mark GemTags /12
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
[DNT-UNUSED] Hunt em down
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark will Activate, Consuming itself and releasing an explosion of blood when they are killed or Heavy Stunned. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
Supports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.
Supports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.
Supports Mark Skills, causing them to not be Consumed the first time they are Activated.
Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.
Mark Ref /20
Mark
Marks are a family of Debuffs that apply powerful effects to a single enemy, usually for a limited duration. You can have multiple Marked enemies at once, but each individual enemy can only have a single Mark applied to them at once.

Marks can be Activated when specific conditions occur, which will case some extra effect and then Consume the Mark.
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
Supports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions.
[DNT-UNUSED] Hunt em down
Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark will Activate, Consuming itself and releasing an explosion of blood when they are killed or Heavy Stunned. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
Supports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minions.
Supports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.
Supports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.
Quipolatl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: A random Skill that requires Glory generates 15% of its maximum Glory when your Mark Activates
Gloves: Each Runic Inscription from your Curse Skills causes you to Regenerate Mana per second equal to 10% of that Skill's Mana Cost
Body Armours: +50% of Armour also applies to Chaos Damage while on full Energy Shield
Condemned Talisman
Physical Damage: 68-113
Critical Hit Chance: 9%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 65, 74 Str, 52 Int
(10—20)% increased Effect of your Mark Skills
Enemies you Mark have 10% reduced Accuracy Rating
Enemies you Mark take 10% increased Damage
60% increased Mana Cost Efficiency of Marks
4% increased Movement Speed if you've used a Mark Recently
Enemies near Enemies you Mark are Blinded
Enemies you Mark cannot deal Critical Hits
25% increased Magnitude of Ailments you inflict against Marked Enemies
20% increased Critical Hit Chance against Marked Enemies
+10 to Dexterity
Ascendancy: Deadeye
Character: Ranger
Apply 10 Critical Weakness to Enemies when Consuming a Mark on them
Activating Marks
Marks all have a condition that makes them Activate.
When a Mark Activates, it will cause an extra effect and then be Consumed.
Mark
Marks are a family of Debuffs that apply powerful effects to a single enemy, usually for a limited duration. You can have multiple Marked enemies at once, but each individual enemy can only have a single Mark applied to them at once.

Marks can be Activated when specific conditions occur, which will case some extra effect and then Consume the Mark.
Skill Gem /18
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
Channel a debilitating hex that Withers enemies in the area.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
[DNT-UNUSED] Hunt em down
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark will Activate, Consuming itself and releasing an explosion of blood when they are killed or Heavy Stunned. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
While active, you constantly regenerate Rage.
While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.
Skill Gem Quality /4
Next Critical Hit against Marked Enemy has (0—15)% increased Critical Damage Bonus
Hits against Marked enemy cause +(0—20)% more Freeze buildup
Hits against Marked enemy cause (0—20)% increased Electrocute buildup
Marked target receives Heavy Stun buildup equal to
(0—50)% of Blood Loss
Support Gem /7
Supports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
Supports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minions.
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Supports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.
Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.
Monsters mods /2
NameLevelPre/SufDescriptionWeight
1Uniquemonster casts assassins mark curse text [1]
1Uniquemonster casts warlords mark curse text [1]
Misc mods /9
NameLevelDomainPre/SufDescriptionWeight
of Targeting1JewelSuffixMark Skills have (5—15)% increased Use Speed Speed Cursedexjewel 1
default 0
of Tracking1JewelSuffixMark Skills have (18—32)% increased Skill Effect Durationdexjewel 1
default 0
Marking1JewelPrefix(4—8)% increased Effect of your Mark Skills Caster Cursedexjewel 1
default 0
of Targeting1JewelSuffixSmall Passive Skills in Radius also grant Mark Skills have (2—3)% increased Use Speed Speed Cursedex_radius_jewel 1
default 0
of Tracking1JewelSuffixSmall Passive Skills in Radius also grant Mark Skills have (3—4)% increased Skill Effect Durationdex_radius_jewel 1
default 0
Marking1JewelPrefixNotable Passive Skills in Radius also grant (2—3)% increased Effect of your Mark Skills Caster Cursedex_radius_jewel 1
default 0
of Retribution1AbyssSuffixPlayers are Marked for Death for 10 seconds
after killing a Rare or Unique monster
map item drop quantity +% [0]
map item drop rarity +% [40]
map map item drop chance +% [25]
map pack size +% [10]
map 1
default 0
of Ulaman65AbyssSuffixEnemies you Mark take (4—8)% increased Damage ulamanstr_armour 0
int_armour 0
str_int_armour 0
helmet 1
default 0
ulaman_mod 1
of Kurgal65AbyssSuffix(39—51)% increased Critical Hit Chance against Marked Enemies kurgal Criticaltalisman 1
default 0
kurgal_mod 1
Item /3
Condemned Talisman
Physical Damage: 68-113
Critical Hit Chance: 9%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 65, 74 Str, 52 Int
(10—20)% increased Effect of your Mark Skills
Essence of the Abyss
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Quipolatl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: A random Skill that requires Glory generates 15% of its maximum Glory when your Mark Activates
Gloves: Each Runic Inscription from your Curse Skills causes you to Regenerate Mana per second equal to 10% of that Skill's Mana Cost
Body Armours: +50% of Armour also applies to Chaos Damage while on full Energy Shield
Passive /5
Enemies you Mark have 10% reduced Accuracy Rating
Enemies you Mark take 10% increased Damage
60% increased Mana Cost Efficiency of Marks
4% increased Movement Speed if you've used a Mark Recently
Enemies near Enemies you Mark are Blinded
Enemies you Mark cannot deal Critical Hits
25% increased Magnitude of Ailments you inflict against Marked Enemies
20% increased Critical Hit Chance against Marked Enemies
+10 to Dexterity
Ascendancy Passive /2
Ascendancy: Deadeye
Character: Ranger
Grants Skill: Called Shots
Ascendancy: Deadeye
Character: Ranger
Apply 10 Critical Weakness to Enemies when Consuming a Mark on them
Timeless Jewel Passive /1
Targeted Strike
Kalguuran Notable
8% increased Skill Effect Duration
20% increased Effect of your Mark Skills
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