Skill Gem /53
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area. This Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.
[DNT-UNUSED] Raise your weapon and channel rage into it, before slashing downwards and dealing massive damage to enemies the path of the attack.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
Strike with your Swords.
Strike with your Maces.
Strike with your Daggers.
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
Strike your foes down with a powerful blow using a melee weapon.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants
Purple Flames of Chayula for a duration.
While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown.
[DNT-UNUSED] Detonates stuff.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Your weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your Crossbow shot into a torrent of anguish for a short, fixed amount of time. Does not use Ammunition.
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
While active, you constantly regenerate Rage.
Target an area and Curse enemies within with a Verisium Rune, inflicting them with Fragility. Hitting these enemies causes the Curse to Trigger an explosion to deal damage in an area and apply significant Knockback to other enemies near the Cursed target, with more Stun buildup based on the Fragility on the target Hit.
Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Damage, but is based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic.
Support Gem /4
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour.
Item mods /4
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Corrupted | (10—20)% increased Melee Strike Range with this weapon Attack | mace 1 sword 1 axe 1 flail 1 warstaff 1 dagger 1 spear 1 default 0 | |
| 1 | Corrupted | (10—15)% chance to Poison on Hit with this weapon Chaos Attack Ailment | sword 1 spear 1 dagger 1 warstaff 1 default 0 | |
| 1 | Unique | (20—40)% increased Melee Strike Range with this weapon Attack | mace 1 sword 1 axe 1 flail 1 warstaff 1 dagger 1 spear 1 default 0 | |
| 1 | Unique | (25—50)% chance to Poison on Hit with this weapon Chaos Attack Ailment | sword 1 spear 1 dagger 1 warstaff 1 default 0 |
Monsters mods /1
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Unique | royale monster armour drop chance permyriad [80] royale monster currency drop chance permyriad [200] royale monster flask drop chance permyriad [0] royale monster skill gem drop chance permyriad [300] royale monster support gem drop chance permyriad [75] royale monster unique drop chance permyriad [8] royale monster weapon drop chance permyriad [80] |
Trinket mods /3
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Superstition | 1 | Suffix | (4—5)% chance to receive additional Weapons when opening a Reward Chest in a Heist | default 1 |
| of Superstition | 50 | Suffix | (6—7)% chance to receive additional Weapons when opening a Reward Chest in a Heist | default 1 |
| of Superstition | 70 | Suffix | (8—10)% chance to receive additional Weapons when opening a Reward Chest in a Heist | default 1 |
Misc mods /31
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Chest | Unique | Contained Weapons are Animated | ||
| 1 | Chest | Unique | Contains (6—10) additional Rare Maraketh Weapons | ||
| of the Exceptional Warrior | 75 | Strongbox | Suffix | Contains an additional Exceptional Martial Weapon | strongbox_robot_rare_guard 0 martial_strongbox 1 default 0 |
| of the Exceptional Mage | 75 | Strongbox | Suffix | Contains an additional Exceptional Caster Weapon | strongbox_robot_rare_guard 0 caster_strongbox 1 default 0 |
| of the Greater Exceptional Warrior | 75 | Strongbox | Suffix | Contains (2—3) additional Exceptional Martial Weapons | strongbox_robot_rare_guard 0 martial_strongbox_highertiermod 1 default 0 |
| of the Greater Exceptional Mage | 75 | Strongbox | Suffix | Contains (2—3) additional Exceptional Caster Weapons | strongbox_robot_rare_guard 0 caster_strongbox_highertiermod 1 default 0 |
| Marauder's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will require Strength | strongbox_robot_rare_guard 0 strongbox_can_roll_attribute_replacements_strength 1 default 0 |
| Ranger's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will require Dexterity | strongbox_robot_rare_guard 0 strongbox_can_roll_attribute_replacements_dexterity 1 default 0 |
| Witch's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will require Intelligence | strongbox_robot_rare_guard 0 martial_strongbox 0 strongbox_can_roll_attribute_replacements_intelligence 1 default 0 |
| Duelist's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will only require Strength or Dexterity | strongbox_robot_rare_guard 0 strongbox_can_roll_attribute_replacements_strength 1 strongbox_can_roll_attribute_replacements_dexterity 1 default 0 |
