Tujen


stance movement speed +% final [-64]
Regenerate 2% of maximum Life per second
500% increased Stealth
expedition relic mods do not apply [1]
500% increased Stealth
expedition relic mods do not apply [1]
Spectre | N |
---|---|
Tags | 2HBluntWood_onhit_audio, bludgeoning_weapon, caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood |
Life
120%
Energy Shield From Life
25%
Evasion
+50%
Resistance




Damage
56%
Accuracy
500%
Critical Hits Chance
5%
Attack Distance
4 ~ 6
Attack Time
1.335 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
ExpeditionTujen
Metadata
ExpeditionTujen
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,981
Armour
2,413
Evasion Rating
1,062
Energy Shield
2,327
Damage
131
Spell Damage
131
Accuracy
7,392
Attack Time
1.335
Experience
28,634
Minion Life
6,237
Minion Energy Shield
2,079
Minion Damage
543
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 104–157
Critical Hit Chance: 5%
Attack Time: 1.335 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSExpeditionTujenGrenade
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Hit Chance: 5%
Cast Time: 2 sec
Cooldown Time: 5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
active skill area of effect radius +% final [-75]
base deal no damage [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile spread radius [8]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
GSExpeditionTujenGrenadeExplosion
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/NPC/League/Expedition/ExpeditionWildBase" Animated { animated_object = "Metadata/NPC/League/Expedition/Tujen/Tujen.ao" } StateMachine { define_shared_state = " torch; expedition; " }
Object Type Codes
version 2 extends "Metadata/NPC/League/Expedition/ExpeditionWildBase" StateMachine { on_or_create_state_torch_1 = "AddEffectPackAttached( 'Metadata/Items/Weapons/OneHandWeapons/throw/monster/HeistThugTorch.epk', 'Metadata/Items/Weapons/OneHandWeapons/throw/monster/HeistThugTorch.ao' );" on_state_torch_0 = "RemoveEffectPackAttached( 'Metadata/Items/Weapons/OneHandWeapons/throw/monster/HeistThugTorch.epk', 'Metadata/Items/Weapons/OneHandWeapons/throw/monster/HeistThugTorch.ao' );" on_or_create_state_expedition_1 = " DisableTargetable();" } Preload { preload_epk = "Metadata/Items/Weapons/OneHandWeapons/throw/monster/HeistThugTorch.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/NPC/ExpeditionTujen"] = { name = "Tujen", life = 1.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.335, attackRange = 6, accuracy = 5, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedUnique", "MMSExpeditionTujenGrenade", "GSExpeditionTujenGrenadeExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSExpeditionTujenGrenade"] = { name = "MMSExpeditionTujenGrenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "number_of_projectiles_override", "spell_maximum_action_distance_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 1, -50, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSExpeditionTujenGrenadeExplosion"] = { name = "GSExpeditionTujenGrenadeExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-64]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Regenerate 2% of maximum Life per second
Family | LifeRegenerationRatePercentage |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
500% increased Stealth
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
expedition relic mods do not apply [1]
Family | ExpeditionUnaffectedByRemnants |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Tujen


Spectre | N |
---|---|
Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Life
120%
Energy Shield From Life
25%
Evasion
+50%
Resistance




Damage
56%
Accuracy
500%
Critical Hits Chance
5%
Attack Distance
4 ~ 10
Attack Time
0 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
TujenJourneysEndSummon
Metadata
TujenJourneysEndSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,981
Armour
2,413
Evasion Rating
1,062
Energy Shield
2,327
Damage
131
Spell Damage
131
Accuracy
7,392
Attack Time
0
Experience
28,634
Minion Life
6,237
Minion Energy Shield
2,079
Minion Damage
543
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 104–157
