage Players and their Minions have (7—9) to (12—14) added Physical Damage Damage Physical | heist_equipment_weapon 1 default 0 |
| Heated | 1 | Prefix | (11—15) to (18—21) added Fire Damage Players and their Minions have (11—15) to (18—21) added Fire Damage Damage Elemental Fire | heist_equipment_weapon 1 default 0 |
| Smouldering | 45 | Prefix | (16—20) to (22—25) added Fire Damage Players and their Minions have (16—20) to (22—25) added Fire Damage Damage Elemental Fire | heist_equipment_weapon 1 default 0 |
| Smoking | 75 | Prefix | (20—25) to (26—35) added Fire Damage Players and their Minions have (20—25) to (26—35) added Fire Damage Damage Elemental Fire | heist_equipment_weapon 1 default 0 |
| Burning | 83 | Prefix | (26—30) to (36—42) added Fire Damage Players and their Minions have (26—30) to (36—42) added Fire Damage Damage Elemental Fire | heist_equipment_weapon 1 default 0 |
| Frosted | 1 | Prefix | (11—15) to (18—21) added Cold Damage Players and their Minions have (11—15) to (18—21) added Cold Damage Damage Elemental Cold | heist_equipment_weapon 1 default 0 |
| Chilled | 45 | Prefix | (16—20) to (22—25) added Cold Damage Players and their Minions have (16—20) to (22—25) added Cold Damage Damage Elemental Cold | heist_equipment_weapon 1 default 0 |
| Icy | 75 | Prefix | (20—25) to (26—35) added Cold Damage Players and their Minions have (20—25) to (26—35) added Cold Damage Damage Elemental Cold | heist_equipment_weapon 1 default 0 |
| Frigid | 83 | Prefix | (26—30) to (36—42) added Cold Damage Players and their Minions have (26—30) to (36—42) added Cold Damage Damage Elemental Cold | heist_equipment_weapon 1 default 0 |
| Humming | 1 | Prefix | 1 to (35—40) added Lightning Damage Players and their Minions have 1 to (35—40) added Lightning Damage Damage Elemental Lightning | heist_equipment_weapon 1 default 0 |
| Buzzing | 45 | Prefix | 1 to (41—47) added Lightning Damage Players and their Minions have 1 to (41—47) added Lightning Damage Damage Elemental Lightning | heist_equipment_weapon 1 default 0 |
| Snapping | 75 | Prefix | 1 to (48—60) added Lightning Damage Players and their Minions have 1 to (48—60) added Lightning Damage Damage Elemental Lightning | heist_equipment_weapon 1 default 0 |
| Crackling | 83 | Prefix | 1 to (61—66) added Lightning Damage Players and their Minions have 1 to (61—66) added Lightning Damage Damage Elemental Lightning | heist_equipment_weapon 1 default 0 |
| of the Newt | 1 | Suffix | Players and their Minions Regenerate (0.8—1.1)% of maximum Life per second Life | heist_equipment_melee 1 default 0 |
| of the Lizard | 45 | Suffix | Players and their Minions Regenerate (1.2—1.4)% of maximum Life per second Life | heist_equipment_melee 1 default 0 |
| of the Flatworm | 75 | Suffix | Players and their Minions Regenerate (1.5—1.7)% of maximum Life per second Life | heist_equipment_melee 1 default 0 |
| of the Starfish | 82 | Suffix | Players and their Minions Regenerate (1.8—2)% of maximum Life per second Life | heist_equipment_melee 1 default 0 |
| of Excitement | 1 | Suffix | Players and their Minions have (21—25)% increased Mana Regeneration Rate Mana | heist_equipment_caster 1 default 0 |
| of Joy | 45 | Suffix | Players and their Minions have (26—30)% increased Mana Regeneration Rate Mana | heist_equipment_caster 1 default 0 |
| of Elation | 75 | Suffix | Players and their Minions have (31—35)% increased Mana Regeneration Rate Mana | heist_equipment_caster 1 default 0 |
| of Bliss | 82 | Suffix | Players and their Minions have (36—40)% increased Mana Regeneration Rate Mana | heist_equipment_caster 1 default 0 |
Misc mods /60
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| Novice's | 10 | Flask | Prefix | Grants (51—56)% of Life Recovery to Minions Life Minion | life_flask 1 default 0 |
| Acolyte's | 28 | Flask | Prefix | Grants (57—62)% of Life Recovery to Minions Life Minion | life_flask 1 default 0 |
| Summoner's | 46 | Flask | Prefix | Grants (63—68)% of Life Recovery to Minions Life Minion | life_flask 1 default 0 |
