Oficial de la Orden del crepúsculo
Twilight Order Officer
SpectreY
Tags2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Packs
  • Soldado de la Orden del crepúsculo, Oficial de la Orden del crepúsculo
  • Vida
    120%
    Armadura
    +60%
    Evasión
    +25%
    Resistencia
    0 0 0 0
    Damage
    120%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    5 ~ 15
    Tiempo de ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    TwilightOrderOfficer
    Metadata
    TwilightOrderOfficer_
    Nivel
    68
    Vida
    9,308
    Armadura
    5,522
    Evasión
    596
    Damage
    280
    Daño de hechizos
    280
    Precisión
    2,180
    Tiempo de ataque
    1.755
    Experiencia
    34,361
    Minion Life
    13,536
    Minion Damage
    2,276
    Minion Armour
    9,663
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 224–336
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GATwilightOfficerSmite
    Triggerable, Attack
    Base Damage: 224–336
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 115%
    Tiempo de ataque: 1.755 seg
    Tiempo de recarga: 5.5 seg
    Inflige un 15% más de daño de ataques
    Convierte el 75% del daño físico en daño de rayo
    is area damage [1]
    EGTwilightOrderOfficerSmiteAura
    Triggerable
    EGTwilightOrderOfficerEnergyShieldWarCry
    Triggerable
    Tiempo de recarga: 9 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "epk;"
    }
    
    Actor
    {
    	basic_action = "MoveForced"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" 
    	on_or_create_state_epk_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderOfficer_"] = {
        name = "Twilight Order Officer",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GATwilightOfficerSmite",
            "EGTwilightOrderOfficerSmiteAura",
            "EGTwilightOrderOfficerEnergyShieldWarCry",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightOfficerSmite"] = {
        name = "GATwilightOfficerSmite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {75, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGTwilightOrderOfficerSmiteAura"] = {
        name = "EGTwilightOrderOfficerSmiteAura",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGTwilightOrderOfficerEnergyShieldWarCry"] = {
        name = "EGTwilightOrderOfficerEnergyShieldWarCry",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Oficial de la Orden del crepúsculo
    Twilight Order Officer
    SpectreY
    Tags2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
    Vida
    120%
    Armadura
    +60%
    Evasión
    +25%
    Resistencia
    0 0 0 0
    Damage
    120%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    5 ~ 15
    Tiempo de ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    TwilightOrderOfficer
    Metadata
    TwilightOrderOfficerSIEGE
    Nivel
    68
    Vida
    9,308
    Armadura
    5,522
    Evasión
    596
    Damage
    280
    Daño de hechizos
    280
    Precisión
    2,180
    Tiempo de ataque
    1.755
    Experiencia
    34,361
    Minion Life
    13,536
    Minion Damage
    2,276
    Minion Armour
    9,663
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 224–336
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GATwilightOfficerSmite
    Triggerable, Attack
    Base Damage: 224–336
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 115%
    Tiempo de ataque: 1.755 seg
    Tiempo de recarga: 5.5 seg
    Inflige un 15% más de daño de ataques
    Convierte el 75% del daño físico en daño de rayo
    is area damage [1]
    EGTwilightOrderOfficerSmiteAura
    Triggerable
    EGTwilightOrderOfficerEnergyShieldWarCry
    Triggerable
    Tiempo de recarga: 9 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "epk;"
    }
    
    Actor
    {
    	basic_action = "MoveForced"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" 
    	on_or_create_state_epk_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderOfficerSIEGE"] = {
        name = "Twilight Order Officer",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GATwilightOfficerSmite",
            "EGTwilightOrderOfficerSmiteAura",
            "EGTwilightOrderOfficerEnergyShieldWarCry",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightOfficerSmite"] = {
        name = "GATwilightOfficerSmite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {75, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGTwilightOrderOfficerSmiteAura"] = {
        name = "EGTwilightOrderOfficerSmiteAura",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGTwilightOrderOfficerEnergyShieldWarCry"] = {
        name = "EGTwilightOrderOfficerEnergyShieldWarCry",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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