Critical Weakness
Hits against you have additional Critical Hit Chance.
enemy_additional_critical_strike_chance_permyriad_against_self
Attribute /6
critical_weakness
Name | Show Full Descriptions |
---|---|
Acronym | Hit, Glory, Projectile, Hits, Banner |
IsCharged | 1 |
BuffGroupsID | 31 |
MaxStacks | 20 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
Code | enemy additional critical strike chance permyriad against self |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 7 |
CriticalWeakness Ref /10
Critical Weakness
Critical Weakness causes hits against affected targets to have +0.5% to Critical Hit Chance, and can stack up to 20 times. If not otherwise specified, each stack lasts for 4 seconds.
+(20–30) to maximum Energy Shield
(60–80)% increased Spell Damage
+10 to Intelligence
+(7–13)% to Chaos Resistance
+(80–120) to maximum Energy Shield
+(20–30) to Dexterity
Supports any skill that Hits enemies, causing it to create an icy vortex on Shattering an enemy.
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.