trigger GemTags /50
While active, taking Lightning damage builds up charge on you. Reaching full charge expends all charge to Trigger this skill, creating a Chaining lightning bolt that arcs to nearby enemies.
发出一声战吼,嘲讽周围的敌人使其攻击使用者,并强化后续的攻击。消耗所有耐力球强化更多攻击。瓦解战吼范围内的敌人,令其被击败时触发燃尽。
Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
激活时,当你令敌人感电时会获得能量,达到能量上限后触发镶嵌的法术。
Supports Spell skills, causing them to reduce the cast time of other skills when used. Cannot support Totem skills, Channelling skills, Triggering skills, instant skills, or skills with a Reservation.
激活时,使敌人冻结会获得能量,达到能量上限时触发镶嵌的法术。
激活时,点燃敌人会获得能量,达到能量上限时触发镶嵌的法术。
While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.
激活时,近战攻击击败敌人会获得能量,达到能量上限时触发镶嵌的法术。
激活时,当你造成暴击时会获得能量,达到能量上限后触发镶嵌的法术。
激活时,当你被晕眩时获得能量,达到能量上限时触发镶嵌的法术。
激活时,当你被击中时获得能量,达到能量上限时触发镶嵌的法术。
施放该法术将其激活,当你的能量护盾受到击中伤害时获得能量。收集足够的能量后,再次施放该法术会消耗能量,触发镶嵌的法术
激活时,使用闪避翻滚会获得能量,达到能量上限时触发镶嵌的法术。
当你吟唱时会获得能量,达到能量上限时触发镶嵌的所有法术。
While active, gains Energy when you Stun enemies with Melee Attacks and triggers socketed spells on reaching maximum Energy.
当你举起盾牌时,暂时为其注入熔岩。在此期间格挡会向攻击者溅射熔岩,并使你获得一个耐力球
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.
While active, a companion Hydra will rear up from your body and regularly cast socketed Projectile Spells at nearby Shocked, Frozen, and Ignited enemies.
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
产生一道龙卷风妨碍敌人,并反复对它们施加伤害。它会向前移动一段时间,你可以借此机会朝它发射投射物,使其提升对敌人造成的伤害。随后它会追逐敌人一段时间,把你对它施加的伤害和它本身的伤害一起施加给敌人。
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.
While active, gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish. You cannot create another Mirage while one exists, or for a short time after one vanishes. Dodge rolling while you are unable to create a new Mirage will restart this timer.
While active, gains Energy when you Block and triggers socketed Spells on reaching maximum Energy.
While active, gains Energy when you Block and triggers socketed Curses on reaching maximum Energy.
Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
While active, gains Energy when one of your Charms is used and triggers socketed Spells on reaching maximum Energy.
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Lightning spells on reaching maximum Energy.
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
发出一声战吼,嘲讽周围所有敌人,增助随后的打击。它还提供一个增益效果,使你提高护甲值,扩大近战范围。
While active, gains Energy when you cast Spells. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
Skill Gem /22
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
While active, taking Lightning damage builds up charge on you. Reaching full charge expends all charge to Trigger this skill, creating a Chaining lightning bolt that arcs to nearby enemies.
获得一个增益,每层使你的[闪避]提高。拥有该增益时被[近战][攻击]击中会消耗全部层数,对周围的敌人造成伤害和击退
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
产生一道龙卷风妨碍敌人,并反复对它们施加伤害。它会向前移动一段时间,你可以借此机会朝它发射投射物,使其提升对敌人造成的伤害。随后它会追逐敌人一段时间,把你对它施加的伤害和它本身的伤害一起施加给敌人。
消耗一个[灵柩],产生一团可燃的剧毒瓦斯云雾。任何燃烧效果或爆破技能会引爆瓦斯云,产生强烈的爆炸。
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.
Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.
[DNT-UNUSED] Creates a Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast. (Wording copied from Toxic Grenade.)
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Call down a Shocking bolt of Lightning to strike enemies in a small area.
While active, scatters caltrops in your wake when you dodge.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
A Poisonous Toad leaps towards enemies and explodes, dealing damage in an area and inflicting Poison.
Consume a Power Charge when you cast a damaging Spell to trigger an Abyssal Apparition who will also cast that same Spell for you. Does not work with Channelling Spells, Spells with a Cooldown, Triggered Spells, Spells granted by items, or Spells which already consume a Power Charge. This Skill is not directly Supportable.
