IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
El árbitro de divinidad único /4
SightlessConviction
Requiere: Nivel 65, 59 Fue, 59 Des
Armadura y evasión aumentadas un (150250)%
+(2535) a la destreza
Ganas el (1530)% de la evasión como armadura extra
Estás cegado
El efecto de la ceguera está invertido sobre ti
BoundlessAuthority
Requiere: Nivel 65, 56 Fue, 56 Int
Velocidad de movimiento aumentada un 30%
Armadura y escudo de energía aumentados un (150200)%
Tu esquivar rodando es un (2030)% más rápido
Ganas protección equivalente al (1020)% de tu escudo de energía faltante durante 4 segundos cuando esquivas rodando
La cantidad máxima de protección se basa en el escudo de energía máximo en lugar de en el valor normal
Vuelo divino
base is floating [1]
UnfalteringFaith
Requiere: Nivel 70, 67 Fue, 67 Int
Armadura y escudo de energía aumentados un (200300)%
+(1525) a la fuerza y a la inteligencia
El 1% de la vida máxima se convierte en el doble de armadura por cada 1% de resistencia al caos por encima del 0%
Defiendes con el (150200)% de tu armadura mientras tengas escudo de energía
El daño degenerativo no puede atravesar tu escudo de energía
TheOrdained
Requiere: Nivel 79, 68 Fue, 109 Des
Otorga la habilidad: Lanzamiento de lanza
Otorga la habilidad: Nivel 18 Descenso justiciero
Alcance de los golpes cuerpo a cuerpo aumentado un 25% con esta arma
Daño físico aumentado un (150250)%
Agrega de 1 a (200300) de daño de rayo
+(58)% a la probabilidad de impacto crítico
La absorción de vida se recupera en función de tu daño de rayo así como de tu daño físico
Crea un fragmento de divinidad en tu presencia cada 4 segundos
El árbitro de divinidad
CategoryDemonDemonio
IconEnemyArmour IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong
stance movement speed +% final [100]
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster dropped item rarity +% [9500]
monster map key of at least same tier as current map drop chance % [0]
monster slain experience +% [0]
unique monster guarantee one rare [1]
The Arbiter of Divinity
Spectre
AreaLa torre del origen
Tagsdemon, humanoid, not_dex, red_blood, slow_movement, StaffMetal_onhit_audio
Vida
990%
Energy Shield From Life
10%
Resistencia
IconEnemyResistanceFire75 IconEnemyResistanceCold75 IconEnemyResistanceLightning75 IconEnemyResistanceChaos0
Damage
320%
Precisión
100%
Attack Distance
5 ~ 32
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
400%
Model Size
130%
Type
ArbiterofDivinity
Metadata
ArbiterofDivinity_
Nivel
79
Vida
246,035
Damage
1,037
Daño de hechizos
1,037
Precisión
3,786
Tiempo de ataque
1.5
Experiencia
326,656
Minion Life
96,852
Minion Energy Shield
9,685
Minion Damage
5,409
Minion Armour
9,988
MAASAoDP1_BasicMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Daño de ataque: 70%
Tiempo de ataque: 1.5 seg
Inflige un 30% menos de daño de ataques
Convierte el 20% del daño físico en daño de rayo
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAAoDP1_WingFlapCombo
Attack
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 30 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
EAAAoDP1_SwoopSlam
Attack
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 16.5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
MPAAoDP1_SpearToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Daño de ataque: 5%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 26 seg
Inflige un 95% menos de daño de ataques
Perfora a todos los objetivos
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1182]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
skill does not pathfind [1]
use scaled contact offset [1]
EAAAoDP1_ExtendoSpearCombo
Attack
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 44 seg
action attack or cast time uses animation length [1]
skill does not pathfind [1]
MPSAoDP1_OrbitTotemPayload
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 21 seg
Perfora a todos los objetivos
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1471]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MaceNotable2
GTAoDP1_CloneBoltArea
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 36 seg
action attack or cast time uses animation length [1]
EAAAoDP1_DodgeLeft
Attack
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAAoDP1_DodgeRight
Attack
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
skill does not pathfind [1]
CTS3AoDP1_Phase1ToPhase2
action attack or cast time uses animation length [1]
MAASAoDP2_BasicMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Daño de ataque: 115%
Tiempo de ataque: 1.5 seg
Inflige un 15% más de daño de ataques
Convierte el 20% del daño físico en daño de rayo
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAAoDP2_BlinkSlam
Attack
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 12 seg
action attack or cast time uses animation length [1]
skill does not pathfind [1]
MAASAoDP2_ExtendoSpearCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Daño de ataque: 225%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 30 seg
Inflige un 125% más de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MPAAoDP2_SpearToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Daño de ataque: 5%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 18 seg
Inflige un 95% menos de daño de ataques
Perfora a todos los objetivos
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1193]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
skill does not pathfind [1]
use scaled contact offset [1]
EASAoDP2_SpellCombo
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 15 seg
action attack or cast time uses animation length [1]
EASAoDP2_SoulRelease
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 25 seg
action attack or cast time uses animation length [1]
GTAoDP2_StormBlink
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 35 seg
action attack or cast time uses animation length [1]
EAAAoDP2_TriangulateStart
Attack
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 45 seg
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAAoDP2_TriangulateRepeat
Attack
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAAoDP2_TriangulateEnd
Attack
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAAoDP2_DodgeLeft
Attack
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAAoDP2_DodgeRight
Attack
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
skill does not pathfind [1]
MAASAoDP1_SuckerPunchEmerge
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Daño de ataque: 80%
Tiempo de ataque: 1.5 seg
Inflige un 20% menos de daño de ataques
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
MAASAoDP1_SuckerPunchEmergeQuick
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Daño de ataque: 80%
Tiempo de ataque: 1.5 seg
Inflige un 20% menos de daño de ataques
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
GAAoDP1_WingFlapComboLeft
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Daño de ataque: 105%
Tiempo de ataque: 1.5 seg
Inflige un 5% más de daño de ataques
Convierte el 30% del daño físico en daño de rayo
action attack or cast time uses animation length [1]
GAAoDP1_WingFlapComboRight
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Daño de ataque: 105%
Tiempo de ataque: 1.5 seg
Inflige un 5% más de daño de ataques
Convierte el 30% del daño físico en daño de rayo
action attack or cast time uses animation length [1]
GAAoDP1_WingFlapComboMiddle
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Daño de ataque: 120%
Tiempo de ataque: 1.5 seg
Inflige un 20% más de daño de ataques
Convierte el 30% del daño físico en daño de rayo
action attack or cast time uses animation length [1]
GAAoDP1_SwoopSlamDashStab
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Daño de ataque: 115%
Tiempo de ataque: 1.5 seg
Inflige un 15% más de daño de ataques
action attack or cast time uses animation length [1]
GAAoDP1_SwoopSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Daño de ataque: 150%
Tiempo de ataque: 1.5 seg
Inflige un 50% más de daño de ataques
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [30]
GAAoDP1_SpearTossImpact
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Daño de ataque: 145%
Tiempo de ataque: 1.5 seg
Inflige un 45% más de daño de ataques
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [20]
GAAoDP1_SpearTossSuperHeroLanding
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Daño de ataque: 66%
Tiempo de ataque: 1.5 seg
Inflige un 34% menos de daño de ataques
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [20]
CGEAoDP1_SpearTossLightningDegen
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
active skill area of effect radius +% final [120]
base lightning damage to deal per minute [77179]
base skill effect duration [15000]
ground vortex lightning art variation [1000]
is area damage [1]
GAAoDP1_SpearTossSweep
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Daño de ataque: 185%
Tiempo de ataque: 1.5 seg
Inflige un 85% más de daño de ataques
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [20]
GSAoDP1_OrbitTotemPayloadImpact
Triggerable, Spell, Damage, AttackInPlace
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]
LGAoDP1_OrbitTotemOrbiterFwd
Attack, RangedAttack, Projectile, Triggerable, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Inflige de 297.7 a 893.1 de daño de rayo
No puedes perforar
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
base is projectile [1]
lunaris glaive acceleration x [900]
lunaris glaive acceleration y [1000]
lunaris glaive angle [90]
projectile uses contact position [1]
ghostlythrow
CGEAoDP1_OrbitTotemGroundDebuff
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Tiempo de lanzamiento: 1 seg
GSAoDP1_CloneBoltBolt
Triggerable, Spell, Damage, AttackInPlace
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]
GAAoDP1_CloneBoltDetonate
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Daño de ataque: 280%
