风暴漩涡
等阶: 3
等级: (1–20)
消耗: (14–147) 点魔力
施放间隔: 0.80 秒
暴击几率: 10.00%
需求: 等级 (1–90), (1–205) Int
创造一个电能法球,向周围的敌人射出连锁[闪电]箭。
造成 (2–63)- (6–190) [闪电]伤害
连锁 (3–5)
(2.55–3.5) 秒打击一次,你在法球周围使用闪电技能时也会发动打击
法球打击 (10–29) 次后消失
法球范围为 2.8
法球持续时间为 10
最多 1 个风暴漩涡法球

品质额外效果:
连锁 (0–3)
Skills can be managed in the Skills Panel.
Orb of Storms
Version 0.1.0
Orb of Storms
Tier: 3
Level: (1–20)
Cost: (14–147) Mana
Cast Time: 0.80 sec
Critical Hit Chance: 10.00%
需求: Level (1–90), (1–205) Int
Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
Deals (2–45) to (5–136) Lightning Damage
Chains (3–5) Times
Fires a bolt every (2.55–3.5) seconds, and when you use a Lightning Skill near the Orb
Orb disappears after (10–29) bolts
Orb radius is 2.8 metres
Orb duration is 10 seconds
Limit 1 Orb of Storms

品质额外效果:
Chains (0–3) Times
Skills can be managed in the Skills Panel.
Video Player is loading.
Current Time 0:00
Duration -:-
Loaded: 0%
Stream Type LIVE
Remaining Time -:-
 
1x
    • Chapters
    • descriptions off, selected
    • subtitles off, selected
      Level Effect /40
      等级需求等级Int消耗Base Damage造成 2- 6 [闪电]伤害法球打击 10 次后消失3.5 秒打击一次,你在法球周围使用闪电技能时也会发动打击连锁 3
      10114100%, 100%2, 6103.53
      23915100%, 100%3, 9113.453
      361617100%, 100%4, 12123.43
      4102520100%, 100%5, 16133.353
      5143423100%, 100%7, 20143.33
      6184326100%, 100%8, 24153.253
      7225229100%, 100%10, 30163.23
      8266133100%, 100%12, 35173.154
      9317237100%, 100%14, 42183.14
      10368342100%, 100%16, 49193.054
      11419548100%, 100%19, 572034
      124610654100%, 100%22, 66212.954
      135211961100%, 100%25, 76222.94
      145813370100%, 100%29, 88232.854
      156414679100%, 100%33, 100242.85
      166615189100%, 100%38, 114252.755
      1772164101100%, 100%43, 130262.75
      1878178115100%, 100%49, 148272.655
      1984191130100%, 100%56, 168282.65
      2090205147100%, 100%63, 190292.555
      21166100%, 100%72, 215302.56
      22188100%, 100%81, 243312.456
      23213100%, 100%92, 275322.46
      24241100%, 100%104, 311332.356
      25273100%, 100%117, 351342.36
      26309100%, 100%132, 396352.256
      27350100%, 100%149, 448362.27
      28396100%, 100%168, 505372.157
      29448100%, 100%190, 571382.17
      30507100%, 100%215, 645392.057
      31574100%, 100%243, 7283927
      32650100%, 100%274, 823401.957
      33735100%, 100%310, 931401.98
      34832100%, 100%351, 1053411.858
      35942100%, 100%397, 1192411.88
      361066100%, 100%450, 1351421.758
      371206100%, 100%510, 1531421.78
      381365100%, 100%579, 1737431.658
      391545100%, 100%657, 1972431.69
      401749100%, 100%747, 2241441.559
      Attribute /7

      风暴漩涡

      KeyValue
      关键字连锁, Limit
      BaseType 风暴漩涡
      Class 技能宝石
      TargetTypes地面
      Type法术, 伤害, 闪电, 范围, 连锁, 可触发, 陷阱技能, 地雷技能, 图腾技能, 范围法术, Orb, UsableWhileMoving, Limit, 持续时间, Sustained
      ItemTypeMetadata/Items/Gems/SkillGemOrbOfStorms
      ActiveSkillsCodeorb_of_storms
      风暴漩涡
      等阶: 3
      等级: (1–20)
      消耗: (14–147) 点魔力
      施放间隔: 0.80 秒
      暴击几率: 10.00%
      需求: 等级 (1–90), (1–205) Int
      创造一个电能法球,向周围的敌人射出连锁[闪电]箭。
      造成 (2–63)- (6–190) [闪电]伤害
      连锁 (3–5)
      (2.55–3.5) 秒打击一次,你在法球周围使用闪电技能时也会发动打击
      法球打击 (10–29) 次后消失
      法球范围为 2.8
      法球持续时间为 10
      最多 1 个风暴漩涡法球
      active skill base area of effect radius [56]
      arc chain distance [35]
      can perform skill while moving [1]
      damage cannot be reflected or leech if used by other object [1]
      disable visual hit effect [1]
      movement speed +% final while performing action [-70]
      movement speed acceleration +% per second while performing action [160]
      movement speed while performing action locked duration % [80]
      orb of storms maximum placement range % [75]
      orb of storms minimum placement range % [25]
      skill can add multiple charges per action [1]

