IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
O Árbitro da Divindade único /4
SightlessConviction
Requer: Nível 65, 59 For, 59 Des
Armadura e evasão aumentadas em (150250)%
+(2535) à Destreza
Ganha (1530)% de evasão como armadura adicional
Você sofre de cegueira
Efeito de cegueira em você é invertido
BoundlessAuthority
Requer: Nível 65, 56 For, 56 Int
Velocidade de movimento aumentada em 30%
Armadura e escudo de energia aumentados em (150200)%
Cambalhota evasiva (2030)% mais rápida
Ganha Guarda equivalente a (1020)% do seu escudo de energia faltante por 4 segundos ao executar uma cambalhota evasiva
A quantidade máxima de Guarda passa a ser baseada no escudo de energia máximo
Voo Divino
base is floating [1]
UnfalteringFaith
Requer: Nível 70, 67 For, 67 Int
Armadura e escudo de energia aumentados em (200300)%
+(1525) à Força e à Inteligência
Converte 1% da vida máxima em duas vezes mais armadura por 1% de resistência a dano de caos acima de 0%
Defende com (150200)% da armadura enquanto você tiver escudo de energia
Dano degenerativo não pode ignorar seu escudo de energia
TheOrdained
Requer: Nível 79, 68 For, 109 Des
Concede Habilidade: Arremessar Lança
Concede Habilidade: Nível 18 Mergulho da Justiça
Alcance dos golpes corpo a corpo com esta arma aumentado em 25%
Dano físico aumentado em (150250)%
Adiciona de 1 a (200300) de dano elétrico
+(58)% à chance de golpe crítico
Recuperações de roubo de vida consideram seu dano elétrico e físico
Cria um Fragmento da Divindade em sua presença a cada 4 segundos
O Árbitro da Divindade
CategoryDemonDemônio
IconEnemyArmour IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong
stance movement speed +% final [100]
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster dropped item rarity +% [9500]
monster map key of at least same tier as current map drop chance % [0]
monster slain experience +% [0]
unique monster guarantee one rare [1]
The Arbiter of Divinity
Spectre
AreaA Torre da Origem
Tagsdemon, humanoid, not_dex, red_blood, slow_movement, StaffMetal_onhit_audio
Vida
990%
Energy Shield From Life
10%
Resistência
IconEnemyResistanceFire75 IconEnemyResistanceCold75 IconEnemyResistanceLightning75 IconEnemyResistanceChaos0
Damage
320%
Precisão
100%
Attack Distance
5 ~ 32
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
400%
Model Size
130%
Type
ArbiterofDivinity
Metadata
ArbiterofDivinity_
Nível
79
Vida
246,035
Damage
1,037
Dano Mágico
1,037
Precisão
3,786
Tempo de Ataque
1.5
Experiência
326,656
Minion Life
96,852
Minion Energy Shield
9,685
Minion Damage
5,409
Minion Armour
9,988
MAASAoDP1_BasicMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Dano de Ataque: 70%
Tempo de Ataque: 1.5 s
Causa -30% de dano de ataque
Converte 20% do dano físico em dano elétrico
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAAoDP1_WingFlapCombo
Attack
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 30 s
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
EAAAoDP1_SwoopSlam
Attack
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 16.5 s
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
MPAAoDP1_SpearToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Dano de Ataque: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 26 s
Causa -95% de dano de ataque
Perfura todos os alvos
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1182]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
skill does not pathfind [1]
use scaled contact offset [1]
EAAAoDP1_ExtendoSpearCombo
Attack
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 44 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
MPSAoDP1_OrbitTotemPayload
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Tempo de Conjuração: 1 s
Tempo de Recarga: 21 s
Perfura todos os alvos
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1471]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MaceNotable2
GTAoDP1_CloneBoltArea
Spell, Triggerable, AttackInPlace
Tempo de Conjuração: 1 s
Tempo de Recarga: 36 s
action attack or cast time uses animation length [1]
EAAAoDP1_DodgeLeft
Attack
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAAoDP1_DodgeRight
Attack
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
CTS3AoDP1_Phase1ToPhase2
action attack or cast time uses animation length [1]
MAASAoDP2_BasicMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Dano de Ataque: 115%
Tempo de Ataque: 1.5 s
Causa +15% de dano de ataque
Converte 20% do dano físico em dano elétrico
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAAoDP2_BlinkSlam
Attack
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 12 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
MAASAoDP2_ExtendoSpearCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Dano de Ataque: 225%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 30 s
Causa +125% de dano de ataque
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MPAAoDP2_SpearToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Dano de Ataque: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 18 s
Causa -95% de dano de ataque
Perfura todos os alvos
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1193]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
skill does not pathfind [1]
use scaled contact offset [1]
EASAoDP2_SpellCombo
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 15 s
action attack or cast time uses animation length [1]
EASAoDP2_SoulRelease
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 25 s
action attack or cast time uses animation length [1]
GTAoDP2_StormBlink
Spell, Triggerable, AttackInPlace
Tempo de Conjuração: 1 s
Tempo de Recarga: 35 s
action attack or cast time uses animation length [1]
EAAAoDP2_TriangulateStart
Attack
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 45 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAAoDP2_TriangulateRepeat
Attack
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAAoDP2_TriangulateEnd
Attack
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAAoDP2_DodgeLeft
Attack
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAAoDP2_DodgeRight
Attack
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
MAASAoDP1_SuckerPunchEmerge
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Dano de Ataque: 80%
Tempo de Ataque: 1.5 s
Causa -20% de dano de ataque
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
MAASAoDP1_SuckerPunchEmergeQuick
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Dano de Ataque: 80%
Tempo de Ataque: 1.5 s
Causa -20% de dano de ataque
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
GAAoDP1_WingFlapComboLeft
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Dano de Ataque: 105%
Tempo de Ataque: 1.5 s
Causa +5% de dano de ataque
Converte 30% do dano físico em dano elétrico
action attack or cast time uses animation length [1]
GAAoDP1_WingFlapComboRight
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Dano de Ataque: 105%
Tempo de Ataque: 1.5 s
Causa +5% de dano de ataque
Converte 30% do dano físico em dano elétrico
action attack or cast time uses animation length [1]
GAAoDP1_WingFlapComboMiddle
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Dano de Ataque: 120%
Tempo de Ataque: 1.5 s
Causa +20% de dano de ataque
Converte 30% do dano físico em dano elétrico
action attack or cast time uses animation length [1]
GAAoDP1_SwoopSlamDashStab
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Dano de Ataque: 115%
Tempo de Ataque: 1.5 s
Causa +15% de dano de ataque
action attack or cast time uses animation length [1]
GAAoDP1_SwoopSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 1.5 s
Causa +50% de dano de ataque
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [30]
GAAoDP1_SpearTossImpact
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Dano de Ataque: 145%
Tempo de Ataque: 1.5 s
Causa +45% de dano de ataque
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [20]
GAAoDP1_SpearTossSuperHeroLanding
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Dano de Ataque: 66%
Tempo de Ataque: 1.5 s
Causa -34% de dano de ataque
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [20]
CGEAoDP1_SpearTossLightningDegen
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
active skill area of effect radius +% final [120]
base lightning damage to deal per minute [77179]
base skill effect duration [15000]
ground vortex lightning art variation [1000]
is area damage [1]
GAAoDP1_SpearTossSweep
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Dano de Ataque: 185%
Tempo de Ataque: 1.5 s
Causa +85% de dano de ataque
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [20]
GSAoDP1_OrbitTotemPayloadImpact
Triggerable, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
is area damage [1]
LGAoDP1_OrbitTotemOrbiterFwd
Attack, RangedAttack, Projectile, Triggerable, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Causa de 297.7 a 893.1 de dano elétrico
Não podem perfurar
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
base is projectile [1]
lunaris glaive acceleration x [900]
lunaris glaive acceleration y [1000]
lunaris glaive angle [90]
projectile uses contact position [1]
ghostlythrow
CGEAoDP1_OrbitTotemGroundDebuff
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Tempo de Conjuração: 1 s
GSAoDP1_CloneBoltBolt
Triggerable, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
is area damage [1]
GAAoDP1_CloneBoltDetonate
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Dano de Ataque: 280%
Tempo de Ataque: 1.5 s
Causa +180% de dano de ataque
action attack or cast time uses animation length [1]
MPSAoDP1_ExtendoSpearComboSpellProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
Causa de 132.3 a 396.9 de dano elétrico
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [50]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1489]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
GAAoDP1_ExtendoSpearComboDashStab
