Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
The Arbiter of Divinity Unique /5
SightlessConviction
Requires: Level 65, 59 Str, 59 Dex
(150250)% increased Armour and Evasion
+(2535) to Dexterity
Gain (1530)% of Evasion Rating as extra Armour
You are Blind
The Effect of Blind on you is reversed
BoundlessAuthority
Requires: Level 65, 56 Str, 56 Int
30% increased Movement Speed
(150200)% increased Armour and Energy Shield
(2030)% faster Dodge Roll
Gain Guard equal to (1020)% of missing Energy Shield for 4 seconds when you Dodge Roll
Maximum amount of Guard is based on maximum Energy Shield instead
Divine Flight
base is floating [1]
UnfalteringFaith
Requires: Level 70, 67 Str, 67 Int
(200300)% increased Armour and Energy Shield
+(1525) to Strength and Intelligence
Convert 1% of maximum Life to twice as much Armour per 1% Chaos Resistance above 0%
Defend with (150200)% of Armour while you have Energy Shield
Damage over Time cannot bypass your Energy Shield
TranscendantThirst
Requires: Level 60
Effect is not removed when Unreserved Life is Filled
Cannot be Used manually
Used when you release a skill with Perfect Timing
Skills have (80120)% longer Perfect Timing window during effect
(100150)% increased Amount Recovered
(2550)% reduced Recovery rate
(5075)% reduced Charges per use
TheOrdained
Requires: Level 79, 68 Str, 109 Dex
Grants Skill: Spear Throw
Grants Skill: Level 18 Righteous Descent
25% increased Melee Strike Range with this weapon
(150250)% increased Physical Damage
Adds 1 to (200300) Lightning Damage
+(58)% to Critical Hit Chance
Life Leech recovers based on your Lightning damage as well as Physical damage
Create a Fragment of Divinity in your Presence every 4 seconds
The Arbiter of Divinity
CategoryDemonDemon
IconEnemyArmour IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong
stance movement speed +% final [100]
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster dropped item rarity +% [9500]
monster map key of at least same tier as current map drop chance % [0]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Spectre
AreaThe Origin Tower
Tagsdemon, humanoid, not_dex, red_blood, slow_movement, StaffMetal_onhit_audio
Life
990%
Energy Shield From Life
10%
Armour
+40%
Resistance
IconEnemyResistanceFire75 IconEnemyResistanceCold75 IconEnemyResistanceLightning75 IconEnemyResistanceChaos0
Damage
320%
Accuracy
100%
5%
Attack Distance
5 ~ 32
Attack Time
1.5 Second
Damage Spread
±20%
Experience
400%
Model Size
130%
Type
ArbiterofDivinity
Metadata
ArbiterofDivinity_
Spectre Reservation
141%
Companion Reservation
60%
Level
79
Life
246,035
Armour
6,356
Evasion Rating
887
Energy Shield
24,603
Damage
1,037
Spell Damage
1,037
Accuracy
3,786
Attack Time
1.5
Experience
326,656
Minion Life
96,852
Minion Energy Shield
9,685
Minion Damage
5,409
Minion Armour
9,988
MAASAoDP1_BasicMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Damage: 70%
Attack Time: 1.5 sec
Deals 30% less Attack damage
Converts 20% of Physical damage to Lightning damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAAoDP1_WingFlapCombo
Attack
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 30 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
EAAAoDP1_SwoopSlam
Attack
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 16.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
MPAAoDP1_SpearToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Damage: 5%
Attack Time: 1.5 sec
Cooldown Time: 26 sec
Deals 95% less Attack damage
Pierces all Targets
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1182]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
skill does not pathfind [1]
use scaled contact offset [1]
EAAAoDP1_ExtendoSpearCombo
Attack
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 44 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
MPSAoDP1_OrbitTotemPayload
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 21 sec
Pierces all Targets
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1471]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MaceNotable2
GTAoDP1_CloneBoltArea
Spell, Triggerable, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 36 sec
action attack or cast time uses animation length [1]
EAAAoDP1_DodgeLeft
Attack
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAAoDP1_DodgeRight
Attack
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
CTS3AoDP1_Phase1ToPhase2
action attack or cast time uses animation length [1]
MAASAoDP2_BasicMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Damage: 115%
Attack Time: 1.5 sec
Deals 15% more Attack damage
Converts 20% of Physical damage to Lightning damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAAoDP2_BlinkSlam
Attack
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 12 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
MAASAoDP2_ExtendoSpearCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Damage: 225%
Attack Time: 1.5 sec
Cooldown Time: 30 sec
Deals 125% more Attack damage
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MPAAoDP2_SpearToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Damage: 5%
Attack Time: 1.5 sec
Cooldown Time: 18 sec
Deals 95% less Attack damage
Pierces all Targets
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1193]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
skill does not pathfind [1]
use scaled contact offset [1]
EASAoDP2_SpellCombo
Spell
Cast Time: 1 sec
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
EASAoDP2_SoulRelease
Spell
Cast Time: 1 sec
Cooldown Time: 25 sec
action attack or cast time uses animation length [1]
GTAoDP2_StormBlink
Spell, Triggerable, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 35 sec
action attack or cast time uses animation length [1]
EAAAoDP2_TriangulateStart
Attack
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 45 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAAoDP2_TriangulateRepeat
Attack
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAAoDP2_TriangulateEnd
Attack
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAAoDP2_DodgeLeft
Attack
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAAoDP2_DodgeRight
Attack
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
MAASAoDP1_SuckerPunchEmerge
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Damage: 80%
Attack Time: 1.5 sec
Deals 20% less Attack damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
MAASAoDP1_SuckerPunchEmergeQuick
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Damage: 80%
Attack Time: 1.5 sec
Deals 20% less Attack damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
GAAoDP1_WingFlapComboLeft
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Damage: 105%
Attack Time: 1.5 sec
Deals 5% more Attack damage
Converts 30% of Physical damage to Lightning damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
GAAoDP1_WingFlapComboRight
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Damage: 105%
Attack Time: 1.5 sec
Deals 5% more Attack damage
Converts 30% of Physical damage to Lightning damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
GAAoDP1_WingFlapComboMiddle
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 sec
Deals 20% more Attack damage
Converts 30% of Physical damage to Lightning damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
GAAoDP1_SwoopSlamDashStab
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Damage: 115%
Attack Time: 1.5 sec
Deals 15% more Attack damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
GAAoDP1_SwoopSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Deals 50% more Attack damage
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [30]
GAAoDP1_SpearTossImpact
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Damage: 145%
Attack Time: 1.5 sec
Deals 45% more Attack damage
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
voll slam damage +% final at centre [20]
GAAoDP1_SpearTossSuperHeroLanding
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Damage: 66%
Attack Time: 1.5 sec
Deals 34% less Attack damage
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [20]
CGEAoDP1_SpearTossLightningDegen
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
active skill area of effect radius +% final [120]
base lightning damage to deal per minute [77179]
base skill effect duration [15000]
ground vortex lightning art variation [1000]
is area damage [1]
GAAoDP1_SpearTossSweep
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Damage: 185%
Attack Time: 1.5 sec
Deals 85% more Attack damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
voll slam damage +% final at centre [20]
GSAoDP1_OrbitTotemPayloadImpact
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
is area damage [1]
LGAoDP1_OrbitTotemOrbiterFwd
Attack, RangedAttack, Projectile, Triggerable, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Deals 297.7 to 893.1 Lightning Damage
Cannot Pierce
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
base is projectile [1]
lunaris glaive acceleration x [900]
lunaris glaive acceleration y [1000]
