Skill Gem /43
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
Lob a fiery orb that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. The number of Chains is refreshed when passing through a Flame Wall.
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
Fire an arc of knives in front of the caster which deals physical damage.
Fire an arc of knives in front of the caster which deals physical damage.
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
[DNT-UNUSED] Not a claw attack, more like a bite
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze or Hitting a Heavy Stunned enemy enhances the explosion.
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
Fire an arrow with your Bow.
Fire a bolt from your crossbow.
Launch a fiery Projectile towards a target.
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Skill Gem Quality /3
(0–20)% more Critical Hit Chance
Next Critical Hit against Marked Enemy has (0–15)% increased Critical Damage Bonus
(0–20)% more Critical Hit Chance
Support Gem /8
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
Supports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies.
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Item mods /43
NameLevelPre/SufDescriptionWeight
of Menace5Suffix(10–14)% increased Critical Hit Chance Criticalhelmet 1
amulet 1
default 0
of Havoc20Suffix(15–19)% increased Critical Hit Chance Criticalhelmet 1
amulet 1
default 0
of Disaster30Suffix(20–24)% increased Critical Hit Chance Criticalhelmet 1
amulet 1
default 0
of Calamity44Suffix(25–29)% increased Critical Hit Chance Criticalhelmet 1
amulet 1
default 0
of Ruin58Suffix(30–34)% increased Critical Hit Chance Criticalhelmet 1
amulet 1
default 0
of Unmaking72Suffix(35–38)% increased Critical Hit Chance Criticalamulet 1
default 0
of Menace1Suffix+(1.01–1.5)% to Critical Hit Chance Attack Criticalweapon 1
default 0
of Havoc20Suffix+(1.51–2.1)% to Critical Hit Chance Attack Criticalweapon 1
default 0
of Disaster30Suffix+(2.11–2.7)% to Critical Hit Chance Attack Criticalweapon 1
default 0
of Calamity44Suffix+(3.11–3.8)% to Critical Hit Chance Attack Criticalweapon 1
default 0
of Ruin59Suffix+(3.81–4.4)% to Critical Hit Chance Attack Criticalweapon 1
default 0
of Unmaking73Suffix+(4.41–5)% to Critical Hit Chance Attack Criticalweapon 1
default 0
of Menace11Suffix(27–33)% increased Critical Hit Chance for Spells Caster Criticalfocus 1
wand 1
default 0
of Havoc21Suffix(34–39)% increased Critical Hit Chance for Spells Caster Criticalfocus 1
wand 1
default 0
of Disaster28Suffix(40–46)% increased Critical Hit Chance for Spells Caster Criticalfocus 1
wand 1
default 0
of Calamity41Suffix(47–53)% increased Critical Hit Chance for Spells Caster Criticalfocus 1
wand 1
default 0
of Ruin59Suffix(54–59)% increased Critical Hit Chance for Spells Caster Criticalfocus 1
wand 1
default 0
of Unmaking76Suffix(60–73)% increased Critical Hit Chance for Spells Caster Criticalwand 1
default 0
of Menace11Suffix(40–49)% increased Critical Hit Chance for Spells Caster Criticalstaff 1
default 0
of Havoc21Suffix(50–59)% increased Critical Hit Chance for Spells Caster Criticalstaff 1
default 0
of Disaster28Suffix(60–69)% increased Critical Hit Chance for Spells Caster Criticalstaff 1
default 0
of Calamity41Suffix(70–79)% increased Critical Hit Chance for Spells Caster Criticalstaff 1
default 0
of Ruin59Suffix(80–89)% increased Critical Hit Chance for Spells Caster Criticalstaff 1
default 0
of Unmaking76Suffix(90–109)% increased Critical Hit Chance for Spells Caster Criticalstaff 1
default 0
of Menace5Suffix(10–14)% increased Critical Hit Chance for Attacks Attack Criticalquiver 1
default 0
of Havoc20Suffix(15–19)% increased Critical Hit Chance for Attacks Attack Criticalquiver 1
default 0
of Disaster30Suffix(20–24)% increased Critical Hit Chance for Attacks Attack Criticalquiver 1
