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Vestige of Darkness

Vestige of Darkness
Tenebrous Crown
Helmets
Armour: (447-537)
Energy Shield: (125-150)
Requires: Level 65, 59 Str, 59 Int
(150200)% increased Armour and Energy Shield
+(2030) to Strength and Intelligence
Enemies in your Presence are Blinded
The Bodach haunts your Presence
the wendigo manifestation delay randomisation ms [500]
the wendigo manifests +% faster per enemy power in your presence [5]
"Your covetous hands bring the Unlight
ever closer to consuming your realm."
Unique Runeforging /1
Vestige of Darkness Attr /6
NameShow Full Descriptions
LimitThe Bodach」Dropped by
The MarketThe Market
AcronymHit, Armour, Buff, Blind, Chill, Freeze, Presence, Magnitude, Hits, Energy
IconArt/2DItems/Armours/Helmets/Uniques/CrownOfTheWendigo
Release VersionRunes of Aldur
BaseTypeTenebrous Crown
Version history /2
VersionChanges
0.5.1
* Fixed a bug where enemies killed by the Vestige of Darkness Unique Helmet's effect would not grant experience
0.5.0
* New Unique item: Vestige of Darkness
(150200)% increased Armour and Energy Shield
FamilyDefencesPercent
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • local armour and energy shield +% 150 200 Local
  • Craft Tagsdefences Armour Energy Shield
    +(2030) to Strength and Intelligence
    FamilyStrength, Intelligence
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • additional strength and intelligence 20 30 Global
  • Craft TagsAttribute
    Physical damage from Hits Contributes to Chill Magnitude and Freeze Buildup
    FamilyPhysicalDamageContributesToChillAndFreeze
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage from hits also contributes to chill and freeze 1 1 Global
  • Craft TagsPhysical Elemental Cold
    Enemies in your Presence are Blinded
    FamilyBlindInPresence
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • enemies in presence are blinded by the wendigo 1 1 Global
  • Craft TagsAilment
    The Bodach haunts your Presence
    the wendigo manifestation delay randomisation ms [500]
    the wendigo manifests +% faster per enemy power in your presence [5]
    FamilyItemGrantsBuff
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • the wendigo manifests every x seconds 3 3 Global
  • the wendigo manifestation delay randomisation ms 500 500 Global
  • the wendigo manifests +% faster per enemy power in your presence 5 5 Global
  • { "realm": "poe2", "w": 2, "h": 2, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvQXJtb3Vycy9IZWxtZXRzL1VuaXF1ZXMvQ3Jvd25PZlRoZVdlbmRpZ28iLCJ3IjoyLCJoIjoyLCJzY2FsZSI6MSwicmVhbG0iOiJwb2UyIn1d/b86ea1e0ec/CrownOfTheWendigo.png", "league": "Runes of Aldur", "name": "Vestige of Darkness", "typeLine": "Tenebrous Crown", "baseType": "Tenebrous Crown", "rarity": "Unique", "ilvl": 81, "properties": [ { "name": "Helmet", "values": [], "displayMode": 0, "type": 109 }, { "name": "[Armour]", "values": [ [ "489", 1 ] ], "displayMode": 0, "type": 16 }, { "name": "[EnergyShield|Energy Shield]", "values": [ [ "137", 1 ] ], "displayMode": 0, "type": 18 } ], "requirements": [ { "name": "Level", "values": [ [ "65", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "[Strength|Str]", "values": [ [ "59", 0 ] ], "displayMode": 1, "type": 63 }, { "name": "[Intelligence|Int]", "values": [ [ "59", 0 ] ], "displayMode": 1, "type": 65 } ], "explicitMods": [ "173% increased [Armour|Armour] and [EnergyShield|Energy Shield]", "+22 to [Strength|Strength] and [Intelligence|Intelligence]", "[Physical] damage from [HitDamage|Hits] [Contributes|Contributes] to [Chill] [BuffMagnitude|Magnitude] and [Freeze|Freeze Buildup]", "Enemies in your [Presence|Presence] are [Blind|Blinded]", "The Bodach haunts your [Presence]" ], "flavourText": [ "\"Your covetous hands bring the Unlight\r", "ever closer to consuming your realm.\"" ], "frameType": 3, "frameTypeId": "Unique" }
    Daemon
    Spectre
    Tagsghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
    Life
    100%
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    67%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 50
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    DaemonUseSkillOnce
    Metadata
    HauntedWendigoDaemon
    IsSummoned
    Y
    Reservation
    50
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reservation
    30%
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Level
    68
    Life
    8,257
    Armour
    2,413
    Evasion Rating
    708
    Damage
    156
    Spell Damage
    156
    Accuracy
    2,502
    Attack Time
    1
    Experience
    28,634
    Minion Life
    6,930
    Minion Damage
    649
    Minion Armour
    2,413
    GSHauntedWendigoDetachedHandSlamRight
    Triggerable, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    Deals 11871 to 17807 Physical Damage
    is area damage [1]
    GSHauntedWendigoHandSlamRight
    Triggerable, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    Deals 11871 to 17807 Physical Damage
    is area damage [1]
    GSHauntedWendigoHandSlamLeft
    Triggerable, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    Deals 11871 to 17807 Physical Damage
    is area damage [1]
    GSHauntedWendigoDarknessGroundSlam
    Triggerable, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    Deals 23742 to 35613 Physical Damage
    is area damage [1]
    GSHauntedWendigoDetachedLacerateClawRight
    Triggerable, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    Deals 17807 to 26710 Physical Damage
    is area damage [1]
    GSHauntedWendigoMothMeteor
    Triggerable, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    Deals 29678 to 44516 Physical Damage
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MonsterMods/HauntedWendigoDaemon"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Daemon",
        life = 1,
        damage = 0.67,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 50,
        accuracy = 1,
        skillList = {
            "GSHauntedWendigoDetachedHandSlamRight",
            "GSHauntedWendigoHandSlamRight",
            "GSHauntedWendigoHandSlamLeft",
            "GSHauntedWendigoDarknessGroundSlam",
            "GSHauntedWendigoDetachedLacerateClawRight",
            "GSHauntedWendigoMothMeteor",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHauntedWendigoDetachedHandSlamRight"] = {
        name = "GSHauntedWendigoDetachedHandSlamRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHauntedWendigoHandSlamRight"] = {
        name = "GSHauntedWendigoHandSlamRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHauntedWendigoHandSlamLeft"] = {
        name = "GSHauntedWendigoHandSlamLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHauntedWendigoDarknessGroundSlam"] = {
        name = "GSHauntedWendigoDarknessGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHauntedWendigoDetachedLacerateClawRight"] = {
        name = "GSHauntedWendigoDetachedLacerateClawRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHauntedWendigoMothMeteor"] = {
        name = "GSHauntedWendigoMothMeteor",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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