Skill Gem /14
Skill Gem Quality /3
Item | Stats |
---|---|
Comet | +(0–2)% to Critical Hit Chance |
Sniper's Mark | Next Critical Hit against Marked Enemy has +(0–15)% to Critical Damage Bonus |
Shattering Palm | +(0–2)% to Critical Hit Chance |
Support Gem /7
Item mods /36
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Menace | 5 | Suffix | (10–14)% increased Critical Hit Chance critical | helmet 1 amulet 1 default 0 |
of Havoc | 20 | Suffix | (15–19)% increased Critical Hit Chance critical | helmet 1 amulet 1 default 0 |
of Disaster | 30 | Suffix | (20–24)% increased Critical Hit Chance critical | helmet 1 amulet 1 default 0 |
of Calamity | 44 | Suffix | (25–29)% increased Critical Hit Chance critical | helmet 1 amulet 1 default 0 |
of Ruin | 58 | Suffix | (30–34)% increased Critical Hit Chance critical | helmet 1 amulet 1 default 0 |
of Unmaking | 72 | Suffix | (35–38)% increased Critical Hit Chance critical | amulet 1 default 0 |
of Menace | 1 | Suffix | +(1.01–1.5)% to Critical Hit Chance attack critical | weapon 1 default 0 |
of Havoc | 20 | Suffix | +(1.51–2.1)% to Critical Hit Chance attack critical | weapon 1 default 0 |
of Disaster | 30 | Suffix | +(2.11–2.7)% to Critical Hit Chance attack critical | weapon 1 default 0 |
of Calamity | 44 | Suffix | +(3.11–3.8)% to Critical Hit Chance attack critical | weapon 1 default 0 |
of Ruin | 59 | Suffix | +(3.81–4.4)% to Critical Hit Chance attack critical | weapon 1 default 0 |
of Unmaking | 73 | Suffix | +(4.41–5)% to Critical Hit Chance attack critical | weapon 1 default 0 |
of Menace | 11 | Suffix | (10–19)% increased Critical Hit Chance for Spells caster critical | focus 1 wand 1 staff 1 default 0 |
of Havoc | 21 | Suffix | (20–39)% increased Critical Hit Chance for Spells caster critical | focus 1 wand 1 staff 1 default 0 |
of Disaster | 28 | Suffix | (40–59)% increased Critical Hit Chance for Spells caster critical | focus 1 wand 1 staff 1 default 0 |
of Calamity | 41 | Suffix | (60–79)% increased Critical Hit Chance for Spells caster critical | focus 1 wand 1 staff 1 default 0 |
of Ruin | 59 | Suffix | (80–99)% increased Critical Hit Chance for Spells caster critical | focus 1 wand 1 staff 1 default 0 |
of Unmaking | 76 | Suffix | (100–109)% increased Critical Hit Chance for Spells caster critical | wand 1 staff 1 default 0 |
of Menace | 5 | Suffix | (10–14)% increased Critical Hit Chance for Attacks attack critical | quiver 1 default 0 |
of Havoc | 20 | Suffix | (15–19)% increased Critical Hit Chance for Attacks attack critical | quiver 1 default 0 |
of Disaster | 30 | Suffix | (20–24)% increased Critical Hit Chance for Attacks attack critical | quiver 1 default 0 |
of Calamity | 44 | Suffix | (25–29)% increased Critical Hit Chance for Attacks attack critical | quiver 1 default 0 |
of Ruin | 58 | Suffix | (30–34)% increased Critical Hit Chance for Attacks attack critical | quiver 1 default 0 |
of Unmaking | 72 | Suffix | (35–38)% increased Critical Hit Chance for Attacks attack critical | quiver 1 default 0 |
of Menace | 11 | Suffix | (10–19)% increased Critical Hit Chance with Traps | trap 1 default 0 |
of Havoc | 21 | Suffix | (20–39)% increased Critical Hit Chance with Traps | trap 1 default 0 |
of Disaster | 28 | Suffix | (40–59)% increased Critical Hit Chance with Traps | trap 1 default 0 |
of Calamity | 41 | Suffix | (60–79)% increased Critical Hit Chance with Traps | trap 1 default 0 |
of Ruin | 59 | Suffix | (80–99)% increased Critical Hit Chance with Traps | trap 1 default 0 |
of Unmaking | 76 | Suffix | (100–109)% increased Critical Hit Chance with Traps | trap 1 default 0 |
of Menace | 11 | Suffix | Allies in your Presence have (10–14)% increased Critical Hit Chance critical | sceptre 1 default 0 |
