死の権化
人型
エリア: 刑務所
stance movement speed +% final [200]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [4000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Incarnation of Death
SpectreN
Area刑務所
Tags2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
ライフ
250%
アーマー
+40%
耐性
30 0 0 0
Damage
350%
命中力
200%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
6 ~ 29
アタックタイム
3.54 Second
Damage Spread
±20%
経験値
250%
Model Size
160%
Type
GuillotineExecutionerMap
Metadata
GuillotineExecutionerMap
レベル
65
ライフ
16,283
アーマー
2,832
回避力
440
Damage
743
スペルダメージ
743
命中力
2,961
アタックタイム
3.54
経験値
53,768
Minion Life
15,705
Minion Damage
2,901
Minion Armour
4,451
MAASExecutionerBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 595–892
クリティカルヒット率: 5%
アタックタイム: 3.54 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASExecutionerBossShortRange
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 595–892
クリティカルヒット率: 5%
アタックタイム: 3.54 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [-15]
monster penalty against minions damage +% final vs player minions [50]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASExecutionerBossTriggerSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 595–892
クリティカルヒット率: 5%
アタックタイム: 3.54 秒
クールダウン時間: 8 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
base skill cannot be blocked [1]
monster penalty against minions damage +% final vs player minions [50]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAExecutionerMegaSlam
Triggerable, Attack
Base Damage: 595–892
クリティカルヒット率: 5%
アタックダメージ: 450%
アタックタイム: 3.54 秒
クールダウン時間: 12 秒
アタックダメージが350%上昇する
物理ダメージの75%をダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
GAExecutionerSlam
Triggerable, Attack
Base Damage: 595–892
クリティカルヒット率: 5%
アタックダメージ: 330%
アタックタイム: 3.54 秒
アタックダメージが230%上昇する
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GAExecutionerGuillitineDrop
Triggerable, Attack
Base Damage: 595–892
クリティカルヒット率: 5%
アタックダメージ: 450%
アタックタイム: 3.54 秒
アタックダメージが350%上昇する
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
voll slam damage +% final at centre [75]
EASExecutionerChangeTo2h
クールダウン時間: 12 秒
action attack or cast time uses animation length [1]
EAAExecutionerSummonTaunt
クールダウン時間: 9 秒
action attack or cast time uses animation length [1]
GAExecutionerReverseSlam
Triggerable, Attack
Base Damage: 595–892
クリティカルヒット率: 5%
アタックダメージ: 230%
アタックタイム: 3.54 秒
アタックダメージが130%上昇する
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAExecutioner2H
Triggerable, Attack
Base Damage: 595–892
クリティカルヒット率: 5%
アタックダメージ: 230%
アタックタイム: 3.54 秒
アタックダメージが130%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
EASExecutionerGuillotineDrop
クールダウン時間: 20 秒
action attack or cast time uses animation length [1]
ExecutionerChannelledSlam
Attack, Area, Channel, Melee, Slam, NoDualWield, GainsStages
スーパーチャージドスラム
Base Damage: 595–892
クリティカルヒット率: 5%
アタックダメージ: 450%
アタックタイム: 3.54 秒
クールダウン時間: 15 秒
ヘビースイングをチャージするチャネリングを行い、メイスに向けて地面から土を引き寄せる。解放して地面にスラムを行い、激突した周囲にダメージを与え、続く余震で広範囲にダメージを与える。
アタックダメージが350%上昇する
近接ストライク距離 +20
このスキルのアタックスピードは変更できない
衝撃の半径は1.6m
ステージごとにヒットダメージが100%上昇する
ステージの最大数 +10
action attack or cast time uses animation length [1]
aftershock delay ms [33]
base minimum channel time ms [2000]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
channel skill end animation duration override ms [1866]
is area damage [1]
skill art variation [1]
skill cannot be interrupted [1]
EASExectionerReturnTo1h
GAExecutionerSlamAxeImpact
Triggerable, Attack
Base Damage: 595–892
クリティカルヒット率: 5%
アタックダメージ: 200%
アタックタイム: 3.54 秒
アタックダメージが100%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
GAExecutionerSlamAxeMelee
Triggerable, Attack
Base Damage: 595–892
クリティカルヒット率: 5%
アタックダメージ: 185%
アタックタイム: 3.54 秒
アタックダメージが85%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
EAAExecutionerLeapSlam
クールダウン時間: 8 秒
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
ExecutionerGATriggered1
Triggerable, Attack
Base Damage: 595–892
クリティカルヒット率: 5%
アタックダメージ: 350%
アタックタイム: 3.54 秒
アタックダメージが250%上昇する
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
ExecutionerGATriggered2
Triggerable, Attack
Base Damage: 595–892
クリティカルヒット率: 5%
アタックダメージ: 300%
アタックタイム: 3.54 秒
アタックダメージが200%上昇する
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
ExecutionerGATriggered3
Triggerable, Attack
Base Damage: 595–892
クリティカルヒット率: 5%
アタックダメージ: 230%
アタックタイム: 3.54 秒
アタックダメージが130%上昇する
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"

