Lightning Mastery
等阶: 3
等级: 1
Support Requirements: +5 Int
Supports Lightning skills, granting them an additional level.
被辅助的闪电技能等级 +1
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.


Version 0.1.0
Lightning Mastery
Tier: 3
Level: 1
Supports Lightning skills, granting them an additional level.
+1 to Level of Supported Lightning Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.


技能宝石 /7
来自 /1
未切割的辅助宝石 等阶 3
Level Effect /1
Implicit |
---|
消耗加成: 100% |
等级 | 需求等级 | Int |
---|---|---|
1 | 0 | 6 |
Attribute /3
Lightning Mastery
Key | Value |
---|---|
BaseType | Lightning Mastery |
Class | 辅助宝石 |
ItemType | Metadata/Items/Gems/SupportGemLightningMastery |
Lightning Mastery
等阶: 3
等级: 1
Support Requirements: +5 Int
Supports Lightning skills, granting them an additional level.
被辅助的闪电技能等级 +1
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.


Supported Gem /45
电球
施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
Spark
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
闪电新星
从施法者散发出一圈闪电之环, 接着散发出更大范围的一圈闪电之环. 每次被击中的敌人会受到闪电伤害.
闪电传送
将你传送到目标体内,令其产生剧烈爆炸。标亮可以被终结的敌人,并且仅能对这些敌人使用。终结目标,对周围的敌人造成闪电伤害,并产生感电地面。
霹雳闪
为节杖注入雷电之能,随后猛击地面,在你前方大范围内造成伤害。消耗你拥有的暴击球,从冲击点向前发射闪电投射物。
闪电箭矢
射出一发充满闪电能量的箭矢。击中一个敌人或墙壁时,箭矢将对周围的敌人发射光束,并继续连锁。
电弧
一道闪电之弧从施放者射向目标,并连锁弹射到附近的敌人身上。
导电
诅咒一片区域的所有目标,降低它们的闪电抗性,并使它们被击中时有几率获得感电效果。
Purity of Lightning
施放一个光环,使你与受光环影响的友军获得额外的闪电抗性.
天雷之珠
射出一个移动缓慢的天雷之珠,将会周期性的对周围的敌人施放闪电并造成伤害.
闪电之捷
激活时,用攻击伤害击败感电敌人会使后续攻击击中释放出闪电,对周围所有的敌人造成攻击伤害。
风暴漩涡
创造一个电能法球,向周围的敌人射出连锁[闪电]箭。
Skeletal Storm Mage
召唤多个[可复活的]魔侍风暴法师,受到命令时可以在陨落的魔侍处降下闪电风暴。
闪电通道
召唤雷霆打击你面前锥形范围内的所有敌人。对感电敌人造成的伤害显著提高,但对其造成伤害后会消除感电效果。向近距离施放会使你在施法时向后跳跃。
电流场
施加增益效果,提高感电几率。在拥有此增益效果的情况下使敌人感电时,会在感电的敌人身上产生一个球形能量场,并使敌人持续感电一段时间,其闪电束会对该敌人和附近的其他敌人造成伤害。能量场的强度取决于形成能量场时对敌人造成影响的感电程度。
Lightning Spear
复制你的战矛并将其掷出,击中一名敌人后爆发,向其周围大片区域内的其他多个敌人发射闪电。
Mana Tempest
召唤一阵奥能风暴,位于其中时强化你消耗魔力的法术。维持风暴会持续消耗你的魔力,每次施放[法术]都会提高消耗速度。离开风暴或耗尽魔力会使其消散。
闪电
召唤霹雳闪电轰击一名敌人。
Voltaic Grenade
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires.
风暴乱舞
发起一连串凶狠的打击。连续使用时,第三次使用会打击两次,第四次使用会劈下一道强力的感电霹雳。
汲能击
冲向一个目标,并以节杖发起打击。如果目标感电,则会消耗感电,在目标周围释放一道闪电震波,并使你获得一个暴击球。
唤雷箭
发射一支箭矢并嵌入落点。一段时间后,箭矢会引起闪电打击,并有高几率造成[感电]。
引雷针
发射一支从上方落下的箭矢,产生闪电爆发。箭矢会留在地面,任何连锁闪电光束都可以与它连锁。连锁时,箭矢会再释放一次闪电爆发。
电殛箭
向前跃至空中并向下发射。击中敌人后对其附着一根电殛棒,使之后受到的所有闪电伤害造成电殛。下一次电殛敌人时,电殛棒会被移除。
Thunderous Leap
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
Fulminating Concoction
Consume charges from your Mana Flask to throw a bottle that explodes, dealing Lightning attack damage in an area and inflicting Lightning Exposure.
Elemental Storm
产生一道龙卷风妨碍敌人,并反复对它们施加伤害。它会向前移动一段时间,你可以借此机会朝它发射投射物,使其提升对敌人造成的伤害。随后它会追逐敌人一段时间,把你对它施加的伤害和它本身的伤害一起施加给敌人。
Shockchain Arrow
Fire a Lightning-infused arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
Storm Wave
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Elemental Expression
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Voltaic Mark
Mark a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
Unbound Avatar
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
Sorcery Ward
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
Elemental Conflux
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
Shard Scavenger
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow. This can only occur once every few seconds.
Archmage
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
Magnetic Salvo
Aim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
Gathering Storm
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with perfect timing performs a Lightning-infused dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
Lightning Bolt
Call down a Shocking bolt of Lightning to strike enemies in a small area.
Herald of Thunder
激活时,用攻击伤害击败感电敌人会使后续攻击击中释放出闪电,对周围所有的敌人造成攻击伤害。
Primal Strikes
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure, and can Consume Shock to conjure a stampede of spirits.
Storm Lance
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Elemental Sundering
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
Trinity
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Attack Hits. Your Elemental Damage with Attacks is greatly enhanced the more Resonance of any type you have.
Infuse Weapon
Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the Projectiles fired, causing them to explode at the end of their flight.
Electrocution
数量: 1
- 物理伤害的 40% 转换为闪电伤害
- 对有闪电曝露的敌人的暴击几率提高 60%
- 最大感电效果+15%
- 感电击中有 10% 的几率使 1.5 米范围内的敌人感电
- 对魔力上限的增幅与减弱效果有 30% 也作用于感电效果
- 当你感电时,敌人击中你的闪电伤害特别不幸

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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.