Spirit
4% increased Spirit
Spirit Attr /4
NameShow Full Descriptions
IDspirit1
IconArt/2DArt/SkillIcons/passives/WordsOfGlory.png
PassiveSkillsHash64211
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Spirit
4% increased Spirit
Spirit Attr /4
NameShow Full Descriptions
IDspirit2
IconArt/2DArt/SkillIcons/passives/WordsOfGlory.png
PassiveSkillsHash5545
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Spirit
4% increased Spirit
Spirit Attr /4
NameShow Full Descriptions
IDspirit3_
IconArt/2DArt/SkillIcons/passives/WordsOfGlory.png
PassiveSkillsHash6617
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Spirit
4% increased Spirit
Spirit Attr /4
NameShow Full Descriptions
IDspirit4
IconArt/2DArt/SkillIcons/passives/WordsOfGlory.png
PassiveSkillsHash21645
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Spirit
4% increased Spirit
Spirit Attr /4
NameShow Full Descriptions
IDspirit5
IconArt/2DArt/SkillIcons/passives/WordsOfGlory.png
PassiveSkillsHash15806
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Spirit Ref /35
Spirit
Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel.

Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.
(50–100)% increased Armour and Energy Shield
+100 to Spirit
+(5–15)% to all Elemental Resistances
Gain no inherent bonus from Intelligence
+(10–15) to Intelligence
+(30–40) to maximum Energy Shield
+(25–35) to Spirit
+(20–30) to Intelligence
Life Regeneration is applied to Energy Shield instead
+(10–15) to Spirit
+(60–100) to maximum Mana
+30 to Spirit
30% increased Light Radius
(30–40)% increased Stun Threshold
+1500 to maximum Life
You have no Spirit
(50–80)% increased Armour and Evasion
+50 to Spirit
+(10–15) to all Attributes
(10–15) Life Regeneration per second
(20–40)% increased Mana Cost Efficiency
+(100–200) to maximum Energy Shield
+(20–40) to Spirit
+(25–35)% to Fire Resistance
+(25–35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
Gain (30–50)% of Maximum Mana as Armour
(50–70)% increased Energy Shield
(30–40)% increased Mana Regeneration Rate
20% increased Light Radius
(8–12)% increased Spell Damage per 10 Spirit
(80–100)% increased Evasion Rating
+100 to Spirit
+(50–75)% to Cold Resistance
Presence Radius is doubled
Adds (6–9) to (10–15) Cold Damage
Adds 1 to (19–29) Lightning Damage
+(3–5)% to Critical Hit Chance
(15–20)% increased Attack Speed
(25–40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
(6–15)% increased Rarity of Items found
+(0–80) to maximum Life
+(0–20) to Spirit
(-25–25)% reduced Rarity of Items found
(-40–40)% to Fire Resistance
(-40–40)% to Cold Resistance
(-40–40)% to Lightning Resistance
Grants Skill: Level 5 Malice
(30–50)% increased Spirit
+(40–60) to maximum Mana
(20–30)% increased Mana Regeneration Rate
When a Party Member in your Presence Casts a Spell, you
Sacrifice 20% of Mana and they Leech that Mana
Grants Skill: Raise Shield
(80–150)% increased Armour and Energy Shield
+(20–30) to Dexterity
+(10–20)% to all Elemental Resistances
+1 to Maximum Spirit per 25 Maximum Life
+100 Intelligence Requirement
Adds (58–65) to (102–110) Physical Damage
+(80–100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you
2% increased Spirit per socketed Grand Spectrum
number of stackable unique jewels [1]
(100–150)% increased Evasion Rating
+(80–120) to maximum Life
+(10–30) to Spirit
(40–60)% reduced Poison Duration on you
You can have two Companions of different types
(40–60)% reduced Duration of Bleeding on You
(40–50)% increased Mana Regeneration Rate
+(30–50) to Spirit
+(20–30) to Intelligence
+(10–20)% to all Elemental Resistances
(30–50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
(100–140)% increased Energy Shield
+(30–40) to Spirit
+(25–35)% to Cold Resistance
Your base Energy Shield Recharge Delay is 10 seconds
Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Soul Core of Azcapa
Stack Size: 1 / 10
Gloves: 10% increased Quantity of Gold Dropped by Slain Enemies
Place into an empty Rune Socket in a Weapon or a pair of Gloves to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Rabbit Talisman
Stack Size: 1 / 10
Body Armours: 8% increased Rarity of Items found
Sceptres: 10% increased Spirit
Place into an empty Rune Socket in a Body Armour or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Amanamu's Gaze
Limited to: 1 Abyssal Eye
Requires: Level 60
Helmets: Remove a Damaging Ailment when you use a Command Skill
Boots: 1% increased Movement Speed per 15 Spirit, up to a maximum of 40%
Other Modifiers to Movement Speed do not apply
Corvus Mantle
Armour: 245
Base Movement Speed: -0.04
Requires: Level 68, 67 Str, 67 Int
+(20–30) to Spirit
Solar Amulet
Requires: Level 30
+(10–15) to Spirit
Conjurer Mantle
Armour: 245
Base Movement Speed: -0.04
Requires: Level 70, 67 Str, 67 Int
+(20–30) to Spirit
30% increased Presence Area of Effect
4% increased Spirit
Unlimited number of Summoned Totems
Totems reserve 75 Spirit each
Ascendancy: Infernalist
Character: Witch
Reserves 25% of Life
+1 to Maximum Spirit per 25 Maximum Life
Ascendancy: Invoker
Character: Monk
+1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour
+1 to Spirit for every 20 Evasion Rating on Equipped Body Armour
Cannot gain Spirit from Equipment
Ascendancy: Acolyte of Chayula
Character: Monk
You have no Spirit
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Darkness Reservation lasts for 5 seconds
+8 to Maximum Darkness per Level
Sceptres
Sceptres are One-Handed weapons that require Strength and Intelligence to equip. Sceptres can be equipped in your main hand or off hand, but you cannot Dual Wield two Sceptres.

