Dodge Roll
Dodge Roll Attr /4
Name | Show Full Descriptions |
---|---|
ID | dodgeroll1 |
Icon | Art/2DArt/SkillIcons/passives/evade.png |
PassiveSkillsHash | 43233 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
Dodge Roll
Dodge Roll Attr /4
Name | Show Full Descriptions |
---|---|
ID | dodgeroll2 |
Icon | Art/2DArt/SkillIcons/passives/evade.png |
PassiveSkillsHash | 30653 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
Dodge Roll
Dodge Roll Attr /4
Name | Show Full Descriptions |
---|---|
ID | dodgeroll3 |
Icon | Art/2DArt/SkillIcons/passives/evade.png |
PassiveSkillsHash | 52267 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
Dodge Roll
Dodge Roll Attr /4
Name | Show Full Descriptions |
---|---|
ID | dodgeroll4 |
Icon | Art/2DArt/SkillIcons/passives/evade.png |
PassiveSkillsHash | 58120 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
Dodge Roll
Dodge Roll Attr /4
Name | Show Full Descriptions |
---|---|
ID | dodgeroll5 |
Icon | Art/2DArt/SkillIcons/passives/evade.png |
PassiveSkillsHash | 6743 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
Skill Gem /12
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.
Ready a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Create a volcano that fires projectiles around it. Channelling the skill causes it to fire more projectiles and deal more damage when it first erupts. Any Slam near the volcano causes it to erupt, firing projectiles.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Skill Gem Quality /1
Misc mods /4
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Lunging | 1 | SanctumRelic | Suffix | +(0.3–0.4) metres to Dodge Roll distance | |
of Eluding | 70 | SanctumRelic | Suffix | +(0.5–0.7) metres to Dodge Roll distance | |
of Amanamu | 65 | Abyss | Suffix | +(0.1–0.2) metres to Dodge Roll distance amanamu | |
of Kurgal | 65 | Abyss | Suffix | (8–12)% increased Mana Cost Efficiency if you have Dodge Rolled Recently kurgal Mana |
Unique /4
(15–30)% increased Movement Speed
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
Passive /5
25% increased Evasion Rating
25% reduced Effect of Chill on you
Unaffected by Chill during Dodge Roll
+0.5 metres to Dodge Roll distance while Surrounded
10% increased Movement Speed while Surrounded
Cannot be Light Stunned
Cannot Dodge Roll or Sprint
Cannot Dodge Roll or Sprint
Dodge Roll cannot Avoid Damage
Take 30% less Damage from Hits while Dodge Rolling
Take 30% less Damage from Hits while Dodge Rolling
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Dodge Roll
- Spacebar to Dodge Roll. No cooldown, no limitations, and includes path-finding. Grants stun resistance, but does not grant invulnerability. Avoids projectiles and melee attacks at start of roll. Cancels skill animations on use, but cannot cancel a Dodge Roll. Not faster than running. Roll Speed scales with Movement Speed. Can be modified via passives.
- You can dodge roll and transform in town.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.