	on_effect_event_start_dodge_for_EAAExecutionerLeapSlam = "OverrideBaseHullType( projectile );"
	on_effect_event_end_dodge_for_EAAExecutionerLeapSlam = "ResetBaseHullType(  );"
}

Positioned
{
	force_placement = true
}

ControlZone
{
	
}

StateMachine
{
	define_shared_state =
	"
		reverse_slam;
		intro_block;
		awakened;
	"

	on_or_create_state_intro_block_0 = "RemoveCollidability(  );"
	on_or_create_state_intro_block_1 = "MakeCollidable(  );"
}

Functions
{
	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
            this.temp_anim_orientation = null;
		}, true );
	"
}

Stats
{
	set_monster_delay_item_drops_millis = 3100
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

ProximityTrigger
{
	condition = "players"
	radius = 70

	on_triggered =
	"
		DisableProximityTrigger();
		IfState( awakened, 1, {}, ()
		{
			leitisnpc.IfTransitioned( {}, ()
			{
				this.IfState( dead, 1, (){ leitisnpc.CancelStateTimer( leitistalk ); }, ()
				{
					PlayTextAudio( LeitisWildAtExecutioner, 'Metadata/NPC/Four_Act1/ExecutionerFemaleNPC', 0 );
					PlayTextAudio( LeitisWildAtExecutioner_2, 'Metadata/NPC/Four_Act1/ExecutionerFemaleNPC', 9000 );
					leitisnpc.CancelStateTimer( leitistalk );
				} );
			} );
		} );
	"
}

GlobalAudioParamEvents
{
	player_in_range_param = "ExecutionerInRange"
	life_percent_param = "ExecutionerLifePercentage"
	range = 130
}

Actor
{
	on_end_or_destroy_ChannelledSlam = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/charge_slam/charge.ao' );"
}

Functions {}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/guillotine_drop/guillotine_drop_marker.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/xbow_marker/xbow_marker.ao"
}

