Vastweld, le Gardien colossal
Zone : Forge
300% d'Augmentation du Seuil d'Étourdissement
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [4000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [4000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Vastweld, the Colossal Guardian
Spectre | N |
---|---|
Area | Forge |
Tags | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
Vie
300%
Armure
+100%
Ailment Threshold
%
Résistance
75
-50
0
0
Damage
313%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 80
Attack Time
6 Second
Damage Spread
±20%
Expérience
250%
Model Size
100%
Type
TitanBossMap
Metadata
TitanBossMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
19,539
Armure
2,893
Évasion
440
Bouclier d'énergie
0
Damage
665
Dégâts des sorts
665
Précision
0
Attack Time
6
Expérience
53,768
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MAASTitanBossSwordOuter
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 532–798
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 125%
Attack Time: 6 sec.
25% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASTitanBossSwordMid
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 532–798
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 125%
Attack Time: 6 sec.
25% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASTitanBossSwordInner
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 532–798
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 125%
Attack Time: 6 sec.
25% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASTitanBossArmSweepSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 532–798
Chances de [Critical|Touche critique]: 5%
Attack Time: 6 sec.
Temps de recharge: 15 sec.
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action do not face target [1]
attack maximum action distance + [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASTitanBossArmSweepSlamLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 532–798
Chances de [Critical|Touche critique]: 5%
Attack Time: 6 sec.
Temps de recharge: 15 sec.
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action do not face target [1]
attack maximum action distance + [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASTitanBossSwordThrustLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 532–798
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 125%
Attack Time: 6 sec.
25% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASTitanBossSwordThrustMid
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 532–798
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 125%
Attack Time: 6 sec.
25% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [160]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [160]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASTitanBossSwordThrustRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 532–798
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 125%
Attack Time: 6 sec.
25% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [160]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [160]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASTitanBossSwordThrustMidRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 532–798
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 125%
Attack Time: 6 sec.
25% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [160]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [160]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASTitanBossHammerFistLeft
action attack or cast time uses animation length [1]
action do not face target [1]
action do not face target [1]
EASTitanBossHammerFistMid
action attack or cast time uses animation length [1]
action do not face target [1]
action do not face target [1]
EASTitanBossHammerFistRight
action attack or cast time uses animation length [1]
action do not face target [1]
action do not face target [1]
EASTitanBossMultiStabLeft
Temps de recharge: 3 sec.
action attack or cast time uses animation length [1]
action do not face target [1]
action do not face target [1]
EASTitanBossMultiStabRight
Temps de recharge: 3 sec.
action attack or cast time uses animation length [1]
action do not face target [1]
action do not face target [1]
EASTitanBossFlameWalkLeft
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be interrupted [1]
EASTitanBossFlameWalkRight
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be interrupted [1]
EASTitanBossLaserBeam
Temps de recharge: 20 sec.
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
action do not face target [1]
skill cannot be interrupted [1]
EASTitanBossLaserBeamRoof
Temps de recharge: 30 sec.
action attack or cast time uses animation length [1]
action do not face target [1]
spell maximum action distance +% [200]
action do not face target [1]
spell maximum action distance +% [200]
EASTitanFissueSlam
Temps de recharge: 12.5 sec.
action attack or cast time uses animation length [1]
action do not face target [1]
spell maximum action distance +% [200]
action do not face target [1]
spell maximum action distance +% [200]
EASTitanBossWalkRight
action attack or cast time uses animation length [1]
EASTitanBossWalkLeft
action attack or cast time uses animation length [1]
EASTitanSweepEndToIdle
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 532–798
Chances de [Critical|Touche critique]: 5%
Attack Time: 6 sec.
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASTitanSweepEndToSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 532–798
Chances de [Critical|Touche critique]: 5%
Attack Time: 6 sec.
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GATitanBossStab
Triggerable, Attack
Base Damage: 532–798
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 225%
Attack Time: 6 sec.
125% Davantage de Dégâts d'Attaque
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GATitanBossSlap
Triggerable, Attack
Base Damage: 532–798
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 180%
Attack Time: 6 sec.
80% Davantage de Dégâts d'Attaque
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
TitanBossMultiStabImpact
Triggerable, Attack
Base Damage: 532–798
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 225%
Attack Time: 6 sec.
125% Davantage de Dégâts d'Attaque
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
TitanBossArmSweepStabImpact
Triggerable, Attack
Base Damage: 532–798
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 200%
Attack Time: 6 sec.
100% Davantage de Dégâts d'Attaque
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
TitanBossHammerSlamImpact
Triggerable, Attack
Base Damage: 532–798
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 200%
Attack Time: 6 sec.
