IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Der Richter der Göttlichkeit Einzigartig /4
SightlessConviction
Erfordert: Stufe 65, 59 Str, 59 Ges
(150250)% erhöhte Rüstung und Ausweichen
+(2535) zu Geschick
Erhaltet (1530)% des Ausweichwerts als zusätzliche Rüstung
Ihr seid blind
Die Blendungswirkung auf Euch wird umgekehrt
BoundlessAuthority
Erfordert: Stufe 65, 56 Str, 56 Int
30% erhöhte Bewegungsgeschwindigkeit
(150200)% erhöhte Rüstung und Energieschild
(2030)% schnellere Ausweichrolle
Erhaltet Wache in Höhe von (1020)% des fehlenden Energieschilds für 4 Sekunden, wenn Ihr die Ausweichrolle benutzt
Maximale Menge von Wache basiert stattdessen auf maximalem Energieschild
Göttlicher Flug
base is floating [1]
UnfalteringFaith
Erfordert: Stufe 70, 67 Str, 67 Int
(200300)% erhöhte Rüstung und Energieschild
+(1525) zu Stärke und Intelligenz
Convert 1% of maximum Life to twice as much Armour per 1% Chaos Resistance above 0%
Defend with (150200)% of Armour while you have Energy Shield
Schaden über Zeit kann nicht Euren Energieschild umgehen
TheOrdained
Erfordert: Stufe 79, 68 Str, 109 Ges
Gewährt Fertigkeit: Speerwurf
Gewährt Fertigkeit: Stufe 18 Rechtschaffener Sturz
25% erhöhte Nahkampfschlagreichweite mit dieser Waffe
(150250)% erhöhter physischer Schaden
Fügt 1 bis (200300) Blitzschaden hinzu
+(58)% zu kritischer Trefferchance
Lebensraub stellt basierend auf Eurem Blitzschaden sowie Eurem physischem Schaden wieder her
Erzeugt alle 4 Sekunden ein Göttliches Fragment in Eurer Präsenz
Der Richter der Göttlichkeit
CategoryDemonDämon
IconEnemyArmour IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong
stance movement speed +% final [100]
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster dropped item rarity +% [9500]
monster map key of at least same tier as current map drop chance % [0]
monster slain experience +% [0]
unique monster guarantee one rare [1]
The Arbiter of Divinity
Spectre
AreaDer Turm der Ursprungs
Tagsdemon, humanoid, not_dex, red_blood, slow_movement, StaffMetal_onhit_audio
Leben
990%
Energy Shield From Life
10%
Widerstand
IconEnemyResistanceFire75 IconEnemyResistanceCold75 IconEnemyResistanceLightning75 IconEnemyResistanceChaos0
Damage
320%
Genauigkeit
100%
Attack Distance
5 ~ 32
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
400%
Model Size
130%
Type
ArbiterofDivinity
Metadata
ArbiterofDivinity_
Stufe
79
Leben
246,035
Damage
1,037
Zauberschaden
1,037
Genauigkeit
3,786
Angriffszeit
1.5
Erfahrung
326,656
Minion Life
96,852
Minion Energy Shield
9,685
Minion Damage
5,409
Minion Armour
9,988
MAASAoDP1_BasicMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 8301245
Angriffsschaden: 70%
Angriffszeit: 1.5 Sek.
Verursacht 30% weniger Angriffsschaden
Wandelt 20% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAAoDP1_WingFlapCombo
Attack
Base Damage: 8301245
Angriffszeit: 1.5 Sek.
Abklingzeit: 30 Sek.
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
EAAAoDP1_SwoopSlam
Attack
Base Damage: 8301245
Angriffszeit: 1.5 Sek.
Abklingzeit: 16.5 Sek.
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
MPAAoDP1_SpearToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 5%
Angriffszeit: 1.5 Sek.
Abklingzeit: 26 Sek.
Verursacht 95% weniger Angriffsschaden
Durchbohrt alle Ziele
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1182]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
skill does not pathfind [1]
use scaled contact offset [1]
EAAAoDP1_ExtendoSpearCombo
Attack
Base Damage: 8301245
Angriffszeit: 1.5 Sek.
Abklingzeit: 44 Sek.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
MPSAoDP1_OrbitTotemPayload
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 21 Sek.
Durchbohrt alle Ziele
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1471]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MaceNotable2
GTAoDP1_CloneBoltArea
Spell, Triggerable, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 36 Sek.
action attack or cast time uses animation length [1]
EAAAoDP1_DodgeLeft
Attack
Base Damage: 8301245
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAAoDP1_DodgeRight
Attack
Base Damage: 8301245
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
CTS3AoDP1_Phase1ToPhase2
action attack or cast time uses animation length [1]
MAASAoDP2_BasicMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 8301245
Angriffsschaden: 115%
Angriffszeit: 1.5 Sek.
Verursacht 15% mehr Angriffsschaden
Wandelt 20% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAAoDP2_BlinkSlam
Attack
Base Damage: 8301245
Angriffszeit: 1.5 Sek.
Abklingzeit: 12 Sek.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
MAASAoDP2_ExtendoSpearCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 8301245
Angriffsschaden: 225%
Angriffszeit: 1.5 Sek.
Abklingzeit: 30 Sek.
Verursacht 125% mehr Angriffsschaden
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MPAAoDP2_SpearToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 5%
Angriffszeit: 1.5 Sek.
Abklingzeit: 18 Sek.
Verursacht 95% weniger Angriffsschaden
Durchbohrt alle Ziele
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1193]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
skill does not pathfind [1]
use scaled contact offset [1]
EASAoDP2_SpellCombo
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 15 Sek.
action attack or cast time uses animation length [1]
EASAoDP2_SoulRelease
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 25 Sek.
action attack or cast time uses animation length [1]
GTAoDP2_StormBlink
Spell, Triggerable, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 35 Sek.
action attack or cast time uses animation length [1]
EAAAoDP2_TriangulateStart
Attack
Base Damage: 8301245
Angriffszeit: 1.5 Sek.
Abklingzeit: 45 Sek.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAAoDP2_TriangulateRepeat
Attack
Base Damage: 8301245
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAAoDP2_TriangulateEnd
Attack
Base Damage: 8301245
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAAoDP2_DodgeLeft
Attack
Base Damage: 8301245
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAAoDP2_DodgeRight
Attack
Base Damage: 8301245
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
MAASAoDP1_SuckerPunchEmerge
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 8301245
Angriffsschaden: 80%
Angriffszeit: 1.5 Sek.
Verursacht 20% weniger Angriffsschaden
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
MAASAoDP1_SuckerPunchEmergeQuick
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 8301245
Angriffsschaden: 80%
Angriffszeit: 1.5 Sek.
Verursacht 20% weniger Angriffsschaden
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
GAAoDP1_WingFlapComboLeft
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 105%
Angriffszeit: 1.5 Sek.
Verursacht 5% mehr Angriffsschaden
Wandelt 30% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
GAAoDP1_WingFlapComboRight
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 105%
Angriffszeit: 1.5 Sek.
Verursacht 5% mehr Angriffsschaden
Wandelt 30% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
GAAoDP1_WingFlapComboMiddle
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 120%
Angriffszeit: 1.5 Sek.
Verursacht 20% mehr Angriffsschaden
Wandelt 30% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
GAAoDP1_SwoopSlamDashStab
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 115%
Angriffszeit: 1.5 Sek.
Verursacht 15% mehr Angriffsschaden
action attack or cast time uses animation length [1]
GAAoDP1_SwoopSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 150%
Angriffszeit: 1.5 Sek.
Verursacht 50% mehr Angriffsschaden
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [30]
GAAoDP1_SpearTossImpact
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 145%
Angriffszeit: 1.5 Sek.
Verursacht 45% mehr Angriffsschaden
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [20]
GAAoDP1_SpearTossSuperHeroLanding
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 66%
Angriffszeit: 1.5 Sek.
Verursacht 34% weniger Angriffsschaden
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [20]
CGEAoDP1_SpearTossLightningDegen
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Zauberzeit: 1 Sek.
active skill area of effect radius +% final [120]
base lightning damage to deal per minute [77179]
base skill effect duration [15000]
ground vortex lightning art variation [1000]
is area damage [1]
GAAoDP1_SpearTossSweep
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 185%
Angriffszeit: 1.5 Sek.
