Skill Gem /4
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
Skill Gem Quality /3
(0—20)% more Critical Hit Chance
Next Critical Hit against Marked Enemy has (0—15)% increased Critical Damage Bonus
(0—20)% more Critical Hit Chance
Support Gem /13
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Item mods /43
NameLevelPre/SufDescriptionWeight
of Menace5Suffix(10—14)% increased Critical Hit Chance Criticalhelmet 1
amulet 1
default 0
of Havoc20Suffix(15—19)% increased Critical Hit Chance Criticalhelmet 1
amulet 1
default 0
of Disaster30Suffix(20—24)% increased Critical Hit Chance Criticalhelmet 1
amulet 1
default 0
of Calamity44Suffix(25—29)% increased Critical Hit Chance Criticalhelmet 1
amulet 1
default 0
of Ruin58Suffix(30—34)% increased Critical Hit Chance Criticalhelmet 1
amulet 1
default 0
of Unmaking72Suffix(35—38)% increased Critical Hit Chance Criticalamulet 1
default 0
of Menace1Suffix+(1.01—1.5)% to Critical Hit Chance Attack Criticalweapon 1
default 0
of Havoc20Suffix+(1.51—2.1)% to Critical Hit Chance Attack Criticalweapon 1
default 0
of Disaster30Suffix+(2.11—2.7)% to Critical Hit Chance Attack Criticalweapon 1
default 0
of Calamity44Suffix+(3.11—3.8)% to Critical Hit Chance Attack Criticalweapon 1
default 0
of Ruin59Suffix+(3.81—4.4)% to Critical Hit Chance Attack Criticalweapon 1
default 0
of Unmaking73Suffix+(4.41—5)% to Critical Hit Chance Attack Criticalweapon 1
default 0
of Menace11Suffix(27—33)% increased Critical Hit Chance for Spells Caster Criticalfocus 1
wand 1
default 0
of Havoc21Suffix(34—39)% increased Critical Hit Chance for Spells Caster Criticalfocus 1
wand 1
default 0
of Disaster28Suffix(40—46)% increased Critical Hit Chance for Spells Caster Criticalfocus 1
wand 1
default 0
of Calamity41Suffix(47—53)% increased Critical Hit Chance for Spells Caster Criticalfocus 1
wand 1
default 0
of Ruin59Suffix(54—59)% increased Critical Hit Chance for Spells Caster Criticalfocus 1
wand 1
default 0
of Unmaking76Suffix(60—73)% increased Critical Hit Chance for Spells Caster Criticalwand 1
default 0
of Menace11Suffix(40—49)% increased Critical Hit Chance for Spells Caster Criticalstaff 1
default 0
of Havoc21Suffix(50—59)% increased Critical Hit Chance for Spells Caster Criticalstaff 1
default 0
of Disaster28Suffix(60—69)% increased Critical Hit Chance for Spells Caster Criticalstaff 1
default 0
of Calamity41Suffix(70—79)% increased Critical Hit Chance for Spells Caster Criticalstaff 1
default 0
of Ruin59Suffix(80—89)% increased Critical Hit Chance for Spells Caster Criticalstaff 1
default 0
of Unmaking76Suffix(90—109)% increased Critical Hit Chance for Spells Caster Criticalstaff 1
default 0
of Menace5Suffix(10—14)% increased Critical Hit Chance for Attacks Attack Criticalquiver 1
default 0
of Havoc20Suffix(15—19)% increased Critical Hit Chance for Attacks Attack Criticalquiver 1
default 0
of Disaster30Suffix(20—24)% increased Critical Hit Chance for Attacks Attack Criticalquiver 1
default 0
of Calamity44Suffix(25—29)% increased Critical Hit Chance for Attacks Attack Criticalquiver 1
default 0
of Ruin58Suffix(30—34)% increased Critical Hit Chance for Attacks Attack Criticalquiver 1
default 0
of Unmaking72Suffix(35—38)% increased Critical Hit Chance for Attacks Attack Criticalquiver 1
default 0
of Menace11Suffix(10—19)% increased Critical Hit Chance with Trapstrap 1
default 0
of Havoc21Suffix(20—39)% increased Critical Hit Chance with Trapstrap 1
default 0
of Disaster28Suffix(40—59)% increased Critical Hit Chance with Trapstrap 1
default 0
of Calamity41Suffix(60—79)% increased Critical Hit Chance with Trapstrap 1
default 0
of Ruin59Suffix(80—99)% increased Critical Hit Chance with Trapstrap 1
default 0
of Unmaking76Suffix(100—109)% increased Critical Hit Chance with Trapstrap 1
default 0
of Menace11SuffixAllies in your Presence have (10—14)% increased Critical Hit Chance Criticalsceptre 1
default 0
of Havoc21SuffixAllies in your Presence have (15—19)% increased Critical Hit Chance Criticalsceptre 1
default 0
of Disaster28SuffixAllies in your Presence have (20—24)% increased Critical Hit Chance Criticalsceptre 1
default 0
of Calamity41SuffixAllies in your Presence have (25—29)% increased Critical Hit Chance Criticalsceptre 1
default 0
of Ruin59SuffixAllies in your Presence have (30—34)% increased Critical Hit Chance Criticalsceptre 1
default 0
of Unmaking76SuffixAllies in your Presence have (35—38)% increased Critical Hit Chance Criticalsceptre 1
default 0
1Corrupted(20—30)% increased Critical Hit Chance for Spells Caster Criticalwand 1
staff 1
default 0
Monsters mods /11
NameLevelPre/SufDescriptionWeight
of Incision12Suffix300% increased Critical Hit Chance Criticaldefault 1
Deadly1Unique300% increased Critical Hit Chance
65% increased Critical Damage Bonus
Damage Critical
default 1
1Unique300% increased Critical Hit Chance
65% increased Critical Damage Bonus