Sceptres cannot be used to Attack and do not grant bonuses to Spellcasting. Instead, they grant additional Spirit and can provide bonuses to your Allies.
Minions
Minions are summoned Allies which will accompany and fight alongside you. Persistent Minions will reserve a portion of Spirit while active.
Persistent Skills
Persistent Skills are toggled in the Skills Panel instead of being used normally and often need to Reserve Spirit in order to be activated.
Ancestral Bond
Unlimited number of Summoned Totems
Totems reserve 100 Spirit each
Reservation
Reservation effects prevent a portion of a given resource — usually Spirit, though it can also be Life or Mana — from being used for other purposes while active. Reserving a resource does not change the maximum value of that resource.
Weapon Sets
Your character has two Weapon Sets that can be used independently by equipping items into both sets.

By default your Skills will use the currently active Weapon Set if possible, or automatically swap to your other Weapon Set if required to use the Skill. You can also specify the Weapon Set you want to automatically swap to for each Skill in that Skill's information panel.

In addition to changing your active items, Weapon Sets also have dedicated Passive Skill Points that can be allocated differently in each Weapon Set.

Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.
Spirit
Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel.

Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.
Skill Gem /11
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.
Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.
[DNT] Bear with me
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
Skill Gem Quality /1
Limit (0–1) Summoned Raging Spirit
Support Gem /4
Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
Item mods /25
NameLevelPre/SufDescriptionWeight
Lady's16Prefix+(30–33) to Spiritbody_armour 1
amulet 1
default 0
Baronness'25Prefix+(34–37) to Spiritbody_armour 1
amulet 1
default 0
Viscountess'33Prefix+(38–42) to Spiritbody_armour 1
amulet 1
default 0
Marchioness'46Prefix+(43–46) to Spiritbody_armour 1
amulet 1
default 0
Countess'54Prefix+(47–50) to Spiritbody_armour 1
amulet 1
default 0
Duchess'60Prefix+(51–53) to Spiritbody_armour 1
default 0
Princess'65Prefix+(54–56) to Spiritbody_armour 1
default 0
Queen's78Prefix+(57–61) to Spiritbody_armour 1
default 0
Lord's1Prefix(30–36)% increased Spiritsceptre 1
default 0
Baron's8Prefix(27–32)% increased Spiritsceptre 1
default 0
Viscount's16Prefix(33–38)% increased Spiritsceptre 1
default 0
Marquess'33Prefix(39–44)% increased Spiritsceptre 1
default 0
Count's46Prefix(45–50)% increased Spiritsceptre 1
default 0
Duke's60Prefix(51–55)% increased Spiritsceptre 1
default 0
Prince's75Prefix(56–60)% increased Spiritsceptre 1
default 0
King's82Prefix(61–65)% increased Spiritsceptre 1
default 0
Advisor's2Prefix(10–14)% increased Spirit
+(17–20) to maximum Mana
sceptre 1
default 0
Counselor's11Prefix(15–18)% increased Spirit
+(21–24) to maximum Mana
sceptre 1
default 0
Emissary's26Prefix(19–22)% increased Spirit
+(25–28) to maximum Mana
sceptre 1
default 0
Minister's36Prefix(23–26)% increased Spirit
+(29–33) to maximum Mana
sceptre 1
default 0
Envoy's48Prefix(27–30)% increased Spirit
+(34–37) to maximum Mana
sceptre 1
default 0
Diplomat's58Prefix(31–34)% increased Spirit
+(38–41) to maximum Mana
sceptre 1
default 0
Chancellor's70Prefix(35–38)% increased Spirit
+(42–45) to maximum Mana
sceptre 1
default 0
1Corrupted+(20–30) to Spirithelmet 1
1Corrupted(15–25)% increased Spiritsceptre 1
Monsters mods /18