Verursacht 85% mehr Angriffsschaden
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [20]
GSAoDP1_OrbitTotemPayloadImpact
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
LGAoDP1_OrbitTotemOrbiterFwd
Attack, RangedAttack, Projectile, Triggerable, AttackInPlace
Base Damage: 8301245
Angriffszeit: 1.5 Sek.
Verursacht 297.7 bis 893.1 Blitzschaden
Kann nicht durchbohren
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
base is projectile [1]
lunaris glaive acceleration x [900]
lunaris glaive acceleration y [1000]
lunaris glaive angle [90]
projectile uses contact position [1]
ghostlythrow
CGEAoDP1_OrbitTotemGroundDebuff
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Zauberzeit: 1 Sek.
GSAoDP1_CloneBoltBolt
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
GAAoDP1_CloneBoltDetonate
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 280%
Angriffszeit: 1.5 Sek.
Verursacht 180% mehr Angriffsschaden
action attack or cast time uses animation length [1]
MPSAoDP1_ExtendoSpearComboSpellProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 132.3 bis 396.9 Blitzschaden
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [50]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1489]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
GAAoDP1_ExtendoSpearComboDashStab
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 130%
Angriffszeit: 1.5 Sek.
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
GAAoDP1_ExtendoSpearComboLacerate1
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 162%
Angriffszeit: 1.5 Sek.
Verursacht 62% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
GAAoDP1_ExtendoSpearComboLacerate2
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 162%
Angriffszeit: 1.5 Sek.
Verursacht 62% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
GAAoDP1_ExtendoSpearComboLacerate3
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 162%
Angriffszeit: 1.5 Sek.
Verursacht 62% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
GAAoDP1_ExtendoSpearComboSlam1
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 280%
Angriffszeit: 1.5 Sek.
Verursacht 180% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
GAAoDP1_ExtendoSpearComboSlam2
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 270%
Angriffszeit: 1.5 Sek.
Verursacht 170% mehr Angriffsschaden
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSAoDP1_ExtendoSpearComboZapBeams
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 99.23 bis 297.7 Blitzschaden
500% mehr Chance auf Schocken
action attack or cast time uses animation length [1]
is area damage [1]
EGAoDP1_ExtendoSpearComboVolatileDetonation
Triggerable
GSAoDP1_ExtendoSpearComboVolatileExplode
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 1323 bis 3969 Blitzschaden
action attack or cast time uses animation length [1]
is area damage [1]
MPSAoDP2_BasicMeleeProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1500]
projectile uses contact position [1]
projectiles not offset [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
GAAoDP2_BasicMeleeRectSlam
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
GAAoDP2_BlinkSlam
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 110%
Angriffszeit: 1.5 Sek.
Verursacht 10% mehr Angriffsschaden
action attack or cast time uses animation length [1]
skill does not pathfind [1]
voll slam damage +% final at centre [20]
GAAoDP2_ExtendoSpearComboCleave1
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
GAAoDP2_ExtendoSpearComboCleave2
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
GAAoDP2_ExtendoSpearComboCleave3
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
GAAoDP2_SpearTossImpact
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 145%
Angriffszeit: 1.5 Sek.
Verursacht 45% mehr Angriffsschaden
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [20]
GAAoDP2_SpearTossCleave
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
MPSAoDP2_SpellComboProj1
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 99.23 bis 297.7 Blitzschaden
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [50]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1502]
projectile spread radius [10]
projectile uses contact position [1]
projectiles not offset [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
MPSAoDP2_SpellComboProj2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 99.23 bis 297.7 Blitzschaden
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [50]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1503]
projectile spread radius [10]
projectile uses contact position [1]
projectiles not offset [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
GAAoDP2_SpellComboStab
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 110%
Angriffszeit: 1.5 Sek.
Verursacht 10% mehr Angriffsschaden
action attack or cast time uses animation length [1]
GAAoDP2_SpellComboCleave
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 125%
Angriffszeit: 1.5 Sek.
Verursacht 25% mehr Angriffsschaden
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [20]
MMSAoDP2_SoulReleaseProj
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 317.5 bis 476.3 physischen Schaden
Wandelt 40% des physischen Schadens in Blitzschaden um
active skill projectile speed +% variation final [150]
base is projectile [1]
is area damage [1]
projectile maximum range override [400]
projectile spread radius [60]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPSAoDP2_SoulReleaseProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [150]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1501]
projectile ballistic angle from reference event [1]
projectile maximum range override [400]
projectile spread radius [120]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MaceNotable2
GSAoDP2_SoulReleaseProjImpact
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 218.3 bis 654.9 Blitzschaden
action attack or cast time uses animation length [1]
is area damage [1]
GSAoDP2_StormBlinkBolt
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 860 bis 2580 Blitzschaden
Schockt Gegner, was 200% mehr verursachtem Schaden entspricht
action attack or cast time uses animation length [1]
is area damage [1]
GSAoDP2_StormBlinkBoltChain
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
GAAoDP2_TriangulateSplitRect
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 280%
Angriffszeit: 1.5 Sek.
Verursacht 180% mehr Angriffsschaden
Wandelt 50% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
GSAoDP2_TriangulateSplitSidewaysRect
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 430 bis 1290 Blitzschaden
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/ArbiterOfDivinityBoss/ArbiterofDivinity_"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "The Arbiter of Divinity",
    life = 9.9,
    energyShield = 0.1,
    damage = 3.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 32,
    accuracy = 1,
    weaponType1 = "Spear",
    skillList = {
        "MAASAoDP1_BasicMelee",
        "MAASAoDP1_SuckerPunchEmerge",
        "MAASAoDP1_SuckerPunchEmergeQuick",
        "MAASAoDP2_BasicMelee",
        "MAASAoDP2_ExtendoSpearCombo",
        "MPSAoDP1_OrbitTotemPayload",
        "MPAAoDP1_SpearToss",
        "MPSAoDP1_ExtendoSpearComboSpellProj",
        "MPSAoDP2_BasicMeleeProj",
        "MPAAoDP2_SpearToss",
        "MPSAoDP2_SpellComboProj1",
        "MPSAoDP2_SpellComboProj2",
        "MPSAoDP2_SoulReleaseProj",
        "MMSAoDP2_SoulReleaseProj",
        "CGEAoDP1_OrbitTotemGroundDebuff",
        "CGEAoDP1_SpearTossLightningDegen",
        "CTS3AoDP1_Phase1ToPhase2",
        "LGAoDP1_OrbitTotemOrbiterFwd",
        "GSAoDP1_OrbitTotemPayloadImpact",
        "GAAoDP1_SpearTossImpact",
        "GAAoDP1_SpearTossSweep",
        "GAAoDP1_WingFlapComboLeft",
        "GAAoDP1_WingFlapComboMiddle",
        "GAAoDP1_WingFlapComboRight",
        "GSAoDP1_CloneBoltBolt",
        "GAAoDP1_SwoopSlamImpact",
        "GAAoDP1_SpearTossSuperHeroLanding",
        "GSAoDP1_ExtendoSpearComboVolatileExplode",
        "GSAoDP1_ExtendoSpearComboZapBeams",
        "GAAoDP1_ExtendoSpearComboLacerate1",
        "GAAoDP1_ExtendoSpearComboLacerate2",
        "GAAoDP1_ExtendoSpearComboLacerate3",
        "GAAoDP1_ExtendoSpearComboSlam1",
        "GAAoDP1_ExtendoSpearComboSlam2",
        "GAAoDP1_ExtendoSpearComboDashStab",
        "GAAoDP2_BlinkSlam",
        "GAAoDP2_ExtendoSpearComboCleave1",
        "GAAoDP2_ExtendoSpearComboCleave2",
        "GAAoDP2_ExtendoSpearComboCleave3",
        "GAAoDP2_SpearTossImpact",
        "GAAoDP2_SpearTossCleave",
        "GAAoDP2_SpellComboStab",
        "GAAoDP2_SpellComboCleave",
        "GSAoDP2_StormBlinkBolt",
        "GSAoDP2_StormBlinkBoltChain",
        "GAAoDP2_BasicMeleeRectSlam",
        "GSAoDP2_SoulReleaseProjImpact",
        "GAAoDP1_SwoopSlamDashStab",
        "GAAoDP1_CloneBoltDetonate",
        "GAAoDP2_TriangulateSplitRect",
        "GSAoDP2_TriangulateSplitSidewaysRect",
        "EAAAoDP1_ExtendoSpearCombo",
        "EAAAoDP1_SwoopSlam",
        "EAAAoDP1_DodgeLeft",
        "EAAAoDP1_DodgeRight",
        "EAAAoDP1_WingFlapCombo",
        "EAAAoDP2_DodgeLeft",
        "EAAAoDP2_DodgeRight",
        "EASAoDP2_SpellCombo",
        "EASAoDP2_SoulRelease",
        "EAAAoDP2_BlinkSlam",
        "EAAAoDP2_TriangulateStart",
        "EAAAoDP2_TriangulateRepeat",
        "EAAAoDP2_TriangulateEnd",
        "EGAoDP1_ExtendoSpearComboVolatileDetonation",
        "GTAoDP1_CloneBoltArea",
        "GTAoDP2_StormBlink",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASAoDP1_BasicMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {20, baseMultiplier = 0.7, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASAoDP1_SuckerPunchEmerge"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASAoDP1_SuckerPunchEmergeQuick"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASAoDP2_BasicMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASAoDP2_ExtendoSpearCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, baseMultiplier = 2.25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAoDP1_OrbitTotemPayload"] = {
    name = "MPSAoDP1_OrbitTotemPayload",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
        "always_pierce",
    },
    levels = {
        [1] = {1471, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPAAoDP1_SpearToss"] = {
    name = "MPAAoDP1_SpearToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
        "always_pierce",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {1182, baseMultiplier = 0.05, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAoDP1_ExtendoSpearComboSpellProj"] = {
    name = "MPSAoDP1_ExtendoSpearComboSpellProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectiles_travel_at_fixed_height",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.5, 1.5, 1489, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAoDP2_BasicMeleeProj"] = {