Damage Critical
1UniqueNever deal Critical Hits Critical
1Unique300% increased Critical Hit Chance
25% increased Critical Damage Bonus
40% increased Accuracy Rating
Damage Attack Critical
1Unique300% increased Critical Hit Chance
25% increased Critical Damage Bonus
Damage Critical
1Unique300% increased Critical Hit Chance Damage Critical
1UniqueMonsters have (200—300)% increased Critical Hit Chance
Cat-Touched1Torment100% increased Critical Hit Chance
monster additional dexterity ratio % for evasion [100]
Hunted by the Wild Cat1Torment100% increased Critical Hit Chance
dropped items are converted to dex items [1]
monster additional dexterity ratio % for evasion [100]
Spirit Of The Cat1Torment60% increased Evasion Rating
100% increased Critical Hit Chance
Map mods /23
NameLevelPre/SufDescriptionWeight
of Destruction1SuffixMonsters have (140—180)% increased Critical Hit Chance
+(16—20)% to Monster Critical Damage Bonus
10% increased Pack size
15% increased Waystones found in Area
low_tier_map 1
default 0
of Destruction1SuffixMonsters have (200—240)% increased Critical Hit Chance
+(21—25)% to Monster Critical Damage Bonus
10% increased Pack size
15% increased Waystones found in Area
mid_tier_map 1
default 0
of Destruction1SuffixMonsters have (260—300)% increased Critical Hit Chance
+(26—30)% to Monster Critical Damage Bonus
10% increased Pack size
15% increased Waystones found in Area
top_tier_map 1
default 0
of Obstruction1SuffixMonsters take (15—19)% reduced Extra Damage from Critical Hits
24% increased number of Rare Monsters
10% increased Waystones found in Area
low_tier_map 1
default 0
of Obstruction1SuffixMonsters take (20—25)% reduced Extra Damage from Critical Hits
24% increased number of Rare Monsters
10% increased Waystones found in Area
mid_tier_map 1
default 0
of Obstruction1SuffixMonsters take (26—30)% reduced Extra Damage from Critical Hits
24% increased number of Rare Monsters
10% increased Waystones found in Area
top_tier_map 1
default 0
Deadly69UniqueMonsters have (260—300)% increased Critical Hit Chance
+(36—40)% to Monster Critical Damage Bonus
Found Items have (1—3)% chance to drop Corrupted in Area
Area contains 2 additional packs of Corrupted Vaal Monsters
18% increased Quantity of Items found in this Area
Damage Critical
secret_area 1
default 0
of Deadliness1UniqueMonsters have (160—200)% increased Critical Hit Chance
+(30—35)% to Monster Critical Damage Bonus
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Critical
low_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
of Deadliness1UniqueMonsters have (60—100)% increased Critical Hit Chance
+(25—29)% to Monster Critical Damage Bonus
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Critical
top_tier_map 0
expedition_logbook 1
default 0
of Deadliness68UniqueMonsters have (160—200)% increased Critical Hit Chance
+(30—35)% to Monster Critical Damage Bonus
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Critical
top_tier_map 0
expedition_logbook 1
default 0
of Deadliness1UniqueMonsters have (260—300)% increased Critical Hit Chance
+(36—40)% to Monster Critical Damage Bonus
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Critical
mid_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
of Deadliness73UniqueMonsters have (260—300)% increased Critical Hit Chance
+(36—40)% to Monster Critical Damage Bonus
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Critical
top_tier_map 0
expedition_logbook 1
default 0
of Deadliness1UniqueMonsters have (360—400)% increased Critical Hit Chance
+(41—45)% to Monster Critical Damage Bonus
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Critical
top_tier_map 1
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
of Deadliness1UniqueMonsters have (360—400)% increased Critical Hit Chance
+(41—45)% to Monster Critical Damage Bonus
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Damage Critical
top_tier_map 0
maven_map 1
primordial_map 1
default 0
of Deadliness78UniqueMonsters have (360—400)% increased Critical Hit Chance
+(41—45)% to Monster Critical Damage Bonus
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Critical
top_tier_map 0
expedition_logbook 1
default 0
of Toughness1UniqueMonsters take (25—30)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
low_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
of Toughness1UniqueMonsters take (20—24)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
top_tier_map 0
expedition_logbook 1
default 0
of Toughness68UniqueMonsters take (25—30)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
top_tier_map 0
expedition_logbook 1
default 0
of Toughness1UniqueMonsters take (31—35)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
mid_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
of Toughness73UniqueMonsters take (31—35)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
top_tier_map 0