NameLevelPre/SufDescriptionWeight
Spirit Walkers1Bloodlinesmonster dropped item quantity +% [-350]
monster slain experience +% [-175]
monster spirit walker [1]
1UniqueRecover % of maximum Life when you lose a Spirit Charge
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
1UniqueRecover 4% of maximum Life when you lose a Spirit Charge
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
1UniqueRecover 1% of maximum Life when you lose a Spirit Charge
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [3]
1Torment30% increased Damage
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by primal spirit [1]
1Tormentcant touch this [1]
monster difficulty tankiness +% [60]
monster is touched by ghost [1]
touched by wild spirit [1]
1Torment20% increased Movement Speed
20% increased Attack Speed
20% increased Cast Speed
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by vivid spirit [1]
1Torment20% increased Movement Speed
30% increased Damage
20% increased Attack and Cast Speed
cant touch this [1]
monster difficulty tankiness +% [60]
monster is touched by ghost [1]
touched by sacred spirit [1]
1Torment30% increased Damage
from league item rarity +% permyriad [10000]
monster difficulty tankiness +% [0]
monster is possessed [1]
monster spirit possessed power permyriad [0]
possessed by primal spirit [1]
1Tormentfrom league item rarity +% permyriad [10000]
monster difficulty tankiness +% [60]
monster is possessed [1]
monster spirit possessed power permyriad [0]
possessed by wild spirit [1]
1Torment20% increased Movement Speed
20% increased Attack and Cast Speed
from league item rarity +% permyriad [10000]
monster difficulty tankiness +% [0]
monster is possessed [1]
monster spirit possessed power permyriad [0]
possessed by vivid spirit [1]
1Torment20% increased Movement Speed
30% increased Damage
20% increased Attack and Cast Speed
from league item rarity +% permyriad [10000]
monster difficulty tankiness +% [60]
monster is possessed [1]
monster spirit possessed power permyriad [0]
possessed by sacred spirit [1]
1Torment80% increased Damage
possessed by primal spirit [1]
1Torment20% reduced Damage taken
possessed by wild spirit [1]
1Torment15% increased Movement Speed
30% increased Skill Speed
possessed by vivid spirit [1]
Hare-Touched1Tormentmonster override drop pool index+1 [0]
rabbit spirit chance to revive on death % [50]
Hunted by the Spring Hare1Tormentmonster override drop pool index+1 [0]
rabbit spirit chance to revive on death % [50]
Hunted by the Spring Hare1Tormentmonster override drop pool index+1 [0]
rabbit spirit chance to revive on death % [0]
Crafting Bench /1
ModRequireItemClassesUnlock
Area contains 4 additional Azmeri Spirits
map extra content weighting [1]
5x Chaos OrbMapLevel 34
Misc mods /18
NameLevelDomainPre/SufDescriptionWeight
1ChestUniqueGuarded by a stream of Tormented Spirits
[DNT] Haunted1StrongboxUnique[DNT] Summons Unstable Spirits
chest play warning sound [1]
1JewelUnique+(8–12) to Spirit
1MapDeviceUniqueArea contains 3 additional Azmeri Spirits
map extra content weighting [1]
1MapDeviceUniqueArea contains 5 additional Azmeri Spirits
map extra content weighting [1]
1MapDeviceUniqueArea contains 7 additional Azmeri Spirits
map extra content weighting [1]
1MapDeviceUniqueArea contains 12 additional Azmeri Spirits
map extra content weighting [1]
of Amanamu65AbyssSuffix(4–8)% increased Spirit Reservation Efficiency of Skills amanamu
of Amanamu65AbyssSuffix(6–12)% increased Spirit Reservation Efficiency of Skills amanamu
Amanamu's65AbyssPrefix+(35–50) to Spirit amanamustaff 1
default 0
