Consecrated Ground
Grants Life Regeneration, and reduces the effect of Curses on you.
damage_+%
life_regeneration_rate_per_minute_%
immune_to_curses
base_additional_physical_damage_reduction_%
curse_effect_on_self_+%
immune_to_status_ailments
recover_es_as_well_as_life_from_life_regeneration
Attribute /4

ground_consecration

NameShow Full Descriptions
AcronymHit, Glory, Projectile, Hits, Banner
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Codelife regeneration rate per minute %
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codeimmune to curses
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
Codeimmune to status ailments
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
All Damage
Codedamage +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codebase additional physical damage reduction %
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Coderecover es as well as life from life regeneration
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics4
Codecurse effect on self +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Consecrated Ground
Grants Life Regeneration
damage_+%
life_regeneration_rate_per_minute_%
immune_to_curses
base_additional_physical_damage_reduction_%
curse_effect_on_self_+%
immune_to_status_ailments
recover_es_as_well_as_life_from_life_regeneration
Attribute /4

ground_consecration_elreon

NameShow Full Descriptions
AcronymHit, Glory, Projectile, Hits, Banner
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Codelife regeneration rate per minute %
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codeimmune to curses
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
Codeimmune to status ailments
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
All Damage
Codedamage +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codebase additional physical damage reduction %
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Coderecover es as well as life from life regeneration
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics4
Codecurse effect on self +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Consecrated Ground
You are on an enemy's Consecrated Ground.
base_damage_taken_+%
base_enemy_critical_strike_chance_+%_against_self
Attribute /4

ground_consecration_enemy

NameShow Full Descriptions
AcronymHit, Glory, Projectile, Hits, Banner
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Codebase enemy critical strike chance +% against self
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codebase damage taken +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
ConsecratedGround Ref /4
Consecrated Ground
You and Allies standing on your Consecrated Ground Regenerate 5% of their maximum Life per second, and Curses have 50% reduced effect on them.
+(7–10)% to all Elemental Resistances
(20–30)% increased Critical Hit Chance
(20–30)% increased Light Radius
(20–30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit
You have Consecrated Ground around you while stationary
Used when you start Bleeding
Gains (0.15–0.2) Charges per Second
Creates Consecrated Ground on use
charm create consecrated ground when used duration ms [4000]
charm create consecrated ground when used radius [14]
Create an area of Consecrated Ground around you.
Supports Skills that leap into the air, causing them to create Consecrated Ground when you land
Consecrated Ground
You and Allies standing on your Consecrated Ground Regenerate 5% of their maximum Life per second, and Curses have 50% reduced effect on them.
Skill Gem /2
Create an area of Consecrated Ground around you.
Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
Support Gem /5
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy.
Supports Crossbow Ammunition Skills, causing them to load multiple extra bolts. Supported Skills cannot reload normally, instead loading bolts when you Dodge.
Supports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time.
Delve Area mods /3
NameLevelPre/SufDescriptionWeight
1DelveAreaArea has patches of Consecrated Ground
(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
52DelveAreaArea has patches of Consecrated Ground
(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
173DelveAreaArea has patches of Consecrated Ground
(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
Heist Area mods /4
NameLevelPre/SufDescriptionWeight
of Consecration46SuffixArea has patches of Consecrated Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
map item drop quantity +% [10]
map item drop rarity +% [6]
of Consecration68SuffixArea has patches of Consecrated Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
map item drop quantity +% [10]
map item drop rarity +% [6]
of Consecration73SuffixArea has patches of Consecrated Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
map item drop quantity +% [10]
map item drop rarity +% [6]
of Consecration78SuffixArea has patches of Consecrated Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
map item drop quantity +% [10]
map item drop rarity +% [6]
Misc mods /1
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueCreates Consecrated Ground on Use
Unique /2
+(7–10)% to all Elemental Resistances
(20–30)% increased Critical Hit Chance
(20–30)% increased Light Radius
(20–30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit
You have Consecrated Ground around you while stationary
Used when you start Bleeding
Gains (0.15–0.2) Charges per Second
Creates Consecrated Ground on use
charm create consecrated ground when used duration ms [4000]
charm create consecrated ground when used radius [14]
Timeless Jewel Passive /1
Cloistered
Templar Notable
Immune to Elemental Ailments while on Consecrated Ground if you have at least 150 Devotion
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