Thorns
16% increased Thorns damage
Thorns Attr /4
NameShow Full Descriptions
IDgetting_hit3_
IconArt/2DArt/SkillIcons/passives/ThornsNode1.png
PassiveSkillsHash30007
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Thorns
16% increased Thorns damage
Thorns Attr /4
NameShow Full Descriptions
IDgetting_hit6
IconArt/2DArt/SkillIcons/passives/ThornsNode1.png
PassiveSkillsHash30300
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Thorns
16% increased Thorns damage
Thorns Attr /4
NameShow Full Descriptions
IDgetting_hit15
IconArt/2DArt/SkillIcons/passives/ThornsNode1.png
PassiveSkillsHash29939
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Thorns
16% increased Thorns damage
Thorns Attr /4
NameShow Full Descriptions
IDgetting_hit17
IconArt/2DArt/SkillIcons/passives/ThornsNode1.png
PassiveSkillsHash1286
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Thorns
16% increased Thorns damage
Thorns Attr /4
NameShow Full Descriptions
IDgetting_hit19_
IconArt/2DArt/SkillIcons/passives/ThornsNode1.png
PassiveSkillsHash17903
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Thorns Ref /32
Thorns
Thorns damage is a kind of Hit Damage you can deal. Thorns damage is not Attack damage or Spell damage and is not affected by modifiers specific to those.

If you have Thorns damage, you inherently Retaliate against Melee Attack Hits, dealing your Thorns damage to the enemy that Hit you.

Some skills and other effects may also deal your thorns damage to enemies at other times.
+(30–50)% to Fire Resistance
(30–50)% reduced Ignite Duration on you
40% of Physical Damage taken as Fire Damage
25 to 35 Fire Thorns damage
Adds (8–12) to (16–18) Physical Damage
+(10–15) to Strength
Causes Bleeding on Hit
(4–5) to (8–10) Physical Thorns damage
+(20–30) to Strength
+(20–30) to Intelligence
+(30–40)% to Cold Resistance
Gain Cold Thorns Damage equal to (10–18)% of your maximum Mana
(120–160)% increased Armour
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15–20) to (25–30) Physical Thorns damage
(100–150)% increased Armour and Evasion
+(100–150) to maximum Life
+(100–150) to Stun Threshold
Life Recovery from Flasks is instant
(25–30) to (35–40) Physical Thorns damage
(10–20)% increased Movement Speed
+(40–60) to maximum Life
+(60–80) to Stun Threshold
+25% to Thorns Critical Hit Chance
(10–15) to (20–25) Physical Thorns damage
(60–100)% increased Armour
(20–30)% increased Critical Damage Bonus
Critical Hits cannot Extract Impale
(20–31) to (31–49) Physical Thorns damage
+(100–150) to maximum Energy Shield
Lose 5 Life when you use a Skill
(3–5) to (6–10) Physical Thorns damage
(50–100)% increased Armour and Energy Shield
+(40–80) to maximum Life
10% increased Rarity of Items found
(10–15) to (20–25) Physical Thorns damage
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Strength
Skills gain a Base Life Cost equal to 10% of Base Mana Cost
Deal your Thorns Damage to Enemies you Stun with Melee Attacks
(24–35) to (35–53) Physical Thorns damage
Grants Skill: Parry
(80–120)% increased Evasion Rating
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
100% of Parry Physical Damage Converted to Cold Damage
25 to 35 Cold Thorns damage
(20–30)% increased Movement Speed
(60–120)% increased Evasion and Energy Shield
Aggravate Bleeding on Enemies when they Enter your Presence
100% increased Thorns damage
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground.
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
Essence of Hysteria
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Body Armour: (64–97) to (97–145) Physical Thorns damage
Gloves: (25–29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50–59)% increased Mana Regeneration Rate
Amulet: (19–21)% of Damage taken Recouped as Life
Belt: +(254–304) to Stun Threshold
Shield: (20–24)% increased Block chance
Quiver: (43–50)% increased Damage with Bow Skills
Focus: (41–45)% increased Energy Shield Recharge Rate
Lesser Tempered Rune
Stack Size: 1 / 10
Martial Weapons: Adds 3 to 4 Physical Damage
Armour: 6 to 9 Physical Thorns damage
Tempered Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapons: Adds 6 to 9 Physical Damage
Armour: 14 to 21 Physical Thorns damage
Greater Tempered Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Adds 9 to 12 Physical Damage
Armour: 31 to 52 Physical Thorns damage
Greater Rune of Tithing
Stack Size: 1 / 10
Martial Weapons: Meta Skills gain 10% increased Energy
Armour: 1 to 100 Lightning Thorns damage
Stag Talisman
Stack Size: 1 / 10
Helmets: 50% increased Thorns Critical Hit Chance
Sceptres: Allies in your Presence deal 1 to 40 added Attack Lightning Damage
Place into an empty Rune Socket in a Helmet or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Gain Physical Thorns damage equal to 10% of Item Armour on Equipped Body Armour
75% increased Thorns damage if you've Blocked Recently
Thorns Damage has 50% chance to ignore Enemy Armour
Thorns
Thorns damage is a kind of Hit Damage you can deal. Thorns damage is not Attack damage or Spell damage and is not affected by modifiers specific to those.