default 0
of Calamity44Suffix(25–29)% increased Critical Hit Chance for Attacks Attack Criticalquiver 1
default 0
of Ruin58Suffix(30–34)% increased Critical Hit Chance for Attacks Attack Criticalquiver 1
default 0
of Unmaking72Suffix(35–38)% increased Critical Hit Chance for Attacks Attack Criticalquiver 1
default 0
of Menace11Suffix(10–19)% increased Critical Hit Chance with Trapstrap 1
default 0
of Havoc21Suffix(20–39)% increased Critical Hit Chance with Trapstrap 1
default 0
of Disaster28Suffix(40–59)% increased Critical Hit Chance with Trapstrap 1
default 0
of Calamity41Suffix(60–79)% increased Critical Hit Chance with Trapstrap 1
default 0
of Ruin59Suffix(80–99)% increased Critical Hit Chance with Trapstrap 1
default 0
of Unmaking76Suffix(100–109)% increased Critical Hit Chance with Trapstrap 1
default 0
of Menace11SuffixAllies in your Presence have (10–14)% increased Critical Hit Chance Criticalsceptre 1
default 0
of Havoc21SuffixAllies in your Presence have (15–19)% increased Critical Hit Chance Criticalsceptre 1
default 0
of Disaster28SuffixAllies in your Presence have (20–24)% increased Critical Hit Chance Criticalsceptre 1
default 0
of Calamity41SuffixAllies in your Presence have (25–29)% increased Critical Hit Chance Criticalsceptre 1
default 0
of Ruin59SuffixAllies in your Presence have (30–34)% increased Critical Hit Chance Criticalsceptre 1
default 0
of Unmaking76SuffixAllies in your Presence have (35–38)% increased Critical Hit Chance Criticalsceptre 1
default 0
1Corrupted(20–30)% increased Critical Hit Chance for Spells Caster Criticalstaff 1
wand 1
Monsters mods /17
NameLevelPre/SufDescriptionWeight
of Incision12Suffix300% increased Critical Hit Chance Critical
of Incision1Suffix300% increased Critical Hit Chance Critical
Deadly1Unique300% increased Critical Hit Chance
65% increased Critical Damage Bonus
Damage Critical
Accuracy and Crits Aura4Unique75% increased Critical Hit Chance
45% increased Accuracy Rating
Attack Critical
Accuracy and Crits Aura1Unique75% increased Critical Hit Chance
45% increased Accuracy Rating
Attack Critical
Accuracy and Crits Aura1Unique100% increased Critical Hit Chance
45% increased Accuracy Rating
Attack Critical
1Unique300% increased Critical Hit Chance
65% increased Critical Damage Bonus
Damage Critical
1UniqueNever deal Critical Hits Critical
Farric Presence20Bestiary50% increased maximum Life
50% increased Critical Hit Chance
15% increased Attack Speed
50% increased Accuracy Rating
monster dropped item rarity +% [0]
Life Attack Speed Critical
1Unique250% increased Critical Hit Chance
50% increased Critical Damage Bonus
25% increased Attack Speed
100% increased Accuracy Rating
Damage Attack Speed Critical
1Unique300% increased Critical Hit Chance
25% increased Critical Damage Bonus
40% increased Accuracy Rating
Damage Attack Critical
1Unique300% increased Critical Hit Chance
25% increased Critical Damage Bonus
Damage Critical
1Unique300% increased Critical Hit Chance Damage Critical
1UniqueMonsters have (200–300)% increased Critical Hit Chance
Cat-Touched1Torment100% increased Critical Hit Chance
monster additional dexterity ratio % for evasion [100]
Hunted by the Wild Cat1Torment100% increased Critical Hit Chance
dropped items are converted to dex items [1]
monster additional dexterity ratio % for evasion [100]
Spirit Of The Cat1Torment60% increased Evasion Rating
100% increased Critical Hit Chance
Delve Area mods /11
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters have (100–150)% increased Critical Hit Chance
+(20–25)% to Monster Critical Damage Bonus
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Critical
20DelveAreaMonsters have (151–200)% increased Critical Hit Chance
+(26–30)% to Monster Critical Damage Bonus
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Critical