expedition_logbook 1
default 0
of Toughness1UniqueMonsters take (36—40)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
top_tier_map 1
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
of Toughness1UniqueMonsters take (36—40)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Damage Critical
top_tier_map 0
maven_map 1
primordial_map 1
default 0
of Toughness78UniqueMonsters take (36—40)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
top_tier_map 0
expedition_logbook 1
default 0
Delve Area mods /11
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters have (100—150)% increased Critical Hit Chance
+(20—25)% to Monster Critical Damage Bonus
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Critical
default 1
20DelveAreaMonsters have (151—200)% increased Critical Hit Chance
+(26—30)% to Monster Critical Damage Bonus
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Critical
default 1
52DelveAreaMonsters have (201—250)% increased Critical Hit Chance
+(31—35)% to Monster Critical Damage Bonus
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Critical
default 1
92DelveAreaMonsters have (251—300)% increased Critical Hit Chance
+(36—40)% to Monster Critical Damage Bonus
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Critical
default 1
173DelveAreaMonsters have (301—400)% increased Critical Hit Chance
+(41—45)% to Monster Critical Damage Bonus
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Critical
default 1
1DelveAreaMonsters take (15—20)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
default 1
20DelveAreaMonsters take (21—25)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
default 1
52DelveAreaMonsters take (26—30)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
default 1
92DelveAreaMonsters take (31—35)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
default 1
173DelveAreaMonsters take (36—40)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
default 1
500DelveAreaArea contains a Unique Boss
Unique Boss drops (15—25) additional Fossils
Unique Boss's Hits are always Critical Hits
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
delve_city_biome 1
default 0
Heist Area mods /10
NameLevelPre/SufDescriptionWeight
of Deadliness1SuffixMonsters have (100—125)% increased Critical Hit Chance
+(20—24)% to Monster Critical Damage Bonus
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Critical
default 1
of Deadliness46SuffixMonsters have (126—150)% increased Critical Hit Chance
+(25—29)% to Monster Critical Damage Bonus
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Critical
default 1
of Deadliness68SuffixMonsters have (160—200)% increased Critical Hit Chance
+(30—35)% to Monster Critical Damage Bonus
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Critical
default 1
of Deadliness73SuffixMonsters have (260—300)% increased Critical Hit Chance
+(36—40)% to Monster Critical Damage Bonus
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Critical
default 1
of Deadliness78SuffixMonsters have (360—400)% increased Critical Hit Chance
+(41—45)% to Monster Critical Damage Bonus
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Critical
default 1
of Toughness1SuffixMonsters take (15—19)% reduced Extra Damage from Critical Hits
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Damage Critical
default 1
of Toughness46SuffixMonsters take (20—24)% reduced Extra Damage from Critical Hits
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Damage Critical
default 1
of Toughness68SuffixMonsters take (25—30)% reduced Extra Damage from Critical Hits
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Damage Critical
default 1
of Toughness73SuffixMonsters take (31—35)% reduced Extra Damage from Critical Hits
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Damage Critical
default 1
of Toughness78SuffixMonsters take (36—40)% reduced Extra Damage from Critical Hits
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Damage Critical
default 1
Heist Equipment mods /8
NameLevelPre/SufDescriptionWeight
of Staggering1Suffix(14—16)% increased Critical Hit Chance while area is not in Lockdown
Players have (14—16)% increased Critical Hit Chance while area is not in Lockdown
Critical
heist_equipment_utility 1
default 0
of Startling45Suffix(17—19)% increased Critical Hit Chance while area is not in Lockdown
Players have (17—19)% increased Critical Hit Chance while area is not in Lockdown
Critical
heist_equipment_utility 1
default 0
of Surprise75Suffix(20—22)% increased Critical Hit Chance while area is not in Lockdown
Players have (20—22)% increased Critical Hit Chance while area is not in Lockdown
Critical
heist_equipment_utility 1
default 0
of Astonishment81Suffix(23—25)% increased Critical Hit Chance while area is not in Lockdown
Players have (23—25)% increased Critical Hit Chance while area is not in Lockdown
Critical
