Skill Gem /43
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
Fire an arc of knives in front of the caster which deals physical damage.
Fire an arc of knives in front of the caster which deals physical damage.
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
[DNT-UNUSED] Not a claw attack, more like a bite
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze or Hitting a Heavy Stunned enemy enhances the explosion.
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
Fire an arrow with your Bow.
Fire a bolt from your crossbow.
Launch a fiery Projectile towards a target.
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Skill Gem Quality /3
(0–20)% more Critical Hit Chance
Next Critical Hit against Marked Enemy has (0–15)% increased Critical Damage Bonus
(0–20)% more Critical Hit Chance
Support Gem /8
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
Supports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies.
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Item mods /43
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Menace | 5 | Suffix | (10–14)% increased Critical Hit Chance Critical | helmet 1 amulet 1 default 0 |
of Havoc | 20 | Suffix | (15–19)% increased Critical Hit Chance Critical | helmet 1 amulet 1 default 0 |
of Disaster | 30 | Suffix | (20–24)% increased Critical Hit Chance Critical | helmet 1 amulet 1 default 0 |
of Calamity | 44 | Suffix | (25–29)% increased Critical Hit Chance Critical | helmet 1 amulet 1 default 0 |
of Ruin | 58 | Suffix | (30–34)% increased Critical Hit Chance Critical | helmet 1 amulet 1 default 0 |
of Unmaking | 72 | Suffix | (35–38)% increased Critical Hit Chance Critical | amulet 1 default 0 |
of Menace | 1 | Suffix | +(1.01–1.5)% to Critical Hit Chance Attack Critical | weapon 1 default 0 |
of Havoc | 20 | Suffix | +(1.51–2.1)% to Critical Hit Chance Attack Critical | weapon 1 default 0 |
of Disaster | 30 | Suffix | +(2.11–2.7)% to Critical Hit Chance Attack Critical | weapon 1 default 0 |
of Calamity | 44 | Suffix | +(3.11–3.8)% to Critical Hit Chance Attack Critical | weapon 1 default 0 |
of Ruin | 59 | Suffix | +(3.81–4.4)% to Critical Hit Chance Attack Critical | weapon 1 default 0 |
of Unmaking | 73 | Suffix | +(4.41–5)% to Critical Hit Chance Attack Critical | weapon 1 default 0 |
of Menace | 11 | Suffix | (27–33)% increased Critical Hit Chance for Spells Caster Critical | focus 1 wand 1 default 0 |
of Havoc | 21 | Suffix | (34–39)% increased Critical Hit Chance for Spells Caster Critical | focus 1 wand 1 default 0 |
of Disaster | 28 | Suffix | (40–46)% increased Critical Hit Chance for Spells Caster Critical | focus 1 wand 1 default 0 |
of Calamity | 41 | Suffix | (47–53)% increased Critical Hit Chance for Spells Caster Critical | focus 1 wand 1 default 0 |
of Ruin | 59 | Suffix | (54–59)% increased Critical Hit Chance for Spells Caster Critical | focus 1 wand 1 default 0 |
of Unmaking | 76 | Suffix | (60–73)% increased Critical Hit Chance for Spells Caster Critical | wand 1 default 0 |
of Menace | 11 | Suffix | (40–49)% increased Critical Hit Chance for Spells Caster Critical | staff 1 default 0 |
of Havoc | 21 | Suffix | (50–59)% increased Critical Hit Chance for Spells Caster Critical | staff 1 default 0 |
of Disaster | 28 | Suffix | (60–69)% increased Critical Hit Chance for Spells Caster Critical | staff 1 default 0 |
of Calamity | 41 | Suffix | (70–79)% increased Critical Hit Chance for Spells Caster Critical | staff 1 default 0 |
of Ruin | 59 | Suffix | (80–89)% increased Critical Hit Chance for Spells Caster Critical | staff 1 default 0 |
of Unmaking | 76 | Suffix | (90–109)% increased Critical Hit Chance for Spells Caster Critical | staff 1 default 0 |
of Menace | 5 | Suffix | (10–14)% increased Critical Hit Chance for Attacks Attack Critical | quiver 1 default 0 |
of Havoc | 20 | Suffix | (15–19)% increased Critical Hit Chance for Attacks Attack Critical | quiver 1 default 0 |
