Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
area GemTags /359
fireballskillstaff
intelligence, grants_active_skill, Spell, AoE, Projectile, Fire, Repeatable
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
sorceressicenova
intelligence, grants_active_skill, Spell, AoE, Cold, Duration, Nova, Repeatable
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
bruteleapslam
strength, grants_active_skill, Attack, AoE, Melee, Slam, Travel, Payoff
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
vesselofwrath
grants_active_skill, Attack, Shapeshift, Bear, AoE, Melee, Slam, Travel
Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
bruteshieldcharge
strength, grants_active_skill, Attack, AoE, Melee, Physical, Channelling, Travel
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
witchdetonatedead
intelligence, grants_active_skill, Spell, AoE, Physical, Fire, Detonator, Repeatable
Cause a Corpse to violently explode, damaging surrounding enemies.
volatiledeadweaponskill
intelligence, grants_active_skill, Spell, AoE, Fire, Repeatable
Consume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.
increasedareaofeffectsupport
Supports any skill with an area of effect, making it larger.
increasedareaofeffectsupport
Supports any skill with an area of effect, making it larger.
monkflickerstriketeleport
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Strike
Teleport to an enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
sorceressfrostwall
intelligence, grants_active_skill, Spell, AoE, Cold, Duration
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
enervatingnovaweaponskill
intelligence, grants_active_skill, Spell, AoE, Lightning, Duration, Nova, Repeatable
Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.
temporalchains
intelligence, grants_active_skill, Spell, AoE, Duration, Curse, Repeatable
Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
enfeeble
intelligence, grants_active_skill, Spell, AoE, Duration, Curse, Repeatable
Curse all targets in an area after a short delay, making them deal less damage.
Despair
intelligence, grants_active_skill, Spell, AoE, Chaos, Duration, Curse, Repeatable
Curse all targets in an area after a short delay, lowering their Chaos Resistance.
sorceresslightningwarp
intelligence, grants_active_skill, Spell, AoE, Lightning, Duration, Remnant, Repeatable
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.
viledisruption
intelligence, grants_active_skill, Spell, AoE, Physical, Duration, Repeatable
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. On teleport, the target is destroyed, and the explosion deals Physical damage to surrounding enemies and inflicts Impale.
bruteheavystrike
strength, grants_active_skill, Attack, AoE, Melee, Strike, Physical
Strike with a forceful blow, knocking enemies back and weakening their Armour.
rangerrainofarrowsskill
dexterity, grants_active_skill, Attack, AoE, Projectile, Sustained
Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.
concentratedeffectsupport
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
witchfirestorm
intelligence, grants_active_skill, Spell, AoE, Sustained, Fire, Duration, Repeatable, Storm
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
monklightningstrike
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Slam, Projectile, Lightning
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
rangerlightningarrow
dexterity, grants_active_skill, Attack, AoE, Projectile, Lightning, Chaining, Repeatable
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
bruteshockwavetotem
strength, grants_active_skill, Attack, Totem, AoE, Melee, Slam, Duration, Nova
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
valakoslucklightningcoilskill
grants_active_skill, Spell, AoE, Trigger, Lightning, Chaining
While active, taking Lightning damage builds up charge on you. Reaching full charge expends all charge to Trigger this skill, creating a Chaining lightning bolt that arcs to nearby enemies.
Flammability
intelligence, grants_active_skill, Spell, AoE, Fire, Duration, Curse, Repeatable
Curse all targets in an area after a short delay, lowering their Fire Resistance.
Frostbite
intelligence, grants_active_skill, Spell, AoE, Cold, Duration, Curse, Repeatable
Curse all targets in an area after a short delay, lowering their Cold Resistance.
Conductivity
intelligence, grants_active_skill, Spell, AoE, Lightning, Duration, Curse, Repeatable
Curse all targets in an area after a short delay, lowering their Lightning Resistance.
elementalweakness
intelligence, grants_active_skill, Spell, AoE, Lightning, Cold, Fire, Duration, Curse, Repeatable
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
sorceressincinerate
intelligence, grants_active_skill, Spell, AoE, Sustained, Fire, Duration, Channelling
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
spellechosupport
Supports Cascadable Spells you use yourself. Supported Spells Echo.
sorceressflameblast
intelligence, grants_active_skill, Spell, AoE, Fire, Channelling, Nova, Staged
Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channel for.
sorceressballlightning
intelligence, grants_active_skill, Spell, AoE, Projectile, Sustained, Lightning, Duration, Chaining, Repeatable
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
witchboneoffering
intelligence, grants_active_skill, Minion, Buff, AoE, Physical, Duration
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
heraldofashskill
strength, grants_active_skill, Buff, Persistent, AoE, Fire, Duration, Herald
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
heraldoficeskill
Buff, dexterity, intelligence, grants_active_skill, Attack, Persistent, AoE, Cold, Herald, Payoff
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
heraldofthunderskill
Buff, dexterity, grants_active_skill, Attack, Persistent, AoE, Lightning, Herald, Payoff
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which dealAttack damage to all surrounding enemies.
witchblasphemy
intelligence, grants_active_skill, Buff, Persistent, AoE, Aura, Meta
Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
bruteinfernalcry
strength, grants_active_skill, Warcry, AoE, Trigger, Fire, Duration, Nova
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
druidrollingmagma
strength, intelligence, grants_active_skill, Attack, Shapeshift, Wyvern, AoE, Projectile, Fire, Detonator
Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skillChains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
sorceressfrostbomb
intelligence, grants_active_skill, Spell, AoE, Cold, Duration, Orb, Remnant
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
sorceressorbofstorms
intelligence, grants_active_skill, Spell, AoE, Sustained, Lightning, Duration, Chaining, Orb, Remnant, Repeatable
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
bruteearthquake
strength, grants_active_skill, Attack, AoE, Melee, Slam, Duration
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
witchcontagion
intelligence, grants_active_skill, Spell, AoE, Chaos, Duration, Repeatable
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it spreads itself, Curses, and other Chaos damage over time Debuffs on the target to nearby enemies. This refreshes their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
Wither
intelligence, grants_active_skill, Spell, AoE, Chaos, Duration, Channelling
Channel a debilitating hex that Withers enemies in the area.
brutesunder
strength, grants_active_skill, Attack, AoE, Melee, Slam, Duration, Payoff
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
sorceressfrostbolt
intelligence, grants_active_skill, Spell, AoE, Projectile, Cold, Repeatable
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
deathpactskill
intelligence, grants_active_skill, Spell, Minion, AoE, Chaos, Nova, Repeatable
Sacrifice the life of a Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
AbyssDeathPactSkill
intelligence, grants_active_skill, Spell, Minion, AoE, Physical, Repeatable
Sacrifice some of a damageable Minion's life to deal Physical damage in an area around it.
roostoftheravenkingswarm
intelligence, grants_active_skill, Minion, Persistent, AoE, Physical, Chaos, Duration
A flock of mist ravens circle you, dealing damage over time in an area. Their numbers are bolstered by slain foes, or in the Presence of dangerous enemies, but the flock as a whole is considered a single minion. You can Command some of them to take flight, leaving the flock to assail your enemies.
igniteproliferationsupport
Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
vulnerability
intelligence, grants_active_skill, Spell, AoE, Physical, Duration, Curse, Repeatable
Curse all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
expandsupport
Supports Spells you cast yourself, Sealing them over time. The Seals are broken when cast, increasing area of effect. Cannot support Channelling Skills or Skills with a Cooldown or which already gain Seals.
rangerplaguebearerskill
dexterity, grants_active_skill, Buff, Persistent, AoE, Physical, Chaos, Nova
While active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.