lunaris glaive angle [90]
projectile uses contact position [1]
ghostlythrow
CGEAoDP1_OrbitTotemGroundDebuff
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Cast Time: 1 sec
GSAoDP1_CloneBoltBolt
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
is area damage [1]
GAAoDP1_CloneBoltDetonate
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Damage: 280%
Attack Time: 1.5 sec
Deals 180% more Attack damage
action attack or cast time uses animation length [1]
MPSAoDP1_ExtendoSpearComboSpellProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Critical Hit Chance: 6%
Cast Time: 1 sec
Deals 132.3 to 396.9 Lightning Damage
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [50]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1489]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
GAAoDP1_ExtendoSpearComboDashStab
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Damage: 130%
Attack Time: 1.5 sec
Deals 30% more Attack damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
GAAoDP1_ExtendoSpearComboLacerate1
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Damage: 162%
Attack Time: 1.5 sec
Deals 62% more Attack damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAAoDP1_ExtendoSpearComboLacerate2
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Damage: 162%
Attack Time: 1.5 sec
Deals 62% more Attack damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAAoDP1_ExtendoSpearComboLacerate3
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Damage: 162%
Attack Time: 1.5 sec
Deals 62% more Attack damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAAoDP1_ExtendoSpearComboSlam1
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Damage: 280%
Attack Time: 1.5 sec
Deals 180% more Attack damage
action attack or cast time uses animation length [1]
is area damage [1]
GAAoDP1_ExtendoSpearComboSlam2
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Damage: 270%
Attack Time: 1.5 sec
Deals 170% more Attack damage
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSAoDP1_ExtendoSpearComboZapBeams
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 6%
Cast Time: 1 sec
Deals 99.23 to 297.7 Lightning Damage
500% more chance to Shock
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
EGAoDP1_ExtendoSpearComboVolatileDetonation
Triggerable
GSAoDP1_ExtendoSpearComboVolatileExplode
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 6%
Cast Time: 1 sec
Deals 1323 to 3969 Lightning Damage
action attack or cast time uses animation length [1]
is area damage [1]
MPSAoDP2_BasicMeleeProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1500]
projectile uses contact position [1]
projectiles not offset [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
GAAoDP2_BasicMeleeRectSlam
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
GAAoDP2_BlinkSlam
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Damage: 110%
Attack Time: 1.5 sec
Deals 10% more Attack damage
action attack or cast time uses animation length [1]
skill does not pathfind [1]
voll slam damage +% final at centre [20]
GAAoDP2_ExtendoSpearComboCleave1
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
GAAoDP2_ExtendoSpearComboCleave2
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
GAAoDP2_ExtendoSpearComboCleave3
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
GAAoDP2_SpearTossImpact
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Damage: 145%
Attack Time: 1.5 sec
Deals 45% more Attack damage
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
voll slam damage +% final at centre [20]
GAAoDP2_SpearTossCleave
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
MPSAoDP2_SpellComboProj1
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Critical Hit Chance: 6%
Cast Time: 1 sec
Deals 99.23 to 297.7 Lightning Damage
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [50]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1502]
projectile spread radius [10]
projectile uses contact position [1]
projectiles not offset [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
MPSAoDP2_SpellComboProj2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Critical Hit Chance: 6%
Cast Time: 1 sec
Deals 99.23 to 297.7 Lightning Damage
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [50]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1503]
projectile spread radius [10]
projectile uses contact position [1]
projectiles not offset [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
GAAoDP2_SpellComboStab
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Damage: 110%
Attack Time: 1.5 sec
Deals 10% more Attack damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
GAAoDP2_SpellComboCleave
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Damage: 125%
Attack Time: 1.5 sec
Deals 25% more Attack damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
voll slam damage +% final at centre [20]
MMSAoDP2_SoulReleaseProj
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 317.5 to 476.3 Physical Damage
Converts 40% of Physical damage to Lightning damage
active skill projectile speed +% variation final [150]
base is projectile [1]
is area damage [1]
projectile maximum range override [400]
projectile spread radius [60]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPSAoDP2_SoulReleaseProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [150]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1501]
projectile ballistic angle from reference event [1]
projectile maximum range override [400]
projectile spread radius [120]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MaceNotable2
GSAoDP2_SoulReleaseProjImpact
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 6%
Cast Time: 1 sec
Deals 218.3 to 654.9 Lightning Damage
action attack or cast time uses animation length [1]
is area damage [1]
GSAoDP2_StormBlinkBolt
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
Deals 860 to 2580 Lightning Damage
Shocks Enemies as though dealing 200% more Damage
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSAoDP2_StormBlinkBoltChain
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
is area damage [1]
GAAoDP2_TriangulateSplitRect
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Critical Hit Chance: 5%
Attack Damage: 280%
Attack Time: 1.5 sec
Deals 180% more Attack damage
Converts 50% of Physical damage to Lightning damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
GSAoDP2_TriangulateSplitSidewaysRect
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 6%
Cast Time: 1 sec
Deals 430 to 1290 Lightning Damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/ArbiterOfDivinityBoss/ArbiterofDivinity_"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "The Arbiter of Divinity",
    life = 9.9,
    energyShield = 0.1,
    damage = 3.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 32,
    accuracy = 1,
    weaponType1 = "Spear",
    skillList = {
        "MAASAoDP1_BasicMelee",
        "MAASAoDP1_SuckerPunchEmerge",
        "MAASAoDP1_SuckerPunchEmergeQuick",
        "MAASAoDP2_BasicMelee",
        "MAASAoDP2_ExtendoSpearCombo",
        "MPSAoDP1_OrbitTotemPayload",
        "MPAAoDP1_SpearToss",
        "MPSAoDP1_ExtendoSpearComboSpellProj",
        "MPSAoDP2_BasicMeleeProj",
        "MPAAoDP2_SpearToss",
        "MPSAoDP2_SpellComboProj1",
        "MPSAoDP2_SpellComboProj2",
        "MPSAoDP2_SoulReleaseProj",
        "MMSAoDP2_SoulReleaseProj",
        "CGEAoDP1_OrbitTotemGroundDebuff",
        "CGEAoDP1_SpearTossLightningDegen",
        "CTS3AoDP1_Phase1ToPhase2",
        "LGAoDP1_OrbitTotemOrbiterFwd",
        "GSAoDP1_OrbitTotemPayloadImpact",
        "GAAoDP1_SpearTossImpact",
        "GAAoDP1_SpearTossSweep",
        "GAAoDP1_WingFlapComboLeft",
        "GAAoDP1_WingFlapComboMiddle",
        "GAAoDP1_WingFlapComboRight",
        "GSAoDP1_CloneBoltBolt",
        "GAAoDP1_SwoopSlamImpact",
        "GAAoDP1_SpearTossSuperHeroLanding",
        "GSAoDP1_ExtendoSpearComboVolatileExplode",
        "GSAoDP1_ExtendoSpearComboZapBeams",
        "GAAoDP1_ExtendoSpearComboLacerate1",
        "GAAoDP1_ExtendoSpearComboLacerate2",
        "GAAoDP1_ExtendoSpearComboLacerate3",
        "GAAoDP1_ExtendoSpearComboSlam1",
        "GAAoDP1_ExtendoSpearComboSlam2",
        "GAAoDP1_ExtendoSpearComboDashStab",
        "GAAoDP2_BlinkSlam",
        "GAAoDP2_ExtendoSpearComboCleave1",
        "GAAoDP2_ExtendoSpearComboCleave2",
        "GAAoDP2_ExtendoSpearComboCleave3",
        "GAAoDP2_SpearTossImpact",
        "GAAoDP2_SpearTossCleave",
        "GAAoDP2_SpellComboStab",
        "GAAoDP2_SpellComboCleave",
        "GSAoDP2_StormBlinkBolt",
        "GSAoDP2_StormBlinkBoltChain",
        "GAAoDP2_BasicMeleeRectSlam",
        "GSAoDP2_SoulReleaseProjImpact",
        "GAAoDP1_SwoopSlamDashStab",
        "GAAoDP1_CloneBoltDetonate",
        "GAAoDP2_TriangulateSplitRect",
        "GSAoDP2_TriangulateSplitSidewaysRect",
        "EAAAoDP1_ExtendoSpearCombo",
        "EAAAoDP1_SwoopSlam",
        "EAAAoDP1_DodgeLeft",
        "EAAAoDP1_DodgeRight",