| Shadow's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will only require Dexterity or Intelligence | strongbox_robot_rare_guard 0 martial_strongbox 0 strongbox_can_roll_attribute_replacements_dexterity 1 strongbox_can_roll_attribute_replacements_intelligence 1 default 0 |
| Templar's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will only require Strength or Intelligence | strongbox_robot_rare_guard 0 martial_strongbox 0 strongbox_can_roll_attribute_replacements_intelligence 1 strongbox_can_roll_attribute_replacements_strength 1 default 0 |
| Witch's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will require Intelligence | strongbox_robot_rare_guard 0 strongbox_can_roll_attribute_replacements_intelligence_martial 1 default 0 |
| Shadow's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will only require Dexterity or Intelligence | strongbox_robot_rare_guard 0 strongbox_can_roll_attribute_replacements_dexterity_martial 1 strongbox_can_roll_attribute_replacements_intelligence_martial 1 default 0 |
| Templar's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will only require Strength or Intelligence | strongbox_robot_rare_guard 0 strongbox_can_roll_attribute_replacements_intelligence_martial 1 strongbox_can_roll_attribute_replacements_strength_martial 1 default 0 |
| Soldier's | 1 | Jewel | Unique | (12—14)% increased Damage with One Handed Weapons Damage Attack | two_handed_mod 0 wand 0 not_int 1 default 0 |
| Champion's | 1 | Jewel | Unique | (12—14)% increased Damage with Two Handed Weapons Damage Attack | bow 0 wand 0 one_handed_mod 0 dual_wielding_mod 0 shield_mod 0 not_int 1 default 0 |
| Bandit's | 1 | Jewel | Unique | (4—6)% increased Attack Speed with One Handed Melee Weapons Attack Speed | two_handed_mod 0 wand 0 not_int 1 default 0 |
| Warrior's | 1 | Jewel | Unique | (4—6)% increased Attack Speed with Two Handed Melee Weapons Attack Speed | one_handed_mod 0 dual_wielding_mod 0 shield_mod 0 bow 0 not_int 1 default 0 |
| Harming | 1 | Jewel | Unique | (14—18)% increased Critical Hit Chance with One Handed Melee Weapons Attack Critical | wand 0 two_handed_mod 0 not_int 1 default 0 |
| Sundering | 1 | Jewel | Unique | (14—18)% increased Critical Hit Chance with Two Handed Melee Weapons Attack Critical | bow 0 one_handed_mod 0 shield_mod 0 dual_wielding_mod 0 not_int 1 default 0 |
| Piercing | 1 | Jewel | Unique | (15—18)% increased Critical Damage Bonus with One Handed Melee Weapons Damage Attack Critical | wand 0 two_handed_mod 0 not_int 1 default 0 |
| Rupturing | 1 | Jewel | Unique | +(15—18)% to Critical Damage Bonus with Two Handed Melee Weapons Damage Attack Critical | bow 0 one_handed_mod 0 shield_mod 0 dual_wielding_mod 0 not_int 1 default 0 |
| 1 | Jewel | Unique | Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers local jewel effect base radius [1200] Attack | ||
| Ulaman's | 65 | Abyss | Prefix | (61—79)% increased Spell Damage while wielding a Melee Weapon ulaman Caster | focus 1 default 0 ulaman_mod 1 |
| Ulaman's | 65 | Abyss | Prefix | Attacks with this Weapon Penetrate (15—25)% Lightning Resistance ulaman Damage Elemental Lightning Attack | weapon 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | Attacks with this Weapon Penetrate (15—25)% Fire Resistance amanamu Damage Elemental Fire Attack | weapon 1 default 0 amanamu_mod 1 |
| Kurgal's | 65 | Abyss | Prefix | Attacks with this Weapon Penetrate (15—25)% Cold Resistance kurgal Damage Elemental Cold Attack | weapon 1 default 0 kurgal_mod 1 |
| of Armaments | 1 | Sentinel | Suffix | (2.6—3)% chance for Empowered Enemies to have a Weapon Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Armaments | 45 | Sentinel | Suffix | (3.1—3.5)% chance for Empowered Enemies to have a Weapon Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Armaments | 75 | Sentinel | Suffix | (3.6—5)% chance for Empowered Enemies to have a Weapon Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
Item /199
Stack Size: 1 / 20
Improves the quality of a martial weapon
Stack Size: 1 / 20
Adds an Augment Socket to a Martial Weapon, wand, staff or Armour
Stack Size: 1 / 10
Improves the quality of a Martial Weapon,
exceeding maximum quality by up to 10% with a chance of Corrupting it
exceeding maximum quality by up to 10% with a chance of Corrupting it
Saqawal's Rune of the Sky
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Wand or Staff: 12% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
additional Elemental Infusion of the same type
Farrul's Rune of the Hunt
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Thane Myrk's Rune of Summer
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Lady Hestra's Rune of Winter
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Thane Leld's Rune of Spring
