Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Combo Ref /22
Combo
Combo is a counter on some Skills that can be required to use the Skill or grant extra effects. Skills gain Combo when you Strike Enemies. Combo will fall off after a short time without this happening.

Combo can only be built while using the same weapon as the Combo Skill is bound to, and will be lost if you Swap Weapons.
Stjorvar
Requires: Level 65, 127 Dex, 50 Int
+(3050) to maximum Runic Ward
(200300)% increased Physical Damage
+(2030)% to Critical Damage Bonus
(1222)% increased Attack Speed
Gain Finality for 0.5 seconds per Combo expended when using Skills
Gain (5001000) Guard for 0.5 seconds per Combo expended when using Skills
EarlyMythicRune4
Rune of Culmination
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Gloves: 50% chance to build an additional Combo on Hit
One Hand Mace or Quarterstaff: Rolls only the minimum or maximum Damage value for Physical Damage
Gloves: 5% increased Attack Speed
One Hand Mace or Quarterstaff: bleed duration +% [20]
GameWarpRuneUniqueFragment
Legacy of Duality
Limited to: 1 Aldur's Legacy
Requires: Level 65
Quarterstaves: Gain 250 Guard for 0.5 seconds per Combo expended when using Skills
Quarterstaves: Gain Finality for 0.2 seconds per Combo expended when using Skills
MonkTempestBell
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
MonkMantraofDestruction
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
combofinishersupport
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo.
combofinishersupport
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo.
combofinishersupport
Supports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.
practicedcombosupport
Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
culminationsupport
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
culminationsupport
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
lingeringcombosupport
Supports Skills which require Combo to use. Supported Skills lose their Combo stacks after a longer delay spent not gaining any Combo.
salvosupport
Supports Attack Skills you use yourself which fire Projectiles, Sealing them over time. The Seals are broken when used, causing additional Projectiles to be fired. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or which already gain Seals.
VruunsSpike
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills expend their Combo when used, gaining more area of effect the higher Combo they had. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
10% increased Skill Effect Duration
10% increased Area of Effect for Attacks
Skills lose Combo 20% slower
20% increased Attack Damage
Skills deal 8% increased Damage per Combo consumed, up to 40%
6% increased Attack Speed
20% Chance to build an additional Combo on Hit
Ascendancy: Martial Artist
Character: Monk
When you gain Combo, gain an additional Combo
-0.2 seconds to current Energy Shield Recharge delay per Combo expended when using Skills
Ascendancy: Martial Artist
Character: Monk
Skills can build and retain Combo regardless of Weapon Set
Gain Combo from all Attack Hits
Finality
Finality is a Buff that grants 100% increased Critical Hit Chance with Final Strikes, and makes your Strike skills skip to their Final Strike if they have one.

Skills cannot gain Combo while you have Finality.
Conditional Usage
Skills which are Conditional require some sort of condition to be met before they can be used. Combo is an example of this, but almost anything can be a condition, such as having to have killed a certain number of enemies Recently or having to have moved a certain distance.
Combo
Combo is a counter on some Skills that can be required to use the Skill or grant extra effects. Skills gain Combo when you Strike Enemies. Combo will fall off after a short time without this happening.

Combo can only be built while using the same weapon as the Combo Skill is bound to, and will be lost if you Swap Weapons.
Skill Gem /7
MonkComboAttack
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
MonkTempestFlurry
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
MonkTempestBell
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
MonkMantraofDestruction
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
PrimalStrikesSkillIcon
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
DruidFrozenClaws
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
Skill Gem Quality /1
MonkMantraofDestruction
Requires (01) fewer Combo to use
Support Gem /10
combofinishersupport
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo.
combofinishersupport
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo.
combofinishersupport
Supports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.
practicedcombosupport
Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
culminationsupport
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
culminationsupport
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
lingeringcombosupport
Supports Skills which require Combo to use. Supported Skills lose their Combo stacks after a longer delay spent not gaining any Combo.
salvosupport
Supports Attack Skills you use yourself which fire Projectiles, Sealing them over time. The Seals are broken when used, causing additional Projectiles to be fired. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or which already gain Seals.
blankgreensupport
[DNT-UNUSED] Ezomyte Four
VruunsSpike
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills expend their Combo when used, gaining more area of effect the higher Combo they had. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
Item mods /2
NameLevelPre/SufDescriptionWeight
of the Berserker45Suffix(2039)% chance to build an additional Combo on Hitberserking 1
default 0
of the Berserker75Suffix(4060)% chance to build an additional Combo on Hitberserking 1
default 0
Misc mods /3
NameLevelDomainPre/SufDescriptionWeight
of Ulaman65AbyssSuffixRecover (612)% of Maximum Life when you expend at least 10 Combo ulaman Lifewarstaff 1
default 0
ulaman_mod 1
of Amanamu65AbyssSuffix(2540)% chance to build an additional Combo on Hit amanamuwarstaff 1
default 0
amanamu_mod 1
of Kurgal65AbyssSuffixRecover (46)% of Maximum Mana when you expend at least 10 Combo kurgal Manawarstaff 1
default 0
kurgal_mod 1
Item /2
EarlyMythicRune4
Rune of Culmination
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Gloves: 50% chance to build an additional Combo on Hit
One Hand Mace or Quarterstaff: Rolls only the minimum or maximum Damage value for Physical Damage
Gloves: 5% increased Attack Speed
One Hand Mace or Quarterstaff: bleed duration +% [20]
GameWarpRuneUniqueFragment
Legacy of Duality
Limited to: 1 Aldur's Legacy
Requires: Level 65
Quarterstaves: Gain 250 Guard for 0.5 seconds per Combo expended when using Skills
Quarterstaves: Gain Finality for 0.2 seconds per Combo expended when using Skills
Unique /1
Stjorvar
Requires: Level 65, 127 Dex, 50 Int
+(3050) to maximum Runic Ward
(200300)% increased Physical Damage
+(2030)% to Critical Damage Bonus
(1222)% increased Attack Speed
Gain Finality for 0.5 seconds per Combo expended when using Skills
Gain (5001000) Guard for 0.5 seconds per Combo expended when using Skills
Passive /3
10% increased Skill Effect Duration
10% increased Area of Effect for Attacks
Skills lose Combo 20% slower
20% increased Attack Damage
Skills deal 8% increased Damage per Combo consumed, up to 40%
6% increased Attack Speed
20% Chance to build an additional Combo on Hit
Ascendancy Passive /2
Ascendancy: Martial Artist
Character: Monk
When you gain Combo, gain an additional Combo
-0.2 seconds to current Energy Shield Recharge delay per Combo expended when using Skills
Ascendancy: Martial Artist
Character: Monk
Skills can build and retain Combo regardless of Weapon Set
Gain Combo from all Attack Hits
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