Critical Hit Chance: 5%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" BaseEvents { on_construction_complete = "globals.journeysend_tujen = this;" } Animated { animated_object = "Metadata/NPC/League/Expedition/Tujen/Tujen.ao" serialise_animation_progress = true } Positioned {} Transitionable {} Actor { basic_action = "Emerge" } StateMachine { define_shared_state = "spawned; go_away;" } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/ServiCarverBog.ao', head_jntBnd );" } Transitionable { on_transition = " EnableRendering(); ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); " create_untransitioned = " DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); " } StateMachine { on_or_create_state_spawned_1 = " DisableTargetable(); HideMinimapIcon(); " on_or_create_state_go_away_1 = " HideMinimapIcon(); DisableTargetable(); " } Animated { on_end_portal_in_01 = " EnableTargetable(); ShowMinimapIcon(); " } Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act4/TujenJourneysEndSummon"] = { name = "Tujen", life = 1.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 0, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Tujen Text Audio /371
Tujen

Tujen Tujen /3
Name | Show Full Descriptions |
---|---|
Path of Exile 1 | 0 |
Path of Exile 2 | 1 |
Metadata | Metadata/Items/HideoutNPCs/Tujen |
Tujen
Tujen on Dannig /3
Ranger: He seems like just another leader to me. What of him do you admire? Huntress: What makes you trust him so deeply? Monk: What makes this Dannig so important to you? Witch: What do you admire about the tall one? Sorceress: You speak with great respect for him. What makes you admire him so, Master Tujen? Warrior: What is it about him that inspires you? Mercenary: Seems an alright bloke, I guess. |
Tujen on Dark Mists /2
Tujen on Dark Mists /5
Ranger: The water is not my home... but what do you need? Huntress: What's the problem then? Monk: Mysterious. Witch: Dark foreboding seas! Oh I can't wait. Sorceress: Oh dear. I feel seasick already. Warrior: What's the cause of this? Mercenary: Alright. Who I gotta kill? |
Ranger: How can {we} get there? Huntress: But how will we fare through that fog? Monk: If this fog is blinding... we can't make it there. Witch: Fog like a thick cold blanket. Mmm. Wait. How will we get there? Sorceress: This fog will prevent us from making the journey, no? Warrior: How will we find our way through the fog? Mercenary: Sure. But how we gettin' there? |
Tujen on Dark Mists /4
Ranger: The water is not my home... but what do you need? Huntress: What's the problem then? Monk: Mysterious. Witch: Dark foreboding seas! Oh I can't wait. Sorceress: Oh dear. I feel seasick already. Warrior: What's the cause of this? Mercenary: Alright. Who I gotta kill? |
Ranger: Yes. I've seen these shores. Huntress: Yeah. Been there. Right nightmare, it is. Monk: The Dreamer has led me there already. Witch: Ah yes. Been there. Perhaps I should go a little further... Sorceress: Yes. I have seen this island. Warrior: I've seen that place. We've already landed on Kedge Bay before. Mercenary: Do I really wanna go back? Suppose I could... |
Tujen on Dark Mists /5
Ranger: The water is not my home... but what do you need? Huntress: What's the problem then? Monk: Mysterious. Witch: Dark foreboding seas! Oh I can't wait. Sorceress: Oh dear. I feel seasick already. Warrior: What's the cause of this? Mercenary: Alright. Who I gotta kill? |
Ranger: How can {we} get there? Huntress: But how will we fare through that fog? Monk: If this fog is blinding... we can't make it there. Witch: Fog like a thick cold blanket. Mmm. Wait. How will we get there? Sorceress: This fog will prevent us from making the journey, no? Warrior: How will we find our way through the fog? Mercenary: Sure. But how we gettin' there? |
Tujen on Gwennen /5
Ranger: She likely can take care of herself. Why the concern? Huntress: Surely she'll be back. Keep hope. Monk: She will return if it is destined. Witch: So she's missing then? Probably dead. Sorceress: I would be troubled too, if it's not like her. Warrior: How long has it been since you saw her? Mercenary: Not a good sign. Not good at all. |
Ranger: I'll look out for her. But I'm sure she's just fine. Huntress: I wish the best for your friend. I'll have a look on me travels. Monk: If I see her, I'll tell her of your concern. Witch: Well, if I find her and she {isn't} dead... perhaps I'll tell her to come by. Sorceress: Rest assured. I will see if I can find your friend. Warrior: I'll do my best to find her. Mercenary: I'll keep an eye out. |
Tujen on Introduction /3
Huntress: Aye. Makoru's had her eyes on it. Monk: Yes. Makoru is now in my employ. Warrior: That's right. Witch: Yes, yes. Makoru has seen it. Sorceress: Indeed. Makoru has seen it. Ranger: Yes. Makoru has seen it. Mercenary: That's right. Makoru's agreed to work for me. |
Tujen on Introduction /3
Warrior: I'm seeking a ship and crew. Witch: Hello little one! I need a boat and some... boat people. Sorceress: Good day, Master Tujen. I need a ship and a crew. Ranger: I'm looking for a ship and crew. Huntress: I'm in need of a ship and crew. Monk: I seek safe passage on these waters. Mercenary: Hey mate. Lookin' for a ship and crew. |
Tujen on Introduction /3