of Disaster | 30 | Suffix | (20–24)% increased Critical Hit Chance for Attacks Attack Critical | quiver 1 default 0 |
of Calamity | 44 | Suffix | (25–29)% increased Critical Hit Chance for Attacks Attack Critical | quiver 1 default 0 |
of Ruin | 58 | Suffix | (30–34)% increased Critical Hit Chance for Attacks Attack Critical | quiver 1 default 0 |
of Unmaking | 72 | Suffix | (35–38)% increased Critical Hit Chance for Attacks Attack Critical | quiver 1 default 0 |
of Menace | 11 | Suffix | (10–19)% increased Critical Hit Chance with Traps | trap 1 default 0 |
of Havoc | 21 | Suffix | (20–39)% increased Critical Hit Chance with Traps | trap 1 default 0 |
of Disaster | 28 | Suffix | (40–59)% increased Critical Hit Chance with Traps | trap 1 default 0 |
of Calamity | 41 | Suffix | (60–79)% increased Critical Hit Chance with Traps | trap 1 default 0 |
of Ruin | 59 | Suffix | (80–99)% increased Critical Hit Chance with Traps | trap 1 default 0 |
of Unmaking | 76 | Suffix | (100–109)% increased Critical Hit Chance with Traps | trap 1 default 0 |
of Menace | 11 | Suffix | Allies in your Presence have (10–14)% increased Critical Hit Chance Critical | sceptre 1 default 0 |
of Havoc | 21 | Suffix | Allies in your Presence have (15–19)% increased Critical Hit Chance Critical | sceptre 1 default 0 |
of Disaster | 28 | Suffix | Allies in your Presence have (20–24)% increased Critical Hit Chance Critical | sceptre 1 default 0 |
of Calamity | 41 | Suffix | Allies in your Presence have (25–29)% increased Critical Hit Chance Critical | sceptre 1 default 0 |
of Ruin | 59 | Suffix | Allies in your Presence have (30–34)% increased Critical Hit Chance Critical | sceptre 1 default 0 |
of Unmaking | 76 | Suffix | Allies in your Presence have (35–38)% increased Critical Hit Chance Critical | sceptre 1 default 0 |
1 | Corrupted | (20–30)% increased Critical Hit Chance for Spells Caster Critical | staff 1 wand 1 |
Monsters mods /17
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Incision | 12 | Suffix | 300% increased Critical Hit Chance Critical | |
of Incision | 1 | Suffix | 300% increased Critical Hit Chance Critical | |
Deadly | 1 | Unique | 300% increased Critical Hit Chance 65% increased Critical Damage Bonus Damage Critical | |
Accuracy and Crits Aura | 4 | Unique | 75% increased Critical Hit Chance 45% increased Accuracy Rating Attack Critical | |
Accuracy and Crits Aura | 1 | Unique | 75% increased Critical Hit Chance 45% increased Accuracy Rating Attack Critical | |
Accuracy and Crits Aura | 1 | Unique | 100% increased Critical Hit Chance 45% increased Accuracy Rating Attack Critical | |
1 | Unique | 300% increased Critical Hit Chance 65% increased Critical Damage Bonus Damage Critical | ||
1 | Unique | Never deal Critical Hits Critical | ||
Farric Presence | 20 | Bestiary | 50% increased maximum Life 50% increased Critical Hit Chance 15% increased Attack Speed 50% increased Accuracy Rating monster dropped item rarity +% [0] Life Attack Speed Critical | |
1 | Unique | 250% increased Critical Hit Chance 50% increased Critical Damage Bonus 25% increased Attack Speed 100% increased Accuracy Rating Damage Attack Speed Critical | ||
1 | Unique | 300% increased Critical Hit Chance 25% increased Critical Damage Bonus 40% increased Accuracy Rating Damage Attack Critical | ||
1 | Unique | 300% increased Critical Hit Chance 25% increased Critical Damage Bonus Damage Critical | ||
1 | Unique | 300% increased Critical Hit Chance Damage Critical | ||
1 | Unique | Monsters have (200–300)% increased Critical Hit Chance | ||
Cat-Touched | 1 | Torment | 100% increased Critical Hit Chance monster additional dexterity ratio % for evasion [100] | |
Hunted by the Wild Cat | 1 | Torment | 100% increased Critical Hit Chance dropped items are converted to dex items [1] monster additional dexterity ratio % for evasion [100] | |
Spirit Of The Cat | 1 | Torment | 60% increased Evasion Rating 100% increased Critical Hit Chance |
