Spear of Solaris
等阶: 13
等级: (1–20)
消耗: (13–98) 点魔力
攻击伤害: (210–857)% 基础
需求: 等级 (1–90), (1–205) Dex
需求: 战矛
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
影响
Requires 20 Glory to use
物理伤害的 75% 转化为火焰伤害
+1.4 seconds to Total Attack Time
无法被闪避
冲击范围为 2

品质额外效果:
造成的点燃强度总增 (0–40)%
脉冲
攻击伤害: (18–73)%
地刺长矛每 0.2 秒产生脉冲,最多 20
物理伤害的 75% 转化为火焰伤害
脉冲范围为 2
Ignited Ground
攻击伤害: (210–857)%
物理伤害的 100% 转化为火焰伤害
点燃地面范围为 2
Gains Radius over the Ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime
Skills can be managed in the Skills Panel.
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      Level Effect /40
      等级需求等级Dex消耗Base Damage
      10113100%, 210%, 18%, 210%
      23915100%, 232%, 20%, 232%
      361617100%, 256%, 22%, 256%
      4102519100%, 280%, 24%, 280%
      5143421100%, 305%, 26%, 305%
      6184323100%, 330%, 28%, 330%
      7225225100%, 356%, 31%, 356%
      8266128100%, 382%, 33%, 382%
      9317231100%, 405%, 35%, 405%
      10368335100%, 431%, 37%, 431%
      11419538100%, 459%, 39%, 459%
      124610643100%, 490%, 42%, 490%
      135211947100%, 523%, 45%, 523%
      145813353100%, 559%, 48%, 559%
      156414658100%, 598%, 51%, 598%
      166615165100%, 641%, 55%, 641%
      177216472100%, 688%, 59%, 688%
      187817879100%, 740%, 63%, 740%
      198419188100%, 796%, 68%, 796%
      209020598100%, 857%, 73%, 857%
      21108100%, 924%, 79%, 924%
      22120100%, 995%, 85%, 995%
      23133100%, 1072%, 92%, 1072%
      24148100%, 1155%, 99%, 1155%
      25164100%, 1244%, 107%, 1244%
      26181100%, 1340%, 115%, 1340%
      27201100%, 1444%, 124%, 1444%
      28223100%, 1555%, 133%, 1555%
      29247100%, 1676%, 144%, 1676%
      30274100%, 1805%, 155%, 1805%
      31303100%, 1945%, 167%, 1945%
      32336100%, 2095%, 180%, 2095%
      33373100%, 2257%, 193%, 2257%
      34413100%, 2431%, 208%, 2431%
      35458100%, 2619%, 225%, 2619%
      36507100%, 2822%, 242%, 2822%
      37562100%, 3040%, 261%, 3040%
      38623100%, 3275%, 281%, 3275%
      39690100%, 3528%, 302%, 3528%
      40765100%, 3801%, 326%, 3801%
      Attribute /7

      Spear of Solaris

      KeyValue
      关键字闪避值
      BaseType Spear of Solaris
      Class 技能宝石
      TargetTypes地面, 敌人, ,
      Type攻击, 范围, 投射物, 火焰, 范围攻击, Spear, Sustained, ProjectilesNumberModifiersNotApplied, CreatesGroundEffect, GroundTargetedProjectile, CannotChain, 雨, HasUsageCondition
      ItemTypeMetadata/Items/Gem/SkillGemSpearOfSolaris
      ActiveSkillsCodesolaris_spear
      Spear of Solaris
      等阶: 13
      等级: (1–20)
      消耗: (13–98) 点魔力
      攻击伤害: (210–857)% 基础
      需求: 等级 (1–90), (1–205) Dex
      需求: 战矛
      Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
      影响
      Requires 20 Glory to use
      物理伤害的 75% 转化为火焰伤害
      +1.4 seconds to Total Attack Time
      无法被闪避
      冲击范围为 2
      attack maximum action distance + [60]
      base is projectile [1]
      base skill enabled while mounted [1]
      has modular projectiles enabled [1]
      is area damage [1]