Animated
{
	on_1h_charge_up_slam_01 = "PlayTextAudio( Executioner_ChargeSlam_Random, 'Metadata/Monsters/GuillotineExecutioner/GuillotineExecutionerMap' );"
	on_double_cleave_01 = "PlayTextAudio( Executioner_Cleave_Random, 'Metadata/Monsters/GuillotineExecutioner/GuillotineExecutionerMap' );"
	on_1h_reverse_slam_01 = "PlayTextAudio( Executioner_GroundSlam_Random, 'Metadata/Monsters/GuillotineExecutioner/GuillotineExecutionerMap' );"
	on_1h_to_2h = "PlayTextAudio( Executioner_PhaseChange_Random, 'Metadata/Monsters/GuillotineExecutioner/GuillotineExecutionerMap' );"
	on_1h_knock_down_01 = "PlayTextAudio( Executioner_Knockdown_Random, 'Metadata/Monsters/GuillotineExecutioner/GuillotineExecutionerMap' );"
	on_2h_knock_down_01 = "PlayTextAudio( Executioner_Knockdown_Random, 'Metadata/Monsters/GuillotineExecutioner/GuillotineExecutionerMap' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GuillotineExecutioner/GuillotineExecutionerMap"] = {
    name = "Incarnation of Death",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.5,
    damageSpread = 0.2,
    attackTime = 3.54,
    attackRange = 29,
    accuracy = 2,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MAASExecutionerBoss",
        "MAASExecutionerBossShortRange",
        "MAASExecutionerBossTriggerSlam",
        "GAExecutionerSlam",
        "GAExecutionerGuillitineDrop",
        "GAExecutionerReverseSlam",
        "GAExecutioner2H",
        "GAExecutionerSlamAxeImpact",
        "GAExecutionerSlamAxeMelee",
        "GAExecutionerMegaSlam",
        "EASExecutionerChangeTo2h",
        "EAAExecutionerSummonTaunt",
        "EASExecutionerGuillotineDrop",
        "EASExectionerReturnTo1h",
        "EAAExecutionerLeapSlam",
        "ExecutionerGATriggered1",
        "ExecutionerGATriggered2",
        "ExecutionerGATriggered3",
        "ExecutionerChannelledSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASExecutionerBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASExecutionerBossShortRange"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-15, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASExecutionerBossTriggerSlam"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {60, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExecutionerSlam"] = {
    name = "GAExecutionerSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {100, baseMultiplier = 3.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExecutionerGuillitineDrop"] = {
    name = "GAExecutionerGuillitineDrop",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {75, 50, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExecutionerReverseSlam"] = {
    name = "GAExecutionerReverseSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExecutioner2H"] = {
    name = "GAExecutioner2H",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExecutionerSlamAxeImpact"] = {
    name = "GAExecutionerSlamAxeImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExecutionerSlamAxeMelee"] = {
    name = "GAExecutionerSlamAxeMelee",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExecutionerMegaSlam"] = {
    name = "GAExecutionerMegaSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {75, 50, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASExecutionerChangeTo2h"] = {
    name = "EASExecutionerChangeTo2h",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAExecutionerSummonTaunt"] = {
    name = "EAAExecutionerSummonTaunt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASExecutionerGuillotineDrop"] = {
    name = "EASExecutionerGuillotineDrop",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASExectionerReturnTo1h"] = {
    name = "EASExectionerReturnTo1h",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAExecutionerLeapSlam"] = {
    name = "EAAExecutionerLeapSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExecutionerGATriggered1"] = {