Tiempo de ataque: 1.5 seg
Inflige un 180% más de daño de ataques
action attack or cast time uses animation length [1]
MPSAoDP1_ExtendoSpearComboSpellProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 132.3 a 396.9 de daño de rayo
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [50]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1489]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
GAAoDP1_ExtendoSpearComboDashStab
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Daño de ataque: 130%
Tiempo de ataque: 1.5 seg
Inflige un 30% más de daño de ataques
action attack or cast time uses animation length [1]
GAAoDP1_ExtendoSpearComboLacerate1
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Daño de ataque: 162%
Tiempo de ataque: 1.5 seg
Inflige un 62% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
GAAoDP1_ExtendoSpearComboLacerate2
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Daño de ataque: 162%
Tiempo de ataque: 1.5 seg
Inflige un 62% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
GAAoDP1_ExtendoSpearComboLacerate3
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Daño de ataque: 162%
Tiempo de ataque: 1.5 seg
Inflige un 62% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
GAAoDP1_ExtendoSpearComboSlam1
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Daño de ataque: 280%
Tiempo de ataque: 1.5 seg
Inflige un 180% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
GAAoDP1_ExtendoSpearComboSlam2
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Daño de ataque: 270%
Tiempo de ataque: 1.5 seg
Inflige un 170% más de daño de ataques
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSAoDP1_ExtendoSpearComboZapBeams
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 99.23 a 297.7 de daño de rayo
500% más de probabilidad de electrocutar
action attack or cast time uses animation length [1]
is area damage [1]
EGAoDP1_ExtendoSpearComboVolatileDetonation
Triggerable
GSAoDP1_ExtendoSpearComboVolatileExplode
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 1323 a 3969 de daño de rayo
action attack or cast time uses animation length [1]
is area damage [1]
MPSAoDP2_BasicMeleeProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1500]
projectile uses contact position [1]
projectiles not offset [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
GAAoDP2_BasicMeleeRectSlam
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
is area damage [1]
GAAoDP2_BlinkSlam
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Daño de ataque: 110%
Tiempo de ataque: 1.5 seg
Inflige un 10% más de daño de ataques
action attack or cast time uses animation length [1]
skill does not pathfind [1]
voll slam damage +% final at centre [20]
GAAoDP2_ExtendoSpearComboCleave1
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
GAAoDP2_ExtendoSpearComboCleave2
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
GAAoDP2_ExtendoSpearComboCleave3
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
GAAoDP2_SpearTossImpact
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Daño de ataque: 145%
Tiempo de ataque: 1.5 seg
Inflige un 45% más de daño de ataques
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [20]
GAAoDP2_SpearTossCleave
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
MPSAoDP2_SpellComboProj1
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 99.23 a 297.7 de daño de rayo
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [50]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1502]
projectile spread radius [10]
projectile uses contact position [1]
projectiles not offset [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
MPSAoDP2_SpellComboProj2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 99.23 a 297.7 de daño de rayo
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [50]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1503]
projectile spread radius [10]
projectile uses contact position [1]
projectiles not offset [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
GAAoDP2_SpellComboStab
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Daño de ataque: 110%
Tiempo de ataque: 1.5 seg
Inflige un 10% más de daño de ataques
action attack or cast time uses animation length [1]
GAAoDP2_SpellComboCleave
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Daño de ataque: 125%
Tiempo de ataque: 1.5 seg
Inflige un 25% más de daño de ataques
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [20]
MMSAoDP2_SoulReleaseProj
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
Tiempo de lanzamiento: 1 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al chocar.
Inflige de 317.5 a 476.3 de daño físico
Convierte el 40% del daño físico en daño de rayo
active skill projectile speed +% variation final [150]
base is projectile [1]
is area damage [1]
projectile maximum range override [400]
projectile spread radius [60]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPSAoDP2_SoulReleaseProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [150]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1501]
projectile ballistic angle from reference event [1]
projectile maximum range override [400]
projectile spread radius [120]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MaceNotable2
GSAoDP2_SoulReleaseProjImpact
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 218.3 a 654.9 de daño de rayo
action attack or cast time uses animation length [1]
is area damage [1]
GSAoDP2_StormBlinkBolt
Triggerable, Spell, Damage, AttackInPlace
Tiempo de lanzamiento: 1 seg
Inflige de 860 a 2580 de daño de rayo
Electrocuta a los enemigos como si infligiera un 200% más de daño
action attack or cast time uses animation length [1]
is area damage [1]
GSAoDP2_StormBlinkBoltChain
Triggerable, Spell, Damage, AttackInPlace
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]
GAAoDP2_TriangulateSplitRect
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Probabilidad de impacto crítico: 5%
Daño de ataque: 280%
Tiempo de ataque: 1.5 seg
Inflige un 180% más de daño de ataques
Convierte el 50% del daño físico en daño de rayo
action attack or cast time uses animation length [1]
GSAoDP2_TriangulateSplitSidewaysRect
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 430 a 1290 de daño de rayo
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/ArbiterOfDivinityBoss/ArbiterofDivinity_"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "The Arbiter of Divinity",
    life = 9.9,
    energyShield = 0.1,
    damage = 3.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 32,
    accuracy = 1,
    weaponType1 = "Spear",
    skillList = {
        "MAASAoDP1_BasicMelee",
        "MAASAoDP1_SuckerPunchEmerge",
        "MAASAoDP1_SuckerPunchEmergeQuick",
        "MAASAoDP2_BasicMelee",
        "MAASAoDP2_ExtendoSpearCombo",
        "MPSAoDP1_OrbitTotemPayload",
        "MPAAoDP1_SpearToss",
        "MPSAoDP1_ExtendoSpearComboSpellProj",
        "MPSAoDP2_BasicMeleeProj",
        "MPAAoDP2_SpearToss",
        "MPSAoDP2_SpellComboProj1",
        "MPSAoDP2_SpellComboProj2",
        "MPSAoDP2_SoulReleaseProj",
        "MMSAoDP2_SoulReleaseProj",
        "CGEAoDP1_OrbitTotemGroundDebuff",
        "CGEAoDP1_SpearTossLightningDegen",
        "CTS3AoDP1_Phase1ToPhase2",
        "LGAoDP1_OrbitTotemOrbiterFwd",
        "GSAoDP1_OrbitTotemPayloadImpact",
        "GAAoDP1_SpearTossImpact",
        "GAAoDP1_SpearTossSweep",
        "GAAoDP1_WingFlapComboLeft",
        "GAAoDP1_WingFlapComboMiddle",
        "GAAoDP1_WingFlapComboRight",
        "GSAoDP1_CloneBoltBolt",
        "GAAoDP1_SwoopSlamImpact",
        "GAAoDP1_SpearTossSuperHeroLanding",
        "GSAoDP1_ExtendoSpearComboVolatileExplode",
        "GSAoDP1_ExtendoSpearComboZapBeams",
        "GAAoDP1_ExtendoSpearComboLacerate1",
        "GAAoDP1_ExtendoSpearComboLacerate2",
        "GAAoDP1_ExtendoSpearComboLacerate3",
        "GAAoDP1_ExtendoSpearComboSlam1",
        "GAAoDP1_ExtendoSpearComboSlam2",
        "GAAoDP1_ExtendoSpearComboDashStab",
        "GAAoDP2_BlinkSlam",
        "GAAoDP2_ExtendoSpearComboCleave1",
        "GAAoDP2_ExtendoSpearComboCleave2",
        "GAAoDP2_ExtendoSpearComboCleave3",
        "GAAoDP2_SpearTossImpact",
        "GAAoDP2_SpearTossCleave",
        "GAAoDP2_SpellComboStab",
        "GAAoDP2_SpellComboCleave",
        "GSAoDP2_StormBlinkBolt",
        "GSAoDP2_StormBlinkBoltChain",
        "GAAoDP2_BasicMeleeRectSlam",
        "GSAoDP2_SoulReleaseProjImpact",
        "GAAoDP1_SwoopSlamDashStab",
        "GAAoDP1_CloneBoltDetonate",
        "GAAoDP2_TriangulateSplitRect",
        "GSAoDP2_TriangulateSplitSidewaysRect",
        "EAAAoDP1_ExtendoSpearCombo",
        "EAAAoDP1_SwoopSlam",
        "EAAAoDP1_DodgeLeft",
        "EAAAoDP1_DodgeRight",
        "EAAAoDP1_WingFlapCombo",
        "EAAAoDP2_DodgeLeft",
        "EAAAoDP2_DodgeRight",
        "EASAoDP2_SpellCombo",
        "EASAoDP2_SoulRelease",
        "EAAAoDP2_BlinkSlam",
        "EAAAoDP2_TriangulateStart",
        "EAAAoDP2_TriangulateRepeat",
        "EAAAoDP2_TriangulateEnd",
        "EGAoDP1_ExtendoSpearComboVolatileDetonation",
        "GTAoDP1_CloneBoltArea",
        "GTAoDP2_StormBlink",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASAoDP1_BasicMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {20, baseMultiplier = 0.7, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASAoDP1_SuckerPunchEmerge"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASAoDP1_SuckerPunchEmergeQuick"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASAoDP2_BasicMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASAoDP2_ExtendoSpearCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, baseMultiplier = 2.25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAoDP1_OrbitTotemPayload"] = {
    name = "MPSAoDP1_OrbitTotemPayload",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
        "always_pierce",