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Dano de Ataque: 130%
Tempo de Ataque: 1.5 s
Causa +30% de dano de ataque
action attack or cast time uses animation length [1]
GAAoDP1_ExtendoSpearComboLacerate1
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Dano de Ataque: 162%
Tempo de Ataque: 1.5 s
Causa +62% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
GAAoDP1_ExtendoSpearComboLacerate2
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Dano de Ataque: 162%
Tempo de Ataque: 1.5 s
Causa +62% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
GAAoDP1_ExtendoSpearComboLacerate3
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Dano de Ataque: 162%
Tempo de Ataque: 1.5 s
Causa +62% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
GAAoDP1_ExtendoSpearComboSlam1
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Dano de Ataque: 280%
Tempo de Ataque: 1.5 s
Causa +180% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
GAAoDP1_ExtendoSpearComboSlam2
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Dano de Ataque: 270%
Tempo de Ataque: 1.5 s
Causa +170% de dano de ataque
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSAoDP1_ExtendoSpearComboZapBeams
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
Causa de 99.23 a 297.7 de dano elétrico
ㅤ+500% de chance de eletrificar
action attack or cast time uses animation length [1]
is area damage [1]
EGAoDP1_ExtendoSpearComboVolatileDetonation
Triggerable
GSAoDP1_ExtendoSpearComboVolatileExplode
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
Causa de 1323 a 3969 de dano elétrico
action attack or cast time uses animation length [1]
is area damage [1]
MPSAoDP2_BasicMeleeProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1500]
projectile uses contact position [1]
projectiles not offset [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
GAAoDP2_BasicMeleeRectSlam
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
is area damage [1]
GAAoDP2_BlinkSlam
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Dano de Ataque: 110%
Tempo de Ataque: 1.5 s
Causa +10% de dano de ataque
action attack or cast time uses animation length [1]
skill does not pathfind [1]
voll slam damage +% final at centre [20]
GAAoDP2_ExtendoSpearComboCleave1
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
GAAoDP2_ExtendoSpearComboCleave2
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
GAAoDP2_ExtendoSpearComboCleave3
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
GAAoDP2_SpearTossImpact
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Dano de Ataque: 145%
Tempo de Ataque: 1.5 s
Causa +45% de dano de ataque
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [20]
GAAoDP2_SpearTossCleave
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
MPSAoDP2_SpellComboProj1
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
Causa de 99.23 a 297.7 de dano elétrico
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [50]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1502]
projectile spread radius [10]
projectile uses contact position [1]
projectiles not offset [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
MPSAoDP2_SpellComboProj2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
Causa de 99.23 a 297.7 de dano elétrico
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [50]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1503]
projectile spread radius [10]
projectile uses contact position [1]
projectiles not offset [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
GAAoDP2_SpellComboStab
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Dano de Ataque: 110%
Tempo de Ataque: 1.5 s
Causa +10% de dano de ataque
action attack or cast time uses animation length [1]
GAAoDP2_SpellComboCleave
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Dano de Ataque: 125%
Tempo de Ataque: 1.5 s
Causa +25% de dano de ataque
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [20]
MMSAoDP2_SoulReleaseProj
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
Tempo de Conjuração: 1 s
Habilidade de morteiro de monstro genérica. Igual ao projétil de monstro, mas com um efeito de impacto.
Causa de 317.5 a 476.3 de dano físico
Converte 40% do dano físico em dano elétrico
active skill projectile speed +% variation final [150]
base is projectile [1]
is area damage [1]
projectile maximum range override [400]
projectile spread radius [60]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPSAoDP2_SoulReleaseProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [150]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1501]
projectile ballistic angle from reference event [1]
projectile maximum range override [400]
projectile spread radius [120]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MaceNotable2
GSAoDP2_SoulReleaseProjImpact
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
Causa de 218.3 a 654.9 de dano elétrico
action attack or cast time uses animation length [1]
is area damage [1]
GSAoDP2_StormBlinkBolt
Triggerable, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
Causa de 860 a 2580 de dano elétrico
Eletrifica inimigos como se causasse +200% de dano
action attack or cast time uses animation length [1]
is area damage [1]
GSAoDP2_StormBlinkBoltChain
Triggerable, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
is area damage [1]
GAAoDP2_TriangulateSplitRect
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Chance de Golpe Crítico: 5%
Dano de Ataque: 280%
Tempo de Ataque: 1.5 s
Causa +180% de dano de ataque
Converte 50% do dano físico em dano elétrico
action attack or cast time uses animation length [1]
GSAoDP2_TriangulateSplitSidewaysRect
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
Causa de 430 a 1290 de dano elétrico
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/ArbiterOfDivinityBoss/ArbiterofDivinity_"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "The Arbiter of Divinity",
    life = 9.9,
    energyShield = 0.1,
    damage = 3.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 32,
    accuracy = 1,
    weaponType1 = "Spear",
    skillList = {
        "MAASAoDP1_BasicMelee",
        "MAASAoDP1_SuckerPunchEmerge",
        "MAASAoDP1_SuckerPunchEmergeQuick",
        "MAASAoDP2_BasicMelee",
        "MAASAoDP2_ExtendoSpearCombo",
        "MPSAoDP1_OrbitTotemPayload",
        "MPAAoDP1_SpearToss",
        "MPSAoDP1_ExtendoSpearComboSpellProj",
        "MPSAoDP2_BasicMeleeProj",
        "MPAAoDP2_SpearToss",
        "MPSAoDP2_SpellComboProj1",
        "MPSAoDP2_SpellComboProj2",
        "MPSAoDP2_SoulReleaseProj",
        "MMSAoDP2_SoulReleaseProj",
        "CGEAoDP1_OrbitTotemGroundDebuff",
        "CGEAoDP1_SpearTossLightningDegen",
        "CTS3AoDP1_Phase1ToPhase2",
        "LGAoDP1_OrbitTotemOrbiterFwd",
        "GSAoDP1_OrbitTotemPayloadImpact",
        "GAAoDP1_SpearTossImpact",
        "GAAoDP1_SpearTossSweep",
        "GAAoDP1_WingFlapComboLeft",
        "GAAoDP1_WingFlapComboMiddle",
        "GAAoDP1_WingFlapComboRight",
        "GSAoDP1_CloneBoltBolt",
        "GAAoDP1_SwoopSlamImpact",
        "GAAoDP1_SpearTossSuperHeroLanding",
        "GSAoDP1_ExtendoSpearComboVolatileExplode",
        "GSAoDP1_ExtendoSpearComboZapBeams",
        "GAAoDP1_ExtendoSpearComboLacerate1",
        "GAAoDP1_ExtendoSpearComboLacerate2",
        "GAAoDP1_ExtendoSpearComboLacerate3",
        "GAAoDP1_ExtendoSpearComboSlam1",
        "GAAoDP1_ExtendoSpearComboSlam2",
        "GAAoDP1_ExtendoSpearComboDashStab",
        "GAAoDP2_BlinkSlam",
        "GAAoDP2_ExtendoSpearComboCleave1",
        "GAAoDP2_ExtendoSpearComboCleave2",
        "GAAoDP2_ExtendoSpearComboCleave3",
        "GAAoDP2_SpearTossImpact",
        "GAAoDP2_SpearTossCleave",
        "GAAoDP2_SpellComboStab",
        "GAAoDP2_SpellComboCleave",
        "GSAoDP2_StormBlinkBolt",
        "GSAoDP2_StormBlinkBoltChain",
        "GAAoDP2_BasicMeleeRectSlam",
        "GSAoDP2_SoulReleaseProjImpact",
        "GAAoDP1_SwoopSlamDashStab",
        "GAAoDP1_CloneBoltDetonate",
        "GAAoDP2_TriangulateSplitRect",
        "GSAoDP2_TriangulateSplitSidewaysRect",
        "EAAAoDP1_ExtendoSpearCombo",
        "EAAAoDP1_SwoopSlam",
        "EAAAoDP1_DodgeLeft",
        "EAAAoDP1_DodgeRight",
        "EAAAoDP1_WingFlapCombo",
        "EAAAoDP2_DodgeLeft",
        "EAAAoDP2_DodgeRight",
        "EASAoDP2_SpellCombo",
        "EASAoDP2_SoulRelease",
        "EAAAoDP2_BlinkSlam",
        "EAAAoDP2_TriangulateStart",
        "EAAAoDP2_TriangulateRepeat",
        "EAAAoDP2_TriangulateEnd",
        "EGAoDP1_ExtendoSpearComboVolatileDetonation",
        "GTAoDP1_CloneBoltArea",
        "GTAoDP2_StormBlink",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASAoDP1_BasicMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {20, baseMultiplier = 0.7, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASAoDP1_SuckerPunchEmerge"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASAoDP1_SuckerPunchEmergeQuick"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASAoDP2_BasicMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASAoDP2_ExtendoSpearCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, baseMultiplier = 2.25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAoDP1_OrbitTotemPayload"] = {
    name = "MPSAoDP1_OrbitTotemPayload",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
        "always_pierce",
    },
    levels = {
        [1] = {1471, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPAAoDP1_SpearToss"] = {
    name = "MPAAoDP1_SpearToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
        "always_pierce",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {1182, baseMultiplier = 0.05, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAoDP1_ExtendoSpearComboSpellProj"] = {