    name = "ExecutionerGATriggered1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 3.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExecutionerGATriggered2"] = {
    name = "ExecutionerGATriggered2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExecutionerGATriggered3"] = {
    name = "ExecutionerGATriggered3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExecutionerChannelledSlam"] = {
    name = "Supercharged Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to [Slam|Slam] the ground, dealing damage in an area around the impact, followed by [Aftershock|Aftershocks] dealing damage in a larger area.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Channel] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.NoDualWield] = true,
        [SkillType.GainsStages] = true,
    },
    statDescriptionScope = "channelled_slam/statset_0",
    castTime = 5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "channelled_slam_damage_+%_final_per_stage",
        "channelled_slam_max_stages",
        "channel_skill_end_animation_duration_override_ms",
        "base_minimum_channel_time_ms",
        "aftershock_delay_ms",
        "skill_art_variation",
        "melee_range_+",
        "is_area_damage",
        "attack_speed_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {16, 100, 10, 1866, 2000, 33, 1, 20, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
stance movement speed +% final [200]
IdStanceMovementSpeed200
FamilyStance
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • stance movement speed +% final Min: 200 Max: 200 Global
  • monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [4000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT2
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 4000 Max: 4000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • 死の権化
    人型
    stance movement speed +% final [200]
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [4000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    Incarnation of Death
    SpectreN
    Tags2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
    ライフ
    250%
    アーマー
    +40%
    耐性
    30 0 0 0
    Damage
    350%
    命中力
    200%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    6 ~ 29
    アタックタイム
    3.54 Second
    Damage Spread
    ±20%
    経験値
    250%
    Model Size
    160%
    Type
    GuillotineExecutionerSTANDALONE
    Metadata
    GuillotineExecutionerSTANDALONE
    レベル
    68
    ライフ
    19,393
    アーマー
    3,378
    回避力
    477
    Damage
    816
    スペルダメージ
    816
    命中力
    3,270
    アタックタイム
    3.54
    経験値
    71,585
    Minion Life
    17,325
    Minion Damage
    3,391
    Minion Armour
    5,309
    MAASExecutionerBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 653–979
    クリティカルヒット率: 5%
    アタックタイム: 3.54 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [40]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASExecutionerBossShortRange
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 653–979
    クリティカルヒット率: 5%
    アタックタイム: 3.54 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-15]
    monster penalty against minions damage +% final vs player minions [50]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASExecutionerBossTriggerSlam
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 653–979
    クリティカルヒット率: 5%
    アタックタイム: 3.54 秒
    クールダウン時間: 8 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [60]
    base skill cannot be blocked [1]
    monster penalty against minions damage +% final vs player minions [50]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAExecutionerMegaSlam
    Triggerable, Attack
    Base Damage: 653–979
    クリティカルヒット率: 5%
    アタックダメージ: 450%
    アタックタイム: 3.54 秒
    クールダウン時間: 12 秒
    アタックダメージが350%上昇する