Delve Area mods /11
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters have (100–150)% increased Critical Hit Chance +(20–25)% to Monster Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Critical | ||
20 | DelveArea | Monsters have (151–200)% increased Critical Hit Chance +(26–30)% to Monster Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Critical | ||
52 | DelveArea | Monsters have (201–250)% increased Critical Hit Chance +(31–35)% to Monster Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Critical | ||
92 | DelveArea | Monsters have (251–300)% increased Critical Hit Chance +(36–40)% to Monster Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Critical | ||
173 | DelveArea | Monsters have (301–400)% increased Critical Hit Chance +(41–45)% to Monster Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Critical | ||
1 | DelveArea | Monsters take (15–20)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Critical | ||
20 | DelveArea | Monsters take (21–25)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Critical | ||
52 | DelveArea | Monsters take (26–30)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Critical | ||
92 | DelveArea | Monsters take (31–35)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Critical | ||
173 | DelveArea | Monsters take (36–40)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Critical | ||
500 | DelveArea | Area contains a Unique Boss Unique Boss drops (15–25) additional Fossils Unique Boss's Hits are always Critical Hits 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size |
Heist Area mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Deadliness | 1 | Suffix | Monsters have (100–125)% increased Critical Hit Chance +(20–24)% to Monster Critical Damage Bonus heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Critical | |
of Deadliness | 46 | Suffix | Monsters have (126–150)% increased Critical Hit Chance +(25–29)% to Monster Critical Damage Bonus heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Critical | |
of Deadliness | 68 | Suffix | Monsters have (160–200)% increased Critical Hit Chance +(30–35)% to Monster Critical Damage Bonus heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Critical | |
of Deadliness | 73 | Suffix | Monsters have (260–300)% increased Critical Hit Chance +(36–40)% to Monster Critical Damage Bonus heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Critical | |
of Deadliness | 78 | Suffix | Monsters have (360–400)% increased Critical Hit Chance +(41–45)% to Monster Critical Damage Bonus heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Critical | |
of Toughness | 1 | Suffix | Monsters take (15–19)% reduced Extra Damage from Critical Hits heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Damage Critical | |
of Toughness | 46 | Suffix | Monsters take (20–24)% reduced Extra Damage from Critical Hits heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Damage Critical | |
of Toughness | 68 | Suffix | Monsters take (25–30)% reduced Extra Damage from Critical Hits heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Damage Critical | |
of Toughness | 73 | Suffix | Monsters take (31–35)% reduced Extra Damage from Critical Hits heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Damage Critical | |
of Toughness | 78 | Suffix | Monsters take (36–40)% reduced Extra Damage from Critical Hits heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Damage Critical |
Heist Equipment mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Staggering | 1 | Suffix | (14–16)% increased Critical Hit Chance while area is not in Lockdown Players have (14–16)% increased Critical Hit Chance while area is not in Lockdown Critical | |
of Startling | 45 | Suffix | (17–19)% increased Critical Hit Chance while area is not in Lockdown Players have (17–19)% increased Critical Hit Chance while area is not in Lockdown Critical | |