heist_equipment_utility 1
default 0
of Needling1Suffix(61—70)% increased Critical Hit Chance Criticalheist_equipment_weapon 1
default 0
of Stinging45Suffix(71—80)% increased Critical Hit Chance Criticalheist_equipment_weapon 1
default 0
of Piercing75Suffix(81—90)% increased Critical Hit Chance Criticalheist_equipment_weapon 1
default 0
of Rupturing82Suffix(91—100)% increased Critical Hit Chance Criticalheist_equipment_weapon 1
default 0
Misc mods /52
NameLevelDomainPre/SufDescriptionWeight
of Deadliness1JewelSuffix(6—16)% increased Critical Hit Chance for Attacks Attack Criticaldexjewel 1
default 0
Rancorous1JewelPrefix(10—20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits Damage Critical Ailmentdexjewel 1
intjewel 1
default 0
of Annihilation1JewelSuffix(5—15)% increased Critical Hit Chance Criticalintjewel 1
default 0
of Backstabbing1JewelSuffix(6—16)% increased Critical Hit Chance with Daggers Attack Criticalintjewel 0
default 0
of Thrashing1JewelSuffix(6—16)% increased Critical Hit Chance with Flails Attack Criticalstrjewel 0
default 0
of Marshalling1JewelSuffixMinions have (10—20)% increased Critical Hit Chance Minion Criticalintjewel 1
default 0
of Annihilating1JewelSuffix(5—15)% increased Critical Hit Chance for Spells Caster Criticalintjewel 1
default 0
of Deadliness1JewelSuffixNotable Passive Skills in Radius also grant (3—7)% increased Critical Hit Chance for Attacks Attack Criticaldex_radius_jewel 1
default 0
Rancorous1JewelPrefixNotable Passive Skills in Radius also grant (5—10)% increased Magnitude of Damaging Ailments you inflict with Critical Hits Damage Critical Ailmentdex_radius_jewel 1
int_radius_jewel 1
default 0
of Annihilation1JewelSuffixNotable Passive Skills in Radius also grant (3—7)% increased Critical Hit Chance Criticalint_radius_jewel 1
default 0
of Backstabbing1JewelSuffixNotable Passive Skills in Radius also grant (3—7)% increased Critical Hit Chance with Daggers Attack Criticalint_radius_jewel 0
default 0
of Thrashing1JewelSuffixNotable Passive Skills in Radius also grant (3—7)% increased Critical Hit Chance with Flails Attack Criticalstr_radius_jewel 0
default 0
of Marshalling1JewelSuffixNotable Passive Skills in Radius also grant Minions have (5—10)% increased Critical Hit Chance Minion Criticalint_radius_jewel 1
default 0
of Annihilating1JewelSuffixNotable Passive Skills in Radius also grant (3—7)% increased Critical Hit Chance for Spells Caster Criticalint_radius_jewel 1
default 0
of Deadliness1JewelUnique(6—10)% increased Critical Hit Chance
(6—10)% increased Accuracy Rating
Attack Critical
not_dex 0
default 1
of Menace1JewelUnique(8—12)% increased Critical Hit Chance Criticaldefault 1
of Striking FIX ME1JewelUnique(12—16)% increased Critical Hit Chance with Maces or Sceptres Attack Criticalmace 0
specific_weapon 0
not_str 0
default 0
of Biting FIX ME1JewelUnique(12—16)% increased Critical Hit Chance with Axes Attack Criticalaxe 0
specific_weapon 0
not_int 0
default 0
of Stinging FIX ME1JewelUnique(12—16)% increased Critical Hit Chance with Swords Attack Criticalsword 0
specific_weapon 0
not_int 0
default 0
of the Sniper FIX ME1JewelUnique(12—16)% increased Critical Hit Chance with Bows Attack Criticalbow 0
specific_weapon 0
not_dex 0
default 0
of the Eagle FIX ME1JewelUnique(12—16)% increased Critical Hit Chance with Claws Attack Criticalclaw 0
specific_weapon 0
not_dex 0
default 0
of Needling FIX ME1JewelUnique(12—16)% increased Critical Hit Chance with Daggers Attack Criticaldagger 0
specific_weapon 0
not_dex 0
default 0
of Divination FIX ME1JewelUnique(12—16)% increased Critical Hit Chance with Wands Attack Criticalwand 0
specific_weapon 0
not_int 0
default 0
of Tyranny FIX ME1JewelUnique(12—16)% increased Critical Hit Chance with Quarterstaves Attack Criticalstaff 0
specific_weapon 0
not_str 0
default 0
Harming1JewelUnique(14—18)% increased Critical Hit Chance with One Handed Melee Weapons Attack Criticalwand 0
two_handed_mod 0
not_int 1
default 0
Sundering1JewelUnique(14—18)% increased Critical Hit Chance with Two Handed Melee Weapons Attack Criticalbow 0
one_handed_mod 0
shield_mod 0
dual_wielding_mod 0
not_int 1
default 0
Technical1JewelUnique(14—18)% increased Attack Critical Hit Chance while Dual Wielding Attack Criticalshield_mod 0
two_handed_mod 0
not_int 1
default 0
of Weight1JewelUnique(10—14)% increased Melee Critical Hit Chance Attack Criticalbow 0
wand 0
not_int 1
default 0
of Annihilation1JewelUnique(10—14)% increased Critical Hit Chance for Spells Caster Criticalnot_int 0
default 1
1JewelUnique(100—120)% increased Critical Hit Chance with Traps Critical
Incinerating1JewelUnique(14—18)% increased Critical Hit Chance with Fire Skills Elemental Fire Criticalnot_str 1
default 1
Avalanching1JewelUnique(14—18)% increased Critical Hit Chance with Cold Skills Elemental Cold Criticalnot_dex 1
default 1