    },
    levels = {
        [1] = {1471, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPAAoDP1_SpearToss"] = {
    name = "MPAAoDP1_SpearToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
        "always_pierce",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {1182, baseMultiplier = 0.05, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAoDP1_ExtendoSpearComboSpellProj"] = {
    name = "MPSAoDP1_ExtendoSpearComboSpellProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectiles_travel_at_fixed_height",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.5, 1.5, 1489, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAoDP2_BasicMeleeProj"] = {
    name = "MPSAoDP2_BasicMeleeProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {1500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPAAoDP2_SpearToss"] = {
    name = "MPAAoDP2_SpearToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
        "always_pierce",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {1193, baseMultiplier = 0.05, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAoDP2_SpellComboProj1"] = {
    name = "MPSAoDP2_SpellComboProj1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "projectiles_travel_at_fixed_height",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.5, 1.5, 1502, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAoDP2_SpellComboProj2"] = {
    name = "MPSAoDP2_SpellComboProj2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "projectiles_travel_at_fixed_height",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.5, 1.5, 1503, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAoDP2_SoulReleaseProj"] = {
    name = "MPSAoDP2_SoulReleaseProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_projectile_speed_+%_variation_final",
        "projectile_spread_radius",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_reference_event",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {1501, 150, 120, 400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSAoDP2_SoulReleaseProj"] = {
    name = "MMSAoDP2_SoulReleaseProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_projectile_speed_+%_variation_final",
        "projectile_spread_radius",
        "projectile_maximum_range_override",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 150, 60, 400, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEAoDP1_OrbitTotemGroundDebuff"] = {
    name = "CGEAoDP1_OrbitTotemGroundDebuff",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEAoDP1_SpearTossLightningDegen"] = {
    name = "CGEAoDP1_SpearTossLightningDegen",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_to_deal_per_minute",
        "ground_vortex_lightning_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1000, 15000, 120, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3AoDP1_Phase1ToPhase2"] = {
    name = "CTS3AoDP1_Phase1ToPhase2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LGAoDP1_OrbitTotemOrbiterFwd"] = {
    name = "LGAoDP1_OrbitTotemOrbiterFwd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "lunaris_glaive_angle",
        "attack_maximum_action_distance_+",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_pierce",
    },
    levels = {
        [1] = {0.5, 1.5, 900, 1000, 90, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP1_OrbitTotemPayloadImpact"] = {
    name = "GSAoDP1_OrbitTotemPayloadImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_SpearTossImpact"] = {
    name = "GAAoDP1_SpearTossImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.45, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_SpearTossSweep"] = {
    name = "GAAoDP1_SpearTossSweep",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.85, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_WingFlapComboLeft"] = {
    name = "GAAoDP1_WingFlapComboLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.05, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_WingFlapComboMiddle"] = {
    name = "GAAoDP1_WingFlapComboMiddle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_WingFlapComboRight"] = {
    name = "GAAoDP1_WingFlapComboRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.05, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP1_CloneBoltBolt"] = {
    name = "GSAoDP1_CloneBoltBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_SwoopSlamImpact"] = {
    name = "GAAoDP1_SwoopSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_SpearTossSuperHeroLanding"] = {
    name = "GAAoDP1_SpearTossSuperHeroLanding",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 0.66, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP1_ExtendoSpearComboVolatileExplode"] = {
    name = "GSAoDP1_ExtendoSpearComboVolatileExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP1_ExtendoSpearComboZapBeams"] = {
    name = "GSAoDP1_ExtendoSpearComboZapBeams",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 500, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_ExtendoSpearComboLacerate1"] = {
    name = "GAAoDP1_ExtendoSpearComboLacerate1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_ExtendoSpearComboLacerate2"] = {
    name = "GAAoDP1_ExtendoSpearComboLacerate2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_ExtendoSpearComboLacerate3"] = {
    name = "GAAoDP1_ExtendoSpearComboLacerate3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_ExtendoSpearComboSlam1"] = {
    name = "GAAoDP1_ExtendoSpearComboSlam1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_ExtendoSpearComboSlam2"] = {
    name = "GAAoDP1_ExtendoSpearComboSlam2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 2.7, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_ExtendoSpearComboDashStab"] = {
    name = "GAAoDP1_ExtendoSpearComboDashStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_BlinkSlam"] = {
    name = "GAAoDP2_BlinkSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_ExtendoSpearComboCleave1"] = {
    name = "GAAoDP2_ExtendoSpearComboCleave1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_ExtendoSpearComboCleave2"] = {
    name = "GAAoDP2_ExtendoSpearComboCleave2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_ExtendoSpearComboCleave3"] = {
    name = "GAAoDP2_ExtendoSpearComboCleave3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_SpearTossImpact"] = {
    name = "GAAoDP2_SpearTossImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_SpearTossCleave"] = {
    name = "GAAoDP2_SpearTossCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_SpellComboStab"] = {
    name = "GAAoDP2_SpellComboStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_SpellComboCleave"] = {
    name = "GAAoDP2_SpellComboCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP2_StormBlinkBolt"] = {
    name = "GSAoDP2_StormBlinkBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_as_though_damage_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP2_StormBlinkBoltChain"] = {
    name = "GSAoDP2_StormBlinkBoltChain",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_BasicMeleeRectSlam"] = {
    name = "GAAoDP2_BasicMeleeRectSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP2_SoulReleaseProjImpact"] = {
    name = "GSAoDP2_SoulReleaseProjImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_SwoopSlamDashStab"] = {
    name = "GAAoDP1_SwoopSlamDashStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.15, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_CloneBoltDetonate"] = {
    name = "GAAoDP1_CloneBoltDetonate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_TriangulateSplitRect"] = {
    name = "GAAoDP2_TriangulateSplitRect",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP2_TriangulateSplitSidewaysRect"] = {
    name = "GSAoDP2_TriangulateSplitSidewaysRect",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP1_ExtendoSpearCombo"] = {
    name = "EAAAoDP1_ExtendoSpearCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP1_SwoopSlam"] = {
    name = "EAAAoDP1_SwoopSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP1_DodgeLeft"] = {
    name = "EAAAoDP1_DodgeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP1_DodgeRight"] = {
    name = "EAAAoDP1_DodgeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP1_WingFlapCombo"] = {
    name = "EAAAoDP1_WingFlapCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_DodgeLeft"] = {
    name = "EAAAoDP2_DodgeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_DodgeRight"] = {
    name = "EAAAoDP2_DodgeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAoDP2_SpellCombo"] = {
    name = "EASAoDP2_SpellCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAoDP2_SoulRelease"] = {
    name = "EASAoDP2_SoulRelease",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_BlinkSlam"] = {
    name = "EAAAoDP2_BlinkSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_TriangulateStart"] = {
    name = "EAAAoDP2_TriangulateStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_TriangulateRepeat"] = {
    name = "EAAAoDP2_TriangulateRepeat",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_TriangulateEnd"] = {
    name = "EAAAoDP2_TriangulateEnd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGAoDP1_ExtendoSpearComboVolatileDetonation"] = {
    name = "EGAoDP1_ExtendoSpearComboVolatileDetonation",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAoDP1_CloneBoltArea"] = {
    name = "GTAoDP1_CloneBoltArea",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAoDP2_StormBlink"] = {
    name = "GTAoDP2_StormBlink",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyPinnacleAtlasBoss
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Adds Tagspinnacle_boss
stance movement speed +% final [100]
FamilyStance
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • stance movement speed +% final 100 100 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 9000 Global
