Vestígio das Trevas
Vestígio das Trevas
Coroa Tenebrosa
Elmos
Armadura: (447-537)
Escudo de Energia: (125-150)
Requer: Nível 65, 59 For, 59 Int
O Bodach assombra sua presença
the wendigo manifestation delay randomisation ms [500]
the wendigo manifests +% faster per enemy power in your presence [5]
"Suas mãos cobiçosas aproximam cada vez
mais a penumbra de consumir seu reino."
mais a penumbra de consumir seu reino."
Vestige of Darkness
Unique Runiforja /1
Vestígio das Trevas Attr /6
| Nome | Mostrar Descrições Completas |
|---|---|
| Limit | 「O Bodach」Dropped by |
| O Mercado | O Mercado |
| Acronym | Hit, Physical damage, Armadura, Cegueira, Esfriamento, Congelar, Presença, Magnitude, Hits, Energy |
| Icon | Art/2DItems/Armours/Helmets/Uniques/CrownOfTheWendigo |
| Release Version | Runes of Aldur |
| BaseType | Coroa Tenebrosa |
Armadura e escudo de energia aumentados em (150—200)%
| Family | DefencesPercent |
|---|---|
| Domains | Item (1) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | defences Armadura Escudo de Energia |
+(20—30) à Força e à Inteligência
| Family | Strength, Intelligence |
|---|---|
| Domains | Item (1) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Atributo |
Dano físico de ataques contribui para a intensidade de esfriamento e o acúmulo de congelamento
| Family | PhysicalDamageContributesToChillAndFreeze |
|---|---|
| Domains | Item (1) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Físico Elemental Frio |
O Bodach assombra sua presença
the wendigo manifestation delay randomisation ms [500]
the wendigo manifests +% faster per enemy power in your presence [5]
| Family | ItemGrantsBuff |
|---|---|
| Domains | Item (1) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
Daímôn
Daemon
| Spectre | |
|---|---|
| Tags | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Vida
100%
Resistência
Damage
67%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 50
Tempo de Ataque
1 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
DaemonUseSkillOnce
Metadata
HauntedWendigoDaemon
IsSummoned
Y
50
30%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,257
2,413
708
Damage
156
Dano Mágico
156
Precisão
2,502
Tempo de Ataque
1
Experiência
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSHauntedWendigoDetachedHandSlamRight
Triggerable, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
is area damage [1]
GSHauntedWendigoHandSlamRight
Triggerable, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
is area damage [1]
GSHauntedWendigoHandSlamLeft
Triggerable, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
is area damage [1]
GSHauntedWendigoDarknessGroundSlam
Triggerable, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
is area damage [1]
GSHauntedWendigoDetachedLacerateClawRight
Triggerable, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
is area damage [1]
GSHauntedWendigoMothMeteor
Triggerable, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MonsterMods/HauntedWendigoDaemon"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Daemon",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1,
attackRange = 50,
accuracy = 1,
skillList = {
"GSHauntedWendigoDetachedHandSlamRight",
"GSHauntedWendigoHandSlamRight",
"GSHauntedWendigoHandSlamLeft",
"GSHauntedWendigoDarknessGroundSlam",
"GSHauntedWendigoDetachedLacerateClawRight",
"GSHauntedWendigoMothMeteor",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSHauntedWendigoDetachedHandSlamRight"] = {
name = "GSHauntedWendigoDetachedHandSlamRight",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSHauntedWendigoHandSlamRight"] = {
name = "GSHauntedWendigoHandSlamRight",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSHauntedWendigoHandSlamLeft"] = {
name = "GSHauntedWendigoHandSlamLeft",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSHauntedWendigoDarknessGroundSlam"] = {
name = "GSHauntedWendigoDarknessGroundSlam",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSHauntedWendigoDetachedLacerateClawRight"] = {
name = "GSHauntedWendigoDetachedLacerateClawRight",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSHauntedWendigoMothMeteor"] = {
name = "GSHauntedWendigoMothMeteor",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