Thundering1JewelUnique(14—18)% increased Critical Hit Chance with Lightning Skills Elemental Lightning Criticalnot_int 1
default 1
of the Apocalypse1JewelUnique(10—14)% increased Critical Hit Chance with Elemental Skills Elemental Criticaldefault 1
1JewelUnique(80—120)% increased Vaal Skill Critical Hit Chance Critical
1JewelUnique25% increased Critical Hit Chance per Grand Spectrum
number of stackable unique jewels [1]
Critical
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 50% increased Critical Hit Chance each time they are Revived
Monsters gain 3% additional Critical Damage Bonus each time they are Revived
map fragment level + [2]
Life Damage
1AbyssUnique+(2—4)% to Thorns Critical Hit Chanceheart_unique_jewel_prefix 1
default 0
1AbyssUnique(4—8)% increased Critical Hit Chance Criticalheart_unique_jewel_suffix 1
default 0
1AbyssUnique(4—8)% increased Critical Hit Chance for Spells Caster Criticalheart_unique_jewel_suffix 1
default 0
1AbyssUniqueMinions have (6—12)% increased Critical Hit Chance Minion Criticalheart_unique_jewel_suffix 1
default 0
Lightless1AbyssSuffixNotable Passive Skills in Radius also grant Hits have (3—5)% reduced Critical Hit Chance against youint_radius_jewel 1
str_radius_jewel 1
dex_radius_jewel 1
default 0
of Kurgal65AbyssSuffix(10—15)% chance to Gain Arcane Surge when you deal a Critical Hit kurgal Criticalstr_armour 0
dex_armour 0
str_dex_armour 0
gloves 1
default 0
kurgal_mod 1
of Amanamu65AbyssSuffix+(2—4)% to Thorns Critical Hit Chance amanamubelt 1
default 0
amanamu_mod 1
of Ulaman65AbyssSuffixHits have (17—25)% reduced Critical Hit Chance against you ulaman Criticalbody_armour 1
shield 1
default 0
ulaman_mod 1
of Kurgal65AbyssSuffixProjectiles have (18—26)% increased Critical Hit Chance against Enemies further than 6m kurgalquiver 1
default 0
kurgal_mod 1
of Ulaman65AbyssSuffixBreak Armour on Critical Hit with Spells equal to (11—18)% of Physical Damage dealt ulaman Caster Criticalwand 1
default 0
ulaman_mod 1
of Kurgal65AbyssSuffixProjectiles have (25—34)% increased Critical Hit Chance against Enemies further than 6m kurgalbow 1
spear 1
default 0
kurgal_mod 1
of Kurgal65AbyssSuffix(39—51)% increased Critical Hit Chance against Marked Enemies kurgal Criticaltalisman 1
default 0
kurgal_mod 1
1AbyssSuffixAllies in your Presence have (26—41)% increased Critical Hit Chance Critical Aurawatcher_abyss_suffix 1
default 0
1ExpeditionRelicPrefixMonsters' Hits are always Critical Hitsdefault 1
1ExpeditionRelicPrefixHits against Monsters cannot be Critical Hitsdefault 1
Item /12
Visceral Quiver
Requires: Level 65
(20—30)% increased Critical Hit Chance for Attacks
Mail Breaker
Physical Damage: 19-44
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 45, 45 Dex, 45 Int
Breaks (400—500) Armour on Critical Hit
Twin Flail
Physical Damage: 8-18
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.1
Requires: Level 20, 30 Str, 14 Int
Lesser Essence of Seeking
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(1.51—2.1)% to Critical Hit Chance
Focus or Wand: (34—39)% increased Critical Hit Chance for Spells
Staff: (50—59)% increased Critical Hit Chance for Spells
Essence of Seeking
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(2.11—2.7)% to Critical Hit Chance
Focus or Wand: (40—46)% increased Critical Hit Chance for Spells
Staff: (60—69)% increased Critical Hit Chance for Spells
Greater Essence of Seeking
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(3.11—3.8)% to Critical Hit Chance
Focus or Wand: (47—53)% increased Critical Hit Chance for Spells
Staff: (70—79)% increased Critical Hit Chance for Spells
Vision Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: +80 to Accuracy Rating
Wand or Staff: 20% increased Critical Hit Chance for Spells
Armour: 10% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +10 to maximum Life, +10 to maximum Mana
Lesser Vision Rune
Stack Size: 1 / 10
Martial Weapon: +50 to Accuracy Rating
Wand or Staff: 16% increased Critical Hit Chance for Spells
Armour: 8% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +10 to maximum Life, +10 to maximum Mana
Greater Vision Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: +110 to Accuracy Rating
Wand or Staff: 24% increased Critical Hit Chance for Spells
Armour: 12% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +10 to maximum Life, +10 to maximum Mana
Cat Idol
Stack Size: 1 / 10
Gloves: 15% increased Accuracy Rating
Sceptres: Allies in your Presence have 14% increased Critical Hit Chance
Gloves: 20% increased Charm Charges gained
Sceptres: 25% increased Critical Hit Chance while Shapeshifted
Stag Idol
Stack Size: 1 / 10
Helmets: 50% increased Thorns Critical Hit Chance
Sceptres: Allies in your Presence deal 1 to 40 added Attack Lightning Damage
Helmets: Thorns Damage has 40% chance to ignore Enemy Armour
Sceptres: 40% increased Attack Damage while Shapeshifted