| Conjurer's | 64 | Flask | Prefix | Grants (69—74)% of Life Recovery to Minions Life Minion | life_flask 1 default 0 |
| Necromancer's | 82 | Flask | Prefix | Grants (75—80)% of Life Recovery to Minions Life Minion | life_flask 1 default 0 |
| Training | 1 | Jewel | Prefix | (10—20)% increased Minion Accuracy Rating Attack Minion | intjewel 0 default 0 |
| Companion | 1 | Jewel | Prefix | Minions have (5—8)% increased Area of Effect Minion | strjewel 1 default 0 |
| of Orchestration | 1 | Jewel | Suffix | Minions have (2—4)% increased Attack and Cast Speed Attack Caster Speed Minion | intjewel 1 default 0 |
| of Righteousness | 1 | Jewel | Suffix | Minions have +(7—13)% to Chaos Resistance Chaos Resistance Minion | intjewel 1 default 0 |
| of Marshalling | 1 | Jewel | Suffix | Minions have (10—20)% increased Critical Hit Chance Minion Critical | intjewel 1 default 0 |
| of Gripping | 1 | Jewel | Suffix | Minions have (15—25)% increased Critical Damage Bonus Damage Minion Critical | intjewel 1 default 0 |
| Authoritative | 1 | Jewel | Prefix | Minions deal (5—15)% increased Damage Damage Minion | intjewel 1 default 0 |
| Fortuitous | 1 | Jewel | Prefix | Minions have (5—15)% increased maximum Life Life Minion | strjewel 1 default 0 |
| of Confidence | 1 | Jewel | Suffix | Minions have (6—16)% additional Physical Damage Reduction Physical Minion | strjewel 1 default 0 |
| of Acclimatisation | 1 | Jewel | Suffix | Minions have +(5—10)% to all Elemental Resistances Elemental Resistance Minion | intjewel 1 default 0 |
| of Revival | 1 | Jewel | Suffix | Minions Revive (5—15)% faster Minion | intjewel 0 default 0 |
| Training | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant (2—3)% increased Minion Accuracy Rating Attack Minion | int_radius_jewel 0 default 0 |
| Companion | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant Minions have (3—5)% increased Area of Effect Minion | str_radius_jewel 1 default 0 |
| of Orchestration | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant Minions have (1—2)% increased Attack and Cast Speed Attack Caster Speed Minion | int_radius_jewel 1 default 0 |
| of Righteousness | 1 | Jewel | Suffix | Small Passive Skills in Radius also grant Minions have +(1—2)% to Chaos Resistance Chaos Resistance Minion | int_radius_jewel 1 default 0 |
| of Marshalling | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant Minions have (5—10)% increased Critical Hit Chance Minion Critical | int_radius_jewel 1 default 0 |
| of Gripping | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant Minions have (6—12)% increased Critical Damage Bonus Damage Minion Critical | int_radius_jewel 1 default 0 |
| Authoritative | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant Minions deal (1—2)% increased Damage Damage Minion | int_radius_jewel 1 default 0 |
| Fortuitous | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant Minions have (1—2)% increased maximum Life Life Minion | str_radius_jewel 1 default 0 |
| of Confidence | 1 | Jewel | Suffix | Small Passive Skills in Radius also grant Minions have (1—2)% additional Physical Damage Reduction Physical Minion | str_radius_jewel 1 default 0 |
| of Acclimatisation | 1 | Jewel | Suffix | Small Passive Skills in Radius also grant Minions have +(1—2)% to all Elemental Resistances Elemental Resistance Minion | int_radius_jewel 1 default 0 |
| of Revival | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant Minions Revive (3—7)% faster Minion | int_radius_jewel 0 default 0 |
| 1 | Jewel | Unique | Minions have (6—8)% increased Area of Effect Minion | ||
| Leadership | 1 | Jewel | Unique | Minions deal (14—16)% increased Damage Damage Minion | not_int 0 default 1 |
| of the Wall | 1 | Jewel | Unique | Minions have +(2—4)% Chance to Block Attack Damage Minion | not_int 0 default 0 |
| Master's | 1 | Jewel | Unique | Minions have (8—12)% increased maximum Life Life Minion | not_int 0 default 1 |
