Skill Gem /8
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.
While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
Attaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.
While active, Critical Hits with other skills that kill targets, or hit powerful targets cause you to gain Arctic Petals. Once you have enough Arctic Petals they will be Consumed to create Ice Crystals near the most recent target.
Skill Gem Quality /3
(0—20)% more Critical Hit Chance
Next Critical Hit against Marked Enemy has (0—15)% increased Critical Damage Bonus
(0—20)% more Critical Hit Chance
Support Gem /20
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
[DNT] Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy.
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance.
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
Supports non-Channelling skill you use yourself that Hits enemies, causing it to gain Critical Hit chance based on Rage, but also remove all Rage upon Critically Hitting.
Item mods /59
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Menace | 5 | Suffix | (10—14)% increased Critical Hit Chance Critical | helmet 1 amulet 1 default 0 |
| of Havoc | 20 | Suffix | (15—19)% increased Critical Hit Chance Critical | helmet 1 amulet 1 default 0 |
| of Disaster | 30 | Suffix | (20—24)% increased Critical Hit Chance Critical | helmet 1 amulet 1 default 0 |
| of Calamity | 44 | Suffix | (25—29)% increased Critical Hit Chance Critical | helmet 1 amulet 1 default 0 |
| of Ruin | 58 | Suffix | (30—34)% increased Critical Hit Chance Critical | helmet 1 amulet 1 default 0 |
| of Unmaking | 72 | Suffix | (35—38)% increased Critical Hit Chance Critical | amulet 1 default 0 |
| of Menace | 1 | Suffix | +(1.01—1.5)% to Critical Hit Chance Attack Critical | weapon 1 default 0 |
| of Havoc | 20 | Suffix | +(1.51—2.1)% to Critical Hit Chance Attack Critical | weapon 1 default 0 |
| of Disaster | 30 | Suffix | +(2.11—2.7)% to Critical Hit Chance Attack Critical | weapon 1 default 0 |
| of Calamity | 44 | Suffix | +(3.11—3.8)% to Critical Hit Chance Attack Critical | weapon 1 default 0 |
| of Ruin | 59 | Suffix | +(3.81—4.4)% to Critical Hit Chance Attack Critical | weapon 1 default 0 |
| of Unmaking | 73 | Suffix | +(4.41—5)% to Critical Hit Chance Attack Critical | weapon 1 default 0 |
| of Menace | 11 | Suffix | (27—33)% increased Critical Hit Chance for Spells Caster Critical | focus 1 wand 1 default 0 |
| of Havoc | 21 | Suffix | (34—39)% increased Critical Hit Chance for Spells Caster Critical | focus 1 wand 1 default 0 |
| of Disaster | 28 | Suffix | (40—46)% increased Critical Hit Chance for Spells Caster Critical | focus 1 wand 1 default 0 |
| of Calamity | 41 | Suffix | (47—53)% increased Critical Hit Chance for Spells Caster Critical | focus 1 wand 1 default 0 |
| of Ruin | 59 | Suffix | (54—59)% increased Critical Hit Chance for Spells Caster Critical | focus 1 wand 1 default 0 |
| of Unmaking | 76 | Suffix | (60—73)% increased Critical Hit Chance for Spells Caster Critical | wand 1 default 0 |
| of Menace | 11 | Suffix | (40—49)% increased Critical Hit Chance for Spells Caster Critical | staff 1 default 0 |
| of Havoc | 21 | Suffix | (50—59)% increased Critical Hit Chance for Spells Caster Critical | staff 1 default 0 |
| of Disaster | 28 | Suffix | (60—69)% increased Critical Hit Chance for Spells Caster Critical | staff 1 default 0 |
| of Calamity | 41 | Suffix | (70—79)% increased Critical Hit Chance for Spells Caster Critical | staff 1 default 0 |
| of Ruin | 59 | Suffix | (80—89)% increased Critical Hit Chance for Spells Caster Critical | staff 1 default 0 |
| of Unmaking | 76 | Suffix | (90—109)% increased Critical Hit Chance for Spells Caster Critical | staff 1 default 0 |
| of Menace | 5 | Suffix | (10—14)% increased Critical Hit Chance for Attacks Attack Critical | quiver 1 default 0 |
| of Havoc | 20 | Suffix | (15—19)% increased Critical Hit Chance for Attacks Attack Critical | quiver 1 default 0 |
| of Disaster | 30 | Suffix | (20—24)% increased Critical Hit Chance for Attacks Attack Critical | quiver 1 default 0 |
| of Calamity | 44 | Suffix | (25—29)% increased Critical Hit Chance for Attacks Attack Critical | quiver 1 default 0 |
| of Ruin | 58 | Suffix | (30—34)% increased Critical Hit Chance for Attacks Attack Critical | quiver 1 default 0 |
| of Unmaking | 72 | Suffix | (35—38)% increased Critical Hit Chance for Attacks Attack Critical | quiver 1 default 0 |
| of Menace | 11 | Suffix | (10—19)% increased Critical Hit Chance with Traps | trap 1 default 0 |
| of Havoc | 21 | Suffix | (20—39)% increased Critical Hit Chance with Traps | trap 1 default 0 |
| of Disaster | 28 | Suffix | (40—59)% increased Critical Hit Chance with Traps | trap 1 default 0 |
| of Calamity | 41 | Suffix | (60—79)% increased Critical Hit Chance with Traps | trap 1 default 0 |
| of Ruin | 59 | Suffix | (80—99)% increased Critical Hit Chance with Traps | trap 1 default 0 |
| of Unmaking | 76 | Suffix | (100—109)% increased Critical Hit Chance with Traps | trap 1 default 0 |
