curse GemTags /19
Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
Curse all targets in an area after a short delay, making them deal less damage.
Curse all targets in an area after a short delay, lowering their Chaos Resistance.
Curse all targets in an area after a short delay, lowering their Fire Resistance.
Curse all targets in an area after a short delay, lowering their Cold Resistance.
Curse all targets in an area after a short delay, lowering their Lightning Resistance.
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.
Supports Curses, spreading their effects when a Cursed enemy dies.
Supports skills which can have a Limited number of effects active at once, doubling that Limit at the cost of Cursing yourself on Skill use. Only applies to restrictions that use the word "Limit".
Supports Curse Skills, magnifying their power.
Supports Curse skills. Cursed enemies' bodies decay, taking Chaos damage over time.
Supports Curse skills, causing them to Curse enemies more quickly after being cast.
Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
Supports Curse Skills. Supported Curse Skills create areas which Curse Enemies so long as they are within them.
Supports Curse Skills. Supported Curse Skills create Hazardous areas which explode when Enemies enter them, Cursing Enemies and dealing Chaos Damage based on your Intelligence.
Supports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.
Curse all targets in an area after a short delay, causing a portion of Damage they take from Hits to be tracked by the Curse debuff. When the debuff's duration expires, they take that tracked damage again, all at once.
Supports Curse Skills, causing those Curses to ignore the usual Curse Limit, but be reflected back to you.
Curse Ref /63
Curses
Curses significantly Debuff affected targets. By default a target can have one Curse on them at a time.

Higher Rarity enemies are less affected by Curses:

15% less Curse effect on Magic monsters
30% less Curse effect on Rare monsters
50% less Curse effect on Unique monsters
+(20–30) to maximum Mana
+(5–15)% to all Elemental Resistances
Gain (1–10) Mana per Enemy Killed
You can apply an additional Curse
(80–120)% increased Armour and Energy Shield
+10 to Strength
(20–30)% reduced Totem Life
+1 to maximum number of Summoned Totems
Inflicts a random Curse on you when your Totems die, ignoring Curse limit
(10–20)% increased Movement Speed
(50–100)% increased Energy Shield
+(10–20) to Intelligence
Curses have no Activation Delay
(30–50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
Grants Skill: Parry
(50–150)% increased Evasion Rating
+(10–20) to Dexterity
5 Life Regeneration per second
100% increased Block chance against Projectiles
Curse Enemies with Enfeeble on Block
+(120–160) to Accuracy Rating
(30–40)% increased Rarity of Items found
+(10–15)% to all Elemental Resistances
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you
Grants Skill: Level 17 Withering Presence
5% increased Movement Speed
(150–200)% increased Evasion and Energy Shield
+(23–29)% to Chaos Resistance
Curses you inflict have infinite Duration
Curses you inflict can affect Hexproof Enemies
Withered you inflict has infinite Duration
Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
Curse all targets in an area after a short delay, making them deal less damage.
Curse all targets in an area after a short delay, lowering their Chaos Resistance.
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
Curse all targets in an area after a short delay, lowering their Fire Resistance.
Curse all targets in an area after a short delay, lowering their Cold Resistance.
Curse all targets in an area after a short delay, lowering their Lightning Resistance.
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.
Supports Curses, spreading their effects when a Cursed enemy dies.
Create a volcano that fires projectiles around it. Channelling the skill causes it to fire more projectiles and deal more damage when it first erupts. Any Slam near the volcano causes it to erupt, firing projectiles.
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Supports skills which can have a Limited number of effects active at once, doubling that Limit at the cost of Cursing yourself on Skill use. Only applies to restrictions that use the word "Limit".
Supports Curse Skills, magnifying their power.
Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock.
Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.
Curse all targets in an area after a short delay, causing a portion of Damage they take from Hits to be tracked by the Curse debuff. When the debuff's duration expires, they take that tracked damage again, all at once.
[DNT] Hunt em down
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
Supports Curse Skills, causing those Curses to ignore the usual Curse Limit, but be reflected back to you.
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
Craiceann's Rune of Warding
Stack Size: 1 / 10
Requires: Level 50
Body Armours: 40% reduced effect of Curses on you
Place into an empty Rune Socket in a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Talisman of Egrin
Stack Size: 1 / 10
Requires: Level 50
Helmets: Enemies you Curse take 5% increased Damage
Place into an empty Rune Socket in a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Uromoti's Soul Core of Attenuation
Stack Size: 1 / 10
Requires: Level 50
Boots: 15% increased Curse Duration
15% increased Poison Duration
Place into an empty Rune Socket in a pair of Boots to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Tacati's Soul Core of Affliction
Stack Size: 1 / 10
Requires: Level 50
Helmets: Enemies you Curse have -4% to Chaos Resistance
Place into an empty Rune Socket in a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Serpent Talisman
Stack Size: 1 / 10
Gloves: 5% increased Curse Magnitudes
Sceptres: Allies in your Presence have 8% increased Attack Speed
Place into an empty Rune Socket in Gloves or a Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Cleansing Charm
Lasts 3 Second
Consumes 20 of 40 Charges on use
Currently has 40 Charges
Grants Immunity to Curses
Requires: Level 40
Used when you become Cursed
30% increased Damage per Curse on you
30% reduced effect of Curses on you
60% increased Energy Shield from Equipped Focus
20% increased Evasion Rating
20% increased maximum Energy Shield
25% reduced effect of Curses on you
40% faster Curse Activation
Your Curses have 20% increased Magnitudes if 50% of Curse Duration expired
40% increased Area of Effect of Curses
8% increased Curse Magnitudes
Enemies you Curse are Hindered, with 15% reduced Movement Speed
30% increased Curse Duration
Enemies Cursed by you have 50% reduced Life Regeneration Rate
Enemies you Curse cannot Recharge Energy Shield
20% increased duration of Ailments you inflict against Cursed Enemies
29% increased Chaos Damage
Enemies you Curse have -3% to Chaos Resistance
10% reduced Flask Charges used from Mana Flasks
Remove a Curse when you use a Mana Flask
20% increased Life Regeneration rate
30% reduced effect of Curses on you
30% increased damage against Undead Enemies
can see monster categories [1]
You can apply an additional Curse
Double Activation Delay of Curses
Ascendancy: Blood Mage
Character: Witch
Enemies you Curse have at least 15% of Life Reserved
Ascendancy: Lich
Character: Witch
Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Ascendancy: Lich
Character: Witch
Curses you inflict have infinite Duration
You can apply an additional Curse
Consecrated Ground
You and Allies standing on your Consecrated Ground Regenerate 5% of their maximum Life per second, and Curses have 50% reduced effect on them.
Hex Master
You can apply an additional Curse
Double Activation Delay of Curses
Enfeeble
Enfeeble is a Curse that lessens the damage dealt by those affected. If not otherwise specified, Enfeeble lessens damage dealt by unique targets by 10%, and other targets by 20%.
Hexproof
Hexproof means that you are Unaffected by Curses.
Vulnerability
Vulnerability is a Curse that lowers the Armour of those affected. If not otherwise specified, Vulnerability removes 191 Armour.
Despair
Despair is a Curse that lowers the Chaos Resistance of those affected. If not otherwise specified, Despair lowers Chaos Resistance by 25%.
Temporal Chains
Temporal Chains is a Curse that slows those affected and makes other effects on them expire more slowly. If not otherwise specified, Temporal Chains slows by 26%.
Elemental Weakness
Elemental Weakness is a Curse that lowers Elemental Resistances. If not otherwise specified, it lowers Elemental Resistances by 30% and has a duration of 20 seconds.
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