mark GemTags /12
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
[DNT-UNUSED] Hunt em down
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark will Activate, Consming itself and releasing an explosion of blood when they are killed or Heavy Stunned. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
Mark Ref /20
Mark
Marks are a family of Debuffs that apply powerful effects to a single enemy, usually for a limited duration. You can have multiple Marked enemies at once, but each individual enemy can only have a single Mark applied to them at once.
Marks can be Activated when specific conditions occur, which will case some extra effect and then Consume the Mark.
Marks can be Activated when specific conditions occur, which will case some extra effect and then Consume the Mark.
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
[DNT-UNUSED] Hunt em down
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark will Activate, Consming itself and releasing an explosion of blood when they are killed or Heavy Stunned. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
Condemned Talisman
Physical Damage: 68-113
Critical Hit Chance: 9%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 65, 74 Str, 52 Int
(10—20)% increased Effect of your Mark Skills
Enemies you Mark take 10% increased Damage
Enemies you Mark cannot deal Critical Hits
Mark
Marks are a family of Debuffs that apply powerful effects to a single enemy, usually for a limited duration. You can have multiple Marked enemies at once, but each individual enemy can only have a single Mark applied to them at once.
Marks can be Activated when specific conditions occur, which will case some extra effect and then Consume the Mark.
Marks can be Activated when specific conditions occur, which will case some extra effect and then Consume the Mark.
Skill Gem /6
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
[DNT-UNUSED] Hunt em down
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark will Activate, Consming itself and releasing an explosion of blood when they are killed or Heavy Stunned. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.
Skill Gem Quality /4
Next Critical Hit against Marked Enemy has (0—15)% increased Critical Damage Bonus
Hits against Marked enemy cause (0—20)% increased Electrocute buildup
Marked target receives Heavy Stun buildup equal to
(0—50)% of Blood Loss
(0—50)% of Blood Loss
Support Gem /6
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.
Monsters mods /2
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Unique | monster casts assassins mark curse text [1] | ||
| 1 | Unique | monster casts warlords mark curse text [1] |
Misc mods /9
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| of Targeting | 1 | Jewel | Suffix | Mark Skills have (5—15)% increased Use Speed Speed Curse | dexjewel 1 default 0 |
| of Tracking | 1 | Jewel | Suffix | Mark Skills have (18—32)% increased Skill Effect Duration | dexjewel 1 default 0 |
| Marking | 1 | Jewel | Prefix | (4—8)% increased Effect of your Mark Skills Caster Curse | dexjewel 1 default 0 |
| of Targeting | 1 | Jewel | Suffix | Small Passive Skills in Radius also grant Mark Skills have (2—3)% increased Use Speed Speed Curse | dex_radius_jewel 1 default 0 |
| of Tracking | 1 | Jewel | Suffix | Small Passive Skills in Radius also grant Mark Skills have (3—4)% increased Skill Effect Duration | dex_radius_jewel 1 default 0 |
| Marking | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (2—3)% increased Effect of your Mark Skills Caster Curse | dex_radius_jewel 1 default 0 |
| of Retribution | 1 | Abyss | Suffix | Players are Marked for Death for 10 seconds after killing a Rare or Unique monster map item drop quantity +% [0] map item drop rarity +% [40] map map item drop chance +% [25] map pack size +% [10] | map 1 default 0 |
| of Ulaman | 65 | Abyss | Suffix | Enemies you Mark take (4—8)% increased Damage ulaman | str_armour 0 int_armour 0 str_int_armour 0 helmet 1 default 0 ulaman_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | (39—51)% increased Critical Hit Chance against Marked Enemies kurgal Critical | talisman 1 default 0 kurgal_mod 1 |
Item /2
Condemned Talisman
Physical Damage: 68-113
Critical Hit Chance: 9%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 65, 74 Str, 52 Int
(10—20)% increased Effect of your Mark Skills
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Passive /5
Ascendancy Passive /2
Timeless Jewel Passive /1
Targeted Strike
Kalguuran Notable
8% increased Skill Effect Duration
20% increased Effect of your Mark Skills
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.