of Surprise | 75 | Suffix | (20–22)% increased Critical Hit Chance while area is not in Lockdown Players have (20–22)% increased Critical Hit Chance while area is not in Lockdown Critical | |
of Astonishment | 81 | Suffix | (23–25)% increased Critical Hit Chance while area is not in Lockdown Players have (23–25)% increased Critical Hit Chance while area is not in Lockdown Critical | |
of Needling | 1 | Suffix | (61–70)% increased Critical Hit Chance Critical | |
of Stinging | 45 | Suffix | (71–80)% increased Critical Hit Chance Critical | |
of Piercing | 75 | Suffix | (81–90)% increased Critical Hit Chance Critical | |
of Rupturing | 82 | Suffix | (91–100)% increased Critical Hit Chance Critical |
Misc mods /54
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Deadliness | 1 | Jewel | Suffix | (6–16)% increased Critical Hit Chance for Attacks Attack Critical | dexjewel 1 default 0 |
Rancorous | 1 | Jewel | Prefix | (10–20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits Damage Critical Ailment | dexjewel 1 intjewel 1 default 0 |
of Annihilation | 1 | Jewel | Suffix | (5–15)% increased Critical Hit Chance Critical | intjewel 1 default 0 |
of Marshalling | 1 | Jewel | Suffix | Minions have (10–20)% increased Critical Hit Chance Minion Critical | intjewel 1 default 0 |
of Annihilating | 1 | Jewel | Suffix | (5–15)% increased Critical Hit Chance for Spells Caster Critical | intjewel 1 default 0 |
of Deadliness | 1 | Jewel | Suffix | (3–7)% increased Critical Hit Chance for Attacks Attack Critical | dex_radius_jewel 1 default 0 |
Rancorous | 1 | Jewel | Prefix | (5–10)% increased Magnitude of Damaging Ailments you inflict with Critical Hits Damage Critical Ailment | dex_radius_jewel 1 int_radius_jewel 1 default 0 |
of Annihilation | 1 | Jewel | Suffix | (3–7)% increased Critical Hit Chance Critical | int_radius_jewel 1 default 0 |
of Backstabbing | 1 | Jewel | Suffix | (3–7)% increased Critical Hit Chance with Daggers Attack Critical | radius_jewel 1 default 0 |
of Thrashing | 1 | Jewel | Suffix | (3–7)% increased Critical Hit Chance with Flails Attack Critical | radius_jewel 1 default 0 |
of Marshalling | 1 | Jewel | Suffix | Minions have (5–10)% increased Critical Hit Chance Minion Critical | int_radius_jewel 1 default 0 |
of Annihilating | 1 | Jewel | Suffix | (3–7)% increased Critical Hit Chance for Spells Caster Critical | int_radius_jewel 1 default 0 |
of Deadliness | 1 | Jewel | Unique | (6–10)% increased Critical Hit Chance (6–10)% increased Accuracy Rating Attack Critical | |
of Menace | 1 | Jewel | Unique | (8–12)% increased Critical Hit Chance Critical | |
of Striking FIX ME | 1 | Jewel | Unique | (12–16)% increased Critical Hit Chance with Maces or Sceptres Attack Critical | |
of Biting FIX ME | 1 | Jewel | Unique | (12–16)% increased Critical Hit Chance with Axes Attack Critical | |
of Stinging FIX ME | 1 | Jewel | Unique | (12–16)% increased Critical Hit Chance with Swords Attack Critical | |
of the Sniper FIX ME | 1 | Jewel | Unique | (12–16)% increased Critical Hit Chance with Bows Attack Critical | |
of the Eagle FIX ME | 1 | Jewel | Unique | (12–16)% increased Critical Hit Chance with Claws Attack Critical | |
of Needling FIX ME | 1 | Jewel | Unique | (12–16)% increased Critical Hit Chance with Daggers Attack Critical | |
of Divination FIX ME | 1 | Jewel | Unique | (12–16)% increased Critical Hit Chance with Wands Attack Critical | |
of Tyranny FIX ME | 1 | Jewel | Unique | (12–16)% increased Critical Hit Chance with Quarterstaves Attack Critical | |
Harming | 1 | Jewel | Unique | (14–18)% increased Critical Hit Chance with One Handed Melee Weapons Attack Critical | |
Sundering | 1 | Jewel | Unique | (14–18)% increased Critical Hit Chance with Two Handed Melee Weapons Attack Critical | |
Technical | 1 | Jewel | Unique | (14–18)% increased Attack Critical Hit Chance while Dual Wielding Attack Critical | |
1 | Jewel | Unique | (10–14)% increased Critical Hit Chance while holding a Shield Attack Critical | ||