amanamu_mod 1
of Amanamu65AbyssSuffix(5–10)% increased Spirit Reservation Efficiency of Skills amanamu
1AbyssSuffix(12–16)% increased Spirit Reservation Efficiency of Skills
1AbyssPrefix+(40–60) to Spirit
(6–10)% increased Spirit Reservation Efficiency of Skills
1MemoryLinesUniqueArea contains 5 additional Azmeri Spirits
of Spirits1TowerSuffixYour Maps have (50–100)% increased chance to contain Azmeri Spirits
Azmeri's1TowerPrefixArea contains 1 additional Azmeri Spirit
% increased Quantity of Waystones found in your Maps
of Wisps1TowerSuffixAreas with [PowerfulMapBoss|Powerful Map Bosses] contain an additional Azmeri Spirit
1TowerUniqueMap Bosses are Hunted by Azmeri Spirits
Item /8
Rusted Torment Scarab
Stack Size: 1 / 10
Area contains 3 additional Tormented Spirits
Polished Torment Scarab
Stack Size: 1 / 10
Area contains 5 additional Tormented Spirits
Gilded Torment Scarab
Stack Size: 1 / 10
Area contains 7 additional Tormented Spirits
Winged Torment Scarab
Stack Size: 1 / 10
Area contains 12 additional Tormented Spirits
Omen of the Hunt
Stack Size: 1 / 10
While this item is active in your inventory the next
Possessed monster you kill will release its Azmeri Spirit
Solar Amulet
Requires: Level 30
+(10–15) to Spirit
Conjurer Mantle
Armour: 245
Base Movement Speed: -0.04
Requires: Level 70, 67 Str, 67 Int
+(20–30) to Spirit
Corvus Mantle
Armour: 245
Base Movement Speed: -0.04
Requires: Level 68, 67 Str, 67 Int
+(20–30) to Spirit
Unique /19
(50–100)% increased Armour and Energy Shield
+100 to Spirit
+(5–15)% to all Elemental Resistances
Gain no inherent bonus from Intelligence
+(10–15) to Intelligence
+(30–40) to maximum Energy Shield
+(25–35) to Spirit
+(20–30) to Intelligence
Life Regeneration is applied to Energy Shield instead
+(10–15) to Spirit
+(60–100) to maximum Mana
+30 to Spirit
30% increased Light Radius
(30–40)% increased Stun Threshold
+1500 to maximum Life
You have no Spirit
(50–80)% increased Armour and Evasion
+50 to Spirit
+(10–15) to all Attributes
(10–15) Life Regeneration per second
(20–40)% increased Mana Cost Efficiency
+(100–200) to maximum Energy Shield
+(20–40) to Spirit
+(25–35)% to Fire Resistance
+(25–35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
Gain (30–50)% of Maximum Mana as Armour
(50–70)% increased Energy Shield
(30–40)% increased Mana Regeneration Rate
20% increased Light Radius
(8–12)% increased Spell Damage per 10 Spirit
(80–100)% increased Evasion Rating
+100 to Spirit
+(50–75)% to Cold Resistance
Presence Radius is doubled
Adds (6–9) to (10–15) Cold Damage
Adds 1 to (19–29) Lightning Damage
+(3–5)% to Critical Hit Chance
(15–20)% increased Attack Speed
(25–40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
(6–15)% increased Rarity of Items found
+(0–80) to maximum Life
+(0–20) to Spirit
(-25–25)% reduced Rarity of Items found
(-40–40)% to Fire Resistance
(-40–40)% to Cold Resistance
(-40–40)% to Lightning Resistance
Grants Skill: Level 5 Malice
(30–50)% increased Spirit
+(40–60) to maximum Mana
(20–30)% increased Mana Regeneration Rate
When a Party Member in your Presence Casts a Spell, you
Sacrifice 20% of Mana and they Leech that Mana
Grants Skill: Raise Shield
(80–150)% increased Armour and Energy Shield
+(20–30) to Dexterity
+(10–20)% to all Elemental Resistances
+1 to Maximum Spirit per 25 Maximum Life
+100 Intelligence Requirement
Adds (58–65) to (102–110) Physical Damage
+(80–100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you
2% increased Spirit per socketed Grand Spectrum
number of stackable unique jewels [1]
(100–150)% increased Evasion Rating