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Soul Core of Opiloti
Stack Size: 1 / 10
Soul Core of Jiquani
Stack Size: 1 / 10
Martial Weapon: Recover 2% of maximum Life on Kill
Body Armours: 3% increased maximum Life
Soul Core of Zalatl
Stack Size: 1 / 10
Martial Weapon: Recover 2% of maximum Mana on Kill
Helmets: 3% increased maximum Mana
Soul Core of Puhuarte
Stack Size: 1 / 10
Soul Core of Tzamoto
Stack Size: 1 / 10
Soul Core of Xopec
Stack Size: 1 / 10
Soul Core of Azcapa
Stack Size: 1 / 10
Gloves: 10% increased Quantity of Gold Dropped by Slain Enemies
Soul Core of Topotante
Stack Size: 1 / 10
Soul Core of Quipolatl
Stack Size: 1 / 10
Soul Core of Ticaba
Stack Size: 1 / 10
Opiloti's Soul Core of Assault
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Guatelitzi's Soul Core of Endurance
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Xopec's Soul Core of Power
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Idol of Thruldana
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 25% reduced Poison Duration, Targets can be affected by +1 of your Poisons at the same time
Idol of the Sycophant
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: -20% to all Elemental Resistances, Gain 20% of Damage as Extra Damage of a random Element
Sceptres: Companions in your Presence have -20% to all Elemental Resistances, Companions in your Presence Gain 20% of Damage as Extra Damage of a random Element
Sceptres: Allies in your Presence Gain 20% of Damage as Extra Chaos Damage, Companions in your Presence have -20% to Chaos Resistance
Idol of the Martyr
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: Invocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation Efficiency
Idol of the Pharisee
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: 30% reduced maximum Mana, Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana
Sceptres: 30% reduced Mana Cost Efficiency of Command Skills, Minions deal 60% increased Damage with Command Skills
Martial Weapon, Wand or Staff: 30% reduced Mana Cost Efficiency, 12% increased Skill Speed while on Low Mana
Sceptres: 25% reduced Reservation Efficiency of Minion Skills, Temporary Minion Skills have +2 to Limit of Minions summoned
Omen of the Sovereign
Stack Size: 1 / 10
While this item is active in your inventory your next
Weapon or Jewellery Desecration attempt will guarantee a random Ulaman modifier
Weapon or Jewellery Desecration attempt will guarantee a random Ulaman modifier
Omen of the Liege
Stack Size: 1 / 10
While this item is active in your inventory your next
Weapon or Jewellery Desecration attempt will guarantee a random Amanamu modifier
Weapon or Jewellery Desecration attempt will guarantee a random Amanamu modifier
Omen of the Blackblooded
Stack Size: 1 / 10
While this item is active in your inventory your next
Weapon or Jewellery Desecration attempt will guarantee a random Kurgal modifier
Weapon or Jewellery Desecration attempt will guarantee a random Kurgal modifier
Stack Size: 1 / 20
Rune of Renown
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Rune of Accumulation
[DNT-Unused] Rune of Wild Ferocity
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
[DNT-Unused] Rune of Reverberation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Thrud's Might
Stack Size: 1 / 10
Limited to: 1
Weapon: Can roll Destruction modifiers
Ember Greataxe
Fire Damage: 58-154
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 50, 70 Str, 28 Dex
local weapon implicit hidden % base damage is fire [100]
Molten Hammer
Physical Damage: 35.5-59
Fire Damage: 35.5-59
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 77, 163 Str
local weapon implicit hidden % base damage is fire [50]
Calescent Hammer
Physical Damage: 22-37
Fire Damage: 22-37
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 45, 80 Str
local weapon implicit hidden % base damage is fire [50]
Smithing Hammer
Physical Damage: 5.5-9
Fire Damage: 5.5-9
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 4, 11 Str
local weapon implicit hidden % base damage is fire [50]
Ashbark Talisman
Physical Damage: 50.4-105
Fire Damage: 21.6-45
Critical Hit Chance: 8%
Attacks per Second: 1.2
Weapon Range: 1.2
Requires: Level 72, 94 Str, 67 Int
Cinderbark Talisman
Physical Damage: 12.6-25.2
Fire Damage: 5.4-10.8
Critical Hit Chance: 8%
Attacks per Second: 1.2
Weapon Range: 1.2
Requires: Level 10, 15 Str, 11 Int
Thunder Talisman
Physical Damage: 23.1-130.9
Lightning Damage: 9.9-56.1
Critical Hit Chance: 8%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 77, 102 Str, 72 Int
Voltfang Talisman
Physical Damage: 16.1-91
Lightning Damage: 6.9-39
Critical Hit Chance: 8%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 46, 53 Str, 38 Int
Flying Spear
Grants Skill: Spear Throw
Physical Damage: 46-77