| of Menace | 11 | Suffix | Allies in your Presence have (10—14)% increased Critical Hit Chance Critical | sceptre 1 default 0 |
| of Havoc | 21 | Suffix | Allies in your Presence have (15—19)% increased Critical Hit Chance Critical | sceptre 1 default 0 |
| of Disaster | 28 | Suffix | Allies in your Presence have (20—24)% increased Critical Hit Chance Critical | sceptre 1 default 0 |
| of Calamity | 41 | Suffix | Allies in your Presence have (25—29)% increased Critical Hit Chance Critical | sceptre 1 default 0 |
| of Ruin | 59 | Suffix | Allies in your Presence have (30—34)% increased Critical Hit Chance Critical | sceptre 1 default 0 |
| of Unmaking | 76 | Suffix | Allies in your Presence have (35—38)% increased Critical Hit Chance Critical | sceptre 1 default 0 |
| 1 | Corrupted | (20—30)% increased Critical Hit Chance for Spells Caster Critical | wand 1 staff 1 default 0 | |
| 1 | Unique | (50—75)% increased Critical Hit Chance for Spells Caster Critical | wand 1 staff 1 default 0 | |
| of Pricking | 18 | Suffix | Minions have (5—12)% increased Critical Hit Chance Minion Critical | belt 0 genesis_tree_minion 1 default 0 |
| of Stinging | 32 | Suffix | Minions have (13—20)% increased Critical Hit Chance Minion Critical | belt 0 genesis_tree_minion 1 default 0 |
| of Gouging | 45 | Suffix | Minions have (21—28)% increased Critical Hit Chance Minion Critical | belt 0 genesis_tree_minion 1 default 0 |
| of Puncturing | 58 | Suffix | Minions have (29—36)% increased Critical Hit Chance Minion Critical | belt 0 genesis_tree_minion 1 default 0 |
| of Lacinating | 70 | Suffix | Minions have (37—44)% increased Critical Hit Chance Minion Critical | belt 0 genesis_tree_minion 1 default 0 |
| of Piercing | 81 | Suffix | Minions have (45—52)% increased Critical Hit Chance Minion Critical | belt 0 genesis_tree_minion 1 default 0 |
| of Menace | 18 | Suffix | (7—9)% increased Critical Hit Chance for Spells Caster Critical | belt 0 genesis_tree_caster 1 default 0 |
| of Havoc | 32 | Suffix | (10—12)% increased Critical Hit Chance for Spells Caster Critical | belt 0 genesis_tree_caster 1 default 0 |
| of Disaster | 45 | Suffix | (13—15)% increased Critical Hit Chance for Spells Caster Critical | belt 0 genesis_tree_caster 1 default 0 |
| of Calamity | 58 | Suffix | (16—18)% increased Critical Hit Chance for Spells Caster Critical | belt 0 genesis_tree_caster 1 default 0 |
| of Ruin | 70 | Suffix | (19—21)% increased Critical Hit Chance for Spells Caster Critical | belt 0 genesis_tree_caster 1 default 0 |
| of Unmaking | 81 | Suffix | (22—25)% increased Critical Hit Chance for Spells Caster Critical | belt 0 genesis_tree_caster 1 default 0 |
| of the Hunt | 45 | Suffix | (16—21)% increased Critical Hit Chance Critical | marksman 1 default 0 |
| of the Hunt | 65 | Suffix | (22—27)% increased Critical Hit Chance Critical | marksman 1 default 0 |
| of the Hunt | 75 | Suffix | (28—34)% increased Critical Hit Chance Critical | marksman 1 default 0 |
Monsters mods /11
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Incision | 12 | Suffix | 300% increased Critical Hit Chance Critical | default 1 |
| Deadly | 1 | Unique | 300% increased Critical Hit Chance 65% increased Critical Damage Bonus Damage Critical | default 1 |
| 1 | Unique | 300% increased Critical Hit Chance 65% increased Critical Damage Bonus Damage Critical | ||
| 1 | Unique | Never deal Critical Hits Critical | ||
| 1 | Unique | 300% increased Critical Hit Chance 25% increased Critical Damage Bonus 40% increased Accuracy Rating Damage Attack Critical | ||
| 1 | Unique | 300% increased Critical Hit Chance 25% increased Critical Damage Bonus Damage Critical | ||
| 1 | Unique | 300% increased Critical Hit Chance Damage Critical | ||
| 1 | Unique | Monsters have (200—300)% increased Critical Hit Chance | ||
| Cat-Touched | 1 | Torment | 100% increased Critical Hit Chance monster additional dexterity ratio % for evasion [100] | |
| Hunted by the Wild Cat | 1 | Torment | 100% increased Critical Hit Chance dropped items are converted to dex items [1] monster additional dexterity ratio % for evasion [100] | |
| Spirit Of The Cat | 1 | Torment | 60% increased Evasion Rating 100% increased Critical Hit Chance |
Map mods /25
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Destructive | 1 | Prefix | Monsters have (80—120)% increased Critical Hit Chance Monsters have +(11—15)% Critical Damage Bonus 9% more Pack size 15% more Waystones found in Area | map_key_low 1 default 0 |
| Destructive | 1 | Prefix | Monsters have (140—180)% increased Critical Hit Chance Monsters have +(16—20)% Critical Damage Bonus 9% more Pack size 15% more Waystones found in Area | map_key_medium 1 default 0 |
| Destructive | 1 | Prefix | Monsters have (200—240)% increased Critical Hit Chance Monsters have +(21—25)% Critical Damage Bonus 9% more Pack size 15% more Waystones found in Area | map_key_high 1 default 0 |
| Destructive | 1 | Prefix | Monsters have (260—300)% increased Critical Hit Chance Monsters have +(26—30)% Critical Damage Bonus 9% more Pack size 15% more Waystones found in Area | map_key_highest 1 default 0 |
