MonsterModifiers Ref /9
Monster Modifiers
Magic and Rare Monsters can have Modifiers which will augment them in many dangerous ways, making them more powerful and deadly foes.

Magic Monsters will normally have a single Monster Modifier, whereas Rare Monsters can have multiple.
Has (1—3) Charm Slot
(20—30)% increased Stun Threshold
+(40—60) to maximum Life
+(20—40) to Strength
+(20—40) to Dexterity
When you kill a Rare monster, you gain its Modifiers for 60 seconds
Empowers the Map Boss of a Map
10 uses remaining
Map Bosses have 1 additional Modifier
(90—120)% increased Physical Damage
(7—13)% increased Attack Speed
+(7—13) to all Attributes
(30—40)% reduced Presence Area of Effect
Copy a random Modifier from each enemy in your Presence when
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
Supports Strike skills, causing them to steal a Modifier from Rare monsters they kill.
Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.
Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.
Ascendancy: Ritualist
Character: Huntress
Grants Skill: Ritual Sacrifice
Ritual Sacrifice can be used on yourself to remove 20% of maximum Life and grant a random Monster Modifier
A maximum of one Modifer can be granted this way
25% chance for Modifiers on Essence Monsters in your Maps to be replaced with Essences
When a Monster in your Maps is Possessed by a Sacred Spirit,
it is also Possessed by another random Spirit
Delirium
Maps containing a Delirium Mirror can have the mirror walked through to unleash the rolling Delirium fog ring across the current area.
You must stay within this fog as it expands to maintain the Delirium or it will disappear.

Defeating any monster while in this fog adds to a rewards counter, with the culminated rewards being dropped after the fog dissapears.
Simulacrum Splinters can be collected from Delirium Monsters to form a Simulacrum that allows access to a challenging Delirium encounter via the Realmgate.

Magic monsters are able to gain Delirium specific Modifiers while inside the fog.