    name = "MPSAoDP2_BasicMeleeProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {1500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPAAoDP2_SpearToss"] = {
    name = "MPAAoDP2_SpearToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
        "always_pierce",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {1193, baseMultiplier = 0.05, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAoDP2_SpellComboProj1"] = {
    name = "MPSAoDP2_SpellComboProj1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "projectiles_travel_at_fixed_height",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.5, 1.5, 1502, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAoDP2_SpellComboProj2"] = {
    name = "MPSAoDP2_SpellComboProj2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "projectiles_travel_at_fixed_height",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.5, 1.5, 1503, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAoDP2_SoulReleaseProj"] = {
    name = "MPSAoDP2_SoulReleaseProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_projectile_speed_+%_variation_final",
        "projectile_spread_radius",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_reference_event",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {1501, 150, 120, 400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSAoDP2_SoulReleaseProj"] = {
    name = "MMSAoDP2_SoulReleaseProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_projectile_speed_+%_variation_final",
        "projectile_spread_radius",
        "projectile_maximum_range_override",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 150, 60, 400, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEAoDP1_OrbitTotemGroundDebuff"] = {
    name = "CGEAoDP1_OrbitTotemGroundDebuff",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEAoDP1_SpearTossLightningDegen"] = {
    name = "CGEAoDP1_SpearTossLightningDegen",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_to_deal_per_minute",
        "ground_vortex_lightning_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1000, 15000, 120, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3AoDP1_Phase1ToPhase2"] = {
    name = "CTS3AoDP1_Phase1ToPhase2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LGAoDP1_OrbitTotemOrbiterFwd"] = {
    name = "LGAoDP1_OrbitTotemOrbiterFwd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "lunaris_glaive_angle",
        "attack_maximum_action_distance_+",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_pierce",
    },
    levels = {
        [1] = {0.5, 1.5, 900, 1000, 90, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP1_OrbitTotemPayloadImpact"] = {
    name = "GSAoDP1_OrbitTotemPayloadImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_SpearTossImpact"] = {
    name = "GAAoDP1_SpearTossImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.45, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_SpearTossSweep"] = {
    name = "GAAoDP1_SpearTossSweep",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.85, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_WingFlapComboLeft"] = {
    name = "GAAoDP1_WingFlapComboLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.05, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_WingFlapComboMiddle"] = {
    name = "GAAoDP1_WingFlapComboMiddle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_WingFlapComboRight"] = {
    name = "GAAoDP1_WingFlapComboRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.05, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP1_CloneBoltBolt"] = {
    name = "GSAoDP1_CloneBoltBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_SwoopSlamImpact"] = {
    name = "GAAoDP1_SwoopSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_SpearTossSuperHeroLanding"] = {
    name = "GAAoDP1_SpearTossSuperHeroLanding",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 0.66, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP1_ExtendoSpearComboVolatileExplode"] = {
    name = "GSAoDP1_ExtendoSpearComboVolatileExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP1_ExtendoSpearComboZapBeams"] = {
    name = "GSAoDP1_ExtendoSpearComboZapBeams",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 500, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_ExtendoSpearComboLacerate1"] = {
    name = "GAAoDP1_ExtendoSpearComboLacerate1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_ExtendoSpearComboLacerate2"] = {
    name = "GAAoDP1_ExtendoSpearComboLacerate2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_ExtendoSpearComboLacerate3"] = {
    name = "GAAoDP1_ExtendoSpearComboLacerate3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_ExtendoSpearComboSlam1"] = {
    name = "GAAoDP1_ExtendoSpearComboSlam1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_ExtendoSpearComboSlam2"] = {
    name = "GAAoDP1_ExtendoSpearComboSlam2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 2.7, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_ExtendoSpearComboDashStab"] = {
    name = "GAAoDP1_ExtendoSpearComboDashStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_BlinkSlam"] = {
    name = "GAAoDP2_BlinkSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_ExtendoSpearComboCleave1"] = {
    name = "GAAoDP2_ExtendoSpearComboCleave1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_ExtendoSpearComboCleave2"] = {
    name = "GAAoDP2_ExtendoSpearComboCleave2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_ExtendoSpearComboCleave3"] = {
    name = "GAAoDP2_ExtendoSpearComboCleave3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_SpearTossImpact"] = {
    name = "GAAoDP2_SpearTossImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_SpearTossCleave"] = {
    name = "GAAoDP2_SpearTossCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_SpellComboStab"] = {
    name = "GAAoDP2_SpellComboStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_SpellComboCleave"] = {
    name = "GAAoDP2_SpellComboCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP2_StormBlinkBolt"] = {
    name = "GSAoDP2_StormBlinkBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_as_though_damage_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP2_StormBlinkBoltChain"] = {
    name = "GSAoDP2_StormBlinkBoltChain",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_BasicMeleeRectSlam"] = {
    name = "GAAoDP2_BasicMeleeRectSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP2_SoulReleaseProjImpact"] = {
    name = "GSAoDP2_SoulReleaseProjImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_SwoopSlamDashStab"] = {
    name = "GAAoDP1_SwoopSlamDashStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.15, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_CloneBoltDetonate"] = {
    name = "GAAoDP1_CloneBoltDetonate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_TriangulateSplitRect"] = {
    name = "GAAoDP2_TriangulateSplitRect",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP2_TriangulateSplitSidewaysRect"] = {
    name = "GSAoDP2_TriangulateSplitSidewaysRect",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP1_ExtendoSpearCombo"] = {
    name = "EAAAoDP1_ExtendoSpearCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP1_SwoopSlam"] = {
    name = "EAAAoDP1_SwoopSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP1_DodgeLeft"] = {
    name = "EAAAoDP1_DodgeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP1_DodgeRight"] = {
    name = "EAAAoDP1_DodgeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP1_WingFlapCombo"] = {
    name = "EAAAoDP1_WingFlapCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_DodgeLeft"] = {
    name = "EAAAoDP2_DodgeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_DodgeRight"] = {
    name = "EAAAoDP2_DodgeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAoDP2_SpellCombo"] = {
    name = "EASAoDP2_SpellCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAoDP2_SoulRelease"] = {
    name = "EASAoDP2_SoulRelease",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_BlinkSlam"] = {
    name = "EAAAoDP2_BlinkSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_TriangulateStart"] = {
    name = "EAAAoDP2_TriangulateStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_TriangulateRepeat"] = {
    name = "EAAAoDP2_TriangulateRepeat",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_TriangulateEnd"] = {
    name = "EAAAoDP2_TriangulateEnd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGAoDP1_ExtendoSpearComboVolatileDetonation"] = {
    name = "EGAoDP1_ExtendoSpearComboVolatileDetonation",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAoDP1_CloneBoltArea"] = {
    name = "GTAoDP1_CloneBoltArea",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAoDP2_StormBlink"] = {
    name = "GTAoDP2_StormBlink",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyPinnacleAtlasBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Adds Tagspinnacle_boss
stance movement speed +% final [100]
FamilyStance
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • stance movement speed +% final 100 100 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 9000 Global
  • monster dropped item rarity +% 3200 3200 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • monster dropped item rarity +% [9500]
    monster map key of at least same tier as current map drop chance % [0]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 9500 9500 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 0 0 Global
  • Der Richter der Göttlichkeit
    CategoryDemonDämon
    IconEnemyArmour IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong
    stance movement speed +% final [100]
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    monster dropped item rarity +% [9500]
    monster map key of at least same tier as current map drop chance % [0]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    The Arbiter of Divinity
    Spectre
    Tagsdemon, humanoid, not_dex, red_blood, slow_movement, StaffMetal_onhit_audio
    Leben
    990%
    Energy Shield From Life
    10%
    Widerstand
    IconEnemyResistanceFire75 IconEnemyResistanceCold75 IconEnemyResistanceLightning75 IconEnemyResistanceChaos0
    Damage
    320%
    Genauigkeit
    100%
    Attack Distance
    5 ~ 32
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    400%
    Model Size
    130%
    Type
    ArbiterofDivinity
    Metadata
    ArbiterofDivinityStandalone
    Stufe
    68
    Leben
    81,744
    Damage
    746
    Zauberschaden
    746
    Genauigkeit
    2,502
    Angriffszeit
    1.5
    Erfahrung
    114,536
    Minion Life
    68,607
    Minion Energy Shield
    6,861
    Minion Damage
    3,100
    Minion Armour
    5,309
    MAASAoDP1_BasicMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 597895
    Angriffsschaden: 70%
    Angriffszeit: 1.5 Sek.
