Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Minimap Icons /6
UltimatumMonsterAlive
UltimatumMonsterAlive
UltimatumVaalSoulCoreGround
UltimatumVaalSoulCoreGround
Vaal Soul Core
UltimatumRewardChestInactive
UltimatumRewardChestInactive
UltimatumRewardChestActive
UltimatumRewardChestActive
Trial Rewards
UltimatumCaptureRune
UltimatumCaptureRune
UltimatumAltar
UltimatumAltar
Modifiers /122
ReducedRecovery
Tier: 1
20% reduced Life, Mana, and Energy Shield Recovery Rate
ReducedRecovery
Tier: 2
35% reduced Life, Mana, and Energy Shield Recovery Rate
ReducedRecovery
Tier: 3
50% reduced Life, Mana, and Energy Shield Recovery Rate
ReducedRecovery
Tier: 4
65% reduced Life, Mana, and Energy Shield Recovery Rate
ReducedRecovery
Tier: 5
80% reduced Life, Mana, and Energy Shield Recovery Rate
LessenedReach
Tier: 1
20% less Area of Effect and Projectile Speed
LessenedReach
Tier: 2
35% less Area of Effect and Projectile Speed
LessenedReach
Tier: 3
50% less Area of Effect and Projectile Speed
LessenedReach
Tier: 4
65% less Area of Effect and Projectile Speed
LessenedReach
Tier: 5
80% less Area of Effect and Projectile Speed
BuffsExpireFaster
Tier: 1
Buffs on you expire 50% faster and Debuffs on you expire 25% slower
BuffsExpireFaster
Tier: 3
Buffs on you expire 100% faster and Debuffs on you expire 50% slower
BuffsExpireFaster
Tier: 5
Buffs on you expire 200% faster and Debuffs on you expire 100% slower
ReducedResistances
Tier: 1
-15% to Elemental Resistances
ReducedResistances
Tier: 2
-25% to Elemental Resistances
LimitedFlasks
Tier: 1
Monsters grant 20% reduced Flask and Charm Charges on death
LimitedFlasks
Tier: 2
Monsters grant 40% reduced Flask and Charm Charges on death
LimitedFlasks
Tier: 3
Monsters grant 60% reduced Flask and Charm Charges on death
LimitedFlasks
Tier: 4
Monsters grant 80% reduced Flask and Charm Charges on death
LimitedFlasks
Tier: 5
Monsters grant no Flask and Charm Charges on death
EscalatingDamageTaken
Tier: 1
In each encounter room, damage taken will increase by 1% every 2.5 seconds, up to 50%
EscalatingDamageTaken
Tier: 3
In each encounter room, damage taken will increase by 1% every 1.75 seconds, up to 50%
EscalatingDamageTaken
Tier: 5
In each encounter room, damage taken will increase by 1% every second, up to 50%
EscalatingMonsterSpeed
Tier: 1
Monsters gain 10% increased Skill Speed and Movement Speed
EscalatingMonsterSpeed
Tier: 3
Monsters gain 15% increased Skill Speed and Movement Speed
EscalatingMonsterSpeed
Tier: 5
Monsters gain 20% increased Skill Speed and Movement Speed
Tier: 1
Monsters gain 10% of Damage as Extra Damage of a random Element
Tier: 2
Monsters gain 15% of Damage as Extra Damage of a random Element
Tier: 3
Monsters gain 20% of Damage as Extra Damage of a random Element
Tier: 4
Monsters gain 25% of Damage as Extra Damage of a random Element
Tier: 5
Monsters gain 30% of Damage as Extra Damage of a random Element
ChaoticTouch
Tier: 1
Monsters gain 5% of Damage as Extra Chaos Damage
ChaoticTouch
Tier: 2
Monsters gain 11% of Damage as Extra Chaos Damage
ChaoticTouch
Tier: 3
Monsters gain 17% of Damage as Extra Chaos Damage
ChaoticTouch
Tier: 4
Monsters gain 23% of Damage as Extra Chaos Damage
ChaoticTouch
Tier: 5
Monsters gain 29% of Damage as Extra Chaos Damage
DeadlyMonsters
Tier: 1
Monsters have 100% increased Critical Hit Chance
DeadlyMonsters
Tier: 2
Monsters have 200% increased Critical Hit Chance
DeadlyMonsters
Tier: 3
Monsters have 300% increased Critical Hit Chance
DeadlyMonsters
Tier: 4
Monsters have 400% increased Critical Hit Chance
DeadlyMonsters
Tier: 5
Monsters have 500% increased Critical Hit Chance
ToxicMonsters
Tier: 1
Monsters have 10% chance to inflict Bleed or Poison
ToxicMonsters
Tier: 2
Monsters have 20% chance to inflict Bleed or Poison