  • monster dropped item rarity +% 3200 3200 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • monster dropped item rarity +% [9500]
    monster map key of at least same tier as current map drop chance % [0]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 9500 9500 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 0 0 Global
  • El árbitro de divinidad
    CategoryDemonDemonio
    IconEnemyArmour IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong
    stance movement speed +% final [100]
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    monster dropped item rarity +% [9500]
    monster map key of at least same tier as current map drop chance % [0]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    The Arbiter of Divinity
    Spectre
    Tagsdemon, humanoid, not_dex, red_blood, slow_movement, StaffMetal_onhit_audio
    Vida
    990%
    Energy Shield From Life
    10%
    Resistencia
    IconEnemyResistanceFire75 IconEnemyResistanceCold75 IconEnemyResistanceLightning75 IconEnemyResistanceChaos0
    Damage
    320%
    Precisión
    100%
    Attack Distance
    5 ~ 32
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    400%
    Model Size
    130%
    Type
    ArbiterofDivinity
    Metadata
    ArbiterofDivinityStandalone
    Nivel
    68
    Vida
    81,744
    Damage
    746
    Daño de hechizos
    746
    Precisión
    2,502
    Tiempo de ataque
    1.5
    Experiencia
    114,536
    Minion Life
    68,607
    Minion Energy Shield
    6,861
    Minion Damage
    3,100
    Minion Armour
    5,309
    MAASAoDP1_BasicMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 70%
    Tiempo de ataque: 1.5 seg
    Inflige un 30% menos de daño de ataques
    Convierte el 20% del daño físico en daño de rayo
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EAAAoDP1_WingFlapCombo
    Attack
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 30 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    EAAAoDP1_SwoopSlam
    Attack
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 16.5 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [70]
    MPAAoDP1_SpearToss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 5%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 26 seg
    Inflige un 95% menos de daño de ataques
    Perfora a todos los objetivos
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1182]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    EAAAoDP1_ExtendoSpearCombo
    Attack
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 44 seg
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    MPSAoDP1_OrbitTotemPayload
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 21 seg
    Perfora a todos los objetivos
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1471]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    MaceNotable2
    GTAoDP1_CloneBoltArea
    Spell, Triggerable, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 36 seg
    action attack or cast time uses animation length [1]
    EAAAoDP1_DodgeLeft
    Attack
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAAoDP1_DodgeRight
    Attack
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    CTS3AoDP1_Phase1ToPhase2
    action attack or cast time uses animation length [1]
    MAASAoDP2_BasicMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 115%
    Tiempo de ataque: 1.5 seg
    Inflige un 15% más de daño de ataques
    Convierte el 20% del daño físico en daño de rayo
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EAAAoDP2_BlinkSlam
    Attack
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 12 seg
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    MAASAoDP2_ExtendoSpearCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 225%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 30 seg
    Inflige un 125% más de daño de ataques
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPAAoDP2_SpearToss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 5%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 18 seg
    Inflige un 95% menos de daño de ataques
    Perfora a todos los objetivos
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1193]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    EASAoDP2_SpellCombo
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 15 seg
    action attack or cast time uses animation length [1]
    EASAoDP2_SoulRelease
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 25 seg
    action attack or cast time uses animation length [1]
    GTAoDP2_StormBlink
    Spell, Triggerable, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 35 seg
    action attack or cast time uses animation length [1]
    EAAAoDP2_TriangulateStart
    Attack
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 45 seg
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAAoDP2_TriangulateRepeat
    Attack
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAAoDP2_TriangulateEnd
    Attack
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAAoDP2_DodgeLeft
    Attack
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAAoDP2_DodgeRight
    Attack
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    MAASAoDP1_SuckerPunchEmerge
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 80%
    Tiempo de ataque: 1.5 seg
    Inflige un 20% menos de daño de ataques
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    iconbasicattack
    MAASAoDP1_SuckerPunchEmergeQuick
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 80%
    Tiempo de ataque: 1.5 seg
    Inflige un 20% menos de daño de ataques
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    iconbasicattack
    GAAoDP1_WingFlapComboLeft
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 105%
    Tiempo de ataque: 1.5 seg
    Inflige un 5% más de daño de ataques
    Convierte el 30% del daño físico en daño de rayo
    action attack or cast time uses animation length [1]
    GAAoDP1_WingFlapComboRight
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 105%
    Tiempo de ataque: 1.5 seg
    Inflige un 5% más de daño de ataques
    Convierte el 30% del daño físico en daño de rayo
    action attack or cast time uses animation length [1]
    GAAoDP1_WingFlapComboMiddle
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 120%
    Tiempo de ataque: 1.5 seg
    Inflige un 20% más de daño de ataques
    Convierte el 30% del daño físico en daño de rayo
    action attack or cast time uses animation length [1]
    GAAoDP1_SwoopSlamDashStab
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 115%
    Tiempo de ataque: 1.5 seg
    Inflige un 15% más de daño de ataques
    action attack or cast time uses animation length [1]
    GAAoDP1_SwoopSlamImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 150%
    Tiempo de ataque: 1.5 seg
    Inflige un 50% más de daño de ataques
    action attack or cast time uses animation length [1]
    voll slam damage +% final at centre [30]
    GAAoDP1_SpearTossImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 145%
    Tiempo de ataque: 1.5 seg
    Inflige un 45% más de daño de ataques
    action attack or cast time uses animation length [1]
    voll slam damage +% final at centre [20]
    GAAoDP1_SpearTossSuperHeroLanding
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 66%
    Tiempo de ataque: 1.5 seg
    Inflige un 34% menos de daño de ataques
    action attack or cast time uses animation length [1]
    voll slam damage +% final at centre [20]
    CGEAoDP1_SpearTossLightningDegen
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    active skill area of effect radius +% final [120]
    base lightning damage to deal per minute [55799]
    base skill effect duration [15000]
    ground vortex lightning art variation [1000]
    is area damage [1]
    GAAoDP1_SpearTossSweep
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 185%
    Tiempo de ataque: 1.5 seg
    Inflige un 85% más de daño de ataques
    action attack or cast time uses animation length [1]
    voll slam damage +% final at centre [20]
    GSAoDP1_OrbitTotemPayloadImpact
    Triggerable, Spell, Damage, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    is area damage [1]
    LGAoDP1_OrbitTotemOrbiterFwd
    Attack, RangedAttack, Projectile, Triggerable, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    Inflige de 215.2 a 645.7 de daño de rayo
    No puedes perforar
    action attack or cast time uses animation length [1]
    attack maximum action distance + [60]
    base is projectile [1]
    lunaris glaive acceleration x [900]
    lunaris glaive acceleration y [1000]
    lunaris glaive angle [90]
    projectile uses contact position [1]
    ghostlythrow
    CGEAoDP1_OrbitTotemGroundDebuff
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    GSAoDP1_CloneBoltBolt
    Triggerable, Spell, Damage, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAoDP1_CloneBoltDetonate
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 280%
    Tiempo de ataque: 1.5 seg
    Inflige un 180% más de daño de ataques
    action attack or cast time uses animation length [1]
    MPSAoDP1_ExtendoSpearComboSpellProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 95.66 a 287 de daño de rayo
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [50]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1489]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    GAAoDP1_ExtendoSpearComboDashStab
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 130%
    Tiempo de ataque: 1.5 seg
    Inflige un 30% más de daño de ataques
    action attack or cast time uses animation length [1]
    GAAoDP1_ExtendoSpearComboLacerate1
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 162%
    Tiempo de ataque: 1.5 seg
    Inflige un 62% más de daño de ataques
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAoDP1_ExtendoSpearComboLacerate2