    Verursacht 30% weniger Angriffsschaden
    Wandelt 20% des physischen Schadens in Blitzschaden um
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EAAAoDP1_WingFlapCombo
    Attack
    Base Damage: 597895
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 30 Sek.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    EAAAoDP1_SwoopSlam
    Attack
    Base Damage: 597895
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 16.5 Sek.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [70]
    MPAAoDP1_SpearToss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 597895
    Angriffsschaden: 5%
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 26 Sek.
    Verursacht 95% weniger Angriffsschaden
    Durchbohrt alle Ziele
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1182]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    EAAAoDP1_ExtendoSpearCombo
    Attack
    Base Damage: 597895
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 44 Sek.
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    MPSAoDP1_OrbitTotemPayload
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    Abklingzeit: 21 Sek.
    Durchbohrt alle Ziele
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1471]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    MaceNotable2
    GTAoDP1_CloneBoltArea
    Spell, Triggerable, AttackInPlace
    Zauberzeit: 1 Sek.
    Abklingzeit: 36 Sek.
    action attack or cast time uses animation length [1]
    EAAAoDP1_DodgeLeft
    Attack
    Base Damage: 597895
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAAoDP1_DodgeRight
    Attack
    Base Damage: 597895
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    CTS3AoDP1_Phase1ToPhase2
    action attack or cast time uses animation length [1]
    MAASAoDP2_BasicMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 597895
    Angriffsschaden: 115%
    Angriffszeit: 1.5 Sek.
    Verursacht 15% mehr Angriffsschaden
    Wandelt 20% des physischen Schadens in Blitzschaden um
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EAAAoDP2_BlinkSlam
    Attack
    Base Damage: 597895
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 12 Sek.
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    MAASAoDP2_ExtendoSpearCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 597895
    Angriffsschaden: 225%
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 30 Sek.
    Verursacht 125% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPAAoDP2_SpearToss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 597895
    Angriffsschaden: 5%
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 18 Sek.
    Verursacht 95% weniger Angriffsschaden
    Durchbohrt alle Ziele
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1193]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    EASAoDP2_SpellCombo
    Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 15 Sek.
    action attack or cast time uses animation length [1]
    EASAoDP2_SoulRelease
    Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 25 Sek.
    action attack or cast time uses animation length [1]
    GTAoDP2_StormBlink
    Spell, Triggerable, AttackInPlace
    Zauberzeit: 1 Sek.
    Abklingzeit: 35 Sek.
    action attack or cast time uses animation length [1]
    EAAAoDP2_TriangulateStart
    Attack
    Base Damage: 597895
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 45 Sek.
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAAoDP2_TriangulateRepeat
    Attack
    Base Damage: 597895
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAAoDP2_TriangulateEnd
    Attack
    Base Damage: 597895
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAAoDP2_DodgeLeft
    Attack
    Base Damage: 597895
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAAoDP2_DodgeRight
    Attack
    Base Damage: 597895
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    MAASAoDP1_SuckerPunchEmerge
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 597895
    Angriffsschaden: 80%
    Angriffszeit: 1.5 Sek.
    Verursacht 20% weniger Angriffsschaden
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    iconbasicattack
    MAASAoDP1_SuckerPunchEmergeQuick
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 597895
    Angriffsschaden: 80%
    Angriffszeit: 1.5 Sek.
    Verursacht 20% weniger Angriffsschaden
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    iconbasicattack
    GAAoDP1_WingFlapComboLeft
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Angriffsschaden: 105%
    Angriffszeit: 1.5 Sek.
    Verursacht 5% mehr Angriffsschaden
    Wandelt 30% des physischen Schadens in Blitzschaden um
    action attack or cast time uses animation length [1]
    GAAoDP1_WingFlapComboRight
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Angriffsschaden: 105%
    Angriffszeit: 1.5 Sek.
    Verursacht 5% mehr Angriffsschaden
    Wandelt 30% des physischen Schadens in Blitzschaden um
    action attack or cast time uses animation length [1]
    GAAoDP1_WingFlapComboMiddle
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Angriffsschaden: 120%
    Angriffszeit: 1.5 Sek.
    Verursacht 20% mehr Angriffsschaden
    Wandelt 30% des physischen Schadens in Blitzschaden um
    action attack or cast time uses animation length [1]
    GAAoDP1_SwoopSlamDashStab
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Angriffsschaden: 115%
    Angriffszeit: 1.5 Sek.
    Verursacht 15% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    GAAoDP1_SwoopSlamImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Angriffsschaden: 150%
    Angriffszeit: 1.5 Sek.
    Verursacht 50% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    voll slam damage +% final at centre [30]
    GAAoDP1_SpearTossImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Angriffsschaden: 145%
    Angriffszeit: 1.5 Sek.
    Verursacht 45% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    voll slam damage +% final at centre [20]
    GAAoDP1_SpearTossSuperHeroLanding
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Angriffsschaden: 66%
    Angriffszeit: 1.5 Sek.
    Verursacht 34% weniger Angriffsschaden
    action attack or cast time uses animation length [1]
    voll slam damage +% final at centre [20]
    CGEAoDP1_SpearTossLightningDegen
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Zauberzeit: 1 Sek.
    active skill area of effect radius +% final [120]
    base lightning damage to deal per minute [55799]
    base skill effect duration [15000]
    ground vortex lightning art variation [1000]
    is area damage [1]
    GAAoDP1_SpearTossSweep
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Angriffsschaden: 185%
    Angriffszeit: 1.5 Sek.
    Verursacht 85% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    voll slam damage +% final at centre [20]
    GSAoDP1_OrbitTotemPayloadImpact
    Triggerable, Spell, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    action attack or cast time uses animation length [1]
    is area damage [1]
    LGAoDP1_OrbitTotemOrbiterFwd
    Attack, RangedAttack, Projectile, Triggerable, AttackInPlace
    Base Damage: 597895
    Angriffszeit: 1.5 Sek.
    Verursacht 215.2 bis 645.7 Blitzschaden
    Kann nicht durchbohren
    action attack or cast time uses animation length [1]
    attack maximum action distance + [60]
    base is projectile [1]
    lunaris glaive acceleration x [900]
    lunaris glaive acceleration y [1000]
    lunaris glaive angle [90]
    projectile uses contact position [1]
    ghostlythrow
    CGEAoDP1_OrbitTotemGroundDebuff
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Zauberzeit: 1 Sek.