52DelveAreaMonsters have (201–250)% increased Critical Hit Chance
+(31–35)% to Monster Critical Damage Bonus
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Critical
92DelveAreaMonsters have (251–300)% increased Critical Hit Chance
+(36–40)% to Monster Critical Damage Bonus
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Critical
173DelveAreaMonsters have (301–400)% increased Critical Hit Chance
+(41–45)% to Monster Critical Damage Bonus
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Critical
1DelveAreaMonsters take (15–20)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
20DelveAreaMonsters take (21–25)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
52DelveAreaMonsters take (26–30)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
92DelveAreaMonsters take (31–35)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
173DelveAreaMonsters take (36–40)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
500DelveAreaArea contains a Unique Boss
Unique Boss drops (15–25) additional Fossils
Unique Boss's Hits are always Critical Hits
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
Heist Area mods /10
NameLevelPre/SufDescriptionWeight
of Deadliness1SuffixMonsters have (100–125)% increased Critical Hit Chance
+(20–24)% to Monster Critical Damage Bonus
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Critical
of Deadliness46SuffixMonsters have (126–150)% increased Critical Hit Chance
+(25–29)% to Monster Critical Damage Bonus
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Critical
of Deadliness68SuffixMonsters have (160–200)% increased Critical Hit Chance
+(30–35)% to Monster Critical Damage Bonus
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Critical
of Deadliness73SuffixMonsters have (260–300)% increased Critical Hit Chance
+(36–40)% to Monster Critical Damage Bonus
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Critical
of Deadliness78SuffixMonsters have (360–400)% increased Critical Hit Chance
+(41–45)% to Monster Critical Damage Bonus
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Critical
of Toughness1SuffixMonsters take (15–19)% reduced Extra Damage from Critical Hits
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Damage Critical
of Toughness46SuffixMonsters take (20–24)% reduced Extra Damage from Critical Hits
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Damage Critical
of Toughness68SuffixMonsters take (25–30)% reduced Extra Damage from Critical Hits
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Damage Critical
of Toughness73SuffixMonsters take (31–35)% reduced Extra Damage from Critical Hits
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Damage Critical
of Toughness78SuffixMonsters take (36–40)% reduced Extra Damage from Critical Hits
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Damage Critical
Heist Equipment mods /8
NameLevelPre/SufDescriptionWeight
of Staggering1Suffix(14–16)% increased Critical Hit Chance while area is not in Lockdown
Players have (14–16)% increased Critical Hit Chance while area is not in Lockdown
Critical
of Startling45Suffix(17–19)% increased Critical Hit Chance while area is not in Lockdown
Players have (17–19)% increased Critical Hit Chance while area is not in Lockdown
Critical
of Surprise75Suffix(20–22)% increased Critical Hit Chance while area is not in Lockdown
Players have (20–22)% increased Critical Hit Chance while area is not in Lockdown
Critical
of Astonishment81Suffix(23–25)% increased Critical Hit Chance while area is not in Lockdown
Players have (23–25)% increased Critical Hit Chance while area is not in Lockdown
Critical
of Needling1Suffix(61–70)% increased Critical Hit Chance Critical
of Stinging45Suffix(71–80)% increased Critical Hit Chance Critical
of Piercing75Suffix(81–90)% increased Critical Hit Chance Critical