Ulaman's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: +1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet
Gloves: Critical Hit chance is Lucky against Parried enemies
Body Armours: Prevent +3% of Damage from Deflected Hits
Unique /40
+(0—40) to Armour
+(0—30) to Evasion Rating
+(0—20) to maximum Energy Shield
+(0—60) to Accuracy Rating
+(0—30) to maximum Life
+(0—20) to maximum Mana
(0—20)% increased Rarity of Items found
(0—30)% increased Critical Hit Chance
+(0—10) to Strength
+(0—10) to Dexterity
+(0—10) to Intelligence
+(0—10)% to Fire Resistance
+(0—10)% to Cold Resistance
+(0—10)% to Lightning Resistance
(0—6) Life Regeneration per second
(80—100)% increased Armour
(30—50)% increased Critical Hit Chance
+(20—30) to Intelligence
Leech from Critical Hits is instant
Adds (8—12) to (16—20) Physical Damage
Adds (8—12) to (16—20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
Adds (16—20) to (23—27) Physical Damage
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
(150—200)% increased Armour and Energy Shield
25% reduced maximum Mana
+(13—17)% to Chaos Resistance
25% chance to gain a Power Charge on Critical Hit
Grants Skill: Level 5 Volatile Dead
(80—100)% increased Spell Damage
(30—50)% increased Critical Hit Chance for Spells
Gain (10—15) Mana per enemy killed
25% chance to not destroy Corpses when Consuming Corpses
+(20—30) to maximum Energy Shield
(15—30)% increased Skill Speed
(20—30)% increased Critical Hit Chance
(30—50)% increased Damage
+(5—7) to all Attributes
+100 to maximum Life
Allies in your Presence have (30—50)% increased Critical Hit Chance
Allies in your Presence have (30—50)% increased Critical Damage Bonus
Allies in your Presence have (10—20)% increased Attack Speed
Allies in your Presence have (10—20)% increased Cast Speed
50% reduced Presence Area of Effect
+(10—15) to Spirit
+(60—100) to maximum Mana
+30 to Spirit
30% increased Light Radius
(20—30)% increased Mana Regeneration Rate
+(30—50) to maximum Life
+(30—50) to maximum Mana
(100—200)% increased Critical Hit Chance
+(60—100) to Stun Threshold
Your Critical Hits do not deal extra Damage
(10—20)% increased Movement Speed
+(40—60) to maximum Life
+(60—80) to Stun Threshold
+25% to Thorns Critical Hit Chance
(10—15) to (20—25) Physical Thorns damage
Grants Skill: Level 13 Lightning Bolt
+(10—15) to Dexterity
+(50—100)% to Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit
(200—300)% increased Armour and Evasion
+(200—400) to Accuracy Rating
(30—50)% increased Critical Hit Chance
Skills have a (100—150)% longer Perfect Timing window
+(20—30) to maximum Energy Shield
(40—50)% increased Spell Damage
+(7—13)% to Chaos Resistance
Critical Hits with Spells apply (1—3) Stack of Critical Weakness
+(15—25) to Evasion Rating
Adds (3—5) to (8—10) Physical Damage to Attacks
(10—15)% increased Critical Damage Bonus
Base Critical Hit Chance for Attacks with Weapons is 7%
(60—80)% increased Evasion Rating
(20—30)% increased Critical Hit Chance
5% increased Attack Speed
+(10—20) to Dexterity
Your Critical Hit Chance cannot be Rerolled
(60—100)% increased Energy Shield
(30—50)% increased Critical Hit Chance
+(10—20) to Intelligence
+(20—30)% to Cold Resistance
150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
(60—100)% increased Armour
(20—30)% increased Critical Damage Bonus
Critical Hits cannot Extract Impale
(20—31) to (31—49) Physical Thorns damage
(100—200)% increased Evasion Rating
(15—25)% increased Critical Hit Chance
+(30—40) to Dexterity
150% increased Global Evasion Rating when on Low Life
15% of Damage from Hits is taken from your Damageable Companion's Life before you
Has no Attribute Requirements
(100—150)% increased Evasion and Energy Shield
(20—30)% increased Critical Hit Chance
+(13—17)% to Chaos Resistance
Skill Gems have no Attribute Requirements
(50—80)% increased Energy Shield
(10—15)% increased Rarity of Items found
(20—30)% increased Critical Hit Chance
+(10—20)% to Lightning Resistance
+(50—100) to Accuracy Rating
(150—200)% increased Armour and Evasion
(15—25)% increased Critical Hit Chance
Adds (6—9) to (10—15) Cold Damage
Adds 1 to (19—29) Lightning Damage
+(3—5)% to Critical Hit Chance
(15—20)% increased Attack Speed
(25—40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
+(20—30) to maximum Mana
(30—50)% increased Critical Hit Chance for Spells
(30—50)% increased Critical Spell Damage Bonus
+(13—17)% to Chaos Resistance
10% increased Mana Cost of Skills
+(60—100) to Evasion Rating
+(30—50) to maximum Energy Shield
Gain (25—35) Mana per enemy killed
Inflict Cold Exposure on Igniting an Enemy
Inflict Fire Exposure on Shocking an Enemy
Inflict Lightning Exposure on Critical Hit
Crushes Enemies on Hit
Adds (12—15) to (22—25) Physical Damage
(10—15)% increased Attack Speed
Causes (30—50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
(100—150)% increased Physical Damage