of Weight | 1 | Jewel | Unique | (10–14)% increased Melee Critical Hit Chance Attack Critical | |
of Annihilation | 1 | Jewel | Unique | (10–14)% increased Critical Hit Chance for Spells Caster Critical | |
Inescapable | 1 | Jewel | Unique | (12–16)% increased Critical Hit Chance with Traps Critical | |
1 | Jewel | Unique | (100–120)% increased Critical Hit Chance with Traps Critical | ||
Crippling | 1 | Jewel | Unique | (12–16)% increased Critical Hit Chance with Mines Critical | |
Incinerating | 1 | Jewel | Unique | (14–18)% increased Critical Hit Chance with Fire Skills Elemental Fire Critical | |
Avalanching | 1 | Jewel | Unique | (14–18)% increased Critical Hit Chance with Cold Skills Elemental Cold Critical | |
Thundering | 1 | Jewel | Unique | (14–18)% increased Critical Hit Chance with Lightning Skills Elemental Lightning Critical | |
of the Apocalypse | 1 | Jewel | Unique | (10–14)% increased Critical Hit Chance with Elemental Skills Elemental Critical | |
Obliterating | 1 | Jewel | Unique | (12–16)% increased Critical Hit Chance with Chaos Skills Damage Chaos Critical | |
1 | Jewel | Unique | (80–120)% increased Vaal Skill Critical Hit Chance Critical | ||
1 | Jewel | Unique | 25% increased Critical Hit Chance per Grand Spectrum number of stackable unique jewels [1] Critical | ||
1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 50% increased Critical Hit Chance each time they are Revived Monsters gain 3% additional Critical Damage Bonus each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived map fragment level + [2] Life Damage | ||
1 | Abyss | Unique | +(2–4)% to Thorns Critical Hit Chance | ||
1 | Abyss | Unique | (4–8)% increased Critical Hit Chance Critical | ||
1 | Abyss | Unique | (4–8)% increased Critical Hit Chance for Spells Caster Critical | ||
1 | Abyss | Unique | Minions have (6–12)% increased Critical Hit Chance Minion Critical | ||
Lightless | 1 | Abyss | Suffix | Hits have (3–5)% reduced Critical Hit Chance against you | |
of Kurgal | 65 | Abyss | Suffix | (10–15)% chance to Gain Arcane Surge when you deal a Critical Hit kurgal Critical | |
of Amanamu | 65 | Abyss | Suffix | +(2–4)% to Thorns Critical Hit Chance amanamu | |
of Ulaman | 65 | Abyss | Suffix | Hits have (17–25)% reduced Critical Hit Chance against you ulaman Critical | |
of Kurgal | 65 | Abyss | Suffix | Projectiles have (18–26)% increased Critical Hit Chance against Enemies further than 6m kurgal | |
of Ulaman | 65 | Abyss | Suffix | Break Armour on Critical Hit with Spells equal to (11–18)% of Physical Damage dealt ulaman Caster Critical | |
of Kurgal | 65 | Abyss | Suffix | Projectiles have (25–34)% increased Critical Hit Chance against Enemies further than 6m kurgal | |
1 | Abyss | Suffix | Allies in your Presence have (26–41)% increased Critical Hit Chance Critical Aura | ||
1 | ExpeditionRelic | Prefix | Monsters' Hits are always Critical Hits | ||
1 | ExpeditionRelic | Prefix | Hits against Monsters cannot be Critical Hits | ||
1 | ExpeditionRelic | Prefix | Monsters have 500% increased Critical Hit Chance against Enemies on Full Life |
Item /3
Visceral Quiver
Requires: Level 65
Mail Breaker
Physical Damage: 19-44
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 45, 45 Dex, 45 Int
Twin Flail
Physical Damage: 8-18
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.1
Requires: Level 20, 30 Str, 14 Int
Unique /39
+(0–40) to Armour
+(0–30) to Evasion Rating
+(0–20) to maximum Energy Shield
+(0–60) to Accuracy Rating
+(0–30) to maximum Life
+(0–20) to maximum Mana
(0–20)% increased Rarity of Items found
(0–30)% increased Critical Hit Chance
+(0–10) to Strength
+(0–10) to Dexterity
+(0–10) to Intelligence
+(0–10)% to Fire Resistance
+(0–10)% to Cold Resistance
+(0–10)% to Lightning Resistance
(0–6) Life Regeneration per second
(80–100)% increased Armour
(30–50)% increased Critical Hit Chance
+(20–30) to Intelligence
Leech from Critical Hits is instant
