IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
火花の番人、フィックス
CategoryConstructコンストラクト
IconEnemyResistanceFireStrong IconEnemyResistanceColdWeak
エリア: 父祖の広間
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
Phyx, Sentinel of the Spark
Spectre
Area父祖の広間, 父祖の広間
Tagsconstruct, fast_movement, humanoid, mud_blood, not_dex, not_str, Unarmed_onhit_audio
ライフ
608%
Energy Shield From Life
25%
耐性
IconEnemyResistanceFire75 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
200%
命中力
100%
Attack Distance
6 ~ 14
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
300%
Model Size
120%
Type
GeneticsScientistMale
Metadata
GeneticsScientistMale__
レベル
65
ライフ
39,854
Damage
425
スペルダメージ
425
命中力
2,228
アタックタイム
1.5
経験値
64,521
Minion Life
38,195
Minion Energy Shield
9,549
Minion Damage
1,658
Minion Armour
2,023
MPSGeneticsScientistMaleBasicProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
キャストタイム: 1 秒
349.1から523.6物理ダメージを与える
物理ダメージの20%を混沌ダメージに変換する
投射物を追加で個放つ
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1463]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
MaceNotable2
CTS3GeneticsScientistEnrageDash
クールダウン時間: 20 秒
action attack or cast time uses animation length [1]
CTS1GeneticsScientistEnrageDash
action attack or cast time uses animation length [1]
MPSGeneticsScientistMaleEnrageDash
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
キャストタイム: 1 秒
349.1から523.6物理ダメージを与える
ヒットは2000アーマー破壊する
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1470]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
DTTGeneticsScientistMaleEnrageDash
Attack, Movement, AttackInPlace
ダッシュ
Base Damage: 340510
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
leap slam minimum distance [45]
skill does not pathfind [1]
skill is attack [1]
skill maximum travel distance [90]
walk emerge extra distance [-7]
iconbasicattack
EASGeneticsScientistDodgeForwards
Spell
キャストタイム: 1 秒
クールダウン時間: 4 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EASGeneticsScientistDodgeForwardsShort
Spell
キャストタイム: 1 秒
クールダウン時間: 4 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EASGeneticsScientistDodgeBackwards
Spell
キャストタイム: 1 秒
クールダウン時間: 5 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASGeneticsScientistDodgeLeft
Spell
キャストタイム: 1 秒
クールダウン時間: 9 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASGeneticsScientistDodgeRight
Spell
キャストタイム: 1 秒
クールダウン時間: 9 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
SGLGeneticsScientistMaleEyeLaser
Spell, Damage, Triggerable, AttackInPlace
キャストタイム: 1 秒
クールダウン時間: 10 秒
279.3から418.9物理ダメージを与える
物理ダメージの33%を混沌ダメージに変換する
is area damage [1]
spell maximum action distance +% [-55]
SGLGeneticsScientistMaleEyeLaser2
Spell, Damage, Triggerable, AttackInPlace
キャストタイム: 1 秒
クールダウン時間: 10 秒
279.3から418.9物理ダメージを与える
物理ダメージの33%を混沌ダメージに変換する
is area damage [1]
spell maximum action distance +% [-80]
SOGeneticsScientistMaleOrbitBall
Triggerable, AttackInPlace, Spell
キャストタイム: 1 秒
クールダウン時間: 15 秒
spell maximum action distance +% [-30]
GSGeneticsScientistMaleOrbitImpact
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
1117から1676物理ダメージを与える
is area damage [1]
MPSGeneticsScientistMaleRainingProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
キャストタイム: 1 秒
69.81から104.7物理ダメージを与える
投射物スピードが100%増加する
active skill projectile speed +% variation final [75]
base deal no damage [1]
base is projectile [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1463]
projectile angle variance +% [-10]
projectile ballistic angle override [75]
projectile ballistic angle override variance [2]
projectile ballistic gravity override [2500]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
skill can be active blocked from all directions [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
MaceNotable2
GSGeneticsScientistMaleRainingProjImpact
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
698.1から1047物理ダメージを与える
物理ダメージの20%を混沌ダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
GTGeneticsScientistMaleRainingProj
Spell, Triggerable, AttackInPlace
キャストタイム: 1 秒
クールダウン時間: 23 秒
action attack or cast time uses animation length [1]
GeneticsScientistMaleVBeam
Spell, Area, Fire, Channel, AreaSpell, AttackInPlace
キャストタイム: 1.5 秒
クールダウン時間: 32.5 秒
毎秒363.6混沌ダメージを与える
毎秒363.6物理ダメージを与える
ビームの長さが300%増加する
action attack or cast time uses animation length [1]
avarius beam stacking increased damage taken +% [10]
base secondary skill effect duration [750]
base skill effect duration [1000]
fire beam charge up time ms [700]
fire beam prioritise players for targeting [1]
fire beam rotation speed +% [-80]
fire beam slow down strength -% [20]
monster penalty against minions damage +% final vs player minions [-70]
spell maximum action distance +% [-40]
MPSGeneticsScientistMaleBurstProjectiles
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
キャストタイム: 1 秒
クールダウン時間: 18 秒
69.81から104.7物理ダメージを与える
投射物は近くの対象を全て貫通する
物理ダメージの20%を混沌ダメージに変換する
投射物を追加で個放つ
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1463]
projectile speed variation +% [50]
projectile spread radius [20]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
MPSGeneticsScientistMaleOrbNova
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