| of Obstruction | 1 | Suffix | Monsters take (15—19)% reduced Extra Damage from Critical Hits 18% more Magic and Rare Monsters Rare Monsters have 18% more chance of Monster Modifiers 10% more Waystones found in Area | map_key_low 1 default 0 |
| of Obstruction | 1 | Suffix | Monsters take (20—25)% reduced Extra Damage from Critical Hits 18% more Magic and Rare Monsters Rare Monsters have 18% more chance of Monster Modifiers 10% more Waystones found in Area | map_key_medium 1 default 0 |
| of Obstruction | 1 | Suffix | Monsters take (26—30)% reduced Extra Damage from Critical Hits 18% more Magic and Rare Monsters Rare Monsters have 18% more chance of Monster Modifiers 10% more Waystones found in Area | map_key_high 1 default 0 |
| of Obstruction | 1 | Suffix | Monsters take (26—30)% reduced Extra Damage from Critical Hits 18% more Magic and Rare Monsters Rare Monsters have 18% more chance of Monster Modifiers 10% more Waystones found in Area | map_key_highest 1 default 0 |
| Deadly | 69 | Unique | Monsters have (260—300)% increased Critical Hit Chance Monsters have +(36—40)% Critical Damage Bonus Found Items have (1—3)% chance to drop Corrupted in Area Area contains 2 additional packs of Corrupted Vaal Monsters 18% increased Quantity of Items found in this Area Damage Critical | secret_area 1 default 0 |
| of Deadliness | 1 | Unique | Monsters have (160—200)% increased Critical Hit Chance Monsters have +(30—35)% Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Critical | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Deadliness | 1 | Unique | Monsters have (60—100)% increased Critical Hit Chance Monsters have +(25—29)% Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Critical | top_tier_map 0 expedition_logbook 1 default 0 |
| of Deadliness | 68 | Unique | Monsters have (160—200)% increased Critical Hit Chance Monsters have +(30—35)% Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Critical | top_tier_map 0 expedition_logbook 1 default 0 |
| of Deadliness | 1 | Unique | Monsters have (260—300)% increased Critical Hit Chance Monsters have +(36—40)% Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Critical | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Deadliness | 73 | Unique | Monsters have (260—300)% increased Critical Hit Chance Monsters have +(36—40)% Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Critical | top_tier_map 0 expedition_logbook 1 default 0 |
| of Deadliness | 1 | Unique | Monsters have (360—400)% increased Critical Hit Chance Monsters have +(41—45)% Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Critical | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Deadliness | 1 | Unique | Monsters have (360—400)% increased Critical Hit Chance Monsters have +(41—45)% Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Damage Critical | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Deadliness | 78 | Unique | Monsters have (360—400)% increased Critical Hit Chance Monsters have +(41—45)% Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Critical | top_tier_map 0 expedition_logbook 1 default 0 |
| of Toughness | 1 | Unique | Monsters take (25—30)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Critical | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Toughness | 1 | Unique | Monsters take (20—24)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Critical | top_tier_map 0 expedition_logbook 1 default 0 |
| of Toughness | 68 | Unique | Monsters take (25—30)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Critical | top_tier_map 0 expedition_logbook 1 default 0 |
| of Toughness | 1 | Unique | Monsters take (31—35)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Critical | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Toughness | 73 | Unique | Monsters take (31—35)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Critical | top_tier_map 0 expedition_logbook 1 default 0 |
| of Toughness | 1 | Unique | Monsters take (36—40)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Critical | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Toughness | 1 | Unique | Monsters take (36—40)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Damage Critical | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Toughness | 78 | Unique | Monsters take (36—40)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Critical | top_tier_map 0 expedition_logbook 1 default 0 |
Delve Area mods /11
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | DelveArea | Monsters have (100—150)% increased Critical Hit Chance Monsters have +(20—25)% Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Critical | default 1 | |
| 20 | DelveArea | Monsters have (151—200)% increased Critical Hit Chance Monsters have +(26—30)% Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Critical | default 1 | |
| 52 | DelveArea | Monsters have (201—250)% increased Critical Hit Chance Monsters have +(31—35)% Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Critical | default 1 | |