+(10—15) to all Attributes
Gain 30 Life per enemy killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
(700—800)% increased Armour
+(200—300) to Stun Threshold
Take no Extra Damage from Critical Hits
(600—800)% increased Armour and Evasion
+(200—300) to Accuracy Rating
100% increased Critical Hit Chance
(30—60) Life Regeneration per second
Can't use Body Armour
You can wield Two-Handed Axes, Maces and Swords in one hand
This item gains bonuses from Socketed Items as though it was a Body Armour
Has 4 Augment Sockets (Hidden)
100% increased Elemental Damage with Attacks
+(5—10)% to Critical Hit Chance
+(2—4) to Level of all Elemental Skills
Trigger skills refund half of Energy spent
+(7—10)% to all Elemental Resistances
(20—30)% increased Critical Hit Chance
(20—30)% increased Light Radius
(20—30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit
You have Consecrated Ground around you while stationary
(100—150)% increased Evasion and Energy Shield
(30—40)% increased Critical Hit Chance
+(10—20) to Dexterity
+(10—20) to Intelligence
+(20—25) to Evasion Rating
+(10—15) to maximum Energy Shield
(20—40)% increased Critical Hit Chance for Spells
+(10—20) to Strength
+(10—20) to Intelligence
Adds (40—48) to (65—72) Physical Damage
+(4—6)% to Critical Hit Chance
Leeches (5—8)% of Physical Damage as Life
Leeches (4—7)% of Physical Damage as Mana
Arrows Fork
Arrows Pierce all targets after Forking
Grants Skill: Level 6 Gemini Surge
Loads an additional bolt
Adds (14—21) to (25—37) Physical Damage
+5% to Critical Hit Chance
(15—25)% increased Reload Speed
When you reload, triggers Gemini Surge to alternately
gain (2—6) Cold Surges or (2—6) Fire Surges
trigger reload infusion on reload [1]
(60—100)% increased Energy Shield
+(60—100) to maximum Life
Non-Channelling Spells cost an additional 6% of your maximum Life
Non-Channelling Spells have 3% increased Critical Hit Chance per 100 maximum Life
Non-Channelling Spells deal 6% increased Damage per 100 maximum Life
Grants Skill: Spear Throw
Adds (14—18) to (30—36) Physical Damage
+(5—8)% to Critical Hit Chance
+(15—25) to Intelligence
10% of Skill Mana Costs Converted to Life Costs
(70—100)% increased Evasion Rating
(10—20)% increased Rarity of Items found
+(15—25)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
Lose all Tailwind when Hit
Grants Skill: Level 15 Crackling Palm
(1—111)% increased Evasion and Energy Shield
(1—11)% increased Attack Speed
+(1—33)% to Lightning Resistance
Adds 1 to (77—111) Lightning Damage to Unarmed Melee Hits
+(0.1—1.1)% to Unarmed Melee Attack Critical Hit Chance
use thunderfist art variation [1]
100% chance to Pierce an Enemy
+(60—90) to maximum Life
(8—12)% increased Attack Speed
Gain Deflection Rating equal to (24—32)% of Evasion Rating
Attack Projectiles Return if they Pierced at least (2—4) times
Projectiles deal (42—64)% increased Damage with Hits for each time they have Pierced
Projectiles have (42—64)% increased Critical Hit chance for each time they have Pierced
Passive /65
5% increased Attack Speed with Daggers
15% increased Critical Hit Chance with Daggers
Critical Hits with Daggers have a 25% chance to Poison the Enemy
Arrows gain Critical Hit Chance as they travel farther, up to
40% increased Critical Hit Chance after 7 metres
36% increased Damage if you've dealt a Critical Hit in the past 8 seconds
20% increased Critical Damage Bonus
20% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
Druid: 10% increased Critical Hit Chance while Shapeshifted
Druid: 8% increased Skill Speed while Shapeshifted
50% increased Critical Hit Chance against Enemies that are on Full Life
35% increased Critical Hit Chance against Enemies that are affected
by no Elemental Ailments
25% increased Damage if you've dealt a Critical Hit in the past 8 seconds
10% increased Critical Hit Chance
10% reduced maximum Mana
+10 to Strength
30% increased Critical Hit Chance
40% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently
16% increased Cast Speed if you've dealt a Critical Hit Recently
15% increased Critical Hit Chance against Shocked Enemies
40% increased Magnitude of Shock you inflict with Critical Hits
Minions deal 15% increased Damage
Minions have 20% increased Critical Hit Chance
Druid: 16% increased Armour
Druid: 16% increased maximum Energy Shield
Druid: 20% increased Elemental Ailment Threshold
40% increased Flammability Magnitude
20% increased Freeze Buildup
20% increased chance to Shock
Witch: 20% increased Critical Hit Chance for Spells
Witch: 20% increased Physical Damage
Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
20% increased Magnitude of Impales inflicted with Spells
20% increased Physical Damage
40% increased Elemental Damage if you've dealt a Critical Hit Recently
15% increased Critical Hit Chance
20% increased Mana Regeneration Rate
10% chance to Gain Arcane Surge when you deal a Critical Hit