        "EAAAoDP1_WingFlapCombo",
        "EAAAoDP2_DodgeLeft",
        "EAAAoDP2_DodgeRight",
        "EASAoDP2_SpellCombo",
        "EASAoDP2_SoulRelease",
        "EAAAoDP2_BlinkSlam",
        "EAAAoDP2_TriangulateStart",
        "EAAAoDP2_TriangulateRepeat",
        "EAAAoDP2_TriangulateEnd",
        "EGAoDP1_ExtendoSpearComboVolatileDetonation",
        "GTAoDP1_CloneBoltArea",
        "GTAoDP2_StormBlink",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASAoDP1_BasicMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {20, baseMultiplier = 0.7, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASAoDP1_SuckerPunchEmerge"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASAoDP1_SuckerPunchEmergeQuick"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASAoDP2_BasicMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASAoDP2_ExtendoSpearCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, baseMultiplier = 2.25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAoDP1_OrbitTotemPayload"] = {
    name = "MPSAoDP1_OrbitTotemPayload",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
        "always_pierce",
    },
    levels = {
        [1] = {1471, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPAAoDP1_SpearToss"] = {
    name = "MPAAoDP1_SpearToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
        "always_pierce",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {1182, baseMultiplier = 0.05, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAoDP1_ExtendoSpearComboSpellProj"] = {
    name = "MPSAoDP1_ExtendoSpearComboSpellProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectiles_travel_at_fixed_height",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.5, 1.5, 1489, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAoDP2_BasicMeleeProj"] = {
    name = "MPSAoDP2_BasicMeleeProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {1500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPAAoDP2_SpearToss"] = {
    name = "MPAAoDP2_SpearToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
        "always_pierce",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {1193, baseMultiplier = 0.05, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAoDP2_SpellComboProj1"] = {
    name = "MPSAoDP2_SpellComboProj1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "projectiles_travel_at_fixed_height",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.5, 1.5, 1502, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAoDP2_SpellComboProj2"] = {
    name = "MPSAoDP2_SpellComboProj2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "projectiles_travel_at_fixed_height",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.5, 1.5, 1503, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAoDP2_SoulReleaseProj"] = {
    name = "MPSAoDP2_SoulReleaseProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_projectile_speed_+%_variation_final",
        "projectile_spread_radius",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_reference_event",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {1501, 150, 120, 400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSAoDP2_SoulReleaseProj"] = {
    name = "MMSAoDP2_SoulReleaseProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_projectile_speed_+%_variation_final",
        "projectile_spread_radius",
        "projectile_maximum_range_override",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 150, 60, 400, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEAoDP1_OrbitTotemGroundDebuff"] = {
    name = "CGEAoDP1_OrbitTotemGroundDebuff",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEAoDP1_SpearTossLightningDegen"] = {
    name = "CGEAoDP1_SpearTossLightningDegen",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_to_deal_per_minute",
        "ground_vortex_lightning_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1000, 15000, 120, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3AoDP1_Phase1ToPhase2"] = {
    name = "CTS3AoDP1_Phase1ToPhase2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LGAoDP1_OrbitTotemOrbiterFwd"] = {
    name = "LGAoDP1_OrbitTotemOrbiterFwd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "lunaris_glaive_angle",
        "attack_maximum_action_distance_+",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_pierce",
    },
    levels = {
        [1] = {0.5, 1.5, 900, 1000, 90, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP1_OrbitTotemPayloadImpact"] = {
    name = "GSAoDP1_OrbitTotemPayloadImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_SpearTossImpact"] = {
    name = "GAAoDP1_SpearTossImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.45, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_SpearTossSweep"] = {
    name = "GAAoDP1_SpearTossSweep",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.85, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_WingFlapComboLeft"] = {
    name = "GAAoDP1_WingFlapComboLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.05, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_WingFlapComboMiddle"] = {
    name = "GAAoDP1_WingFlapComboMiddle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_WingFlapComboRight"] = {
    name = "GAAoDP1_WingFlapComboRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.05, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP1_CloneBoltBolt"] = {
    name = "GSAoDP1_CloneBoltBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_SwoopSlamImpact"] = {
    name = "GAAoDP1_SwoopSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_SpearTossSuperHeroLanding"] = {
    name = "GAAoDP1_SpearTossSuperHeroLanding",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 0.66, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP1_ExtendoSpearComboVolatileExplode"] = {
    name = "GSAoDP1_ExtendoSpearComboVolatileExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP1_ExtendoSpearComboZapBeams"] = {
    name = "GSAoDP1_ExtendoSpearComboZapBeams",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.5, 1.5, 500, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_ExtendoSpearComboLacerate1"] = {
    name = "GAAoDP1_ExtendoSpearComboLacerate1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_ExtendoSpearComboLacerate2"] = {
    name = "GAAoDP1_ExtendoSpearComboLacerate2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_ExtendoSpearComboLacerate3"] = {
    name = "GAAoDP1_ExtendoSpearComboLacerate3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_ExtendoSpearComboSlam1"] = {
    name = "GAAoDP1_ExtendoSpearComboSlam1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_ExtendoSpearComboSlam2"] = {
    name = "GAAoDP1_ExtendoSpearComboSlam2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 2.7, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_ExtendoSpearComboDashStab"] = {
    name = "GAAoDP1_ExtendoSpearComboDashStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_BlinkSlam"] = {
    name = "GAAoDP2_BlinkSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_ExtendoSpearComboCleave1"] = {
    name = "GAAoDP2_ExtendoSpearComboCleave1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_ExtendoSpearComboCleave2"] = {
    name = "GAAoDP2_ExtendoSpearComboCleave2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_ExtendoSpearComboCleave3"] = {
    name = "GAAoDP2_ExtendoSpearComboCleave3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_SpearTossImpact"] = {
    name = "GAAoDP2_SpearTossImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_SpearTossCleave"] = {
    name = "GAAoDP2_SpearTossCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_SpellComboStab"] = {
    name = "GAAoDP2_SpellComboStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_SpellComboCleave"] = {
    name = "GAAoDP2_SpellComboCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP2_StormBlinkBolt"] = {
    name = "GSAoDP2_StormBlinkBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_as_though_damage_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP2_StormBlinkBoltChain"] = {
    name = "GSAoDP2_StormBlinkBoltChain",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_BasicMeleeRectSlam"] = {
    name = "GAAoDP2_BasicMeleeRectSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP2_SoulReleaseProjImpact"] = {
    name = "GSAoDP2_SoulReleaseProjImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_SwoopSlamDashStab"] = {
    name = "GAAoDP1_SwoopSlamDashStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.15, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_CloneBoltDetonate"] = {
    name = "GAAoDP1_CloneBoltDetonate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_TriangulateSplitRect"] = {
    name = "GAAoDP2_TriangulateSplitRect",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {50, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP2_TriangulateSplitSidewaysRect"] = {
    name = "GSAoDP2_TriangulateSplitSidewaysRect",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP1_ExtendoSpearCombo"] = {
