Phyx, Sentinelle de l'Étincelle
CategoryConstructFabrication
IconEnemyResistanceFireStrong IconEnemyResistanceColdWeak
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
Phyx, Sentinel of the Spark
Spectre
AreaLes Halls du Patriarche, Les Halls du Patriarche
Tagsconstruct, fast_movement, humanoid, mud_blood, not_dex, not_str, Unarmed_onhit_audio
Vie
608%
Energy Shield From Life
25%
Résistance
IconEnemyResistanceFire75 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
200%
Précision
100%
Attack Distance
6 ~ 14
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
300%
Model Size
120%
Type
GeneticsScientistMale
Metadata
GeneticsScientistMale__
Niveau
65
Vie
39,854
2,023
Damage
425
Dégâts des sorts
425
Précision
2,228
Temps d'attaque
1.5
Expérience
64,521
Minion Life
38,195
Minion Energy Shield
9,549
Minion Damage
1,658
Minion Armour
2,023
MPSGeneticsScientistMaleBasicProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 349.1 à 523.6 Dégâts Physiques
Convertit 20% des Dégâts Physiques en Dégâts de Chaos
Tire Projectiles supplémentaires
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1463]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
MaceNotable2
CTS3GeneticsScientistEnrageDash
Temps de recharge: 20 sec.
action attack or cast time uses animation length [1]
CTS1GeneticsScientistEnrageDash
action attack or cast time uses animation length [1]
MPSGeneticsScientistMaleEnrageDash
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 349.1 à 523.6 Dégâts Physiques
Brise 2000 d'Armure au Toucher
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1470]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
DTTGeneticsScientistMaleEnrageDash
Attack, Movement, AttackInPlace
Dash
Base Damage: 340510
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
leap slam minimum distance [45]
skill does not pathfind [1]
skill is attack [1]
skill maximum travel distance [90]
walk emerge extra distance [-7]
iconbasicattack
EASGeneticsScientistDodgeForwards
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 4 sec.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EASGeneticsScientistDodgeForwardsShort
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 4 sec.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EASGeneticsScientistDodgeBackwards
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASGeneticsScientistDodgeLeft
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 9 sec.
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASGeneticsScientistDodgeRight
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 9 sec.
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
SGLGeneticsScientistMaleEyeLaser
Spell, Damage, Triggerable, AttackInPlace
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 10 sec.
Inflige 279.3 à 418.9 Dégâts Physiques
Convertit 33% des Dégâts Physiques en Dégâts de Chaos
is area damage [1]
spell maximum action distance +% [-55]
SGLGeneticsScientistMaleEyeLaser2
Spell, Damage, Triggerable, AttackInPlace
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 10 sec.
Inflige 279.3 à 418.9 Dégâts Physiques
Convertit 33% des Dégâts Physiques en Dégâts de Chaos
is area damage [1]
spell maximum action distance +% [-80]
SOGeneticsScientistMaleOrbitBall
Triggerable, AttackInPlace, Spell
Chances de Touche critique: 7%
Temps d'incantation: 1 sec.
Temps de recharge: 15 sec.
spell maximum action distance +% [-30]
GSGeneticsScientistMaleOrbitImpact
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 1117 à 1676 Dégâts Physiques
is area damage [1]
MPSGeneticsScientistMaleRainingProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 69.81 à 104.7 Dégâts Physiques
100% d'Augmentation de la Vitesse des Projectiles
active skill projectile speed +% variation final [75]
base deal no damage [1]
base is projectile [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1463]
projectile angle variance +% [-10]
projectile ballistic angle override [75]
projectile ballistic angle override variance [2]
projectile ballistic gravity override [2500]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
skill can be active blocked from all directions [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
MaceNotable2
GSGeneticsScientistMaleRainingProjImpact
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 698.1 à 1047 Dégâts Physiques
Convertit 20% des Dégâts Physiques en Dégâts de Chaos
action attack or cast time uses animation length [1]
is area damage [1]
GTGeneticsScientistMaleRainingProj
Spell, Triggerable, AttackInPlace
Temps d'incantation: 1 sec.
Temps de recharge: 23 sec.
action attack or cast time uses animation length [1]
GeneticsScientistMaleVBeam
Spell, Area, Fire, Channel, AreaSpell, AttackInPlace
Temps d'incantation: 1.5 sec.
Temps de recharge: 32.5 sec.