30% increased Critical Hit Chance for Attacks
30% increased penalty to Accuracy Rating at range
30% reduced Damage
+8% to Critical Hit Chance of Herald Skills
30% increased Critical Hit Chance if you have Shapeshifted to an Animal form Recently
40% increased Critical Hit Chance against Enemies that are on Full Life
Cannot be Blinded while on Full Life
80% increased Damage with Hits against Enemies that are on Full Life
Enemies Blinded by you have 50% reduced Critical Hit Chance
30% increased Critical Hit Chance against Blinded Enemies
18% increased Area of Effect for Attacks
Enemies near Enemies you Mark are Blinded
Enemies you Mark cannot deal Critical Hits
10% increased Damage
10% increased Critical Hit Chance
Druid: 10% increased Damage
Druid: Gain 5% of Damage as Extra Damage of a random Element
Druid: +5 to Strength and Intelligence
16% increased Critical Hit Chance for Spells
8% increased Cast Speed if you've dealt a Critical Hit Recently
15% increased Critical Hit Chance for Spells
15% increased Spell Damage if you've dealt a Critical Hit Recently
25% increased Critical Hit Chance for Spells
Hits have 25% reduced Critical Hit Chance against you
Mastery: Ritual
25% increased Critical Hit Chance if you've Triggered a Skill Recently
Meta Skills gain 25% increased Energy if you've dealt a Critical Hit Recently
35% increased Critical Hit Chance against Immobilised enemies
Your Hits cannot be Evaded by Pinned Enemies
50% increased Damage against Demons
50% increased Duration of Ailments on Beasts
50% increased Critical Hit Chance against Humanoids
50% increased Immobilisation buildup against Constructs
can see monster categories [1]
Archon recovery period expires 30% slower
Archon Buffs also grant +50% Critical Damage Bonus
Archon Buffs also grant +30% Critical Hit Chance
Accuracy Rating is Doubled
Never deal Critical Hits
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use your Quarterstaff's damage gain:
Physical damage based on their Skill Level
• 1% more Attack Speed per 75 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Ascendancy Passive /9
Ascendancy: Amazon
Character: Huntress
Chance to Hit with Attacks can exceed 100%
Gain additional Critical Hit Chance equal to 25% of excess chance to Hit with Attacks
Ascendancy: Infernalist
Character: Witch
Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
Ascendancy: Blood Mage
Character: Witch
Base Critical Hit Chance for Spells is 15%
Ascendancy: Stormweaver
Character: Sorceress
Grants Skill: Elemental Storm
Trigger Elemental Storm on Critical Hit with Spells
Character: Mercenary
Skills deal 20% increased Damage per Connected Red Support Gem
Skills have 6% increased Skill Speed per Connected Green Support Gem
Skills have 20% increased Critical Hit Chance per Connected Blue Support Gem
Ascendancy: Oracle
Character: Druid
Enemy Critical Hit Chance against you is Unlucky
Damage of Enemies Hitting you is Unlucky
Ascendancy: Invoker
Character: Monk
Critical Hits ignore non-negative Enemy Monster Elemental Resistances
Ascendancy: Invoker
Character: Monk
Grants Skill: Elemental Expression
Trigger Elemental Expression on Melee Critical Hit
Timeless Jewel Passive /10
Critical Strike Chance
Vaal Passive
(7—14)% increased Critical Hit Chance
Thaumaturgical Aptitude
Vaal Notable
(25—35)% increased Spell Damage
(35—50)% increased Critical Hit Chance for Spells
Dance with Death
Maraketh Keystone
Can't use Helmets
Your Critical Hit Chance is Lucky
Your Damage with Critical Hits is Lucky
Enemies' Damage with Critical Hits against you is Lucky
You circle the black scorpion with enmity, daring it time and again.
Brutal Restraint: Asenath
Second Sight
Maraketh Keystone
You are Blind
Blind does not affect your Light Radius
25% more Melee Critical Hit Chance while Blinded
Speak not, but listen, for danger reveals itself on the wind.
Brutal Restraint: Nasima
Flawless Execution
Eternal Notable
80% increased Critical Hit Chance
Eternal Subjugation
Eternal Notable
15% chance to gain a Power Charge on Critical Hit
Gemling Ambush
Eternal Notable
80% increased Critical Hit Chance for Spells
Corrupted Vision
Kalguuran Notable
30% increased Critical Hit Chance for Spells
5% chance to Blind Enemies on Hit
Derogatory Gaze
Abyss Notable
3% reduced Accuracy Rating per 25 Tribute
5% increased Attack Critical Hit Chance per 10 Tribute
Barbed Allegiance
Abyss Notable
+0.5% to Thorns Critical Hit Chance per 50 Tribute
2% increased Thorns damage per 10 Tribute
Timeless Jewel Passive Additions /3
FactionCategoryShow Full DescriptionsCode
VaalNotable
(7—14)% increased Critical Hit Chancevaal_small_critical_strike_chance
KaruiNotable
30% increased Melee Critical Hit Chancekarui_notable_add_melee_crit_chance
MarakethNotable
25% increased Critical Hit Chancemaraketh_notable_add_global_crit_chance
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