Skill Gem /28
Support Gem /1
Name |
---|
Primal Armament |
Monsters mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | royale monster armour drop chance permyriad [80] royale monster currency drop chance permyriad [200] royale monster flask drop chance permyriad [0] royale monster skill gem drop chance permyriad [300] royale monster support gem drop chance permyriad [75] royale monster unique drop chance permyriad [8] royale monster weapon drop chance permyriad [80] |
Trinket mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Superstition | 1 | Suffix | (4–5)% chance to receive additional Weapons when opening a Reward Chest in a Heist | |
of Superstition | 50 | Suffix | (6–7)% chance to receive additional Weapons when opening a Reward Chest in a Heist | |
of Superstition | 70 | Suffix | (8–10)% chance to receive additional Weapons when opening a Reward Chest in a Heist |
Misc mods /16
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Chest | Unique | Contained Weapons are Animated | ||
1 | Chest | Unique | Contains (6–10) additional Rare Maraketh Weapons | ||
of Swapping | 1 | Jewel | Suffix | (15–25)% increased Weapon Swap Speed attack speed | |
of Swapping | 1 | Jewel | Suffix | (2–4)% increased Weapon Swap Speed attack speed | |
Soldier's | 1 | Jewel | Unique | (12–14)% increased Damage with One Handed Weapons damage attack | |
Champion's | 1 | Jewel | Unique | (12–14)% increased Damage with Two Handed Weapons damage attack | |
Bandit's | 1 | Jewel | Unique | (4–6)% increased Attack Speed with One Handed Melee Weapons attack speed | |
Warrior's | 1 | Jewel | Unique | (4–6)% increased Attack Speed with Two Handed Melee Weapons attack speed | |
Harming | 1 | Jewel | Unique | (14–18)% increased Critical Hit Chance with One Handed Melee Weapons attack critical | |
Sundering | 1 | Jewel | Unique | (14–18)% increased Critical Hit Chance with Two Handed Melee Weapons attack critical | |
Piercing | 1 | Jewel | Unique | (15–18)% increased Critical Damage Bonus with One Handed Melee Weapons damage attack critical | |
Rupturing | 1 | Jewel | Unique | +(15–18)% to Critical Damage Bonus with Two Handed Melee Weapons damage attack critical | |
1 | Jewel | Unique | Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers local jewel effect base radius [1200] attack | ||
of Armaments | 1 | Sentinel | Suffix | (2.6–3)% chance for Empowered Enemies to have a Weapon Reward local sentinel drone difficulty + [4] | |
of Armaments | 45 | Sentinel | Suffix | (3.1–3.5)% chance for Empowered Enemies to have a Weapon Reward local sentinel drone difficulty + [6] | |
of Armaments | 75 | Sentinel | Suffix | (3.6–5)% chance for Empowered Enemies to have a Weapon Reward local sentinel drone difficulty + [8] |
Item /17
Blacksmith's Whetstone
Stack Size: 1 / 20
Improves the quality of a martial weapon
Artificer's Orb
Stack Size: 1 / 20
Adds a Rune Socket to a Martial Weapon or Armour
Celestial Blacksmith's Incubator
Adds an incubated Shaper or Elder Weapon item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Celestial Blacksmith's Incubator
Stack Size: 1 / 10
Adds an incubated Shaper or Elder Weapon item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Ember Greataxe
Physical Damage: 58-154
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3
Requires: Level 50, 89 Str, 36 Dex
local weapon implicit hidden % base damage is fire [100]
Expert Smithing Hammer
Physical Damage: 61-101
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 77, 212 Str
local weapon implicit hidden % base damage is fire [50]
Advanced Smithing Hammer
Physical Damage: 38-64
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 45, 104 Str
local weapon implicit hidden % base damage is fire [50]
Smithing Hammer
Physical Damage: 9-15
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 4, 11 Str
local weapon implicit hidden % base damage is fire [50]
Striking Spear
Physical Damage: 23-91
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 55, 39 Str, 98 Dex
local weapon implicit hidden % base damage is lightning [100]
Moon Dagger
Physical Damage: 11-26
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Requires: Level 20, 27 Dex, 27 Int
local weapon implicit hidden % base damage is cold [100]
Icicle Flail
Physical Damage: 24-55
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: 84 Str, 34 Int
local weapon implicit hidden % base damage is cold [100]
Expert Crackling Quarterstaff
Physical Damage: 43-172
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 78, 165 Dex, 64 Int
local weapon implicit hidden % base damage is lightning [100]
Advanced Crackling Quarterstaff
Physical Damage: 30-57
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 51, 91 Dex, 36 Int
local weapon implicit hidden % base damage is lightning [100]
Crackling Quarterstaff
Physical Damage: 13-54
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 16, 30 Dex, 14 Int
local weapon implicit hidden % base damage is lightning [100]
Expert Cultist Bow
Physical Damage: 52-87
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 79, 212 Dex
local weapon implicit hidden % base damage is chaos [100]
Advanced Cultist Bow
Physical Damage: 41-69
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 59, 135 Dex
local weapon implicit hidden % base damage is chaos [100]
Cultist Bow
Physical Damage: 36-59
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 33, 76 Dex
local weapon implicit hidden % base damage is chaos [100]
Unique /6
Adds (4–6) to (8–12) Physical Damage
Adds (4–6) to (8–12) Cold Damage
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
Adds (2–3) to (5–6) Physical Damage to Attacks
(20–30)% increased Critical Damage Bonus
Base Critical Hit Chance for Attacks with Weapons is 8%
Adds (2–3) to (5–6) Physical Damage to Attacks
+(30–50) to maximum Life
(4–8)% increased Attack Speed
Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
16% increased Range
2% increased Area of Effect for Attacks per 5 Intelligence
2% increased Attack Speed per 5 Dexterity
10% increased Weapon Damage per 5 Strength
Adds (10–12) to (18–22) Physical Damage
Adds 1 to (36–42) Lightning Damage
(10–15)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
(80–120)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
Passive /13
6% increased Attack Speed with One Handed Melee Weapons
15% increased Accuracy Rating with One Handed Melee Weapons
+10 to Strength and Dexterity
40% increased Critical Damage Bonus with One Handed Melee Weapons
25% increased Damage with One Handed Weapons
20% increased Chance to inflict Ailments with One-Handed Attacks
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
30% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
10% increased Accuracy Rating with One Handed Melee Weapons
10% increased Accuracy Rating with Two Handed Melee Weapons
+2 to Melee Strike Range
50% increased Weapon Swap Speed
You can wield Two-Handed Axes, Maces and Swords in one hand
Triple Attribute requirements of weapons
Triple Attribute requirements of weapons
25% more Skill Speed while Off Hand is empty and you have
a One-Handed Martial Weapon equipped in your Main Hand
a One-Handed Martial Weapon equipped in your Main Hand