Inflige 363.6 Dégâts de Chaos par seconde
Inflige 363.6 Dégâts de Physiques par seconde
300% d'Augmentation de la longueur du Rayon
action attack or cast time uses animation length [1]
avarius beam stacking increased damage taken +% [10]
base secondary skill effect duration [750]
base skill effect duration [1000]
fire beam charge up time ms [700]
fire beam prioritise players for targeting [1]
fire beam rotation speed +% [-80]
fire beam slow down strength -% [20]
monster penalty against minions damage +% final vs player minions [-70]
spell maximum action distance +% [-40]
MPSGeneticsScientistMaleBurstProjectiles
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 18 sec.
Inflige 69.81 à 104.7 Dégâts Physiques
Les Projectiles Transpercent toutes les cibles à proximité
Convertit 20% des Dégâts Physiques en Dégâts de Chaos
Tire Projectiles supplémentaires
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1463]
projectile speed variation +% [50]
projectile spread radius [20]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
MPSGeneticsScientistMaleOrbNova
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 0.69813408923429 à 1.047 Dégâts Physiques
Tire Projectiles supplémentaires
Fires Projectiles in a circle
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
monster projectile variation [1472]
projectile distance override [250]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
MPSGeneticsScientistMaleOrbNovaImpact
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 488.7 à 733 Dégâts Physiques
Convertit 20% des Dégâts Physiques en Dégâts de Chaos
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]
EASGeneticsScientistMaleTimePlunge
Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
CTS4GeneticsScientistMale
action attack or cast time uses animation length [1]
CTS1Generic
5% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
MPSGeneticsScientistMaleEnrageDashTriggered
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 349.1 à 523.6 Dégâts Physiques
Brise 2000 d'Armure au Toucher
action attack or cast time uses animation length [1]
base is projectile [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
monster projectile variation [1470]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PrecursorReactorGuardians/GeneticsScientists/GeneticsScientistMale__"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Phyx, Sentinel of the Spark",
    life = 6.08,
    energyShield = 0.25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MPSGeneticsScientistMaleBasicProj",
        "MPSGeneticsScientistMaleEnrageDash",
        "MPSGeneticsScientistMaleRainingProj",
        "MPSGeneticsScientistMaleBurstProjectiles",
        "MPSGeneticsScientistMaleOrbNova",
        "MPSGeneticsScientistMaleEnrageDashTriggered",
        "CTS1Generic",
        "CTS3GeneticsScientistEnrageDash",
        "CTS1GeneticsScientistEnrageDash",
        "CTS4GeneticsScientistMale",
        "GSGeneticsScientistMaleOrbitImpact",
        "GSGeneticsScientistMaleRainingProjImpact",
        "MPSGeneticsScientistMaleOrbNovaImpact",
        "EASGeneticsScientistDodgeForwards",
        "EASGeneticsScientistDodgeForwardsShort",
        "EASGeneticsScientistDodgeBackwards",
        "EASGeneticsScientistDodgeLeft",
        "EASGeneticsScientistDodgeRight",
        "EASGeneticsScientistMaleTimePlunge",
        "SOGeneticsScientistMaleOrbitBall",
        "GTGeneticsScientistMaleRainingProj",
        "DTTGeneticsScientistMaleEnrageDash",
        "SGLGeneticsScientistMaleEyeLaser",
        "SGLGeneticsScientistMaleEyeLaser2",
        "GeneticsScientistMaleVBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSGeneticsScientistMaleBasicProj"] = {
    name = "MPSGeneticsScientistMaleBasicProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1463, 2, 20, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSGeneticsScientistMaleEnrageDash"] = {
    name = "MPSGeneticsScientistMaleEnrageDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "apply_X_armour_break_on_hit",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1470, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSGeneticsScientistMaleRainingProj"] = {
    name = "MPSGeneticsScientistMaleRainingProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "projectile_ballistic_angle_override",
        "projectile_ballistic_angle_override_variance",
        "active_skill_projectile_speed_+%_variation_final",
        "projectile_ballistic_gravity_override",
        "projectile_angle_variance_+%",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_uses_contact_direction",
        "skill_can_be_active_blocked_from_all_directions",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1463, 100, 75, 2, 75, 2500, -10, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSGeneticsScientistMaleBurstProjectiles"] = {
    name = "MPSGeneticsScientistMaleBurstProjectiles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "projectile_spread_radius",
        "projectile_speed_variation_+%",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
        "distribute_projectiles_over_contact_points",
        "projectiles_pierce_all_nearby_targets",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1463, 51, 20, 50, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSGeneticsScientistMaleOrbNova"] = {
    name = "MPSGeneticsScientistMaleOrbNova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "monster_projectile_variation",
        "projectile_distance_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_travel_at_fixed_height",
        "projectiles_nova",
        "base_deal_no_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 24, 1472, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSGeneticsScientistMaleEnrageDashTriggered"] = {
    name = "MPSGeneticsScientistMaleEnrageDashTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "apply_X_armour_break_on_hit",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_travel_at_fixed_height",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1470, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1Generic"] = {
