curse GemTags /20
Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
Curse all targets in an area after a short delay, making them deal less damage.
Curse all targets in an area after a short delay, lowering their Chaos Resistance.
Curse all targets in an area after a short delay, lowering their Fire Resistance.
Curse all targets in an area after a short delay, lowering their Cold Resistance.
Curse all targets in an area after a short delay, lowering their Lightning Resistance.
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.
Supports Curses, spreading their effects when a Cursed enemy dies.
Supports skills which can have a Limited number of effects active at once, doubling that Limit at the cost of Cursing yourself on Skill use. Only applies to restrictions that use the word "Limit".
Supports Curse Skills, magnifying their power.
Supports Curse skills. Cursed enemies' bodies decay, taking Chaos damage over time.
Supports Curse skills, causing them to Curse enemies more quickly after being cast.
Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
Supports Curse Skills. Supported Curse Skills create areas which Curse Enemies so long as they are within them.
Supports Curse Skills. Supported Curse Skills create Hazardous areas which explode when Enemies enter them, Cursing Enemies and dealing Chaos Damage.
Supports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.
Curse all targets in an area after a short delay, causing a portion of Damage they take from Hits to be tracked by the Curse debuff. When the debuff's duration expires, they take that tracked damage again, all at once.
Supports Curse Spells you cast yourself, causing those Curses to ignore the usual Curse Limit, but be reflected back to you when inflicted.
Supports Curse Skills. Supported Curse Skills create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.
Curse Ref /63
Curses
Curses significantly Debuff affected targets. By default a target can have one Curse on them at a time.

Higher Rarity enemies are less affected by Curses:

15% less Curse effect on Magic monsters
30% less Curse effect on Rare monsters
50% less Curse effect on Unique monsters
+(20—30) to maximum Mana
+(5—15)% to all Elemental Resistances
Gain (1—10) Mana per enemy killed
You can apply an additional Curse
(80—120)% increased Armour and Energy Shield
+10 to Strength
(20—30)% reduced Totem Life
+1 to maximum number of Summoned Totems
Inflicts a random Curse on you when your Totems die, ignoring Curse limit
(10—20)% increased Movement Speed
(50—100)% increased Energy Shield
+(10—20) to Intelligence
Curses have no Activation Delay
(30—50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
Grants Skill: Parry
(50—150)% increased Evasion Rating
+(10—20) to Dexterity
5 Life Regeneration per second
100% increased Block chance against Projectiles
Curse Enemies with Enfeeble on Block
+(120—160) to Accuracy Rating
(30—40)% increased Rarity of Items found
+(10—15)% to all Elemental Resistances
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you
Grants Skill: Level 17 Withering Presence
5% increased Movement Speed
(150—200)% increased Evasion and Energy Shield
+(23—29)% to Chaos Resistance
Curses you inflict have infinite Duration
Curses you inflict can affect Hexproof Enemies
Withered you inflict has infinite Duration
Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
Curse all targets in an area after a short delay, making them deal less damage.
Curse all targets in an area after a short delay, lowering their Chaos Resistance.
Curse all targets in an area after a short delay, lowering their Fire Resistance.
Curse all targets in an area after a short delay, lowering their Cold Resistance.
Curse all targets in an area after a short delay, lowering their Lightning Resistance.
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.
Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
Supports Curses, spreading their effects when a Cursed enemy dies.
Supports skills which can have a Limited number of effects active at once, doubling that Limit at the cost of Cursing yourself on Skill use. Only applies to restrictions that use the word "Limit".
Supports Curse Skills, magnifying their power.
Supports Curse skills, causing them to Curse enemies more quickly after being cast.
Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
Supports Curse Skills. Supported Curse Skills create areas which Curse Enemies so long as they are within them.
Supports Curse Skills. Supported Curse Skills create Hazardous areas which explode when Enemies enter them, Cursing Enemies and dealing Chaos Damage.
While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
Curse all targets in an area after a short delay, causing a portion of Damage they take from Hits to be tracked by the Curse debuff. When the debuff's duration expires, they take that tracked damage again, all at once.
Supports Curse Skills. Enemies Cursed by Supported Skills are Pacified for the final portion of the Supported Curse's duration.
Supports Curse Spells you cast yourself, causing those Curses to ignore the usual Curse Limit, but be reflected back to you when inflicted.