of Havoc | 21 | Suffix | Allies in your Presence have (15–19)% increased Critical Hit Chance critical | sceptre 1 default 0 |
of Disaster | 28 | Suffix | Allies in your Presence have (20–24)% increased Critical Hit Chance critical | sceptre 1 default 0 |
of Calamity | 41 | Suffix | Allies in your Presence have (25–29)% increased Critical Hit Chance critical | sceptre 1 default 0 |
of Ruin | 59 | Suffix | Allies in your Presence have (30–34)% increased Critical Hit Chance critical | sceptre 1 default 0 |
of Unmaking | 76 | Suffix | Allies in your Presence have (35–38)% increased Critical Hit Chance critical | sceptre 1 default 0 |
Monsters mods /14
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Incision | 12 | Suffix | 300% increased Critical Hit Chance critical | |
Deadly | 1 | Unique | 300% increased Critical Hit Chance 65% increased Critical Damage Bonus damage critical | |
Accuracy and Crits Aura | 4 | Unique | 75% increased Critical Hit Chance 45% increased Accuracy Rating attack critical | |
Accuracy and Crits Aura | 1 | Unique | 75% increased Critical Hit Chance 45% increased Accuracy Rating attack critical | |
Accuracy and Crits Aura | 1 | Unique | 100% increased Critical Hit Chance 45% increased Accuracy Rating attack critical | |
1 | Unique | 300% increased Critical Hit Chance 65% increased Critical Damage Bonus damage critical | ||
1 | Unique | Never deal Critical Hits critical | ||
1 | Unique | 20% reduced Critical Hit Chance 30% reduced Critical Damage Bonus 20% reduced Accuracy Rating curse count [1] enfeeble damage +% final [-30] enfeeble damage +% vs unique final [0] caster critical curse | ||
Farric Presence | 20 | Bestiary | 50% increased maximum Life 50% increased Critical Hit Chance 15% increased Attack Speed 50% increased Accuracy Rating monster dropped item rarity +% [0] life attack speed critical | |
1 | Unique | 250% increased Critical Hit Chance 50% increased Critical Damage Bonus 25% increased Attack Speed 100% increased Accuracy Rating damage attack speed critical | ||
1 | Unique | 300% increased Critical Hit Chance 25% increased Critical Damage Bonus 40% increased Accuracy Rating damage attack critical | ||
1 | Unique | 300% increased Critical Hit Chance 25% increased Critical Damage Bonus damage critical | ||
1 | Unique | 300% increased Critical Hit Chance damage critical | ||
1 | Unique | Monsters have (360–400)% increased Critical Hit Chance |
Delve Area mods /11
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters have (100–150)% increased Critical Hit Chance +(20–25)% to Monster Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | ||
20 | DelveArea | Monsters have (151–200)% increased Critical Hit Chance +(26–30)% to Monster Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | ||
52 | DelveArea | Monsters have (201–250)% increased Critical Hit Chance +(31–35)% to Monster Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | ||
92 | DelveArea | Monsters have (251–300)% increased Critical Hit Chance +(36–40)% to Monster Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | ||
173 | DelveArea | Monsters have (301–400)% increased Critical Hit Chance +(41–45)% to Monster Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | ||
1 | DelveArea | Monsters take (15–20)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | ||
20 | DelveArea | Monsters take (21–25)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | ||
52 | DelveArea | Monsters take (26–30)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | ||
92 | DelveArea | Monsters take (31–35)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | ||
173 | DelveArea | Monsters take (36–40)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | ||
500 | DelveArea | Area contains a Unique Boss Unique Boss drops (15–25) additional Fossils Unique Boss's Hits are always Critical Hits 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size |
