Convalescence
Tier: 4
Level: (1—20)
Reservation: 30 Spirit
Requires: Level (1—90), (4—157) Int
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
Convalescence
Must be active in both Weapon Sets
Convalescence
Cost: 20 Mana
Cooldown Time: 30.00 s
Cast Time: 0.50 sec
Cooldown is 30 seconds
Buff duration is (3—3.95) seconds
Cooldown does not recover during Buff effect

Additional Effects From Quality:
+(0—0.5) seconds to Buff duration
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Mana: 30
Must be active in both Weapon Sets
Cooldown does not recover during Buff effect
LevelRequires LevelIntBase Damage
104100%, 100%, 100%
239100%, 100%, 100%
3614100%, 100%, 100%
41021100%, 100%, 100%
51428100%, 100%, 100%
61835100%, 100%, 100%
72241100%, 100%, 100%
82648100%, 100%, 100%
93157100%, 100%, 100%
103665100%, 100%, 100%
114174100%, 100%, 100%
124682100%, 100%, 100%
135292100%, 100%, 100%
1458103100%, 100%, 100%
1564113100%, 100%, 100%
1666116100%, 100%, 100%
1772126100%, 100%, 100%
1878137100%, 100%, 100%
1984147100%, 100%, 100%
2090157100%, 100%, 100%
21100%, 100%, 100%
22100%, 100%, 100%
23100%, 100%, 100%
24100%, 100%, 100%
25100%, 100%, 100%
26100%, 100%, 100%
27100%, 100%, 100%
28100%, 100%, 100%
29100%, 100%, 100%
30100%, 100%, 100%
31100%, 100%, 100%
32100%, 100%, 100%
33100%, 100%, 100%
34100%, 100%, 100%
35100%, 100%, 100%
36100%, 100%, 100%
37100%, 100%, 100%
38100%, 100%, 100%
39100%, 100%, 100%
40100%, 100%, 100%
Attribute /8

Convalescence

NameShow Full Descriptions
AcronymWeapon
BaseType Convalescence
Class Skill Gems
TargetTypesGround
TypeBuff, OngoingSkill, HasReservation, Persistent, ReserveInAllSets, AttackInPlace
BuffIcon
ItemTypeMetadata/Items/Gem/SkillGemConvalescence
ActiveSkillsCodeconvalescence
Version history /3
VersionChanges
Version_0.4.0
  • Estazunti's Soul Core of Convalescence is now Limited to: 1, now grants Boots: 12% increased speed of Recoup Effects (previously 10), Helmets: 8% of Damage taken Recouped as Life (previously 6).
  • Version_0.3.0
  • Blink, Convalescence and Sacrifice can no longer be activated in specific weapon sets. They are now required to be active in both weapon sets, and will fail to activate if this is not possible.
  • Version_0.2.0d
    * Fixed a bug where Convalescence would shapeshift you out of Demon Form.
    Convalescence
    Tier: 4
    Level: (1—20)
    Reservation: 30 Spirit
    Requires: Level (1—90), (4—157) Int
    While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
    Convalescence
    Must be active in both Weapon Sets
    base deal no damage [1]
    Convalescence
    Cost: 20 Mana
    Cooldown Time: 30.00 s
    Cast Time: 0.50 sec
    Cooldown is 30 seconds
    Buff duration is (3—3.95) seconds
    Cooldown does not recover during Buff effect
    base deal no damage [1]
    can perform skill while moving [1]
    movement speed +% final while performing action [-70]
    movement speed acceleration +% per second while performing action [160]
    movement speed while performing action locked duration % [50]

    Additional Effects From Quality:
    +(0—0.5) seconds to Buff duration
    Skills can be managed in the Skills Panel.
    Convalescence Attr /4
    NameShow Full Descriptions
    IDenergy_shield_recovery22
    IconArt/2DArt/SkillIcons/passives/EnergyShieldNode.png
    PassiveSkillsHash36623
    TagsisKeystone: false isNotable: true isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
    Supported By /22
  • Active Type: Buff, OngoingSkill, HasReservation, Persistent, ReserveInAllSets, AttackInPlace
  • Precision I
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Precision II
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Clarity I
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Clarity II
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Vitality I
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Vitality II
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Herbalism I
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Herbalism II
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Cannibalism I
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Cannibalism II
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Thornskin I
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Thornskin II
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Mysticism I
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Mysticism II
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Direstrike I
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Direstrike II
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Upwelling I
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Upwelling II
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Warm Blooded
    Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
    Cool Headed
    Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
    Strong Hearted
    Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
    Atziri's Communion
    [DNT] Supports Buff skills which reserve Spirit. Spirit costs from Supported Skills are converted to reserve a percentage of your Life.
    Convalescence
    [ESRecharge|Energy Shield Recharge] cannot be interrupted. This [Buff] is removed at maximum [EnergyShield|Energy Shield].
    Attribute /3

    convalescence_energy_shield

    NameShow Full Descriptions
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID9
    Convalescence Monster /1
    NameModifiersSpectre
    Vasa, of the Death Akharamonster dropped item rarity +% [1500]Y
    Edit

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