    name = "MPSAoDP1_ExtendoSpearComboSpellProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectiles_travel_at_fixed_height",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.5, 1.5, 1489, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAoDP2_BasicMeleeProj"] = {
    name = "MPSAoDP2_BasicMeleeProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {1500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPAAoDP2_SpearToss"] = {
    name = "MPAAoDP2_SpearToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
        "always_pierce",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {1193, baseMultiplier = 0.05, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAoDP2_SpellComboProj1"] = {
    name = "MPSAoDP2_SpellComboProj1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "projectiles_travel_at_fixed_height",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.5, 1.5, 1502, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAoDP2_SpellComboProj2"] = {
    name = "MPSAoDP2_SpellComboProj2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "projectiles_travel_at_fixed_height",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.5, 1.5, 1503, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAoDP2_SoulReleaseProj"] = {
    name = "MPSAoDP2_SoulReleaseProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_projectile_speed_+%_variation_final",
        "projectile_spread_radius",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_reference_event",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {1501, 150, 120, 400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSAoDP2_SoulReleaseProj"] = {
    name = "MMSAoDP2_SoulReleaseProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_projectile_speed_+%_variation_final",
        "projectile_spread_radius",
        "projectile_maximum_range_override",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 150, 60, 400, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEAoDP1_OrbitTotemGroundDebuff"] = {
    name = "CGEAoDP1_OrbitTotemGroundDebuff",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEAoDP1_SpearTossLightningDegen"] = {
    name = "CGEAoDP1_SpearTossLightningDegen",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_to_deal_per_minute",
        "ground_vortex_lightning_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1000, 15000, 120, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3AoDP1_Phase1ToPhase2"] = {
    name = "CTS3AoDP1_Phase1ToPhase2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LGAoDP1_OrbitTotemOrbiterFwd"] = {
    name = "LGAoDP1_OrbitTotemOrbiterFwd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "lunaris_glaive_angle",
        "attack_maximum_action_distance_+",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_pierce",
    },
    levels = {
        [1] = {0.5, 1.5, 900, 1000, 90, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP1_OrbitTotemPayloadImpact"] = {
    name = "GSAoDP1_OrbitTotemPayloadImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_SpearTossImpact"] = {
    name = "GAAoDP1_SpearTossImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.45, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_SpearTossSweep"] = {
    name = "GAAoDP1_SpearTossSweep",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.85, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_WingFlapComboLeft"] = {
    name = "GAAoDP1_WingFlapComboLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.05, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_WingFlapComboMiddle"] = {
    name = "GAAoDP1_WingFlapComboMiddle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_WingFlapComboRight"] = {
    name = "GAAoDP1_WingFlapComboRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.05, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP1_CloneBoltBolt"] = {
    name = "GSAoDP1_CloneBoltBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_SwoopSlamImpact"] = {
    name = "GAAoDP1_SwoopSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_SpearTossSuperHeroLanding"] = {
    name = "GAAoDP1_SpearTossSuperHeroLanding",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 0.66, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP1_ExtendoSpearComboVolatileExplode"] = {
    name = "GSAoDP1_ExtendoSpearComboVolatileExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP1_ExtendoSpearComboZapBeams"] = {
    name = "GSAoDP1_ExtendoSpearComboZapBeams",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 500, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_ExtendoSpearComboLacerate1"] = {
    name = "GAAoDP1_ExtendoSpearComboLacerate1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_ExtendoSpearComboLacerate2"] = {
    name = "GAAoDP1_ExtendoSpearComboLacerate2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_ExtendoSpearComboLacerate3"] = {
    name = "GAAoDP1_ExtendoSpearComboLacerate3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_ExtendoSpearComboSlam1"] = {
    name = "GAAoDP1_ExtendoSpearComboSlam1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_ExtendoSpearComboSlam2"] = {
    name = "GAAoDP1_ExtendoSpearComboSlam2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 2.7, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_ExtendoSpearComboDashStab"] = {
    name = "GAAoDP1_ExtendoSpearComboDashStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_BlinkSlam"] = {
    name = "GAAoDP2_BlinkSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_ExtendoSpearComboCleave1"] = {
    name = "GAAoDP2_ExtendoSpearComboCleave1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_ExtendoSpearComboCleave2"] = {
    name = "GAAoDP2_ExtendoSpearComboCleave2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_ExtendoSpearComboCleave3"] = {
    name = "GAAoDP2_ExtendoSpearComboCleave3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_SpearTossImpact"] = {
    name = "GAAoDP2_SpearTossImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_SpearTossCleave"] = {
    name = "GAAoDP2_SpearTossCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_SpellComboStab"] = {
    name = "GAAoDP2_SpellComboStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_SpellComboCleave"] = {
    name = "GAAoDP2_SpellComboCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP2_StormBlinkBolt"] = {
    name = "GSAoDP2_StormBlinkBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_as_though_damage_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP2_StormBlinkBoltChain"] = {
    name = "GSAoDP2_StormBlinkBoltChain",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_BasicMeleeRectSlam"] = {
    name = "GAAoDP2_BasicMeleeRectSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP2_SoulReleaseProjImpact"] = {
    name = "GSAoDP2_SoulReleaseProjImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_SwoopSlamDashStab"] = {
    name = "GAAoDP1_SwoopSlamDashStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.15, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP1_CloneBoltDetonate"] = {
    name = "GAAoDP1_CloneBoltDetonate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_TriangulateSplitRect"] = {
    name = "GAAoDP2_TriangulateSplitRect",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAoDP2_TriangulateSplitSidewaysRect"] = {
    name = "GSAoDP2_TriangulateSplitSidewaysRect",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP1_ExtendoSpearCombo"] = {
    name = "EAAAoDP1_ExtendoSpearCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP1_SwoopSlam"] = {
    name = "EAAAoDP1_SwoopSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP1_DodgeLeft"] = {
    name = "EAAAoDP1_DodgeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP1_DodgeRight"] = {
    name = "EAAAoDP1_DodgeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP1_WingFlapCombo"] = {
    name = "EAAAoDP1_WingFlapCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_DodgeLeft"] = {
    name = "EAAAoDP2_DodgeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_DodgeRight"] = {
    name = "EAAAoDP2_DodgeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAoDP2_SpellCombo"] = {
    name = "EASAoDP2_SpellCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAoDP2_SoulRelease"] = {
    name = "EASAoDP2_SoulRelease",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_BlinkSlam"] = {
    name = "EAAAoDP2_BlinkSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_TriangulateStart"] = {
    name = "EAAAoDP2_TriangulateStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_TriangulateRepeat"] = {
    name = "EAAAoDP2_TriangulateRepeat",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_TriangulateEnd"] = {
    name = "EAAAoDP2_TriangulateEnd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGAoDP1_ExtendoSpearComboVolatileDetonation"] = {
    name = "EGAoDP1_ExtendoSpearComboVolatileDetonation",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAoDP1_CloneBoltArea"] = {
    name = "GTAoDP1_CloneBoltArea",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAoDP2_StormBlink"] = {
    name = "GTAoDP2_StormBlink",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyPinnacleAtlasBoss
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Adds Tagspinnacle_boss
stance movement speed +% final [100]
FamilyStance
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • stance movement speed +% final 100 100 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 9000 Global
  • monster dropped item rarity +% 3200 3200 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • monster dropped item rarity +% [9500]
    monster map key of at least same tier as current map drop chance % [0]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 9500 9500 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 0 0 Global
  • O Árbitro da Divindade
    CategoryDemonDemônio
    IconEnemyArmour IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong
    stance movement speed +% final [100]
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    monster dropped item rarity +% [9500]
    monster map key of at least same tier as current map drop chance % [0]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    The Arbiter of Divinity
    Spectre
    Tagsdemon, humanoid, not_dex, red_blood, slow_movement, StaffMetal_onhit_audio
    Vida
    990%
    Energy Shield From Life
    10%
    Resistência
    IconEnemyResistanceFire75 IconEnemyResistanceCold75 IconEnemyResistanceLightning75 IconEnemyResistanceChaos0
    Damage
    320%
    Precisão
    100%
    Attack Distance
    5 ~ 32
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    400%
    Model Size
    130%
    Type
    ArbiterofDivinity
    Metadata
    ArbiterofDivinityStandalone
    Nível
    68
    Vida
    81,744
    Damage
    746
    Dano Mágico
    746
    Precisão
    2,502
    Tempo de Ataque
    1.5
    Experiência
    114,536
    Minion Life
    68,607
    Minion Energy Shield
    6,861
    Minion Damage
    3,100
    Minion Armour
    5,309
    MAASAoDP1_BasicMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 70%
    Tempo de Ataque: 1.5 s
    Causa -30% de dano de ataque
    Converte 20% do dano físico em dano elétrico
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EAAAoDP1_WingFlapCombo
    Attack
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 30 s
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    EAAAoDP1_SwoopSlam
    Attack
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 16.5 s
    action attack or cast time uses animation length [1]
    attack maximum action distance + [70]
    MPAAoDP1_SpearToss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 5%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 26 s
    Causa -95% de dano de ataque
    Perfura todos os alvos
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1182]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    EAAAoDP1_ExtendoSpearCombo
    Attack
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 44 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    MPSAoDP1_OrbitTotemPayload
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 21 s
    Perfura todos os alvos
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1471]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    MaceNotable2
    GTAoDP1_CloneBoltArea
    Spell, Triggerable, AttackInPlace
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 36 s
    action attack or cast time uses animation length [1]
    EAAAoDP1_DodgeLeft
    Attack
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAAoDP1_DodgeRight
    Attack
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    CTS3AoDP1_Phase1ToPhase2
    action attack or cast time uses animation length [1]
    MAASAoDP2_BasicMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 115%
    Tempo de Ataque: 1.5 s
    Causa +15% de dano de ataque
    Converte 20% do dano físico em dano elétrico
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EAAAoDP2_BlinkSlam
    Attack
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 12 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    MAASAoDP2_ExtendoSpearCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 225%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 30 s
    Causa +125% de dano de ataque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPAAoDP2_SpearToss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 5%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 18 s
    Causa -95% de dano de ataque
    Perfura todos os alvos
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1193]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    EASAoDP2_SpellCombo
    Spell
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 15 s
    action attack or cast time uses animation length [1]
    EASAoDP2_SoulRelease
    Spell
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 25 s
    action attack or cast time uses animation length [1]
    GTAoDP2_StormBlink
    Spell, Triggerable, AttackInPlace
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 35 s
    action attack or cast time uses animation length [1]
    EAAAoDP2_TriangulateStart
    Attack
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 45 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAAoDP2_TriangulateRepeat
    Attack
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAAoDP2_TriangulateEnd
    Attack
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAAoDP2_DodgeLeft
    Attack
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAAoDP2_DodgeRight
    Attack
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    MAASAoDP1_SuckerPunchEmerge
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 80%
    Tempo de Ataque: 1.5 s
    Causa -20% de dano de ataque
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    iconbasicattack
    MAASAoDP1_SuckerPunchEmergeQuick
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 80%
    Tempo de Ataque: 1.5 s
    Causa -20% de dano de ataque
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    iconbasicattack
    GAAoDP1_WingFlapComboLeft
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 105%
    Tempo de Ataque: 1.5 s
    Causa +5% de dano de ataque
    Converte 30% do dano físico em dano elétrico
    action attack or cast time uses animation length [1]
    GAAoDP1_WingFlapComboRight
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 105%
    Tempo de Ataque: 1.5 s
    Causa +5% de dano de ataque
    Converte 30% do dano físico em dano elétrico
    action attack or cast time uses animation length [1]
    GAAoDP1_WingFlapComboMiddle
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 120%
    Tempo de Ataque: 1.5 s
    Causa +20% de dano de ataque
    Converte 30% do dano físico em dano elétrico
    action attack or cast time uses animation length [1]
    GAAoDP1_SwoopSlamDashStab
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 115%
    Tempo de Ataque: 1.5 s
    Causa +15% de dano de ataque
    action attack or cast time uses animation length [1]
    GAAoDP1_SwoopSlamImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 150%
    Tempo de Ataque: 1.5 s
    Causa +50% de dano de ataque
    action attack or cast time uses animation length [1]
    voll slam damage +% final at centre [30]
    GAAoDP1_SpearTossImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 145%
    Tempo de Ataque: 1.5 s
    Causa +45% de dano de ataque
    action attack or cast time uses animation length [1]
    voll slam damage +% final at centre [20]
    GAAoDP1_SpearTossSuperHeroLanding
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 66%
    Tempo de Ataque: 1.5 s
    Causa -34% de dano de ataque
    action attack or cast time uses animation length [1]
    voll slam damage +% final at centre [20]
    CGEAoDP1_SpearTossLightningDegen
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1 s
    active skill area of effect radius +% final [120]
    base lightning damage to deal per minute [55799]
    base skill effect duration [15000]
    ground vortex lightning art variation [1000]
    is area damage [1]
    GAAoDP1_SpearTossSweep
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 185%
    Tempo de Ataque: 1.5 s
    Causa +85% de dano de ataque
    action attack or cast time uses animation length [1]
    voll slam damage +% final at centre [20]
    GSAoDP1_OrbitTotemPayloadImpact
    Triggerable, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 1 s
    action attack or cast time uses animation length [1]
    is area damage [1]
    LGAoDP1_OrbitTotemOrbiterFwd
    Attack, RangedAttack, Projectile, Triggerable, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Causa de 215.2 a 645.7 de dano elétrico
    Não podem perfurar
    action attack or cast time uses animation length [1]
    attack maximum action distance + [60]
    base is projectile [1]
    lunaris glaive acceleration x [900]
    lunaris glaive acceleration y [1000]
    lunaris glaive angle [90]
    projectile uses contact position [1]
    ghostlythrow
    CGEAoDP1_OrbitTotemGroundDebuff
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Tempo de Conjuração: 1 s
    GSAoDP1_CloneBoltBolt
    Triggerable, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 1 s
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAoDP1_CloneBoltDetonate
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 280%
    Tempo de Ataque: 1.5 s
    Causa +180% de dano de ataque
    action attack or cast time uses animation length [1]
    MPSAoDP1_ExtendoSpearComboSpellProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Chance de Golpe Crítico: 6%
    Tempo de Conjuração: 1 s
    Causa de 95.66 a 287 de dano elétrico
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [50]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1489]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    GAAoDP1_ExtendoSpearComboDashStab
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 130%
    Tempo de Ataque: 1.5 s
    Causa +30% de dano de ataque
    action attack or cast time uses animation length [1]
    GAAoDP1_ExtendoSpearComboLacerate1
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 162%
    Tempo de Ataque: 1.5 s
    Causa +62% de dano de ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAoDP1_ExtendoSpearComboLacerate2
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 162%
    Tempo de Ataque: 1.5 s
    Causa +62% de dano de ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAoDP1_ExtendoSpearComboLacerate3
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 162%
    Tempo de Ataque: 1.5 s
    Causa +62% de dano de ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAoDP1_ExtendoSpearComboSlam1
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 280%
    Tempo de Ataque: 1.5 s
    Causa +180% de dano de ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAoDP1_ExtendoSpearComboSlam2
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 270%
    Tempo de Ataque: 1.5 s
    Causa +170% de dano de ataque
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    GSAoDP1_ExtendoSpearComboZapBeams
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 6%
    Tempo de Conjuração: 1 s
    Causa de 71.74 a 215.2 de dano elétrico
    ㅤ+500% de chance de eletrificar
    action attack or cast time uses animation length [1]
    is area damage [1]
    EGAoDP1_ExtendoSpearComboVolatileDetonation
    Triggerable
    GSAoDP1_ExtendoSpearComboVolatileExplode
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 6%
    Tempo de Conjuração: 1 s
    Causa de 956.6 a 2870 de dano elétrico
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPSAoDP2_BasicMeleeProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Tempo de Conjuração: 1 s
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1500]
    projectile uses contact position [1]
    projectiles not offset [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    GAAoDP2_BasicMeleeRectSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAoDP2_BlinkSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 110%
    Tempo de Ataque: 1.5 s
    Causa +10% de dano de ataque
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    voll slam damage +% final at centre [20]
    GAAoDP2_ExtendoSpearComboCleave1
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    GAAoDP2_ExtendoSpearComboCleave2
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    GAAoDP2_ExtendoSpearComboCleave3
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    GAAoDP2_SpearTossImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 145%
    Tempo de Ataque: 1.5 s
    Causa +45% de dano de ataque
    action attack or cast time uses animation length [1]
    voll slam damage +% final at centre [20]
    GAAoDP2_SpearTossCleave
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    MPSAoDP2_SpellComboProj1
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Chance de Golpe Crítico: 6%
    Tempo de Conjuração: 1 s
    Causa de 71.74 a 215.2 de dano elétrico
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [50]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1502]
    projectile spread radius [10]
    projectile uses contact position [1]
    projectiles not offset [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    MPSAoDP2_SpellComboProj2
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Chance de Golpe Crítico: 6%
    Tempo de Conjuração: 1 s
    Causa de 71.74 a 215.2 de dano elétrico
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [50]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1503]
    projectile spread radius [10]
    projectile uses contact position [1]
    projectiles not offset [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    GAAoDP2_SpellComboStab
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 110%
    Tempo de Ataque: 1.5 s
    Causa +10% de dano de ataque
    action attack or cast time uses animation length [1]
    GAAoDP2_SpellComboCleave
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 125%
    Tempo de Ataque: 1.5 s
    Causa +25% de dano de ataque
    action attack or cast time uses animation length [1]
    voll slam damage +% final at centre [20]
    MMSAoDP2_SoulReleaseProj
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Tempo de Conjuração: 1 s
    Habilidade de morteiro de monstro genérica. Igual ao projétil de monstro, mas com um efeito de impacto.
    Causa de 229.6 a 344.4 de dano físico
    Converte 40% do dano físico em dano elétrico
    active skill projectile speed +% variation final [150]
    base is projectile [1]
    is area damage [1]
    projectile maximum range override [400]
    projectile spread radius [60]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSAoDP2_SoulReleaseProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Tempo de Conjuração: 1 s
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [150]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1501]
    projectile ballistic angle from reference event [1]
    projectile maximum range override [400]
    projectile spread radius [120]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    MaceNotable2
    GSAoDP2_SoulReleaseProjImpact
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 6%
    Tempo de Conjuração: 1 s
    Causa de 157.8 a 473.5 de dano elétrico
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSAoDP2_StormBlinkBolt
    Triggerable, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 1 s
    Causa de 621.8 a 1865 de dano elétrico
    Eletrifica inimigos como se causasse +200% de dano
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSAoDP2_StormBlinkBoltChain
    Triggerable, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 1 s
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAoDP2_TriangulateSplitRect
    Triggerable, Attack, AttackInPlace
    Base Damage: 597895
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 280%
    Tempo de Ataque: 1.5 s
    Causa +180% de dano de ataque
    Converte 50% do dano físico em dano elétrico
    action attack or cast time uses animation length [1]
    GSAoDP2_TriangulateSplitSidewaysRect
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 6%
    Tempo de Conjuração: 1 s
    Causa de 310.9 a 932.6 de dano elétrico
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/ArbiterOfDivinityBoss/ArbiterofDivinityStandalone"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "The Arbiter of Divinity",
        life = 9.9,
        energyShield = 0.1,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 32,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MAASAoDP1_BasicMelee",
            "MAASAoDP1_SuckerPunchEmerge",
            "MAASAoDP1_SuckerPunchEmergeQuick",
            "MAASAoDP2_BasicMelee",
            "MAASAoDP2_ExtendoSpearCombo",
            "MPSAoDP1_OrbitTotemPayload",
            "MPAAoDP1_SpearToss",
            "MPSAoDP1_ExtendoSpearComboSpellProj",
            "MPSAoDP2_BasicMeleeProj",
            "MPAAoDP2_SpearToss",
            "MPSAoDP2_SpellComboProj1",
            "MPSAoDP2_SpellComboProj2",
            "MPSAoDP2_SoulReleaseProj",
            "MMSAoDP2_SoulReleaseProj",
            "CGEAoDP1_OrbitTotemGroundDebuff",
            "CGEAoDP1_SpearTossLightningDegen",
            "CTS3AoDP1_Phase1ToPhase2",
            "LGAoDP1_OrbitTotemOrbiterFwd",
            "GSAoDP1_OrbitTotemPayloadImpact",
            "GAAoDP1_SpearTossImpact",
            "GAAoDP1_SpearTossSweep",
            "GAAoDP1_WingFlapComboLeft",
            "GAAoDP1_WingFlapComboMiddle",
            "GAAoDP1_WingFlapComboRight",
            "GSAoDP1_CloneBoltBolt",
            "GAAoDP1_SwoopSlamImpact",
            "GAAoDP1_SpearTossSuperHeroLanding",
            "GSAoDP1_ExtendoSpearComboVolatileExplode",
            "GSAoDP1_ExtendoSpearComboZapBeams",
            "GAAoDP1_ExtendoSpearComboLacerate1",
            "GAAoDP1_ExtendoSpearComboLacerate2",
            "GAAoDP1_ExtendoSpearComboLacerate3",
            "GAAoDP1_ExtendoSpearComboSlam1",
            "GAAoDP1_ExtendoSpearComboSlam2",
            "GAAoDP1_ExtendoSpearComboDashStab",
            "GAAoDP2_BlinkSlam",
            "GAAoDP2_ExtendoSpearComboCleave1",
            "GAAoDP2_ExtendoSpearComboCleave2",
            "GAAoDP2_ExtendoSpearComboCleave3",
            "GAAoDP2_SpearTossImpact",
            "GAAoDP2_SpearTossCleave",
            "GAAoDP2_SpellComboStab",
            "GAAoDP2_SpellComboCleave",
            "GSAoDP2_StormBlinkBolt",
            "GSAoDP2_StormBlinkBoltChain",
            "GAAoDP2_BasicMeleeRectSlam",
            "GSAoDP2_SoulReleaseProjImpact",
            "GAAoDP1_SwoopSlamDashStab",
            "GAAoDP1_CloneBoltDetonate",
            "GAAoDP2_TriangulateSplitRect",
            "GSAoDP2_TriangulateSplitSidewaysRect",
            "EAAAoDP1_ExtendoSpearCombo",
            "EAAAoDP1_SwoopSlam",
            "EAAAoDP1_DodgeLeft",
            "EAAAoDP1_DodgeRight",
            "EAAAoDP1_WingFlapCombo",
            "EAAAoDP2_DodgeLeft",
            "EAAAoDP2_DodgeRight",
            "EASAoDP2_SpellCombo",
            "EASAoDP2_SoulRelease",
            "EAAAoDP2_BlinkSlam",
            "EAAAoDP2_TriangulateStart",
            "EAAAoDP2_TriangulateRepeat",
            "EAAAoDP2_TriangulateEnd",
            "EGAoDP1_ExtendoSpearComboVolatileDetonation",
            "GTAoDP1_CloneBoltArea",
            "GTAoDP2_StormBlink",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASAoDP1_BasicMelee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, baseMultiplier = 0.7, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASAoDP1_SuckerPunchEmerge"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASAoDP1_SuckerPunchEmergeQuick"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASAoDP2_BasicMelee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASAoDP2_ExtendoSpearCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, baseMultiplier = 2.25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAoDP1_OrbitTotemPayload"] = {
        name = "MPSAoDP1_OrbitTotemPayload",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "always_pierce",
        },
        levels = {
            [1] = {1471, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPAAoDP1_SpearToss"] = {
        name = "MPAAoDP1_SpearToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "always_pierce",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {1182, baseMultiplier = 0.05, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAoDP1_ExtendoSpearComboSpellProj"] = {
        name = "MPSAoDP1_ExtendoSpearComboSpellProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectiles_travel_at_fixed_height",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.5, 1.5, 1489, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAoDP2_BasicMeleeProj"] = {
        name = "MPSAoDP2_BasicMeleeProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectiles_not_offset",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {1500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPAAoDP2_SpearToss"] = {
        name = "MPAAoDP2_SpearToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "always_pierce",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {1193, baseMultiplier = 0.05, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAoDP2_SpellComboProj1"] = {
        name = "MPSAoDP2_SpellComboProj1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectiles_not_offset",
            "projectiles_travel_at_fixed_height",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.5, 1.5, 1502, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAoDP2_SpellComboProj2"] = {
        name = "MPSAoDP2_SpellComboProj2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectiles_not_offset",
            "projectiles_travel_at_fixed_height",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.5, 1.5, 1503, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAoDP2_SoulReleaseProj"] = {
        name = "MPSAoDP2_SoulReleaseProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_projectile_speed_+%_variation_final",
            "projectile_spread_radius",
            "projectile_maximum_range_override",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1501, 150, 120, 400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSAoDP2_SoulReleaseProj"] = {
        name = "MMSAoDP2_SoulReleaseProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_projectile_speed_+%_variation_final",
            "projectile_spread_radius",
            "projectile_maximum_range_override",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 150, 60, 400, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEAoDP1_OrbitTotemGroundDebuff"] = {
        name = "CGEAoDP1_OrbitTotemGroundDebuff",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEAoDP1_SpearTossLightningDegen"] = {
        name = "CGEAoDP1_SpearTossLightningDegen",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_to_deal_per_minute",
            "ground_vortex_lightning_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1000, 15000, 120, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS3AoDP1_Phase1ToPhase2"] = {
        name = "CTS3AoDP1_Phase1ToPhase2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LGAoDP1_OrbitTotemOrbiterFwd"] = {
        name = "LGAoDP1_OrbitTotemOrbiterFwd",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "lunaris_glaive_angle",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_pierce",
        },
        levels = {
            [1] = {0.5, 1.5, 900, 1000, 90, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP1_OrbitTotemPayloadImpact"] = {
        name = "GSAoDP1_OrbitTotemPayloadImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_SpearTossImpact"] = {
        name = "GAAoDP1_SpearTossImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.45, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_SpearTossSweep"] = {
        name = "GAAoDP1_SpearTossSweep",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.85, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_WingFlapComboLeft"] = {
        name = "GAAoDP1_WingFlapComboLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.05, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_WingFlapComboMiddle"] = {
        name = "GAAoDP1_WingFlapComboMiddle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_WingFlapComboRight"] = {
        name = "GAAoDP1_WingFlapComboRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.05, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP1_CloneBoltBolt"] = {
        name = "GSAoDP1_CloneBoltBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_SwoopSlamImpact"] = {
        name = "GAAoDP1_SwoopSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_SpearTossSuperHeroLanding"] = {
        name = "GAAoDP1_SpearTossSuperHeroLanding",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 0.66, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP1_ExtendoSpearComboVolatileExplode"] = {
        name = "GSAoDP1_ExtendoSpearComboVolatileExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP1_ExtendoSpearComboZapBeams"] = {
        name = "GSAoDP1_ExtendoSpearComboZapBeams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 500, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_ExtendoSpearComboLacerate1"] = {
        name = "GAAoDP1_ExtendoSpearComboLacerate1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_ExtendoSpearComboLacerate2"] = {
        name = "GAAoDP1_ExtendoSpearComboLacerate2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_ExtendoSpearComboLacerate3"] = {
        name = "GAAoDP1_ExtendoSpearComboLacerate3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_ExtendoSpearComboSlam1"] = {
        name = "GAAoDP1_ExtendoSpearComboSlam1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_ExtendoSpearComboSlam2"] = {
        name = "GAAoDP1_ExtendoSpearComboSlam2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 2.7, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_ExtendoSpearComboDashStab"] = {
        name = "GAAoDP1_ExtendoSpearComboDashStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_BlinkSlam"] = {
        name = "GAAoDP2_BlinkSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_ExtendoSpearComboCleave1"] = {
        name = "GAAoDP2_ExtendoSpearComboCleave1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_ExtendoSpearComboCleave2"] = {
        name = "GAAoDP2_ExtendoSpearComboCleave2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_ExtendoSpearComboCleave3"] = {
        name = "GAAoDP2_ExtendoSpearComboCleave3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_SpearTossImpact"] = {
        name = "GAAoDP2_SpearTossImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_SpearTossCleave"] = {
        name = "GAAoDP2_SpearTossCleave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_SpellComboStab"] = {
        name = "GAAoDP2_SpellComboStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_SpellComboCleave"] = {
        name = "GAAoDP2_SpellComboCleave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP2_StormBlinkBolt"] = {
        name = "GSAoDP2_StormBlinkBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_as_though_damage_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP2_StormBlinkBoltChain"] = {
        name = "GSAoDP2_StormBlinkBoltChain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_BasicMeleeRectSlam"] = {
        name = "GAAoDP2_BasicMeleeRectSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP2_SoulReleaseProjImpact"] = {
        name = "GSAoDP2_SoulReleaseProjImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_SwoopSlamDashStab"] = {
        name = "GAAoDP1_SwoopSlamDashStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP1_CloneBoltDetonate"] = {
        name = "GAAoDP1_CloneBoltDetonate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAoDP2_TriangulateSplitRect"] = {
        name = "GAAoDP2_TriangulateSplitRect",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAoDP2_TriangulateSplitSidewaysRect"] = {
        name = "GSAoDP2_TriangulateSplitSidewaysRect",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP1_ExtendoSpearCombo"] = {
        name = "EAAAoDP1_ExtendoSpearCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP1_SwoopSlam"] = {
        name = "EAAAoDP1_SwoopSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP1_DodgeLeft"] = {
        name = "EAAAoDP1_DodgeLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP1_DodgeRight"] = {
        name = "EAAAoDP1_DodgeRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP1_WingFlapCombo"] = {
        name = "EAAAoDP1_WingFlapCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP2_DodgeLeft"] = {
        name = "EAAAoDP2_DodgeLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP2_DodgeRight"] = {
        name = "EAAAoDP2_DodgeRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAoDP2_SpellCombo"] = {
        name = "EASAoDP2_SpellCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAoDP2_SoulRelease"] = {
        name = "EASAoDP2_SoulRelease",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP2_BlinkSlam"] = {
        name = "EAAAoDP2_BlinkSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP2_TriangulateStart"] = {
        name = "EAAAoDP2_TriangulateStart",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP2_TriangulateRepeat"] = {
        name = "EAAAoDP2_TriangulateRepeat",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAoDP2_TriangulateEnd"] = {
        name = "EAAAoDP2_TriangulateEnd",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGAoDP1_ExtendoSpearComboVolatileDetonation"] = {
        name = "EGAoDP1_ExtendoSpearComboVolatileDetonation",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAoDP1_CloneBoltArea"] = {
        name = "GTAoDP1_CloneBoltArea",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAoDP2_StormBlink"] = {
        name = "GTAoDP2_StormBlink",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyPinnacleAtlasBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Adds Tagspinnacle_boss
    stance movement speed +% final [100]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 9000 Global
  • monster dropped item rarity +% 3200 3200 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • monster dropped item rarity +% [9500]
    monster map key of at least same tier as current map drop chance % [0]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 9500 9500 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 0 0 Global
  • O Árbitro da Divindade Text Audio /131
    Nome
    Sua laia jamais proclamará o Primeiro Edito!