Heist Area mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Deadliness | 1 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters have (100–125)% increased Critical Hit Chance +(20–24)% to Monster Critical Damage Bonus heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] damage critical | |
of Deadliness | 46 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters have (126–150)% increased Critical Hit Chance +(25–29)% to Monster Critical Damage Bonus heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] damage critical | |
of Deadliness | 68 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters have (160–200)% increased Critical Hit Chance +(30–35)% to Monster Critical Damage Bonus heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] damage critical | |
of Deadliness | 73 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters have (260–300)% increased Critical Hit Chance +(36–40)% to Monster Critical Damage Bonus heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] damage critical | |
of Deadliness | 78 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters have (360–400)% increased Critical Hit Chance +(41–45)% to Monster Critical Damage Bonus heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] damage critical | |
of Toughness | 1 | Suffix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters take (15–19)% reduced Extra Damage from Critical Hits heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] damage critical | |
of Toughness | 46 | Suffix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters take (20–24)% reduced Extra Damage from Critical Hits heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] damage critical | |
of Toughness | 68 | Suffix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters take (25–30)% reduced Extra Damage from Critical Hits heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] damage critical | |
of Toughness | 73 | Suffix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters take (31–35)% reduced Extra Damage from Critical Hits heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] damage critical | |
of Toughness | 78 | Suffix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters take (36–40)% reduced Extra Damage from Critical Hits heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] damage critical |
Heist Equipment mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Staggering | 1 | Suffix | (14–16)% increased Critical Hit Chance while area is not in Lockdown Players have (14–16)% increased Critical Hit Chance while area is not in Lockdown critical | |
of Startling | 45 | Suffix | (17–19)% increased Critical Hit Chance while area is not in Lockdown Players have (17–19)% increased Critical Hit Chance while area is not in Lockdown critical | |
of Surprise | 75 | Suffix | (20–22)% increased Critical Hit Chance while area is not in Lockdown Players have (20–22)% increased Critical Hit Chance while area is not in Lockdown critical | |
of Astonishment | 81 | Suffix | (23–25)% increased Critical Hit Chance while area is not in Lockdown Players have (23–25)% increased Critical Hit Chance while area is not in Lockdown critical | |
of Needling | 1 | Suffix | (61–70)% increased Critical Hit Chance critical | |
of Stinging | 45 | Suffix | (71–80)% increased Critical Hit Chance critical | |
of Piercing | 75 | Suffix | (81–90)% increased Critical Hit Chance critical | |
of Rupturing | 82 | Suffix | (91–100)% increased Critical Hit Chance critical |
Misc mods /45
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Deadliness | 1 | Jewel | Suffix | (6–16)% increased Critical Hit Chance for Attacks attack critical | |