    name = "CTS1Generic",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3GeneticsScientistEnrageDash"] = {
    name = "CTS3GeneticsScientistEnrageDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1GeneticsScientistEnrageDash"] = {
    name = "CTS1GeneticsScientistEnrageDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS4GeneticsScientistMale"] = {
    name = "CTS4GeneticsScientistMale",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSGeneticsScientistMaleOrbitImpact"] = {
    name = "GSGeneticsScientistMaleOrbitImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSGeneticsScientistMaleRainingProjImpact"] = {
    name = "GSGeneticsScientistMaleRainingProjImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSGeneticsScientistMaleOrbNovaImpact"] = {
    name = "MPSGeneticsScientistMaleOrbNovaImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGeneticsScientistDodgeForwards"] = {
    name = "EASGeneticsScientistDodgeForwards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGeneticsScientistDodgeForwardsShort"] = {
    name = "EASGeneticsScientistDodgeForwardsShort",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGeneticsScientistDodgeBackwards"] = {
    name = "EASGeneticsScientistDodgeBackwards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGeneticsScientistDodgeLeft"] = {
    name = "EASGeneticsScientistDodgeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGeneticsScientistDodgeRight"] = {
    name = "EASGeneticsScientistDodgeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGeneticsScientistMaleTimePlunge"] = {
    name = "EASGeneticsScientistMaleTimePlunge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOGeneticsScientistMaleOrbitBall"] = {
    name = "SOGeneticsScientistMaleOrbitBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-30, critChance = 7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTGeneticsScientistMaleRainingProj"] = {
    name = "GTGeneticsScientistMaleRainingProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTGeneticsScientistMaleEnrageDash"] = {
    name = "Dash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_is_attack",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {-7, 45, 90, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SGLGeneticsScientistMaleEyeLaser"] = {
    name = "SGLGeneticsScientistMaleEyeLaser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 33, -55, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SGLGeneticsScientistMaleEyeLaser2"] = {
    name = "SGLGeneticsScientistMaleEyeLaser2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 33, -80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeneticsScientistMaleVBeam"] = {
    name = "GeneticsScientistMaleVBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Channel] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_chaos_damage_to_deal_per_minute",
        "avarius_beam_stacking_increased_damage_taken_+%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "fire_beam_length_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "fire_beam_charge_up_time_ms",
        "fire_beam_rotation_speed_+%",
        "fire_beam_slow_down_strength_-%",
        "non_skill_base_physical_damage_%_to_convert_to_chaos",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "fire_beam_prioritise_players_for_targeting",
    },
    levels = {
        [1] = {1, 1, 10, 1000, 750, 300, -70, 700, -80, 20, 0, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • i am boss of tier Min: 3 Max: 3 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • Phyx, Sentinel of the Spark
    CategoryConstructFabrication
    IconEnemyResistanceFireStrong IconEnemyResistanceColdWeak
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    Spectre
    Tagsconstruct, fast_movement, humanoid, mud_blood, not_dex, not_str, Unarmed_onhit_audio
    Vie
    608%
    Energy Shield From Life
    25%
    Résistance
    IconEnemyResistanceFire75 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    200%
    Précision
    100%
    Attack Distance
    6 ~ 14
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    300%
    Model Size
    120%
    Type
    GeneticsScientistMaleSTANDALONE
    Metadata
    GeneticsScientistMaleSTANDALONE
    Niveau
    68
    Vie
    50,203
    2,413
    Damage
    466
    Dégâts des sorts
    466
    Précision
    2,502
    Temps d'attaque
    1.5
    Expérience
    85,902
    Minion Life
    42,134
    Minion Energy Shield
    10,534
    Minion Damage
    1,938
    Minion Armour
    2,413
    MPSGeneticsScientistMaleBasicProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 382.6 à 573.9 Dégâts Physiques
    Convertit 20% des Dégâts Physiques en Dégâts de Chaos
    Tire Projectiles supplémentaires
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1463]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    MaceNotable2
    CTS3GeneticsScientistEnrageDash
    Temps de recharge: 20 sec.
    action attack or cast time uses animation length [1]
    CTS1GeneticsScientistEnrageDash
    action attack or cast time uses animation length [1]
    MPSGeneticsScientistMaleEnrageDash
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 382.6 à 573.9 Dégâts Physiques
    Brise 2000 d'Armure au Toucher
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1470]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    DTTGeneticsScientistMaleEnrageDash
    Attack, Movement, AttackInPlace
    Dash
    Base Damage: 373559
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [80]
    leap slam minimum distance [45]
    skill does not pathfind [1]
    skill is attack [1]
    skill maximum travel distance [90]
    walk emerge extra distance [-7]
    iconbasicattack
    EASGeneticsScientistDodgeForwards
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 4 sec.