| 92 | DelveArea | Monsters have (251—300)% increased Critical Hit Chance Monsters have +(36—40)% Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Critical | default 1 | |
| 173 | DelveArea | Monsters have (301—400)% increased Critical Hit Chance Monsters have +(41—45)% Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Critical | default 1 | |
| 1 | DelveArea | Monsters take (15—20)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Critical | default 1 | |
| 20 | DelveArea | Monsters take (21—25)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Critical | default 1 | |
| 52 | DelveArea | Monsters take (26—30)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Critical | default 1 | |
| 92 | DelveArea | Monsters take (31—35)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Critical | default 1 | |
| 173 | DelveArea | Monsters take (36—40)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Critical | default 1 | |
| 500 | DelveArea | Area contains a Unique Boss Unique Boss drops (15—25) additional Fossils Unique Boss's Hits are always Critical Hits 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size | delve_city_biome 1 default 0 |
Heist Area mods /10
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Deadliness | 1 | Suffix | Monsters have (100—125)% increased Critical Hit Chance Monsters have +(20—24)% Critical Damage Bonus map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Critical | default 1 |
| of Deadliness | 46 | Suffix | Monsters have (126—150)% increased Critical Hit Chance Monsters have +(25—29)% Critical Damage Bonus map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Critical | default 1 |
| of Deadliness | 68 | Suffix | Monsters have (160—200)% increased Critical Hit Chance Monsters have +(30—35)% Critical Damage Bonus map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Critical | default 1 |
| of Deadliness | 73 | Suffix | Monsters have (260—300)% increased Critical Hit Chance Monsters have +(36—40)% Critical Damage Bonus map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Critical | default 1 |
| of Deadliness | 78 | Suffix | Monsters have (360—400)% increased Critical Hit Chance Monsters have +(41—45)% Critical Damage Bonus map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Critical | default 1 |
| of Toughness | 1 | Suffix | Monsters take (15—19)% reduced Extra Damage from Critical Hits map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Damage Critical | default 1 |
| of Toughness | 46 | Suffix | Monsters take (20—24)% reduced Extra Damage from Critical Hits map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Damage Critical | default 1 |
| of Toughness | 68 | Suffix | Monsters take (25—30)% reduced Extra Damage from Critical Hits map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Damage Critical | default 1 |
| of Toughness | 73 | Suffix | Monsters take (31—35)% reduced Extra Damage from Critical Hits map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Damage Critical | default 1 |
| of Toughness | 78 | Suffix | Monsters take (36—40)% reduced Extra Damage from Critical Hits map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Damage Critical | default 1 |
Heist Equipment mods /8
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Staggering | 1 | Suffix | (14—16)% increased Critical Hit Chance while area is not in Lockdown Players have (14—16)% increased Critical Hit Chance while area is not in Lockdown Critical | heist_equipment_utility 1 default 0 |
| of Startling | 45 | Suffix | (17—19)% increased Critical Hit Chance while area is not in Lockdown Players have (17—19)% increased Critical Hit Chance while area is not in Lockdown Critical | heist_equipment_utility 1 default 0 |
| of Surprise | 75 | Suffix | (20—22)% increased Critical Hit Chance while area is not in Lockdown Players have (20—22)% increased Critical Hit Chance while area is not in Lockdown Critical | heist_equipment_utility 1 default 0 |
| of Astonishment | 81 | Suffix | (23—25)% increased Critical Hit Chance while area is not in Lockdown Players have (23—25)% increased Critical Hit Chance while area is not in Lockdown Critical | heist_equipment_utility 1 default 0 |
| of Needling | 1 | Suffix | (61—70)% increased Critical Hit Chance Critical | heist_equipment_weapon 1 default 0 |
| of Stinging | 45 | Suffix | (71—80)% increased Critical Hit Chance Critical | heist_equipment_weapon 1 default 0 |
| of Piercing | 75 | Suffix | (81—90)% increased Critical Hit Chance Critical | heist_equipment_weapon 1 default 0 |
| of Rupturing | 82 | Suffix | (91—100)% increased Critical Hit Chance Critical | heist_equipment_weapon 1 default 0 |
Misc mods /53
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| of Deadliness | 1 | Jewel | Suffix | (6—16)% increased Critical Hit Chance for Attacks Attack Critical | dexjewel 1 default 0 |
| Rancorous | 1 | Jewel | Prefix | (10—20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits Damage Critical Ailment | dexjewel 1 intjewel 1 default 0 |
| of Annihilation | 1 | Jewel | Suffix | (5—15)% increased Critical Hit Chance Critical | intjewel 1 default 0 |
| of Backstabbing | 1 | Jewel | Suffix | (6—16)% increased Critical Hit Chance with Daggers Attack Critical | intjewel 0 default 0 |
| of Thrashing | 1 | Jewel | Suffix | (6—16)% increased Critical Hit Chance with Flails Attack Critical | strjewel 0 default 0 |
| of Marshalling | 1 | Jewel | Suffix | Minions have (10—20)% increased Critical Hit Chance Minion Critical | intjewel 1 default 0 |
| of Annihilating | 1 | Jewel | Suffix | (5—15)% increased Critical Hit Chance for Spells Caster Critical | intjewel 1 default 0 |
| of Deadliness | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (3—7)% increased Critical Hit Chance for Attacks Attack Critical | dex_radius_jewel 1 default 0 |
| Rancorous | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (5—10)% increased Magnitude of Damaging Ailments you inflict with Critical Hits Damage Critical Ailment | dex_radius_jewel 1 int_radius_jewel 1 default 0 |
| of Annihilation | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (3—7)% increased Critical Hit Chance Critical | int_radius_jewel 1 default 0 |
| of Backstabbing | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (3—7)% increased Critical Hit Chance with Daggers Attack Critical | int_radius_jewel 0 default 0 |
| of Thrashing | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (3—7)% increased Critical Hit Chance with Flails Attack Critical | str_radius_jewel 0 default 0 |
| of Marshalling | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant Minions have (5—10)% increased Critical Hit Chance Minion Critical | int_radius_jewel 1 default 0 |
| of Annihilating | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (3—7)% increased Critical Hit Chance for Spells Caster Critical | int_radius_jewel 1 default 0 |
| of Deadliness | 1 | Jewel | Unique | (6—10)% increased Critical Hit Chance (6—10)% increased Accuracy Rating Attack Critical | not_dex 0 default 1 |
| of Menace | 1 | Jewel | Unique | (8—12)% increased Critical Hit Chance Critical | default 1 |
| of Striking FIX ME | 1 | Jewel | Unique | (12—16)% increased Critical Hit Chance with Maces or Sceptres Attack Critical | mace 0 specific_weapon 0 not_str 0 default 0 |
| of Biting FIX ME | 1 | Jewel | Unique | (12—16)% increased Critical Hit Chance with Axes Attack Critical | axe 0 specific_weapon 0 not_int 0 default 0 |
| of Stinging FIX ME | 1 | Jewel | Unique | (12—16)% increased Critical Hit Chance with Swords Attack Critical | sword 0 specific_weapon 0 not_int 0 default 0 |
| of the Sniper FIX ME | 1 | Jewel | Unique | (12—16)% increased Critical Hit Chance with Bows Attack Critical | bow 0 specific_weapon 0 not_dex 0 default 0 |
| of the Eagle FIX ME | 1 | Jewel | Unique | (12—16)% increased Critical Hit Chance with Claws Attack Critical | claw 0 specific_weapon 0 not_dex 0 default 0 |
| of Needling FIX ME | 1 | Jewel | Unique | (12—16)% increased Critical Hit Chance with Daggers Attack Critical | dagger 0 specific_weapon 0 not_dex 0 default 0 |
| of Divination FIX ME | 1 | Jewel | Unique | (12—16)% increased Critical Hit Chance with Wands Attack Critical | wand 0 specific_weapon 0 not_int 0 default 0 |
| of Tyranny FIX ME | 1 | Jewel | Unique | (12—16)% increased Critical Hit Chance with Quarterstaves Attack Critical | staff 0 specific_weapon 0 not_str 0 default 0 |
| Harming | 1 | Jewel | Unique | (14—18)% increased Critical Hit Chance with One Handed Melee Weapons Attack Critical | wand 0 two_handed_mod 0 not_int 1 default 0 |
| Sundering | 1 | Jewel | Unique | (14—18)% increased Critical Hit Chance with Two Handed Melee Weapons Attack Critical | bow 0 one_handed_mod 0 shield_mod 0 dual_wielding_mod 0 not_int 1 default 0 |
| Technical | 1 | Jewel | Unique | (14—18)% increased Attack Critical Hit Chance while Dual Wielding Attack Critical | shield_mod 0 two_handed_mod 0 not_int 1 default 0 |
| of Weight | 1 | Jewel | Unique | (10—14)% increased Melee Critical Hit Chance Attack Critical | bow 0 wand 0 not_int 1 default 0 |
| of Annihilation | 1 | Jewel | Unique | (10—14)% increased Critical Hit Chance for Spells Caster Critical | not_int 0 default 1 |
| 1 | Jewel | Unique | (100—120)% increased Critical Hit Chance with Traps Critical | ||
| Incinerating | 1 | Jewel | Unique | (14—18)% increased Critical Hit Chance with Fire Skills Elemental Fire Critical | not_str 1 default 1 |
| Avalanching | 1 | Jewel | Unique | (14—18)% increased Critical Hit Chance with Cold Skills Elemental Cold Critical | not_dex 1 default 1 |
| Thundering | 1 | Jewel | Unique | (14—18)% increased Critical Hit Chance with Lightning Skills Elemental Lightning Critical | not_int 1 default 1 |
| of the Apocalypse | 1 | Jewel | Unique | (10—14)% increased Critical Hit Chance with Elemental Skills Elemental Critical | default 1 |
| 1 | Jewel | Unique | (80—120)% increased Vaal Skill Critical Hit Chance Critical | ||
| 1 | Jewel | Unique | 25% increased Critical Hit Chance per Grand Spectrum number of stackable unique jewels [1] Critical | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 50% increased Critical Hit Chance each time they are Revived Monsters gain 3% additional Critical Damage Bonus each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived map fragment level + [2] Life Damage | ||
