Charge Profusion II
Category: Charge Profusion
等阶: 5
等级: 1
消耗加成: 120%
Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.
被辅助技能有 30% 的几率
额外产生一个能量球
被辅助技能有 15% 的几率
额外产生一个随机能量球
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Level Effect /1
Implicit
消耗加成: 120%
被辅助技能有 30% 的几率\n额外产生一个能量球
被辅助技能有 15% 的几率\n额外产生一个随机能量球
等级需求等级Dex
100
Attribute /3

Charge Profusion II

名字显示物品素质
BaseType Charge Profusion II
Class 辅助宝石
ItemTypeMetadata/Items/Gems/SupportGemProfusionTwo
Charge Profusion II
Category: Charge Profusion
等阶: 5
等级: 1
消耗加成: 120%
Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.
被辅助技能有 30% 的几率
额外产生一个能量球
被辅助技能有 15% 的几率
额外产生一个随机能量球
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Supported Gem /10
  • Allow Type: GeneratesCharges
  • 狙击之印
    标记一个目标,使其受到的下一次暴击造成更高伤害,并使你获得一个狂怒球
    力量抽取
    挥动你的法杖,向你前方或身侧的敌人发射投射物,伤害得以提高,若敌人因此被击败,则产生一颗暴击球.
    Disengage
    后跳远离目标,造成近战伤害并试图将其定身。未指定敌方目标时无法施展。
    戮命掌
    冲向一名敌人并以徒手攻击发起打击,终结生命值足够低的敌人。该打击每击败一个敌人获得一个暴击球。周围可以被终结的敌人会被标亮。即使装备了节杖,该技能始终以徒手发动。
    徘徊幻影
    While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
    汲能击
    冲向一个目标,并以节杖发起打击。如果目标感电,则会消耗感电,在目标周围释放一道闪电震波,并使你获得一个暴击球
    岩浆屏障
    当你举起盾牌时,暂时为其注入熔岩。在此期间格挡会向攻击者溅射熔岩,并使你获得一个耐力球
    渎神仪式
    使用渎神符文标记一个[灵柩],持续对周围的敌人造成[混沌]伤害。仪式完成时消耗[灵柩],并使你获得一个暴击球
    Combat Frenzy
    While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
    Cull The Weak
    Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
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