100% Davantage de Dégâts d'Attaque
300% d'Augmentation de la Distance de Repoussement
Repousse les ennemis lors d'un coup
is area damage [1]
300% d'Augmentation de la Distance de Repoussement
Repousse les ennemis lors d'un coup
is area damage [1]
GTTitanBossFlameWalkFire
Triggerable
GTTitanBossRoofFall
Triggerable
action do not face target [1]
MPSTitanBossFlameWalkFire
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chances de coup critique: 6%
Temps d'incantation: 1 sec.
Inflige 6.993 à 10.49 Dégâts de feu
Inflige 4.37 à 13.11 Dégâts de foudre
Ricoche 15 fois
action do not face target [1]
base is projectile [1]
base skill cannot be avoided by dodge roll [1]
monster projectile variation [1025]
num chains applies to max num ballistic bounces [1]
projectile ballistic angle from reference event [1]
projectile spread radius [150]
projectile uses contact position [1]
use scaled contact offset [1]
Inflige 4.37 à 13.11 Dégâts de foudre
Ricoche 15 fois
action do not face target [1]
base is projectile [1]
base skill cannot be avoided by dodge roll [1]
monster projectile variation [1025]
num chains applies to max num ballistic bounces [1]
projectile ballistic angle from reference event [1]
projectile spread radius [150]
projectile uses contact position [1]
use scaled contact offset [1]
MDTitanBossLaserTarget
Multicastable, Triggerable
action do not face target [1]
SOTitanBossStalagmite
Triggerable
MDTitanBossLaserTargetLeftBack
Multicastable, Triggerable
action do not face target [1]
GATitanBossRockFall
Triggerable, Attack
Base Damage: 532–798
Chances de [Critical|Touche critique]: 5%
Attack Time: 6 sec.
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GSTitanBossMegaBlast
Triggerable, Spell, Damage
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 30 sec.
Inflige 9.091 à 13.64 Dégâts de feu
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GATitanBossFissureDamage
Triggerable, Attack
Base Damage: 532–798
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 10%
Attack Time: 6 sec.
90% de Perte de Dégâts d'Attaque
Convertit 60% des Dégâts Physiques en Dégâts de Feu
is area damage [1]
Convertit 60% des Dégâts Physiques en Dégâts de Feu
is area damage [1]
GATitanArmSlam
Triggerable, Attack
Base Damage: 532–798
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 220%
Attack Time: 6 sec.
Temps de recharge: 8 sec.
120% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [60]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [60]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
EGTitanBossSpawnWisps
Triggerable
action attack or cast time uses animation length [1]
GATitanArmSlam2
Triggerable, Attack
Base Damage: 532–798
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 213%
Attack Time: 6 sec.
Temps de recharge: 8 sec.
113% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [60]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [60]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GATitanArmSlam3
Triggerable, Attack
Base Damage: 532–798
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 213%
Attack Time: 6 sec.
Temps de recharge: 8 sec.
113% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [60]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [60]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GATitanBossChiselSlam
Triggerable, Attack
Base Damage: 532–798
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 200%
Attack Time: 6 sec.
Temps de recharge: 9 sec.
100% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [60]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [60]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GATitanBossRockFallLarge
Triggerable, Attack
Base Damage: 532–798
Chances de [Critical|Touche critique]: 5%
Attack Time: 6 sec.
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GTTitanBossRoofFallShatter
Triggerable
action do not face target [1]
GTTitanBossThrustRockSpray
Triggerable
action attack or cast time uses animation length [1]
MPWTitanBossRockSpray
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 532–798
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 80%
Attack Time: 6 sec.
20% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1122]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
spell maximum action distance +% [80]
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1122]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
spell maximum action distance +% [80]
CGETitanBossFissureFire
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
Inflige 28.1 Dégâts de feu de base par seconde
active skill area of effect radius +% final [-80]
base skill effect duration [1000]
ground fire art variation [1001]
active skill area of effect radius +% final [-80]
base skill effect duration [1000]
ground fire art variation [1001]
MPWTitanBossRockThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 532–798
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 80%
Attack Time: 6 sec.
Temps de recharge: 10 sec.
20% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
action do not face target [1]
active skill projectile speed +% variation final [30]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1123]
projectile ballistic angle from reference event [1]
projectile spread radius [15]
projectile uses contact position [1]
spell maximum action distance +% [100]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action do not face target [1]
active skill projectile speed +% variation final [30]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1123]
projectile ballistic angle from reference event [1]
projectile spread radius [15]
projectile uses contact position [1]
spell maximum action distance +% [100]
use scaled contact offset [1]
GPATitanRockSpray
Triggerable, Attack
Base Damage: 532–798
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 60%
Attack Time: 6 sec.
40% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [150]
base is projectile [1]
projectile ballistic angle from reference event [1]
projectile spread radius [32]
projectile uses contact position [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [150]
base is projectile [1]
projectile ballistic angle from reference event [1]
projectile spread radius [32]
projectile uses contact position [1]
use scaled contact offset [1]
SOStationaryLaserTarget
Triggerable
Temps de recharge: 10 sec.
action do not face target [1]
GSTitanBossLaserImpact
Triggerable, Spell, Damage
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 4.196 à 6.293 Dégâts de feu
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
MDTitanBossLaserTargetBackRight
Multicastable, Triggerable
action do not face target [1]
EASTitanBossLaserTargetBackRight
action attack or cast time uses animation length [1]
EASTitanBossLaserTargetBackLeft
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Positioned { update_max_entity_size = true force_placement = true /* collision_hull_type = "projectile" */ blocking = false } Pathfinding { immobile = false } Stats { set_cannot_be_knocked_back = 1 set_immune_vaal_lighting_warp = 1 set_curse_orb_additional_height = -500 set_curse_orb_additional_radius = 200 set_monster_delay_item_drops_millis = 4800 } Life { corpse_usable = false } Actor { basic_action = "Emerge" basic_action = "Emerge2" } StateMachine { define_shared_state = "emerged;" } BaseEvents { } Functions { lock_height = "LockHeight( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Render { selection_height_override = 600.0 allow_attached_arrows = false visual_size_index = 3 use_ao_lights = true } Targetable { no_highlight = true } BaseEvents {} StateMachine { create_state_emerged_0 = "SetRangeCheckingForGlobalAudioParams( False );" create_state_emerged_1 = " Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } ); " on_state_emerged_1 = "SetRangeCheckingForGlobalAudioParams( True );" } Actor { on_start_Emerge = "PlayCharacterAudioEvent( TitanSeenApproaching );" on_end_Emerge = "SetStaticLifeBarVisibilty( True );" on_effect_custom_event_projectile_fired_for_MPWTitanBossRockThrow = " projectile.Do( () { SetRandomYaw(); SetRandomRoll(); SetXYTilt( Random( 360 ), Random( 360 ) ); } ); " } GlobalAudioParamEvents { player_in_range_param = "TitanInRange" life_percent_param = "TitanLifePercentage" range = 150 life_percent_is_boolean = true } Preload { preload_environment = "G2_7_boss" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TitanBoss/TitanBossMap"] = { name = "Vastweld, the Colossal Guardian", life = 3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.13, damageSpread = 0.2, attackTime = 6, attackRange = 80, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MAASTitanBossArmSweepSlamLeft", "MAASTitanBossArmSweepSlam", "MAASTitanBossSwordThrustLeft", "MAASTitanBossSwordThrustMid", "MAASTitanBossSwordThrustMidRight", "MAASTitanBossSwordThrustRight", "MAASTitanBossSwordOuter", "MAASTitanBossSwordMid", "MAASTitanBossSwordInner", "GPATitanRockSpray", "MPWTitanBossRockSpray", "MPWTitanBossRockThrow", "CGETitanBossFissureFire", "GATitanBossRockFall", "GATitanBossRockFallLarge", "GSTitanBossMegaBlast", "GATitanBossFissureDamage", "GATitanArmSlam", "GSTitanBossLaserImpact", "GATitanArmSlam2", "GATitanArmSlam3", "GATitanBossChiselSlam", "EASTitanBossLaserBeamRoof", "EASTitanFissueSlam", "EASTitanBossWalkRight", "EASTitanBossWalkLeft", "EASTitanBossMultiStabRight", "EASTitanBossHammerFistLeft", "EASTitanBossHammerFistMid", "EASTitanBossHammerFistRight", "EASTitanSweepEndToIdle", "EASTitanSweepEndToSlam", "EASTitanBossLaserTargetBackRight", "EASTitanBossLaserTargetBackLeft", "MDTitanBossLaserTargetBackRight", "EGTitanBossSpawnWisps", "SOStationaryLaserTarget", "GTTitanBossRoofFallShatter", "GTTitanBossThrustRockSpray", "EASTitanBossMultiStabLeft", "EASTitanBossFlameWalkLeft", "EASTitanBossFlameWalkRight", "EASTitanBossLaserBeam", "GATitanBossStab", "GATitanBossSlap", "TitanBossMultiStabImpact", "TitanBossArmSweepStabImpact", "TitanBossHammerSlamImpact", "MPSTitanBossFlameWalkFire", "GTTitanBossFlameWalkFire", "GTTitanBossRoofFall", "SOTitanBossStalagmite", "MDTitanBossLaserTarget", "MDTitanBossLaserTargetLeftBack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MAASTitanBossArmSweepSlamLeft"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASTitanBossArmSweepSlam"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASTitanBossSwordThrustLeft"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASTitanBossSwordThrustMid"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {160, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASTitanBossSwordThrustMidRight"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {160, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASTitanBossSwordThrustRight"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {160, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASTitanBossSwordOuter"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASTitanBossSwordMid"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASTitanBossSwordInner"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPATitanRockSpray"] = { name = "GPATitanRockSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_projectile_speed_+%_variation_final", "projectile_spread_radius", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {150, 32, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWTitanBossRockSpray"] = { name = "MPWTitanBossRockSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1122, 80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWTitanBossRockThrow"] = { name = "MPWTitanBossRockThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "active_skill_projectile_speed_+%_variation_final", "projectile_spread_radius", "base_number_of_projectiles", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "action_do_not_face_target", "use_scaled_contact_offset", }, levels = { [1] = {1123, 100, 30, 15, 1, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGETitanBossFissureFire"] = { name = "CGETitanBossFissureFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -80, 1000, 1001, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATitanBossRockFall"] = { name = "GATitanBossRockFall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATitanBossRockFallLarge"] = { name = "GATitanBossRockFallLarge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSTitanBossMegaBlast"] = { name = "GSTitanBossMegaBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_do_not_face_target", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 150, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATitanBossFissureDamage"] = { name = "GATitanBossFissureDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {60, baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATitanArmSlam"] = { name = "GATitanArmSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_do_not_face_target", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, 150, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSTitanBossLaserImpact"] = { name = "GSTitanBossLaserImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 150, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATitanArmSlam2"] = { name = "GATitanArmSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_do_not_face_target", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, 150, baseMultiplier = 2.13, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATitanArmSlam3"] = { name = "GATitanArmSlam3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_do_not_face_target", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, 150, baseMultiplier = 2.13, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATitanBossChiselSlam"] = { name = "GATitanBossChiselSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {60, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanBossLaserBeamRoof"] = { name = "EASTitanBossLaserBeamRoof", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_do_not_face_target", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanFissueSlam"] = { name = "EASTitanFissueSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_do_not_face_target", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanBossWalkRight"] = { name = "EASTitanBossWalkRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanBossWalkLeft"] = { name = "EASTitanBossWalkLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanBossMultiStabRight"] = { name = "EASTitanBossMultiStabRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanBossHammerFistLeft"] = { name = "EASTitanBossHammerFistLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanBossHammerFistMid"] = { name = "EASTitanBossHammerFistMid", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanBossHammerFistRight"] = { name = "EASTitanBossHammerFistRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanSweepEndToIdle"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanSweepEndToSlam"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanBossLaserTargetBackRight"] = { name = "EASTitanBossLaserTargetBackRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanBossLaserTargetBackLeft"] = { name = "EASTitanBossLaserTargetBackLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDTitanBossLaserTargetBackRight"] = { name = "MDTitanBossLaserTargetBackRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTitanBossSpawnWisps"] = { name = "EGTitanBossSpawnWisps", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOStationaryLaserTarget"] = { name = "SOStationaryLaserTarget", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTTitanBossRoofFallShatter"] = { name = "GTTitanBossRoofFallShatter", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTTitanBossThrustRockSpray"] = { name = "GTTitanBossThrustRockSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanBossMultiStabLeft"] = { name = "EASTitanBossMultiStabLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanBossFlameWalkLeft"] = { name = "EASTitanBossFlameWalkLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 9, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanBossFlameWalkRight"] = { name = "EASTitanBossFlameWalkRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 9, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanBossLaserBeam"] = { name = "EASTitanBossLaserBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATitanBossStab"] = { name = "GATitanBossStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {150, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATitanBossSlap"] = { name = "GATitanBossSlap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {150, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TitanBossMultiStabImpact"] = { name = "TitanBossMultiStabImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {150, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TitanBossArmSweepStabImpact"] = { name = "TitanBossArmSweepStabImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {150, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TitanBossHammerSlamImpact"] = { name = "TitanBossHammerSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "is_area_damage", "global_knockback", }, levels = { [1] = {300, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSTitanBossFlameWalkFire"] = { name = "MPSTitanBossFlameWalkFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_spread_radius", "monster_projectile_variation", "number_of_chains", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", "projectile_ballistic_angle_from_reference_event", "action_do_not_face_target", "num_chains_applies_to_max_num_ballistic_bounces", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 150, 1025, 15, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTTitanBossFlameWalkFire"] = { name = "GTTitanBossFlameWalkFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTTitanBossRoofFall"] = { name = "GTTitanBossRoofFall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOTitanBossStalagmite"] = { name = "SOTitanBossStalagmite", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDTitanBossLaserTarget"] = { name = "MDTitanBossLaserTarget", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDTitanBossLaserTargetLeftBack"] = { name = "MDTitanBossLaserTargetLeftBack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
300% d'Augmentation du Seuil d'Étourdissement
Id | LargeBossLightStunThreshold |
---|---|
Family | LargeBossLightStunThreshold |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [4000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Id | MonsterMapBossT2 |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |