Minimap Icons /6
UltimatumAltar
UltimatumCaptureRune
UltimatumMonsterAlive
UltimatumRewardChestActive
Trial Rewards
UltimatumRewardChestInactive
UltimatumVaalSoulCoreGround
Vaal Soul Core
Modifiers /51
Tier: 1
40% reduced Life, Mana, and Energy Shield Recovery Rate
Tier: 2
75% reduced Life, Mana, and Energy Shield Recovery Rate
Tier: 1
50% less Area of Effect and Projectile Speed
Tier: 1
Buffs expire three times faster and Debuffs expire three times slower
Tier: 1
40% less Defences
Tier: 1
Monsters grant no Flask and Charm Charges on death
Tier: 1
In each encounter room, damage taken will slowly increase by 1% per second, up to 50%
Tier: 1
Monsters gain 20% increased Skill Speed
Tier: 1
Monsters gain 20% of damage added as extra Chaos damage
Tier: 2
Monsters gain 50% of damage added as extra Chaos damage
Tier: 1
Monsters have 300% increased Critical Hit Chance
Tier: 2
Monsters always deal Critical Hits
Tier: 1
Monster Hits always inflict Bleeding and Poison
Tier: 1
Monsters have +40% to all Resistances
Tier: 1
Monsters cannot be Slowed or Stunned
Tier: 1
Monsters are protected by Energy Shield
Tier: 1
Monsters inflict Grasping Vines on Hit
Tier: 1
Bosses deal more damage and take less damage
Tier: 1
Rare Monsters have an additional Modifier
30% increased Rare Monsters
Tier: 1
Your Projectiles fly in random directions
Monsters fire additional Projectiles
Tier: 2
You and your Minions deal no damage for 2 seconds every 8 seconds
Tier: 1
Monsters release deadly Volatiles on death. Rare monsters leave larger ones
Tier: 1
Bloody hearts appear that apply tethers, Slowing you. Breaking the tether will Stun you
Tier: 2
Bloody hearts appear that apply tethers, Slowing you. Breaking the tether will Stun you and cause you to become vulnerable to damage for a duration
Tier: 1
Runes will appear that will call deadly Lightning storms if you remain in them
Tier: 2
Large runes will appear that will call deadly Lightning storms if you remain in them
Tier: 3
Many large runes will appear that will call deadly Lightning storms if you remain in them
Tier: 1
Rings of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area
Tier: 2
Rings and circles of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area
Tier: 1
Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage
Tier: 2
Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage and creating damaging blood ground
Tier: 1
An ancient Vaal machination will deploy attacks against nearby intruders
Tier: 2
An ancient Vaal machination will deploy an array of attacks against nearby intruders
Tier: 3
An ancient Vaal machination will deploy a powerful array of attacks against nearby intruders
Tier: 1
Pyramid objects appear, projecting four rotating lasers that inflict Corrupted Blood on Hit
Tier: 2
Pyramid objects appear, projecting four fast rotating lasers that inflict Corrupted Blood on Hit
Tier: 1
Challenge area contains several statues that Petrify you if you stand within their gaze for a duration
Tier: 2
Challenge area contains several statues that Petrify you for a long duration if you stand within their gaze for a short duration
Tier: 1
Challenge area is enshrouded by a blood mist which makes monsters within it immune to damage
Tier: 1
An invulnerable shade stalks you, inflicting Ruin with its Melee hits
Fail the Trials on reaching 7 Ruin
Tier: 2
An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee and Projectile hits
Fail the Trials on reaching 7 Ruin
Tier: 3
An invulnerable shade stalks you, gaining further speed and inflicting Ruin with powerful Melee and Projectile hits
Fail the Trials on reaching 7 Ruin
Tier: 1
Challenge area contains turrets that will periodically fire Fire Projectiles ahead
Tier: 2
Challenge area contains turrets that will periodically fire barrages of Fire Projectiles ahead
Tier: 1
Challenge area contains turrets that will periodically fire Lightning Projectiles ahead
Tier: 2
Challenge area contains turrets that will periodically fire a wave of Lightning Projectiles ahead
Tier: 1
Challenge area contains spikes that deal Physical damage to those who step on them
Tier: 2
Challenge area contains many spikes that deal Physical damage to those who step on them
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