| of Resilience | 1 | Jewel | Unique | Minions have +(11—15)% to all Elemental Resistances Elemental Resistance Minion | not_int 0 default 1 |
| of Training | 1 | Jewel | Unique | (22—26)% increased Minion Accuracy Rating Attack Minion | not_int 0 default 1 |
| 1 | Jewel | Unique | Minions have +(7—10)% to all Elemental Resistances Elemental Resistance Minion | ||
| 1 | Jewel | Unique | Passives in Radius apply to Minions instead of you local jewel effect base radius [800] some passives apply to minions [1] Minion | ||
| 1 | Jewel | Unique | minion spell suppression chance % [2,5] Minion | ||
| 1 | Jewel | Unique | Minions Recover 2% of their maximum Life when they Block Life Minion | ||
| 1 | Jewel | Unique | Minions have +10% to Critical Damage Bonus per Grand Spectrum number of stackable unique jewels [1] Minion Critical | ||
| 1 | Atlas | Prefix | Players and their Minions cannot take Reflected Damage Your Maps contain 4 additional Packs with Mirrored Rare Monsters 3 uses remaining | default 1 | |
| 1 | Atlas | Prefix | Players and their Minions cannot take Reflected Damage Your Maps contain 5 additional Packs with Mirrored Rare Monsters 15 uses remaining | default 1 | |
| of Cycling | 1 | Abyss | Suffix | 50% increased number of Rare Monsters Players and their Minions deal no damage for 3 out of every 10 seconds map map item drop chance +% [40] | map 1 default 0 |
| 1 | Abyss | Unique | Conquered Small Passive Skills also grant Minions deal (3—5)% increased damage | historic_abyss_jewel_2 1 default 0 | |
| 1 | Abyss | Unique | Minions Revive (5—10)% faster Minion | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | Minions gain (10—15)% of their maximum Life as Extra maximum Energy Shield Defences Minion | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | Minions Regenerate (1—3)% of maximum Life per second Life Minion | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | Minions have (3—12)% additional Physical Damage Reduction Physical Minion | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | Unique | Minions have (2—3)% increased Attack and Cast Speed Attack Caster Speed Minion | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | Unique | Minions have (6—12)% increased Critical Hit Chance Minion Critical | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | Unique | Minions have +(3—4)% to all Elemental Resistances Elemental Resistance Minion | heart_unique_jewel_suffix 1 default 0 | |
| Lightless | 1 | Abyss | Prefix | (5—10)% increased Armour Minions deal (4—8)% increased Damage Defences Minion | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (5—10)% increased Evasion Rating Minions deal (4—8)% increased Damage Defences Minion | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (5—10)% increased maximum Energy Shield Minions deal (4—8)% increased Damage Defences Minion | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | Minions have (4—8)% increased maximum Life minion area of effect +% [3,6] Minion | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| of Amanamu | 65 | Abyss | Suffix | +(1—2) to Level of all Minion Skills amanamu Minion Gem | focus 1 default 0 amanamu_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | Minions deal (15—25)% increased Damage if you've Hit Recently amanamu Damage Minion | ring 1 amulet 1 default 0 amanamu_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | Minions have (12—20)% increased Cooldown Recovery Rate kurgal Minion | amulet 1 default 0 kurgal_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (55—64)% increased Spell Damage Minions deal (55—64)% increased Damage amanamu Caster Minion | wand 1 default 0 amanamu_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | Minions deal (60—79)% increased Damage if you've Hit Recently amanamu Damage Minion | talisman 1 default 0 amanamu_mod 1 |
| 1 | Abyss | Suffix | Minions have (41—50)% increased maximum Life Life Minion | watcher_abyss_suffix 1 default 0 | |