infernallegionsupport
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
infernallegionsupport
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
infernallegionsupport
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
mercartilleryballista
strength, dexterity, grants_active_skill, Attack, Totem, AoE, Projectile, Sustained, Fire, Duration, Repeatable
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
bruteseismiccry
strength, grants_active_skill, Warcry, AoE, Physical, Nova
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
bruteearthshatter
strength, grants_active_skill, Attack, AoE, Melee, Slam, Duration
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
sigilofpowerweaponskill
intelligence, grants_active_skill, Spell, AoE, Duration, Staged
Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
huskofdreamsskill
grants_active_skill, Spell, AoE, Duration, Staged
Place a Sigil on the ground, providing a powerful Buff to you and Allies standing in it which grants Life Regeneration and amplifies Armour, Evasion and Energy Shield. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
sorceressflamewall
intelligence, grants_active_skill, Spell, AoE, Fire, Duration, Repeatable
Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
impendingdoomsupport
Support, grants_active_skill, Spell, AoE, Trigger, Chaos
Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
witchhexblast
intelligence, grants_active_skill, Spell, AoE, Chaos, Payoff, Repeatable
Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
reapweaponskill
intelligence, grants_active_skill, Spell, AoE, Physical, Duration
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
bruteboneshatter
strength, grants_active_skill, Attack, AoE, Melee, Strike
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
druidtornado
strength, intelligence, grants_active_skill, Spell, AoE, Physical, Duration, Wind, Storm
Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.
sorceresslightningconduit
intelligence, grants_active_skill, Spell, AoE, Lightning
Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.
galvanicfieldweaponskill
Buff, intelligence, grants_active_skill, Spell, AoE, Sustained, Lightning, Duration, Chaining, Orb
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
brutevolcanicfissure
strength, grants_active_skill, Attack, AoE, Melee, Slam, Sustained, Fire, Duration
Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
huntressrapidassault
dexterity, grants_active_skill, Attack, AoE, Melee, Strike, Physical, Duration
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
impaleskillicon
dexterity, grants_active_skill, Attack, AoE, Melee, Strike, Travel
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
huntressbloodhuntskillicon
dexterity, grants_active_skill, Attack, AoE, Melee, Strike, Physical, Payoff
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
huntresswhirlingslash
dexterity, grants_active_skill, Attack, AoE, Melee, Strike, Staged, Wind
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
huntressspearfield
dexterity, grants_active_skill, Attack, AoE, Melee, Sustained, Duration, Hazard
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
huntressstormspear
dexterity, grants_active_skill, Attack, AoE, Projectile, Lightning, Repeatable
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
huntressglaciallance
dexterity, grants_active_skill, Attack, AoE, Projectile, Cold, Duration, Repeatable
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
monkwhirlingassault
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Strike
Advance while hitting enemies around you with a series of spinning Strikes.
brutedoubleslam
strength, grants_active_skill, Attack, AoE, Melee, Slam
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
rangerfrostescapeshot
dexterity, grants_active_skill, Attack, AoE, Projectile, Trigger, Cold
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
brutesuperchargedslam
strength, grants_active_skill, Attack, AoE, Melee, Slam, Channelling, Staged
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area. This Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.
monkgalestrikeswing
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Wind
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
monkfreezingbackflip
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Cold
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
monkcomboattack
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Strike, Cold
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
jaggedgroundsupport
Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground. Cannot Support Skills which consume Endurance Charges.
jaggedgroundsupport
Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
impactshockwavesupport
Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
hexbloomsupport
Supports Curses, spreading their effects when a Cursed enemy dies.
monkglacialcascade
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Cold, Payoff
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
sorceresscomet
intelligence, grants_active_skill, Spell, AoE, Cold, Repeatable
Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.
screamingdevastation
intelligence, grants_active_skill, Spell, AoE, Physical, Chaos, Duration, Repeatable
Conjure a horrific skull rising from the lightless depths to bite your enemies dealing high damage at target location and leaving Withering Ground in its wake. Targeting close to you will cause you to jump back as you cast.
consecrated
strength, intelligence, grants_active_skill, Spell, AoE, Duration, Nova
Create an area of Consecrated Ground around you.
mercripwireballista
strength, dexterity, grants_active_skill, Attack, Totem, AoE, Projectile, Sustained, Duration
Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.
monkkillingpalm
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Strike, Physical
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
chokingmistsskillicon
grants_active_skill, Attack, AoE, Melee, Strike, Physical, Chaos
Dash to an enemy and Strike them, Culling enemies if their life is low enough. When this skill kills an enemy you draw out their final fears, crushing them to create a shockwave. Enemies around you that can be Culled will be highlighted.
monkshatteringpalm
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Strike, Trigger, Cold
Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
druidvolcano
strength, intelligence, grants_active_skill, Spell, AoE, Projectile, Sustained, Fire, Duration, Channelling
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
frozennexussupport
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
frozenvortexsupport
Support, grants_active_skill, AoE, Trigger, Cold, Duration
Supports any skill that Hits enemies, causing it to create an icy vortex on Shattering an enemy.
druidbearmaul
grants_active_skill, Attack, Shapeshift, Bear, AoE, Melee, Strike
Shapeshift into a Bear and rake enemies with your claws, generating Rage on Hit.
druidwyvernswipe
grants_active_skill, Attack, Shapeshift, Wyvern, AoE, Melee, Strike, Duration
Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
druidwolfleapattack
strength, intelligence, grants_active_skill, Attack, Minion, Shapeshift, Werewolf, AoE, Melee, Slam, Trigger, Mark, Duration, Travel, Meta
Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.
lightningboltskillstaff
intelligence, grants_active_skill, Spell, AoE, Lightning, Repeatable
Call down a Shocking bolt of Lightning to strike enemies in a small area.
druidbearrampage
strength, intelligence, grants_active_skill, Attack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Channelling, Travel
Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
shockingproliferationsupport
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
shockingproliferationsupport
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Always Shocks enemies which are Drenched.
lightningstormskill
strength, intelligence, grants_active_skill, Spell, AoE, Sustained, Lightning, Duration, Storm
Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.
druidbearslam
strength, intelligence, grants_active_skill, Attack, Shapeshift, Bear, AoE, Melee, Slam
Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
druidbearwarcry
strength, intelligence, grants_active_skill, Warcry, Shapeshift, Bear, AoE, Nova, Meta
Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
bruteancestralwarriortotem
Totem, strength, grants_active_skill, Attack, AoE, Melee, Duration, Conditional, Meta
Consume 3 Endurance Charges to Raise a Totem that conjures spirit warriors. Each warrior uses a socketed Mace Skill once, then disappears. Cannot use Channelling Skills or Skills with Cooldowns.
explosivegrenade
strength, dexterity, grants_active_skill, Attack, AoE, Projectile, Grenade, Fire, Detonator
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
flashbanggrenade
strength, dexterity, grants_active_skill, Attack, AoE, Projectile, Grenade
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
toxicgrenade
strength, dexterity, grants_active_skill, Attack, AoE, Projectile, Grenade, Fire, Chaos, Duration
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
oilgrenade
strength, dexterity, grants_active_skill, Attack, AoE, Projectile, Grenade, Fire, Duration
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
shockgrenade
strength, dexterity, grants_active_skill, Attack, AoE, Projectile, Grenade, Lightning, Duration
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
witchpainoffering
intelligence, grants_active_skill, Minion, Buff, AoE, Duration
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
monktempestflurry
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Strike, Lightning
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
monkwindpalm
dexterity, intelligence, grants_active_skill, Attack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration, Wind
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
monkchargedstaff
dexterity, intelligence, grants_active_skill, Spell, Attack, Buff, AoE, Lightning, Duration, Conditional
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
monksiphoningstrike
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Strike, Lightning, Payoff
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
monktempestbell
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Sustained, Duration, Conditional
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
monkiceambush
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Cold, Duration
Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
witchbonestorm
intelligence, grants_active_skill, Spell, AoE, Projectile, Physical, Channelling
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
witchbonecage
intelligence, grants_active_skill, Spell, AoE, Physical, Duration, Nova, Repeatable
Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.
witchunearth
intelligence, grants_active_skill, Spell, Minion, AoE, Physical, Duration, Repeatable
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.