If you have Thorns damage, you inherently Retaliate against Melee Attack Hits, dealing your Thorns damage to the enemy that Hit you.

Some skills and other effects may also deal your thorns damage to enemies at other times.
Skill Gem /9
Fire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
Rain flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, becoming much larger when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground.
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
Support Gem /7
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every second, at the cost of a damage penalty. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Item mods /8
NameLevelPre/SufDescriptionWeight
Thorny1(1–2) to (3–4) Physical Thorns damage Damage Physicalbody_armour 1
shield 1
belt 1
default 0
Spiny10(5–7) to (7–10) Physical Thorns damage Damage Physicalbody_armour 1
shield 1
belt 1
default 0
Barbed19(11–16) to (15–23) Physical Thorns damage Damage Physicalbody_armour 1
shield 1
belt 1
default 0
Pointed38(24–35) to (35–53) Physical Thorns damage Damage Physicalbody_armour 1
shield 1
belt 1
default 0
Spiked48(40–60) to (61–92) Physical Thorns damage Damage Physicalbody_armour 1
shield 1
belt 1
default 0
Edged63(64–97) to (97–145) Physical Thorns damage Damage Physicalbody_armour 1
shield 1
belt 1
default 0
Jagged74(101–151) to (146–220) Physical Thorns damage Damage Physicalbody_armour 1
shield 1
belt 1
default 0
1(40–50)% increased Thorns damage Damagebody_armour 1
shield 1
Monsters mods /1
NameLevelPre/SufDescriptionWeight
1monster casts lightning thorns text [1]
Misc mods /9
NameLevelDomainPre/SufDescriptionWeight
Retaliating1Jewel(10–20)% increased Thorns damage Damagestrjewel 1
default 0
Retaliating1Jewel(2–3)% increased Thorns damage Damagestr_radius_jewel 1
default 0
1Abyss+(2–4)% to Thorns Critical Hit Chance
1AbyssGain Physical Thorns damage equal to (4–6)% of Item Armour on Equipped Body Armour Damage
Lightless1Abyss(5–10)% increased Armour
(4–8)% increased Thorns damage
Defences
Lightless1Abyss(5–10)% increased Evasion Rating
(4–8)% increased Thorns damage
Defences
Lightless1Abyss(5–10)% increased maximum Energy Shield
(4–8)% increased Thorns damage
Defences
Amanamu's65Abyss2 to 4 Fire Thorns damage per 100 maximum Life amanamu Elemental Fire
of Amanamu65Abyss+(2–4)% to Thorns Critical Hit Chance amanamu
Unique /12
+(30–50)% to Fire Resistance
(30–50)% reduced Ignite Duration on you
40% of Physical Damage taken as Fire Damage
25 to 35 Fire Thorns damage
Adds (8–12) to (16–18) Physical Damage
+(10–15) to Strength
Causes Bleeding on Hit
(4–5) to (8–10) Physical Thorns damage
+(20–30) to Strength
+(20–30) to Intelligence
+(30–40)% to Cold Resistance
Gain Cold Thorns Damage equal to (10–18)% of your maximum Mana
(120–160)% increased Armour
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15–20) to (25–30) Physical Thorns damage
(100–150)% increased Armour and Evasion
+(100–150) to maximum Life
+(100–150) to Stun Threshold
Life Recovery from Flasks is instant
(25–30) to (35–40) Physical Thorns damage
(10–20)% increased Movement Speed
+(40–60) to maximum Life
+(60–80) to Stun Threshold
+25% to Thorns Critical Hit Chance
(10–15) to (20–25) Physical Thorns damage
(60–100)% increased Armour
(20–30)% increased Critical Damage Bonus
Critical Hits cannot Extract Impale
(20–31) to (31–49) Physical Thorns damage
+(100–150) to maximum Energy Shield
Lose 5 Life when you use a Skill
(3–5) to (6–10) Physical Thorns damage
(50–100)% increased Armour and Energy Shield
+(40–80) to maximum Life
10% increased Rarity of Items found
(10–15) to (20–25) Physical Thorns damage
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Strength
Skills gain a Base Life Cost equal to 10% of Base Mana Cost
Deal your Thorns Damage to Enemies you Stun with Melee Attacks
(24–35) to (35–53) Physical Thorns damage
Grants Skill: Parry
(80–120)% increased Evasion Rating
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
100% of Parry Physical Damage Converted to Cold Damage
25 to 35 Cold Thorns damage
(20–30)% increased Movement Speed
(60–120)% increased Evasion and Energy Shield
Aggravate Bleeding on Enemies when they Enter your Presence
100% increased Thorns damage
Passive /5
Gain Physical Thorns damage equal to 10% of Item Armour on Equipped Body Armour
75% increased Thorns damage if you've Blocked Recently
Thorns Damage has 50% chance to ignore Enemy Armour
+6% to Thorns Critical Hit Chance
Timeless Jewel Passive /1
Barbed Allegiance
Abyss Notable
+0.5% to Thorns Critical Hit Chance per 50 Tribute
2% increased Thorns damage per 10 Tribute
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