    name = "EAAAoDP1_ExtendoSpearCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP1_SwoopSlam"] = {
    name = "EAAAoDP1_SwoopSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP1_DodgeLeft"] = {
    name = "EAAAoDP1_DodgeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP1_DodgeRight"] = {
    name = "EAAAoDP1_DodgeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP1_WingFlapCombo"] = {
    name = "EAAAoDP1_WingFlapCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_DodgeLeft"] = {
    name = "EAAAoDP2_DodgeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_DodgeRight"] = {
    name = "EAAAoDP2_DodgeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAoDP2_SpellCombo"] = {
    name = "EASAoDP2_SpellCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAoDP2_SoulRelease"] = {
    name = "EASAoDP2_SoulRelease",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_BlinkSlam"] = {
    name = "EAAAoDP2_BlinkSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_TriangulateStart"] = {
    name = "EAAAoDP2_TriangulateStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_TriangulateRepeat"] = {
    name = "EAAAoDP2_TriangulateRepeat",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_TriangulateEnd"] = {
    name = "EAAAoDP2_TriangulateEnd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGAoDP1_ExtendoSpearComboVolatileDetonation"] = {
    name = "EGAoDP1_ExtendoSpearComboVolatileDetonation",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAoDP1_CloneBoltArea"] = {
    name = "GTAoDP1_CloneBoltArea",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAoDP2_StormBlink"] = {
    name = "GTAoDP2_StormBlink",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyPinnacleAtlasBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Adds Tagspinnacle_boss
stance movement speed +% final [100]
FamilyStance
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • stance movement speed +% final 100 100 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 9000 Global
  • monster dropped item rarity +% 3200 3200 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • monster dropped item rarity +% [9500]
    monster map key of at least same tier as current map drop chance % [0]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 9500 9500 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 0 0 Global
  • The Arbiter of Divinity
    CategoryDemonDemon
    IconEnemyArmour IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong
    stance movement speed +% final [100]
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    monster dropped item rarity +% [9500]
    monster map key of at least same tier as current map drop chance % [0]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    Spectre
    Tagsdemon, humanoid, not_dex, red_blood, slow_movement, StaffMetal_onhit_audio
    Life
    990%
    Energy Shield From Life
    10%
    Armour
    +40%
    Resistance
    IconEnemyResistanceFire75 IconEnemyResistanceCold75 IconEnemyResistanceLightning75 IconEnemyResistanceChaos0
    Damage
    320%
    Accuracy
    100%
    5%
    Attack Distance
    5 ~ 32
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    400%
    Model Size
    130%
    Type
    ArbiterofDivinity
    Metadata
    ArbiterofDivinityStandalone
    Spectre Reservation
    141%
    Companion Reservation
    60%
    Level
    68
    Life
    81,744
    Armour
    3,378
    Evasion Rating
    708
    Energy Shield
    8,174
    Damage
    746
    Spell Damage
    746
    Accuracy
    2,502
    Attack Time
    1.5
    Experience
    114,536
    Minion Life
    68,607
    Minion Energy Shield
    6,861
    Minion Damage
    3,100
    Minion Armour
    5,309
    MAASAoDP1_BasicMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Damage: 70%
    Attack Time: 1.5 sec
    Deals 30% less Attack damage
    Converts 20% of Physical damage to Lightning damage
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EAAAoDP1_WingFlapCombo
    Attack
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 30 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    EAAAoDP1_SwoopSlam
    Attack
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 16.5 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [70]
    MPAAoDP1_SpearToss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Damage: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 26 sec
    Deals 95% less Attack damage
    Pierces all Targets
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1182]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    EAAAoDP1_ExtendoSpearCombo
    Attack
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 44 sec
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    MPSAoDP1_OrbitTotemPayload
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Cast Time: 1 sec
    Cooldown Time: 21 sec
    Pierces all Targets
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1471]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    MaceNotable2
    GTAoDP1_CloneBoltArea
    Spell, Triggerable, AttackInPlace
    Cast Time: 1 sec
    Cooldown Time: 36 sec
    action attack or cast time uses animation length [1]
    EAAAoDP1_DodgeLeft
    Attack
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAAoDP1_DodgeRight
    Attack
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    CTS3AoDP1_Phase1ToPhase2
    action attack or cast time uses animation length [1]
    MAASAoDP2_BasicMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Damage: 115%
    Attack Time: 1.5 sec
    Deals 15% more Attack damage
    Converts 20% of Physical damage to Lightning damage
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EAAAoDP2_BlinkSlam
    Attack
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 12 sec
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    MAASAoDP2_ExtendoSpearCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Damage: 225%
    Attack Time: 1.5 sec
    Cooldown Time: 30 sec
    Deals 125% more Attack damage
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPAAoDP2_SpearToss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Damage: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 18 sec
    Deals 95% less Attack damage
    Pierces all Targets
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1193]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    EASAoDP2_SpellCombo
    Spell
    Cast Time: 1 sec
    Cooldown Time: 15 sec
    action attack or cast time uses animation length [1]
    EASAoDP2_SoulRelease
    Spell
    Cast Time: 1 sec
    Cooldown Time: 25 sec
    action attack or cast time uses animation length [1]
    GTAoDP2_StormBlink
    Spell, Triggerable, AttackInPlace
    Cast Time: 1 sec
    Cooldown Time: 35 sec
    action attack or cast time uses animation length [1]
    EAAAoDP2_TriangulateStart
    Attack
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 45 sec
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAAoDP2_TriangulateRepeat
    Attack
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAAoDP2_TriangulateEnd
    Attack
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAAoDP2_DodgeLeft
    Attack
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAAoDP2_DodgeRight
    Attack
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    MAASAoDP1_SuckerPunchEmerge
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Damage: 80%
    Attack Time: 1.5 sec
    Deals 20% less Attack damage
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    iconbasicattack
    MAASAoDP1_SuckerPunchEmergeQuick
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Damage: 80%
    Attack Time: 1.5 sec
    Deals 20% less Attack damage
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    iconbasicattack
    GAAoDP1_WingFlapComboLeft
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Damage: 105%
    Attack Time: 1.5 sec
    Deals 5% more Attack damage
    Converts 30% of Physical damage to Lightning damage
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    GAAoDP1_WingFlapComboRight
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Damage: 105%
    Attack Time: 1.5 sec
    Deals 5% more Attack damage
    Converts 30% of Physical damage to Lightning damage
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    GAAoDP1_WingFlapComboMiddle
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Damage: 120%
    Attack Time: 1.5 sec
    Deals 20% more Attack damage
    Converts 30% of Physical damage to Lightning damage
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    GAAoDP1_SwoopSlamDashStab
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Damage: 115%
    Attack Time: 1.5 sec
    Deals 15% more Attack damage
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    GAAoDP1_SwoopSlamImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Deals 50% more Attack damage
    action attack or cast time uses animation length [1]
    voll slam damage +% final at centre [30]
    GAAoDP1_SpearTossImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Damage: 145%