| 1 | Abyss | Unique | +(2—4)% to Thorns Critical Hit Chance Damage Critical | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | (4—8)% increased Critical Hit Chance Critical | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | Unique | (4—8)% increased Critical Hit Chance for Spells Caster Critical | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | Unique | Minions have (6—12)% increased Critical Hit Chance Minion Critical | heart_unique_jewel_suffix 1 default 0 | |
| Lightless | 1 | Abyss | Suffix | Notable Passive Skills in Radius also grant Hits have (3—5)% reduced Critical Hit Chance against you Critical | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| of Kurgal | 65 | Abyss | Suffix | (10—15)% chance to Gain Arcane Surge when you deal a Critical Hit kurgal Critical | str_armour 0 dex_armour 0 str_dex_armour 0 gloves 1 default 0 kurgal_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | +(2—4)% to Thorns Critical Hit Chance amanamu Damage Critical | belt 1 default 0 amanamu_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | Hits have (17—25)% reduced Critical Hit Chance against you ulaman Critical | body_armour 1 shield 1 default 0 ulaman_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | Projectiles have (18—26)% increased Critical Hit Chance against Enemies further than 6m kurgal | quiver 1 default 0 kurgal_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | Break Armour on Critical Hit with Spells equal to (11—18)% of Physical Damage dealt ulaman Caster Critical | wand 1 default 0 ulaman_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | Projectiles have (25—34)% increased Critical Hit Chance against Enemies further than 6m kurgal | bow 1 spear 1 default 0 kurgal_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | (39—51)% increased Critical Hit Chance against Marked Enemies kurgal Critical | talisman 1 default 0 kurgal_mod 1 |
| 1 | Abyss | Suffix | Allies in your Presence have (26—41)% increased Critical Hit Chance Critical Aura | watcher_abyss_suffix 1 default 0 | |
| of Xoph | 1 | Abyss | Suffix | +(4—5)% to Fire Spell Critical Hit Chance Elemental Fire Caster Critical | ring 0 belt 0 breach_desecration 1 default 0 |
| 1 | ExpeditionRelic | Prefix | Monsters' Hits are always Critical Hits | expedition_atoll_remnant_logbook 1 expedition_tundra_remnant_logbook 1 default 0 | |
| 1 | ExpeditionRelic | Prefix | Hits against Monsters cannot be Critical Hits | expedition_atoll_remnant_logbook 1 expedition_tundra_remnant_logbook 1 default 0 |
Item /19
Visceral Quiver
Requires: Level 65
Mail Breaker
Physical Damage: 19-44
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 45, 45 Dex, 45 Int
Twin Flail
Physical Damage: 8-18
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 20, 30 Str, 14 Int
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Vision Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: 12% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Vision Rune
Stack Size: 1 / 10
Armour: 8% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Vision Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: 16% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Vision Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: 20% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
Cat Idol
Stack Size: 1 / 10
Ulaman's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Stack Size: 1 / 10
 
Stack Size: 1 / 10
 
Sapphire Suffix: Notable Passive Skills in Radius also grant (3—7)% increased Critical Hit Chance for Spells
Emerald Suffix: Notable Passive Skills in Radius also grant (3—7)% increased Critical Hit Chance for Attacks
Rune of Consistency
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Legacy of Erian's Cobble
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: +30 to Accuracy Rating, +10 to maximum Life, +10 to maximum Mana, 10% increased Rarity of Items found, 10% increased Critical Hit Chance, +5 to all Attributes, +5% to all Elemental Resistances, 3 Life Regeneration per second
Legacy of Northpaw
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Briarpatch
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Hoghunt
Limited to: 1 Aldur's Legacy
Requires: Level 65
Unique /45
Requires: Level 11, 11 Str, 11 Dex
+(0—40) to Armour
+(0—30) to Evasion Rating
+(0—20) to maximum Energy Shield
+(0—60) to Accuracy Rating
+(0—30) to maximum Life
+(0—20) to maximum Mana
(0—20)% increased Rarity of Items found
(0—30)% increased Critical Hit Chance
+(0—10) to Strength
+(0—10) to Dexterity
+(0—10) to Intelligence
+(0—10)% to Fire Resistance
+(0—10)% to Cold Resistance
+(0—10)% to Lightning Resistance
(0—6) Life Regeneration per second
Requires: Level 1
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
Maim on Critical Hit
Requires: Level 16, 31 Int
(80—100)% increased Spell Damage
Gain (10—15) Mana per enemy killed
Requires: Level 14
+(20—30) to maximum Energy Shield
(15—30)% increased Skill Speed
(20—30)% increased Critical Hit Chance
