Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile

어둠의 자취

어둠의 자취
어둑한 왕관
투구
방어도: (447-537)
요구 사항: 레벨 65, 59 힘, 59 지능
방어도 및 에너지 보호막 (150—200)% 증가
힘 및 지능 +(20—30)
접근해 있는 적들이 실명됨
보닥이 접근 범위에 출현
the wendigo manifestation delay randomisation ms [500]
the wendigo manifests +% faster per enemy power in your presence [5]
"그대의 탐욕스러운 손이 그대의 세계가
무광에 집어삼켜질 날을 앞당기고 있다."
Vestige of Darkness
Unique 룬벼림 /1
어둠의 자취 Attr /6
이름상세 설명 표시
Limit「보닥」Dropped by
시장시장
AcronymHit, Physical damage, 방어도, 실명, 냉각, Freeze, 접근, Magnitude, Hits, 에너지
IconArt/2DItems/Armours/Helmets/Uniques/CrownOfTheWendigo
Release VersionRunes of Aldur
BaseType어둑한 왕관
방어도 및 에너지 보호막 (150—200)% 증가
FamilyDefencesPercent
Domains아이템 (1)
GenerationType고유 (3)
Req. level1
Stats
  • local armour and energy shield +% 150 — 200 지역
  • Craft Tagsdefences 방어도 에너지 보호막
    힘 및 지능 +(20—30)
    FamilyStrength, Intelligence
    Domains아이템 (1)
    GenerationType고유 (3)
    Req. level1
    Stats
  • additional strength and intelligence 20 — 30 Global
  • Craft Tags능력치
    명중의 물리 피해가 냉각 강도 및 동결 축적에 반영
    FamilyPhysicalDamageContributesToChillAndFreeze
    Domains아이템 (1)
    GenerationType고유 (3)
    Req. level1
    Stats
  • physical damage from hits also contributes to chill and freeze 1 — 1 Global
  • Craft Tags물리 원소 냉기
    접근해 있는 적들이 실명됨
    FamilyBlindInPresence
    Domains아이템 (1)
    GenerationType고유 (3)
    Req. level1
    Stats
  • enemies in presence are blinded by the wendigo 1 — 1 Global
  • Craft Tags상태 이상
    보닥이 접근 범위에 출현
    the wendigo manifestation delay randomisation ms [500]
    the wendigo manifests +% faster per enemy power in your presence [5]
    FamilyItemGrantsBuff
    Domains아이템 (1)
    GenerationType고유 (3)
    Req. level1
    Stats
  • the wendigo manifests every x seconds 3 — 3 Global
  • the wendigo manifestation delay randomisation ms 500 — 500 Global
  • the wendigo manifests +% faster per enemy power in your presence 5 — 5 Global
  • 다이몬
    Daemon
    Spectre
    Tagsghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
    생명력
    100%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    67%
    정확도
    100%
    Attack Distance
    6 ~ 50
    공격 속도
    1 Second
    Damage Spread
    ±0%
    경험치
    100%
    Model Size
    100%
    Type
    DaemonUseSkillOnce
    Metadata
    HauntedWendigoDaemon
    IsSummoned
    Y
    점유
    50
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    점유
    30%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    레벨
    68
    생명력
    8,257
    Damage
    156
    주문 피해
    156
    정확도
    2,502
    공격 속도
    1
    경험치
    28,634
    Minion Life
    6,930
    Minion Damage
    649
    Minion Armour
    2,413
    GSHauntedWendigoDetachedHandSlamRight
    Triggerable, Spell, Damage, AttackInPlace
    시전 속도: 1 초
    11871~17807 물리 피해
    is area damage [1]
    GSHauntedWendigoHandSlamRight
    Triggerable, Spell, Damage, AttackInPlace
    시전 속도: 1 초
    11871~17807 물리 피해
    is area damage [1]
    GSHauntedWendigoHandSlamLeft
    Triggerable, Spell, Damage, AttackInPlace
    시전 속도: 1 초
    11871~17807 물리 피해
    is area damage [1]
    GSHauntedWendigoDarknessGroundSlam
    Triggerable, Spell, Damage, AttackInPlace
    시전 속도: 1 초
    23742~35613 물리 피해
    is area damage [1]
    GSHauntedWendigoDetachedLacerateClawRight
    Triggerable, Spell, Damage, AttackInPlace
    시전 속도: 1 초
    17807~26710 물리 피해
    is area damage [1]
    GSHauntedWendigoMothMeteor
    Triggerable, Spell, Damage, AttackInPlace
    시전 속도: 1 초
    29678~44516 물리 피해
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MonsterMods/HauntedWendigoDaemon"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Daemon",
        life = 1,
        damage = 0.67,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 50,
        accuracy = 1,
        skillList = {
            "GSHauntedWendigoDetachedHandSlamRight",
            "GSHauntedWendigoHandSlamRight",
            "GSHauntedWendigoHandSlamLeft",
            "GSHauntedWendigoDarknessGroundSlam",
            "GSHauntedWendigoDetachedLacerateClawRight",
            "GSHauntedWendigoMothMeteor",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHauntedWendigoDetachedHandSlamRight"] = {
        name = "GSHauntedWendigoDetachedHandSlamRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHauntedWendigoHandSlamRight"] = {
        name = "GSHauntedWendigoHandSlamRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHauntedWendigoHandSlamLeft"] = {
        name = "GSHauntedWendigoHandSlamLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHauntedWendigoDarknessGroundSlam"] = {
        name = "GSHauntedWendigoDarknessGroundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHauntedWendigoDetachedLacerateClawRight"] = {
        name = "GSHauntedWendigoDetachedLacerateClawRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHauntedWendigoMothMeteor"] = {
        name = "GSHauntedWendigoMothMeteor",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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