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Spur der Dunkelheit

Spur der Dunkelheit
Dunkelheit-Krone
Helme
Rüstung: (447-537)
Energieschild: (125-150)
Erfordert: Stufe 65, 59 Str, 59 Int
(150—200)% erhöhte Rüstung und Energieschild
+(20—30) zu Stärke und Intelligenz
Gegner in Eurer Präsenz sind geblendet
Der Bodach sucht Eure Präsenz heim
the wendigo manifestation delay randomisation ms [500]
the wendigo manifests +% faster per enemy power in your presence [5]
"Eure gierigen Hände bringen das Unlicht immer näher an die Vernichtung Eures Reiches."
Vestige of Darkness
Unique Runenschmieden /1
Runenveredelte Dunkelheit-Krone
Erfordert: Stufe 65, 59 Str, 59 Int
Cost: Vestige of Darkness Dunkelheit-Krone, RefinedVerisiumVerisium x300, UhtredCrestMedveds Wappen des Kreises x1
Spur der Dunkelheit Attr /6
NameVollständige Beschreibung zeigen
Limit「Der Bodach」Dropped by
Der MarktDer Markt
AcronymHit, Physical damage, Rüstung, Blenden, Unterkühlen, Einfrieren, Präsenz, Magnitude, Hits, Energie
IconArt/2DItems/Armours/Helmets/Uniques/CrownOfTheWendigo
Release VersionRunes of Aldur
BaseTypeDunkelheit-Krone
(150—200)% erhöhte Rüstung und Energieschild
FamilyDefencesPercent
DomainsGegenstand (1)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • local armour and energy shield +% 150 — 200 Lokal
  • Craft Tagsdefences Rüstung Energieschild
    +(20—30) zu Stärke und Intelligenz
    FamilyStrength, Intelligence
    DomainsGegenstand (1)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • additional strength and intelligence 20 — 30 Global
  • Craft TagsAttribut
    Physischer Schaden von Treffern wird auf die Magnitude von Unterkühlen und den Einfrierungsaufbau angerechnet
    FamilyPhysicalDamageContributesToChillAndFreeze
    DomainsGegenstand (1)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • physical damage from hits also contributes to chill and freeze 1 — 1 Global
  • Craft TagsPhysisch Elementar Kälte
    Gegner in Eurer Präsenz sind geblendet
    FamilyBlindInPresence
    DomainsGegenstand (1)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • enemies in presence are blinded by the wendigo 1 — 1 Global
  • Craft TagsBeeinträchtigung
    Der Bodach sucht Eure Präsenz heim
    the wendigo manifestation delay randomisation ms [500]
    the wendigo manifests +% faster per enemy power in your presence [5]
    FamilyItemGrantsBuff
    DomainsGegenstand (1)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • the wendigo manifests every x seconds 3 — 3 Global
  • the wendigo manifestation delay randomisation ms 500 — 500 Global
  • the wendigo manifests +% faster per enemy power in your presence 5 — 5 Global
  • Dämon
    Daemon
    Spectre
    Tagsghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
    Leben
    100%
    Widerstand
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    67%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 50
    Angriffszeit
    1 Second
    Damage Spread
    ±0%
    Erfahrung
    100%
    Model Size
    100%
    Type
    DaemonUseSkillOnce
    Metadata
    HauntedWendigoDaemon
    IsSummoned
    Y
    Reservierung
    50
    Widerstand
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reservierung
    30%
    Widerstand
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Stufe
    68
    Leben
    8,257
    Damage
    156
    Zauberschaden
    156
    Genauigkeit
    2,502
    Angriffszeit
    1
    Erfahrung
    28,634
    Minion Life
    6,930
    Minion Damage
    649
    Minion Armour
    2,413
    GSHauntedWendigoDetachedHandSlamRight
    Triggerable, Spell, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    Verursacht 11871 bis 17807 physischen Schaden
    is area damage [1]
    GSHauntedWendigoHandSlamRight
    Triggerable, Spell, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    Verursacht 11871 bis 17807 physischen Schaden
    is area damage [1]
    GSHauntedWendigoHandSlamLeft
    Triggerable, Spell, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    Verursacht 11871 bis 17807 physischen Schaden
    is area damage [1]
    GSHauntedWendigoDarknessGroundSlam
    Triggerable, Spell, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    Verursacht 23742 bis 35613 physischen Schaden
    is area damage [1]
    GSHauntedWendigoDetachedLacerateClawRight
    Triggerable, Spell, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    Verursacht 17807 bis 26710 physischen Schaden
    is area damage [1]
    GSHauntedWendigoMothMeteor
    Triggerable, Spell, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    Verursacht 29678 bis 44516 physischen Schaden
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MonsterMods/HauntedWendigoDaemon"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Daemon",
        life = 1,
        damage = 0.67,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 50,
        accuracy = 1,
        skillList = {
            "GSHauntedWendigoDetachedHandSlamRight",
            "GSHauntedWendigoHandSlamRight",
            "GSHauntedWendigoHandSlamLeft",
            "GSHauntedWendigoDarknessGroundSlam",
            "GSHauntedWendigoDetachedLacerateClawRight",
            "GSHauntedWendigoMothMeteor",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHauntedWendigoDetachedHandSlamRight"] = {
        name = "GSHauntedWendigoDetachedHandSlamRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHauntedWendigoHandSlamRight"] = {
        name = "GSHauntedWendigoHandSlamRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHauntedWendigoHandSlamLeft"] = {
        name = "GSHauntedWendigoHandSlamLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHauntedWendigoDarknessGroundSlam"] = {
        name = "GSHauntedWendigoDarknessGroundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHauntedWendigoDetachedLacerateClawRight"] = {
        name = "GSHauntedWendigoDetachedLacerateClawRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHauntedWendigoMothMeteor"] = {
        name = "GSHauntedWendigoMothMeteor",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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