    Attack Time: 1.5 sec
    Deals 45% more Attack damage
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    voll slam damage +% final at centre [20]
    GAAoDP1_SpearTossSuperHeroLanding
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Damage: 66%
    Attack Time: 1.5 sec
    Deals 34% less Attack damage
    action attack or cast time uses animation length [1]
    voll slam damage +% final at centre [20]
    CGEAoDP1_SpearTossLightningDegen
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    active skill area of effect radius +% final [120]
    base lightning damage to deal per minute [55799]
    base skill effect duration [15000]
    ground vortex lightning art variation [1000]
    is area damage [1]
    GAAoDP1_SpearTossSweep
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Damage: 185%
    Attack Time: 1.5 sec
    Deals 85% more Attack damage
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    voll slam damage +% final at centre [20]
    GSAoDP1_OrbitTotemPayloadImpact
    Triggerable, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    is area damage [1]
    LGAoDP1_OrbitTotemOrbiterFwd
    Attack, RangedAttack, Projectile, Triggerable, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Deals 215.2 to 645.7 Lightning Damage
    Cannot Pierce
    action attack or cast time uses animation length [1]
    attack maximum action distance + [60]
    base is projectile [1]
    lunaris glaive acceleration x [900]
    lunaris glaive acceleration y [1000]
    lunaris glaive angle [90]
    projectile uses contact position [1]
    ghostlythrow
    CGEAoDP1_OrbitTotemGroundDebuff
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Cast Time: 1 sec
    GSAoDP1_CloneBoltBolt
    Triggerable, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAoDP1_CloneBoltDetonate
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Damage: 280%
    Attack Time: 1.5 sec
    Deals 180% more Attack damage
    action attack or cast time uses animation length [1]
    MPSAoDP1_ExtendoSpearComboSpellProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Critical Hit Chance: 6%
    Cast Time: 1 sec
    Deals 95.66 to 287 Lightning Damage
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [50]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1489]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    GAAoDP1_ExtendoSpearComboDashStab
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.5 sec
    Deals 30% more Attack damage
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    GAAoDP1_ExtendoSpearComboLacerate1
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Damage: 162%
    Attack Time: 1.5 sec
    Deals 62% more Attack damage
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    GAAoDP1_ExtendoSpearComboLacerate2
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Damage: 162%
    Attack Time: 1.5 sec
    Deals 62% more Attack damage
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    GAAoDP1_ExtendoSpearComboLacerate3
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Damage: 162%
    Attack Time: 1.5 sec
    Deals 62% more Attack damage
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    GAAoDP1_ExtendoSpearComboSlam1
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Damage: 280%
    Attack Time: 1.5 sec
    Deals 180% more Attack damage
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAoDP1_ExtendoSpearComboSlam2
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Damage: 270%
    Attack Time: 1.5 sec
    Deals 170% more Attack damage
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    GSAoDP1_ExtendoSpearComboZapBeams
    Triggerable, Spell, Damage, AttackInPlace
    Critical Hit Chance: 6%
    Cast Time: 1 sec
    Deals 71.74 to 215.2 Lightning Damage
    500% more chance to Shock
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    EGAoDP1_ExtendoSpearComboVolatileDetonation
    Triggerable
    GSAoDP1_ExtendoSpearComboVolatileExplode
    Triggerable, Spell, Damage, AttackInPlace
    Critical Hit Chance: 6%
    Cast Time: 1 sec
    Deals 956.6 to 2870 Lightning Damage
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPSAoDP2_BasicMeleeProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1500]
    projectile uses contact position [1]
    projectiles not offset [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    GAAoDP2_BasicMeleeRectSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAoDP2_BlinkSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Damage: 110%
    Attack Time: 1.5 sec
    Deals 10% more Attack damage
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    voll slam damage +% final at centre [20]
    GAAoDP2_ExtendoSpearComboCleave1
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    GAAoDP2_ExtendoSpearComboCleave2
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    GAAoDP2_ExtendoSpearComboCleave3
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    GAAoDP2_SpearTossImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Damage: 145%
    Attack Time: 1.5 sec
    Deals 45% more Attack damage
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    voll slam damage +% final at centre [20]
    GAAoDP2_SpearTossCleave
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    MPSAoDP2_SpellComboProj1
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Critical Hit Chance: 6%
    Cast Time: 1 sec
    Deals 71.74 to 215.2 Lightning Damage
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [50]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1502]
    projectile spread radius [10]
    projectile uses contact position [1]
    projectiles not offset [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    MPSAoDP2_SpellComboProj2
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Critical Hit Chance: 6%
    Cast Time: 1 sec
    Deals 71.74 to 215.2 Lightning Damage
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [50]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1503]
    projectile spread radius [10]
    projectile uses contact position [1]
    projectiles not offset [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    GAAoDP2_SpellComboStab
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Damage: 110%
    Attack Time: 1.5 sec
    Deals 10% more Attack damage
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    GAAoDP2_SpellComboCleave
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Damage: 125%
    Attack Time: 1.5 sec
    Deals 25% more Attack damage
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    voll slam damage +% final at centre [20]
    MMSAoDP2_SoulReleaseProj
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Cast Time: 1 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 229.6 to 344.4 Physical Damage
    Converts 40% of Physical damage to Lightning damage
    active skill projectile speed +% variation final [150]
    base is projectile [1]
    is area damage [1]
    projectile maximum range override [400]
    projectile spread radius [60]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSAoDP2_SoulReleaseProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [150]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1501]
    projectile ballistic angle from reference event [1]
    projectile maximum range override [400]
    projectile spread radius [120]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    MaceNotable2
    GSAoDP2_SoulReleaseProjImpact
    Triggerable, Spell, Damage, AttackInPlace
    Critical Hit Chance: 6%
    Cast Time: 1 sec
    Deals 157.8 to 473.5 Lightning Damage
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSAoDP2_StormBlinkBolt
    Triggerable, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    Deals 621.8 to 1865 Lightning Damage
    Shocks Enemies as though dealing 200% more Damage
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    GSAoDP2_StormBlinkBoltChain
    Triggerable, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAoDP2_TriangulateSplitRect
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Critical Hit Chance: 5%
    Attack Damage: 280%
    Attack Time: 1.5 sec
    Deals 180% more Attack damage
    Converts 50% of Physical damage to Lightning damage
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    GSAoDP2_TriangulateSplitSidewaysRect
    Triggerable, Spell, Damage, AttackInPlace
    Critical Hit Chance: 6%
    Cast Time: 1 sec
    Deals 310.9 to 932.6 Lightning Damage
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/ArbiterOfDivinityBoss/ArbiterofDivinityStandalone"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "The Arbiter of Divinity",
        life = 9.9,
        energyShield = 0.1,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 32,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MAASAoDP1_BasicMelee",
            "MAASAoDP1_SuckerPunchEmerge",
            "MAASAoDP1_SuckerPunchEmergeQuick",
            "MAASAoDP2_BasicMelee",
            "MAASAoDP2_ExtendoSpearCombo",