Rancorous | 1 | Jewel | Prefix | (10–20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits damage critical ailment | |
of Annihilation | 1 | Jewel | Suffix | (5–15)% increased Critical Hit Chance critical | |
of Backstabbing | 1 | Jewel | Suffix | (6–16)% increased Critical Hit Chance with Daggers attack critical | |
of Thrashing | 1 | Jewel | Suffix | (6–16)% increased Critical Hit Chance with Flails attack critical | |
of Marshalling | 1 | Jewel | Suffix | Minions have (10–20)% increased Critical Hit Chance minion critical | |
of Hunting | 1 | Jewel | Suffix | (6–16)% increased Critical Hit Chance with Spears attack critical | |
of Annihilating | 1 | Jewel | Suffix | (5–15)% increased Critical Hit Chance for Spells caster critical | |
of Deadliness | 1 | Jewel | Suffix | (3–7)% increased Critical Hit Chance for Attacks attack critical | |
of Annihilation | 1 | Jewel | Suffix | (3–7)% increased Critical Hit Chance critical | |
of Backstabbing | 1 | Jewel | Suffix | (3–7)% increased Critical Hit Chance with Daggers attack critical | |
of Thrashing | 1 | Jewel | Suffix | (3–7)% increased Critical Hit Chance with Flails attack critical | |
of Marshalling | 1 | Jewel | Suffix | Minions have (5–10)% increased Critical Hit Chance minion critical | |
of Hunting | 1 | Jewel | Suffix | (3–7)% increased Critical Hit Chance with Spears attack critical | |
of Annihilating | 1 | Jewel | Suffix | (3–7)% increased Critical Hit Chance for Spells caster critical | |
of Deadliness | 1 | Jewel | Unique | (6–10)% increased Critical Hit Chance (6–10)% increased Accuracy Rating attack critical | |
of Menace | 1 | Jewel | Unique | (8–12)% increased Critical Hit Chance critical | |
of Striking FIX ME | 1 | Jewel | Unique | (12–16)% increased Critical Hit Chance with Maces or Sceptres attack critical | |
of Biting FIX ME | 1 | Jewel | Unique | (12–16)% increased Critical Hit Chance with Axes attack critical | |
of Stinging FIX ME | 1 | Jewel | Unique | (12–16)% increased Critical Hit Chance with Swords attack critical | |
of the Sniper FIX ME | 1 | Jewel | Unique | (12–16)% increased Critical Hit Chance with Bows attack critical | |
of the Eagle FIX ME | 1 | Jewel | Unique | (12–16)% increased Critical Hit Chance with Claws attack critical | |
of Needling FIX ME | 1 | Jewel | Unique | (12–16)% increased Critical Hit Chance with Daggers attack critical | |
of Divination FIX ME | 1 | Jewel | Unique | (12–16)% increased Critical Hit Chance with Wands attack critical | |
of Tyranny FIX ME | 1 | Jewel | Unique | (12–16)% increased Critical Hit Chance with Quarterstaves attack critical | |
Harming | 1 | Jewel | Unique | (14–18)% increased Critical Hit Chance with One Handed Melee Weapons attack critical | |
Sundering | 1 | Jewel | Unique | (14–18)% increased Critical Hit Chance with Two Handed Melee Weapons attack critical | |
Technical | 1 | Jewel | Unique | (14–18)% increased Attack Critical Hit Chance while Dual Wielding attack critical | |
1 | Jewel | Unique | (10–14)% increased Critical Hit Chance while holding a Shield attack critical | ||
of Weight | 1 | Jewel | Unique | (10–14)% increased Melee Critical Hit Chance attack critical | |
of Annihilation | 1 | Jewel | Unique | (10–14)% increased Critical Hit Chance for Spells caster critical | |
Inescapable | 1 | Jewel | Unique | (12–16)% increased Critical Hit Chance with Traps critical | |
1 | Jewel | Unique | (100–120)% increased Critical Hit Chance with Traps critical | ||
Crippling | 1 | Jewel | Unique | (12–16)% increased Critical Hit Chance with Mines critical | |
Incinerating | 1 | Jewel | Unique | (14–18)% increased Critical Hit Chance with Fire Skills elemental fire critical | |
Avalanching | 1 | Jewel | Unique | (14–18)% increased Critical Hit Chance with Cold Skills elemental cold critical | |