    ArbiterOfDivinity_Emerge_DecimateLich_Random
    Sua laia jamais proclamará o Primeiro Edito!
    ArbiterOfDivinity_Emerge_DecimateLich_2
    Sua laia jamais proclamará o Primeiro Edito!
    ArbiterOfDivinity_Emerge_DecimateLich_3
    Sua laia jamais proclamará o Primeiro Edito!
    ArbiterOfDivinity_Emerge_DecimateLich_4
    E agora... você.
    ArbiterOfDivinity_Emerge_TurnToPlayer_Random
    E agora... você.
    ArbiterOfDivinity_Emerge_TurnToPlayer_2
    E agora... você.
    ArbiterOfDivinity_Emerge_TurnToPlayer_3
    O Árbitro das Cinzas fracassou...
    ArbiterOfDivinity_Emerge_AshFailed_Random
    O Árbitro das Cinzas fracassou...
    ArbiterOfDivinity_Emerge_AshFailed_2
    O Árbitro das Cinzas fracassou...
    ArbiterOfDivinity_Emerge_AshFailed_3
    Mas eu... não... vou!
    ArbiterOfDivinity_Emerge_ShallNot_Random
    Mas eu... não... vou!
    ArbiterOfDivinity_Emerge_ShallNot_2
    Mas eu... não... vou!
    ArbiterOfDivinity_Emerge_ShallNot_3
    Ira da mãe!
    ArbiterOfDivinity_Skill_Mega_IreMothers_Random
    Ira da mãe!
    ArbiterOfDivinity_Skill_Mega_IreMothers_2
    Ira da mãe!
    ArbiterOfDivinity_Skill_Mega_IreMothers_3
    Ira da mãe!
    ArbiterOfDivinity_Skill_Mega_IreMothers_4
    Nossa dor foi anunciada!
    ArbiterOfDivinity_Skill_Mega_PainForetold_Random
    Nossa dor foi anunciada!
    ArbiterOfDivinity_Skill_Mega_PainForetold_2
    Nossa dor foi anunciada!
    ArbiterOfDivinity_Skill_Mega_PainForetold_3
    Nossa dor foi anunciada!
    ArbiterOfDivinity_Skill_Mega_PainForetold_4
    Sofremos para que o mundo sobrevivesse!
    ArbiterOfDivinity_Skill_Mega_WeSuffered_Random
    Sofremos para que o mundo sobrevivesse!
    ArbiterOfDivinity_Skill_Mega_WeSuffered_2
    Sofremos para que o mundo sobrevivesse!
    ArbiterOfDivinity_Skill_Mega_WeSuffered_3
    Sofremos para que o mundo sobrevivesse!
    ArbiterOfDivinity_Skill_Mega_WeSuffered_4
    O Primeiro Divino... jamais deve voltar.
    ArbiterOfDivinity_Skill_Mega_FirstDivine_Random
    O Primeiro Divino... jamais deve voltar.
    ArbiterOfDivinity_Skill_Mega_FirstDivine_2
    O Primeiro Divino... jamais deve voltar.
    ArbiterOfDivinity_Skill_Mega_FirstDivine_3
    O Primeiro Divino... jamais deve voltar.
    ArbiterOfDivinity_Skill_Mega_FirstDivine_4
    A salvação... nunca foi oferecida. E nunca foi concedida.
    ArbiterOfDivinity_Skill_Long_Salvation_Random
    A salvação... nunca foi oferecida. E nunca foi concedida.
    ArbiterOfDivinity_Skill_Long_Salvation_2
    A salvação... nunca foi oferecida. E nunca foi concedida.
    ArbiterOfDivinity_Skill_Long_Salvation_3
    A salvação... nunca foi oferecida. E nunca foi concedida.
    ArbiterOfDivinity_Skill_Long_Salvation_4
    Nosso inimigo morreu... assim como nós... e você também vai!
    ArbiterOfDivinity_Skill_Long_OurEnemies_Random
    Nosso inimigo morreu... assim como nós... e você também vai!
    ArbiterOfDivinity_Skill_Long_OurEnemies_2
    Nosso inimigo morreu... assim como nós... e você também vai!
    ArbiterOfDivinity_Skill_Long_OurEnemies_3
    Nosso inimigo morreu... assim como nós... e você também vai!
    ArbiterOfDivinity_Skill_Long_OurEnemies_4
    Contemple... a virtude e compaixão dela!
    ArbiterOfDivinity_Skill_Long_Behold_Random
    Contemple... a virtude e compaixão dela!
    ArbiterOfDivinity_Skill_Long_Behold_2
    Contemple... a virtude e compaixão dela!
    ArbiterOfDivinity_Skill_Long_Behold_3
    Contemple... a virtude e compaixão dela!
    ArbiterOfDivinity_Skill_Long_Behold_4
    Cabe a mim proteger o Primeiro Edito!
    ArbiterOfDivinity_Skill_Long_Protect_Random
    Cabe a mim proteger o Primeiro Edito!
    ArbiterOfDivinity_Skill_Long_Protect_2
    Cabe a mim proteger o Primeiro Edito!
    ArbiterOfDivinity_Skill_Long_Protect_3
    Cabe a mim proteger o Primeiro Edito!
    ArbiterOfDivinity_Skill_Long_Protect_4
    Redenção!
    ArbiterOfDivinity_Skill_Short_Redemption_Random
    Redenção!
    ArbiterOfDivinity_Skill_Short_Redemption_2
    Redenção!
    ArbiterOfDivinity_Skill_Short_Redemption_3
    Redenção!
    ArbiterOfDivinity_Skill_Short_Redemption_4
    Virtude!
    ArbiterOfDivinity_Skill_Short_Virtue_Random
    Virtude!
    ArbiterOfDivinity_Skill_Short_Virtue_2
    Virtude!
    ArbiterOfDivinity_Skill_Short_Virtue_3
    Virtude!
    ArbiterOfDivinity_Skill_Short_Virtue_4
    Tormenta!
    ArbiterOfDivinity_Skill_Short_Torment_Random
    Tormenta!
    ArbiterOfDivinity_Skill_Short_Torment_2
    Tormenta!
    ArbiterOfDivinity_Skill_Short_Torment_3
    Serenidade!
    ArbiterOfDivinity_Skill_Short_Serenity_Random
    Serenidade!
