Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Blind
Blind Attr /3
NameShow Full Descriptions
IDblind8_
IconEvasionNode
PassiveSkillsHash15641
Blind Ref /21
Blind
Being Blinded causes 20% less Accuracy Rating and Evasion Rating, and lasts for 4 seconds unless otherwise specified.
ThePandemonius
Requires: Level 52
+(1015) to Intelligence
+(50100)% to Cold Resistance
Blind Chilled enemies on Hit
SandstormVisage
Requires: Level 52, 38 Int
+(80120) to maximum Energy Shield
+(2030) to Dexterity
Enemies in your Presence are Blinded
Every second, inflicts Critical Weakness on enemies in your Presence for (1520) seconds
Murkshaft
Requires: Level 39
Grants Skill: Level 10 Bursting Fen Toad
(2030)% chance to Poison on Hit with Attacks
Adds (610) to (1317) Physical Damage to Attacks
Gain (1015) Mana per enemy killed
(1020)% increased Poison Duration
(2030)% chance to Poison on Hit with Attacks
Blind Targets when you Poison them
local display triggers level x toad on kill [1]
HinekorasSight
Requires: Level 44
Grants Skill: Level 11 Future-Past
+(57) to all Attributes
+(300600) to Accuracy Rating
+(300600) to Evasion Rating
Cannot be Blinded
SightlessConviction
Requires: Level 65, 59 Str, 59 Dex
(150250)% increased Armour and Evasion
+(2535) to Dexterity
Gain (1530)% of Evasion Rating as extra Armour
You are Blind
The Effect of Blind on you is reversed
CrownOfTheWendigo
Requires: Level 65, 59 Str, 59 Int
(150200)% increased Armour and Energy Shield
+(2030) to Strength and Intelligence
Enemies in your Presence are Blinded
The Bodach haunts your Presence
the wendigo manifestation delay randomisation ms [500]
the wendigo manifests +% faster per enemy power in your presence [5]
ExpeditionWarAncientAugment
Emergent Instinct
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits
Gloves: Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently
Body Armours: Thorns Damage is Lucky against targets with Fully Broken Armour
Helmets: 30% increased Immobilisation buildup
Gloves: 20% increased Life Regeneration rate
Body Armours: 30% increased Thorns damage
UniqueHumansEmotion
UniqueHumansEmotionPotent Liquid Melancholy
Stack Size: 1 / 10
Players in Area are 50% Delirious
Removes a random modifer and Augments a Rare Basic Jewel with a
new guaranteed Crafted modifier
 
Ruby Suffix: Debilitate Enemies on Hit while you have an Emerald and a Sapphire socketed in your tree
Sapphire Suffix: Inflict Elemental Exposure on Hit while you have a Ruby and an Emerald socketed in your tree
Emerald Suffix: Blind Enemies on Hit while you have a Ruby and a Sapphire socketed in your tree
BlindSupport
Supports any skill that Hits enemies, causing them to Blind on Hit.
BlindSupport
Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
HuntressWhirlingSlash
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
FlashbangGrenade
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
TwisterSkillIcon
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
ShankgonneSkill
Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that Blinds and Ignites enemies in the area you escape from. The explosion will cause any Grenades in its area of effect to also explode.
BlindsideSupport
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
WindstormLanceSkillIcon
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
ExplosiveGrowth
Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown, Blinding enemies Hit.
CathasBrilliance
Supports skills which create Companions, causing enemies near them to be Blinded and Ignited. The damage of the Ignite is based on the Life of the supported Minion.
30% increased Critical Hit Chance for Spells
5% chance to Blind Enemies on Hit
Smoke Clouds
Enemies standing in Smoke Clouds are Blinded.
Smoke Clouds have a radius of 2 metres unless otherwise specified.
Whirlwinds
Whirlwinds Blind and Slow the movement speed of enemies within them. If their creator crosses the edge of the Whirlwind it collapses, damaging and Knocking Back enemies caught inside. The collapse deals Melee damage.

Trying to create a Whirlwind that would overlap with an existing Whirlwind instead moves the existing Whirlwind and grants it a stage, making it larger and more damaging.

