[DNT-UNUSED] Gas Cloud


Version 0.2.0
Level Effect /40
等级 | 需求等级 | Base Damage | |
---|---|---|---|
1 | 0 | 0 | 100%, 100%, 250%, 250% |
2 | 3 | 0 | 100%, 100%, 275%, 275% |
3 | 6 | 0 | 100%, 100%, 303%, 303% |
4 | 10 | 0 | 100%, 100%, 330%, 330% |
5 | 14 | 0 | 100%, 100%, 356%, 356% |
6 | 18 | 0 | 100%, 100%, 383%, 383% |
7 | 22 | 0 | 100%, 100%, 410%, 410% |
8 | 26 | 0 | 100%, 100%, 434%, 434% |
9 | 31 | 0 | 100%, 100%, 456%, 456% |
10 | 36 | 0 | 100%, 100%, 479%, 479% |
11 | 41 | 0 | 100%, 100%, 503%, 503% |
12 | 46 | 0 | 100%, 100%, 528%, 528% |
13 | 52 | 0 | 100%, 100%, 554%, 554% |
14 | 58 | 0 | 100%, 100%, 582%, 582% |
15 | 64 | 0 | 100%, 100%, 611%, 611% |
16 | 66 | 0 | 100%, 100%, 641%, 641% |
17 | 72 | 0 | 100%, 100%, 674%, 674% |
18 | 78 | 0 | 100%, 100%, 707%, 707% |
19 | 84 | 0 | 100%, 100%, 743%, 743% |
20 | 90 | 0 | 100%, 100%, 780%, 780% |
21 | 0 | 100%, 100%, 819%, 819% | |
22 | 0 | 100%, 100%, 860%, 860% | |
23 | 0 | 100%, 100%, 903%, 903% | |
24 | 0 | 100%, 100%, 948%, 948% | |
25 | 0 | 100%, 100%, 995%, 995% | |
26 | 0 | 100%, 100%, 1045%, 1045% | |
27 | 0 | 100%, 100%, 1097%, 1097% | |
28 | 0 | 100%, 100%, 1152%, 1152% | |
29 | 0 | 100%, 100%, 1210%, 1210% | |
30 | 0 | 100%, 100%, 1270%, 1270% | |
31 | 0 | 100%, 100%, 1334%, 1334% | |
32 | 0 | 100%, 100%, 1400%, 1400% | |
33 | 0 | 100%, 100%, 1470%, 1470% | |
34 | 0 | 100%, 100%, 1544%, 1544% | |
35 | 0 | 100%, 100%, 1621%, 1621% | |
36 | 0 | 100%, 100%, 1702%, 1702% | |
37 | 0 | 100%, 100%, 1787%, 1787% | |
38 | 0 | 100%, 100%, 1877%, 1877% | |
39 | 0 | 100%, 100%, 1970%, 1970% | |
40 | 0 | 100%, 100%, 2069%, 2069% |
Attribute /6
[DNT-UNUSED] Gas Cloud
名字 | 显示物品素质 |
---|---|
BaseType | [DNT-UNUSED] Gas Cloud |
Class | 技能宝石 |
TargetTypes | 地面 |
Type | 可触发, 被触发, 范围, DoT, 持续时间, CreatesGroundEffect |
ItemType | Metadata/Items/Gem/SkillGemTriggeredGasCloud |
ActiveSkillsCode | triggered_gas_cloud |
[DNT-UNUSED] Gas Cloud
等级: (1–20)
需求: 等级 (1–90)
[DNT-UNUSED] Gas Cloud
triggered by unique weapon main hand hit % [100]
Poison Cloud
范围每秒总增 +20%,最多 +80%
active skill base area of effect radius [20]
base secondary skill effect duration [4000]
base skill effect duration [4000]
display statset hide usage stats [1]
is area damage [1]
triggered by unique weapon main hand hit % [100]
爆炸
display statset hide usage stats [1]
is area damage [1]
triggered by unique weapon main hand hit % [100]
Skills can be managed in the Skills Panel.


Supported By /18
Magnified Area I
Supports any skill with an area of effect, making it larger.
Magnified Area II
Supports any skill with an area of effect, making it larger at the cost of damage.
集中效应
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
残暴
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality III
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Compressed Duration I
Supports any skill that has a duration making that duration shorter.
Compressed Duration II
Supports any skill that has a duration making that duration shorter.
Prolonged Duration I
Supports any skill that has a duration, making that duration longer.
Prolonged Duration II
Supports any skill that has a duration, making that duration longer.
Swift Affliction I
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction II
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction III
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Acrimony
Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
Persistent Ground I
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer.
Persistent Ground II
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires.
Persistent Ground III
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.
Encroaching Ground
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.