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 162%
    Tiempo de ataque: 1.5 seg
    Inflige un 62% más de daño de ataques
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAoDP1_ExtendoSpearComboLacerate3
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 162%
    Tiempo de ataque: 1.5 seg
    Inflige un 62% más de daño de ataques
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAoDP1_ExtendoSpearComboSlam1
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 280%
    Tiempo de ataque: 1.5 seg
    Inflige un 180% más de daño de ataques
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAoDP1_ExtendoSpearComboSlam2
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 270%
    Tiempo de ataque: 1.5 seg
    Inflige un 170% más de daño de ataques
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    GSAoDP1_ExtendoSpearComboZapBeams
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 71.74 a 215.2 de daño de rayo
    500% más de probabilidad de electrocutar
    action attack or cast time uses animation length [1]
    is area damage [1]
    EGAoDP1_ExtendoSpearComboVolatileDetonation
    Triggerable
    GSAoDP1_ExtendoSpearComboVolatileExplode
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 956.6 a 2870 de daño de rayo
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPSAoDP2_BasicMeleeProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1500]
    projectile uses contact position [1]
    projectiles not offset [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    GAAoDP2_BasicMeleeRectSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAoDP2_BlinkSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 110%
    Tiempo de ataque: 1.5 seg
    Inflige un 10% más de daño de ataques
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    voll slam damage +% final at centre [20]
    GAAoDP2_ExtendoSpearComboCleave1
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    GAAoDP2_ExtendoSpearComboCleave2
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    GAAoDP2_ExtendoSpearComboCleave3
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    GAAoDP2_SpearTossImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 145%
    Tiempo de ataque: 1.5 seg
    Inflige un 45% más de daño de ataques
    action attack or cast time uses animation length [1]
    voll slam damage +% final at centre [20]
    GAAoDP2_SpearTossCleave
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    MPSAoDP2_SpellComboProj1
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 71.74 a 215.2 de daño de rayo
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [50]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1502]
    projectile spread radius [10]
    projectile uses contact position [1]
    projectiles not offset [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    MPSAoDP2_SpellComboProj2
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 71.74 a 215.2 de daño de rayo
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [50]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1503]
    projectile spread radius [10]
    projectile uses contact position [1]
    projectiles not offset [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    GAAoDP2_SpellComboStab
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 110%
    Tiempo de ataque: 1.5 seg
    Inflige un 10% más de daño de ataques
    action attack or cast time uses animation length [1]
    GAAoDP2_SpellComboCleave
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 125%
    Tiempo de ataque: 1.5 seg
    Inflige un 25% más de daño de ataques
    action attack or cast time uses animation length [1]
    voll slam damage +% final at centre [20]
    MMSAoDP2_SoulReleaseProj
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al chocar.
    Inflige de 229.6 a 344.4 de daño físico
    Convierte el 40% del daño físico en daño de rayo
    active skill projectile speed +% variation final [150]
    base is projectile [1]
    is area damage [1]
    projectile maximum range override [400]
    projectile spread radius [60]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSAoDP2_SoulReleaseProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [150]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1501]
    projectile ballistic angle from reference event [1]
    projectile maximum range override [400]
    projectile spread radius [120]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    MaceNotable2
    GSAoDP2_SoulReleaseProjImpact
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 157.8 a 473.5 de daño de rayo
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSAoDP2_StormBlinkBolt
    Triggerable, Spell, Damage, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Inflige de 621.8 a 1865 de daño de rayo
    Electrocuta a los enemigos como si infligiera un 200% más de daño
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSAoDP2_StormBlinkBoltChain
    Triggerable, Spell, Damage, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAoDP2_TriangulateSplitRect
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 280%
    Tiempo de ataque: 1.5 seg
    Inflige un 180% más de daño de ataques
    Convierte el 50% del daño físico en daño de rayo
    action attack or cast time uses animation length [1]
    GSAoDP2_TriangulateSplitSidewaysRect
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 310.9 a 932.6 de daño de rayo
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/ArbiterOfDivinityBoss/ArbiterofDivinityStandalone"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "The Arbiter of Divinity",
        life = 9.9,
        energyShield = 0.1,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 32,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MAASAoDP1_BasicMelee",
            "MAASAoDP1_SuckerPunchEmerge",
            "MAASAoDP1_SuckerPunchEmergeQuick",
            "MAASAoDP2_BasicMelee",
            "MAASAoDP2_ExtendoSpearCombo",
            "MPSAoDP1_OrbitTotemPayload",
            "MPAAoDP1_SpearToss",
            "MPSAoDP1_ExtendoSpearComboSpellProj",
            "MPSAoDP2_BasicMeleeProj",
            "MPAAoDP2_SpearToss",
            "MPSAoDP2_SpellComboProj1",
            "MPSAoDP2_SpellComboProj2",
            "MPSAoDP2_SoulReleaseProj",
            "MMSAoDP2_SoulReleaseProj",
            "CGEAoDP1_OrbitTotemGroundDebuff",
            "CGEAoDP1_SpearTossLightningDegen",
            "CTS3AoDP1_Phase1ToPhase2",
            "LGAoDP1_OrbitTotemOrbiterFwd",
            "GSAoDP1_OrbitTotemPayloadImpact",
            "GAAoDP1_SpearTossImpact",
            "GAAoDP1_SpearTossSweep",
            "GAAoDP1_WingFlapComboLeft",
            "GAAoDP1_WingFlapComboMiddle",
            "GAAoDP1_WingFlapComboRight",
            "GSAoDP1_CloneBoltBolt",
            "GAAoDP1_SwoopSlamImpact",
            "GAAoDP1_SpearTossSuperHeroLanding",
            "GSAoDP1_ExtendoSpearComboVolatileExplode",
            "GSAoDP1_ExtendoSpearComboZapBeams",
            "GAAoDP1_ExtendoSpearComboLacerate1",
            "GAAoDP1_ExtendoSpearComboLacerate2",
            "GAAoDP1_ExtendoSpearComboLacerate3",
            "GAAoDP1_ExtendoSpearComboSlam1",
            "GAAoDP1_ExtendoSpearComboSlam2",
            "GAAoDP1_ExtendoSpearComboDashStab",
            "GAAoDP2_BlinkSlam",
            "GAAoDP2_ExtendoSpearComboCleave1",
            "GAAoDP2_ExtendoSpearComboCleave2",
            "GAAoDP2_ExtendoSpearComboCleave3",
            "GAAoDP2_SpearTossImpact",
            "GAAoDP2_SpearTossCleave",
            "GAAoDP2_SpellComboStab",
            "GAAoDP2_SpellComboCleave",
            "GSAoDP2_StormBlinkBolt",
            "GSAoDP2_StormBlinkBoltChain",
            "GAAoDP2_BasicMeleeRectSlam",
            "GSAoDP2_SoulReleaseProjImpact",
            "GAAoDP1_SwoopSlamDashStab",
            "GAAoDP1_CloneBoltDetonate",
            "GAAoDP2_TriangulateSplitRect",
            "GSAoDP2_TriangulateSplitSidewaysRect",
            "EAAAoDP1_ExtendoSpearCombo",
            "EAAAoDP1_SwoopSlam",
            "EAAAoDP1_DodgeLeft",
            "EAAAoDP1_DodgeRight",
            "EAAAoDP1_WingFlapCombo",
            "EAAAoDP2_DodgeLeft",
            "EAAAoDP2_DodgeRight",
            "EASAoDP2_SpellCombo",
            "EASAoDP2_SoulRelease",
            "EAAAoDP2_BlinkSlam",
            "EAAAoDP2_TriangulateStart",
            "EAAAoDP2_TriangulateRepeat",
            "EAAAoDP2_TriangulateEnd",
            "EGAoDP1_ExtendoSpearComboVolatileDetonation",
            "GTAoDP1_CloneBoltArea",
            "GTAoDP2_StormBlink",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASAoDP1_BasicMelee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, baseMultiplier = 0.7, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASAoDP1_SuckerPunchEmerge"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASAoDP1_SuckerPunchEmergeQuick"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASAoDP2_BasicMelee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASAoDP2_ExtendoSpearCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, baseMultiplier = 2.25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAoDP1_OrbitTotemPayload"] = {
        name = "MPSAoDP1_OrbitTotemPayload",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "always_pierce",
        },
        levels = {
            [1] = {1471, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPAAoDP1_SpearToss"] = {
        name = "MPAAoDP1_SpearToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "always_pierce",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {1182, baseMultiplier = 0.05, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAoDP1_ExtendoSpearComboSpellProj"] = {
        name = "MPSAoDP1_ExtendoSpearComboSpellProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectiles_travel_at_fixed_height",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.5, 1.5, 1489, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAoDP2_BasicMeleeProj"] = {