+(80–120) to maximum Life
+(10–30) to Spirit
(40–60)% reduced Poison Duration on you
You can have two Companions of different types
(40–60)% reduced Duration of Bleeding on You
(40–50)% increased Mana Regeneration Rate
+(30–50) to Spirit
+(20–30) to Intelligence
+(10–20)% to all Elemental Resistances
(30–50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
(100–140)% increased Energy Shield
+(30–40) to Spirit
+(25–35)% to Cold Resistance
Your base Energy Shield Recharge Delay is 10 seconds
Used when you Kill a Rare or Unique Enemy
Possessed by Spirit Of The [Azmeri Spirit] for (10–20) seconds on use
Passive /7
30% increased Presence Area of Effect
4% increased Spirit
Unlimited number of Summoned Totems
Totems reserve 75 Spirit each
Your Maps have 100% increased chance to contain Azmeri Spirits
Azmeri Spirits in your Maps have 50% increased Area of Effect
Slain Wisp-Infused monsters in your Maps empower Azmeri Spirits 25% faster
25% increased Rarity of Items dropped by Possessed Monsters in your Maps
Possessed Monsters in your Maps have 25% chance to release Spirits on death
25% chance for Modifiers on Essence Monsters in your Maps to be replaced with Essences
When a Monster in your Maps is Possessed by a Sacred Spirit,
it is also Possessed by another random Spirit
SubTree: Boss
Areas with [PowerfulMapBoss|Powerful Map Bosses] contain an additional Azmeri Spirit
Ascendancy Passive /4
Ascendancy: Warbringer
Character: Warrior
Grants Skill: Ancestral Spirits
+1 to maximum number of Summoned Totems
Trigger Ancestral Spirits when you Summon a Totem
Ascendancy: Infernalist
Character: Witch
Reserves 25% of Life
+1 to Maximum Spirit per 25 Maximum Life
Ascendancy: Invoker
Character: Monk
+1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour
+1 to Spirit for every 20 Evasion Rating on Equipped Body Armour
Cannot gain Spirit from Equipment
Ascendancy: Acolyte of Chayula
Character: Monk
You have no Spirit
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Darkness Reservation lasts for 5 seconds
+8 to Maximum Darkness per Level
Timeless Jewel Passive /1
Confined Exaltation
Abyss Notable
1% increased Spirit Reservation Efficiency of Skills per 20 Tribute
2% reduced Presence Area of Effect per 10 Tribute

Community Wiki

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Spirit

Spirit reservation system replaces mana reservations.

  • Permanent effects reserve spirit now, instead of mana of having standard limits.
  • 0 Spirit by default. Increases can be obtained from boss drops, quest item, item modifiers, and sceptre implicits.
  • Sceptres grant 100 Spirit and Aura-like or summon skills.
    • you can't dual wield Sceptres
    • grant a Sceptre at start chest as Witch
  • Reservations can be dynamically swapped based on weapon set.
  • Reservations do not deactivate on death.
  • Reserve flat amounts of Spirit to enable auras or trigger-able meta skills.
  • Permanent minions reserve spirit while alive, so are complimented by temporary minions that just cost mana to summon.
  • Many Trigger mechanics are Spirit Reservations now.
  • Buff and Auras from Spirit can be set per weapon set.

Acts

  • Mist King Act 1 Normal -> 30 Spirit item
  • Ignagduk Act 3 Normal -> 30 Spirit item
  • Mist King Act 1 Cruel -> No Spirit item
  • Ignagduk Act 3 Cruel -> 40 Spirit item

The base total of Spirit you should have for clearing the above bosses should be 100. Cruel Mist King does not drop a spirit item which is a result of using a Difficulty that repeats the first three acts.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.