            "MPSAoDP1_OrbitTotemPayload",
            "MPAAoDP1_SpearToss",
            "MPSAoDP1_ExtendoSpearComboSpellProj",
            "MPSAoDP2_BasicMeleeProj",
            "MPAAoDP2_SpearToss",
            "MPSAoDP2_SpellComboProj1",
            "MPSAoDP2_SpellComboProj2",
            "MPSAoDP2_SoulReleaseProj",
            "MMSAoDP2_SoulReleaseProj",
            "CGEAoDP1_OrbitTotemGroundDebuff",
            "CGEAoDP1_SpearTossLightningDegen",
            "CTS3AoDP1_Phase1ToPhase2",
            "LGAoDP1_OrbitTotemOrbiterFwd",
            "GSAoDP1_OrbitTotemPayloadImpact",
            "GAAoDP1_SpearTossImpact",
            "GAAoDP1_SpearTossSweep",
            "GAAoDP1_WingFlapComboLeft",
            "GAAoDP1_WingFlapComboMiddle",
            "GAAoDP1_WingFlapComboRight",
            "GSAoDP1_CloneBoltBolt",
            "GAAoDP1_SwoopSlamImpact",
            "GAAoDP1_SpearTossSuperHeroLanding",
            "GSAoDP1_ExtendoSpearComboVolatileExplode",
            "GSAoDP1_ExtendoSpearComboZapBeams",
            "GAAoDP1_ExtendoSpearComboLacerate1",
            "GAAoDP1_ExtendoSpearComboLacerate2",
            "GAAoDP1_ExtendoSpearComboLacerate3",
            "GAAoDP1_ExtendoSpearComboSlam1",
            "GAAoDP1_ExtendoSpearComboSlam2",
            "GAAoDP1_ExtendoSpearComboDashStab",
            "GAAoDP2_BlinkSlam",
            "GAAoDP2_ExtendoSpearComboCleave1",
            "GAAoDP2_ExtendoSpearComboCleave2",
            "GAAoDP2_ExtendoSpearComboCleave3",
            "GAAoDP2_SpearTossImpact",
            "GAAoDP2_SpearTossCleave",
            "GAAoDP2_SpellComboStab",
            "GAAoDP2_SpellComboCleave",
            "GSAoDP2_StormBlinkBolt",
            "GSAoDP2_StormBlinkBoltChain",
            "GAAoDP2_BasicMeleeRectSlam",
            "GSAoDP2_SoulReleaseProjImpact",
            "GAAoDP1_SwoopSlamDashStab",
            "GAAoDP1_CloneBoltDetonate",
            "GAAoDP2_TriangulateSplitRect",
            "GSAoDP2_TriangulateSplitSidewaysRect",
            "EAAAoDP1_ExtendoSpearCombo",
            "EAAAoDP1_SwoopSlam",
            "EAAAoDP1_DodgeLeft",
            "EAAAoDP1_DodgeRight",
            "EAAAoDP1_WingFlapCombo",
            "EAAAoDP2_DodgeLeft",
            "EAAAoDP2_DodgeRight",
            "EASAoDP2_SpellCombo",
            "EASAoDP2_SoulRelease",
            "EAAAoDP2_BlinkSlam",
            "EAAAoDP2_TriangulateStart",
            "EAAAoDP2_TriangulateRepeat",
            "EAAAoDP2_TriangulateEnd",
            "EGAoDP1_ExtendoSpearComboVolatileDetonation",
            "GTAoDP1_CloneBoltArea",
            "GTAoDP2_StormBlink",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASAoDP1_BasicMelee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, baseMultiplier = 0.7, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASAoDP1_SuckerPunchEmerge"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASAoDP1_SuckerPunchEmergeQuick"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASAoDP2_BasicMelee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASAoDP2_ExtendoSpearCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, baseMultiplier = 2.25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAoDP1_OrbitTotemPayload"] = {
        name = "MPSAoDP1_OrbitTotemPayload",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "always_pierce",
        },
        levels = {
            [1] = {1471, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPAAoDP1_SpearToss"] = {
        name = "MPAAoDP1_SpearToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "always_pierce",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {1182, baseMultiplier = 0.05, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAoDP1_ExtendoSpearComboSpellProj"] = {
        name = "MPSAoDP1_ExtendoSpearComboSpellProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectiles_travel_at_fixed_height",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.5, 1.5, 1489, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAoDP2_BasicMeleeProj"] = {
        name = "MPSAoDP2_BasicMeleeProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectiles_not_offset",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {1500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPAAoDP2_SpearToss"] = {
        name = "MPAAoDP2_SpearToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "always_pierce",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {1193, baseMultiplier = 0.05, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAoDP2_SpellComboProj1"] = {
        name = "MPSAoDP2_SpellComboProj1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectiles_not_offset",
            "projectiles_travel_at_fixed_height",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.5, 1.5, 1502, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAoDP2_SpellComboProj2"] = {
        name = "MPSAoDP2_SpellComboProj2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectiles_not_offset",
            "projectiles_travel_at_fixed_height",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.5, 1.5, 1503, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAoDP2_SoulReleaseProj"] = {
        name = "MPSAoDP2_SoulReleaseProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_projectile_speed_+%_variation_final",
            "projectile_spread_radius",
            "projectile_maximum_range_override",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1501, 150, 120, 400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSAoDP2_SoulReleaseProj"] = {
        name = "MMSAoDP2_SoulReleaseProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_projectile_speed_+%_variation_final",
            "projectile_spread_radius",
            "projectile_maximum_range_override",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 150, 60, 400, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEAoDP1_OrbitTotemGroundDebuff"] = {
        name = "CGEAoDP1_OrbitTotemGroundDebuff",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEAoDP1_SpearTossLightningDegen"] = {
        name = "CGEAoDP1_SpearTossLightningDegen",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_to_deal_per_minute",
            "ground_vortex_lightning_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1000, 15000, 120, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS3AoDP1_Phase1ToPhase2"] = {
        name = "CTS3AoDP1_Phase1ToPhase2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LGAoDP1_OrbitTotemOrbiterFwd"] = {
        name = "LGAoDP1_OrbitTotemOrbiterFwd",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "lunaris_glaive_angle",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_pierce",
        },
        levels = {
            [1] = {0.5, 1.5, 900, 1000, 90, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP1_OrbitTotemPayloadImpact"] = {
        name = "GSAoDP1_OrbitTotemPayloadImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_SpearTossImpact"] = {
        name = "GAAoDP1_SpearTossImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.45, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_SpearTossSweep"] = {
        name = "GAAoDP1_SpearTossSweep",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.85, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_WingFlapComboLeft"] = {
        name = "GAAoDP1_WingFlapComboLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.05, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_WingFlapComboMiddle"] = {
        name = "GAAoDP1_WingFlapComboMiddle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_WingFlapComboRight"] = {
        name = "GAAoDP1_WingFlapComboRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.05, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP1_CloneBoltBolt"] = {
        name = "GSAoDP1_CloneBoltBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_SwoopSlamImpact"] = {
        name = "GAAoDP1_SwoopSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_SpearTossSuperHeroLanding"] = {
        name = "GAAoDP1_SpearTossSuperHeroLanding",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 0.66, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP1_ExtendoSpearComboVolatileExplode"] = {
        name = "GSAoDP1_ExtendoSpearComboVolatileExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP1_ExtendoSpearComboZapBeams"] = {
        name = "GSAoDP1_ExtendoSpearComboZapBeams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 500, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_ExtendoSpearComboLacerate1"] = {
        name = "GAAoDP1_ExtendoSpearComboLacerate1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_ExtendoSpearComboLacerate2"] = {
        name = "GAAoDP1_ExtendoSpearComboLacerate2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_ExtendoSpearComboLacerate3"] = {
        name = "GAAoDP1_ExtendoSpearComboLacerate3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_ExtendoSpearComboSlam1"] = {
        name = "GAAoDP1_ExtendoSpearComboSlam1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_ExtendoSpearComboSlam2"] = {