+5% to Critical Hit Chance
Culling Strike against Frozen Enemies
25% reduced maximum Mana
+(13–17)% to Chaos Resistance

(80–100)% increased Spell Damage
Gain (10–15) Mana per Enemy Killed
+(20–30) to maximum Energy Shield
(15–30)% increased Skill Speed
(20–30)% increased Critical Hit Chance
(30–50)% increased Damage
+(10–15) to Spirit
+(60–100) to maximum Mana
+30 to Spirit
30% increased Light Radius
Critical Hits ignore Enemy Monster Elemental Resistances
(20–30)% increased Mana Regeneration Rate
+(30–50) to maximum Life
+(30–50) to maximum Mana
(100–200)% increased Critical Hit Chance
+(60–100) to Stun Threshold
Your Critical Hits do not deal extra Damage
(10–20)% increased Movement Speed
+(40–60) to maximum Life
+(60–80) to Stun Threshold
+25% to Thorns Critical Hit Chance

+(10–15) to Dexterity
+(20–30)% to Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit
+(200–400) to Accuracy Rating
(30–50)% increased Critical Hit Chance
Skills have a (100–150)% longer Perfect Timing window
+(20–30) to maximum Energy Shield
(60–80)% increased Spell Damage
+10 to Intelligence
+(7–13)% to Chaos Resistance
+(15–25) to Evasion Rating
(10–15)% increased Critical Damage Bonus
(60–80)% increased Evasion Rating
(20–30)% increased Critical Hit Chance
5% increased Attack Speed
+(10–20) to Dexterity
Your Critical Damage Bonus is 250%
(60–100)% increased Energy Shield
(30–50)% increased Critical Hit Chance
+(10–20) to Intelligence
+(20–30)% to Cold Resistance
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
(60–100)% increased Armour
(20–30)% increased Critical Damage Bonus
Critical Hits inflict Impale
Critical Hits cannot Extract Impale
(20–30)% increased Critical Hit Chance
+(13–17)% to Chaos Resistance
Equipment and Skill Gems have 50% reduced Attribute Requirements
(50–80)% increased Energy Shield
(10–15)% increased Rarity of Items found
(20–30)% increased Critical Hit Chance
+(10–20)% to Lightning Resistance
+(50–100) to Accuracy Rating
(15–25)% increased Critical Hit Chance
+(3–5)% to Critical Hit Chance
(15–20)% increased Attack Speed
(25–40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
+(20–30) to maximum Mana
(30–50)% increased Critical Spell Damage Bonus
+(13–17)% to Chaos Resistance
10% increased Mana Cost of Skills
+(60–100) to Evasion Rating
+(30–50) to maximum Energy Shield
Gain (25–35) Mana per Enemy Killed
Inflict Lightning Exposure on Critical Hit
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
(100–150)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
(400–500)% increased Armour
(-5–-1)% to all Maximum Elemental Resistances
+(200–300) to Stun Threshold
Take no Extra Damage from Critical Hits
+(200–300) to Accuracy Rating
100% increased Critical Hit Chance
(30–60) Life Regeneration per second
Can't use Body Armour
+(5–10)% to Critical Hit Chance
+(2–4) to Level of all Elemental Skills
(20–30)% increased Critical Hit Chance
(20–30)% increased Light Radius
You have Consecrated Ground around you while stationary
(30–40)% increased Critical Hit Chance
+(10–20) to Dexterity
+(10–20) to Intelligence
Critical Hits Poison the enemy
+(20–25) to Evasion Rating
+(10–15) to maximum Energy Shield
+(10–20) to Strength
+(10–20) to Intelligence
+(4–6)% to Critical Hit Chance
Arrows Fork

Loads an additional bolt
+5% to Critical Hit Chance
(15–25)% increased Reload Speed
trigger reload infusion on reload [1]
(60–100)% increased Energy Shield
+(60–100) to maximum Life

+(5–8)% to Critical Hit Chance
+(15–25) to Intelligence
10% of Skill Mana Costs Converted to Life Costs
(70–100)% increased Evasion Rating
(10–20)% increased Rarity of Items found
+(15–25)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second

(1–11)% increased Attack Speed
+(1–33)% to Lightning Resistance
use thunderfist art variation [1]
Passive /60
25% increased Critical Hit Chance with Traps
Arrows gain Critical Hit Chance as they travel farther, up to