        name = "MPSAoDP2_BasicMeleeProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectiles_not_offset",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {1500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPAAoDP2_SpearToss"] = {
        name = "MPAAoDP2_SpearToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "always_pierce",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {1193, baseMultiplier = 0.05, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAoDP2_SpellComboProj1"] = {
        name = "MPSAoDP2_SpellComboProj1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectiles_not_offset",
            "projectiles_travel_at_fixed_height",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.5, 1.5, 1502, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAoDP2_SpellComboProj2"] = {
        name = "MPSAoDP2_SpellComboProj2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectiles_not_offset",
            "projectiles_travel_at_fixed_height",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.5, 1.5, 1503, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAoDP2_SoulReleaseProj"] = {
        name = "MPSAoDP2_SoulReleaseProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_projectile_speed_+%_variation_final",
            "projectile_spread_radius",
            "projectile_maximum_range_override",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1501, 150, 120, 400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSAoDP2_SoulReleaseProj"] = {
        name = "MMSAoDP2_SoulReleaseProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_projectile_speed_+%_variation_final",
            "projectile_spread_radius",
            "projectile_maximum_range_override",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 150, 60, 400, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEAoDP1_OrbitTotemGroundDebuff"] = {
        name = "CGEAoDP1_OrbitTotemGroundDebuff",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEAoDP1_SpearTossLightningDegen"] = {
        name = "CGEAoDP1_SpearTossLightningDegen",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_to_deal_per_minute",
            "ground_vortex_lightning_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1000, 15000, 120, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS3AoDP1_Phase1ToPhase2"] = {
        name = "CTS3AoDP1_Phase1ToPhase2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LGAoDP1_OrbitTotemOrbiterFwd"] = {
        name = "LGAoDP1_OrbitTotemOrbiterFwd",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "lunaris_glaive_angle",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_pierce",
        },
        levels = {
            [1] = {0.5, 1.5, 900, 1000, 90, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP1_OrbitTotemPayloadImpact"] = {
        name = "GSAoDP1_OrbitTotemPayloadImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_SpearTossImpact"] = {
        name = "GAAoDP1_SpearTossImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.45, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_SpearTossSweep"] = {
        name = "GAAoDP1_SpearTossSweep",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.85, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_WingFlapComboLeft"] = {
        name = "GAAoDP1_WingFlapComboLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.05, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_WingFlapComboMiddle"] = {
        name = "GAAoDP1_WingFlapComboMiddle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_WingFlapComboRight"] = {
        name = "GAAoDP1_WingFlapComboRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.05, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP1_CloneBoltBolt"] = {
        name = "GSAoDP1_CloneBoltBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_SwoopSlamImpact"] = {
        name = "GAAoDP1_SwoopSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_SpearTossSuperHeroLanding"] = {
        name = "GAAoDP1_SpearTossSuperHeroLanding",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 0.66, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP1_ExtendoSpearComboVolatileExplode"] = {
        name = "GSAoDP1_ExtendoSpearComboVolatileExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP1_ExtendoSpearComboZapBeams"] = {
        name = "GSAoDP1_ExtendoSpearComboZapBeams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 500, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_ExtendoSpearComboLacerate1"] = {
        name = "GAAoDP1_ExtendoSpearComboLacerate1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_ExtendoSpearComboLacerate2"] = {
        name = "GAAoDP1_ExtendoSpearComboLacerate2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_ExtendoSpearComboLacerate3"] = {
        name = "GAAoDP1_ExtendoSpearComboLacerate3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_ExtendoSpearComboSlam1"] = {
        name = "GAAoDP1_ExtendoSpearComboSlam1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_ExtendoSpearComboSlam2"] = {
        name = "GAAoDP1_ExtendoSpearComboSlam2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 2.7, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_ExtendoSpearComboDashStab"] = {
        name = "GAAoDP1_ExtendoSpearComboDashStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_BlinkSlam"] = {
        name = "GAAoDP2_BlinkSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_ExtendoSpearComboCleave1"] = {
        name = "GAAoDP2_ExtendoSpearComboCleave1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_ExtendoSpearComboCleave2"] = {
        name = "GAAoDP2_ExtendoSpearComboCleave2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_ExtendoSpearComboCleave3"] = {
        name = "GAAoDP2_ExtendoSpearComboCleave3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_SpearTossImpact"] = {
        name = "GAAoDP2_SpearTossImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_SpearTossCleave"] = {
        name = "GAAoDP2_SpearTossCleave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_SpellComboStab"] = {
        name = "GAAoDP2_SpellComboStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_SpellComboCleave"] = {
        name = "GAAoDP2_SpellComboCleave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP2_StormBlinkBolt"] = {
        name = "GSAoDP2_StormBlinkBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_as_though_damage_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP2_StormBlinkBoltChain"] = {
        name = "GSAoDP2_StormBlinkBoltChain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_BasicMeleeRectSlam"] = {
        name = "GAAoDP2_BasicMeleeRectSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP2_SoulReleaseProjImpact"] = {
        name = "GSAoDP2_SoulReleaseProjImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_SwoopSlamDashStab"] = {
        name = "GAAoDP1_SwoopSlamDashStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_CloneBoltDetonate"] = {
        name = "GAAoDP1_CloneBoltDetonate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_TriangulateSplitRect"] = {
        name = "GAAoDP2_TriangulateSplitRect",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP2_TriangulateSplitSidewaysRect"] = {
        name = "GSAoDP2_TriangulateSplitSidewaysRect",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP1_ExtendoSpearCombo"] = {
        name = "EAAAoDP1_ExtendoSpearCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP1_SwoopSlam"] = {
        name = "EAAAoDP1_SwoopSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP1_DodgeLeft"] = {
        name = "EAAAoDP1_DodgeLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP1_DodgeRight"] = {
        name = "EAAAoDP1_DodgeRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP1_WingFlapCombo"] = {
        name = "EAAAoDP1_WingFlapCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP2_DodgeLeft"] = {
        name = "EAAAoDP2_DodgeLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP2_DodgeRight"] = {
        name = "EAAAoDP2_DodgeRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAoDP2_SpellCombo"] = {
        name = "EASAoDP2_SpellCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAoDP2_SoulRelease"] = {
        name = "EASAoDP2_SoulRelease",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP2_BlinkSlam"] = {
        name = "EAAAoDP2_BlinkSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP2_TriangulateStart"] = {
        name = "EAAAoDP2_TriangulateStart",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP2_TriangulateRepeat"] = {
        name = "EAAAoDP2_TriangulateRepeat",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP2_TriangulateEnd"] = {
        name = "EAAAoDP2_TriangulateEnd",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGAoDP1_ExtendoSpearComboVolatileDetonation"] = {
        name = "EGAoDP1_ExtendoSpearComboVolatileDetonation",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAoDP1_CloneBoltArea"] = {
        name = "GTAoDP1_CloneBoltArea",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAoDP2_StormBlink"] = {
        name = "GTAoDP2_StormBlink",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyPinnacleAtlasBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Adds Tagspinnacle_boss
    stance movement speed +% final [100]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 9000 Global
  • monster dropped item rarity +% 3200 3200 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • monster dropped item rarity +% [9500]
    monster map key of at least same tier as current map drop chance % [0]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 9500 9500 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 0 0 Global
  • El árbitro de divinidad Text Audio /131
    Nombre
    ¡Los de tu clase nunca podrán decretar el Primer edicto!