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EASGeneticsScientistDodgeForwardsShort
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 4 sec.
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EASGeneticsScientistDodgeBackwards
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 5 sec.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    EASGeneticsScientistDodgeLeft
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 9 sec.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    EASGeneticsScientistDodgeRight
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 9 sec.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    SGLGeneticsScientistMaleEyeLaser
    Spell, Damage, Triggerable, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Temps de recharge: 10 sec.
    Inflige 306.1 à 459.1 Dégâts Physiques
    Convertit 33% des Dégâts Physiques en Dégâts de Chaos
    is area damage [1]
    spell maximum action distance +% [-55]
    SGLGeneticsScientistMaleEyeLaser2
    Spell, Damage, Triggerable, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Temps de recharge: 10 sec.
    Inflige 306.1 à 459.1 Dégâts Physiques
    Convertit 33% des Dégâts Physiques en Dégâts de Chaos
    is area damage [1]
    spell maximum action distance +% [-80]
    SOGeneticsScientistMaleOrbitBall
    Triggerable, AttackInPlace, Spell
    Chances de Touche critique: 7%
    Temps d'incantation: 1 sec.
    Temps de recharge: 15 sec.
    spell maximum action distance +% [-30]
    GSGeneticsScientistMaleOrbitImpact
    Triggerable, Spell, Damage, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 1224 à 1837 Dégâts Physiques
    is area damage [1]
    MPSGeneticsScientistMaleRainingProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 76.52 à 114.8 Dégâts Physiques
    100% d'Augmentation de la Vitesse des Projectiles
    active skill projectile speed +% variation final [75]
    base deal no damage [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1463]
    projectile angle variance +% [-10]
    projectile ballistic angle override [75]
    projectile ballistic angle override variance [2]
    projectile ballistic gravity override [2500]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    skill can be active blocked from all directions [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    MaceNotable2
    GSGeneticsScientistMaleRainingProjImpact
    Triggerable, Spell, Damage, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 765.2 à 1148 Dégâts Physiques
    Convertit 20% des Dégâts Physiques en Dégâts de Chaos
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTGeneticsScientistMaleRainingProj
    Spell, Triggerable, AttackInPlace
    Temps d'incantation: 1 sec.
    Temps de recharge: 23 sec.
    action attack or cast time uses animation length [1]
    GeneticsScientistMaleVBeam
    Spell, Area, Fire, Channel, AreaSpell, AttackInPlace
    Temps d'incantation: 1.5 sec.
    Temps de recharge: 32.5 sec.
    Inflige 398.6 Dégâts de Chaos par seconde
    Inflige 398.6 Dégâts de Physiques par seconde
    300% d'Augmentation de la longueur du Rayon
    action attack or cast time uses animation length [1]
    avarius beam stacking increased damage taken +% [10]
    base secondary skill effect duration [750]
    base skill effect duration [1000]
    fire beam charge up time ms [700]
    fire beam prioritise players for targeting [1]
    fire beam rotation speed +% [-80]
    fire beam slow down strength -% [20]
    monster penalty against minions damage +% final vs player minions [-70]
    spell maximum action distance +% [-40]
    MPSGeneticsScientistMaleOrbNova
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 0.76524606284526 à 1.148 Dégâts Physiques
    Tire Projectiles supplémentaires
    Fires Projectiles in a circle
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    monster projectile variation [1472]
    projectile distance override [250]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    MPSGeneticsScientistMaleOrbNovaImpact
    Triggerable, Spell, Damage, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 535.7 à 803.5 Dégâts Physiques
    Convertit 20% des Dégâts Physiques en Dégâts de Chaos
    base skill cannot be avoided by dodge roll or blocked [1]
    is area damage [1]
    CTS1Generic
    5% de Perte de Dégâts d'Attaque
    action attack or cast time uses animation length [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PrecursorReactorGuardians/GeneticsScientists/GeneticsScientistMaleSTANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Phyx, Sentinel of the Spark",
        life = 6.08,
        energyShield = 0.25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSGeneticsScientistMaleBasicProj",
            "MPSGeneticsScientistMaleEnrageDash",
            "MPSGeneticsScientistMaleRainingProj",
            "MPSGeneticsScientistMaleOrbNova",
            "CTS1Generic",
            "CTS3GeneticsScientistEnrageDash",
            "CTS1GeneticsScientistEnrageDash",
            "GSGeneticsScientistMaleOrbitImpact",
            "GSGeneticsScientistMaleRainingProjImpact",
            "MPSGeneticsScientistMaleOrbNovaImpact",
            "EASGeneticsScientistDodgeForwards",
            "EASGeneticsScientistDodgeForwardsShort",
            "EASGeneticsScientistDodgeBackwards",
            "EASGeneticsScientistDodgeLeft",
            "EASGeneticsScientistDodgeRight",