Thundering | 1 | Jewel | Unique | (14–18)% increased Critical Hit Chance with Lightning Skills elemental lightning critical | |
of the Apocalypse | 1 | Jewel | Unique | (10–14)% increased Critical Hit Chance with Elemental Skills elemental critical | |
Obliterating | 1 | Jewel | Unique | (12–16)% increased Critical Hit Chance with Chaos Skills damage chaos critical | |
1 | Jewel | Unique | (80–120)% increased Vaal Skill Critical Hit Chance critical | ||
1 | Jewel | Unique | 25% increased Critical Hit Chance per Grand Spectrum number of stackable unique jewels [1] critical | ||
1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain 50% increased Critical Hit Chance each time they are Revived Monsters gain 3% additional Critical Damage Bonus each time they are Revived map fragment level + [2] life damage | ||
1 | ExpeditionRelic | Prefix | Monsters' Hits are always Critical Hits | ||
1 | ExpeditionRelic | Prefix | Hits against Monsters cannot be Critical Hits | ||
1 | ExpeditionRelic | Prefix | Monsters have 500% increased Critical Hit Chance against Enemies on Full Life |
Item /2
Visceral Quiver
Requires: Level 65
(20–30)% increased Critical Hit Chance for Attacks
Mail Breaker
Physical Damage: 19-44
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 45, 57 Dex, 57 Int
Breaks (400–500) Armour on Critical Hit
Unique /27
+(0–20) to Armour
+(0–15) to Evasion Rating
+(0–10) to maximum Energy Shield
+(0–30) to Accuracy Rating
+(0–15) to maximum Life
+(0–10) to maximum Mana
(0–10)% increased Rarity of Items found
(0–15)% increased Critical Hit Chance
+(0–5) to Strength
+(0–5) to Dexterity
+(0–5) to Intelligence
+(0–5)% to Fire Resistance
+(0–5)% to Cold Resistance
+(0–5)% to Lightning Resistance
(0–3) Life Regeneration per second
(80–100)% increased Armour
(20–30)% increased Critical Hit Chance
+(20–30) to Intelligence
Leech from Critical Hits is instant
(100–150)% increased Physical Damage
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
Maim on Critical Hit
(100–150)% increased Armour and Energy Shield
25% reduced maximum Mana
25% chance to gain a Power Charge on Critical Hit
Grants Skill: Volatile Dead
(80–100)% increased Spell Damage
(30–50)% increased Critical Hit Chance for Spells
Gain (10–15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses
+(20–30) to maximum Energy Shield
(15–30)% increased Skill Speed
(20–30)% increased Critical Hit Chance
-30% to all Elemental Resistances
(30–50)% increased Damage
+(5–7) to all Attributes
+100 to maximum Life
Allies in your Presence have (30–50)% increased Critical Hit Chance
Allies in your Presence have (30–50)% increased Critical Damage Bonus
Allies in your Presence have (10–20)% increased Attack Speed
Allies in your Presence have (10–20)% increased Cast Speed
50% reduced Presence Area of Effect
+(10–15) to Spirit
+(60–100) to maximum Mana
+30 to Spirit
30% increased Light Radius
Critical Hits ignore Enemy Monster Elemental Resistances
(20–30)% increased Mana Regeneration Rate
+(30–50) to maximum Life
+(30–50) to maximum Mana
100% increased Critical Hit Chance
+(60–100) to Stun Threshold
Your Critical Hits do not deal extra Damage
(10–20)% increased Movement Speed
+(40–60) to maximum Life
+(60–80) to Stun Threshold
+15% to Thorns Critical Hit Chance
+(10–15) to Dexterity
Grants Skill: Lightning Bolt
+(20–30)% to Lightning Resistance
Critical Hits Ignore Enemy Monster Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit
(50–100)% increased Armour and Evasion
+(200–400) to Accuracy Rating
(30–50)% increased Critical Hit Chance
Skills have a (100–150)% longer Perfect Timing window
Adds (2–3) to (5–6) Physical Damage to Attacks
(20–30)% increased Critical Damage Bonus
Base Critical Hit Chance for Attacks with Weapons is 8%
(60–80)% increased Evasion Rating
(20–30)% increased Critical Hit Chance
5% increased Attack Speed