of Rupturing82Suffix(91–100)% increased Critical Hit Chance Critical
Misc mods /54
NameLevelDomainPre/SufDescriptionWeight
of Deadliness1JewelSuffix(6–16)% increased Critical Hit Chance for Attacks Attack Criticaldexjewel 1
default 0
Rancorous1JewelPrefix(10–20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits Damage Critical Ailmentdexjewel 1
intjewel 1
default 0
of Annihilation1JewelSuffix(5–15)% increased Critical Hit Chance Criticalintjewel 1
default 0
of Marshalling1JewelSuffixMinions have (10–20)% increased Critical Hit Chance Minion Criticalintjewel 1
default 0
of Annihilating1JewelSuffix(5–15)% increased Critical Hit Chance for Spells Caster Criticalintjewel 1
default 0
of Deadliness1JewelSuffix(3–7)% increased Critical Hit Chance for Attacks Attack Criticaldex_radius_jewel 1
default 0
Rancorous1JewelPrefix(5–10)% increased Magnitude of Damaging Ailments you inflict with Critical Hits Damage Critical Ailmentdex_radius_jewel 1
int_radius_jewel 1
default 0
of Annihilation1JewelSuffix(3–7)% increased Critical Hit Chance Criticalint_radius_jewel 1
default 0
of Backstabbing1JewelSuffix(3–7)% increased Critical Hit Chance with Daggers Attack Criticalradius_jewel 1
default 0
of Thrashing1JewelSuffix(3–7)% increased Critical Hit Chance with Flails Attack Criticalradius_jewel 1
default 0
of Marshalling1JewelSuffixMinions have (5–10)% increased Critical Hit Chance Minion Criticalint_radius_jewel 1
default 0
of Annihilating1JewelSuffix(3–7)% increased Critical Hit Chance for Spells Caster Criticalint_radius_jewel 1
default 0
of Deadliness1JewelUnique(6–10)% increased Critical Hit Chance
(6–10)% increased Accuracy Rating
Attack Critical
of Menace1JewelUnique(8–12)% increased Critical Hit Chance Critical
of Striking FIX ME1JewelUnique(12–16)% increased Critical Hit Chance with Maces or Sceptres Attack Critical
of Biting FIX ME1JewelUnique(12–16)% increased Critical Hit Chance with Axes Attack Critical
of Stinging FIX ME1JewelUnique(12–16)% increased Critical Hit Chance with Swords Attack Critical
of the Sniper FIX ME1JewelUnique(12–16)% increased Critical Hit Chance with Bows Attack Critical
of the Eagle FIX ME1JewelUnique(12–16)% increased Critical Hit Chance with Claws Attack Critical
of Needling FIX ME1JewelUnique(12–16)% increased Critical Hit Chance with Daggers Attack Critical
of Divination FIX ME1JewelUnique(12–16)% increased Critical Hit Chance with Wands Attack Critical
of Tyranny FIX ME1JewelUnique(12–16)% increased Critical Hit Chance with Quarterstaves Attack Critical
Harming1JewelUnique(14–18)% increased Critical Hit Chance with One Handed Melee Weapons Attack Critical
Sundering1JewelUnique(14–18)% increased Critical Hit Chance with Two Handed Melee Weapons Attack Critical
Technical1JewelUnique(14–18)% increased Attack Critical Hit Chance while Dual Wielding Attack Critical
1JewelUnique(10–14)% increased Critical Hit Chance while holding a Shield Attack Critical
of Weight1JewelUnique(10–14)% increased Melee Critical Hit Chance Attack Critical
of Annihilation1JewelUnique(10–14)% increased Critical Hit Chance for Spells Caster Critical
Inescapable1JewelUnique(12–16)% increased Critical Hit Chance with Traps Critical
1JewelUnique(100–120)% increased Critical Hit Chance with Traps Critical
Crippling1JewelUnique(12–16)% increased Critical Hit Chance with Mines Critical
Incinerating1JewelUnique(14–18)% increased Critical Hit Chance with Fire Skills Elemental Fire Critical
Avalanching1JewelUnique(14–18)% increased Critical Hit Chance with Cold Skills Elemental Cold Critical
Thundering1JewelUnique(14–18)% increased Critical Hit Chance with Lightning Skills Elemental Lightning Critical
of the Apocalypse1JewelUnique(10–14)% increased Critical Hit Chance with Elemental Skills Elemental Critical