        name = "GAAoDP1_ExtendoSpearComboSlam2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 2.7, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_ExtendoSpearComboDashStab"] = {
        name = "GAAoDP1_ExtendoSpearComboDashStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_BlinkSlam"] = {
        name = "GAAoDP2_BlinkSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_ExtendoSpearComboCleave1"] = {
        name = "GAAoDP2_ExtendoSpearComboCleave1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_ExtendoSpearComboCleave2"] = {
        name = "GAAoDP2_ExtendoSpearComboCleave2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_ExtendoSpearComboCleave3"] = {
        name = "GAAoDP2_ExtendoSpearComboCleave3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_SpearTossImpact"] = {
        name = "GAAoDP2_SpearTossImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_SpearTossCleave"] = {
        name = "GAAoDP2_SpearTossCleave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_SpellComboStab"] = {
        name = "GAAoDP2_SpellComboStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_SpellComboCleave"] = {
        name = "GAAoDP2_SpellComboCleave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP2_StormBlinkBolt"] = {
        name = "GSAoDP2_StormBlinkBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_as_though_damage_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP2_StormBlinkBoltChain"] = {
        name = "GSAoDP2_StormBlinkBoltChain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_BasicMeleeRectSlam"] = {
        name = "GAAoDP2_BasicMeleeRectSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP2_SoulReleaseProjImpact"] = {
        name = "GSAoDP2_SoulReleaseProjImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_SwoopSlamDashStab"] = {
        name = "GAAoDP1_SwoopSlamDashStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_CloneBoltDetonate"] = {
        name = "GAAoDP1_CloneBoltDetonate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_TriangulateSplitRect"] = {
        name = "GAAoDP2_TriangulateSplitRect",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {50, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP2_TriangulateSplitSidewaysRect"] = {
        name = "GSAoDP2_TriangulateSplitSidewaysRect",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP1_ExtendoSpearCombo"] = {
        name = "EAAAoDP1_ExtendoSpearCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP1_SwoopSlam"] = {
        name = "EAAAoDP1_SwoopSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP1_DodgeLeft"] = {
        name = "EAAAoDP1_DodgeLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP1_DodgeRight"] = {
        name = "EAAAoDP1_DodgeRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP1_WingFlapCombo"] = {
        name = "EAAAoDP1_WingFlapCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP2_DodgeLeft"] = {
        name = "EAAAoDP2_DodgeLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP2_DodgeRight"] = {
        name = "EAAAoDP2_DodgeRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAoDP2_SpellCombo"] = {
        name = "EASAoDP2_SpellCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAoDP2_SoulRelease"] = {
        name = "EASAoDP2_SoulRelease",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP2_BlinkSlam"] = {
        name = "EAAAoDP2_BlinkSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP2_TriangulateStart"] = {
        name = "EAAAoDP2_TriangulateStart",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP2_TriangulateRepeat"] = {
        name = "EAAAoDP2_TriangulateRepeat",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP2_TriangulateEnd"] = {
        name = "EAAAoDP2_TriangulateEnd",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGAoDP1_ExtendoSpearComboVolatileDetonation"] = {
        name = "EGAoDP1_ExtendoSpearComboVolatileDetonation",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAoDP1_CloneBoltArea"] = {
        name = "GTAoDP1_CloneBoltArea",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAoDP2_StormBlink"] = {
        name = "GTAoDP2_StormBlink",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyPinnacleAtlasBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagspinnacle_boss
    stance movement speed +% final [100]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 9000 Global
  • monster dropped item rarity +% 3200 3200 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • monster dropped item rarity +% [9500]
    monster map key of at least same tier as current map drop chance % [0]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 9500 9500 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 0 0 Global
  • The Arbiter of Divinity Text Audio /131
    Name
    Your kind shall never ordain the First Edict!
    ArbiterOfDivinity_Emerge_DecimateLich_Random
    Your kind shall never ordain the First Edict!
    ArbiterOfDivinity_Emerge_DecimateLich_2
    Your kind shall never ordain the First Edict!
    ArbiterOfDivinity_Emerge_DecimateLich_3
    Your kind shall never ordain the First Edict!
    ArbiterOfDivinity_Emerge_DecimateLich_4
    And now... you.
    ArbiterOfDivinity_Emerge_TurnToPlayer_Random
    And now... you.
    ArbiterOfDivinity_Emerge_TurnToPlayer_2
    And now... you.
    ArbiterOfDivinity_Emerge_TurnToPlayer_3
    The Arbiter of Ash has failed...
    ArbiterOfDivinity_Emerge_AshFailed_Random
    The Arbiter of Ash has failed...
    ArbiterOfDivinity_Emerge_AshFailed_2
    The Arbiter of Ash has failed...
    ArbiterOfDivinity_Emerge_AshFailed_3
    But I... shall... not!
    ArbiterOfDivinity_Emerge_ShallNot_Random
    But I... shall... not!
    ArbiterOfDivinity_Emerge_ShallNot_2
    But I... shall... not!
    ArbiterOfDivinity_Emerge_ShallNot_3
    Ire of the Mother!
    ArbiterOfDivinity_Skill_Mega_IreMothers_Random
    Ire of the Mother!
    ArbiterOfDivinity_Skill_Mega_IreMothers_2
    Ire of the Mother!
    ArbiterOfDivinity_Skill_Mega_IreMothers_3
    Ire of the Mother!
    ArbiterOfDivinity_Skill_Mega_IreMothers_4
    Our pain was foretold!
    ArbiterOfDivinity_Skill_Mega_PainForetold_Random
    Our pain was foretold!
    ArbiterOfDivinity_Skill_Mega_PainForetold_2
    Our pain was foretold!
    ArbiterOfDivinity_Skill_Mega_PainForetold_3
    Our pain was foretold!
    ArbiterOfDivinity_Skill_Mega_PainForetold_4
    We suffered so the world would endure!
    ArbiterOfDivinity_Skill_Mega_WeSuffered_Random
    We suffered so the world would endure!
    ArbiterOfDivinity_Skill_Mega_WeSuffered_2
    We suffered so the world would endure!
    ArbiterOfDivinity_Skill_Mega_WeSuffered_3
    We suffered so the world would endure!
    ArbiterOfDivinity_Skill_Mega_WeSuffered_4
    The First Divine... must never return.
    ArbiterOfDivinity_Skill_Mega_FirstDivine_Random
    The First Divine... must never return.
    ArbiterOfDivinity_Skill_Mega_FirstDivine_2
    The First Divine... must never return.
    ArbiterOfDivinity_Skill_Mega_FirstDivine_3
    The First Divine... must never return.
    ArbiterOfDivinity_Skill_Mega_FirstDivine_4
    Salvation... was never offered. And never given.
    ArbiterOfDivinity_Skill_Long_Salvation_Random
    Salvation... was never offered. And never given.
    ArbiterOfDivinity_Skill_Long_Salvation_2
    Salvation... was never offered. And never given.
    ArbiterOfDivinity_Skill_Long_Salvation_3
    Salvation... was never offered. And never given.
    ArbiterOfDivinity_Skill_Long_Salvation_4
    Our enemy died... as did we... as shall you!
    ArbiterOfDivinity_Skill_Long_OurEnemies_Random
    Our enemy died... as did we... as shall you!
    ArbiterOfDivinity_Skill_Long_OurEnemies_2
    Our enemy died... as did we... as shall you!
    ArbiterOfDivinity_Skill_Long_OurEnemies_3
    Our enemy died... as did we... as shall you!
    ArbiterOfDivinity_Skill_Long_OurEnemies_4
    Behold... Her virtue and compassion!
    ArbiterOfDivinity_Skill_Long_Behold_Random
    Behold... Her virtue and compassion!
    ArbiterOfDivinity_Skill_Long_Behold_2
    Behold... Her virtue and compassion!
    ArbiterOfDivinity_Skill_Long_Behold_3
    Behold... Her virtue and compassion!
    ArbiterOfDivinity_Skill_Long_Behold_4
    The First Edict is mine to protect!
    ArbiterOfDivinity_Skill_Long_Protect_Random
    The First Edict is mine to protect!
    ArbiterOfDivinity_Skill_Long_Protect_2
    The First Edict is mine to protect!
    ArbiterOfDivinity_Skill_Long_Protect_3
    The First Edict is mine to protect!
    ArbiterOfDivinity_Skill_Long_Protect_4
    Redemption!
    ArbiterOfDivinity_Skill_Short_Redemption_Random
    Redemption!
    ArbiterOfDivinity_Skill_Short_Redemption_2
    Redemption!
    ArbiterOfDivinity_Skill_Short_Redemption_3
    Redemption!
    ArbiterOfDivinity_Skill_Short_Redemption_4
    Virtue!
    ArbiterOfDivinity_Skill_Short_Virtue_Random
    Virtue!
    ArbiterOfDivinity_Skill_Short_Virtue_2
    Virtue!
    ArbiterOfDivinity_Skill_Short_Virtue_3
    Virtue!
