Dodge Roll
1% increased Evasion Rating if you've Dodge Rolled Recently
Dodge Roll Attr /4
NameShow Full Descriptions
IDdodgeroll1
IconArt/2DArt/SkillIcons/passives/evade.png
PassiveSkillsHash43233
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Dodge Roll
1% increased Evasion Rating if you've Dodge Rolled Recently
Dodge Roll Attr /4
NameShow Full Descriptions
IDdodgeroll2
IconArt/2DArt/SkillIcons/passives/evade.png
PassiveSkillsHash30653
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Dodge Roll
1% increased Evasion Rating if you've Dodge Rolled Recently
Dodge Roll Attr /4
NameShow Full Descriptions
IDdodgeroll3
IconArt/2DArt/SkillIcons/passives/evade.png
PassiveSkillsHash52267
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Dodge Roll
1% increased Evasion Rating if you've Dodge Rolled Recently
Dodge Roll Attr /4
NameShow Full Descriptions
IDdodgeroll4
IconArt/2DArt/SkillIcons/passives/evade.png
PassiveSkillsHash58120
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Dodge Roll
1% increased Evasion Rating if you've Dodge Rolled Recently
Dodge Roll Attr /4
NameShow Full Descriptions
IDdodgeroll5
IconArt/2DArt/SkillIcons/passives/evade.png
PassiveSkillsHash6743
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Skill Gem /12
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground.
Ready a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.
Create a volcano that fires projectiles around it. Channelling the skill causes it to fire more projectiles and deal more damage when it first erupts. Any Slam near the volcano causes it to erupt, firing projectiles.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Chills all enemies in your Presence.
Skill Gem Quality /1
Foresight prevents Dodge Roll from Avoiding Hits and lasts until immediately before you are Hit while Dodge Rolling
Sight Beyond Sight makes you unable to die and lasts for a (0–0.3) second duration
Fully recover Life when you gain Sight Beyond Sight
Misc mods /4
NameLevelDomainPre/SufDescriptionWeight
of Lunging1SanctumRelicSuffix+(0.3–0.4) metres to Dodge Roll distance
of Eluding70SanctumRelicSuffix+(0.5–0.7) metres to Dodge Roll distance
of Amanamu65AbyssSuffix+(0.1–0.2) metres to Dodge Roll distance amanamu
of Kurgal65AbyssSuffix(8–12)% increased Mana Cost Efficiency if you have Dodge Rolled Recently kurgal Mana
Unique /4
+(10–15) to Dexterity
+(40–60) to maximum Life
+(5–15) to Dexterity
+1 metre to Dodge Roll distance
50% increased Evasion Rating if you've Dodge Rolled Recently
(100–150)% increased Evasion and Energy Shield
+(30–50) to maximum Mana
+(17–23)% to Chaos Resistance
Dodge Roll passes through Enemies
(15–30)% increased Movement Speed
(60–80)% increased Armour, Evasion and Energy Shield
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
(150–240)% increased Physical Damage
+(300–500) to Accuracy Rating
10% increased Attack Speed
+(20–30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence
enable lioneyes glow task [1]
Passive /5
25% increased Evasion Rating
40% increased Evasion Rating if you've Dodge Rolled Recently
25% reduced Effect of Chill on you
Unaffected by Chill during Dodge Roll
+0.5 metres to Dodge Roll distance while Surrounded
10% increased Movement Speed while Surrounded
Cannot be Light Stunned
Cannot Dodge Roll or Sprint
Dodge Roll cannot Avoid Damage
Take 30% less Damage from Hits while Dodge Rolling

Community Wiki

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Dodge Roll

  • Spacebar to Dodge Roll. No cooldown, no limitations, and includes path-finding. Grants stun resistance, but does not grant invulnerability. Avoids projectiles and melee attacks at start of roll. Cancels skill animations on use, but cannot cancel a Dodge Roll. Not faster than running. Roll Speed scales with Movement Speed. Can be modified via passives.
  • You can dodge roll and transform in town.

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