キャストタイム: 1 秒
0.69813408923429から1.047物理ダメージを与える
投射物を追加で個放つ
放射状に投射物を放つ
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
monster projectile variation [1472]
projectile distance override [250]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
MPSGeneticsScientistMaleOrbNovaImpact
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
488.7から733物理ダメージを与える
物理ダメージの20%を混沌ダメージに変換する
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]
EASGeneticsScientistMaleTimePlunge
Spell
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
CTS4GeneticsScientistMale
action attack or cast time uses animation length [1]
CTS1Generic
アタックダメージが5%低下する
action attack or cast time uses animation length [1]
MPSGeneticsScientistMaleEnrageDashTriggered
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
キャストタイム: 1 秒
349.1から523.6物理ダメージを与える
ヒットは2000アーマー破壊する
action attack or cast time uses animation length [1]
base is projectile [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
monster projectile variation [1470]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PrecursorReactorGuardians/GeneticsScientists/GeneticsScientistMale__"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Phyx, Sentinel of the Spark",
    life = 6.08,
    energyShield = 0.25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MPSGeneticsScientistMaleBasicProj",
        "MPSGeneticsScientistMaleEnrageDash",
        "MPSGeneticsScientistMaleRainingProj",
        "MPSGeneticsScientistMaleBurstProjectiles",
        "MPSGeneticsScientistMaleOrbNova",
        "MPSGeneticsScientistMaleEnrageDashTriggered",
        "CTS1Generic",
        "CTS3GeneticsScientistEnrageDash",
        "CTS1GeneticsScientistEnrageDash",
        "CTS4GeneticsScientistMale",
        "GSGeneticsScientistMaleOrbitImpact",
        "GSGeneticsScientistMaleRainingProjImpact",
        "MPSGeneticsScientistMaleOrbNovaImpact",
        "EASGeneticsScientistDodgeForwards",
        "EASGeneticsScientistDodgeForwardsShort",
        "EASGeneticsScientistDodgeBackwards",
        "EASGeneticsScientistDodgeLeft",
        "EASGeneticsScientistDodgeRight",
        "EASGeneticsScientistMaleTimePlunge",
        "SOGeneticsScientistMaleOrbitBall",
        "GTGeneticsScientistMaleRainingProj",
        "DTTGeneticsScientistMaleEnrageDash",
        "SGLGeneticsScientistMaleEyeLaser",
        "SGLGeneticsScientistMaleEyeLaser2",
        "GeneticsScientistMaleVBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSGeneticsScientistMaleBasicProj"] = {
    name = "MPSGeneticsScientistMaleBasicProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1463, 2, 20, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSGeneticsScientistMaleEnrageDash"] = {
    name = "MPSGeneticsScientistMaleEnrageDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "apply_X_armour_break_on_hit",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1470, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSGeneticsScientistMaleRainingProj"] = {
    name = "MPSGeneticsScientistMaleRainingProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "projectile_ballistic_angle_override",
        "projectile_ballistic_angle_override_variance",
        "active_skill_projectile_speed_+%_variation_final",
        "projectile_ballistic_gravity_override",
        "projectile_angle_variance_+%",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_uses_contact_direction",
        "skill_can_be_active_blocked_from_all_directions",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1463, 100, 75, 2, 75, 2500, -10, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSGeneticsScientistMaleBurstProjectiles"] = {
    name = "MPSGeneticsScientistMaleBurstProjectiles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "projectile_spread_radius",
        "projectile_speed_variation_+%",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
        "distribute_projectiles_over_contact_points",
        "projectiles_pierce_all_nearby_targets",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1463, 51, 20, 50, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSGeneticsScientistMaleOrbNova"] = {
    name = "MPSGeneticsScientistMaleOrbNova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "monster_projectile_variation",
        "projectile_distance_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_travel_at_fixed_height",
        "projectiles_nova",
        "base_deal_no_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 24, 1472, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSGeneticsScientistMaleEnrageDashTriggered"] = {
    name = "MPSGeneticsScientistMaleEnrageDashTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "apply_X_armour_break_on_hit",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_travel_at_fixed_height",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1470, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1Generic"] = {
    name = "CTS1Generic",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3GeneticsScientistEnrageDash"] = {
    name = "CTS3GeneticsScientistEnrageDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1GeneticsScientistEnrageDash"] = {
    name = "CTS1GeneticsScientistEnrageDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS4GeneticsScientistMale"] = {
    name = "CTS4GeneticsScientistMale",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSGeneticsScientistMaleOrbitImpact"] = {
    name = "GSGeneticsScientistMaleOrbitImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSGeneticsScientistMaleRainingProjImpact"] = {
    name = "GSGeneticsScientistMaleRainingProjImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSGeneticsScientistMaleOrbNovaImpact"] = {
    name = "MPSGeneticsScientistMaleOrbNovaImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGeneticsScientistDodgeForwards"] = {
    name = "EASGeneticsScientistDodgeForwards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGeneticsScientistDodgeForwardsShort"] = {
    name = "EASGeneticsScientistDodgeForwardsShort",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGeneticsScientistDodgeBackwards"] = {
    name = "EASGeneticsScientistDodgeBackwards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGeneticsScientistDodgeLeft"] = {
    name = "EASGeneticsScientistDodgeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGeneticsScientistDodgeRight"] = {
    name = "EASGeneticsScientistDodgeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGeneticsScientistMaleTimePlunge"] = {
    name = "EASGeneticsScientistMaleTimePlunge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOGeneticsScientistMaleOrbitBall"] = {
    name = "SOGeneticsScientistMaleOrbitBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-30, critChance = 7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTGeneticsScientistMaleRainingProj"] = {
    name = "GTGeneticsScientistMaleRainingProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTGeneticsScientistMaleEnrageDash"] = {
    name = "Dash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_is_attack",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {-7, 45, 90, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SGLGeneticsScientistMaleEyeLaser"] = {
    name = "SGLGeneticsScientistMaleEyeLaser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 33, -55, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SGLGeneticsScientistMaleEyeLaser2"] = {
    name = "SGLGeneticsScientistMaleEyeLaser2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 33, -80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeneticsScientistMaleVBeam"] = {
    name = "GeneticsScientistMaleVBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Channel] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_chaos_damage_to_deal_per_minute",
        "avarius_beam_stacking_increased_damage_taken_+%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "fire_beam_length_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "fire_beam_charge_up_time_ms",
        "fire_beam_rotation_speed_+%",
        "fire_beam_slow_down_strength_-%",
        "non_skill_base_physical_damage_%_to_convert_to_chaos",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "fire_beam_prioritise_players_for_targeting",
    },
    levels = {
        [1] = {1, 1, 10, 1000, 750, 300, -70, 700, -80, 20, 0, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • 火花の番人、フィックス
    CategoryConstructコンストラクト
    IconEnemyResistanceFireStrong IconEnemyResistanceColdWeak
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    Phyx, Sentinel of the Spark
    Spectre
    Tagsconstruct, fast_movement, humanoid, mud_blood, not_dex, not_str, Unarmed_onhit_audio
    ライフ
    608%
    Energy Shield From Life
    25%
    耐性
    IconEnemyResistanceFire75 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    200%
    命中力
    100%
    Attack Distance
    6 ~ 14
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    300%
    Model Size
    120%
    Type
    GeneticsScientistMaleSTANDALONE
    Metadata
    GeneticsScientistMaleSTANDALONE
    レベル
    68
    ライフ
    50,203
    Damage
    466
    スペルダメージ
    466
    命中力
    2,502
    アタックタイム
    1.5
    経験値
    85,902
    Minion Life
    42,134
    Minion Energy Shield
    10,534
    Minion Damage
    1,938
    Minion Armour
    2,413
    MPSGeneticsScientistMaleBasicProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    キャストタイム: 1 秒
    382.6から573.9物理ダメージを与える
    物理ダメージの20%を混沌ダメージに変換する
    投射物を追加で個放つ
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1463]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    MaceNotable2
    CTS3GeneticsScientistEnrageDash
    クールダウン時間: 20 秒
    action attack or cast time uses animation length [1]
    CTS1GeneticsScientistEnrageDash
    action attack or cast time uses animation length [1]
    MPSGeneticsScientistMaleEnrageDash
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    キャストタイム: 1 秒
    382.6から573.9物理ダメージを与える
    ヒットは2000アーマー破壊する
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1470]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    DTTGeneticsScientistMaleEnrageDash
    Attack, Movement, AttackInPlace
    ダッシュ
    Base Damage: 373559
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [80]
    leap slam minimum distance [45]