      品质额外效果:
      连锁 (0–3)
      Skills can be managed in the Skills Panel.
      Orb of Storms
      商城 /2
      Ebony Ethereal Knives Effect
      Your Ethereal Knives become a volley of ebony knives.
      Illusionist Quiver
      Changes the appearance of any equipped Quiver to the Illusionist Quiver.
      Supported By /108
    • Active Type: 法术, 伤害, 闪电, 范围, 连锁, 可触发, 陷阱技能, 地雷技能, 图腾技能, 范围法术, Orb, UsableWhileMoving, Limit, 持续时间, Sustained
    • Magnified Effect
      Supports any skill with an area of effect, making it larger.
      Supercritical
      Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
      Bludgeon
      Supports any skill that Hits enemies, causing it to Knock Back enemies.
      Arcane Tempo
      Supports Spells, causing them to cast faster.
      集中效应
      Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
      致盲
      Supports any skill that Hits enemies, causing them to Blind on Hit.
      火焰穿透
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
      冰霜穿透
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
      闪电穿透
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
      连锁
      Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
      急冻
      Supports any skill that Hits enemies, making it more effective at Freezing enemies.
      传导
      Supports any skill that Hits enemies, making it more likely to Shock.
      精准破坏
      Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
      元素集中
      Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
      Wildfire
      Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
      Lacerate
      Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
      Envenom
      Supports any skill that Hits enemies, giving it a chance to Poison enemies.
      持久感电
      Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
      残暴
      Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
      动量
      Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
      秘术增强
      Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
      凋零之触
      Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
      处决
      Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
      过载
      Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
      Inevitable Critical
      Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
      Fast Forward
      Supports any skill that has a duration making that duration shorter.
      Persistence
      Supports any skill that has a duration, making that duration longer.
      Frost Nexus
      Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
      Coursing Current
      Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
      深度冻结
      Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
      点燃
      Supports any skill that Hits enemies, making it more likely to Ignite.
      焚躯烈焰
      Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
      长明烈焰
      Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
      开发要害
      Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
      摧残
      Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
      神经超载
      Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
      精准暴击
      Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
      腐蚀
      Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
      迸发之疫
      Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
      霜火
      Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
      风暴之炎
      Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
      Overabundance
      Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
      电殛
      Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
      刺骨寒意
      Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
      元素解放
      Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
      时之沙漏
      Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
      炽灭
      Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
      魔力耀斑
      Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
      封锁
      Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
      碾压
      Supports any skill that hits enemies, causing it to build up Stun more quickly.
      机动
      Supports skills that can be used while moving, allowing you to move faster while using them.
      定身
      Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
      伏击
      Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
      Mana Bounty
      Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
      Life Bounty
      Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
      崩解耐力
      Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
      召唤契约
      Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
      Life Drain
      Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
      Soul Drain
      Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
      Comorbidity
      Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
      Demolisher
      Supports any skill, causing Armour Break it inflicts to be stronger.
      Rageforged
      Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
      Fire Exposure
      Supports any skill that Hits enemies, causing it to inflict Fire Exposure when it Ignites an enemy.
      Lightning Exposure
      Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when it Shocks an enemy.
      Cold Exposure
      Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
      Deadly Poison
      Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
      Deep Cuts
      Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
      Lightning Mastery
      Supports Lightning skills, granting them an additional level.
      Swift Affliction
      Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
      Encumbrance
      Supports any skill, causing inflicted Slows to be more powerful.
      Rupture
      Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
      Splinter
      Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
      Font of Blood
      Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Blood, creating an Aura which grants Life regeneration.
      Font of Mana
      Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Mana, creating an Aura which grants Mana regeneration.
      Font of Rage
      Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Rage, creating an Aura which grants Rage over time, as well as preventing Rage loss.
      Strip Away
      Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
      Considered Casting
      Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
      Heft
      Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
      Rising Tempest
      Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
      Extraction
      Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
      Leverage
      Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
      Potential
      Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
      Expanse
      Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
      Excise
      Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
      Execrate
      Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
      Ferocity
      Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
      Zenith
      Supports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not Support Skills used by Minions.
      Bone Shrapnel
      Supports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.
      Derange
      Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
      Stormchain
      Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
      Verglas
      Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
      Embitter
      Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
      Rusted Spikes
      Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
      Concoct
      Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
      Ambrosia
      Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.
      Malady
      Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
      Unbending
      Supports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills.
      Commiserate
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
      Blindside
      Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
      Volatility
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
      Dauntless
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
      Arms Length
      Supports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective.
      Charm Bounty
      Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.
      Blood in the Eyes
      Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
      Deliberation
      Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
      Outmaneuver
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
      Tumult
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
      Inhibitor
      Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges by any means. Cannot Support Skills which require Charges to be used.
      Edit

      Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.