Support Gem /1
Monsters mods /1
NameLevelPre/SufDescriptionWeight
1Uniqueroyale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
Trinket mods /3
NameLevelPre/SufDescriptionWeight
of Superstition1Suffix(4–5)% chance to receive additional Weapons when opening a Reward Chest in a Heist
of Superstition50Suffix(6–7)% chance to receive additional Weapons when opening a Reward Chest in a Heist
of Superstition70Suffix(8–10)% chance to receive additional Weapons when opening a Reward Chest in a Heist
Misc mods /16
NameLevelDomainPre/SufDescriptionWeight
1ChestUniqueContained Weapons are Animated
1ChestUniqueContains (6–10) additional Rare Maraketh Weapons
of Swapping1JewelSuffix(15–25)% increased Weapon Swap Speed attack speed
of Swapping1JewelSuffix(2–4)% increased Weapon Swap Speed attack speed
Soldier's1JewelUnique(12–14)% increased Damage with One Handed Weapons damage attack
Champion's1JewelUnique(12–14)% increased Damage with Two Handed Weapons damage attack
Bandit's1JewelUnique(4–6)% increased Attack Speed with One Handed Melee Weapons attack speed
Warrior's1JewelUnique(4–6)% increased Attack Speed with Two Handed Melee Weapons attack speed
Harming1JewelUnique(14–18)% increased Critical Hit Chance with One Handed Melee Weapons attack critical
Sundering1JewelUnique(14–18)% increased Critical Hit Chance with Two Handed Melee Weapons attack critical
Piercing1JewelUnique(15–18)% increased Critical Damage Bonus with One Handed Melee Weapons damage attack critical
Rupturing1JewelUnique+(15–18)% to Critical Damage Bonus with Two Handed Melee Weapons damage attack critical
1JewelUniqueMelee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
local jewel effect base radius [1200]
attack
of Armaments1SentinelSuffix(2.6–3)% chance for Empowered Enemies to have a Weapon Reward
local sentinel drone difficulty + [4]
of Armaments45SentinelSuffix(3.1–3.5)% chance for Empowered Enemies to have a Weapon Reward
local sentinel drone difficulty + [6]
of Armaments75SentinelSuffix(3.6–5)% chance for Empowered Enemies to have a Weapon Reward
local sentinel drone difficulty + [8]
Item /23
Blacksmith's Whetstone
Stack Size: 1 / 20
Improves the quality of a martial weapon
Artificer's Orb
Stack Size: 1 / 20
Adds a Rune Socket to a Martial Weapon, wand, staff or Armour
Celestial Blacksmith's Incubator
Adds an incubated Shaper or Elder Weapon item to an equippable item
Item drops after killing {0} monsters
Celestial Blacksmith's Incubator
Stack Size: 1 / 10
Adds an incubated Shaper or Elder Weapon item to an equippable item
Item drops after killing {0} monsters
Ember Greataxe
Fire Damage: 58-154
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3
Requires: Level 50, 89 Str, 36 Dex
local weapon implicit hidden % base damage is fire [100]
Molten Hammer
Physical Damage: 30.5-50.5
Fire Damage: 30.5-50.5
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 77, 212 Str
local weapon implicit hidden % base damage is fire [50]
Calescent Hammer
Physical Damage: 19-32
Fire Damage: 19-32
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 45, 104 Str
local weapon implicit hidden % base damage is fire [50]
Smithing Hammer
Physical Damage: 4.5-7.5
Fire Damage: 4.5-7.5
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 4, 11 Str
local weapon implicit hidden % base damage is fire [50]
Flying Spear
Physical Damage: 41-76
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 78, 64 Str, 165 Dex
Grants Skill: Spear Throw
(25–35)% increased Projectile Speed with this Weapon
Swift Spear
Physical Damage: 28-53
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 51, 36 Str, 91 Dex
Grants Skill: Spear Throw
(25–35)% increased Projectile Speed with this Weapon
War Spear
Physical Damage: 14-26
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 21, 17 Str, 39 Dex
Grants Skill: Spear Throw
(25–35)% increased Projectile Speed with this Weapon
Striking Spear
Lightning Damage: 23-91
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 55, 39 Str, 98 Dex
Grants Skill: Spear Throw
local weapon implicit hidden % base damage is lightning [100]
Moon Dagger
Cold Damage: 11-26
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 20, 27 Dex, 27 Int
local weapon implicit hidden % base damage is cold [100]
Icicle Flail
Cold Damage: 24-55
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: 84 Str, 34 Int
local weapon implicit hidden % base damage is cold [100]
Striking Quarterstaff
Physical Damage: 53-111
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 77, 165 Dex, 64 Int
16% increased Melee Strike Range with this weapon
Reaching Quarterstaff
Physical Damage: 35-72
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 45, 81 Dex, 33 Int
16% increased Melee Strike Range with this weapon
Long Quarterstaff
Physical Damage: 9-18
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 4, 10 Dex
16% increased Melee Strike Range with this weapon
Bolting Quarterstaff
Lightning Damage: 43-172
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 78, 165 Dex, 64 Int
local weapon implicit hidden % base damage is lightning [100]