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 78, 50 Str, 127 Dex
(25—35)% increased Projectile Speed with this Weapon
Runeforged War Spear
Grants Skill: Spear Throw
Physical Damage: 59-98
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 40, 23 Str, 56 Dex
(25—35)% increased Projectile Speed with this Weapon
Swift Spear
Grants Skill: Spear Throw
Physical Damage: 32-53
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 51, 29 Str, 71 Dex
(25—35)% increased Projectile Speed with this Weapon
War Spear
Grants Skill: Spear Throw
Physical Damage: 16-27
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 21, 14 Str, 31 Dex
(25—35)% increased Projectile Speed with this Weapon
Striking Spear
Grants Skill: Spear Throw
Physical Damage: 11.5-45.5
Lightning Damage: 11.5-45.5
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 55, 31 Str, 76 Dex
local weapon implicit hidden % base damage is lightning [50]
Grand Spear
Grants Skill: Spear Throw
Physical Damage: 56-84
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.5
Requires: Level 79, 68 Str, 109 Dex
Massive Spear
Grants Skill: Spear Throw
Physical Damage: 46-69
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.5
Requires: Level 62, 40 Str, 80 Dex
Broad Spear
Grants Skill: Spear Throw
Physical Damage: 32-48
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.5
Requires: Level 40, 26 Str, 55 Dex
Runeforged Winged Spear
Grants Skill: Spear Throw
Lightning Damage: 0-125
Critical Hit Chance: 5%
Attacks per Second: 1.7
Weapon Range: 1.5
Requires: Level 40, 23 Str, 56 Dex
local weapon implicit hidden % base damage is lightning [100]
Moon Dagger
Cold Damage: 11-26
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 20, 22 Dex, 22 Int
local weapon implicit hidden % base damage is cold [100]
Icicle Flail
Cold Damage: 24-55
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 47, 66 Str, 27 Int
local weapon implicit hidden % base damage is cold [100]
Striking Quarterstaff
Physical Damage: 53-111
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 77, 127 Dex, 50 Int
Runemastered Long Quarterstaff
Cold Damage: 43-89
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 55, 76 Dex, 31 Int
local weapon implicit hidden % base damage is cold [100]
Runeforged Long Quarterstaff
Physical Damage: 21-43
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 38, 54 Dex, 23 Int
Reaching Quarterstaff
Physical Damage: 35-72
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 45, 63 Dex, 26 Int
Long Quarterstaff
Physical Damage: 9-18
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 4, 9 Dex
Crackling Quarterstaff
Physical Damage: 5-22
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 16, 25 Dex, 12 Int
local weapon implicit hidden added maximum lightning damage [35]
local weapon implicit hidden added minimum lightning damage [1]
local weapon implicit hidden added minimum lightning damage [1]
Arcing Quarterstaff
Physical Damage: 14-55
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 51, 71 Dex, 29 Int
local weapon implicit hidden added maximum lightning damage [75]
local weapon implicit hidden added minimum lightning damage [1]
local weapon implicit hidden added minimum lightning damage [1]
Bolting Quarterstaff
Physical Damage: 24-97
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 78, 127 Dex, 50 Int
local weapon implicit hidden added maximum lightning damage [100]
local weapon implicit hidden added minimum lightning damage [1]
local weapon implicit hidden added minimum lightning damage [1]
Runemastered Gothic Quarterstaff
Fire Damage: 118-196
Critical Hit Chance: 12%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 55, 76 Dex, 31 Int
local weapon implicit hidden % base damage is fire [100]
Ignites you inflict deal Damage (30—40)% faster
Runeforged Gothic Quarterstaff
Fire Damage: 80-134
Critical Hit Chance: 12%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 38, 54 Dex, 23 Int
local weapon implicit hidden % base damage is fire [100]
Runeforged Crescent Quarterstaff
Cold Damage: 39-81
Lightning Damage: 39-81
Critical Hit Chance: 10%
Attacks per Second: 1.5
Weapon Range: 1.4
Requires: Level 40, 56 Dex, 23 Int
local weapon implicit hidden % base damage is cold [50]
local weapon implicit hidden % base damage is lightning [50]
Runeforged Crude Bow
Chaos Damage: 42-62
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 55, 97 Dex
local weapon implicit hidden % base damage is chaos [100]
Runeforged Zealot Bow
Physical Damage: 44-67
Critical Hit Chance: 10%
Attacks per Second: 1.2
Requires: Level 55, 97 Dex
local weapon implicit hidden added maximum chaos damage [19]
local weapon implicit hidden added minimum chaos damage [7]
local weapon implicit hidden added minimum chaos damage [7]
Cultist Bow
Physical Damage: 22-36