rangerdetonatingarrowskill
dexterity, grants_active_skill, Attack, AoE, Projectile, Fire, Channelling, Detonator, Staged, Repeatable
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
rangerpoisonburstarrow
dexterity, grants_active_skill, Attack, AoE, Projectile, Chaos, Duration, Repeatable
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
rangerpoisonbloomskill
dexterity, grants_active_skill, Attack, AoE, Projectile, Chaos, Repeatable, Plant
Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
rangershockingarrow
dexterity, grants_active_skill, Attack, AoE, Projectile, Lightning, Duration, Repeatable
Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.
ghostfusearrow
grants_active_skill, Attack, AoE, Projectile, Fire, Duration, Repeatable
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
rangerlightningrodrainskill
dexterity, grants_active_skill, Attack, AoE, Projectile, Sustained, Lightning, Duration, Repeatable
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
rangersnipeshotarrow
dexterity, grants_active_skill, Attack, AoE, Projectile, Cold, Channelling, Payoff, Repeatable
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.
rangergascloudskill
dexterity, grants_active_skill, Attack, AoE, Projectile, Fire, Chaos, Duration, Repeatable
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
sorceresssolarorb
intelligence, grants_active_skill, Spell, AoE, Sustained, Fire, Duration, Orb, Repeatable
Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.
sorceressgreaterfireball
intelligence, grants_active_skill, Spell, AoE, Projectile, Fire, Repeatable
Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.
rangerelectrocutingrodskill
dexterity, grants_active_skill, Attack, AoE, Projectile, Lightning, Duration, Repeatable
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
sorceresscoldsnap
intelligence, grants_active_skill, Spell, AoE, Lightning, Cold, Fire, Payoff, Remnant, Repeatable
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
bruteperfectstrike
strength, grants_active_skill, Attack, AoE, Melee, Strike, Fire, Channelling
Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
bruteshieldblock
grants_active_skill, Attack, AoE, Melee, Physical, Channelling
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
bruteresonatingshield
strength, grants_active_skill, Attack, AoE, Melee, Sustained, Physical, Channelling
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
brutemagmabarrier
Buff, strength, grants_active_skill, Attack, Persistent, AoE, Melee, Trigger, Fire
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.
rangerpoisonvinearrowskill
dexterity, grants_active_skill, Attack, AoE, Projectile, Chaos, Duration, Repeatable, Plant
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
burstingplaguesupport
Support, grants_active_skill, AoE, Trigger, Physical, Chaos
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
decomposeskill
intelligence, grants_active_skill, Spell, AoE, Fire, Chaos, Duration
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
ScaleofEonyr
Support, grants_active_skill, Lineage, Spell, AoE, Trigger, Lightning
Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
Dropped by: Global
knockbackwavesupport
Support, grants_active_skill, AoE, Trigger
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
elementaldischargesupport
Support, grants_active_skill, Spell, AoE, Trigger, Lightning, Cold, Fire, Payoff
Supports any Spell that Hits enemies, causing it to Consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions or skills which already Consume Elemental Ailments.
fierydeathsupport
Support, grants_active_skill, Spell, AoE, Trigger, Fire
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
twisterskillicon
dexterity, grants_active_skill, Attack, AoE, Projectile, Duration, Repeatable, Wind
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
witcharsonistskeleton
dexterity, grants_active_skill, Attack, AoE, Fire
Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
huntressremoteminespear
dexterity, grants_active_skill, Attack, AoE, Projectile, Fire, Duration, Detonator, Repeatable
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
thunderousleapskillicon
dexterity, grants_active_skill, Attack, AoE, Melee, Slam, Lightning, Detonator, Travel
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
rangerwinddancerskill
Buff, dexterity, grants_active_skill, Attack, Persistent, AoE, Melee, Trigger, Staged
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
manaflaresupport
Support, grants_active_skill, Spell, AoE, Trigger, Fire
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
witchprofaneritual
intelligence, grants_active_skill, Spell, AoE, Chaos, Duration, Repeatable
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
witchdarkeffigy
Totem, intelligence, grants_active_skill, Spell, AoE, Projectile, Chaos, Duration
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
ritualisticcursesupport
Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
FlamesOfJudgement
strength, grants_active_skill, Attack, AoE, Melee, Strike, Fire
boneblastweaponskill
intelligence, grants_active_skill, Spell, AoE, Physical, Duration, Repeatable
Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
shankgonneskill
Buff, grants_active_skill, Persistent, AoE, Physical, Fire, Detonator, Travel
Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that Blinds and Ignites enemies in the area you escape from. The explosion will cause any Grenades in its area of effect to also explode.
brutemoltenblast
strength, grants_active_skill, Attack, AoE, Projectile, Fire
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
brutehammerofthegods
strength, grants_active_skill, Attack, AoE, Melee, Slam, Duration, Conditional
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
livingbombweaponskill
intelligence, grants_active_skill, Spell, AoE, Fire, Duration, Remnant
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
AbyssalLivingBomb
intelligence, grants_active_skill, Spell, AoE, Physical, Duration
Plant a seed of Abyssal Energy on the enemy's heart. Dealing enough damage to the enemy, or killing it outright, causes their heart to explode, dealing Physical damage in an area.
brutestampede
strength, grants_active_skill, Attack, AoE, Melee, Slam, Duration, Travel
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
bruteshieldwall
strength, grants_active_skill, Attack, AoE, Melee, Physical, Duration
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
warriorshieldingcry
Warcry, strength, grants_active_skill, Attack, AoE, Melee, Trigger, Physical, Duration, Nova
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
sorceressblazingcluster
intelligence, grants_active_skill, Spell, AoE, Projectile, Fire, Duration, Repeatable
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
scatteringcalamity
intelligence, grants_active_skill, Spell, AoE, Projectile, Lightning, Duration, Repeatable
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
burstshotphysical
strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Payoff, Merging
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
siegecascadephysical
strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Sustained
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
powershotincendiary
strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Fire, Detonator
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
burstshotincendiary
strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Fire, Merging
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
powershotpermafrost
strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Cold, Duration
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
burstshotpermafrost
strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Cold, Merging
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
siegecascadepermafrost
strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Sustained, Cold
Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
rapidshotpermafrost
strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Sustained, Cold, Hazard
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
powershotstormblast
strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Lightning, Channelling
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
siegecascadestormblast
strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Lightning, Duration
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
rapidshotstormblast
strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Lightning, Payoff
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
unarmeddefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Perform an Unarmed Strike.
quarterstaffdefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Quarterstaff.
flaildefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Flail.
onehandsworddefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Sword.
dualwieldsworddefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Swords.
twohandsworddefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Sword.
onehandaxedefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Axe.
dualwieldaxedefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Axes.
twohandaxedefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Axe.
onehandmacedefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Mace.
dualwieldmacedefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Maces.
twohandmacedefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Mace.
onehandclawdefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Claw.
dualwieldclawdefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Claws.
onehanddaggerdefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Dagger.
twohanddaggerdefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Daggers.
twohandspeardefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Spear.
speardefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Spear.
huntressicespear
grants_active_skill, Attack, AoE, Projectile, Repeatable
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
theredemption
grants_active_skill, Attack, AoE, Projectile, Grenade, Physical, Duration
Fire a bouncing Grenade that unleashes a shrapnel blast when its fuse expires.
iconbasicattack
grants_active_skill, Attack, AoE, Melee, Strike
Strike your foes down with a powerful blow using a melee weapon.
bruteleapslam
grants_active_skill, Attack, AoE, Melee, Slam, Travel
Jump into the air, damaging enemies where you land.
fireballskillstaff
grants_active_skill, Spell, AoE, Projectile, Fire, Repeatable
Launch a fiery Projectile towards a target.
rangerbrewconcoctionfireskill
grants_active_skill, Attack, AoE, Projectile, Fire
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
rangerbrewconcoctionlightningskill
grants_active_skill, Attack, AoE, Projectile, Lightning
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
rangerbrewconcoctioncoldskill
grants_active_skill, Attack, AoE, Projectile, Cold
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
rangerbrewconcoctionpoisonskill
grants_active_skill, Attack, AoE, Projectile, Physical
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
rangerbrewconcoctionbleedskill
grants_active_skill, Attack, AoE, Projectile, Physical
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
sorceresselementalstorm
grants_active_skill, Spell, AoE, Trigger, Lightning, Cold, Fire, Duration, Orb
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
armourexplosionsupport
Support, grants_active_skill, Attack, Warcry, AoE, Trigger, Fire, Payoff
Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
stompinggroundsupport
Support, grants_active_skill, Attack, AoE, Trigger
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
rangershockchainskill
dexterity, grants_active_skill, Attack, AoE, Projectile, Lightning, Chaining, Payoff, Repeatable
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
monkvaultingimpact
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Slam, Physical, Duration, Travel, Payoff
Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
monkstormwave
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Lightning
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
decomposeskill
grants_active_skill, Spell, AoE, Trigger, Fire, Chaos, Duration
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
soulbreakersupport
Support, grants_active_skill, AoE, Chaos
Supports skills you use yourself, causing them to Trigger a Chaos Damage nova when breaking Enemy Energy Shield.
spellcascadesupport
Supports Cascadable Spells, causing them to Cascade to either side of the target area, along a randomly chosen axis.