    物理ダメージの75%をダメージに変換する
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]
    GAExecutionerSlam
    Triggerable, Attack
    Base Damage: 653–979
    クリティカルヒット率: 5%
    アタックダメージ: 330%
    アタックタイム: 3.54 秒
    アタックダメージが230%上昇する
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    GAExecutionerGuillitineDrop
    Triggerable, Attack
    Base Damage: 653–979
    クリティカルヒット率: 5%
    アタックダメージ: 450%
    アタックタイム: 3.54 秒
    アタックダメージが350%上昇する
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]
    voll slam damage +% final at centre [75]
    EASExecutionerChangeTo2h
    クールダウン時間: 12 秒
    action attack or cast time uses animation length [1]
    EAAExecutionerSummonTaunt
    クールダウン時間: 9 秒
    action attack or cast time uses animation length [1]
    GAExecutionerReverseSlam
    Triggerable, Attack
    Base Damage: 653–979
    クリティカルヒット率: 5%
    アタックダメージ: 230%
    アタックタイム: 3.54 秒
    アタックダメージが130%上昇する
    action attack or cast time uses animation length [1]
    action do not face target [1]
    is area damage [1]
    GAExecutioner2H
    Triggerable, Attack
    Base Damage: 653–979
    クリティカルヒット率: 5%
    アタックダメージ: 230%
    アタックタイム: 3.54 秒
    アタックダメージが130%上昇する
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASExecutionerGuillotineDrop
    クールダウン時間: 20 秒
    action attack or cast time uses animation length [1]
    ExecutionerChannelledSlam
    Attack, Area, Channel, Melee, Slam, NoDualWield, GainsStages
    スーパーチャージドスラム
    Base Damage: 653–979
    クリティカルヒット率: 5%
    アタックダメージ: 450%
    アタックタイム: 3.54 秒
    クールダウン時間: 15 秒
    ヘビースイングをチャージするチャネリングを行い、メイスに向けて地面から土を引き寄せる。解放して地面にスラムを行い、激突した周囲にダメージを与え、続く余震で広範囲にダメージを与える。
    アタックダメージが350%上昇する
    近接ストライク距離 +20
    このスキルのアタックスピードは変更できない
    衝撃の半径は1.6m
    ステージごとにヒットダメージが100%上昇する
    ステージの最大数 +10
    action attack or cast time uses animation length [1]
    aftershock delay ms [33]
    base minimum channel time ms [2000]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    channel skill end animation duration override ms [1866]
    is area damage [1]
    skill art variation [1]
    skill cannot be interrupted [1]
    EASExectionerReturnTo1h
    GAExecutionerSlamAxeImpact
    Triggerable, Attack
    Base Damage: 653–979
    クリティカルヒット率: 5%
    アタックダメージ: 200%
    アタックタイム: 3.54 秒
    アタックダメージが100%上昇する
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [60]
    GAExecutionerSlamAxeMelee
    Triggerable, Attack
    Base Damage: 653–979
    クリティカルヒット率: 5%
    アタックダメージ: 185%
    アタックタイム: 3.54 秒
    アタックダメージが85%上昇する
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [60]
    EAAExecutionerLeapSlam
    クールダウン時間: 8 秒
    action attack or cast time uses animation length [1]
    skill cannot be interrupted [1]
    ExecutionerGATriggered1
    Triggerable, Attack
    Base Damage: 653–979
    クリティカルヒット率: 5%
    アタックダメージ: 350%
    アタックタイム: 3.54 秒
    アタックダメージが250%上昇する
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    ExecutionerGATriggered2
    Triggerable, Attack
    Base Damage: 653–979
    クリティカルヒット率: 5%
    アタックダメージ: 300%
    アタックタイム: 3.54 秒
    アタックダメージが200%上昇する
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    ExecutionerGATriggered3
    Triggerable, Attack
    Base Damage: 653–979
    クリティカルヒット率: 5%
    アタックダメージ: 230%
    アタックタイム: 3.54 秒
    アタックダメージが130%上昇する
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    GTGuillotineExecutionSummonHelpSTANDALONE
    Triggerable
    action attack or cast time uses animation length [1]
    SSMGuillotineExecutionSummonHelpSTANDALONE
    Spell, Multicastable, Triggerable
    キャストタイム: 1 秒
    alternate minion [1092]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    
    	on_effect_event_start_dodge_for_EAAExecutionerLeapSlam = "OverrideBaseHullType( projectile );"
    	on_effect_event_end_dodge_for_EAAExecutionerLeapSlam = "ResetBaseHullType(  );"
    }
    