    skill does not pathfind [1]
    skill is attack [1]
    skill maximum travel distance [90]
    walk emerge extra distance [-7]
    iconbasicattack
    EASGeneticsScientistDodgeForwards
    Spell
    キャストタイム: 1 秒
    クールダウン時間: 4 秒
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EASGeneticsScientistDodgeForwardsShort
    Spell
    キャストタイム: 1 秒
    クールダウン時間: 4 秒
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EASGeneticsScientistDodgeBackwards
    Spell
    キャストタイム: 1 秒
    クールダウン時間: 5 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    EASGeneticsScientistDodgeLeft
    Spell
    キャストタイム: 1 秒
    クールダウン時間: 9 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    EASGeneticsScientistDodgeRight
    Spell
    キャストタイム: 1 秒
    クールダウン時間: 9 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    SGLGeneticsScientistMaleEyeLaser
    Spell, Damage, Triggerable, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 10 秒
    306.1から459.1物理ダメージを与える
    物理ダメージの33%を混沌ダメージに変換する
    is area damage [1]
    spell maximum action distance +% [-55]
    SGLGeneticsScientistMaleEyeLaser2
    Spell, Damage, Triggerable, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 10 秒
    306.1から459.1物理ダメージを与える
    物理ダメージの33%を混沌ダメージに変換する
    is area damage [1]
    spell maximum action distance +% [-80]
    SOGeneticsScientistMaleOrbitBall
    Triggerable, AttackInPlace, Spell
    キャストタイム: 1 秒
    クールダウン時間: 15 秒
    spell maximum action distance +% [-30]
    GSGeneticsScientistMaleOrbitImpact
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    1224から1837物理ダメージを与える
    is area damage [1]
    MPSGeneticsScientistMaleRainingProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    キャストタイム: 1 秒
    76.52から114.8物理ダメージを与える
    投射物スピードが100%増加する
    active skill projectile speed +% variation final [75]
    base deal no damage [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1463]
    projectile angle variance +% [-10]
    projectile ballistic angle override [75]
    projectile ballistic angle override variance [2]
    projectile ballistic gravity override [2500]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    skill can be active blocked from all directions [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    MaceNotable2
    GSGeneticsScientistMaleRainingProjImpact
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    765.2から1148物理ダメージを与える
    物理ダメージの20%を混沌ダメージに変換する
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTGeneticsScientistMaleRainingProj
    Spell, Triggerable, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 23 秒
    action attack or cast time uses animation length [1]
    GeneticsScientistMaleVBeam
    Spell, Area, Fire, Channel, AreaSpell, AttackInPlace
    キャストタイム: 1.5 秒
    クールダウン時間: 32.5 秒
    毎秒398.6混沌ダメージを与える
    毎秒398.6物理ダメージを与える
    ビームの長さが300%増加する
    action attack or cast time uses animation length [1]
    avarius beam stacking increased damage taken +% [10]
    base secondary skill effect duration [750]
    base skill effect duration [1000]
    fire beam charge up time ms [700]
    fire beam prioritise players for targeting [1]
    fire beam rotation speed +% [-80]
    fire beam slow down strength -% [20]
    monster penalty against minions damage +% final vs player minions [-70]
    spell maximum action distance +% [-40]
    MPSGeneticsScientistMaleOrbNova
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    キャストタイム: 1 秒
    0.76524606284526から1.148物理ダメージを与える
    投射物を追加で個放つ
    放射状に投射物を放つ
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    monster projectile variation [1472]
    projectile distance override [250]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    MPSGeneticsScientistMaleOrbNovaImpact
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    535.7から803.5物理ダメージを与える
    物理ダメージの20%を混沌ダメージに変換する
    base skill cannot be avoided by dodge roll or blocked [1]
    is area damage [1]
    CTS1Generic
    アタックダメージが5%低下する
    action attack or cast time uses animation length [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PrecursorReactorGuardians/GeneticsScientists/GeneticsScientistMaleSTANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Phyx, Sentinel of the Spark",
        life = 6.08,
        energyShield = 0.25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSGeneticsScientistMaleBasicProj",
            "MPSGeneticsScientistMaleEnrageDash",
            "MPSGeneticsScientistMaleRainingProj",
            "MPSGeneticsScientistMaleOrbNova",
            "CTS1Generic",
            "CTS3GeneticsScientistEnrageDash",
            "CTS1GeneticsScientistEnrageDash",
            "GSGeneticsScientistMaleOrbitImpact",
            "GSGeneticsScientistMaleRainingProjImpact",
            "MPSGeneticsScientistMaleOrbNovaImpact",
            "EASGeneticsScientistDodgeForwards",
            "EASGeneticsScientistDodgeForwardsShort",
            "EASGeneticsScientistDodgeBackwards",
            "EASGeneticsScientistDodgeLeft",
            "EASGeneticsScientistDodgeRight",
            "SOGeneticsScientistMaleOrbitBall",
            "GTGeneticsScientistMaleRainingProj",