Obliterating1JewelUnique(12–16)% increased Critical Hit Chance with Chaos Skills Damage Chaos Critical
1JewelUnique(80–120)% increased Vaal Skill Critical Hit Chance Critical
1JewelUnique25% increased Critical Hit Chance per Grand Spectrum
number of stackable unique jewels [1]
Critical
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain 50% increased Critical Hit Chance each time they are Revived
Monsters gain 3% additional Critical Damage Bonus each time they are Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map fragment level + [2]
Life Damage
1AbyssUnique+(2–4)% to Thorns Critical Hit Chance
1AbyssUnique(4–8)% increased Critical Hit Chance Critical
1AbyssUnique(4–8)% increased Critical Hit Chance for Spells Caster Critical
1AbyssUniqueMinions have (6–12)% increased Critical Hit Chance Minion Critical
Lightless1AbyssSuffixHits have (3–5)% reduced Critical Hit Chance against you
of Kurgal65AbyssSuffix(10–15)% chance to Gain Arcane Surge when you deal a Critical Hit kurgal Critical
of Amanamu65AbyssSuffix+(2–4)% to Thorns Critical Hit Chance amanamu
of Ulaman65AbyssSuffixHits have (17–25)% reduced Critical Hit Chance against you ulaman Critical
of Kurgal65AbyssSuffixProjectiles have (18–26)% increased Critical Hit Chance against Enemies further than 6m kurgal
of Ulaman65AbyssSuffixBreak Armour on Critical Hit with Spells equal to (11–18)% of Physical Damage dealt ulaman Caster Critical
of Kurgal65AbyssSuffixProjectiles have (25–34)% increased Critical Hit Chance against Enemies further than 6m kurgal
1AbyssSuffixAllies in your Presence have (26–41)% increased Critical Hit Chance Critical Aura
1ExpeditionRelicPrefixMonsters' Hits are always Critical Hits
1ExpeditionRelicPrefixHits against Monsters cannot be Critical Hits
1ExpeditionRelicPrefixMonsters have 500% increased Critical Hit Chance against Enemies on Full Life
Item /3
Visceral Quiver
Requires: Level 65
(20–30)% increased Critical Hit Chance for Attacks
Mail Breaker
Physical Damage: 19-44
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 45, 45 Dex, 45 Int
Breaks (400–500) Armour on Critical Hit
Twin Flail
Physical Damage: 8-18
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.1
Requires: Level 20, 30 Str, 14 Int
Unique /39
+(0–40) to Armour
+(0–30) to Evasion Rating
+(0–20) to maximum Energy Shield
+(0–60) to Accuracy Rating
+(0–30) to maximum Life
+(0–20) to maximum Mana
(0–20)% increased Rarity of Items found
(0–30)% increased Critical Hit Chance
+(0–10) to Strength
+(0–10) to Dexterity
+(0–10) to Intelligence
+(0–10)% to Fire Resistance
+(0–10)% to Cold Resistance
+(0–10)% to Lightning Resistance
(0–6) Life Regeneration per second
(80–100)% increased Armour
(30–50)% increased Critical Hit Chance
+(20–30) to Intelligence
Leech from Critical Hits is instant
Adds (8–12) to (16–20) Physical Damage
Adds (8–12) to (16–20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
Adds (16–20) to (23–27) Physical Damage
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
(100–150)% increased Armour and Energy Shield
25% reduced maximum Mana
+(13–17)% to Chaos Resistance
25% chance to gain a Power Charge on Critical Hit
Grants Skill: Level 5 Volatile Dead
(80–100)% increased Spell Damage
(30–50)% increased Critical Hit Chance for Spells
Gain (10–15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses
+(20–30) to maximum Energy Shield
(15–30)% increased Skill Speed
(20–30)% increased Critical Hit Chance
(30–50)% increased Damage
+(5–7) to all Attributes
+100 to maximum Life
Allies in your Presence have (30–50)% increased Critical Hit Chance
Allies in your Presence have (30–50)% increased Critical Damage Bonus
Allies in your Presence have (10–20)% increased Attack Speed
Allies in your Presence have (10–20)% increased Cast Speed
50% reduced Presence Area of Effect
+(10–15) to Spirit
+(60–100) to maximum Mana