+(10–20) to Dexterity
Your Critical Damage Bonus is 300%
(100–150)% increased Evasion and Energy Shield
(20–30)% increased Critical Hit Chance
+(13–17)% to Chaos Resistance
Equipment and Skill Gems have 50% reduced Attribute Requirements
(50–80)% increased Energy Shield
(10–15)% increased Rarity of Items found
(20–30)% increased Critical Hit Chance
Eldritch Battery
+(50–100) to Accuracy Rating
(30–50)% increased Armour and Evasion
(15–25)% increased Critical Hit Chance
Aggravate Bleeding on targets you Critically Hit with Attacks
+(3–5)% to Critical Hit Chance
(15–20)% increased Attack Speed
(25–40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
+(20–30) to maximum Mana
(30–50)% increased Critical Hit Chance for Spells
(30–50)% increased Critical Spell Damage Bonus
+(13–17)% to Chaos Resistance
10% increased Mana Cost of Skills
+(60–100) to Evasion Rating
+(30–50) to maximum Energy Shield
Gain (25–35) Mana per Enemy Killed
Inflict Cold Exposure on Igniting an Enemy
Inflict Fire Exposure on Shocking an Enemy
Inflict Lightning Exposure on Critical Hit
Adds (7–10) to (12–18) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
+100 Intelligence Requirement
(80–120)% increased Physical Damage
+(80–100) to maximum Mana
+5% to Critical Hit Chance
Increases and Reductions to Minion Damage also affect you
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
(80–120)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
(300–400)% increased Armour
-5% to all Maximum Elemental Resistances
+(200–300) to Stun Threshold
Take no Extra Damage from Critical Hits
100% increased Elemental Damage with Attacks
+(5–10)% to Critical Hit Chance
+(2–4) to Level of all Elemental Skills
Trigger skills refund half of Energy spent
(20–40)% increased Critical Hit Chance
+(10–20) to Dexterity
+(10–20) to Intelligence
Critical Hits Poison the enemy
(20–40)% increased Critical Hit Chance for Spells
+(10–20) to Strength
+(10–20) to Intelligence
Blood Magic
Passive /50
8% increased Attack Speed with Quarterstaves
Knocks Back Enemies if you get a Critical Hit with a Quarterstaff
Critical Hits with Daggers have a 25% chance to Poison the Enemy
25% increased Critical Hit Chance with Traps
Arrows gain Critical Hit Chance as they travel farther, up to 60% increased Critical Hit Chance
30% increased Critical Hit Chance with Flails
20% increased Critical Damage Bonus with Flails
6% increased Attack Speed while Dual Wielding
15% increased Attack Critical Hit Chance while Dual Wielding
36% increased Damage if you've dealt a Critical Hit in the past 8 seconds
20% increased Critical Damage Bonus
20% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
100% increased Critical Hit Chance against Enemies on Full Life
40% increased Critical Hit Chance against Enemies that are affected
by no Elemental Ailments
by no Elemental Ailments
25% increased Critical Hit Chance
25% increased Critical Damage Bonus if you've dealt a Non-Critical Hit Recently
20% increased Critical Hit Chance
30% increased Damage if you've dealt a Critical Hit in the past 8 seconds
12% increased Critical Hit Chance
Attacks have +1% to Critical Hit Chance
20% increased Critical Hit Chance for Attacks
20% increased Critical Damage Bonus for Attack Damage
20% increased Stun Buildup with Critical Hits
25% increased Critical Hit Chance for Attacks
30% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
80% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently
16% increased Cast Speed if you've dealt a Critical Hit Recently
10% reduced Critical Hit Chance
30% increased Critical Hit Chance against Bleeding Enemies
20% chance to Aggravate Bleeding on targets you Critically Hit with Attacks
25% increased Critical Hit Chance against Shocked Enemies
40% increased Magnitude of Shock you inflict with Critical Hits
