IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Minimap Icons /6
UltimatumMonsterAlive
UltimatumMonsterAlive
UltimatumVaalSoulCoreGround
UltimatumVaalSoulCoreGround
Vaal Soul Core
UltimatumRewardChestInactive
UltimatumRewardChestInactive
UltimatumRewardChestActive
UltimatumRewardChestActive
Trial Rewards
UltimatumCaptureRune
UltimatumCaptureRune
UltimatumAltar
UltimatumAltar
Modifiers /51
ReducedRecovery
Tier: 1
40% reduced Life, Mana, and Energy Shield Recovery Rate
ReducedRecovery
Tier: 2
75% reduced Life, Mana, and Energy Shield Recovery Rate
LessenedReach
Tier: 1
50% less Area of Effect and Projectile Speed
BuffsExpireFaster
Tier: 1
Buffs expire three times faster and Debuffs expire three times slower
DamagedDefences
Tier: 1
40% less Defences
LimitedFlasks
Tier: 1
Monsters grant no Flask and Charm Charges on death
EscalatingDamageTaken
Tier: 1
In each encounter room, damage taken will slowly increase by 1% per second, up to 50%
EscalatingMonsterSpeed
Tier: 1
Monsters gain 20% increased Skill Speed
ChaoticTouch
Tier: 1
Monsters gain 20% of damage added as extra Chaos damage
ChaoticTouch
Tier: 2
Monsters gain 50% of damage added as extra Chaos damage
DeadlyMonsters
Tier: 1
Monsters have 300% increased Critical Hit Chance
DeadlyMonsters
Tier: 2
Monsters always deal Critical Hits
ToxicMonsters
Tier: 1
Monster Hits always inflict Bleeding and Poison
ResistantMonsters
Tier: 1
Monsters have +40% to all Resistances
UnstoppableMonsters
Tier: 1
Monsters cannot be Slowed or Stunned
ShieldingMonsters
Tier: 1
Monsters are protected by Energy Shield
EntanglingMonsters
Tier: 1
Monsters inflict Grasping Vines on Hit
OverwhelmingMonsters
Tier: 1
Bosses deal more damage and take less damage
LethalRareMonsters
Tier: 1
Rare Monsters have an additional Modifier
30% increased Rare Monsters
ScatteredProjectiles
Tier: 1
Your Projectiles fly in random directions
Monsters fire additional Projectiles
OccasionalImpotence
Tier: 2
You and your Minions deal no damage for 2 seconds every 8 seconds
MonstersSpawnVolatile
Tier: 1
Monsters release deadly Volatiles on death. Rare monsters leave larger ones
SpawnsHeart
Tier: 1
Bloody hearts appear that apply tethers, Slowing you. Breaking the tether will Stun you
SpawnsHeart
Tier: 2
Bloody hearts appear that apply tethers, Slowing you. Breaking the tether will Stun you and cause you to become vulnerable to damage for a duration
StormcallerRunes
Tier: 1
Runes will appear that will call deadly Lightning storms if you remain in them
StormcallerRunes
Tier: 2
Large runes will appear that will call deadly Lightning storms if you remain in them
StormcallerRunes
Tier: 3
Many large runes will appear that will call deadly Lightning storms if you remain in them
ExpandingDonut
Tier: 1
Rings of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area
ExpandingDonut
Tier: 2
Rings and circles of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area
BloodOrbs
Tier: 1
Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage
BloodOrbs
Tier: 2
Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage and creating damaging blood ground
OmnitechBoss
Tier: 1
An ancient Vaal machination will deploy attacks against nearby intruders
OmnitechBoss
Tier: 2
An ancient Vaal machination will deploy an array of attacks against nearby intruders
OmnitechBoss
Tier: 3
An ancient Vaal machination will deploy a powerful array of attacks against nearby intruders
LaserPyramid
Tier: 1
Pyramid objects appear, projecting four rotating lasers that inflict Corrupted Blood on Hit
LaserPyramid
Tier: 2
Pyramid objects appear, projecting four fast rotating lasers that inflict Corrupted Blood on Hit
PetrificationStatues
Tier: 1
Challenge area contains several statues that Petrify you if you stand within their gaze for a duration
PetrificationStatues
Tier: 2
Challenge area contains several statues that Petrify you for a long duration if you stand within their gaze for a short duration
BloodFog
Tier: 1
Challenge area is enshrouded by a blood mist which makes monsters within it immune to damage
StalkingShade
Tier: 1
An invulnerable shade stalks you, inflicting Ruin with its Melee hits
Fail the Trials on reaching 7 Ruin
StalkingShade
Tier: 2
An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee and Projectile hits
Fail the Trials on reaching 7 Ruin
StalkingShade
Tier: 3
An invulnerable shade stalks you, gaining further speed and inflicting Ruin with powerful Melee and Projectile hits
Fail the Trials on reaching 7 Ruin
ProjectileTurretsFire
Tier: 1
Challenge area contains turrets that will periodically fire Fire Projectiles ahead
ProjectileTurretsFire
Tier: 2
Challenge area contains turrets that will periodically fire barrages of Fire Projectiles ahead
ProjectileTurretsLightning
Tier: 1
Challenge area contains turrets that will periodically fire Lightning Projectiles ahead
ProjectileTurretsLightning
Tier: 2
Challenge area contains turrets that will periodically fire a wave of Lightning Projectiles ahead
SiphonedCharges
Tier: 1
Challenge area contains spikes that deal Physical damage to those who step on them
SiphonedCharges
Tier: 2
Challenge area contains many spikes that deal Physical damage to those who step on them
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