            "DTTGeneticsScientistMaleEnrageDash",
            "SGLGeneticsScientistMaleEyeLaser",
            "SGLGeneticsScientistMaleEyeLaser2",
            "GeneticsScientistMaleVBeam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSGeneticsScientistMaleBasicProj"] = {
        name = "MPSGeneticsScientistMaleBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1463, 2, 20, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSGeneticsScientistMaleEnrageDash"] = {
        name = "MPSGeneticsScientistMaleEnrageDash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "apply_X_armour_break_on_hit",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1470, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSGeneticsScientistMaleRainingProj"] = {
        name = "MPSGeneticsScientistMaleRainingProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "projectile_ballistic_angle_override",
            "projectile_ballistic_angle_override_variance",
            "active_skill_projectile_speed_+%_variation_final",
            "projectile_ballistic_gravity_override",
            "projectile_angle_variance_+%",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_direction",
            "skill_can_be_active_blocked_from_all_directions",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1463, 100, 75, 2, 75, 2500, -10, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSGeneticsScientistMaleOrbNova"] = {
        name = "MPSGeneticsScientistMaleOrbNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "monster_projectile_variation",
            "projectile_distance_override",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_travel_at_fixed_height",
            "projectiles_nova",
            "base_deal_no_damage",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 24, 1472, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1Generic"] = {
        name = "CTS1Generic",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS3GeneticsScientistEnrageDash"] = {
        name = "CTS3GeneticsScientistEnrageDash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1GeneticsScientistEnrageDash"] = {
        name = "CTS1GeneticsScientistEnrageDash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGeneticsScientistMaleOrbitImpact"] = {
        name = "GSGeneticsScientistMaleOrbitImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGeneticsScientistMaleRainingProjImpact"] = {
        name = "GSGeneticsScientistMaleRainingProjImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSGeneticsScientistMaleOrbNovaImpact"] = {
        name = "MPSGeneticsScientistMaleOrbNovaImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGeneticsScientistDodgeForwards"] = {
        name = "EASGeneticsScientistDodgeForwards",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGeneticsScientistDodgeForwardsShort"] = {
        name = "EASGeneticsScientistDodgeForwardsShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGeneticsScientistDodgeBackwards"] = {
        name = "EASGeneticsScientistDodgeBackwards",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGeneticsScientistDodgeLeft"] = {
        name = "EASGeneticsScientistDodgeLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGeneticsScientistDodgeRight"] = {
        name = "EASGeneticsScientistDodgeRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOGeneticsScientistMaleOrbitBall"] = {
        name = "SOGeneticsScientistMaleOrbitBall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-30, critChance = 7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGeneticsScientistMaleRainingProj"] = {
        name = "GTGeneticsScientistMaleRainingProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTGeneticsScientistMaleEnrageDash"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_is_attack",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {-7, 45, 90, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SGLGeneticsScientistMaleEyeLaser"] = {
        name = "SGLGeneticsScientistMaleEyeLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 33, -55, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SGLGeneticsScientistMaleEyeLaser2"] = {
        name = "SGLGeneticsScientistMaleEyeLaser2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 33, -80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeneticsScientistMaleVBeam"] = {
        name = "GeneticsScientistMaleVBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Channel] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_chaos_damage_to_deal_per_minute",
            "avarius_beam_stacking_increased_damage_taken_+%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "fire_beam_length_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "fire_beam_charge_up_time_ms",
            "fire_beam_rotation_speed_+%",
            "fire_beam_slow_down_strength_-%",
            "non_skill_base_physical_damage_%_to_convert_to_chaos",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "fire_beam_prioritise_players_for_targeting",
        },
        levels = {
            [1] = {1, 1, 10, 1000, 750, 300, -70, 700, -80, 20, 0, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.