    GSAoDP1_CloneBoltBolt
    Triggerable, Spell, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAoDP1_CloneBoltDetonate
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Angriffsschaden: 280%
    Angriffszeit: 1.5 Sek.
    Verursacht 180% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    MPSAoDP1_ExtendoSpearComboSpellProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    Verursacht 95.66 bis 287 Blitzschaden
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [50]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1489]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    GAAoDP1_ExtendoSpearComboDashStab
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Angriffsschaden: 130%
    Angriffszeit: 1.5 Sek.
    Verursacht 30% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    GAAoDP1_ExtendoSpearComboLacerate1
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Angriffsschaden: 162%
    Angriffszeit: 1.5 Sek.
    Verursacht 62% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAoDP1_ExtendoSpearComboLacerate2
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Angriffsschaden: 162%
    Angriffszeit: 1.5 Sek.
    Verursacht 62% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAoDP1_ExtendoSpearComboLacerate3
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Angriffsschaden: 162%
    Angriffszeit: 1.5 Sek.
    Verursacht 62% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAoDP1_ExtendoSpearComboSlam1
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Angriffsschaden: 280%
    Angriffszeit: 1.5 Sek.
    Verursacht 180% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAoDP1_ExtendoSpearComboSlam2
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Angriffsschaden: 270%
    Angriffszeit: 1.5 Sek.
    Verursacht 170% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    GSAoDP1_ExtendoSpearComboZapBeams
    Triggerable, Spell, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    Verursacht 71.74 bis 215.2 Blitzschaden
    500% mehr Chance auf Schocken
    action attack or cast time uses animation length [1]
    is area damage [1]
    EGAoDP1_ExtendoSpearComboVolatileDetonation
    Triggerable
    GSAoDP1_ExtendoSpearComboVolatileExplode
    Triggerable, Spell, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    Verursacht 956.6 bis 2870 Blitzschaden
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPSAoDP2_BasicMeleeProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1500]
    projectile uses contact position [1]
    projectiles not offset [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    GAAoDP2_BasicMeleeRectSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAoDP2_BlinkSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Angriffsschaden: 110%
    Angriffszeit: 1.5 Sek.
    Verursacht 10% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    voll slam damage +% final at centre [20]
    GAAoDP2_ExtendoSpearComboCleave1
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    GAAoDP2_ExtendoSpearComboCleave2
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    GAAoDP2_ExtendoSpearComboCleave3
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    GAAoDP2_SpearTossImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Angriffsschaden: 145%
    Angriffszeit: 1.5 Sek.
    Verursacht 45% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    voll slam damage +% final at centre [20]
    GAAoDP2_SpearTossCleave
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    MPSAoDP2_SpellComboProj1
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    Verursacht 71.74 bis 215.2 Blitzschaden
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [50]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1502]
    projectile spread radius [10]
    projectile uses contact position [1]
    projectiles not offset [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    MPSAoDP2_SpellComboProj2
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    Verursacht 71.74 bis 215.2 Blitzschaden
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [50]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1503]
    projectile spread radius [10]
    projectile uses contact position [1]
    projectiles not offset [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    GAAoDP2_SpellComboStab
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Angriffsschaden: 110%
    Angriffszeit: 1.5 Sek.
    Verursacht 10% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    GAAoDP2_SpellComboCleave
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Angriffsschaden: 125%
    Angriffszeit: 1.5 Sek.
    Verursacht 25% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    voll slam damage +% final at centre [20]
    MMSAoDP2_SoulReleaseProj
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Zauberzeit: 1 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 229.6 bis 344.4 physischen Schaden
    Wandelt 40% des physischen Schadens in Blitzschaden um
    active skill projectile speed +% variation final [150]
    base is projectile [1]
    is area damage [1]
    projectile maximum range override [400]
    projectile spread radius [60]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSAoDP2_SoulReleaseProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [150]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1501]
    projectile ballistic angle from reference event [1]
    projectile maximum range override [400]
    projectile spread radius [120]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    MaceNotable2
    GSAoDP2_SoulReleaseProjImpact
    Triggerable, Spell, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    Verursacht 157.8 bis 473.5 Blitzschaden
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSAoDP2_StormBlinkBolt
    Triggerable, Spell, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    Verursacht 621.8 bis 1865 Blitzschaden
    Schockt Gegner, was 200% mehr verursachtem Schaden entspricht
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSAoDP2_StormBlinkBoltChain
    Triggerable, Spell, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAoDP2_TriangulateSplitRect
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Angriffsschaden: 280%
    Angriffszeit: 1.5 Sek.
    Verursacht 180% mehr Angriffsschaden
    Wandelt 50% des physischen Schadens in Blitzschaden um
    action attack or cast time uses animation length [1]
    GSAoDP2_TriangulateSplitSidewaysRect
    Triggerable, Spell, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    Verursacht 310.9 bis 932.6 Blitzschaden
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/ArbiterOfDivinityBoss/ArbiterofDivinityStandalone"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "The Arbiter of Divinity",
        life = 9.9,
        energyShield = 0.1,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 32,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MAASAoDP1_BasicMelee",
            "MAASAoDP1_SuckerPunchEmerge",
            "MAASAoDP1_SuckerPunchEmergeQuick",
            "MAASAoDP2_BasicMelee",
            "MAASAoDP2_ExtendoSpearCombo",
            "MPSAoDP1_OrbitTotemPayload",
            "MPAAoDP1_SpearToss",
            "MPSAoDP1_ExtendoSpearComboSpellProj",
            "MPSAoDP2_BasicMeleeProj",
            "MPAAoDP2_SpearToss",
            "MPSAoDP2_SpellComboProj1",
            "MPSAoDP2_SpellComboProj2",
            "MPSAoDP2_SoulReleaseProj",
            "MMSAoDP2_SoulReleaseProj",
            "CGEAoDP1_OrbitTotemGroundDebuff",
            "CGEAoDP1_SpearTossLightningDegen",
            "CTS3AoDP1_Phase1ToPhase2",
            "LGAoDP1_OrbitTotemOrbiterFwd",
            "GSAoDP1_OrbitTotemPayloadImpact",
            "GAAoDP1_SpearTossImpact",
            "GAAoDP1_SpearTossSweep",
            "GAAoDP1_WingFlapComboLeft",
            "GAAoDP1_WingFlapComboMiddle",
            "GAAoDP1_WingFlapComboRight",
            "GSAoDP1_CloneBoltBolt",
            "GAAoDP1_SwoopSlamImpact",
            "GAAoDP1_SpearTossSuperHeroLanding",
            "GSAoDP1_ExtendoSpearComboVolatileExplode",
            "GSAoDP1_ExtendoSpearComboZapBeams",
            "GAAoDP1_ExtendoSpearComboLacerate1",
            "GAAoDP1_ExtendoSpearComboLacerate2",
            "GAAoDP1_ExtendoSpearComboLacerate3",
            "GAAoDP1_ExtendoSpearComboSlam1",
            "GAAoDP1_ExtendoSpearComboSlam2",
            "GAAoDP1_ExtendoSpearComboDashStab",
            "GAAoDP2_BlinkSlam",
            "GAAoDP2_ExtendoSpearComboCleave1",
            "GAAoDP2_ExtendoSpearComboCleave2",
            "GAAoDP2_ExtendoSpearComboCleave3",
            "GAAoDP2_SpearTossImpact",
            "GAAoDP2_SpearTossCleave",
            "GAAoDP2_SpellComboStab",
            "GAAoDP2_SpellComboCleave",
            "GSAoDP2_StormBlinkBolt",
            "GSAoDP2_StormBlinkBoltChain",
            "GAAoDP2_BasicMeleeRectSlam",
            "GSAoDP2_SoulReleaseProjImpact",
            "GAAoDP1_SwoopSlamDashStab",
            "GAAoDP1_CloneBoltDetonate",
            "GAAoDP2_TriangulateSplitRect",
            "GSAoDP2_TriangulateSplitSidewaysRect",
            "EAAAoDP1_ExtendoSpearCombo",
            "EAAAoDP1_SwoopSlam",
            "EAAAoDP1_DodgeLeft",
            "EAAAoDP1_DodgeRight",
            "EAAAoDP1_WingFlapCombo",
            "EAAAoDP2_DodgeLeft",
            "EAAAoDP2_DodgeRight",
            "EASAoDP2_SpellCombo",
            "EASAoDP2_SoulRelease",
            "EAAAoDP2_BlinkSlam",
            "EAAAoDP2_TriangulateStart",
            "EAAAoDP2_TriangulateRepeat",
            "EAAAoDP2_TriangulateEnd",
            "EGAoDP1_ExtendoSpearComboVolatileDetonation",
            "GTAoDP1_CloneBoltArea",
            "GTAoDP2_StormBlink",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASAoDP1_BasicMelee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, baseMultiplier = 0.7, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASAoDP1_SuckerPunchEmerge"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASAoDP1_SuckerPunchEmergeQuick"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASAoDP2_BasicMelee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASAoDP2_ExtendoSpearCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, baseMultiplier = 2.25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAoDP1_OrbitTotemPayload"] = {
        name = "MPSAoDP1_OrbitTotemPayload",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "always_pierce",
        },
        levels = {