      品质额外效果:
      造成的点燃强度总增 (0–40)%
      脉冲
      攻击伤害: (18–73)%
      地刺长矛每 0.2 秒产生脉冲,最多 20
      物理伤害的 75% 转化为火焰伤害
      脉冲范围为 2
      attack maximum action distance + [60]
      base is projectile [1]
      base skill enabled while mounted [1]
      display statset hide usage stats [1]
      has modular projectiles enabled [1]
      is area damage [1]
      Ignited Ground
      攻击伤害: (210–857)%
      物理伤害的 100% 转化为火焰伤害
      点燃地面范围为 2
      Gains Radius over the Ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime
      attack maximum action distance + [60]
      base is projectile [1]
      base skill enabled while mounted [1]
      display statset hide usage stats [1]
      has modular projectiles enabled [1]
      is area damage [1]
      Skills can be managed in the Skills Panel.
      Supported By /135
    • Active Type: 攻击, 范围, 投射物, 火焰, 范围攻击, Spear, Sustained, ProjectilesNumberModifiersNotApplied, CreatesGroundEffect, GroundTargetedProjectile, CannotChain, 雨, HasUsageCondition
    • Fire Infusion
      Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
      Martial Tempo
      Supports Attacks, causing them to Attack faster.
      Acceleration
      Supports Projectile skills, making those Projectiles travel faster.
      Cold Infusion
      Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
      Bullseye
      Supports Attacks, causing them to gain Accuracy.
      Magnified Effect
      Supports any skill with an area of effect, making it larger.
      Lightning Infusion
      Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
      Supercritical
      Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
      Bludgeon
      Supports any skill that Hits enemies, causing it to Knock Back enemies.
      Life Thief
      Supports Attacks, causing their Physical damage to Leech Life.
      Soul Thief
      Supports Attacks, causing their Physical damage to Leech Mana.
      Chaos Infusion
      Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
      穿透
      Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
      集中效应
      Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
      致盲
      Supports any skill that Hits enemies, causing them to Blind on Hit.
      火焰穿透
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
      冰霜穿透
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
      闪电穿透
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
      分叉
      Supports Projectile skills, making their Projectiles Fork.
      Deceleration
      Supports Projectile skills, making those Projectiles travel more slowly.
      霜咬
      Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
      急冻
      Supports any skill that Hits enemies, making it more effective at Freezing enemies.
      传导
      Supports any skill that Hits enemies, making it more likely to Shock.
      元素集中
      Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
      Wildfire
      Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
      Lacerate
      Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
      Envenom
      Supports any skill that Hits enemies, giving it a chance to Poison enemies.
      瘫痪
      Supports Attacks, causing them to Maim enemies.
      献祭
      Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
      持久感电
      Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
      残暴
      Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
      动量
      Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
      凋零之触
      Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
      近战
      Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
      处决
      Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
      过载
      Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
      Inevitable Critical
      Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
      无情
      Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
      Frost Nexus
      Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
      Coursing Current
      Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
      深度冻结
      Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
      点燃
      Supports any skill that Hits enemies, making it more likely to Ignite.
      焚躯烈焰
      Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
      长明烈焰
      Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
      开发要害
      Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
      摧残
      Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
      神经超载
      Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
      精准暴击
      Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
      腐蚀
      Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
      迸发之疫
      Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
      霜火
      Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
      风暴之炎
      Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
      电殛
      Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
      刺骨寒意
      Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
      时之沙漏
      Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
      炽灭
      Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
      封锁
      Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
      碾压
      Supports any skill that hits enemies, causing it to build up Stun more quickly.
      定身
      Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
      伏击
      Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
      Mana Bounty
      Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
      Life Bounty
      Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
      崩解耐力
      Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
      召唤契约
      Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
      Life Drain
      Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
      Soul Drain
      Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
      亢奋
      Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.
      Comorbidity
      Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
      Demolisher
      Supports any skill, causing Armour Break it inflicts to be stronger.
      Rageforged
      Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
      Armour Explosion
      Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
      Fire Exposure
      Supports any skill that Hits enemies, causing it to inflict Fire Exposure when it Ignites an enemy.
      Lightning Exposure
      Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when it Shocks an enemy.
      Cold Exposure
      Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
      Deadly Poison
      Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
      Deep Cuts
      Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
      Fire Mastery
      Supports Fire skills, granting them an additional level.
      Swift Affliction
      Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
      Encumbrance
      Supports any skill, causing inflicted Slows to be more powerful.
      Rupture
      Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
      Culling Strike
      Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
      Splinter
      Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
      Longshot
      Supports Attacks, causing them to deal more damage from farther away.
      Discombobulate
      Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
      Break Posture
      Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
      Primal Armament
      Supports Attacks that use a weapon, causing them to deal more weapon Elemental damage.
      Strip Away
      Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
      Heft
      Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
      Rising Tempest
      Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
      Leverage
      Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
      Potential
      Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
      Expanse
      Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
      Excise
      Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
      Execrate
      Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
      Ferocity
      Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
      Salvo
      Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
      Cadence
      Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame.
      Volt
      Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage and Chain.
      Bone Shrapnel
      Supports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.
      Derange
      Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
      Flamepierce
      Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
      Freezefork
      Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
      Verglas
      Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
      Embitter
      Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
      Rusted Spikes
      Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
      Concoct
      Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
      Ambrosia
      Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.
      Domain
      Supports Skills which create Ground Surfaces, causing created Surfaces to only end when their duration expires.
      Malady
      Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
      Dazzle
      Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze.
      Overextend
      Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
      Retreat
      Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
      Reach
      Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
      Commiserate
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
      Blindside
      Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
      Defy
      Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
      Volatility
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant [Volatility] on Critical Hit.
      Caltrops
      Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
      Haemocrystals
      Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.
      Rime
      Supports Skills which create Ground Surfaces, causing Enemies Chilled by those Surfaces to be more easily Frozen, but at the cost of some Chill magnitude.
      Arms Length
      Supports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective.
      Charm Bounty
      Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.
      Untouchable
      Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
      Unabating
      Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
      First Blood
      Supports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.
      Retort
      Supports Attacks you use yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
      Blood in the Eyes
      Supports Skills that Hit Enemies, causing those Hits to [Hobble] Bleeding Enemies based on a portion of Physical Damage dealt.
      Incision
      Supports Attack Skills. Supported Skills inflict [Incision] on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All [Incision] is removed from a target on inflicting it with Bleeding.
      Delayed Gratification
      Supports Skills which require some [Conditional|Condition] to be met for use. Supported Skills can be used an additional time after their [Conditional|Condition] has been met, but meeting that [Conditional|Condition] is harder.
      Unerring Power
      Supports Attack Skills you use yourself. When Supported Attacks are Empowered, they have significantly lowered cost and raised Accuracy.
      Impale
      Supports Attacks, causing them to [Impale] on Hit but making them unable to Extract [Impale] themselves.
      See Red
      Supports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.
      Outmaneuver
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against [ParriedDebuff|Parried] Enemies.
      Tumult
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
      Suffuse
      Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
      Edit

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