+30 to Spirit
30% increased Light Radius
(20–30)% increased Mana Regeneration Rate
+(30–50) to maximum Life
+(30–50) to maximum Mana
(100–200)% increased Critical Hit Chance
+(60–100) to Stun Threshold
Your Critical Hits do not deal extra Damage
(10–20)% increased Movement Speed
+(40–60) to maximum Life
+(60–80) to Stun Threshold
+25% to Thorns Critical Hit Chance
(10–15) to (20–25) Physical Thorns damage
Grants Skill: Level 13 Lightning Bolt
+(10–15) to Dexterity
+(20–30)% to Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit
(50–100)% increased Armour and Evasion
+(200–400) to Accuracy Rating
(30–50)% increased Critical Hit Chance
Skills have a (100–150)% longer Perfect Timing window
+(20–30) to maximum Energy Shield
(60–80)% increased Spell Damage
+(7–13)% to Chaos Resistance
Critical Hits with Spells apply (1–3) Stack of Critical Weakness
+(15–25) to Evasion Rating
Adds (3–5) to (8–10) Physical Damage to Attacks
(10–15)% increased Critical Damage Bonus
Base Critical Hit Chance for Attacks with Weapons is 7%
(60–80)% increased Evasion Rating
(20–30)% increased Critical Hit Chance
5% increased Attack Speed
+(10–20) to Dexterity
(60–100)% increased Energy Shield
(30–50)% increased Critical Hit Chance
+(10–20) to Intelligence
+(20–30)% to Cold Resistance
150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
(60–100)% increased Armour
(20–30)% increased Critical Damage Bonus
Critical Hits cannot Extract Impale
(20–31) to (31–49) Physical Thorns damage
(100–200)% increased Evasion Rating
(15–25)% increased Critical Hit Chance
+(30–40) to Dexterity
150% increased Global Evasion Rating when on Low Life
15% of Damage from Hits is taken from your Damageable Companion's Life before you
(100–150)% increased Evasion and Energy Shield
(20–30)% increased Critical Hit Chance
+(13–17)% to Chaos Resistance
Equipment and Skill Gems have 50% reduced Attribute Requirements
(50–80)% increased Energy Shield
(10–15)% increased Rarity of Items found
(20–30)% increased Critical Hit Chance
+(10–20)% to Lightning Resistance
+(50–100) to Accuracy Rating
(150–200)% increased Armour and Evasion
(15–25)% increased Critical Hit Chance
Adds (6–9) to (10–15) Cold Damage
Adds 1 to (19–29) Lightning Damage
+(3–5)% to Critical Hit Chance
(15–20)% increased Attack Speed
(25–40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
+(20–30) to maximum Mana
(30–50)% increased Critical Hit Chance for Spells
(30–50)% increased Critical Spell Damage Bonus
+(13–17)% to Chaos Resistance
10% increased Mana Cost of Skills
+(60–100) to Evasion Rating
+(30–50) to maximum Energy Shield
Gain (25–35) Mana per Enemy Killed
Inflict Cold Exposure on Igniting an Enemy
Inflict Fire Exposure on Shocking an Enemy
Inflict Lightning Exposure on Critical Hit
Adds (12–15) to (22–25) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
(100–150)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
(400–500)% increased Armour
+(200–300) to Stun Threshold
Take no Extra Damage from Critical Hits
(600–800)% increased Armour and Evasion
+(200–300) to Accuracy Rating
100% increased Critical Hit Chance
(30–60) Life Regeneration per second
Can't use Body Armour
You can wield Two-Handed Axes, Maces and Swords in one hand
100% increased Elemental Damage with Attacks
+(5–10)% to Critical Hit Chance
+(2–4) to Level of all Elemental Skills
Trigger skills refund half of Energy spent
+(7–10)% to all Elemental Resistances
(20–30)% increased Critical Hit Chance
(20–30)% increased Light Radius
(20–30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit
You have Consecrated Ground around you while stationary
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Critical Hit Chance
+(10–20) to Dexterity
+(10–20) to Intelligence
+(20–25) to Evasion Rating
+(10–15) to maximum Energy Shield
(20–40)% increased Critical Hit Chance for Spells