LineageDoedre
Support, grants_active_skill, Lineage, Spell, AoE, Trigger, Chaos, Curse
Supports Curse Skills. Supported Skills create an area which Curses Enemies within it, and spawns Witchtoads in that area. Witchtoads leap at enemies that get close, and seek out Cursed enemies with higher aggression. Dark Consequences will be Triggered when they hit enemies with their leap, violently exploding the Witchtoad.
Dropped by: Global
monkinvokerwildstrike
grants_active_skill, Spell, AoE, Projectile, Trigger, Lightning, Cold, Fire, Chaining
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
warbannerskill
strength, dexterity, grants_active_skill, Banner, Buff, Persistent, AoE, Aura, Duration, Conditional
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.
defiancebannerskill
strength, dexterity, grants_active_skill, Banner, Buff, Persistent, AoE, Aura, Duration, Conditional
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.
dreadbannerskill
strength, dexterity, grants_active_skill, Banner, Buff, Persistent, AoE, Aura, Duration, Conditional
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
monkhandofchayula
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Strike, Chaos, Meta
Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.
Rolldodge
grants_active_skill, Command, AoE, Cold
Rolldodge
grants_active_skill, Command, AoE, Fire
Rolldodge
grants_active_skill, Command, AoE, Projectile, Fire
druidoracleripfromtimeskill
grants_active_skill, Spell, AoE, Nova
Send out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.
sorceresstemporalisttimestop
grants_active_skill, Spell, AoE, Duration
Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
mercclustergrenade
strength, dexterity, grants_active_skill, Attack, AoE, Projectile, Grenade, Fire
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
rangertornadoshotskill
dexterity, grants_active_skill, Attack, AoE, Projectile, Physical, Duration, Repeatable, Wind
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
holydescentsupport
Supports Skills that leap into the air, causing them to create Consecrated Ground when you land.
burningrunessupport
Support, grants_active_skill, AoE, Trigger, Fire
rangermagneticsalvo
dexterity, grants_active_skill, Attack, AoE, Projectile, Lightning
Aim skyward and fire energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
rangerfreezingsalvoskill
dexterity, grants_active_skill, Attack, AoE, Projectile, Cold, Repeatable
Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.
heraldofbloodskill
Buff, strength, dexterity, grants_active_skill, Attack, Persistent, AoE, Physical, Herald, Payoff
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
monkgatheringstorm
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Lightning, Duration, Channelling, Travel
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing causes you to dash towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
execratesupport
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
boneshrapnelsupport
Support, grants_active_skill, AoE, Trigger, Physical
battershoutsupport
Support, grants_active_skill, Warcry, AoE, Trigger, Physical, Payoff
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
hoarfrostsupport
Support, grants_active_skill, Spell, AoE, Trigger, Cold, Duration
Supports Skills which create Ice Crystals. Supported Skills create chilling areas which deal Cold Damage over time instead of creating Ice Crystals.
reachsupport
Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
caltropssupport
Support, grants_active_skill, Attack, AoE, Projectile, Trigger, Duration, Hazard
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
haemocrystalssupport
Support, grants_active_skill, Attack, AoE, Trigger, Physical
Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding.
spikedgauntletssupport
Support, grants_active_skill, Attack, AoE, Melee, Trigger, Physical
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.
shockingleapsupport
Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.
volcaniceruptionsupport
Support, grants_active_skill, Attack, AoE, Melee, Strike, Projectile, Trigger, Fire
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
briarpatchsupport
Support, grants_active_skill, Attack, AoE, Melee, Slam, Trigger, Physical, Hazard, Plant
Supports Slam Skills, making them Trigger Brambles to create Hazardous brambles which damage and Maim enemies. Does not modify Skills used by Minions or Totems.
groundingshockssupport
Support, grants_active_skill, Spell, AoE, Trigger, Sustained, Lightning, Duration
Supports Skills which can Hit enemies. Shocking an enemy with Hits from Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies.
sorceressblazingcluster
intelligence, grants_active_skill, Spell, AoE, Projectile, Trigger, Fire, Duration, Repeatable
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Tukohama
Support, grants_active_skill, Lineage, Totem, AoE, Trigger, Physical
Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.
Dropped by: Manoki, the Chosen
expandinggroundsupport
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
lightningboltskillstaff
intelligence, grants_active_skill, Spell, AoE, Trigger, Lightning, Repeatable
Call down a Shocking bolt of Lightning to strike enemies in a small area.
primalistbloodboilsskillicon
grants_active_skill, Buff, Persistent, AoE, Physical, Duration
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
atziriscontempt
grants_active_skill, Attack, AoE, Physical, Lightning, Fire
Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.
challengersascentskill
grants_active_skill, Attack, AoE, Melee, Slam, Physical, Lightning, Travel
Leap into the air carried by divine wings, damaging enemies with your spear where you land. If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become Empowered, dealing more damage and granting life and mana recovery. This skill does not use up its Cooldown when empowered.
wildspeakervividstagsskill
grants_active_skill, Attack, AoE, Trigger, Lightning, Duration
Call upon Spirits of the Stag, sending them leaping forward. Each Stag releases a damaging shockwave each time it lands, and any Stags that travel the maximum possible distance also leave behind Shocked Ground.
martialartistspectralbellskill
grants_active_skill, Attack, Buff, Persistent, AoE, Duration
While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
martialartistcarryspectralbellskill
grants_active_skill, Attack, AoE, Trigger
Attaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.
temporalistsynchronisationofpainskill
grants_active_skill, Spell, AoE, Duration, Repeatable
Debuff all targets in an area, causing a portion of Damage they take from Hits to be tracked by the Debuff. When the debuff's duration expires or can kill the target, the target loses life equal to that tracked damage all at once.
deadeyemarkmetagemskill
grants_active_skill, Buff, Persistent, AoE, Meta
Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.
heraldofashskill
grants_active_skill, Buff, Persistent, AoE, Fire, Duration, Herald
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
heraldoficeskill
Buff, grants_active_skill, Attack, Persistent, AoE, Cold, Herald, Payoff
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
heraldofthunderskill
Buff, grants_active_skill, Attack, Persistent, AoE, Lightning, Herald, Payoff
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which dealAttack damage to all surrounding enemies.