Huntress: Greetings Tujen. I'm lookin' for Makoru. Monk: Yes. I seek Makoru. Warrior: That's right. I'm looking for Makoru. Witch: Hello little one! Yes. I'm looking for Makoru. Sorceress: Greetings, Master Tujen. Indeed, I have a charter. I seek Makoru. Ranger: Yes. Where can I find Makoru? Mercenary: Hey mate. Yeah... |
Tujen on Freya Hartlin /13
Witch: You've been a while, old woman. Sorceress: You remind me of the tale-woman of my {akhara}. Please... how long have you been here, dear Freya? Ranger: How long have you been here? Huntress: Time must've moved slow for ya here... Warrior: How long have you been trapped here? Monk: How long have you been here, Freya? Mercenary: Blimey. How long you been here? |
Witch: Any ideas on how to remove your curse? Sorceress: My heart is in pain for you. How can we break this magic? Ranger: How can we help you? Huntress: How can we break this? Can I smash it? Warrior: There must be a way to get you out of this. Monk: If the Dreamer wills it, you will be freed. Mercenary: Alright. How we gettin' you out? |
Witch: Haha! This child has a beard! Sorceress: Hello to you, Master Tujen. Ranger: What do you make of this, Tujen? Huntress: Hello to you, Tujen. Warrior: Greetings, Tujen. Monk: Good day. Mercenary: Hey mate. Nice to meet ya. |
Tujen on Dark Mists /3
Ranger: I don't believe my eyes or ears anymore. Huntress: I'm just as surprised as you. We weren't to know. Monk: That being... was powerful beyond our means. Witch: Wasn't it obvious? Idiot. Sorceress: That thing... fooled us both. Warrior: We both were fooled. There was no way to know. Mercenary: Look. Shite happens. What you gonna do? |
Tujen on Freya's Survival /7
Witch: Save the fanciful stories for your son. Huntress: I don't know all the ways of the Karui, but I doubt they intended this trap for you. Monk: The Dreamer has brought me to this place for a reason. Warrior: I'll get you out of there. Mercenary: I'll 'ave you out of there right quick, granny. Sorceress: You're no {balbalakh.} You do not deserve this fate. I shall free you. Ranger: Don't worry. I'll have you out of that cage in no time. |
Tujen on Freya Hartlin /10
Witch: You've been a while, old woman. Sorceress: You remind me of the tale-woman of my {akhara}. Please... how long have you been here, dear Freya? Ranger: How long have you been here? Huntress: Time must've moved slow for ya here... Warrior: How long have you been trapped here? Monk: How long have you been here, Freya? Mercenary: Blimey. How long you been here? |
Witch: Any ideas on how to remove your curse? Sorceress: My heart is in pain for you. How can we break this magic? Ranger: How can we help you? Huntress: How can we break this? Can I smash it? Warrior: There must be a way to get you out of this. Monk: If the Dreamer wills it, you will be freed. Mercenary: Alright. How we gettin' you out? |
Tujen on Captain Hartlin /7
Witch: Ugh, {family this, love that.} Are you so easily fooled, little one? Huntress: I would do anything to rejoin the mountainborn. Monk: Blood may bind us... Warrior: I couldn't agree more. Sorceress: Family? Appreciate it while you have it. It can be taken away quicker than you think. Ranger: Speak for yourself. I do just fine on my own. Mercenary: With respect, there's one or two things that matter more to us low-lives... |
Tujen on The Kalguur /7
Ranger: So you do all this for new generations? Huntress: So you do this for the future of your kin. Monk: Hmm. Forward thinking for future Kalguurans. Witch: So little Tujen and friends came to build a new tomorrow for the Kalguurans? Of course he did. Sorceress: So you are here to build a new future for your people. Admirable. Warrior: So you came here to build a better life for future Kalguur? How noble. Mercenary: Better future for the kids, that kinda thing? |
Ranger: Things are never this simple. Go on. Huntress: But what of it? There must be more to it than that. Monk: You don't inspire confidence in the virtue of that reasoning. Witch: Now, now... don't tell me half the story. Sorceress: I feel you are leaving out some... important details. Warrior: There is more to this story. There always is. Mercenary: Come on. I don't completely buy it, mate. |
Ranger: A strange choice for a new home. What happened? Huntress: What happened? Monk: What took place? Witch: Kalguur must really be a dump to abandon it for Wraeclast... Do tell, why? Sorceress: Not that I know of your home, but it must have been dire for you to become an immigrant on Wraeclast. What happened in Kalguur? Warrior: Wraeclast is anything {but} appealing. What happened back in Kalguur? Mercenary: I know all about being forced out due to political nonsense... |
Tujen on Kanu /5