+(10–20) to Strength
+(10–20) to Intelligence
Adds (40–48) to (65–72) Physical Damage
+(4–6)% to Critical Hit Chance
Leeches (5–8)% of Physical Damage as Life
Leeches (4–7)% of Physical Damage as Mana
Arrows Fork
Arrows Pierce all targets after Forking
Grants Skill: Level 6 Gemini Surge
Loads an additional bolt
Adds (14–21) to (25–37) Physical Damage
+5% to Critical Hit Chance
(15–25)% increased Reload Speed
When you reload, triggers Gemini Surge to alternately
gain (2–6) Cold Surges or (2–6) Fire Surges
trigger reload infusion on reload [1]
(60–100)% increased Energy Shield
+(60–100) to maximum Life
Non-Channelling Spells cost an additional 6% of your maximum Life
Non-Channelling Spells have 5% increased Critical Hit Chance per 100 maximum Life
Non-Channelling Spells deal 10% increased Damage per 100 maximum Life
Grants Skill: Spear Throw
Adds (14–18) to (30–36) Physical Damage
+(5–8)% to Critical Hit Chance
+(15–25) to Intelligence
10% of Skill Mana Costs Converted to Life Costs
(70–100)% increased Evasion Rating
(10–20)% increased Rarity of Items found
+(15–25)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
Lose all Tailwind when Hit
Grants Skill: Level 15 Crackling Palm
(1–111)% increased Evasion and Energy Shield
(1–11)% increased Attack Speed
+(1–33)% to Lightning Resistance
Adds 1 to (77–111) Lightning Damage to Unarmed Melee Hits
+(0.1–1.1)% to Unarmed Melee Attack Critical Hit Chance
use thunderfist art variation [1]
Passive /60
5% increased Attack Speed with Daggers
15% increased Critical Hit Chance with Daggers
Critical Hits with Daggers have a 25% chance to Poison the Enemy
Arrows gain Critical Hit Chance as they travel farther, up to
60% increased Critical Hit Chance after 7 metres
36% increased Damage if you've dealt a Critical Hit in the past 8 seconds
20% increased Critical Damage Bonus
20% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
100% increased Critical Hit Chance against Enemies that are on Full Life
40% increased Critical Hit Chance against Enemies that are affected
by no Elemental Ailments
30% increased Damage if you've dealt a Critical Hit in the past 8 seconds
12% increased Critical Hit Chance
10% reduced maximum Mana
+10 to Strength
35% increased Critical Hit Chance
80% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently
16% increased Cast Speed if you've dealt a Critical Hit Recently
25% increased Critical Hit Chance against Shocked Enemies
40% increased Magnitude of Shock you inflict with Critical Hits
Minions deal 15% increased Damage
Minions have 20% increased Critical Hit Chance
melee critical strike chance +% when on full life [20]
25% increased Critical Damage Bonus against Burning Enemies
10% chance to refresh Ignite Duration on Critical Hit
20% increased Flammability Magnitude
20% increased Freeze Buildup
20% increased chance to Shock
Witch: 20% increased Critical Hit Chance for Spells
Witch: 20% increased Physical Damage
Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
20% increased Magnitude of Impales inflicted with Spells
20% increased Physical Damage
40% increased Elemental Damage if you've dealt a Critical Hit Recently
20% increased Critical Hit Chance
20% increased Mana Regeneration Rate
10% chance to Gain Arcane Surge when you deal a Critical Hit
30% reduced Damage
+8% to Critical Hit Chance of Herald Skills
50% increased Critical Hit Chance against Enemies that are on Full Life
Cannot be Blinded while on Full Life
80% increased Damage with Hits against Enemies that are on Full Life
Enemies Blinded by you have 50% reduced Critical Hit Chance
50% increased Critical Hit Chance against Blinded Enemies
Enemies near Enemies you Mark are Blinded
Enemies you Mark cannot deal Critical Hits
10% increased Damage
10% increased Critical Hit Chance
Druid: 10% increased Damage