(30—50)% increased Damage
Requires: Level 30
+(10—15) to Spirit
+(60—100) to maximum Mana
+30 to Spirit
30% increased Light Radius
Critical Hits ignore Enemy Monster Elemental Resistances
Requires: Level 25
(20—30)% increased Mana Regeneration Rate
+(30—50) to maximum Life
+(30—50) to maximum Mana
(100—200)% increased Critical Hit Chance
+(60—100) to Stun Threshold
You have no Critical Damage Bonus
Requires: Level 11, 17 Dex
(10—20)% increased Movement Speed
+(40—60) to maximum Life
+(60—80) to Stun Threshold
+25% to Thorns Critical Hit Chance
Requires: Level 52
+(10—15) to Dexterity
+(50—100)% to Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit
Requires: Level 45, 36 Str, 36 Dex
+(200—400) to Accuracy Rating
(30—50)% increased Critical Hit Chance
Skills have a (100—150)% longer Perfect Timing window
Requires: Level 10, 17 Int
+(20—30) to maximum Energy Shield
(40—50)% increased Spell Damage
+10 to Intelligence
+(7—13)% to Chaos Resistance
Requires: Level 45, 56 Dex
(60—80)% increased Evasion Rating
(20—30)% increased Critical Hit Chance
5% increased Attack Speed
+(10—20) to Dexterity
Your Critical Hit Chance cannot be Rerolled
Your Critical Damage Bonus is 250%
Requires: Level 45, 56 Int
(60—100)% increased Energy Shield
(30—50)% increased Critical Hit Chance
+(10—20) to Intelligence
+(20—30)% to Cold Resistance
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
Requires: Level 27, 35 Str
(60—100)% increased Armour
(20—30)% increased Critical Damage Bonus
Critical Hits inflict Impale
Critical Hits cannot Extract Impale
Requires: Level 50, 71 Dex
(100—200)% increased Evasion Rating
(15—25)% increased Critical Hit Chance
+(30—40) to Dexterity
Requires: Level 33, 27 Dex, 27 Int
Has no Attribute Requirements
(20—30)% increased Critical Hit Chance
+(13—17)% to Chaos Resistance
Skill Gems have no Attribute Requirements
Requires: Level 16, 25 Int
(50—80)% increased Energy Shield
(10—15)% increased Rarity of Items found
(20—30)% increased Critical Hit Chance
+(10—20)% to Lightning Resistance
Requires: Level 26, 22 Str, 22 Dex
+(50—100) to Accuracy Rating
(15—25)% increased Critical Hit Chance
Requires: Level 20, 30 Dex, 14 Int
+(3—5)% to Critical Hit Chance
(15—20)% increased Attack Speed
(25—40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
Requires: Level 1
+(20—30) to maximum Mana
+(13—17)% to Chaos Resistance
10% increased Mana Cost of Skills
Requires: Level 56, 13 Dex, 13 Int
+(60—100) to Evasion Rating
+(30—50) to maximum Energy Shield
Gain (25—35) Mana per enemy killed
Inflict Lightning Exposure on Critical Hit
Requires: Level 11, 23 Str
Crushes Enemies on Hit
(10—15)% increased Attack Speed
Causes (30—50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Requires: Level 38, 68 Str
(100—150)% increased Physical Damage
+(10—15) to all Attributes
Gain 30 Life per enemy killed
Hits with this Weapon have no Critical Damage Bonus
This Weapon's Critical Hit Chance is 100%
Requires: Level 58, 92 Str
(500—600)% increased Armour
(-5—-1)% to all Maximum Elemental Resistances
+(200—300) to Stun Threshold
Take no Extra Damage from Critical Hits
Requires: Level 52, 41 Str, 41 Dex
+(200—300) to Accuracy Rating
100% increased Critical Hit Chance
(30—60) Life Regeneration per second
Can't use Body Armour
This item gains bonuses from Socketed Items as though it was a Body Armour
Has 4 Augment Sockets (Hidden)
Requires: Level 65, 89 Dex, 36 Int
+(5—10)% to Critical Hit Chance
+(2—4) to Level of all Elemental Skills
100% increased Elemental Damage
Requires: Level 35
(20—30)% increased Critical Hit Chance
(20—30)% increased Light Radius
You have Consecrated Ground around you while stationary
Requires: Level 28, 23 Dex, 23 Int
(30—40)% increased Critical Hit Chance
+(10—20) to Dexterity
+(10—20) to Intelligence
Critical Hits Poison the enemy
Requires: Level 10, 10 Dex, 10 Int
+(20—25) to Evasion Rating
+(10—15) to maximum Energy Shield
+(10—20) to Strength
+(10—20) to Intelligence
Requires: Level 20, 22 Str, 22 Dex
Loads an additional bolt
+5% to Critical Hit Chance
(15—25)% increased Reload Speed
trigger reload infusion on reload [1]
Requires: Level 75, 107 Int
(60—100)% increased Energy Shield
+(60—100) to maximum Life
rathpith surge [3]
Requires: Level 42
+(12—16)% to Cold and Lightning Resistances
+(10—20)% to Cold and Lightning Resistances
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Shocked Ground
as being boosted by Shocked Ground
Requires: Level 26, 17 Str, 38 Dex
+(5—8)% to Critical Hit Chance
+(15—25) to Intelligence
10% of Skill Mana Costs Converted to Life Costs
Requires: Level 45, 64 Dex
(70—100)% increased Evasion Rating
(10—20)% increased Rarity of Items found
+(15—25)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
Requires: Level 65, 44 Dex, 44 Int
(1—11)% increased Attack Speed
+(1—33)% to Lightning Resistance
use thunderfist art variation [1]
Requires: Level 18
+(30—40) to maximum Runic Ward
(30—50)% increased Critical Hit Chance
+(25—35) to Intelligence
(30—50)% increased Light Radius
Requires: Level 79, 68 Str, 109 Dex
(150—250)% increased Physical Damage
