IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Espíritu primitivo
Probabilidad de impacto crítico aumentada un 10% mientras estés transformado
Velocidad de las habilidades aumentada un 8% mientras estés transformado
Primal Spirit
Espíritu primitivo Attr /4
NombreMostrar descripciones completas
IDdruid_class_start15
IconAzmeriWildBearNotable
PassiveSkillsHash50882
TagsisNotable: true
Espíritu primitivo
CategoryBeastsBestia
IconEnemyArmourStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningWeak
stance movement speed +% final [120]
Primal Spirit
Spectre
AreaEl ojo de Hinekora, El refugio del zigurat
Tagsallows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement
Packs
  • El ojo de Hinekora: Espíritu primitivo
  • El refugio del zigurat: Espíritu primitivo, Lagarto guardián
  • Vida
    220%
    Resistencia
    IconEnemyResistanceFire0 IconEnemyResistanceCold75 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    Damage
    220%
    Precisión
    100%
    Attack Distance
    6 ~ 16
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    220%
    Model Size
    100%
    Type
    KaruiHulk
    Metadata
    KaruiHulk_
    Nivel
    65
    Vida
    14,421
    Damage
    467
    Daño de hechizos
    467
    Precisión
    2,228
    Tiempo de ataque
    1.5
    Experiencia
    47,315
    Minion Life
    13,820
    Minion Damage
    1,824
    Minion Armour
    8,092
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 374561
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAKaruiHulkSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 374561
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 200%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 4 seg
    Inflige un 100% más de daño de ataques
    Convierte el 60% del daño físico en daño de hielo
    attack maximum action distance + [20]
    is area damage [1]
    voll slam damage +% final at centre [20]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2900
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaruiHulk/KaruiHulk_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Primal Spirit",
        life = 2.2,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAKaruiHulkSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAKaruiHulkSlam"] = {
        name = "GAKaruiHulkSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {20, 60, 20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [120]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final 120 120 Global
  • Espíritu primitivo
    CategoryBeastsBestia
    IconEnemyArmourStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningWeak
    stance movement speed +% final [120]
    Primal Spirit
    Spectre
    Tagsallows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement
    Packs
  • Espíritu primitivo, Lagarto guardián
  • Vida
    220%
    Resistencia
    IconEnemyResistanceFire0 IconEnemyResistanceCold75 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    Damage
    220%
    Precisión
    100%
    Attack Distance
    6 ~ 16
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    220%
    Model Size
    100%
    Type
    KaruiHulk
    Metadata
    KaruiHulkStrongbox
    Nivel
    68
    Vida
    18,165
    Damage
    513
    Daño de hechizos
    513
    Precisión
    2,502
    Tiempo de ataque
    1.5
    Experiencia
    62,995
    Minion Life
    15,246
    Minion Damage
    2,131
    Minion Armour
    9,652
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 410615
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAKaruiHulkSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 410615
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 200%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 4 seg
    Inflige un 100% más de daño de ataques
    Convierte el 60% del daño físico en daño de hielo
    attack maximum action distance + [20]
    is area damage [1]
    voll slam damage +% final at centre [20]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2900
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaruiHulk/KaruiHulkStrongbox"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Primal Spirit",
        life = 2.2,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAKaruiHulkSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAKaruiHulkSlam"] = {
        name = "GAKaruiHulkSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {20, 60, 20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [120]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final 120 120 Global
  • AzmeriSpiritPrimal Ref /0
    Espíritu primitivo
    Los espíritus primitivos son un tipo de espíritu azmeri.

    Los monstruos influenciados o poseídos por espíritus primitivos infligen daño aumentado, además de cualquier bonificación del tipo de espíritu específico.

    Los monstruos poseídos por espíritus primitivos arrojan objetos de inteligencia.
    Edit

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