Righteous Descent
Level: (1—20)
Cost: 0 Mana
Cooldown Time: 10.00 s
Attack Damage: (200—724)% of base
Requires: Level (1—90)
Leap into the air carried by divine wings, damaging enemies with your spear where you land. If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become Empowered, dealing more damage and granting life and mana recovery. This skill does not use up its Cooldown when empowered.
Impact
Impact radius is 2.5 metres
Will Consume a Fragment of Divinity within 3 metres of you or targeted location when you leap to become Empowered
Additional Effects From Quality:
Impact radius is (0—0.2) metres
Empowered
Attack Damage: (400—1449)%
Impact radius is 4 metres
Does not consume a Cooldown Use
Recover 10% of maximum Life over 2 seconds
Recover 10% of maximum Mana over 2 seconds
Skills can be managed in the Skills Panel.
Level Effect /40
| Level | Requires Level | Base Damage |
|---|---|---|
| 1 | 0 | 200%, 200%, 200%, 400% |
| 2 | 3 | 220%, 220%, 220%, 440% |
| 3 | 6 | 242%, 242%, 242%, 484% |
| 4 | 10 | 264%, 264%, 264%, 529% |
| 5 | 14 | 286%, 286%, 286%, 573% |
| 6 | 18 | 309%, 309%, 309%, 618% |
| 7 | 22 | 332%, 332%, 332%, 664% |
| 8 | 26 | 354%, 354%, 354%, 708% |
| 9 | 31 | 374%, 374%, 374%, 748% |
| 10 | 36 | 395%, 395%, 395%, 790% |
| 11 | 41 | 418%, 418%, 418%, 837% |
| 12 | 46 | 443%, 443%, 443%, 886% |
| 13 | 52 | 470%, 470%, 470%, 939% |
| 14 | 58 | 498%, 498%, 498%, 997% |
| 15 | 64 | 529%, 529%, 529%, 1059% |
| 16 | 66 | 563%, 563%, 563%, 1125% |
| 17 | 72 | 599%, 599%, 599%, 1197% |
| 18 | 78 | 637%, 637%, 637%, 1275% |
| 19 | 84 | 679%, 679%, 679%, 1358% |
| 20 | 90 | 724%, 724%, 724%, 1449% |
| 21 | 773%, 773%, 773%, 1545% | |
| 22 | 824%, 824%, 824%, 1648% | |
| 23 | 879%, 879%, 879%, 1758% | |
| 24 | 938%, 938%, 938%, 1875% | |
| 25 | 1000%, 1000%, 1000%, 2000% | |
| 26 | 1067%, 1067%, 1067%, 2133% | |
| 27 | 1138%, 1138%, 1138%, 2275% | |
| 28 | 1214%, 1214%, 1214%, 2427% | |
| 29 | 1294%, 1294%, 1294%, 2589% | |
| 30 | 1381%, 1381%, 1381%, 2761% | |
| 31 | 1473%, 1473%, 1473%, 2945% | |
| 32 | 1571%, 1571%, 1571%, 3141% | |
| 33 | 1675%, 1675%, 1675%, 3351% | |
| 34 | 1787%, 1787%, 1787%, 3574% | |
| 35 | 1906%, 1906%, 1906%, 3812% | |
| 36 | 2033%, 2033%, 2033%, 4066% | |
| 37 | 2168%, 2168%, 2168%, 4337% | |
| 38 | 2313%, 2313%, 2313%, 4626% | |
| 39 | 2467%, 2467%, 2467%, 4934% | |
| 40 | 2631%, 2631%, 2631%, 5262% |
Attribute /8
Righteous Descent
| Name | Show Full Descriptions |
|---|---|
| Acronym | Cooldown, Consume, Empower, Mana, Life |
| Id | RighteousDescent |
| BaseType | Righteous Descent |
| Class | Skill Gems |
| TargetTypes | Ground, Enemy, NO_LINE_OF_SIGHT, Self, |
| Type | Attack, Physical, Lightning, Area, Movement, Cooldown, Spear, ManualCooldownConsumption, Slam, Travel |
| ItemType | Metadata/Items/Gems/SkillGemRighteousDescent |
| ActiveSkillsCode | righteous_descent |
Righteous Descent
Level: (1—20)
Cost: 0 Mana
Cooldown Time: 10.00 s
Attack Damage: (200—724)% of base
Requires: Level (1—90)
Leap into the air carried by divine wings, damaging enemies with your spear where you land. If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become Empowered, dealing more damage and granting life and mana recovery. This skill does not use up its Cooldown when empowered.