ToxicMonsters
Tier: 3
Monsters have 30% chance to inflict Bleed or Poison
ToxicMonsters
Tier: 4
Monsters have 40% chance to inflict Bleed or Poison
ToxicMonsters
Tier: 5
Monsters have 50% chance to inflict Bleed or Poison
ResistantMonsters
Tier: 1
Monsters have +10% to all Resistances
ResistantMonsters
Tier: 2
Monsters have +20% to all Resistances
ResistantMonsters
Tier: 3
Monsters have +30% to all Resistances
ResistantMonsters
Tier: 4
Monsters have +40% to all Resistances
ResistantMonsters
Tier: 5
Monsters have +50% to all Resistances
UnstoppableMonsters
Tier: 1
Monsters have 30% reduced Slowing Potency of Debuffs on them and 30% increased Stun Threshold
UnstoppableMonsters
Tier: 3
Monsters have 50% reduced Slowing Potency of Debuffs on them and 50% increased Stun Threshold
UnstoppableMonsters
Tier: 5
Monsters have 75% reduced Slowing Potency of Debuffs on them and 75% increased Stun Threshold
ShieldingMonsters
Tier: 1
Monsters gain 10% of maximum Life as Extra maximum Energy Shield
ShieldingMonsters
Tier: 2
Monsters gain 20% of maximum Life as Extra maximum Energy Shield
ShieldingMonsters
Tier: 3
Monsters gain 30% of maximum Life as Extra maximum Energy Shield
ShieldingMonsters
Tier: 4
Monsters gain 40% of maximum Life as Extra maximum Energy Shield
ShieldingMonsters
Tier: 5
Monsters gain 50% of maximum Life as Extra maximum Energy Shield
MonstersSpawnVolatile
Tier: 1
Monsters have a 10% chance to release deadly Volatiles on death. Rare monsters leave larger ones
MonstersSpawnVolatile
Tier: 2
Monsters have a 20% chance to release deadly Volatiles on death. Rare monsters leave larger ones
MonstersSpawnVolatile
Tier: 3
Monsters have a 30% chance to release deadly Volatiles on death. Rare monsters leave larger ones
MonstersSpawnVolatile
Tier: 4
Monsters have a 40% chance to release deadly Volatiles on death. Rare monsters leave larger ones
MonstersSpawnVolatile
Tier: 5
Monsters have a 50% chance to release deadly Volatiles on death. Rare monsters leave larger ones
OverwhelmingMonsters
Tier: 1
Bosses have 30% increased Toughness and 10% increased Damage
OverwhelmingMonsters
Tier: 3
Bosses have 60% increased Toughness and 20% increased Damage
OverwhelmingMonsters
Tier: 5
Bosses have 100% increased Toughness and 30% increased Damage
LethalRareMonsters
Tier: 1
30% increased Rare Monsters
LethalRareMonsters
Tier: 3
60% increased Rare Monsters
LethalRareMonsters
Tier: 5
Rare Monsters have an additional Modifier
100% increased Rare Monsters
StormcallerRunes
Tier: 1
Runes will appear that will call deadly Lightning storms if you remain in them
StormcallerRunes
Tier: 3
Large runes will appear that will call deadly Lightning storms if you remain in them
StormcallerRunes
Tier: 5
Many large runes will appear that will call deadly Lightning storms if you remain in them
ExpandingDonut
Tier: 1
Rings of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area
ExpandingDonut
Tier: 2
Rings and circles of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area
BloodOrbs
Tier: 1
Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage
BloodOrbs
Tier: 2
Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage and creating damaging blood ground
OmnitechBoss
Tier: 1
An ancient Vaal machination will deploy attacks against nearby intruders
OmnitechBoss
Tier: 3
An ancient Vaal machination will deploy an array of attacks against nearby intruders
OmnitechBoss
Tier: 5
An ancient Vaal machination will deploy a powerful array of attacks against nearby intruders
LaserPyramid
Tier: 1
Pyramid objects appear, projecting four rotating lasers that inflict Corrupted Blood on Hit
LaserPyramid
Tier: 2
Pyramid objects appear, projecting four fast rotating lasers that inflict Corrupted Blood on Hit
PetrificationStatues
Tier: 1