Rare or Unique monsters in the fog may manifest Delirium Demons. Manifested Delirium Demons inhabit the monster's body to occasionally use Skills of their own.
Archnemesis Mods /188
Extra Fire Damage
Gain 40% of Damage as Extra Fire Damage
Gain 40% of Damage as Extra Fire Damage
Extra Cold Damage
Gain 40% of Damage as Extra Cold Damage
Gain 40% of Damage as Extra Cold Damage
Extra Lightning Damage
Gain 40% of Damage as Extra Lightning Damage
Gain 40% of Damage as Extra Lightning Damage
Hasted
30% increased Movement Speed
30% increased Attack and Cast Speed
30% increased Movement Speed
30% increased Attack and Cast Speed
Extra Crits
300% increased Critical Hit Chance
300% increased Critical Hit Chance
Stuns
100% increased Stun Buildup
100% increased Stun Buildup
Armoured
monster additional strength ratio % for armour [100]
monster additional strength ratio % for armour [100]
Evasive
monster additional dexterity ratio % for evasion [100]
monster additional dexterity ratio % for evasion [100]
Extra Energy Shield
base maximum life % to gain as total energy shield [25]
base maximum life % to gain as total energy shield [25]
Always Poisons
Poison on Hit
Always Bleeds
Inflict Bleeding on Hit
Periodically unleashes Fire
Burning Ground on Death
Periodically unleashes Ice
Periodically unleashes Ice
Chilled Ground on Death
Periodically unleashes Lightning
Periodically unleashes Lightning
Shocked Ground on Death
Increased Stun Threshold
Cannot be Stunned
Stun Resistant
250% increased Stun Threshold
Fire Resistant
+10% to Maximum Fire Resistance
+50% to Fire Resistance
Cold Resistant
+10% to Maximum Cold Resistance
+50% to Cold Resistance
Lightning Resistant
+10% to Maximum Lightning Resistance
+50% to Lightning Resistance
Breaks Armour
Break Armour equal to 1000% of Physical Damage dealt
Accurate
200% increased Accuracy Rating
200% increased Accuracy Rating
Extra Chaos Damage
Gain 40% of Damage as Extra Chaos Damage
Gain 40% of Damage as Extra Chaos Damage
Regenerates Life
Regenerate 2% of maximum Life per second
Regenerate 2% of maximum Life per second
Additional Projectiles
Skills fire 4 additional Projectiles
Skills fire 4 additional Projectiles
Increased Area of Effect
100% more Area of Effect
100% more Area of Effect
All Damage Ignites
Hits always Ignite
All Damage from Hits Contributes to Flammability and Ignite Magnitudes
All Damage Chills
All Damage from Hits Contributes to Chill Magnitude
Chills from your Hits always reduce Action Speed by at least 10%
All Damage Chills
All Damage from Hits Contributes to Chill Magnitude
Chills from your Hits always reduce Action Speed by at least 10%
All Damage Shocks
Hits always Shock
All Damage from Hits Contributes to Shock Chance
All Damage Shocks
Hits always Shock
All Damage from Hits Contributes to Shock Chance
Trail of Fire
Trail of Ice
Trail of Lightning
Slow Resistant
50% less Slowing Potency of Debuffs on me
50% less Slowing Potency of Debuffs on me
Crit Resistant
Hits against you have 80% reduced Critical Damage Bonus
Hits against you have 80% reduced Critical Damage Bonus
Chaos Resistant
+50% to Chaos Resistance
Periodic Fire Explosions
Periodic Fire Explosions
Periodic Cold Explosions
Periodic Cold Explosions
Periodic Lightning Explosions
Periodic Lightning Explosions
Fire Explosion on Death
Cold Explosion on Death
Lightning Explosion on Death
Powerful Minions
Empowered
50% increased maximum Life
25% increased Damage
Extra Physical Damage Aura
Haste Aura
Energy Shield Aura
Elemental Resistance Aura
Temporal Bubble
cannot be damaged by things outside radius [0]
cannot be damaged by things outside radius [0]
cannot be damaged by things outside radius [0]
Hinder Aura
Prevents Recovery Above 50%
Periodic Invulnerability Aura
monster allies cannot take damage pulse owner [1]
monster allies cannot take damage pulse owner [1]
Empowered Periodic Invulnerability Aura
monster allies cannot take damage pulse owner [1]
monster allies cannot take damage pulse owner [1]
Increased Life
50% increased maximum Life
Siphons Mana and Deals Lightning Damage
Siphons Mana and Deals Lightning Damage
Heals Allies and Suppresses Foe Recovery
Siphons Flask Charges
Flasks gain -0.05 charges per Second
Reviving Minions
Empowered Reviving Minions
Damage Taken From Minions First
damage removed from pack minions before life or es % [50]
damage removed from pack minions before life or es % [50]
damage removed from pack minions before life or es % [0]
Shroud Walker
Periodically Enrages
Enraged
Explodes Nearby Corpses
Explodes Nearby Corpses
Lightning Mirage When Hit
Lightning Mirages When Hit
Magma Barrier
Conjures Ice Prisons
Conjures Flamewalls
Conjures Lightning Storms
Conjures Lightning Storms
Volatile Crystals
Volatile Plants
Empowering Volatile Plants
Volatile Crag
Empowering Volatile Crag
Proximal Tangibility
ignore cannot be damaged by enemies [0]
ignore cannot be damaged by enemies [0]
Bombardier
Periodically unleashes Fire
Soul Eater
Conjures Elemental Hazards
Volatile Souls
Volatile Souls
Soul Siphoner
Soul Siphoner
Kurgal's Last Gasp
Kurgal's Last Gasp
Undying Will
ignore cannot be damaged by enemies [1]
Undying Will
ignore cannot be damaged by enemies [0]
Lithomantic Runes
Lithomantic Runes
Meteoric Demise
Meteoric Demise
Kulemak's Desecration
Kulemak's Desecration
Ulaman's Legion
grant actor scale +% to aura owner on death [0]
grant attack speed +% to aura owner on death [0]
grant damage reduction % to aura owner on death [0]
soul is consumed on death [0]
Ulaman's Legion
grant actor scale +% to aura owner on death [0]
grant attack speed +% to aura owner on death [0]
grant damage reduction % to aura owner on death [0]
soul is consumed on death [0]
Amanamu's Void
Amanamu's Void
Lifestealer Aura
Unstable Revenants
Bubonic Trail
Bubonic Trail
Crystalline Barrier
Crystalline Barrier
Soulflame Geysers
Soulflame Geysers
Shade Walker
Shade Walker
Eruption of Souls
Eruption of Souls
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