    ArbiterOfDivinity_Emerge_DecimateLich_Random
    ¡Los de tu clase nunca podrán decretar el Primer edicto!
    ArbiterOfDivinity_Emerge_DecimateLich_2
    ¡Los de tu clase nunca podrán decretar el Primer edicto!
    ArbiterOfDivinity_Emerge_DecimateLich_3
    ¡Los de tu clase nunca podrán decretar el Primer edicto!
    ArbiterOfDivinity_Emerge_DecimateLich_4
    Y ahora... tú.
    ArbiterOfDivinity_Emerge_TurnToPlayer_Random
    Y ahora... tú.
    ArbiterOfDivinity_Emerge_TurnToPlayer_2
    Y ahora... tú.
    ArbiterOfDivinity_Emerge_TurnToPlayer_3
    El Árbitro de ceniza ha fracasado...
    ArbiterOfDivinity_Emerge_AshFailed_Random
    El Árbitro de ceniza ha fracasado...
    ArbiterOfDivinity_Emerge_AshFailed_2
    El Árbitro de ceniza ha fracasado...
    ArbiterOfDivinity_Emerge_AshFailed_3
    ¡Pero yo no lo haré!
    ArbiterOfDivinity_Emerge_ShallNot_Random
    ¡Pero yo no lo haré!
    ArbiterOfDivinity_Emerge_ShallNot_2
    ¡Pero yo no lo haré!
    ArbiterOfDivinity_Emerge_ShallNot_3
    ¡La ira de la Madre!
    ArbiterOfDivinity_Skill_Mega_IreMothers_Random
    ¡La ira de la Madre!
    ArbiterOfDivinity_Skill_Mega_IreMothers_2
    ¡La ira de la Madre!
    ArbiterOfDivinity_Skill_Mega_IreMothers_3
    ¡La ira de la Madre!
    ArbiterOfDivinity_Skill_Mega_IreMothers_4
    ¡Nuestro dolor fue presagiado!
    ArbiterOfDivinity_Skill_Mega_PainForetold_Random
    ¡Nuestro dolor fue presagiado!
    ArbiterOfDivinity_Skill_Mega_PainForetold_2
    ¡Nuestro dolor fue presagiado!
    ArbiterOfDivinity_Skill_Mega_PainForetold_3
    ¡Nuestro dolor fue presagiado!
    ArbiterOfDivinity_Skill_Mega_PainForetold_4
    ¡Nosotros sufrimos para que el mundo pueda prosperar!
    ArbiterOfDivinity_Skill_Mega_WeSuffered_Random
    ¡Nosotros sufrimos para que el mundo pueda prosperar!
    ArbiterOfDivinity_Skill_Mega_WeSuffered_2
    ¡Nosotros sufrimos para que el mundo pueda prosperar!
    ArbiterOfDivinity_Skill_Mega_WeSuffered_3
    ¡Nosotros sufrimos para que el mundo pueda prosperar!
    ArbiterOfDivinity_Skill_Mega_WeSuffered_4
    Los Primeros divinos... no deben regresar jamás.
    ArbiterOfDivinity_Skill_Mega_FirstDivine_Random
    Los Primeros divinos... no deben regresar jamás.
    ArbiterOfDivinity_Skill_Mega_FirstDivine_2
    Los Primeros divinos... no deben regresar jamás.
    ArbiterOfDivinity_Skill_Mega_FirstDivine_3
    Los Primeros divinos... no deben regresar jamás.
    ArbiterOfDivinity_Skill_Mega_FirstDivine_4
    La salvación... jamás se nos ofreció. Ni se nos dio.
    ArbiterOfDivinity_Skill_Long_Salvation_Random
    La salvación... jamás se nos ofreció. Ni se nos dio.
    ArbiterOfDivinity_Skill_Long_Salvation_2
    La salvación... jamás se nos ofreció. Ni se nos dio.
    ArbiterOfDivinity_Skill_Long_Salvation_3
    La salvación... jamás se nos ofreció. Ni se nos dio.
    ArbiterOfDivinity_Skill_Long_Salvation_4
    Nuestro enemigo murió... también nosotros... ¡y ahora lo harás tú!
    ArbiterOfDivinity_Skill_Long_OurEnemies_Random
    Nuestro enemigo murió... también nosotros... ¡y ahora lo harás tú!
    ArbiterOfDivinity_Skill_Long_OurEnemies_2
    Nuestro enemigo murió... también nosotros... ¡y ahora lo harás tú!
    ArbiterOfDivinity_Skill_Long_OurEnemies_3
    Nuestro enemigo murió... también nosotros... ¡y ahora lo harás tú!
    ArbiterOfDivinity_Skill_Long_OurEnemies_4
    ¡Contempla su virtud y compasión!
    ArbiterOfDivinity_Skill_Long_Behold_Random
    ¡Contempla su virtud y compasión!
    ArbiterOfDivinity_Skill_Long_Behold_2
    ¡Contempla su virtud y compasión!
    ArbiterOfDivinity_Skill_Long_Behold_3
    ¡Contempla su virtud y compasión!
    ArbiterOfDivinity_Skill_Long_Behold_4
    ¡Yo debo proteger el Primer edicto!
    ArbiterOfDivinity_Skill_Long_Protect_Random
    ¡Yo debo proteger el Primer edicto!
    ArbiterOfDivinity_Skill_Long_Protect_2
    ¡Yo debo proteger el Primer edicto!
    ArbiterOfDivinity_Skill_Long_Protect_3
    ¡Yo debo proteger el Primer edicto!
    ArbiterOfDivinity_Skill_Long_Protect_4
    ¡Redención!
    ArbiterOfDivinity_Skill_Short_Redemption_Random
    ¡Redención!
    ArbiterOfDivinity_Skill_Short_Redemption_2
    ¡Redención!
    ArbiterOfDivinity_Skill_Short_Redemption_3
    ¡Redención!
    ArbiterOfDivinity_Skill_Short_Redemption_4
    ¡Virtud!
    ArbiterOfDivinity_Skill_Short_Virtue_Random
    ¡Virtud!
    ArbiterOfDivinity_Skill_Short_Virtue_2
    ¡Virtud!
    ArbiterOfDivinity_Skill_Short_Virtue_3
    ¡Virtud!
    ArbiterOfDivinity_Skill_Short_Virtue_4
    ¡Tormento!
    ArbiterOfDivinity_Skill_Short_Torment_Random
    ¡Tormento!
    ArbiterOfDivinity_Skill_Short_Torment_2
    ¡Tormento!
    ArbiterOfDivinity_Skill_Short_Torment_3
    ¡Serenidad!
    ArbiterOfDivinity_Skill_Short_Serenity_Random
    ¡Serenidad!
    ArbiterOfDivinity_Skill_Short_Serenity_2
    ¡Serenidad!
    ArbiterOfDivinity_Skill_Short_Serenity_3
    ¡Serenidad!
    ArbiterOfDivinity_Skill_Short_Serenity_4
    ¡Preservación!
    ArbiterOfDivinity_Skill_Short_Preservation_Random
    ¡Preservación!
    ArbiterOfDivinity_Skill_Short_Preservation_2
    ¡Preservación!