Challenge area contains several statues that Petrify you if you stand within their gaze for a duration
PetrificationStatues
Tier: 3
Challenge area contains several statues that Petrify you if you stand within their gaze for a duration
PetrificationStatues
Tier: 5
Challenge area contains several statues that Petrify you if you stand within their gaze for a duration
StalkingShade
Tier: 1
An invulnerable shade stalks you, inflicting Ruin with its hits, it gains additional skills at higher tiers
StalkingShade
Tier: 2
An invulnerable shade stalks you, inflicting Ruin with its hits, it gains additional skills at higher tiers
StalkingShade
Tier: 3
An invulnerable shade stalks you, inflicting Ruin with its hits, it gains additional skills at higher tiers
ProjectileTurretsFire
Tier: 1
Challenge area contains Fire turrets that will periodically fire Projectiles ahead
ProjectileTurretsFire
Tier: 3
Challenge area contains more Fire turrets that will periodically fire Projectiles ahead
ProjectileTurretsFire
Tier: 5
Challenge area contains even more Fire turrets that will periodically fire Projectiles ahead
ProjectileTurretsLightning
Tier: 1
Challenge area contains Lightning turrets that will periodically fire Projectiles ahead
ProjectileTurretsLightning
Tier: 3
Challenge area contains more Lightning turrets that will periodically fire Projectiles ahead
ProjectileTurretsLightning
Tier: 5
Challenge area contains even more Lightning turrets that will periodically fire Projectiles ahead
SiphonedCharges
Tier: 1
Challenge area contains spikes that deal Physical damage to those who step on them
SiphonedCharges
Tier: 2
Challenge area contains many spikes that deal Physical damage to those who step on them
EntanglingMonsters
Tier: 1
Monsters inflict Grasping Vines on Hit
ScatteredProjectiles
Tier: 1
Your Projectiles fly in random directions
OccasionalImpotence
Tier: 2
You and your Minions deal no damage for 2 seconds every 8 seconds
SpawnsHeart
Tier: 1
Bloody hearts appear that apply tethers, Slowing you for 3 seconds. Breaking the tether will Stun you and cause you to take 5% increased damage for 3 seconds
SpawnsHeart
Tier: 3
Bloody hearts appear that apply tethers, Slowing you for 4 seconds. Breaking the tether will Stun you and cause you to take 10% increased damage for 4 seconds
SpawnsHeart
Tier: 5
Bloody hearts appear that apply tethers, Slowing you for 5 seconds. Breaking the tether will Stun you and cause you to take 15% increased damage for 5 seconds
BloodFog
Tier: 1
Challenge area is enshrouded by a blood mist which makes monsters within it immune to damage
Tier: 1
All previously chosen Modifiers gain +1 Tier
All pending Currency Item Rewards are Doubled
Tier: 1
All pending Rewards are Destroyed
100% more Item Rarity
Tier: 1
Upgrade 2 previously chosen Modifiers
All pending Currency Item Rewards are Rerolled
Tier: 1
Upgrade 2 previously chosen Modifiers
All pending Soul Core Rewards are Rerolled
Tier: 1
An invulnerable Shade stalks you, inflicting Ruin with its Hits
Your current Ruin is set to 5
Unique Trial Bosses drop a Rare Unique Item
Tier: 1
All offered Modifiers are Hidden
All offered Rewards are Lucky
Tier: 1
When any offered Modifier is chosen, a previously chosen Modifier also gains +1 Tier
When a Room is Completed, a pending Currency Item or Soul Core Reward gains +1 to its Stack Size
Tier: 1
Modifiers offered at Boss Rooms are offered at their Maximum Tier
Boss Rooms offer an additional Reward
Tier: 1
All offered Modifiers gain +1 Tier
All offered Currency Item Rewards have their Stack Size Doubled
Tier: 1
Upgrade 2 previously chosen Modifiers
All Rooms offer an additional Reward
Tier: 1
Upgrade all previously chosen Modifiers
All Rooms offer 2 additional Rewards
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