Druid: 10% increased Skill Effect Duration
Druid: +5 to Strength and Intelligence
16% increased Critical Hit Chance for Spells
8% increased Cast Speed if you've dealt a Critical Hit Recently
15% increased Critical Hit Chance for Spells
15% increased Spell Damage if you've dealt a Critical Hit Recently
25% increased Critical Hit Chance for Spells
Hits have 25% reduced Critical Hit Chance against you
Mastery: Ritual
35% increased Critical Hit Chance if you've Triggered a Skill Recently
Meta Skills gain 25% increased Energy if you've dealt a Critical Hit Recently
60% increased Critical Hit Chance against Immobilised enemies
Your Hits cannot be Evaded by Pinned Enemies
50% increased Damage against Demons
50% increased Duration of Ailments on Beasts
50% increased Critical Hit Chance against Humanoids
50% increased Immobilisation buildup against Constructs
can see monster categories [1]
Accuracy Rating is Doubled
Never deal Critical Hits
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use your Quarterstaff's damage gain:
Physical damage based on their Skill Level
• 1% more Attack Speed per 25 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Ascendancy Passive /7
Ascendancy: Amazon
Character: Huntress
Chance to Hit with Attacks can exceed 100%
Gain additional Critical Hit Chance equal to 25% of excess chance to Hit with Attacks
Ascendancy: Infernalist
Character: Witch
Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
Ascendancy: Blood Mage
Character: Witch
Base Critical Hit Chance for Spells is 15%
Ascendancy: Stormweaver
Character: Sorceress
Grants Skill: Elemental Storm
Trigger Elemental Storm on Critical Hit with Spells
Character: Mercenary
Skills deal 20% increased Damage per [ConnectedGem|Connected] red Support Gem
Skills have 6% increased Skill Speed per [ConnectedGem|Connected] green Support Gem
Skills have 20% increased Critical Hit Chance per [ConnectedGem|Connected] blue Support Gem
Ascendancy: Invoker
Character: Monk
Critical Hits ignore non-negative Enemy Monster Elemental Resistances
Ascendancy: Invoker
Character: Monk
Grants Skill: Elemental Expression
Trigger Elemental Expression on Melee Critical Hit
Timeless Jewel Passive /10
Critical Strike Chance
Vaal Passive
(7–14)% increased Critical Hit Chance
Thaumaturgical Aptitude
Vaal Notable
(25–35)% increased Spell Damage
(35–50)% increased Critical Hit Chance for Spells
Dance with Death
Maraketh Keystone
Can't use Helmets
Your Critical Hit Chance is Lucky
Your Damage with Critical Hits is Lucky
Enemies' Damage with Critical Hits against you is Lucky
You circle the black scorpion with enmity, daring it time and again.
Second Sight
Maraketh Keystone
You are Blind
Blind does not affect your Light Radius
25% more Melee Critical Hit Chance while Blinded
Speak not, but listen, for danger reveals itself on the wind.
Flawless Execution
Eternal Notable
80% increased Critical Hit Chance
Eternal Subjugation
Eternal Notable
15% chance to gain a Power Charge on Critical Hit
Gemling Ambush
Eternal Notable
80% increased Critical Hit Chance for Spells
Corrupted Vision
Kalguuran Notable
30% increased Critical Hit Chance for Spells
5% chance to Blind Enemies on Hit
Derogatory Gaze
Abyss Notable
3% reduced Accuracy Rating per 25 Tribute
5% increased Attack Critical Hit Chance per 10 Tribute
Barbed Allegiance
Abyss Notable
+0.5% to Thorns Critical Hit Chance per 50 Tribute
2% increased Thorns damage per 10 Tribute
Timeless Jewel Passive Additions /3
FactionCategoryShow Full DescriptionsCode
VaalNotable
(7–14)% increased Critical Hit Chancevaal_small_critical_strike_chance
KaruiNotable
30% increased Melee Critical Hit Chancekarui_notable_add_melee_crit_chance
MarakethNotable
25% increased Critical Hit Chancemaraketh_notable_add_global_crit_chance
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