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 33, 60 Dex
local weapon implicit hidden added maximum chaos damage [19]
local weapon implicit hidden added minimum chaos damage [7]
local weapon implicit hidden added minimum chaos damage [7]
Adherent Bow
Physical Damage: 35-59
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 59, 104 Dex
local weapon implicit hidden added maximum chaos damage [32]
local weapon implicit hidden added minimum chaos damage [14]
local weapon implicit hidden added minimum chaos damage [14]
Fanatic Bow
Physical Damage: 47-79
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 79, 163 Dex
local weapon implicit hidden added maximum chaos damage [64]
local weapon implicit hidden added minimum chaos damage [28]
local weapon implicit hidden added minimum chaos damage [28]
Runeforged Makeshift Crossbow
Physical Damage: 41.25-77
Cold Damage: 33.75-63
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.8
Requires: Level 38, 39 Str, 39 Dex
local weapon implicit hidden % base damage is cold [45]
Runeforged Sturdy Crossbow
Physical Damage: 4.65-41.4
Lightning Damage: 26.35-234.6
Critical Hit Chance: 7%
Attacks per Second: 1.6
Reload Time: 0.85
Requires: Level 38, 39 Str, 39 Dex
local weapon implicit hidden added maximum lightning damage [67]
local weapon implicit hidden added minimum lightning damage [0]
local weapon implicit hidden added minimum lightning damage [0]
local weapon implicit hidden % base damage is lightning [85]
Runeforged Slim Mace
Physical Damage: 48-72.5
Cold Damage: 48-72.5
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.3
Requires: Level 38, 68 Str
local weapon implicit hidden % base damage is cold [50]
Runemastered Studded Greatclub
Physical Damage: 15.5-140.25
Lightning Damage: 46.5-420.75
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 55, 97 Str
local weapon implicit hidden % base damage is lightning [75]
Runeforged Studded Greatclub
Physical Damage: 23.5-62.25
Lightning Damage: 70.5-186.75
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 38, 68 Str
local weapon implicit hidden % base damage is lightning [75]
Runeforged Barbed Spear
Grants Skill: Spear Throw
Physical Damage: 26.52-49.3
Fire Damage: 51.48-95.7
Critical Hit Chance: 6%
Attacks per Second: 1.5
Weapon Range: 1.5
Requires: Level 55, 31 Str, 76 Dex
Bleeding you inflict deals Damage (10—20)% faster
local weapon implicit hidden % base damage is fire [66]
Runeforged Morning Star
Fire Damage: 90-134
Critical Hit Chance: 6.5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 65, 114 Str
local weapon implicit hidden % base damage is fire [100]
Runemastered Torment Club
Cold Damage: 44-209
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 65, 114 Str
local weapon implicit hidden % base damage is cold [100]
Runemastered Torment Club
Lightning Damage: 85-403
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 65, 114 Str
(40—60)% increased Lightning Damage
local weapon implicit hidden % base damage is lightning [100]
Runemastered Aberrant Sledge
Physical Damage: 29.6-61.6
Cold Damage: 118.4-246.4
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 70, 163 Str
local weapon implicit hidden % base damage is cold [80]
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Desert Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +14% to Fire Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Glacial Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +14% to Cold Resistance
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Storm Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +14% to Lightning Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Body Rune
Stack Size: 1 / 10
Requires: Level 15
Wand or Staff: +40 to maximum Energy Shield
Armour: +45 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Mind Rune
Stack Size: 1 / 10
Requires: Level 15
Wand or Staff: +60 to maximum Mana
Armour: +30 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
Rebirth Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 25 Life per enemy killed
Wand or Staff: 8% increased Energy Shield Recharge Rate
Armour: Regenerate 0.4% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Inspiration Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 20 Mana per enemy killed
Wand or Staff: 25% increased Mana Regeneration Rate
Armour: 15% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
Stone Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +75 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Vision Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: 12% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Desert Rune
Lesser Glacial Rune
Stack Size: 1 / 10
Armour: +10% to Cold Resistance
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Storm Rune
Stack Size: 1 / 10