+(5—8)% to Critical Hit Chance
Create a Fragment of Divinity in your Presence every 4 seconds
Requires: Level 70, 163 Str
(80—100)% increased Physical Damage
+(300—400) to maximum Mana
+(4—6)% to Critical Hit Chance
(10—20)% of Damage is taken from Mana before Life
mace fire skills are blue [1]
Requires: Level 67, 134 Str
(240—300)% increased Physical Damage
+(5—8)% to Critical Hit Chance
(14—22)% increased Attack Speed
Requires: Level 33, 27 Dex, 27 Int
Has no Attribute Requirements
(20—30)% increased Critical Hit Chance
+(13—17)% to Chaos Resistance
Passive /64
25% increased Critical Hit Chance with Traps
Arrows gain Critical Hit Chance as they travel farther, up to
40% increased Critical Hit Chance after 7 metres
40% increased Critical Hit Chance after 7 metres
+15 to Strength
25% increased Damage if you've dealt a Critical Hit in the past 8 seconds
20% increased Critical Damage Bonus
50% increased Critical Hit Chance against Enemies that are on Full Life
15% increased Critical Hit Chance
15% increased Damage if you've dealt a Critical Hit in the past 8 seconds
15% increased Critical Hit Chance
+10 to Intelligence
20% increased Critical Hit Chance
20% reduced Critical Damage Bonus
50% increased Critical Hit Chance
60% increased Critical Damage Bonus
20% reduced Critical Hit Chance
25% increased Critical Hit Chance
10% reduced Critical Hit Chance
Minions deal 15% increased Damage
Druid: 16% increased Armour
Druid: 16% increased maximum Energy Shield
Druid: 20% increased Elemental Ailment Threshold
20% increased Physical Damage
15% increased Critical Spell Damage Bonus
20% increased Mana Regeneration Rate
15% increased Accuracy Rating
30% increased penalty to Accuracy Rating at range
Attacks gain increased Accuracy Rating equal to their Critical Hit Chance
30% reduced Damage
40% increased Critical Hit Chance against Enemies that are on Full Life
Cannot be Blinded while on Full Life
80% increased Damage with Hits against Enemies that are on Full Life
Enemies Blinded by you have 50% reduced Critical Hit Chance
30% increased Critical Hit Chance against Blinded Enemies
18% increased Area of Effect for Attacks
20% reduced Critical Hit Chance
Enemies you Mark cannot deal Critical Hits
15% increased Critical Spell Damage Bonus
Mastery: Ritual
20% increased Pin duration
Pinned Enemies cannot deal Critical Hits
50% increased Damage against Demons
50% increased Duration of Ailments on Beasts
50% increased Critical Hit Chance against Humanoids
50% increased Immobilisation buildup against Constructs
can see monster categories [1]
Archon recovery period expires 30% slower
Requires The Unseen Path
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use an Equipped Quarterstaff's damage have:
• Base Unarmed Physical damage replaced with damage based on their Skill Level
• 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Unarmed Attacks that would use an Equipped Quarterstaff's damage have:
• Base Unarmed Physical damage replaced with damage based on their Skill Level
• 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Ascendancy Passive /9
Ascendancy: Amazon
Character: Huntress
Chance to Hit with Attacks can exceed 100%
Gain additional Critical Hit Chance equal to 25% of excess chance to Hit with Attacks
Gain additional Critical Hit Chance equal to 25% of excess chance to Hit with Attacks
Ascendancy: Infernalist
Character: Witch
Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
50% more Critical Damage Bonus
Ascendancy: Stormweaver
Character: Sorceress
Trigger Elemental Storm on Critical Hit with Spells
Ascendancy: Gemling Legionnaire
Character: Mercenary
Ascendancy: Invoker
Character: Monk
Critical Hits ignore non-negative Enemy Monster Elemental Resistances
Ascendancy: Invoker
Character: Monk
Trigger Elemental Expression on Melee Critical Hit
Timeless Jewel Passive /10
(7—14)% increased Critical Hit Chance
(25—35)% increased Spell Damage
Brutal Restraint: Asenath
Can't use Helmets
Your Critical Hit Chance is Lucky
Your Damage with Critical Hits is Lucky
Enemies' Damage with Critical Hits against you is Lucky
Your Critical Hit Chance is Lucky
Your Damage with Critical Hits is Lucky
Enemies' Damage with Critical Hits against you is Lucky
Brutal Restraint: Nasima
You are Blind
Blind does not affect your Light Radius
25% more Melee Critical Hit Chance while Blinded
Blind does not affect your Light Radius
25% more Melee Critical Hit Chance while Blinded
80% increased Critical Hit Chance
3% reduced Accuracy Rating per 25 Tribute
2% increased Thorns damage per 10 Tribute
Timeless Jewel Passive Additions /3
| Faction | Category | Show Full Descriptions | Code |
|---|---|---|---|
| Vaal | Notable | (7—14)% increased Critical Hit Chance | vaal_small_critical_strike_chance |
| Karui | Notable | 30% increased Melee Critical Hit Chance | karui_notable_add_melee_crit_chance |
| Maraketh | Notable | 25% increased Critical Hit Chance | maraketh_notable_add_global_crit_chance |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.










































