    Positioned
    {
    	force_placement = true
    }
    
    ControlZone
    {
    	
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		reverse_slam;
    		intro_block;
    		awakened;
    	"
    }
    
    Functions
    {
    	fix_orientation =
    	"
    		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
    		this.temp_anim_orientation = arg1;
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
                this.temp_anim_orientation = null;
    		}, true );
    	"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 3100
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "ExecutionerInRange"
    	life_percent_param = "ExecutionerLifePercentage"
    	range = 130
    }
    
    Actor
    {
    	on_end_or_destroy_ChannelledSlam = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/charge_slam/charge.ao' );"
    }
    
    Functions {}
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/guillotine_drop/guillotine_drop_marker.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/GuillotineExec/ao/xbow_marker/xbow_marker.ao"
    }
    
    Animated
    {
    	on_1h_charge_up_slam_01 = "PlayTextAudio( Executioner_ChargeSlam_Random, 'Metadata/Monsters/GuillotineExecutioner/GuillotineExecutionerMap' );"
    	on_double_cleave_01 = "PlayTextAudio( Executioner_Cleave_Random, 'Metadata/Monsters/GuillotineExecutioner/GuillotineExecutionerMap' );"
    	on_1h_reverse_slam_01 = "PlayTextAudio( Executioner_GroundSlam_Random, 'Metadata/Monsters/GuillotineExecutioner/GuillotineExecutionerMap' );"
    	on_1h_to_2h = "PlayTextAudio( Executioner_PhaseChange_Random, 'Metadata/Monsters/GuillotineExecutioner/GuillotineExecutionerMap' );"
    	on_1h_knock_down_01 = "PlayTextAudio( Executioner_Knockdown_Random, 'Metadata/Monsters/GuillotineExecutioner/GuillotineExecutionerMap' );"
    	on_2h_knock_down_01 = "PlayTextAudio( Executioner_Knockdown_Random, 'Metadata/Monsters/GuillotineExecutioner/GuillotineExecutionerMap' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GuillotineExecutioner/GuillotineExecutionerSTANDALONE"] = {
        name = "Incarnation of Death",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.5,
        damageSpread = 0.2,
        attackTime = 3.54,
        attackRange = 29,
        accuracy = 2,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MAASExecutionerBoss",
            "MAASExecutionerBossShortRange",
            "MAASExecutionerBossTriggerSlam",
            "SSMGuillotineExecutionSummonHelpSTANDALONE",
            "GAExecutionerSlam",
            "GAExecutionerGuillitineDrop",
            "GAExecutionerReverseSlam",
            "GAExecutioner2H",
            "GAExecutionerSlamAxeImpact",
            "GAExecutionerSlamAxeMelee",
            "GAExecutionerMegaSlam",
            "EASExecutionerChangeTo2h",
            "EAAExecutionerSummonTaunt",
            "EASExecutionerGuillotineDrop",
            "EASExectionerReturnTo1h",
            "EAAExecutionerLeapSlam",
            "ExecutionerGATriggered1",
            "ExecutionerGATriggered2",
            "ExecutionerGATriggered3",
            "GTGuillotineExecutionSummonHelpSTANDALONE",
            "ExecutionerChannelledSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASExecutionerBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASExecutionerBossShortRange"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-15, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASExecutionerBossTriggerSlam"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_skill_cannot_be_blocked",
        },
        levels = {
            [1] = {60, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMGuillotineExecutionSummonHelpSTANDALONE"] = {
        name = "SSMGuillotineExecutionSummonHelpSTANDALONE",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 1092, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExecutionerSlam"] = {
        name = "GAExecutionerSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {100, baseMultiplier = 3.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExecutionerGuillitineDrop"] = {
        name = "GAExecutionerGuillitineDrop",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {75, 50, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExecutionerReverseSlam"] = {
        name = "GAExecutionerReverseSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExecutioner2H"] = {
        name = "GAExecutioner2H",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExecutionerSlamAxeImpact"] = {
        name = "GAExecutionerSlamAxeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExecutionerSlamAxeMelee"] = {
        name = "GAExecutionerSlamAxeMelee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExecutionerMegaSlam"] = {
        name = "GAExecutionerMegaSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {75, 50, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASExecutionerChangeTo2h"] = {
        name = "EASExecutionerChangeTo2h",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAExecutionerSummonTaunt"] = {
        name = "EAAExecutionerSummonTaunt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASExecutionerGuillotineDrop"] = {
        name = "EASExecutionerGuillotineDrop",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASExectionerReturnTo1h"] = {
        name = "EASExectionerReturnTo1h",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAExecutionerLeapSlam"] = {
        name = "EAAExecutionerLeapSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerGATriggered1"] = {
        name = "ExecutionerGATriggered1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 3.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerGATriggered2"] = {
        name = "ExecutionerGATriggered2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerGATriggered3"] = {
        name = "ExecutionerGATriggered3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 2.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGuillotineExecutionSummonHelpSTANDALONE"] = {
        name = "GTGuillotineExecutionSummonHelpSTANDALONE",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerChannelledSlam"] = {
        name = "Supercharged Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to [Slam|Slam] the ground, dealing damage in an area around the impact, followed by [Aftershock|Aftershocks] dealing damage in a larger area.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Channel] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.NoDualWield] = true,
            [SkillType.GainsStages] = true,
        },
        statDescriptionScope = "channelled_slam/statset_0",
        castTime = 5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "channelled_slam_damage_+%_final_per_stage",
            "channelled_slam_max_stages",
            "channel_skill_end_animation_duration_override_ms",
            "base_minimum_channel_time_ms",
            "aftershock_delay_ms",
            "skill_art_variation",
            "melee_range_+",
            "is_area_damage",
            "attack_speed_cannot_be_modified",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {16, 100, 10, 1866, 2000, 33, 1, 20, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [200]
    IdStanceMovementSpeed200
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 200 Max: 200 Global
  • monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [4000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT2
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 4000 Max: 4000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Edit

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