60% increased Critical Hit Chance after 7 metres
60% increased Critical Hit Chance after 7 metres
+15 to Strength
36% increased Damage if you've dealt a Critical Hit in the past 8 seconds
20% increased Critical Damage Bonus
100% increased Critical Hit Chance against Enemies that are on Full Life
15% increased Critical Hit Chance
30% increased Damage if you've dealt a Critical Hit in the past 8 seconds
12% increased Critical Hit Chance
+10 to Intelligence
15% increased Critical Hit Chance
20% reduced Critical Damage Bonus
50% increased Critical Hit Chance
60% increased Critical Damage Bonus
20% reduced Critical Hit Chance
10% reduced Critical Hit Chance
melee critical strike chance +% when on full life [20]
20% increased Physical Damage
15% increased Critical Spell Damage Bonus
20% increased Critical Hit Chance
20% increased Mana Regeneration Rate
15% increased Accuracy Rating
20% increased Accuracy Rating
Attacks gain increased Accuracy Rating equal to their Critical Hit Chance
30% reduced Damage
50% increased Critical Hit Chance against Enemies that are on Full Life
Cannot be Blinded while on Full Life
80% increased Damage with Hits against Enemies that are on Full Life
Enemies Blinded by you have 50% reduced Critical Hit Chance
50% increased Critical Hit Chance against Blinded Enemies
Enemies you Mark cannot deal Critical Hits
10% increased Damage
10% increased Critical Hit Chance
Druid: 10% increased Damage
Druid: 10% increased Skill Effect Duration
Mastery: Ritual
20% increased Pin duration
Pinned Enemies cannot deal Critical Hits
50% increased Damage against Demons
50% increased Duration of Ailments on Beasts
50% increased Critical Hit Chance against Humanoids
50% increased Immobilisation buildup against Constructs
can see monster categories [1]
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use your Quarterstaff's damage gain:
• Physical damage based on their Skill Level
• 1% more Attack Speed per 25 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Unarmed Attacks that would use your Quarterstaff's damage gain:
• Physical damage based on their Skill Level
• 1% more Attack Speed per 25 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Ascendancy Passive /7
Ascendancy: Infernalist
Character: Witch
Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
50% more Critical Damage Bonus
Ascendancy: Stormweaver
Character: Sorceress

Trigger Elemental Storm on Critical Hit with Spells
Ascendancy: Gemling Legionnaire
Character: Mercenary
Skills deal 20% increased Damage per [ConnectedGem|Connected] red Support Gem
Ascendancy: Invoker
Character: Monk
Critical Hits ignore non-negative Enemy Monster Elemental Resistances
Ascendancy: Invoker
Character: Monk

Trigger Elemental Expression on Melee Critical Hit
Timeless Jewel Passive /10



Dance with Death
Maraketh Keystone
Can't use Helmets
Your Critical Hit Chance is Lucky
Your Damage with Critical Hits is Lucky
Enemies' Damage with Critical Hits against you is Lucky
Your Critical Hit Chance is Lucky
Your Damage with Critical Hits is Lucky
Enemies' Damage with Critical Hits against you is Lucky
You circle the black scorpion with enmity, daring it time and again.
Brutal Restraint: Asenath

Second Sight
Maraketh Keystone
You are Blind
Blind does not affect your Light Radius
25% more Melee Critical Hit Chance while Blinded
Blind does not affect your Light Radius
25% more Melee Critical Hit Chance while Blinded
Speak not, but listen, for danger reveals itself on the wind.
Brutal Restraint: Nasima




Corrupted Vision
Kalguuran Notable


Timeless Jewel Passive Additions /3
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (7–14)% increased Critical Hit Chance | vaal_small_critical_strike_chance |
Karui | Notable | 30% increased Melee Critical Hit Chance | karui_notable_add_melee_crit_chance |
Maraketh | Notable | 25% increased Critical Hit Chance | maraketh_notable_add_global_crit_chance |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.