    ArbiterOfDivinity_Skill_Short_Serenity_2
    Serenidade!
    ArbiterOfDivinity_Skill_Short_Serenity_3
    Serenidade!
    ArbiterOfDivinity_Skill_Short_Serenity_4
    Preservação!
    ArbiterOfDivinity_Skill_Short_Preservation_Random
    Preservação!
    ArbiterOfDivinity_Skill_Short_Preservation_2
    Preservação!
    ArbiterOfDivinity_Skill_Short_Preservation_3
    Preservação!
    ArbiterOfDivinity_Skill_Short_Preservation_4
    Despedida!
    ArbiterOfDivinity_Skill_Short_Valediction_Random
    Despedida!
    ArbiterOfDivinity_Skill_Short_Valediction_2
    Despedida!
    ArbiterOfDivinity_Skill_Short_Valediction_3
    Despedida!
    ArbiterOfDivinity_Skill_Short_Valediction_4
    A realidade se impõe!
    ArbiterOfDivinity_Create_Clone_Random
    A realidade se impõe!
    ArbiterOfDivinity_Create_Clone_2
    Catalisador causal!
    ArbiterOfDivinity_Create_Clone_3
    Catalisador causal!
    ArbiterOfDivinity_Create_Clone_4
    Clareza e compostura!
    ArbiterOfDivinity_Create_Clone_5
    Clareza e compostura!
    ArbiterOfDivinity_Create_Clone_6
    O brilho de muitos!
    ArbiterOfDivinity_Create_Clone_7
    O brilho de muitos!
    ArbiterOfDivinity_Create_Clone_8
    Duplicação virtuosa!
    ArbiterOfDivinity_Create_Clone_9
    Duplicação virtuosa!
    ArbiterOfDivinity_Create_Clone_10
    Eles deram a vida para fortalecer o Primeiro Edito... e você mancha a memória deles!
    ArbiterOfDivinity_Generic_GaveTheirLives_Random
    Eles deram a vida para fortalecer o Primeiro Edito... e você mancha a memória deles!
    ArbiterOfDivinity_Generic_GaveTheirLives_2
    Eles deram a vida para fortalecer o Primeiro Edito... e você mancha a memória deles!
    ArbiterOfDivinity_Generic_GaveTheirLives_3
    Eles deram a vida para fortalecer o Primeiro Edito... e você mancha a memória deles!
    ArbiterOfDivinity_Generic_GaveTheirLives_4
    Você vive na lama... morre sofrendo... mas eles viram o infinito!
    ArbiterOfDivinity_Generic_LiveInFilth_Random
    Você vive na lama... morre sofrendo... mas eles viram o infinito!
    ArbiterOfDivinity_Generic_LiveInFilth_2
    Você vive na lama... morre sofrendo... mas eles viram o infinito!
    ArbiterOfDivinity_Generic_LiveInFilth_3
    Essa fúria sem fim te enfraquece, te deixa vulnerável!
    ArbiterOfDivinity_Generic_EndlessRage_Random
    Essa fúria sem fim te enfraquece, te deixa vulnerável!
    ArbiterOfDivinity_Generic_EndlessRage_2
    Essa fúria sem fim te enfraquece, te deixa vulnerável!
    ArbiterOfDivinity_Generic_EndlessRage_3
    Essa fúria sem fim te enfraquece, te deixa vulnerável!
    ArbiterOfDivinity_Generic_EndlessRage_4
    Fuja da sua dor e aceite a eternidade!
    ArbiterOfDivinity_Generic_RunFromPain_Random
    Fuja da sua dor e aceite a eternidade!
    ArbiterOfDivinity_Generic_RunFromPain_2
    Fuja da sua dor e aceite a eternidade!
    ArbiterOfDivinity_Generic_RunFromPain_3
    Você nunca esteve à altura.
    ArbiterOfDivinity_PlayerKilled_Random
    Você nunca esteve à altura.
    ArbiterOfDivinity_PlayerKilled_2
    O esquecimento sempre te pertenceu.
    ArbiterOfDivinity_PlayerKilled_3
    O esquecimento sempre te pertenceu.
    ArbiterOfDivinity_PlayerKilled_4
    Seu desespero terminou.
    ArbiterOfDivinity_PlayerKilled_5
    Seu desespero terminou.
    ArbiterOfDivinity_PlayerKilled_6
    Resista ao abraço do inimigo.
    ArbiterOfDivinity_PlayerKilled_7
    Resista ao abraço do inimigo.
    ArbiterOfDivinity_PlayerKilled_8
    Ela deve ser protegida... custe o que custar... pois é... a própria... Divindade.
    ArbiterOfDivinity_Death_Random
    O inimigo voltou...
    ArbiterOfDivinity_Phase_Change_A
    Este mundo {deve} ser purgado!
    ArbiterOfDivinity_Phase_Change_B
    Há fins piores do que a morte... Contemple... a luz!
    ArbiterOfDivinity_Ascended_Spear_Combo_Random
    Há fins piores do que a morte... Contemple... a luz!
    ArbiterOfDivinity_Ascended_Spear_Combo_2
    Seu destino... está... previsto!
    ArbiterOfDivinity_Ascended_Spear_Combo_3
    Seu destino... está... previsto!
    ArbiterOfDivinity_Ascended_Spear_Combo_4
    Sou o último bastião da esperança... Sinta seu abraço!
    ArbiterOfDivinity_Ascended_Spear_Combo_5
    Sou o último bastião da esperança... Sinta seu abraço!
    ArbiterOfDivinity_Ascended_Spear_Combo_6
    Ira... da Divindade!
    ArbiterOfDivinity_Ascended_Spear_Throw_Random
    Ira... da Divindade!
    ArbiterOfDivinity_Ascended_Spear_Throw_2
    Existo... para fazer isso!
    ArbiterOfDivinity_Ascended_Spear_Throw_3
    Existo... para fazer isso!
    ArbiterOfDivinity_Ascended_Spear_Throw_4
    Eu não vou... decepcioná-los!
    ArbiterOfDivinity_Ascended_Spear_Throw_5
    Eu não vou... decepcioná-los!
    ArbiterOfDivinity_Ascended_Spear_Throw_6
    Fora, impureza!
    ArbiterOfDivinity_Ascended_Spellcast_Random
    Fora, impureza!
    ArbiterOfDivinity_Ascended_Spellcast_2
    Observe o divino!
    ArbiterOfDivinity_Ascended_Spellcast_3
    Observe o divino!
    ArbiterOfDivinity_Ascended_Spellcast_4
    Arrebatamento!
    ArbiterOfDivinity_Ascended_Spellcast_5
    Arrebatamento!
    ArbiterOfDivinity_Ascended_Spellcast_6
    Ugh! Você desonra a santidade dela.
    ArbiterOfDivinity_Knockdown_Phase_One_Random
    Ugh! Você desonra a santidade dela.
    ArbiterOfDivinity_Knockdown_Phase_One_2
    Ugh! Este mundo deveria ter queimado.
    ArbiterOfDivinity_Knockdown_Phase_One_3
    Ugh! Este mundo deveria ter queimado.
    ArbiterOfDivinity_Knockdown_Phase_One_4
    Ugh! A maldição da divindade não pode escapar de novo!
    ArbiterOfDivinity_Knockdown_Phase_Two_Random
    Ugh! A maldição da divindade não pode escapar de novo!
    ArbiterOfDivinity_Knockdown_Phase_Two_2
    Ugh! A Mãe d'Alma é tudo!
    ArbiterOfDivinity_Knockdown_Phase_Two_3
    Ugh! A Mãe d'Alma é tudo!
    ArbiterOfDivinity_Knockdown_Phase_Two_4
    You... fool. If they obtain the Mother Soul... our civilization died... for nothing.
    ArbiterOfDivinity_Death_Alt_Random
    You... fool. If they obtain the Mother Soul... our civilization died... for nothing.
    ArbiterOfDivinity_Death_Alt_2

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