    ArbiterOfDivinity_Skill_Short_Virtue_4
    Torment!
    ArbiterOfDivinity_Skill_Short_Torment_Random
    Torment!
    ArbiterOfDivinity_Skill_Short_Torment_2
    Torment!
    ArbiterOfDivinity_Skill_Short_Torment_3
    Serenity!
    ArbiterOfDivinity_Skill_Short_Serenity_Random
    Serenity!
    ArbiterOfDivinity_Skill_Short_Serenity_2
    Serenity!
    ArbiterOfDivinity_Skill_Short_Serenity_3
    Serenity!
    ArbiterOfDivinity_Skill_Short_Serenity_4
    Preservation!
    ArbiterOfDivinity_Skill_Short_Preservation_Random
    Preservation!
    ArbiterOfDivinity_Skill_Short_Preservation_2
    Preservation!
    ArbiterOfDivinity_Skill_Short_Preservation_3
    Preservation!
    ArbiterOfDivinity_Skill_Short_Preservation_4
    Valediction!
    ArbiterOfDivinity_Skill_Short_Valediction_Random
    Valediction!
    ArbiterOfDivinity_Skill_Short_Valediction_2
    Valediction!
    ArbiterOfDivinity_Skill_Short_Valediction_3
    Valediction!
    ArbiterOfDivinity_Skill_Short_Valediction_4
    Reality appends!
    ArbiterOfDivinity_Create_Clone_Random
    Reality appends!
    ArbiterOfDivinity_Create_Clone_2
    Causal catalyst!
    ArbiterOfDivinity_Create_Clone_3
    Causal catalyst!
    ArbiterOfDivinity_Create_Clone_4
    Clarity and composure!
    ArbiterOfDivinity_Create_Clone_5
    Clarity and composure!
    ArbiterOfDivinity_Create_Clone_6
    Radiance of the many!
    ArbiterOfDivinity_Create_Clone_7
    Radiance of the many!
    ArbiterOfDivinity_Create_Clone_8
    Virtuous duplication!
    ArbiterOfDivinity_Create_Clone_9
    Virtuous duplication!
    ArbiterOfDivinity_Create_Clone_10
    They gave their lives to power the First Edict... you disgrace their memory!
    ArbiterOfDivinity_Generic_GaveTheirLives_Random
    They gave their lives to power the First Edict... you disgrace their memory!
    ArbiterOfDivinity_Generic_GaveTheirLives_2
    They gave their lives to power the First Edict... you disgrace their memory!
    ArbiterOfDivinity_Generic_GaveTheirLives_3
    They gave their lives to power the First Edict... you disgrace their memory!
    ArbiterOfDivinity_Generic_GaveTheirLives_4
    You live in filth... you die in pain... but they saw infinity!
    ArbiterOfDivinity_Generic_LiveInFilth_Random
    You live in filth... you die in pain... but they saw infinity!
    ArbiterOfDivinity_Generic_LiveInFilth_2
    You live in filth... you die in pain... but they saw infinity!
    ArbiterOfDivinity_Generic_LiveInFilth_3
    Endless rage makes you weak, makes you fragile!
    ArbiterOfDivinity_Generic_EndlessRage_Random
    Endless rage makes you weak, makes you fragile!
    ArbiterOfDivinity_Generic_EndlessRage_2
    Endless rage makes you weak, makes you fragile!
    ArbiterOfDivinity_Generic_EndlessRage_3
    Endless rage makes you weak, makes you fragile!
    ArbiterOfDivinity_Generic_EndlessRage_4
    Run from your pain and embrace eternity!
    ArbiterOfDivinity_Generic_RunFromPain_Random
    Run from your pain and embrace eternity!
    ArbiterOfDivinity_Generic_RunFromPain_2
    Run from your pain and embrace eternity!
    ArbiterOfDivinity_Generic_RunFromPain_3
    You were never worthy.
    ArbiterOfDivinity_PlayerKilled_Random
    You were never worthy.
    ArbiterOfDivinity_PlayerKilled_2
    Oblivion always belonged to you.
    ArbiterOfDivinity_PlayerKilled_3
    Oblivion always belonged to you.
    ArbiterOfDivinity_PlayerKilled_4
    Your despair has ended.
    ArbiterOfDivinity_PlayerKilled_5
    Your despair has ended.
    ArbiterOfDivinity_PlayerKilled_6
    Resist the enemy's embrace.
    ArbiterOfDivinity_PlayerKilled_7
    Resist the enemy's embrace.
    ArbiterOfDivinity_PlayerKilled_8
    It must be protected... at all costs... for it is... Divinity... itself.
    ArbiterOfDivinity_Death_Random
    The enemy returns...
    ArbiterOfDivinity_Phase_Change_A
    This world {must} be purged!
    ArbiterOfDivinity_Phase_Change_B
    There are fates worse than death... behold... the Light!
    ArbiterOfDivinity_Ascended_Spear_Combo_Random
    There are fates worse than death... behold... the Light!
    ArbiterOfDivinity_Ascended_Spear_Combo_2
    Your destiny... is... foretold!
    ArbiterOfDivinity_Ascended_Spear_Combo_3
    Your destiny... is... foretold!
    ArbiterOfDivinity_Ascended_Spear_Combo_4
    I am the last bastion of hope... feel it's embrace!
    ArbiterOfDivinity_Ascended_Spear_Combo_5
    I am the last bastion of hope... feel it's embrace!
    ArbiterOfDivinity_Ascended_Spear_Combo_6
    Divinity's... wrath!
    ArbiterOfDivinity_Ascended_Spear_Throw_Random
    Divinity's... wrath!
    ArbiterOfDivinity_Ascended_Spear_Throw_2
    I exist... for this!
    ArbiterOfDivinity_Ascended_Spear_Throw_3
    I exist... for this!
    ArbiterOfDivinity_Ascended_Spear_Throw_4
    I will not... fail them!
    ArbiterOfDivinity_Ascended_Spear_Throw_5
    I will not... fail them!
    ArbiterOfDivinity_Ascended_Spear_Throw_6
    Impurity begone!
    ArbiterOfDivinity_Ascended_Spellcast_Random
    Impurity begone!
    ArbiterOfDivinity_Ascended_Spellcast_2
    Observe the Divine!
    ArbiterOfDivinity_Ascended_Spellcast_3
    Observe the Divine!
    ArbiterOfDivinity_Ascended_Spellcast_4
    Rapture!
    ArbiterOfDivinity_Ascended_Spellcast_5
    Rapture!
    ArbiterOfDivinity_Ascended_Spellcast_6
    Ugh! You discrace her sanctity.
    ArbiterOfDivinity_Knockdown_Phase_One_Random
    Ugh! You discrace her sanctity.
    ArbiterOfDivinity_Knockdown_Phase_One_2
    Ugh! This world should have burned.
    ArbiterOfDivinity_Knockdown_Phase_One_3
    Ugh! This world should have burned.
    ArbiterOfDivinity_Knockdown_Phase_One_4
    Ugh! Divinity's curse must not escape again!
    ArbiterOfDivinity_Knockdown_Phase_Two_Random
    Ugh! Divinity's curse must not escape again!
    ArbiterOfDivinity_Knockdown_Phase_Two_2
    Ugh! The Mother Soul is everything!
    ArbiterOfDivinity_Knockdown_Phase_Two_3
    Ugh! The Mother Soul is everything!
    ArbiterOfDivinity_Knockdown_Phase_Two_4
    You... fool. If they obtain the Mother Soul... our civilization died... for nothing.
    ArbiterOfDivinity_Death_Alt_Random
    You... fool. If they obtain the Mother Soul... our civilization died... for nothing.
    ArbiterOfDivinity_Death_Alt_2

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