Supports Curse Skills. Supported Curse Skills create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.
Greater Mind Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Leeches 2.5% of Physical Damage as Mana
Wand or Staff: +50 to maximum Mana
Armour: +35 to maximum Mana
Bounded:
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +10 to maximum Life, +10 to maximum Mana
Greater Rune of Nobility
Stack Size: 1 / 10
Martial Weapon: Attacks with this Weapon have 10% chance to inflict Exposure
Armour: 10% reduced effect of Shock on you
Bounded:
Martial Weapon: 20% increased Exposure Effect
Armour: 10% reduced Shock duration on you
Farrul's Rune of the Hunt
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% increased Attack Damage against Rare or Unique Enemies
Place into an empty Augment Socket in a Martial Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Bounded:
Martial Weapon: +1 to Level of all Attack Skills
Countess Seske's Rune of Archery
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Bows: Bow Attacks fire an additional Arrow
Place into an empty Augment Socket in a Bow to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Bounded:
Bows: 20% increased Projectile Speed
Quipolatl's Soul Core of Flow
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: 8% increased Skill Effect Duration, 8% increased Cooldown Recovery Rate
Place into an empty Augment Socket in a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Cleansing Charm
Lasts 3 Second
Consumes 20 of 40 Charges on use
Currently has 40 Charges
Grants Immunity to Curses
Requires: Level 40
Used when you become Cursed
Decrepifying Arm
has incursion limb [1]
(12—16)% increased Curse Magnitudes
30% increased Damage per Curse on you
30% reduced effect of Curses on you
60% increased Energy Shield from Equipped Focus
20% increased Evasion Rating
20% increased maximum Energy Shield
25% reduced effect of Curses on you
40% faster Curse Activation
Your Curses have 20% increased Magnitudes if 50% of Curse Duration expired
20% increased Area of Effect of Curses
10% increased Curse Magnitudes
Enemies you Curse are Hindered, with 15% reduced Movement Speed
30% increased Curse Duration
Targets Cursed by you have 50% reduced Life Regeneration Rate
Enemies you Curse cannot Recharge Energy Shield
20% increased duration of Ailments you inflict against Cursed Enemies
29% increased Chaos Damage
Enemies you Curse have -3% to Chaos Resistance
10% reduced Flask Charges used from Mana Flasks
Remove a Curse when you use a Mana Flask
20% increased Life Regeneration rate
30% reduced effect of Curses on you
30% increased damage against Undead Enemies
can see monster categories [1]
Channelling Skills deal 20% increased Damage
Remove a Curse after Channelling for 2 seconds
You can apply an additional Curse
Double Activation Delay of Curses
Ascendancy: Blood Mage
Character: Witch
Targets Cursed by you have 100% reduced Life Regeneration Rate
Targets Cursed by you have at least 15% of Life Reserved
Ascendancy: Lich
Character: Witch
Cursed Enemies killed by you, or by Allies in your Presence, have a 33% chance to explode, dealing a quarter of their maximum Life as Chaos damage
Ascendancy: Lich
Character: Witch
Curses you inflict have infinite Duration
You can apply an additional Curse
Consecrated Ground
You and Allies standing on your Consecrated Ground Regenerate 5% of their maximum Life per second, and Curses have 50% reduced effect on them.
Hex Master
You can apply an additional Curse
Double Activation Delay of Curses
Whispers of Doom
You can apply an additional Curse
Double Activation Delay of Curses
Enfeeble
Enfeeble is a Curse that lessens the damage dealt by those affected. If not otherwise specified, Enfeeble lessens damage dealt by unique targets by 10%, and other targets by 20%.
Hexproof
Hexproof means that you are Unaffected by Curses.
Vulnerability
Vulnerability is a Curse that lowers the Armour of those affected. If not otherwise specified, Vulnerability removes 191 Armour.
Despair
Despair is a Curse that lowers the Chaos Resistance of those affected. If not otherwise specified, Despair lowers Chaos Resistance by 25%.
Temporal Chains
Temporal Chains is a Curse that slows those affected and makes other effects on them expire more slowly. If not otherwise specified, Temporal Chains slows by 26%.
Elemental Weakness
Elemental Weakness is a Curse that lowers Elemental Resistances. If not otherwise specified, it lowers Elemental Resistances by 30% and has a duration of 20 seconds.
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