Armour: +10% to Lightning Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Iron Rune
Stack Size: 1 / 10
Wand or Staff: 20% increased Spell Damage
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Body Rune
Stack Size: 1 / 10
Wand or Staff: +30 to maximum Energy Shield
Armour: +30 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Mind Rune
Stack Size: 1 / 10
Wand or Staff: +45 to maximum Mana
Armour: +20 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Rebirth Rune
Stack Size: 1 / 10
Martial Weapon: Gain 15 Life per enemy killed
Wand or Staff: 6% increased Energy Shield Recharge Rate
Armour: Regenerate 0.35% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Inspiration Rune
Stack Size: 1 / 10
Martial Weapon: Gain 10 Mana per enemy killed
Wand or Staff: 20% increased Mana Regeneration Rate
Armour: 12% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Stone Rune
Stack Size: 1 / 10
Armour: +50 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Vision Rune
Stack Size: 1 / 10
Armour: 8% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Desert Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +18% to Fire Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Glacial Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +18% to Cold Resistance
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Storm Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +18% to Lightning Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Iron Rune
Stack Size: 1 / 10
Requires: Level 30
Wand or Staff: 30% increased Spell Damage
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Body Rune
Stack Size: 1 / 10
Requires: Level 30
Wand or Staff: +50 to maximum Energy Shield
Armour: +60 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Mind Rune
Stack Size: 1 / 10
Requires: Level 30
Wand or Staff: +75 to maximum Mana
Armour: +40 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Rebirth Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 35 Life per enemy killed
Wand or Staff: 10% increased Energy Shield Recharge Rate
Armour: Regenerate 0.45% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Inspiration Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 30 Mana per enemy killed
Wand or Staff: 30% increased Mana Regeneration Rate
Armour: 18% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Stone Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +100 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Vision Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: 16% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Desert Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +22% to Fire Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Glacial Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +22% to Cold Resistance
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Storm Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +22% to Lightning Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Iron Rune
Stack Size: 1 / 10
Requires: Level 50
Wand or Staff: 35% increased Spell Damage
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Body Rune
Stack Size: 1 / 10
Requires: Level 50
Wand or Staff: +60 to maximum Energy Shield
Armour: +75 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Mind Rune
Stack Size: 1 / 10
Requires: Level 50
Wand or Staff: +90 to maximum Mana
Armour: +50 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Rebirth Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Gain 45 Life per enemy killed
Wand or Staff: 12% increased Energy Shield Recharge Rate
Armour: Regenerate 0.5% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Inspiration Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Gain 40 Mana per enemy killed
Wand or Staff: 35% increased Mana Regeneration Rate
Armour: 21% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Stone Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +125 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Vision Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: 20% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
Tempered Rune
Stack Size: 1 / 10
Requires: Level 15
Greater Tempered Rune
Stack Size: 1 / 10
Requires: Level 30
Greater Rune of Leadership
Stack Size: 1 / 10
Greater Rune of Alacrity
Stack Size: 1 / 10
Armour: Debuffs on you expire 8% faster
Armour: 15% increased Elemental Ailment Threshold
Greater Rune of Nobility
Stack Size: 1 / 10
Armour: 10% reduced Shock duration on you
Soul Core of Tacati
Stack Size: 1 / 10
Armour: +11% to Chaos Resistance
Soul Core of Citaqualotl
Stack Size: 1 / 10
Soul Core of Atmohua
Stack Size: 1 / 10
Soul Core of Cholotl
Stack Size: 1 / 10
Soul Core of Zantipi
Stack Size: 1 / 10
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Sacrificial Heart
Sacrifice this Heart at the proper ritual site to gain two Weapon Set Passive Skill Points.