Impact
Impact radius is 2.5 metres
Will Consume a Fragment of Divinity within 3 metres of you or targeted location when you leap to become Empowered
attack maximum action distance + [75]
is area damage [1]
leap slam animation distance threshold [200]
Additional Effects From Quality:
Impact radius is (0—0.2) metres
Empowered
Attack Damage: (400—1449)%
Impact radius is 4 metres
Does not consume a Cooldown Use
Recover 10% of maximum Life over 2 seconds
Recover 10% of maximum Mana over 2 seconds
attack maximum action distance + [75]
base skill exerted itself [1]
is area damage [1]
leap slam animation distance threshold [200]
skill specific stat description mode [3]
Skills can be managed in the Skills Panel.
Supported By /221
Efficiency I
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Efficiency II
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Knockback
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Brutality I
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality III
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Jagged Ground I
Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.
Jagged Ground II
Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
Fist of War I
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Fist of War II
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Fist of War III
Supports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Armour Explosion
Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Stomping Ground
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
Armour Break I
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Armour Break II
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Armour Break III
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Elemental Armament III
Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
Aftershock I
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Aftershock II
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Tectonic Slams
Supports Slams you use yourself, causing them to create simultaneous Aftershocks behind the Slam, but lowering Aftershock damage and area of effect with Supported Skills. Cannot Support Skills which create Fissures.
Syzygy
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Defy I
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Defy II
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
Enduring Impact I
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Enduring Impact II
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Xoph's Pyre
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Uul-Netol's Embrace
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Uhtred's Exodus
Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
Uhtred's Omen
Supports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
Uhtred's Augury
Supports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Close Combat I
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Close Combat II
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Eonyr's Thunder
Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
Pin II
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Swift Affliction I
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction II
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction III
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Culling Strike II
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Longshot I
Supports Attacks, causing them to deal more damage from farther away.
Longshot II
Supports Attacks, causing them to deal more damage from farther away.
Cooldown Recovery I
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Cooldown Recovery II
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Overextend
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Commiserate
Supports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Frozen Spite
Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
Tul's Stillness
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Rakiata's Flow
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Rigwald's Ferocity
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
Atziri's Impatience
Supports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or Persistent Skills, or modify the Skills of Minions.
Tacati's Ire
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Magnified Area I
Supports any skill with an area of effect, making it larger.
Magnified Area II
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Oisín's Oath
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
Concentrated Area
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Inexorable Critical I
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Inexorable Critical II
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Lightning Mastery
Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
Physical Mastery
Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Catharsis
Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition.
Living Lightning
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Living Lightning II
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Practical Magic I
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Practical Magic II
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Blazing Critical
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
Prototype Seventeen
Supports non-Channelling skill you use yourself that Hits enemies, causing it to gain Critical Hit chance based on Rage, but also remove all Rage upon Critically Hitting.
Uhtred's Rite
Supports skills with Cooldowns, causing them to grant Overflowing Chalice when used. Supported skills deal more damage during the effect of your Life Flask and have increased Mana Cost Efficiency during the effect of your Mana Flask.
Esh's Prowess
Supports Lightning skills that Hit targets, granting them an additional level and causing them to only roll the minimum or maximum value for Lightning damage. Does not support skills which do not have levels.
Uhtred's Constellation
Supports non-instant skills which have a cooldown, granting them two additional cooldown uses and more damage per different skill with a cooldown you have used recently.
Concussive Runes
Supports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward.
Runic Infusion
Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical damage based on their Runic Ward cost. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.
Runeforged Blades
Supports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Projectiles at the cost of Runic Ward. The Projectiles cannot Hit the enemy from which they originated. Cannot support skills that Consume Broken Armour.
Runic Extraction
Supports any Skill that deals damage. Enemies you kill with supported Skills have a chance to drop a Verisium Infusion Remnant.
Scouring Flame
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.
Fist Of Kalguur
Supports Slams you use yourself, allowing them to spend large amounts of Runic Ward to become Runically Boosted. Runically Boosted Slams are Empowered with extra Physical damage and create a rune the first time they hit an enemy. The rune erupts in an Aftershock after a duration. Cannot support Channelling Skills.
Olroth's Hubris
Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical and Cold damage based on their Runic Ward cost, in addition to causing Physical damage to Contribute to Freeze buildup. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.
Righteous Descent Unique /1
Requires: Level 79, 68 Str, 109 Dex
Grants Skill: Level 18 Righteous Descent
243% increased Physical Damage
Adds 1 to 209 Lightning Damage
+6.47% to Critical Hit Chance
Create a Fragment of Divinity in your Presence every 4 seconds
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





