Ranger: He learned the hard way. Huntress: He'll be judged by his Ancestors for what he did. Monk: His path was flawed. Witch: Dead now. No longer a concern. Sorceress: He paid the ultimate price for his betrayal. Warrior: It's unfortunate what became of him. Mercenary: Well... he got what was comin'. |
Ranger: Your judgment was impaired by your choices. Huntress: Sometimes we can't see what's right in front of us. Monk: Spend less time at the bottom of a glass, perhaps. Witch: Maybe try being less of a drunken idiot? Sorceress: Come now, Master Tujen. The drink got in the way of your senses. Warrior: Can't see if you're blind. Mercenary: We can't see everything all the time, mate. |
Tujen on Kanu /5
Ranger: I will not intentionally upset him. Huntress: I'll treat him with the respect he deserves. No doubt. Monk: Tavakai values tradition. Witch: I look forward to arguing with him. Sorceress: Don't worry. I will be respectful. I am his guest, after all. Warrior: Tavakai seems like someone to avoid upsetting... Mercenary: Tavakai is a stern bugger. |
Ranger: I should tread lightly around Tavakai. Huntress: I ought to mind me tongue around Tavakai, then? Monk: Wise. Witch: Tavakai seems a bully. Sorceress: So I should be cautious around this 'Tavakai'. Warrior: I'll keep that in mind. Mercenary: Blimey. I'll watch my mouth then. |
Tujen on Kanu /5
Ranger: Tell me about this Chieftain. Huntress: I'd like to meet this Chieftain. Monk: This Chieftain... what of him? Witch: Who is the {mighty} Chieftain around here? Sorceress: Tell me, who is this Chieftain? Warrior: Who is the Chieftain in these parts? Mercenary: Guess I better know more about this Chieftain fella. |
Ranger: I should tread lightly around Tavakai. Huntress: I ought to mind me tongue around Tavakai, then? Monk: Wise. Witch: Tavakai seems a bully. Sorceress: So I should be cautious around this 'Tavakai'. Warrior: I'll keep that in mind. Mercenary: Blimey. I'll watch my mouth then. |
Tujen on The King /3
Ranger: What causes your paranoia? Huntress: No one sent me, save the Spirit. Monk: You speak with fear in your throat. Witch: The King sent me. I'm here to torment you. Sorceress: Why do you live in fear of him? Warrior: No one {sent} me. Why do you fear him? Mercenary: Oh, shite. Sounds like you've got a spot of trouble on your hands, huh? |
Tujen on Kingsmarch /3
Tujen on Makoru /5
Ranger: Her own discarded her? Huntress: Why do you fear him? Monk: The Karui are brutal. Witch: Her tribe, I take it? Sorceress: Her own people did not believe in her? Outrageous. Warrior: The Karui? Mercenary: They abandon her? |
Ranger: They underestimate her because they don't understand her. Huntress: I know how {that} feels. Monk: Why do they underestimate her? Witch: Why do her own people underestimate her? She seems strong. Sorceress: I am confused. Why would they underestimate such a capable leader? She is a strong woman. Warrior: Why do the Karui underestimate Makoru? Mercenary: Why are they underestimating her then? |
Tujen on Makoru /3
Ranger: Perhaps with mutual respect, you can work together. Huntress: I believe you can do it. Work with 'em. Monk: If you can, put aside your differences and live in harmony. Witch: Maybe now you can all just... get along? Sorceress: I have experience in this... so listen to me now, it is better if you can work together. Build a future on the back of mutual respect. Warrior: Kingsmarch and the Tukohama tribe must find a way to thrive together. Mercenary: Leave the past in the past, mate. |
Tujen on Makoru /4
Ranger: Tavakai took her and said {he} would heal her. Huntress: The Chieftain believes he can heal her. Monk: Tavakai will heal her himself, or so he claims. Witch: Tavakai seems to think he can do it himself. Sorceress: Tavakai said he'd heal her, the Karui way. Though, I am not sure what that means. Warrior: Tavakai is certain he will do just that. Mercenary: Tavakai reckons he can make her right again. |
Ranger: I'll try my best. Huntress: She won't die. Not if I can help it. Monk: I'll see what can be done. Witch: Death isn't always the end... Sorceress: I will redeem her. Do not worry. Warrior: I'll do what I can. Mercenary: She's been good to me. I'll have a look into it. |
Tujen on The Search /3
Ranger: Rumours won't help anyone. Huntress: The world is at stake. That's all that matters. Monk: Yes. Be concerned. Witch: Oh this thing is grand alright. And yes, you should be concerned. Sorceress: I would not lie to you. Yes. It is quite concerning. But tell me... how do you know of this? Warrior: It concerns the entire world. Mercenary: Yeah, not gonna lie... |
Tujen on Rog /5