windstormlanceskillicon
dexterity, grants_active_skill, Attack, AoE, Projectile, Duration, Repeatable, Wind
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
primalstrikesskillicon
dexterity, grants_active_skill, Attack, AoE, Melee, Strike, Lightning, Payoff
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
frenziedlungeskillicon
dexterity, grants_active_skill, Attack, AoE, Melee, Strike
Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
fangsoffrostskillicon
dexterity, grants_active_skill, Attack, AoE, Melee, Strike, Cold
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
windserpentsfuryskillicon
dexterity, grants_active_skill, Attack, AoE, Melee, Sustained, Conditional, Wind
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
huntressbloodhunt
dexterity, grants_active_skill, Attack, AoE, Melee, Strike, Physical
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
markofthebloodhoundskillicon
Mark, dexterity, grants_active_skill, Attack, AoE, Trigger, Physical, Duration, Payoff
Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
solarisspearskillicon
dexterity, grants_active_skill, Attack, AoE, Projectile, Sustained, Fire, Conditional
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
huntressoverchargedspear
dexterity, grants_active_skill, Attack, AoE, Projectile, Sustained, Lightning, Duration, Repeatable
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
huntressextraelements
dexterity, grants_active_skill, Attack, AoE, Melee, Lightning, Cold, Fire, Nova, Payoff
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
caltropsondodgeskillicon
dexterity, grants_active_skill, Attack, Buff, Persistent, AoE, Projectile, Trigger, Physical, Duration, Hazard
While active, scatters caltrops in your wake when you dodge.
amazonelementalinfusionskillicon
grants_active_skill, Attack, AoE, Trigger, Lightning, Cold, Fire
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
spireofireskillicon
grants_active_skill, Attack, AoE, Trigger, Chaos
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
smithofkitavaimbueweaponskillicon
grants_active_skill, Attack, Buff, AoE, Melee, Trigger, Fire, Channelling
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
monkvoidillusion
grants_active_skill, Attack, Buff, Persistent, AoE, Trigger, Duration
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
amazonelementalinfusionskillicon
grants_active_skill, Attack, AoE, Trigger, Cold, Fire
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
druidwingblast
strength, intelligence, grants_active_skill, Attack, Shapeshift, Wyvern, AoE, Melee, Wind
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
murkshafttoads
grants_active_skill, Attack, AoE, Trigger, Physical, Chaos
This skill creates a toad that jumps around briefly, the toad then explodes, dealing Attack damage in an area and inflicting Poison. Damage you deal with this skill is not based on your Weapon.
druidelectricspittle
strength, intelligence, grants_active_skill, Attack, Shapeshift, Wyvern, AoE, Projectile, Sustained, Channelling
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
wardingsteel
strength, grants_active_skill, Buff, Persistent, AoE, Physical, Nova
While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.
druidflamebreath
strength, intelligence, grants_active_skill, Attack, Shapeshift, Wyvern, AoE, Sustained, Fire, Duration, Channelling, Detonator
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
druidentangle
strength, intelligence, grants_active_skill, Spell, AoE, Sustained, Physical, Duration, Repeatable, Plant
Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.
iconbasicattack
grants_active_skill, Attack, AoE, Projectile, Trigger, Cold
druidfrozenclaws
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
druidfuryofthemountain
strength, intelligence, grants_active_skill, Attack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Duration, Channelling
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
druidcrossslash
strength, intelligence, grants_active_skill, Attack, Shapeshift, Werewolf, AoE, Melee
Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode. immediately. This skill can be used while using other skills to interrupt them.
icestormskillstaff
intelligence, grants_active_skill, Spell, AoE, Sustained, Cold, Duration, Payoff, Repeatable, Storm
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
requiemchargeskillcrossbow
grants_active_skill, Attack, AoE, Ammunition, Projectile, Cold, Conditional
Your weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your Crossbow shot into a torrent of anguish for a short, fixed amount of time. Does not use Ammunition.
druidlunarassault
strength, intelligence, grants_active_skill, Attack, Shapeshift, Werewolf, AoE, Melee, Strike, Cold
Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
druiddevourshock
strength, intelligence, grants_active_skill, Attack, Shapeshift, Wyvern, AoE, Melee, Slam
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
druidawakenedforest
strength, intelligence, grants_active_skill, Spell, AoE, Sustained, Physical, Duration, Plant
Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.
druidlunarblessing
Warcry, strength, intelligence, grants_active_skill, Attack, Shapeshift, Buff, Werewolf, AoE, Trigger, Cold, Duration
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.
druidtundrahunter
strength, intelligence, grants_active_skill, Warcry, Shapeshift, Buff, Werewolf, AoE, Cold, Duration, Nova
Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
frozenspitesupport
Support, grants_active_skill, AoE, Projectile, Trigger, Cold
Supports Skills that Hit enemies, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
shockingriftsupport
Support, grants_active_skill, Spell, AoE, Trigger, Sustained, Lightning, Payoff
Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.
pillaroffiresupport
Support, grants_active_skill, AoE, Trigger, Fire
Supports any Skill you use yourself which can cause Damaging Hits. Supported Skills Consume Ignite on Hit to create pillars of flame, but cannot themselves inflict Ignite. Cannot Support Skills which already Consume Ignite, and does not modify the Skills of Minions.
fissureonlandingsupport
Support, grants_active_skill, Attack, AoE, Melee, Trigger, Fire, Duration
Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.
Zarokh
Supports Cascadable Spells you cast yourself. Supported Spells Echo thrice, but are given a Cooldown. Cannot support skills which already have a Cooldown.
LineageXibaqua
Support, grants_active_skill, Lineage, AoE, Trigger, Fire
Supports Skills that leap into the air, causing Corpses in the area you land to violently explode, damaging surrounding enemies.
warriorforgehammer
strength, grants_active_skill, Attack, AoE, Melee, Slam, Fire, Duration
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
warriorancestralcry
Warcry, strength, grants_active_skill, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
weaponfeastofflesh
intelligence, grants_active_skill, Spell, Buff, AoE, Nova, Repeatable
Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.
rangertoxicdomain
Buff, dexterity, grants_active_skill, Attack, AoE, Physical, Chaos, Duration, Plant
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
Rolldodge
grants_active_skill, Command, AoE, Duration
rangershearingbolts
dexterity, grants_active_skill, Spell, Attack, Buff, AoE, Projectile, Trigger, Cold, Duration
Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
thunderfistuniqueskill
Buff, grants_active_skill, Attack, Persistent, AoE, Lightning
When you Hit with Unarmed Melee Attacks, calls down lightning bolts which deal Unarmed Attack damage to all surrounding enemies.
winnowingflame
intelligence, grants_active_skill, Spell, AoE, Trigger, Fire, Payoff
Conjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consuming Ignite to create pillars of flame. Cannot be Triggered.
frostdartsskillicon
intelligence, grants_active_skill, Spell, AoE, Projectile, Cold, Payoff, Repeatable
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
creepingchillsupport
Support, grants_active_skill, AoE, Trigger, Cold
Supports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.
druidbriarpatch
Buff, strength, intelligence, grants_active_skill, Spell, Persistent, AoE, Sustained, Physical, Duration, Plant
While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.
druidwalkingcalamity
strength, intelligence, grants_active_skill, Attack, Shapeshift, Buff, Bear, AoE, Trigger, Fire, Duration, Conditional
Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
runeseeker
grants_active_skill, Spell, Buff, AoE, Trigger, Physical, Cold, Duration
Leash the stars themselves by leveraging your vast magical power, repeatedly Triggering Starfall targeting an enemy in an area around you, or a random location in that area if no enemies can be targeted.
druidshamanunleashtheelementsskill
Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.
explosivegrowth
Support, grants_active_skill, Spell, AoE, Trigger, Plant
Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown.
explosivegrowth
Support, grants_active_skill, Spell, AoE, Trigger, Plant
Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown, Blinding enemies Hit.
fantheflames
Support, grants_active_skill, Attack, AoE, Trigger, Fire
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.
fantheflames
Support, grants_active_skill, Attack, AoE, Trigger, Fire
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit.
poisonsporessupport
Support, grants_active_skill, Attack, Buff, AoE, Trigger, Physical, Chaos, Duration, Plant
Supports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy.
Hayoxi
Supports Curse Skills, giving them a short cooldown but causing them to create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.