A Whirlwind that overlaps an allied Elemental Ground Surface takes on that element, gaining 50% of damage as the corresponding type and applying the Ground Surface's debuff to enemies inside the Whirlwind for 8 seconds.
Blind
Being Blinded causes 20% less Accuracy Rating and Evasion Rating, and lasts for 4 seconds unless otherwise specified.
Skill Gem /6
HuntressWhirlingSlash
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
DarkTempest
[DNT-UNUSED] Create a storm of deathly energies that Empowers your Mana-costing Spells with Cold damage while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. As the storm persists it creates slowly expanding Chilled Ground. Enemies that enter the eye of the storm are [Blinded]. When you leave the storm, or run out of Mana, the storm ends and unleashes a death-wave, damaging enemies on the Chilled Ground.
FlashbangGrenade
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
TwisterSkillIcon
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
ShankgonneSkill
Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that Blinds and Ignites enemies in the area you escape from. The explosion will cause any Grenades in its area of effect to also explode.
WindstormLanceSkillIcon
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Support Gem /5
BlindSupport
Supports any skill that Hits enemies, causing them to Blind on Hit.
BlindSupport
Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
BlindsideSupport
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
ExplosiveGrowth
Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown, Blinding enemies Hit.
CathasBrilliance
Supports skills which create Companions, causing enemies near them to be Blinded and Ignited. The damage of the Ignite is based on the Life of the supported Minion.
Item mods /2
NameLevelPre/SufDescriptionWeight
1Corrupted(510)% chance to Blind Enemies on hitbow 1
crossbow 1
default 0
1Unique(2550)% chance to Blind Enemies on hitbow 1
crossbow 1
default 0
Monsters mods /5
NameLevelPre/SufDescriptionWeight
1Unique150% increased Blind duration
1UniqueBlind Enemies on Hit
Spy's Touch1Torment25% Global chance to Blind Enemies on Hitdefault 1
Graverobber's Touch1Torment5% Global chance to Blind Enemies on Hit
Graverobber's Grip1Torment5% Global chance to Blind Enemies on Hit
monster drop item template for league unique [100]
Map mods /3
NameLevelPre/SufDescriptionWeight
of Blinding1UniqueMonsters Blind on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Blinding1UniqueMonsters Blind on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
maven_map 1
primordial_map 1
default 0
of Blinding1UniqueMonsters Blind on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
expedition_logbook 1
default 0
Delve Area mods /1
NameLevelPre/SufDescriptionWeight
20DelveAreaMonsters Blind on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 1
Heist Area mods /1
NameLevelPre/SufDescriptionWeight
of Blinding46SuffixMonsters Blind on Hit
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
default 1
Misc mods /5
NameLevelDomainPre/SufDescriptionWeight
Stifling1JewelPrefix(510)% increased Blind Effectdexjewel 1
default 0
of Blinding1JewelSuffix(37)% chance to Blind Enemies on Hit with Attacks Attackdexjewel 1
default 0
Stifling1JewelPrefixNotable Passive Skills in Radius also grant (35)% increased Blind Effectdex_radius_jewel 1
default 0
of Blinding1JewelSuffixSmall Passive Skills in Radius also grant 1% chance to Blind Enemies on Hit with Attacks Attackdex_radius_jewel 1
default 0
1JewelCorruptedCannot be Blindeddefault 1
Item /4
Claw06
Edged Claw
Physical Damage: 11-38
Critical Hit Chance: 5%
Attacks per Second: 1.7
Weapon Range: 1.1
Requires: Level 28, 52 Dex
(1525)% chance to Blind Enemies on hit
ExpeditionWarAncientAugment
Emergent Instinct
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits
Gloves: Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently
Body Armours: Thorns Damage is Lucky against targets with Fully Broken Armour
Helmets: 30% increased Immobilisation buildup
Gloves: 20% increased Life Regeneration rate
Body Armours: 30% increased Thorns damage
RitualTenaciousBeasts
Carved Tenacity
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Enemies have no Critical Damage Bonus for 4 seconds after you Blind them
Gloves: Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 seconds
Boots: Your speed is Unaffected by Slows while Sprinting
Helmets: 20% increased Blind Effect
Gloves: 15% increased Critical Hit Chance
Boots: 8% increased Movement Speed while Sprinting
UniqueHumansEmotion
UniqueHumansEmotionPotent Liquid Melancholy
Stack Size: 1 / 10
Players in Area are 50% Delirious
Removes a random modifer and Augments a Rare Basic Jewel with a
new guaranteed Crafted modifier
 
Ruby Suffix: Debilitate Enemies on Hit while you have an Emerald and a Sapphire socketed in your tree
Sapphire Suffix: Inflict Elemental Exposure on Hit while you have a Ruby and an Emerald socketed in your tree
Emerald Suffix: Blind Enemies on Hit while you have a Ruby and a Sapphire socketed in your tree
Unique /6
ThePandemonius
Requires: Level 52
+(1015) to Intelligence
+(50100)% to Cold Resistance
Blind Chilled enemies on Hit
SandstormVisage
Requires: Level 52, 38 Int
+(80120) to maximum Energy Shield
+(2030) to Dexterity
Enemies in your Presence are Blinded
Every second, inflicts Critical Weakness on enemies in your Presence for (1520) seconds
Murkshaft
Requires: Level 39
Grants Skill: Level 10 Bursting Fen Toad
(2030)% chance to Poison on Hit with Attacks
Adds (610) to (1317) Physical Damage to Attacks
Gain (1015) Mana per enemy killed
(1020)% increased Poison Duration
(2030)% chance to Poison on Hit with Attacks
Blind Targets when you Poison them
local display triggers level x toad on kill [1]
HinekorasSight
Requires: Level 44
Grants Skill: Level 11 Future-Past
+(57) to all Attributes
+(300600) to Accuracy Rating
+(300600) to Evasion Rating
Cannot be Blinded
SightlessConviction
Requires: Level 65, 59 Str, 59 Dex
(150250)% increased Armour and Evasion
+(2535) to Dexterity
Gain (1530)% of Evasion Rating as extra Armour
You are Blind
The Effect of Blind on you is reversed
CrownOfTheWendigo
Requires: Level 65, 59 Str, 59 Int
(150200)% increased Armour and Energy Shield
+(2030) to Strength and Intelligence
Enemies in your Presence are Blinded
The Bodach haunts your Presence
the wendigo manifestation delay randomisation ms [500]
the wendigo manifests +% faster per enemy power in your presence [5]
Timeless Jewel Passive /3
(3040)% increased Evasion Rating
(57)% chance to Blind Enemies on Hit
Brutal Restraint: Nasima
You are Blind
Blind does not affect your Light Radius
25% more Melee Critical Hit Chance while Blinded
30% increased Critical Hit Chance for Spells
5% chance to Blind Enemies on Hit
Timeless Jewel Passive Additions /1
FactionCategoryShow Full DescriptionsCode
MarakethNotable
5% chance to Blind Enemies on Hitmaraketh_notable_add_blind
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