            [1] = {1471, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPAAoDP1_SpearToss"] = {
        name = "MPAAoDP1_SpearToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "always_pierce",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {1182, baseMultiplier = 0.05, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAoDP1_ExtendoSpearComboSpellProj"] = {
        name = "MPSAoDP1_ExtendoSpearComboSpellProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectiles_travel_at_fixed_height",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.5, 1.5, 1489, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAoDP2_BasicMeleeProj"] = {
        name = "MPSAoDP2_BasicMeleeProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectiles_not_offset",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {1500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPAAoDP2_SpearToss"] = {
        name = "MPAAoDP2_SpearToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "always_pierce",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {1193, baseMultiplier = 0.05, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAoDP2_SpellComboProj1"] = {
        name = "MPSAoDP2_SpellComboProj1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectiles_not_offset",
            "projectiles_travel_at_fixed_height",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.5, 1.5, 1502, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAoDP2_SpellComboProj2"] = {
        name = "MPSAoDP2_SpellComboProj2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectiles_not_offset",
            "projectiles_travel_at_fixed_height",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.5, 1.5, 1503, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAoDP2_SoulReleaseProj"] = {
        name = "MPSAoDP2_SoulReleaseProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_projectile_speed_+%_variation_final",
            "projectile_spread_radius",
            "projectile_maximum_range_override",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1501, 150, 120, 400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSAoDP2_SoulReleaseProj"] = {
        name = "MMSAoDP2_SoulReleaseProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_projectile_speed_+%_variation_final",
            "projectile_spread_radius",
            "projectile_maximum_range_override",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 150, 60, 400, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEAoDP1_OrbitTotemGroundDebuff"] = {
        name = "CGEAoDP1_OrbitTotemGroundDebuff",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEAoDP1_SpearTossLightningDegen"] = {
        name = "CGEAoDP1_SpearTossLightningDegen",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_to_deal_per_minute",
            "ground_vortex_lightning_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1000, 15000, 120, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS3AoDP1_Phase1ToPhase2"] = {
        name = "CTS3AoDP1_Phase1ToPhase2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LGAoDP1_OrbitTotemOrbiterFwd"] = {
        name = "LGAoDP1_OrbitTotemOrbiterFwd",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "lunaris_glaive_angle",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_pierce",
        },
        levels = {
            [1] = {0.5, 1.5, 900, 1000, 90, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP1_OrbitTotemPayloadImpact"] = {
        name = "GSAoDP1_OrbitTotemPayloadImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_SpearTossImpact"] = {
        name = "GAAoDP1_SpearTossImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.45, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_SpearTossSweep"] = {
        name = "GAAoDP1_SpearTossSweep",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.85, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_WingFlapComboLeft"] = {
        name = "GAAoDP1_WingFlapComboLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.05, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_WingFlapComboMiddle"] = {
        name = "GAAoDP1_WingFlapComboMiddle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_WingFlapComboRight"] = {
        name = "GAAoDP1_WingFlapComboRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.05, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP1_CloneBoltBolt"] = {
        name = "GSAoDP1_CloneBoltBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_SwoopSlamImpact"] = {
        name = "GAAoDP1_SwoopSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_SpearTossSuperHeroLanding"] = {
        name = "GAAoDP1_SpearTossSuperHeroLanding",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 0.66, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP1_ExtendoSpearComboVolatileExplode"] = {
        name = "GSAoDP1_ExtendoSpearComboVolatileExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP1_ExtendoSpearComboZapBeams"] = {
        name = "GSAoDP1_ExtendoSpearComboZapBeams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 500, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_ExtendoSpearComboLacerate1"] = {
        name = "GAAoDP1_ExtendoSpearComboLacerate1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_ExtendoSpearComboLacerate2"] = {
        name = "GAAoDP1_ExtendoSpearComboLacerate2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_ExtendoSpearComboLacerate3"] = {
        name = "GAAoDP1_ExtendoSpearComboLacerate3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_ExtendoSpearComboSlam1"] = {
        name = "GAAoDP1_ExtendoSpearComboSlam1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_ExtendoSpearComboSlam2"] = {
        name = "GAAoDP1_ExtendoSpearComboSlam2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 2.7, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_ExtendoSpearComboDashStab"] = {
        name = "GAAoDP1_ExtendoSpearComboDashStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_BlinkSlam"] = {
        name = "GAAoDP2_BlinkSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_ExtendoSpearComboCleave1"] = {
        name = "GAAoDP2_ExtendoSpearComboCleave1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_ExtendoSpearComboCleave2"] = {
        name = "GAAoDP2_ExtendoSpearComboCleave2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_ExtendoSpearComboCleave3"] = {
        name = "GAAoDP2_ExtendoSpearComboCleave3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_SpearTossImpact"] = {
        name = "GAAoDP2_SpearTossImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_SpearTossCleave"] = {
        name = "GAAoDP2_SpearTossCleave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_SpellComboStab"] = {
        name = "GAAoDP2_SpellComboStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_SpellComboCleave"] = {
        name = "GAAoDP2_SpellComboCleave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP2_StormBlinkBolt"] = {
        name = "GSAoDP2_StormBlinkBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_as_though_damage_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP2_StormBlinkBoltChain"] = {
        name = "GSAoDP2_StormBlinkBoltChain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_BasicMeleeRectSlam"] = {
        name = "GAAoDP2_BasicMeleeRectSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP2_SoulReleaseProjImpact"] = {
        name = "GSAoDP2_SoulReleaseProjImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_SwoopSlamDashStab"] = {
        name = "GAAoDP1_SwoopSlamDashStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_CloneBoltDetonate"] = {
        name = "GAAoDP1_CloneBoltDetonate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_TriangulateSplitRect"] = {
        name = "GAAoDP2_TriangulateSplitRect",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP2_TriangulateSplitSidewaysRect"] = {
        name = "GSAoDP2_TriangulateSplitSidewaysRect",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP1_ExtendoSpearCombo"] = {
        name = "EAAAoDP1_ExtendoSpearCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP1_SwoopSlam"] = {
        name = "EAAAoDP1_SwoopSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP1_DodgeLeft"] = {
        name = "EAAAoDP1_DodgeLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP1_DodgeRight"] = {
        name = "EAAAoDP1_DodgeRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP1_WingFlapCombo"] = {
        name = "EAAAoDP1_WingFlapCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP2_DodgeLeft"] = {
        name = "EAAAoDP2_DodgeLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP2_DodgeRight"] = {
        name = "EAAAoDP2_DodgeRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAoDP2_SpellCombo"] = {
        name = "EASAoDP2_SpellCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAoDP2_SoulRelease"] = {
        name = "EASAoDP2_SoulRelease",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP2_BlinkSlam"] = {
        name = "EAAAoDP2_BlinkSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP2_TriangulateStart"] = {
        name = "EAAAoDP2_TriangulateStart",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP2_TriangulateRepeat"] = {
        name = "EAAAoDP2_TriangulateRepeat",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP2_TriangulateEnd"] = {
        name = "EAAAoDP2_TriangulateEnd",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGAoDP1_ExtendoSpearComboVolatileDetonation"] = {
        name = "EGAoDP1_ExtendoSpearComboVolatileDetonation",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAoDP1_CloneBoltArea"] = {
        name = "GTAoDP1_CloneBoltArea",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAoDP2_StormBlink"] = {
        name = "GTAoDP2_StormBlink",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyPinnacleAtlasBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Adds Tagspinnacle_boss
    stance movement speed +% final [100]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 9000 Global
  • monster dropped item rarity +% 3200 3200 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • monster dropped item rarity +% [9500]
    monster map key of at least same tier as current map drop chance % [0]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 9500 9500 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 0 0 Global
  • Der Richter der Göttlichkeit Text Audio /131
    Name
    Euresgleichen wird niemals das Erste Edikt anwenden!