Arcing Quarterstaff
Lightning Damage: 30-57
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 51, 91 Dex, 36 Int
local weapon implicit hidden % base damage is lightning [100]
Crackling Quarterstaff
Lightning Damage: 13-54
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 16, 30 Dex, 14 Int
local weapon implicit hidden % base damage is lightning [100]
Fanatic Bow
Chaos Damage: 52-87
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 79, 212 Dex
local weapon implicit hidden % base damage is chaos [100]
Adherent Bow
Chaos Damage: 41-69
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 59, 135 Dex
local weapon implicit hidden % base damage is chaos [100]
Cultist Bow
Chaos Damage: 36-59
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 33, 76 Dex
local weapon implicit hidden % base damage is chaos [100]
Unique /13
local weapon implicit hidden % base damage is fire [50]
Adds (4–6) to (8–10) Physical Damage
Adds (4–6) to (8–10) Fire Damage
+(10–20) to Strength
+(20–30)% to Fire Resistance
Hits Break (30–50) Armour
Inflicts Fire Exposure when this Weapon Fully Breaks Armour
Adds (8–12) to (16–20) Physical Damage
Adds (8–12) to (16–20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
+(15–25) to Evasion Rating
Adds (3–5) to (8–10) Physical Damage to Attacks
(10–15)% increased Critical Damage Bonus
Base Critical Hit Chance for Attacks with Weapons is 7%
50% increased Armour and Evasion
Adds (2–3) to (5–6) Physical Damage to Attacks
+(30–50) to maximum Life
(4–8)% increased Attack Speed
Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
+(10–15)% to Critical Damage Bonus
Adds (21–26) to (25–31) Physical Damage
(10–15)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
16% increased Melee Strike Range with this weapon
1% increased Area of Effect for Attacks per 10 Intelligence
1% increased Attack Speed per 10 Dexterity
10% increased Weapon Damage per 10 Strength
Adds (18–22) to (24–28) Physical Damage
Adds 1 to (50–55) Lightning Damage
(10–15)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
(100–150)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
Grants Skill: Spear Throw
Adds (2–3) to (6–8) Physical Damage
20% increased Melee Strike Range with this weapon
Any number of Poisons from this Weapon can affect a target at the same time
Always Poison on Hit with this weapon
Grants Skill: Spear Throw
(15–25)% chance to Maim on Hit
Adds (13–17) to (22–28) Physical Damage
+(100–150) to Accuracy Rating
10% increased Attack Speed
All Damage from Hits with this Weapon Contributes to Pin Buildup
(20–30)% increased Projectile Speed with this Weapon
Grants Skill: Spear Throw
Adds (14–26) to (27–32) Physical Damage
Adds (33–41) to (47–53) Fire Damage
(15–25)% chance to cause Bleeding on Hit
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(25–40)% chance to Aggravate Bleeding on Hit
Adds (5–7) to (10–12) Physical Damage
+10 to Dexterity
(30–50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element
(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
Passive /13
6% increased Attack Speed with One Handed Melee Weapons
15% increased Accuracy Rating with One Handed Melee Weapons
+10 to Strength and Dexterity
40% increased Critical Damage Bonus with One Handed Melee Weapons
25% increased Damage with One Handed Weapons
Attacks have 10% chance to Maim on Hit
25% increased Damage with One Handed Weapons
20% increased Chance to inflict Ailments with One-Handed Attacks
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
30% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
8% increased Attack Speed with One Handed Weapons
+15 to Dexterity
32% increased Spell Damage while wielding a Melee Weapon
+10 to Dexterity
10% increased Accuracy Rating with One Handed Melee Weapons
10% increased Accuracy Rating with Two Handed Melee Weapons
+2 to Melee Strike Range
50% increased Weapon Swap Speed
You can wield Two-Handed Axes, Maces and Swords in one hand
Triple Attribute requirements of Martial Weapons
25% more Skill Speed while Off Hand is empty and you have
a One-Handed Martial Weapon equipped in your Main Hand
Ascendancy Passive /6
Ascendancy: Smith of Kitava
Character: Warrior
Grants Skill: Manifest Weapon
Ascendancy: Smith of Kitava
Character: Warrior
Grants Skill: Temper Weapon
Ascendancy: Amazon
Character: Huntress
Attacks using your Weapons have Added Physical Damage equal
to 25% of the Accuracy Rating on the Weapon
Ascendancy: Amazon
Character: Huntress
Grants Skill: Infuse Weapon
When you Consume a Power Charge Trigger Infuse Weapon to gain 2 Cold Infusion
When you Consume an Endurance Charge Trigger Infuse Weapon to gain 2 Fire Infusion
When you Consume a Frenzy Charge Trigger Infuse Weapon to gain 2 Lightning Infusion
Ascendancy: Tactician
Character: Mercenary
Allies in your Presence gain added Attack Damage equal
to 25% of your main hand Weapon's Damage
Ascendancy: Witchhunter
Character: Mercenary
20 Passive Skill Points become Weapon Set Skill Points
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