Dropped by: Atziri's Temple
dangerousresolvesupport
Support, grants_active_skill, Attack, AoE, Trigger, Physical, Channelling, Staged
Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour.
echoingcrysupport
Supports Warcries. Supported Skills Echo twice, and their area grows larger each time, but are less effective and require you to have travelled a certain distance before use.
catalysingelementssupport
Support, grants_active_skill, Spell, AoE, Trigger, Lightning, Cold, Fire
Supports Skills which are boosted by Elemental Ground Surfaces, Triggering Catalysing Discharge of the corresponding type when they are boosted by an allied Elemental Ground Surface.
chargedmark
Support, grants_active_skill, Spell, AoE, Trigger, Mark, Duration
Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.
acolyteofchayulaspecialnodeskill
Build Glory by dealing Chaos damage to enemies. When you have maximum Glory, you can entreat the Dreamer to inhabit you, briefly becoming his Archon.
himindrygrskillicon
grants_active_skill, Attack, AoE, Melee, Slam, Physical, Cold, Duration
Build up Glory by Freezing or Chilling enemies. When you have maximum Glory you may jump backwards loosing your Mace with the force of a falling comet onto your target. The impact releases Fissures and causes stars to fall in the area for a brief period.
murkmaw
Buff, grants_active_skill, Persistent, AoE, Physical
Draws out the latent fears of enemies you kill and Rare or Unique enemies you Hit, turning them into unstable apparitions which charge towards enemies and then explode.
shieldnightfall1
grants_active_skill, Attack, AoE, Melee, Slam, Projectile, Physical, Cold, Travel
Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns, or destroy an Ice Crystal with the Embrace the Fall.
TrickstersShard
Support, grants_active_skill, Lineage, Spell, AoE, Trigger, Duration
Supports non-instant Spells you cast yourself. Supported Spells will Trigger Fragment Self, creating a Fractured Mimic which will cast that Spell if you get enough of them.
nattblomskillicon
grants_active_skill, Buff, Persistent, AoE, Cold, Duration
While active, Critical Hits with other skills that kill targets, or hit powerful targets cause you to gain Arctic Petals. Once you have enough Arctic Petals they will be Consumed to create Ice Crystals near the most recent target.
VoranasSiege
Supports skills which Hit targets and have an area of effect, increasing the affected area and causing it to Hit Isolated targets harder.
CathasBrilliance
Supports skills which create Companions, causing enemies near them to be Blinded and Ignited. The damage of the Ignite is based on the Life of the supported Minion.
Dropped by: The Bodach
TulsProgeny
Supports Cascadable Spells you cast yourself, Sealing them when you Block, The Seals are broken when used, each making the Spell Echo. Cannot support skills with a Cooldown or which already gain Seals.
expeditionpummel
Support, grants_active_skill, Attack, AoE, Melee, Slam, Trigger
Supports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward.
expeditionleylines
grants_active_skill, Buff, Persistent, AoE, Duration
While active, areas of intense runic energy are revealed to you. Standing over them grants you a powerful Spell damage boost but constantly drains your Runic Ward. Running out of Runic Ward causes the energy to temporarily dissipate.
expeditionfrostfirenova
grants_active_skill, Spell, AoE, Cold, Fire, Nova, Repeatable
Unleash a wave of volatile ice that feeds on flames. While the wave doesn't deal damage, the ice latches onto Ignited enemies, refreshing the duration of their active Ignite and rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.
expeditionhollowshell
grants_active_skill, Spell, Buff, AoE, Nova
Sacrifice your Runic Ward to send out an energy pulse that grants nearby Allies Guard.
volcaniceruptionskillicon
grants_active_skill, Attack, AoE, Projectile, Trigger, Fire
Fires molten Projectiles from the enemy hit, which will explode when they land nearby, dealing Attack damage in an area.
expeditionmarkofrepulsion
grants_active_skill, Spell, Attack, AoE, Trigger, Physical, Duration, Curse, Repeatable
Spend Runic Ward to Curse enemies with a Verisium Rune, inflicting them with Fragility. Hitting these enemies removes the Curse to Trigger an explosion, Knocking Back nearby enemies and causing more Stun buildup based on the Fragility on the target Hit.
FrostFury
Buff, grants_active_skill, Attack, Persistent, AoE, Cold
When you Hit with Unarmed Melee Attacks, projects icy wind which deal Unarmed Attack damage to all surrounding enemies and destroy Ice Crystals.
expeditionverisiumcomet
grants_active_skill, Spell, Minion, AoE, Physical, Cold, Conditional, Repeatable
Build Glory by spending Runic Ward. When you have maximum Glory, you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion. Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion, if possible, to increase the number of Minions summoned.
expeditiondetonateliving
grants_active_skill, Spell, AoE, Physical, Repeatable
Spend Runic Ward to cause a destabilising Hit against an enemy under the Culling Strike Threshold, making them violently explode. Highlights enemies under the Culling Strike Threshold.
expeditionbitterdead
grants_active_skill, Spell, AoE, Cold, Repeatable
Spend Ward and target an area, transforming Corpses into bitter cores that seek out enemies and Chill enemies near them. The cores explode at the end of their duration, creating runes which deal additional Cold damage over time.
expeditiongrimpillars
grants_active_skill, Spell, AoE, Cold, Duration, Nova
Spend Runic Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.
expeditionfragmentsofthepast
grants_active_skill, Attack, AoE, Projectile, Trigger, Sustained, Cold, Duration
Spend Runic Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments.
expeditionrunewordhazard
grants_active_skill, Attack, AoE, Lightning, Duration, Hazard
Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage that is not based on your Weapon's damage and apply Electrocution buildup.
atziriheraldofblood
Buff, grants_active_skill, Attack, Persistent, AoE, Physical, Herald, Payoff
Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Damage, but is based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic.
expeditionfistofkalguur
Support, grants_active_skill, Attack, AoE, Melee, Slam, Trigger, Physical, Duration
Supports Slams you use yourself, allowing them to spend large amounts of Runic Ward to become Runically Boosted. Runically Boosted Slams are Empowered with extra Physical damage and create a rune the first time they hit an enemy. The rune erupts in an Aftershock after a duration. Cannot support Channelling Skills.
expeditioncracklingbarrier
grants_active_skill, Attack, AoE, Trigger, Lightning, Chaining
Spend Runic Ward to raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Projectiles you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.
expeditionexplosivetransmutation
While active, picking up Remnants Triggers a deadly explosion, dealing damage at the location of the Remnant based on the type of Remnant picked up.
expeditionrainofblades
grants_active_skill, Attack, Buff, AoE, Trigger, Duration
Pour your Runic Ward into conjuring blades. For the duration of the Buff, these blades fall on enemies Hit by your Projectile Attacks.
icongroundslam
grants_active_skill, Attack, AoE, Trigger, Fire
Blows strong enough to Heavy Stun an enemy reverberate in an area around the enemy and heavily Break Armour.
RitualistQueenInTheMistsSkill
Buff, grants_active_skill, Attack, Persistent, AoE, Physical
While active, Sprinting turns you into a locust swarm which deals Physical Attack damage, which is not based on your Weapon's damage, in an area around you. You take damage and gain Heavy Stun buildup if this Hits any targets, but damage you take from other sources while sprinting will not apply Heavy Stun or interrupt your sprinting.
AoESkill Ref /38
Area of Effect Skills
This Skill has an effect that applies to every target in its area, rather than picking specific targets.

Areas of Effect that originate from a target hit by a Skill will add that target's size to their radius.
BlankGem
Level: 19
Cost: 0 Mana
Cast Time: 0.70s
Critical Hit Chance: 14.00%
Requires: Level 84, 147 Int
Sacrifice some of a damageable Minion's life to deal Physical damage in an area around it.