    ArbiterOfDivinity_Emerge_DecimateLich_Random
    Euresgleichen wird niemals das Erste Edikt anwenden!
    ArbiterOfDivinity_Emerge_DecimateLich_2
    Euresgleichen wird niemals das Erste Edikt anwenden!
    ArbiterOfDivinity_Emerge_DecimateLich_3
    Euresgleichen wird niemals das Erste Edikt anwenden!
    ArbiterOfDivinity_Emerge_DecimateLich_4
    Und jetzt ... zu Euch.
    ArbiterOfDivinity_Emerge_TurnToPlayer_Random
    Und jetzt ... zu Euch.
    ArbiterOfDivinity_Emerge_TurnToPlayer_2
    Und jetzt ... zu Euch.
    ArbiterOfDivinity_Emerge_TurnToPlayer_3
    Der Richter der Asche hat versagt ...
    ArbiterOfDivinity_Emerge_AshFailed_Random
    Der Richter der Asche hat versagt ...
    ArbiterOfDivinity_Emerge_AshFailed_2
    Der Richter der Asche hat versagt ...
    ArbiterOfDivinity_Emerge_AshFailed_3
    Aber ich ... werde ... das ... nicht!
    ArbiterOfDivinity_Emerge_ShallNot_Random
    Aber ich ... werde ... das ... nicht!
    ArbiterOfDivinity_Emerge_ShallNot_2
    Aber ich ... werde ... das ... nicht!
    ArbiterOfDivinity_Emerge_ShallNot_3
    Zorn der Mutter!
    ArbiterOfDivinity_Skill_Mega_IreMothers_Random
    Zorn der Mutter!
    ArbiterOfDivinity_Skill_Mega_IreMothers_2
    Zorn der Mutter!
    ArbiterOfDivinity_Skill_Mega_IreMothers_3
    Zorn der Mutter!
    ArbiterOfDivinity_Skill_Mega_IreMothers_4
    Unser Leid war vorhergesagt!
    ArbiterOfDivinity_Skill_Mega_PainForetold_Random
    Unser Leid war vorhergesagt!
    ArbiterOfDivinity_Skill_Mega_PainForetold_2
    Unser Leid war vorhergesagt!
    ArbiterOfDivinity_Skill_Mega_PainForetold_3
    Unser Leid war vorhergesagt!
    ArbiterOfDivinity_Skill_Mega_PainForetold_4
    Wir litten, damit die Welt weiterhin bestehen konnte!
    ArbiterOfDivinity_Skill_Mega_WeSuffered_Random
    Wir litten, damit die Welt weiterhin bestehen konnte!
    ArbiterOfDivinity_Skill_Mega_WeSuffered_2
    Wir litten, damit die Welt weiterhin bestehen konnte!
    ArbiterOfDivinity_Skill_Mega_WeSuffered_3
    Wir litten, damit die Welt weiterhin bestehen konnte!
    ArbiterOfDivinity_Skill_Mega_WeSuffered_4
    Der Erste Gott ... darf nie zurückkehren.
    ArbiterOfDivinity_Skill_Mega_FirstDivine_Random
    Der Erste Gott ... darf nie zurückkehren.
    ArbiterOfDivinity_Skill_Mega_FirstDivine_2
    Der Erste Gott ... darf nie zurückkehren.
    ArbiterOfDivinity_Skill_Mega_FirstDivine_3
    Der Erste Gott ... darf nie zurückkehren.
    ArbiterOfDivinity_Skill_Mega_FirstDivine_4
    Erlösung ... wurde nie angeboten. Und nie gewährt.
    ArbiterOfDivinity_Skill_Long_Salvation_Random
    Erlösung ... wurde nie angeboten. Und nie gewährt.
    ArbiterOfDivinity_Skill_Long_Salvation_2
    Erlösung ... wurde nie angeboten. Und nie gewährt.
    ArbiterOfDivinity_Skill_Long_Salvation_3
    Erlösung ... wurde nie angeboten. Und nie gewährt.
    ArbiterOfDivinity_Skill_Long_Salvation_4
    Unser Feind starb ... so wie wir ... so wie Ihr sterben werdet!
    ArbiterOfDivinity_Skill_Long_OurEnemies_Random
    Unser Feind starb ... so wie wir ... so wie Ihr sterben werdet!
    ArbiterOfDivinity_Skill_Long_OurEnemies_2
    Unser Feind starb ... so wie wir ... so wie Ihr sterben werdet!
    ArbiterOfDivinity_Skill_Long_OurEnemies_3
    Unser Feind starb ... so wie wir ... so wie Ihr sterben werdet!
    ArbiterOfDivinity_Skill_Long_OurEnemies_4
    Seht nur ... Ihre Tugend und Ihr Mitgefühl!
    ArbiterOfDivinity_Skill_Long_Behold_Random
    Seht nur ... Ihre Tugend und Ihr Mitgefühl!
    ArbiterOfDivinity_Skill_Long_Behold_2
    Seht nur ... Ihre Tugend und Ihr Mitgefühl!
    ArbiterOfDivinity_Skill_Long_Behold_3
    Seht nur ... Ihre Tugend und Ihr Mitgefühl!
    ArbiterOfDivinity_Skill_Long_Behold_4
    Der Schutz des Ersten Edikts obliegt mir!
    ArbiterOfDivinity_Skill_Long_Protect_Random
    Der Schutz des Ersten Edikts obliegt mir!
    ArbiterOfDivinity_Skill_Long_Protect_2
    Der Schutz des Ersten Edikts obliegt mir!
    ArbiterOfDivinity_Skill_Long_Protect_3
    Der Schutz des Ersten Edikts obliegt mir!
    ArbiterOfDivinity_Skill_Long_Protect_4
    Erlösung!
    ArbiterOfDivinity_Skill_Short_Redemption_Random
    Erlösung!
    ArbiterOfDivinity_Skill_Short_Redemption_2
    Erlösung!
    ArbiterOfDivinity_Skill_Short_Redemption_3
    Erlösung!
    ArbiterOfDivinity_Skill_Short_Redemption_4
    Tugend!
    ArbiterOfDivinity_Skill_Short_Virtue_Random
    Tugend!
    ArbiterOfDivinity_Skill_Short_Virtue_2
    Tugend!
    ArbiterOfDivinity_Skill_Short_Virtue_3
    Tugend!
    ArbiterOfDivinity_Skill_Short_Virtue_4
    Qual!
    ArbiterOfDivinity_Skill_Short_Torment_Random
    Qual!
    ArbiterOfDivinity_Skill_Short_Torment_2
    Qual!
    ArbiterOfDivinity_Skill_Short_Torment_3
    Gelassenheit!
    ArbiterOfDivinity_Skill_Short_Serenity_Random
    Gelassenheit!
    ArbiterOfDivinity_Skill_Short_Serenity_2
    Gelassenheit!
    ArbiterOfDivinity_Skill_Short_Serenity_3
    Gelassenheit!
    ArbiterOfDivinity_Skill_Short_Serenity_4
    Bewahrung!
    ArbiterOfDivinity_Skill_Short_Preservation_Random
    Bewahrung!
    ArbiterOfDivinity_Skill_Short_Preservation_2
    Bewahrung!
    ArbiterOfDivinity_Skill_Short_Preservation_3
    Bewahrung!
    ArbiterOfDivinity_Skill_Short_Preservation_4
    Abschied!
    ArbiterOfDivinity_Skill_Short_Valediction_Random
    Abschied!
    ArbiterOfDivinity_Skill_Short_Valediction_2
    Abschied!
    ArbiterOfDivinity_Skill_Short_Valediction_3
    Abschied!
