IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
ItemArmour Ref /8
Item Armour
Stats that refer to an item's Armour use the exact value listed on the item. This means that Quality and local modifiers on the item are taken into account, but stats from other sources that change the amount of Armour actually granted to your character are not considered.
ExpeditionReligionAncientAugment
Emergent Vigour
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: +1 to maximum Life per 8 Armour on Equipped Helmet
Body Armours: Gain Maximum Energy Shield equal to 50% of total
Strength Requirements of Equipped Armour Items
Boots: Hits against you have no Critical Damage Bonus while on Consecrated Ground
Helmets: +20 to Spirit
Boots: 20% increased Effect of Consecrated Ground you create
DruidBarkSkin
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
4% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield
2% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield
50% increased Armour, Evasion and Energy Shield from Equipped Shield
Gain Physical Thorns damage equal to 10% of Item Armour on Equipped Body Armour
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