| of Tormented Souls | 1 | MemoryLines | Suffix | Rare and Unique Monsters found in Areas are Possessed and their Minions are Touched memory line type hash [24671] | memory_line_niko 1 default 0 |
Item /9
Fang Talisman
Physical Damage: 70-116
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 77, 89 Str, 68 Int
Minions deal (30—50)% increased Damage
Familial Talisman
Physical Damage: 20-34
Critical Hit Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 16, 21 Str, 16 Int
Minions deal (30—50)% increased Damage
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Gloves: (25—29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50—59)% increased Mana Regeneration Rate
Amulet: (19—21)% of Damage taken Recouped as Life
Belt: +(254—304) to Stun Threshold
Quiver: (43—50)% increased Damage with Bow Skills
Greater Rune of Leadership
Stack Size: 1 / 10
Idol of Ralakesh
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Citaqualotl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
[DNT-UNUSED] Dredge Fiend Shaman Boss Drop
[DNT-UNUSED] Fill Me In
[DNT-UNUSED] Grants Minions deal 10% increased Damage
Unique /10
Requires: Level 16, 23 Int
(5—15)% increased Movement Speed
(40—60)% increased Energy Shield
+(20—40) to maximum Life
+(20—40) to maximum Mana
Requires: Level 16, 28 Int
+(40—60) to maximum Life
+(30—50) to maximum Mana
Requires: Level 16, 25 Int
+(30—40) to maximum Energy Shield
Minions have (20—30)% increased maximum Life
(20—30)% increased Mana Regeneration Rate
Minions' Resistances are equal to yours
Requires: Level 33, 60 Str, Int 100
+100 Intelligence Requirement
+(80—100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you
Requires: Level 1, 4 Str, 5 Int
+(20—30) to maximum Mana
+(5—10) to Intelligence
(10—30)% increased Mana Regeneration Rate
Requires: Level 58, 92 Int
(70—100)% increased Energy Shield
+(70—100) to maximum Mana
Minions have 50% reduced maximum Life
Minions have Unholy Might
Requires: Level 16, 21 Str, 16 Int
Minions deal (30—50)% increased Damage
(70—100)% increased Physical Damage
5% increased Movement Speed
+(8—15) to Strength
+(8—15) to Intelligence
(5—8)% increased Damage per Minion
Passive /48
25% increased Energy Shield Recharge Rate
Witch: Minions have 15% increased maximum Life
Minions deal 15% increased Damage
Druid: 16% increased Armour
Druid: 16% increased maximum Energy Shield
Druid: 20% increased Elemental Ailment Threshold
Minions have 25% increased maximum Life
3% increased Movement Speed
Minions have 20% increased Movement Speed
Minions have 20% increased Area of Effect
Minions have 20% increased Cooldown Recovery Rate
Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
Minions have 40% increased maximum Life
Minions have 10% reduced Life Recovery rate
6% of Damage taken Recouped as Life
20% increased Minion Duration
Your Minions are Gigantic
20% increased Elemental Damage
Witch: Minions deal 20% increased Damage
20% increased Elemental Ailment Threshold
20% increased Damage
Minions deal 20% increased Damage
20% increased Spell Damage
+10 to Intelligence
Witch: 16% increased Spell Damage
Witch: Minions deal 16% increased Damage
Witch: +10 to Intelligence
Minions have 15% increased maximum Life
5% reduced maximum Life
Requires The Unseen Path
Requires The Unseen Path
Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
Requires The Unseen Path
You can equip a non-Unique Sceptre while wielding a Talisman
50% less Spirit
Non-Minion Skills have 50% less Reservation Efficiency
50% less Spirit
Non-Minion Skills have 50% less Reservation Efficiency
Timeless Jewel Passive /10
Minions deal (8—13)% increased Damage
Minions have 80% increased maximum Life
Undying Hate: Kulemak
You deal 1% more Damage per 2 total Power of your Undead Minions
Undead Minions have 25% less maximum Life
Undead Minions have 25% less maximum Life
Minions deal 1% increased damage per 10 Tribute
Timeless Jewel Passive Additions /3
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.