    ArbiterOfDivinity_Skill_Short_Preservation_3
    ¡Preservación!
    ArbiterOfDivinity_Skill_Short_Preservation_4
    ¡Despedida!
    ArbiterOfDivinity_Skill_Short_Valediction_Random
    ¡Despedida!
    ArbiterOfDivinity_Skill_Short_Valediction_2
    ¡Despedida!
    ArbiterOfDivinity_Skill_Short_Valediction_3
    ¡Despedida!
    ArbiterOfDivinity_Skill_Short_Valediction_4
    ¡La realidad se multiplica!
    ArbiterOfDivinity_Create_Clone_Random
    ¡La realidad se multiplica!
    ArbiterOfDivinity_Create_Clone_2
    ¡Catalizador causal!
    ArbiterOfDivinity_Create_Clone_3
    ¡Catalizador causal!
    ArbiterOfDivinity_Create_Clone_4
    ¡Claridad y compostura!
    ArbiterOfDivinity_Create_Clone_5
    ¡Claridad y compostura!
    ArbiterOfDivinity_Create_Clone_6
    ¡El fulgor de la multitud!
    ArbiterOfDivinity_Create_Clone_7
    ¡El fulgor de la multitud!
    ArbiterOfDivinity_Create_Clone_8
    ¡Duplicación virtuosa!
    ArbiterOfDivinity_Create_Clone_9
    ¡Duplicación virtuosa!
    ArbiterOfDivinity_Create_Clone_10
    Dieron sus vidas para alimentar el Primer edicto... ¡Deshonras su memoria!
    ArbiterOfDivinity_Generic_GaveTheirLives_Random
    Dieron sus vidas para alimentar el Primer edicto... ¡Deshonras su memoria!
    ArbiterOfDivinity_Generic_GaveTheirLives_2
    Dieron sus vidas para alimentar el Primer edicto... ¡Deshonras su memoria!
    ArbiterOfDivinity_Generic_GaveTheirLives_3
    Dieron sus vidas para alimentar el Primer edicto... ¡Deshonras su memoria!
    ArbiterOfDivinity_Generic_GaveTheirLives_4
    {Vives en la suciedad... mueres lleno de dolor... ¡pero ellos vieron la infinidad!}{Vives en la suciedad... mueres llena de dolor... ¡pero ellos vieron la infinidad!}
    ArbiterOfDivinity_Generic_LiveInFilth_Random
    {Vives en la suciedad... mueres lleno de dolor... ¡pero ellos vieron la infinidad!}{Vives en la suciedad... mueres llena de dolor... ¡pero ellos vieron la infinidad!}
    ArbiterOfDivinity_Generic_LiveInFilth_2
    {Vives en la suciedad... mueres lleno de dolor... ¡pero ellos vieron la infinidad!}{Vives en la suciedad... mueres llena de dolor... ¡pero ellos vieron la infinidad!}
    ArbiterOfDivinity_Generic_LiveInFilth_3
    ¡La furia eterna te vuelve débil, te vuelve frágil!
    ArbiterOfDivinity_Generic_EndlessRage_Random
    ¡La furia eterna te vuelve débil, te vuelve frágil!
    ArbiterOfDivinity_Generic_EndlessRage_2
    ¡La furia eterna te vuelve débil, te vuelve frágil!
    ArbiterOfDivinity_Generic_EndlessRage_3
    ¡La furia eterna te vuelve débil, te vuelve frágil!
    ArbiterOfDivinity_Generic_EndlessRage_4
    ¡Escapa de tu dolor y abraza la eternidad!
    ArbiterOfDivinity_Generic_RunFromPain_Random
    ¡Escapa de tu dolor y abraza la eternidad!
    ArbiterOfDivinity_Generic_RunFromPain_2
    ¡Escapa de tu dolor y abraza la eternidad!
    ArbiterOfDivinity_Generic_RunFromPain_3
    {Nunca fuiste digno.}{Nunca fuiste digna.}
    ArbiterOfDivinity_PlayerKilled_Random
    {Nunca fuiste digno.}{Nunca fuiste digna.}
    ArbiterOfDivinity_PlayerKilled_2
    El olvido siempre fue para ti.
    ArbiterOfDivinity_PlayerKilled_3
    El olvido siempre fue para ti.
    ArbiterOfDivinity_PlayerKilled_4
    Tu desesperación se ha acabado.
    ArbiterOfDivinity_PlayerKilled_5
    Tu desesperación se ha acabado.
    ArbiterOfDivinity_PlayerKilled_6
    Resiste el abrazo del enemigo.
    ArbiterOfDivinity_PlayerKilled_7
    Resiste el abrazo del enemigo.
    ArbiterOfDivinity_PlayerKilled_8
    Debe ser protegido... a toda costa... pues es la divinidad misma...
    ArbiterOfDivinity_Death_Random
    El enemigo regresa...
    ArbiterOfDivinity_Phase_Change_A
    ¡El mundo {debe} ser purgado!
    ArbiterOfDivinity_Phase_Change_B
    ¡Hay destinos peores que la muerte... contempla... la luz!
    ArbiterOfDivinity_Ascended_Spear_Combo_Random
    ¡Hay destinos peores que la muerte... contempla... la luz!
    ArbiterOfDivinity_Ascended_Spear_Combo_2
    ¡Tu destino ya está predicho!
    ArbiterOfDivinity_Ascended_Spear_Combo_3
    ¡Tu destino ya está predicho!
    ArbiterOfDivinity_Ascended_Spear_Combo_4
    Soy el último bastión de esperanza... ¡siente su abrazo!
    ArbiterOfDivinity_Ascended_Spear_Combo_5
    Soy el último bastión de esperanza... ¡siente su abrazo!
    ArbiterOfDivinity_Ascended_Spear_Combo_6
    ¡La ira de la divinidad!
    ArbiterOfDivinity_Ascended_Spear_Throw_Random
    ¡La ira de la divinidad!
    ArbiterOfDivinity_Ascended_Spear_Throw_2
    ¡Existo para esto!
    ArbiterOfDivinity_Ascended_Spear_Throw_3
    ¡Existo para esto!
    ArbiterOfDivinity_Ascended_Spear_Throw_4
    ¡No les fallaré!
    ArbiterOfDivinity_Ascended_Spear_Throw_5
    ¡No les fallaré!
    ArbiterOfDivinity_Ascended_Spear_Throw_6
    ¡Atrás, impureza!
    ArbiterOfDivinity_Ascended_Spellcast_Random
    ¡Atrás, impureza!
    ArbiterOfDivinity_Ascended_Spellcast_2
    ¡Observa la divinidad!
    ArbiterOfDivinity_Ascended_Spellcast_3
    ¡Observa la divinidad!
    ArbiterOfDivinity_Ascended_Spellcast_4
    ¡Rapto!
    ArbiterOfDivinity_Ascended_Spellcast_5
    ¡Rapto!
    ArbiterOfDivinity_Ascended_Spellcast_6
    Deshonras su santidad.
    ArbiterOfDivinity_Knockdown_Phase_One_Random
    Deshonras su santidad.
    ArbiterOfDivinity_Knockdown_Phase_One_2
    Este mundo debería arder.
    ArbiterOfDivinity_Knockdown_Phase_One_3
    Este mundo debería arder.
    ArbiterOfDivinity_Knockdown_Phase_One_4
    ¡La maldición de la divinidad no escapará de nuevo!
    ArbiterOfDivinity_Knockdown_Phase_Two_Random
    ¡La maldición de la divinidad no escapará de nuevo!
    ArbiterOfDivinity_Knockdown_Phase_Two_2
    ¡El Alma madre lo es todo!
    ArbiterOfDivinity_Knockdown_Phase_Two_3
    ¡El Alma madre lo es todo!
    ArbiterOfDivinity_Knockdown_Phase_Two_4
    You... fool. If they obtain the Mother Soul... our civilization died... for nothing.
    ArbiterOfDivinity_Death_Alt_Random
    You... fool. If they obtain the Mother Soul... our civilization died... for nothing.
    ArbiterOfDivinity_Death_Alt_2

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