            "SOGeneticsScientistMaleOrbitBall",
            "GTGeneticsScientistMaleRainingProj",
            "DTTGeneticsScientistMaleEnrageDash",
            "SGLGeneticsScientistMaleEyeLaser",
            "SGLGeneticsScientistMaleEyeLaser2",
            "GeneticsScientistMaleVBeam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSGeneticsScientistMaleBasicProj"] = {
        name = "MPSGeneticsScientistMaleBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1463, 2, 20, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSGeneticsScientistMaleEnrageDash"] = {
        name = "MPSGeneticsScientistMaleEnrageDash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "apply_X_armour_break_on_hit",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1470, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSGeneticsScientistMaleRainingProj"] = {
        name = "MPSGeneticsScientistMaleRainingProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "projectile_ballistic_angle_override",
            "projectile_ballistic_angle_override_variance",
            "active_skill_projectile_speed_+%_variation_final",
            "projectile_ballistic_gravity_override",
            "projectile_angle_variance_+%",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_direction",
            "skill_can_be_active_blocked_from_all_directions",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1463, 100, 75, 2, 75, 2500, -10, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSGeneticsScientistMaleOrbNova"] = {
        name = "MPSGeneticsScientistMaleOrbNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "monster_projectile_variation",
            "projectile_distance_override",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_travel_at_fixed_height",
            "projectiles_nova",
            "base_deal_no_damage",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 24, 1472, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1Generic"] = {
        name = "CTS1Generic",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS3GeneticsScientistEnrageDash"] = {
        name = "CTS3GeneticsScientistEnrageDash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1GeneticsScientistEnrageDash"] = {
        name = "CTS1GeneticsScientistEnrageDash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGeneticsScientistMaleOrbitImpact"] = {
        name = "GSGeneticsScientistMaleOrbitImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGeneticsScientistMaleRainingProjImpact"] = {
        name = "GSGeneticsScientistMaleRainingProjImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSGeneticsScientistMaleOrbNovaImpact"] = {
        name = "MPSGeneticsScientistMaleOrbNovaImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGeneticsScientistDodgeForwards"] = {
        name = "EASGeneticsScientistDodgeForwards",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGeneticsScientistDodgeForwardsShort"] = {
        name = "EASGeneticsScientistDodgeForwardsShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGeneticsScientistDodgeBackwards"] = {
        name = "EASGeneticsScientistDodgeBackwards",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGeneticsScientistDodgeLeft"] = {
        name = "EASGeneticsScientistDodgeLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGeneticsScientistDodgeRight"] = {
        name = "EASGeneticsScientistDodgeRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOGeneticsScientistMaleOrbitBall"] = {
        name = "SOGeneticsScientistMaleOrbitBall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-30, critChance = 7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGeneticsScientistMaleRainingProj"] = {
        name = "GTGeneticsScientistMaleRainingProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTGeneticsScientistMaleEnrageDash"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_is_attack",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {-7, 45, 90, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SGLGeneticsScientistMaleEyeLaser"] = {
        name = "SGLGeneticsScientistMaleEyeLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 33, -55, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SGLGeneticsScientistMaleEyeLaser2"] = {
        name = "SGLGeneticsScientistMaleEyeLaser2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 33, -80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeneticsScientistMaleVBeam"] = {
        name = "GeneticsScientistMaleVBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Channel] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_chaos_damage_to_deal_per_minute",
            "avarius_beam_stacking_increased_damage_taken_+%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "fire_beam_length_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "fire_beam_charge_up_time_ms",
            "fire_beam_rotation_speed_+%",
            "fire_beam_slow_down_strength_-%",
            "non_skill_base_physical_damage_%_to_convert_to_chaos",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "fire_beam_prioritise_players_for_targeting",
        },
        levels = {
            [1] = {1, 1, 10, 1000, 750, 300, -70, 700, -80, 20, 0, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • i am boss of tier Min: 3 Max: 3 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • Edit

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