Deals 37 to 68 Physical Damage
Sacrifices 19% of a damageable Minion's maximum life to deal that much Physical damage
Damage radius is 2.5 metres
Agnar
Agnar Vampiric Longsword
Physical Damage: 15-25
Critical Hit Chance: 10.01%
Attacks per Second: 1.25
Requires: Level 9, 14 Str, 11 Dex
Grants Skill: Level 19 Fangs of Agnar
Leeches 8.08% of Physical Damage as Life
Hits with this Weapon have 3 to 5 Added Cold Damage per Player Level
+5.01% to Critical Hit Chance
Hits with this Weapon Penetrate 50% Cold Resistance against Frozen Enemies
62% increased Immobilisation Buildup
Life Leech recovers based on your Cold damage as well as Physical damage
Benevolence
Benevolence Commander Sword
Physical Damage: 40-54
Chaos Damage: 144-295
Critical Hit Chance: 15.74%
Attacks per Second: 1.45
Requires: Level 54, 44 Str, 62 Dex
Grants Skill: Level 20 Tear Through Reality
[RallyAura|Rallies] for 11% of Weapon Damage
+10.74% to Critical Hit Chance
Adds 144 to 295 Chaos damage
212% increased Magnitude of Ignite inflicted with this weapon
[KeystoneChaosIncarnate|Chaos Incarnate]
DruidLunarBlessingSkillGem
Level: 19
Cost: 240 Energy Shield
Cooldown Time: 20.00s
Requires: Level 84, 80 Str, 80 Int
Offer your Energy Shield to Lunaris to receive a blessing, gaining bonus Cold damage for yourself. While the Buff is active, your Cold Spells call down Moonbeams on Hit.
BloodiedBlade
Level: 20 (Max)
Cost: 62 Mana
[AddedAttackTime|Added Attack Time]: +0.50s
Attack Damage: 187%
Requires: Level 90, 86 Str, 86 Dex
Whirl forward and perform two slashing Strikes. Hitting a Parried target causes an explosion of gore that inflicts Bleeding, and consuming a Frenzy Charge to use this Skill causes the explosion from every target Hit. Holding down the Skill places you in [ReadyStance|Ready Stance], or [ReadyStance|Blood Stance] if it inflicted Bleeding.
AoE, Trap, Projectile, Trigger, Physical, Hazard
Level: 13
Cost: 60 Mana
Cooldown Time: 8.00s
Requires: Level 52, 51 Dex, 51 Int
Requires: Trap
Throw a Trap that fires a mass of small bomb Projectiles when Triggered. The bombs explode after a delay, or when Detonated. Both the Trap and the bombs Impale enemies with shrapnel when they explode.
ConcussiveTrap
Level: 20 (Max)
Cost: 60 Mana
Cooldown Time: 6.00s (3 uses)
Requires: Level 90, 86 Dex, 86 Int
Requires: Trap
Throw a Trap that emits a forceful blast wave when Triggered, causing significant Heavy Stun buildup. Frozen targets Hit have their icy coating shattered into an explosion, Ignited targets release a cone of embers that Spread the Ignite as Ignited Ground, and any gas clouds in the area are expanded.
Cyclone
Level: 20 (Max)
Cost: 49.3 Mana per second
Attack Speed: 330% of base
Attack Damage: 78%
Requires: Level 90, 86 Str, 86 Dex
Channel to spin rapidly, damaging targets around you and moving forward. Overlapping an Elemental Ground Surface takes on that Element, applying the Elemental Ground Surface's Debuff to enemies Hit. Using this Skill from [ReadyStance|Blood or Sand Stances] causes blood waves or sand disks to fly out for the first few seconds of Channelling.
Elysium
Elysium Sickle Sword
Physical Damage: 46-77
Critical Hit Chance: 7.00%
Attacks per Second: 1.60
Requires: Level 27, 24 Str, 33 Dex
Grants Skill: Level 20 Siege of Sands
25% increased Melee Strike Range with this weapon
Adds 29 to 41 Physical Damage
+239 to Accuracy Rating
14% increased Attack Speed
23% increased Area of Effect
Gain [SandIngrained|Sand-Ingrained] after using a Skill from [ReadyStance|Ready Stance]
Hits Break 102 Armour
FanTheFlames
Category: Fan The Flames
Supports Wind Skills which Hit. Hits with Supported Skills against Ignited targets Trigger a fiery explosion, dealing damage to that target and targets in a cone behind them.
BlankGem
Level: 19
Attack Damage: 223%
Requires: Level 84, 80 Str, 80 Dex
Requires: Two Hand Sword
Swing your Sword once to each side, creating two walls of fang-like Ice Crystals before you. Then coat your blade in ice before Slamming it down, dealing damage and destroying Crystals in the area.
AoE, Trap, Trigger, Fire, Detonator, Hazard
Level: 13
Cost: 38 Mana
Cooldown Time: 6.00s (2 uses)
Requires: Level 52, 51 Dex, 51 Int
Requires: Trap
Throw a Trap that deals Fire damage when Triggered and is particularly effective at Igniting targets.
FreezingTrap
Level: 20 (Max)
Cost: 47 Mana
Cooldown Time: 6.00s (2 uses)
Requires: Level 90, 86 Dex, 86 Int
Requires: Trap
Throw a Trap that emits an icy burst followed by a series of smaller explosions when Triggered, with very high potential to Freeze targets. Extracting Impale from a target Triggers an Ice Fragment to fly out, and explode after a short delay.
BlankGem
Level: 19
Cast Time: 0.80s
Critical Hit Chance: 13.00%
Requires: Level 84, 147 Int
Create a geyser of water out of the ground that rapidly hits enemies with freezing Cold damage.
Deals 35 to 52 Cold Damage
Pulses every 0.15 seconds
100% more Magnitude of Chill inflicted
100% more Freeze Buildup
Geyser radius is 1.2 metres
Geyser duration is 6 seconds
Haemorrhage
Level: 20 (Max)
Cost: 30 Mana
Attack Speed: 125% of base
Attack Damage: 103%
Requires: Level 90, 86 Str, 86 Dex
Perform a series of three extended slashes that open wounds in your target. Bleeding targets Hit have their Bleeding [Rupture|Ruptured], causing the Bleeding damage to be dealt more quickly. The Final Strike has a longer range, [Rupture|Ruptures] more Bleeding, and is performed immediately if you use this Skill from [ReadyStance|Ready Stance]. Hitting a Bleeding target causes its blood to erupt in an explosion of gore.
InfernalEmpowerment
Category: Infernal Empowerment
Supports Skills that can Empower Skills other than themselves. Melee Attacks Empowered by Supported Skills will cause targets to Combust when Killed.
BlankGem
Level: 19
Cost: 0 Mana
Attack Speed: 49% of base
Attack Damage: 227%
Requires: Level 84
Requires: Two Hand Sword
Take fire damage as you traverse through an infernal realm to teleport and Strike enemies. The more you use this skill, the more you become marked by Sacrificial Flames which increase the damage taken, damage dealt, and number of additional Strikes made when using this skill.
When you use this Skill, gain 1 [SacrificialFlame|Sacrificial Flame] then take 400 Fire Damage per [SacrificialFlame|Sacrificial Flame]
15% more Damage per [SacrificialFlame|Sacrificial Flame]
Teleports and Strikes 2 times, plus 3 additional
times per [SacrificialFlame|Sacrificial Flame]
Additional Strikes have 113% more Attack speed
KaomsRoots
Kaom's Roots Monument Greaves
Boots
Armour: 206
Requires: Level 54, 72 Str
Grants Skill: Level 19 Mountain's Wake
+302 to maximum Life
Cannot be Knocked Back
Cannot be Light Stunned
Your speed is unaffected by Slows
Gain 1 Crushing Pressure every 0.25 seconds while stationary, up to a maximum of 10
Consume 1 Crushing Pressure to Trigger Mountain's Wake every 0.20 seconds while moving
Keelhaul
Keelhaul Linen Belt
Belt
Grants Skill: Level 19 Geyser
Has (1-3) Charm Slot
38% increased Mana Recovery from Flasks
50% reduced Flask Life Recovery rate
50% reduced Flask Mana Recovery rate
Life Flasks gain 1.7 charges per Second
Mana Flasks gain 1.72 charges per Second
Trigger Geyser Skill when you use a Flask
BlankGem
Level: 19
Critical Hit Chance: 7.00%
Attack Damage: 531%
Requires: Level 84
158 to 238 base Physical Damage
This Skill is Triggered by a Unique Item
Impact radius is 2 metres
NullTrap
Level: 20 (Max)
Cost: 51 Mana
Cooldown Time: 5.00s
Requires: Level 90, 86 Dex, 86 Int
Requires: Trap
Throws a Trap that rips a hole in space when Triggered, dealing chaos damage and Triggering [EngulfInDarkness|Engulf In Darkness] on each target hit.
