mark GemTags /12
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consming the Mark. Marking another target while you have the Buff will remove the Buff.
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consming the Mark. Marking another target while you have the Buff will remove the Buff.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
[DNT-UNUSED] Hunt em down
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark will Activate, Consming itself and releasing an explosion of blood when they are killed or Heavy Stunned. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
Supports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.
Supports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.
Supports Mark Skills, causing them to not be Consumed the first time they are Activated.
Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.
Mark Ref /20
Mark
Marks are a family of Debuffs that apply powerful effects to a single enemy, usually for a limited duration. You can have multiple Marked enemies at once, but each individual enemy can only have a single Mark applied to them at once.

Marks can be Activated when specific conditions occur, which will case some extra effect and then Consume the Mark.
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consming the Mark. Marking another target while you have the Buff will remove the Buff.
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consming the Mark. Marking another target while you have the Buff will remove the Buff.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
[DNT-UNUSED] Hunt em down
Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark will Activate, Consming itself and releasing an explosion of blood when they are killed or Heavy Stunned. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
Supports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.
Supports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.
Supports Mark Skills, causing them to not be Consumed the first time they are Activated.
Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.
Condemned Talisman
Physical Damage: 68-113
Critical Hit Chance: 9%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 65, 74 Str, 52 Int
(10—20)% increased Effect of your Mark Skills
Enemies you Mark have 10% reduced Accuracy Rating
Enemies you Mark take 10% increased Damage
60% increased Mana Cost Efficiency of Marks
4% increased Movement Speed if you've used a Mark Recently
Enemies near Enemies you Mark are Blinded
Enemies you Mark cannot deal Critical Hits
25% increased Magnitude of Ailments you inflict against Marked Enemies
20% increased Critical Hit Chance against Marked Enemies
+10 to Dexterity
Ascendancy: Deadeye
Character: Ranger
Apply 10 Critical Weakness to Enemies when Consuming a Mark on them
Activating Marks
Marks all have a condition that makes them Activate.
When a Mark Activates, it will cause an extra effect and then be Consumed.
Mark
Marks are a family of Debuffs that apply powerful effects to a single enemy, usually for a limited duration. You can have multiple Marked enemies at once, but each individual enemy can only have a single Mark applied to them at once.

Marks can be Activated when specific conditions occur, which will case some extra effect and then Consume the Mark.
Skill Gem /6
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consming the Mark. Marking another target while you have the Buff will remove the Buff.
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consming the Mark. Marking another target while you have the Buff will remove the Buff.
[DNT-UNUSED] Hunt em down
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark will Activate, Consming itself and releasing an explosion of blood when they are killed or Heavy Stunned. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.
Skill Gem Quality /4
Next Critical Hit against Marked Enemy has (0—15)% increased Critical Damage Bonus
Hits against Marked enemy cause +(0—20)% more Freeze buildup
Hits against Marked enemy cause (0—20)% increased Electrocute buildup
Marked target receives Heavy Stun buildup equal to
(0—50)% of Blood Loss
Support Gem /6
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Supports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.
Supports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.
Supports Mark Skills, causing them to not be Consumed the first time they are Activated.
Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.
Monsters mods /2
NameLevelPre/SufDescriptionWeight
1Uniquemonster casts assassins mark curse text [1]
1Uniquemonster casts warlords mark curse text [1]
Misc mods /9
NameLevelDomainPre/SufDescriptionWeight
of Targeting1JewelSuffixMark Skills have (5—15)% increased Use Speed Speed Cursedexjewel 1
default 0
of Tracking1JewelSuffixMark Skills have (18—32)% increased Skill Effect Durationdexjewel 1
default 0
Marking1JewelPrefix(4—8)% increased Effect of your Mark Skills Caster Cursedexjewel 1
default 0
of Targeting1JewelSuffixSmall Passive Skills in Radius also grant Mark Skills have (2—3)% increased Use Speed Speed Cursedex_radius_jewel 1
default 0
of Tracking1JewelSuffixSmall Passive Skills in Radius also grant Mark Skills have (3—4)% increased Skill Effect Durationdex_radius_jewel 1
default 0
Marking1JewelPrefixNotable Passive Skills in Radius also grant (2—3)% increased Effect of your Mark Skills Caster Cursedex_radius_jewel 1
default 0
of Retribution1AbyssSuffixPlayers are Marked for Death for 10 seconds
after killing a Rare or Unique monster
map item drop quantity +% [0]
map item drop rarity +% [40]
map map item drop chance +% [25]
map pack size +% [10]
map 1
default 0
of Ulaman65AbyssSuffixEnemies you Mark take (4—8)% increased Damage ulamanstr_armour 0
int_armour 0
str_int_armour 0
helmet 1
default 0
ulaman_mod 1
of Kurgal65AbyssSuffix(39—51)% increased Critical Hit Chance against Marked Enemies kurgal Criticaltalisman 1
default 0
kurgal_mod 1
Item /2
Condemned Talisman
Physical Damage: 68-113
Critical Hit Chance: 9%
Attacks per Second: 1.25
Weapon Range: 1.2
Requires: Level 65, 74 Str, 52 Int
(10—20)% increased Effect of your Mark Skills
Essence of the Abyss
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Passive /5
Enemies you Mark have 10% reduced Accuracy Rating
Enemies you Mark take 10% increased Damage
60% increased Mana Cost Efficiency of Marks
4% increased Movement Speed if you've used a Mark Recently
Enemies near Enemies you Mark are Blinded
Enemies you Mark cannot deal Critical Hits
25% increased Magnitude of Ailments you inflict against Marked Enemies
20% increased Critical Hit Chance against Marked Enemies
+10 to Dexterity
Ascendancy Passive /2
Ascendancy: Deadeye
Character: Ranger
Grants Skill: Called Shots
Ascendancy: Deadeye
Character: Ranger
Apply 10 Critical Weakness to Enemies when Consuming a Mark on them
Timeless Jewel Passive /1
Targeted Strike
Kalguuran Notable
8% increased Skill Effect Duration
20% increased Effect of your Mark Skills
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