Mist-shrouded Tome
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Tattoo of Hinekora
Right-click to apply the Tattoo directly to your body and gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Warden's Ledger
Right-click to read the Warden's Book and gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Weapons: +(51—74) to maximum Runic Ward
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Warding Rune of Disintegration
Stack Size: 1 / 10
Requires: Level 15
Warding Rune of Annihilation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Martial Weapon: Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
Warding Rune of Armature
Stack Size: 1 / 10
Limited to: 1
Requires: Level 45
Warding Rune of Equinox
Stack Size: 1 / 10
Limited to: 1
Requires: Level 45
Caster Weapon: 40% less Mana Regeneration Rate, Mana Recovery from Regeneration is also applied to Runic Ward
Warding Rune of Hollowing
Stack Size: 1 / 10
Limited to: 1
Requires: Level 45
Rune of Consistency
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Legacy of Northpaw
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Twisted Empyrean
Limited to: 1 Aldur's Legacy
Requires: Level 65
Two Hand Maces: 15% of Damage is taken from Mana before Life
Legacy of Brain Rattler
Limited to: 1 Aldur's Legacy
Requires: Level 65
Two Hand Maces: All damage with this Weapon causes Electrocution buildup
Legacy of Ironbound
Limited to: 1 Aldur's Legacy
Requires: Level 65
Olroth's Boon
Right-click to imbue yourself with ancient Kalguuran power
Grants one Weapon Set Passive Skill Point
Unique /19
Requires: Level 4, 11 Str
local weapon implicit hidden % base damage is fire [50]
+(10—20) to Strength
+(20—30)% to Fire Resistance
Requires: Level 4, 9 Dex
10% increased Weapon Damage per 10 Strength
Requires: Level 16, 31 Str
(10—15)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
Requires: Level 38, 68 Str
(100—150)% increased Physical Damage
+(10—15) to all Attributes
Gain 30 Life per enemy killed
Hits with this Weapon have no Critical Damage Bonus
This Weapon's Critical Hit Chance is 100%
Requires: Level 1
Deal no Elemental Damage
Any number of Poisons from this Weapon can affect a target at the same time
Requires: Level 10, 9 Str, 17 Dex
+(100—150) to Accuracy Rating
10% increased Attack Speed
(20—30)% increased Projectile Speed with this Weapon
Requires: Level 33, 20 Str, 47 Dex
Bleeding you inflict deals Damage (10—20)% faster
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
Requires: Level 45, 80 Str
(120—150)% increased Physical Damage
+(2—3) to Level of all Melee Skills
+(20—30) to Intelligence
Causes (150—200)% increased Stun Buildup
Requires: Level 45, 80 Str
Hits with this Weapon have 5% chance to Trigger Molten Shower per 25 Strength
(80—120)% increased Physical Damage
(5—10)% increased Attack Speed
+(15—25) to Strength
local display grants level X molten shower [1]
Requires: Level 70, 163 Str
(80—100)% increased Physical Damage
+(300—400) to maximum Mana
+(4—6)% to Critical Hit Chance
(10—20)% of Damage is taken from Mana before Life
mace fire skills are blue [1]
Requires: Level 65, 114 Str, 63 Dex
Cannot load or fire Ammunition
(300—400)% increased Physical Damage
Hits with this Weapon have no Critical Damage Bonus
(20—40)% reduced Cooldown Recovery Rate
Gain 1 Explosive Rhythm every (2—3) times you use a Grenade Skill
Remove all Explosive Rhythm on reaching 10 to gain Explosive Fervour for 10 Seconds
Remove all Explosive Rhythm on reaching 10 to gain Explosive Fervour for 10 Seconds
Requires: Level 1
(30—50)% increased Stun Buildup
Can Attack as though using a One Handed Mace while both of your hand slots are empty
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
local display facebreaker damage imitation weapon [1]
Requires: Level 67, 134 Str
(240—300)% increased Physical Damage
+(5—8)% to Critical Hit Chance
(14—22)% increased Attack Speed
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






































































































































































