Ranger: Time gets away from us. Huntress: It's remarkable how things can change before we know it. Monk: You chose this life, Kalguuran. Witch: Not everything grew up... Sorceress: You should be proud. It seems you have done well for yourselves here. Warrior: Any regrets? Mercenary: Gettin' old, mate? |
Ranger: You need to get out of this harbour for a time. Huntress: Join me on a hunt, Tujen! Monk: Live your life - see where the Dreamer takes you. Witch: Sounds like you're itching for adventure... let's get you back out there. Sorceress: I cannot imagine! You've been cooped up here too long. You must join me for an adventure sometime. Warrior: Maybe one day, you and I could venture out together. Mercenary: Well... I'm sure I could use a hand sometime. |
Tujen on Tangmazu /4
Ranger: Why are you being rude? Huntress: I sense fear in ya. Why's that? Monk: It is what it is, you know. You can't change reality. Witch: Hmm. Did I mention that god you saw? Sorceress: Please... what concerns you so deeply about this, Master Tujen? Warrior: Why are you being so irate about this? Mercenary: Calm down, will ya? |
Ranger: We can't change the nature of things. Even that which disturbs us most. Huntress: I'm sorry it worries ya so. Monk: The Dreamer will reveal all. Witch: It was... a... god. Sorceress: We have to stand against beings like that. We can't ignore them or they will rule us. Warrior: That won't stop the danger. Mercenary: Stop runnin' from the truth. |
Tujen on Tangmazu /3
Ranger: That had to have been a god. The Black Crow... Huntress: He were a God. Tangmazu. A mortal turned divine by unknown means. Monk: That was a being of supreme power. It must have been a god. Witch: You'd rather not think of the God you saw? Oh, no. Sorceress: The tale-women tell of a cowardly god of lies... not one of ours, but Azmeri. They called him the Raven. Warrior: He was not a First One, but there was a Deceiver among those that came after... Mercenary: I know, mate. We don't have much of that nonsense back home neither. |
Tujen on Tavakai /5
Ranger: He's certainly strong-willed. Huntress: He's an honourable man. Monk: He knows his place in the world. He leads a strong path. Witch: Well... he has a lot of confidence. I'll give him that. Sorceress: He is powerful. I am impressed with him. Warrior: He's strong. There is no doubt about it. Mercenary: He's someone to keep on your good side, I reckon... |
Ranger: He loves his people. It cannot be easy what he is trying to do. Huntress: He's committed to his tribe, and it can't be easy. Monk: Hah! Subtle as the roaring tide. Witch: Dedicating yourself to an idea... never seems to end well. Sorceress: He pursues what he values. It is not a simple thing to do. Warrior: Balancing your convictions is never easy. Mercenary: Can't be an easy gig. |
Tujen on Tavakai /3
Ranger: He betrayed us. He betrayed his own people. Huntress: I know why he did it... but it doesn't make it right. Monk: An odd way to go about it. Witch: Another leader... another power hungry moment of disgrace... oh, the drama. Sorceress: Either way, a fool he has been. The choices he has made have been... unfortunate to say the least. Warrior: He has lost himself. Mercenary: The cheeky bugger. |
Tujen on The Way /4
Ranger: What do you know about 'The Way'? Huntress: Tell me what you know of it. 'The Way'. Monk: Do you respect their 'Way', Kalguuran? Witch: What's all this 'Way' business? Sorceress: What do you know of 'The Way'? Warrior: What do {you} make of 'The Way'? Mercenary: What do you think about that 'Way'? |
Ranger: So she is her own person and rejects this 'Way'? I see no problem. Huntress: So she rejects 'The Way' of her people? Monk: Makoru rejects her people's traditions... Witch: So... Makoru is a little upstart do-gooder that rejects tradition. How dull. I get it. Sorceress: I see. So Makoru... she rejects 'The Way' of her people? Warrior: And Makoru rejects 'The Way' of her tribe? Mercenary: So she rejects it? |
Tujen on Black Scythes /3
Tujen on Introduction /2
Ranger: You're welcome. Huntress: It had to be done. Monk: My path is set before me by the Dreamer... but you're welcome. Witch: So sorry to inconvenience you by trying to save the world. Sorceress: I am pleased for you, Master Tujen. Duty falls upon those with power. Warrior: You are most welcome. Mercenary: Some things never change. |
Tujen on Introduction /2
Ranger: You're welcome. Huntress: It had to be done. Monk: My path is set before me by the Dreamer... but you're welcome. Witch: So sorry to inconvenience you by trying to save the world. Sorceress: I am pleased for you, Master Tujen. Duty falls upon those with power. Warrior: You are most welcome. Mercenary: Some things never change. |
Tujen on Vorana /3
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.