Minions have 40% increased Critical Hit Chance
10% increased Critical Hit Chance for Attacks
30% increased Attack Damage against Rare or Unique Enemies
20% increased Melee Critical Hit Chance
melee critical strike chance +% when on full life [20]
25% increased Critical Damage Bonus against Burning Enemies
10% chance to refresh Ignite Duration on Critical Hit
18% increased Fire Damage
30% increased chance to Ignite
Witch: 15% increased Critical Hit Chance for Spells
Witch: 18% increased Physical Damage
Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
10% chance to inflict Bleeding on Hit
20% increased Physical Damage
15% increased Critical Hit Chance for Spells
15% increased Critical Spell Damage Bonus
15% increased Magnitude of Damaging Ailments you inflict with Critical Hits
40% increased Elemental Damage if you've dealt a Critical Hit Recently
20% increased Critical Hit Chance
20% increased Mana Regeneration Rate
10% chance to Gain Arcane Surge when you deal a Critical Hit
Attacks gain increased Accuracy Rating equal to their Critical Hit Chance
50% increased Critical Hit Chance against Enemies on Full Life
Cannot be Blinded while on Full Life
80% increased Damage with Hits against Enemies that are on Full Life
+5% to Thorns Critical Hit Chance
10% increased Damage
10% increased Critical Hit Chance
+5 to Strength and Intelligence
16% increased Critical Hit Chance for Spells
8% increased Cast Speed if you've dealt a Critical Hit Recently
15% increased Critical Hit Chance for Spells
15% increased Spell Damage if you've dealt a Critical Hit Recently
25% increased Critical Hit Chance for Spells
Hits have 25% reduced Critical Hit Chance against you
Damage Penetrates 18% Lightning Resistance
30% increased Critical Hit Chance against enemies with Lightning Exposure
Lightning Damage with Non-Critical Hits is Lucky
Your Hits can't be Evaded
Never deal Critical Hits
Never deal Critical Hits
Ascendancy Passive /5
Ascendancy: Infernalist
Character: Witch
Become Ignited when you deal a Critical Hit, taking 15% of your Life and Energy Shield as Fire Damage per second
30% more Critical Damage Bonus
Ascendancy: Stormweaver
Character: Sorceress
Grants Skill: Elemental Storm
Trigger Elemental Storm on Critical Hit with Spells
Ascendancy: Invoker
Character: Monk
Grants Skill: Elemental Expression
Trigger Elemental Expression on Melee Critical Hit
Timeless Jewel Passive /8
Thaumaturgical Aptitude
Vaal Notable
(25–35)% increased Spell Damage
(35–50)% increased Critical Hit Chance for Spells
Dance with Death
Maraketh Keystone
Can't use Helmets
Your Critical Hit Chance is Lucky
Your Damage with Critical Hits is Lucky
Enemies' Damage with Critical Hits against you is Lucky
Your Critical Hit Chance is Lucky
Your Damage with Critical Hits is Lucky
Enemies' Damage with Critical Hits against you is Lucky
You circle the black scorpion with enmity, daring it time and again.
Brutal Restraint: Asenath
Second Sight
Maraketh Keystone
You are Blind
Blind does not affect your Light Radius
25% more Melee Critical Hit Chance while Blinded
Blind does not affect your Light Radius
25% more Melee Critical Hit Chance while Blinded
Speak not, but listen, for danger reveals itself on the wind.
Brutal Restraint: Nasima
Corrupted Vision
Kalguuran Notable
30% increased Critical Hit Chance for Spells
5% chance to Blind Enemies on Hit
Timeless Jewel Passive Additions /3
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (7–14)% increased Critical Hit Chance | vaal_small_critical_strike_chance |
Karui | Notable | 30% increased Melee Critical Hit Chance | karui_notable_add_melee_crit_chance |
Maraketh | Notable | 25% increased Critical Hit Chance | maraketh_notable_add_global_crit_chance |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.