    ArbiterOfDivinity_Skill_Short_Valediction_4
    Gespaltene Realität!
    ArbiterOfDivinity_Create_Clone_Random
    Gespaltene Realität!
    ArbiterOfDivinity_Create_Clone_2
    Kausaler Katalysator!
    ArbiterOfDivinity_Create_Clone_3
    Kausaler Katalysator!
    ArbiterOfDivinity_Create_Clone_4
    Klarheit und Gelassenheit!
    ArbiterOfDivinity_Create_Clone_5
    Klarheit und Gelassenheit!
    ArbiterOfDivinity_Create_Clone_6
    Das Strahlen der Vielen!
    ArbiterOfDivinity_Create_Clone_7
    Das Strahlen der Vielen!
    ArbiterOfDivinity_Create_Clone_8
    Rechtschaffenes Duplikat!
    ArbiterOfDivinity_Create_Clone_9
    Rechtschaffenes Duplikat!
    ArbiterOfDivinity_Create_Clone_10
    Sie gaben ihre Leben, um dem Ersten Edikt Macht zu verleihen ... Ihr besudelt ihr Andenken!
    ArbiterOfDivinity_Generic_GaveTheirLives_Random
    Sie gaben ihre Leben, um dem Ersten Edikt Macht zu verleihen ... Ihr besudelt ihr Andenken!
    ArbiterOfDivinity_Generic_GaveTheirLives_2
    Sie gaben ihre Leben, um dem Ersten Edikt Macht zu verleihen ... Ihr besudelt ihr Andenken!
    ArbiterOfDivinity_Generic_GaveTheirLives_3
    Sie gaben ihre Leben, um dem Ersten Edikt Macht zu verleihen ... Ihr besudelt ihr Andenken!
    ArbiterOfDivinity_Generic_GaveTheirLives_4
    Ihr lebt im Dreck ... Ihr sterbt unter Schmerzen ... aber sie sahen die Unendlichkeit!
    ArbiterOfDivinity_Generic_LiveInFilth_Random
    Ihr lebt im Dreck ... Ihr sterbt unter Schmerzen ... aber sie sahen die Unendlichkeit!
    ArbiterOfDivinity_Generic_LiveInFilth_2
    Ihr lebt im Dreck ... Ihr sterbt unter Schmerzen ... aber sie sahen die Unendlichkeit!
    ArbiterOfDivinity_Generic_LiveInFilth_3
    Endlose Wut macht Euch schwach, macht Euch anfällig!
    ArbiterOfDivinity_Generic_EndlessRage_Random
    Endlose Wut macht Euch schwach, macht Euch anfällig!
    ArbiterOfDivinity_Generic_EndlessRage_2
    Endlose Wut macht Euch schwach, macht Euch anfällig!
    ArbiterOfDivinity_Generic_EndlessRage_3
    Endlose Wut macht Euch schwach, macht Euch anfällig!
    ArbiterOfDivinity_Generic_EndlessRage_4
    Lasst Euren Schmerz zurück und ergebt Euch der Ewigkeit!
    ArbiterOfDivinity_Generic_RunFromPain_Random
    Lasst Euren Schmerz zurück und ergebt Euch der Ewigkeit!
    ArbiterOfDivinity_Generic_RunFromPain_2
    Lasst Euren Schmerz zurück und ergebt Euch der Ewigkeit!
    ArbiterOfDivinity_Generic_RunFromPain_3
    Ihr wart niemals würdig.
    ArbiterOfDivinity_PlayerKilled_Random
    Ihr wart niemals würdig.
    ArbiterOfDivinity_PlayerKilled_2
    Für Euch gab es nichts als das Vergessen.
    ArbiterOfDivinity_PlayerKilled_3
    Für Euch gab es nichts als das Vergessen.
    ArbiterOfDivinity_PlayerKilled_4
    Eure Verzweiflung fand nun ihr Ende.
    ArbiterOfDivinity_PlayerKilled_5
    Eure Verzweiflung fand nun ihr Ende.
    ArbiterOfDivinity_PlayerKilled_6
    Widersetzt Euch der Umarmung des Feindes.
    ArbiterOfDivinity_PlayerKilled_7
    Widersetzt Euch der Umarmung des Feindes.
    ArbiterOfDivinity_PlayerKilled_8
    Es muss beschützt werden ... unter allen Umständen ... denn es ist ... die Göttlichkeit ... selbst.
    ArbiterOfDivinity_Death_Random
    Der Feind kehrt zurück ...
    ArbiterOfDivinity_Phase_Change_A
    Diese Welt {muss} gesäubert werden!
    ArbiterOfDivinity_Phase_Change_B
    Es gibt schlimmere Schicksale als den Tod ... seht ... das Licht!
    ArbiterOfDivinity_Ascended_Spear_Combo_Random
    Es gibt schlimmere Schicksale als den Tod ... seht ... das Licht!
    ArbiterOfDivinity_Ascended_Spear_Combo_2
    Euer Schicksal ... ist ... vorherbestimmt!
    ArbiterOfDivinity_Ascended_Spear_Combo_3
    Euer Schicksal ... ist ... vorherbestimmt!
    ArbiterOfDivinity_Ascended_Spear_Combo_4
    Ich bin die letzte Bastion der Hoffnung ... spürt ihre Umarmung!
    ArbiterOfDivinity_Ascended_Spear_Combo_5
    Ich bin die letzte Bastion der Hoffnung ... spürt ihre Umarmung!
    ArbiterOfDivinity_Ascended_Spear_Combo_6
    Zorn ... der Göttlichkeit!
    ArbiterOfDivinity_Ascended_Spear_Throw_Random
    Zorn ... der Göttlichkeit!
    ArbiterOfDivinity_Ascended_Spear_Throw_2
    Dafür ... wurde ich geschaffen!
    ArbiterOfDivinity_Ascended_Spear_Throw_3
    Dafür ... wurde ich geschaffen!
    ArbiterOfDivinity_Ascended_Spear_Throw_4
    Ich werde sie nicht ... im Stich lassen!
    ArbiterOfDivinity_Ascended_Spear_Throw_5
    Ich werde sie nicht ... im Stich lassen!
    ArbiterOfDivinity_Ascended_Spear_Throw_6
    Hinfort mit der Unreinheit!
    ArbiterOfDivinity_Ascended_Spellcast_Random
    Hinfort mit der Unreinheit!
    ArbiterOfDivinity_Ascended_Spellcast_2
    {Werdet Zeuge der Göttlichkeit!}{Werdet Zeugin der Göttlichkeit!}
    ArbiterOfDivinity_Ascended_Spellcast_3
    {Werdet Zeuge der Göttlichkeit!}{Werdet Zeugin der Göttlichkeit!}
    ArbiterOfDivinity_Ascended_Spellcast_4
    Verzückung!
    ArbiterOfDivinity_Ascended_Spellcast_5
    Verzückung!
    ArbiterOfDivinity_Ascended_Spellcast_6
    Ugh! Ihr besudelt ihre Heiligkeit.
    ArbiterOfDivinity_Knockdown_Phase_One_Random
    Ugh! Ihr besudelt ihre Heiligkeit.
    ArbiterOfDivinity_Knockdown_Phase_One_2
    Ugh! Diese Welt hätte brennen sollen.
    ArbiterOfDivinity_Knockdown_Phase_One_3
    Ugh! Diese Welt hätte brennen sollen.
    ArbiterOfDivinity_Knockdown_Phase_One_4
    Ugh! Der Fluch der Göttlichkeit darf nicht erneut entkommen!
    ArbiterOfDivinity_Knockdown_Phase_Two_Random
    Ugh! Der Fluch der Göttlichkeit darf nicht erneut entkommen!
    ArbiterOfDivinity_Knockdown_Phase_Two_2
    Ugh! Die Mutterseele ist alles!
    ArbiterOfDivinity_Knockdown_Phase_Two_3
    Ugh! Die Mutterseele ist alles!
    ArbiterOfDivinity_Knockdown_Phase_Two_4
    You... fool. If they obtain the Mother Soul... our civilization died... for nothing.
    ArbiterOfDivinity_Death_Alt_Random
    You... fool. If they obtain the Mother Soul... our civilization died... for nothing.
    ArbiterOfDivinity_Death_Alt_2

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