Dodge Roll
1% increased Evasion Rating if you've Dodge Rolled Recently
Dodge Roll Attr /4
NameShow Full Descriptions
IDdodgeroll1
IconArt/2DArt/SkillIcons/passives/evade.png
PassiveSkillsHash43233
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Dodge Roll
1% increased Evasion Rating if you've Dodge Rolled Recently
Dodge Roll Attr /4
NameShow Full Descriptions
IDdodgeroll2
IconArt/2DArt/SkillIcons/passives/evade.png
PassiveSkillsHash30653
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Dodge Roll
1% increased Evasion Rating if you've Dodge Rolled Recently
Dodge Roll Attr /4
NameShow Full Descriptions
IDdodgeroll3
IconArt/2DArt/SkillIcons/passives/evade.png
PassiveSkillsHash52267
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Dodge Roll
1% increased Evasion Rating if you've Dodge Rolled Recently
Dodge Roll Attr /4
NameShow Full Descriptions
IDdodgeroll4
IconArt/2DArt/SkillIcons/passives/evade.png
PassiveSkillsHash58120
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Dodge Roll
1% increased Evasion Rating if you've Dodge Rolled Recently
Dodge Roll Attr /4
NameShow Full Descriptions
IDdodgeroll5
IconArt/2DArt/SkillIcons/passives/evade.png
PassiveSkillsHash6743
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Skill Gem /7
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast non-Channelling, non-Buff Spells you could cast that have no cooldown.
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
Skill Gem Quality /1
Foresight prevents Dodge Roll from Avoiding Hits and lasts until immediately before you are Hit while Dodge Rolling
Sight Beyond Sight makes you unable to die and lasts for a (0—0.3) second duration
Fully recover Life when you gain Sight Beyond Sight
Support Gem /3
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Supports Skills which require Combo to use. Supported Skills lose their Combo stacks after a longer delay spent not gaining any Combo.
Supports Skills which create Hazards, causing those Hazards to only be able to trigger immediately after creation or at the end of their duration. Created Hazards have significantly lowered duration, and deal more damage.
Misc mods /4
NameLevelDomainPre/SufDescriptionWeight
of Lunging1SanctumRelicSuffix+(0.3—0.4) metres to Dodge Roll distancesmall_sanctum_relic 1
default 0
of Eluding70SanctumRelicSuffix+(0.5—0.7) metres to Dodge Roll distancesmall_sanctum_relic 1
default 0
of Amanamu65AbyssSuffix+(0.1—0.2) metres to Dodge Roll distance amanamuboots 1
default 0
amanamu_mod 1
of Kurgal65AbyssSuffix(8—12)% increased Mana Cost Efficiency if you have Dodge Rolled Recently kurgal Manaboots 1
default 0
kurgal_mod 1
Item /2
Kurgal's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate
Gloves: 40% increased effect of Arcane Surge on you
Boots: 15% increased Mana Cost Efficiency if you haven't Dodge Rolled Recently
Citaqualotl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: You Recoup 50% of Damage taken by your Offerings as Life
Gloves: One of your Persistent Minions revives when an Offering expires
Boots: Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll
Unique /4
+(10—15) to Dexterity
+(40—60) to maximum Life
+(5—15) to Dexterity
+1 metre to Dodge Roll distance
50% increased Evasion Rating if you've Dodge Rolled Recently
15% increased Movement Speed
(100—150)% increased Evasion and Energy Shield
+(30—50) to maximum Mana
+(17—23)% to Chaos Resistance
Dodge Roll passes through Enemies
(15—30)% increased Movement Speed
(100—150)% increased Armour, Evasion and Energy Shield
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
(150—240)% increased Physical Damage
+(300—500) to Accuracy Rating
10% increased Attack Speed
+(20—30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +2 times if no enemies are in your Presence
enable lioneyes glow task [1]
Passive /5
25% increased Evasion Rating
40% increased Evasion Rating if you've Dodge Rolled Recently
3% reduced Movement Speed Penalty from using Skills while moving
25% reduced Effect of Chill on you
Unaffected by Chill during Dodge Roll
+0.5 metres to Dodge Roll distance while Surrounded
10% increased Movement Speed while Surrounded
Cannot be Light Stunned
Cannot Dodge Roll or Sprint
Dodge Roll cannot Avoid Damage
Take 30% less Damage from Hits while Dodge Rolling

Community Wiki

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Dodge Roll

  • Spacebar to Dodge Roll. No cooldown, no limitations, and includes path-finding. Grants stun resistance, but does not grant invulnerability. Avoids projectiles and melee attacks at start of roll. Cancels skill animations on use, but cannot cancel a Dodge Roll. Not faster than running. Roll Speed scales with Movement Speed. Can be modified via passives.
  • You can dodge roll and transform in town.

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