OrosSacrifice
Oro's Sacrifice Twilight Longsword
Fire Damage: 248-384
Critical Hit Chance: 5.00%
Attacks per Second: 1.51
Requires: Level 54, 62 Str, 44 Dex
Grants Skill: Level 19 Infernal Step
[Bejewelled]
No Physical Damage
Adds 248 to 384 Fire Damage
21% increased Attack Speed
Hits with this Weapon always Ignite targets that are on Full Life
Gain 12% of Damage as Extra Fire Damage per [SacrificialFlame|Sacrificial Flame]
Gain 1 Frenzy Charge every 1 second while at maximum [SacrificialFlame|Sacrificial Flame]
BlankGem
Level: 19
Attack Speed: 60% of base
Attack Damage: 297%
Requires: Level 84
Requires: Bow
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to transform into a roaring squall Projectile. On impact or reaching the end of its duration the Squall Projectile bursts into a set of smaller erratic squalls. If a smaller squall touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional squalls that deal more damage. Passing over Elemental Ground Surfaces or Consuming an Elemental Whirlwind will grant squalls extra damage of that element.
Perforate
Level: 20 (Max)
Cost: 29 Mana
Attack Speed: 130% of base
Attack Damage: 140%
Requires: Level 90, 86 Str, 86 Dex
Stab forward three times in rapid succession. The Final Strike in the sequence drills forward, causing rapid additional Hits that inflict Bleeding. Using this Skill from [ReadyStance|Ready Stance] immediately performs the Final Strike, and additionally causes the drill's first Hit against each enemy to release a Blood Nova if you are in [ReadyStance|Blood Stance] or Sand Disks if you are in [ReadyStance|Sand Stance].
AoE, Trap, Trigger, Fire, Chaos, Detonator, Hazard
Level: 13
Cost: 24 Mana
Cooldown Time: 3.00s (3 uses)
Requires: Level 52
Requires: Trap
Throw a Trap that spews Poisonous gas when Triggered. The cloud will detonate if hit by a Detonator skill or Ignited Ground, creating a fiery explosion.
Riptide
Riptide Seaglass Spear
Physical Damage: 29-54
Cold Damage: 121-237
Critical Hit Chance: 13.38%
Attacks per Second: 1.55
Requires: Level 51, 29 Str, 71 Dex, 50 Int
Grants Skill: Spear Throw
Grants Skill: Level 19 Tasalio's Charge
Adds 121 to 237 Cold Damage
Gain 25% of Damage as Extra Cold Damage against Frozen targets
+5.88% to Critical Hit Chance
+26 to Dexterity
246% increased Freeze Buildup inflicted on Parried targets
SandScour
Level: 20 (Max)
Cost: 54 Mana
[AddedAttackTime|Added Attack Time]: +0.25s
Attack Damage: 218%
Requires: Level 90, 86 Str, 86 Dex
Step backwards and slash forward while flinging sand, Blinding enemies and Heavy Stunning enemies that are Primed for Stun. Consumes a Frenzy Charge if possible to additionally fire Sand Disks. This Skill can be used while using other Skills to interrupt them, and can be held to enter [ReadyStance|Ready Stance] after use, or [ReadyStance|Sand Stance] instead if an enemy was Heavy Stunned or a Frenzy Charge was Consumed.
AoE, Trap, Trigger, Hazard
Level: 1
Cost: 0 Mana
Cooldown Time: 3.00s (4 uses)
Requires: Trap
Throw a Trap that sprays shards of metal when Triggered, damaging and impaling nearby enemies.
Shroud
Level: 20 (Max)
Cost: 81 Mana
Cooldown Time: 7.00s
Attack Speed: 80% of base
Attack Damage: 94%
Requires: Level 90, 86 Dex, 86 Int
Requires: Dagger
Cloak yourself in shadow, dash in the target direction and enter Stealth, Triggering a Shade to appear at your previous location. Targets near the Shade take minor damage and are Blinded, and Unique monsters are Blinded in a much larger radius. This Skill can be used while using other Skills to interrupt them.
BlankGem
Level: 20 (Max)
Cooldown Time: 5.00s
Attack Speed: 64% of base
Attack Damage: 468%
Requires: Level 90
Channel to gather ancient sand within your Sword before dashing through an enemy or target location, dealing damage as you travel. Upon arriving a number of Sand Mirages appear to dash and slash through your target based on the amount of sand gathered. [WindBlades|Wind Blades] on enemies Hit by you or Sand Mirages activate immediately and deal extra damage.
BlankGem
Level: 1
Attack Speed: 70% of base
Attack Damage: 125%
Requires: Spear
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
BlankGem
Level: 19
[AddedAttackTime|Added Attack Time]: +0.15s
Attack Damage: 255%
Requires: Level 84
Requires: Spear
Lunge towards an enemy to lance them. Hitting an enemy that is Frozen causes an implosion that pulls nearby enemies followed by a secondary Cold damage explosion. This skill cannot be Ancestrally Boosted.
BlankGem
Level: 20 (Max)
Cost: 37 Mana
Cooldown Time: 4.00s
Attack Speed: 147% of base
Attack Damage: 572%
Requires: Level 90
Dash through an enemy or target location, dealing damage as you travel. Can be used in [ReadyStance|Ready Stance] to slash a tear in reality, causing chaotic flames to wash out over nearby enemies until the tear closes.
TheEverlastingGaze
Amulet
Grants Skill: Level 19 Blessing of Lunaris
28% increased Mana Regeneration Rate
+(40-60) to maximum Mana
4.1 Life Regeneration per second
(40-60)% increased Mana Regeneration Rate
Gain (4-6)% of maximum Mana as Extra maximum Energy Shield
TheWatcherintheDark
Requires: Level 65, 114 Int
Grants Skill: Level 19 Abyssal Pact
Grants Skill: Level 19 Lightless Stalker
+133 to Spirit
+1 to Level of all Minion Skills
18% reduced Cast Speed
Minions deal 112% increased Damage
Minions explode on death, dealing 11% of their maximum
life as Physical Damage to enemies within 2 metres
BlankGem
Level: 19
Critical Hit Chance: 9.00%
Attack Damage: 443%
Requires: Level 84
Slam the ground with thunderous force, dealing attack damage which isn't based on your equipped weapon, and leaving Shocked Ground in the area.
35 to 659 base Lightning Damage
139 to 208 base Physical Damage
This Skill is Triggered by a Unique Item
Impact radius is 2.2 metres
Shocked Ground duration is 8 seconds
68% more Area of Effect if you've sprinted Recently
Causes 2 additional Aftershocks if you've sprinted Recently
Thunderstep
Thunderstep Studded Boots
Boots
Requires: Level 28, 39 Dex
Grants Skill: Level 19 Thunderous Impact
(10-20)% increased Movement Speed
90% increased Evasion Rating
+12 to Dexterity
Skills which leap into the air Trigger Thunderous Impact when you land
Windripper
Windripper Greatbow
Physical Damage: 74-156
Critical Hit Chance: 6.50%
Attacks per Second: 1.29
Requires: Level 54, 62 Str, 62 Dex
Grants Skill: Level 19 Perfect Squall
100% increased Physical Damage
Gain 30% of Damage as Extra Lightning Damage
Gain 30% of Damage as Extra Cold Damage
12% increased Attack Speed
Hits with this weapon Penetrate infinite Lightning Resistance of Shocked monsters
Hits with this weapon Penetrate infinite Cold Resistance of Chilled monsters
43% increased Magnitude of Non-Damaging Ailments you inflict
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