Iron Ward
Tier: 4
Level: (1–20)
Reservation: 30 Spirit
Requires: Level (1–90), (4–157) Str
While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.
Iron Ward
Stores (50–145)% of mitigated Physical damage, up to (65–22886)
Iron Ward
200% more Stun buildup
Nova radius is 1.8 metres
Stored damage grants up to 200% more Area of Effect

Additional Effects From Quality:
(0–50)% more Stun buildup
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Reservation: 30
200% more Stun buildup
LevelRequires LevelStrBase DamageStores 50% of mitigated Physical damage, up to 65
104100%, 100%, 100%50, 65, 1
239100%, 100%, 100%55, 116, 1
3614100%, 100%, 100%60, 195, 1
41021100%, 100%, 100%65, 296, 1
51428100%, 100%, 100%70, 432, 1
61835100%, 100%, 100%75, 602, 1
72241100%, 100%, 100%80, 828, 1
82648100%, 100%, 100%85, 1124, 1
93157100%, 100%, 100%90, 1497, 1
103665100%, 100%, 100%95, 1980, 1
114174100%, 100%, 100%100, 2589, 1
124682100%, 100%, 100%105, 3359, 1
135292100%, 100%, 100%110, 4335, 1
1458103100%, 100%, 100%115, 5555, 1
1564113100%, 100%, 100%120, 7092, 1
1666116100%, 100%, 100%125, 9029, 1
1772126100%, 100%, 100%130, 11451, 1
1878137100%, 100%, 100%135, 14457, 1
1984147100%, 100%, 100%140, 18213, 1
2090157100%, 100%, 100%145, 22886, 1
21100%, 100%, 100%150, 23858, 1
22100%, 100%, 100%155, 25868, 1
23100%, 100%, 100%160, 29481, 1
24100%, 100%, 100%165, 33951, 1
25100%, 100%, 100%170, 39480, 1
26100%, 100%, 100%175, 41454, 1
27100%, 100%, 100%180, 43526, 1
28100%, 100%, 100%185, 45702, 1
29100%, 100%, 100%190, 47988, 1
30100%, 100%, 100%195, 50388, 1
31100%, 100%, 100%197, 52905, 1
32100%, 100%, 100%200, 55551, 1
33100%, 100%, 100%202, 58329, 1
34100%, 100%, 100%205, 61245, 1
35100%, 100%, 100%207, 64308, 1
36100%, 100%, 100%210, 67524, 1
37100%, 100%, 100%212, 70901, 1
38100%, 100%, 100%215, 74445, 1
39100%, 100%, 100%217, 78167, 1
40100%, 100%, 100%220, 82074, 1
Attribute /7

Iron Ward

NameShow Full Descriptions
BaseType Iron Ward
Class Skill Gems
TargetTypesGround
TypeBuff, OngoingSkill, HasReservation, Persistent
BuffIcon
ItemTypeMetadata/Items/Gem/SkillGemIronWard
ActiveSkillsCodewarding_steel
Iron Ward
Tier: 4
Level: (1–20)
Reservation: 30 Spirit
Requires: Level (1–90), (4–157) Str
While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.
Iron Ward
Stores (50–145)% of mitigated Physical damage, up to (65–22886)
base deal no damage [1]
Iron Ward
200% more Stun buildup
Nova radius is 1.8 metres
Stored damage grants up to 200% more Area of Effect
can perform skill while moving [1]
display statset hide usage stats [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]

Additional Effects From Quality:
(0–50)% more Stun buildup
Skills can be managed in the Skills Panel.
Supported By /21
  • Active Type: Buff, OngoingSkill, HasReservation, Persistent
  • Precision I
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Precision II
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Clarity I
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Clarity II
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Vitality I
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Vitality II
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Herbalism I
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Herbalism II
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Cannibalism I
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Cannibalism II
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Thornskin I
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Thornskin II
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Mysticism I
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Mysticism II
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Direstrike I
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Direstrike II
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Upwelling I
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Upwelling II
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Warm Blooded
    Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
    Cool Headed
    Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
    Strong Hearted
    Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
    Iron Ward
    While active, stores a percentage of the [Physical] damage that is prevented by your [Armour] or other damage reduction. Using the Warding Nova Skill unleashes the stored damage in a nova of spikes.
    warding_steel_gains_%_of_damage_from_mitigated_physical_damage
    Attribute /4

    warding_steel_buff

    NameShow Full Descriptions
    IsCharged1
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID3
    Codewarding steel gains % of damage from mitigated physical damage
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Edit

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