Skill Gem 画质 /2
此技能产生的危害在触发后有 (0–10)% 的几率重新武装
击败时有 (0–10)% 的几率触发此技能
Support Gem /32
Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
Supports any skill that Hits enemies, causing it to create an icy vortex on Shattering an enemy.
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
Supports skills you use yourself, causing them to trigger a Chaos Damage nova when breaking Enemy Energy Shield.
Supports Curse Skills. Supported Curse Skills create Hazardous areas which explode when Enemies enter them, Cursing Enemies and dealing Chaos Damage based on your Intelligence.
Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.
[DNT-UNUSED] Supports Bow Attacks which impact the ground, triggering stunning novas when they do.
[DNT-UNUSED] Spellblade
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
Supports Skills which create Hazards, causing those Hazards to only be able to trigger immediately after creation or at the end of their duration. Created Hazards have significantly lowered duration, and deal more damage.
[DNT] Grounding Shocks Support
Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
[DNT] From the Grave Support
Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
[DNT] Supports Skills that which [Hit] enemies. When supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Shocking Rift, sucking in nearby enemies and dealing Lightning damage at an interval.
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
怪物 词缀 /3
名字等级Pre/SufDescriptionWeight
1传奇在消耗至少 100 点预支花费的魔力
或触发一个技能时触发插入的法术,它有 0.1 秒冷却时间
施法 宝石
1传奇trigger cascade target variation [1]
1传奇trigger cascade behaviour variation [3]
其他属性 词缀 /5
名字等级DomainPre/SufDescriptionWeight
Triggered1Jewel前缀被触发法术的法术伤害提高 (10–18)% 伤害 施法intjewel 1
Normal 0
Triggered1Jewel前缀被触发法术的法术伤害提高 (2–3)% 伤害 施法int_radius_jewel 1
Normal 0
1Jewel传奇陷阱触发范围扩大 (40–60)%
1Jewel传奇陷阱有 (8–12)% 的几率额外触发一次
1ExpeditionRelic传奇trigger skills refund half energy spent chance % [10,15]
传奇 /8
获得技能: Decompose
移动速度加快 10%
护甲提高 (30–50)%
+(5–10) 力量
在身后触发降解技能
获得技能: 火焰弹
获得技能: Ember Fusillade
法术伤害提高 (60–80)%
魔力再生率提高 25%
每击败一名敌人获得 (5–10) 点生命
施放法术触发灰烬连射技能
获得技能: 等级 13 Lightning Bolt
+(10–15) 敏捷
闪电抗性 +(20–30)%
暴击触发雷光霹雳技能
获得技能: 闪电
获得技能: Spark
闪电伤害提高 (80–120)%
施法速度加快 (10–20)%
魔力再生率提高 (20–30)%
击败感电的敌人时触发电球技能
攻击技能的元素伤害提高 100%
暴击几率 +(5–10)%
所有元素技能等级 +(2–4)
触发技能有 100% 的几率返还消耗能量的一半
暴走时触发 15 级幻化之刃德尔维希
幻化时无法使用
幻化之刃德尔维希会在暴走结束时消失
近战击中视为暴走击败
暴走
获得技能: 等级 10 Bursting Fen Toad
攻击击中时有 (20–30)% 的几率使目标中毒
攻击附加 (6–10) - (13–17) 物理伤害
每击败一名敌人获得 (10–15) 点魔力
中毒持续时间延长 (10–20)%
攻击击中时有 (20–30)% 的几率使目标中毒
使目标中毒时还会使其致盲
local display triggers level x toad on kill [1]
获得技能: Spear Throw
获得技能: Chaotic Surge
攻击速度加快 (15–20)%
物理伤害的 (10–20)% 转化为生命偷取
该装备附加 (167–201) - (267–333) 基础混沌伤害
当你消耗一个能量球时,触发混沌涌动以获得 2混沌涌动
生命偷取回复量改为由你的混沌伤害决定,而非物理伤害
Passive /8
触发技能有 25% 的几率返还消耗能量的一半
魔力消耗效能提高 10%
被触发法术的法术伤害提高 40%
若你近期触发过法术,伤害提高 40%
非凡技能获得的能量提高 15%
专精: 驱灵仪式
若你近期触发过技能,暴击几率提高 35%
若你近期造成暴击击中非凡技能获得的能量提高 25%
近期每触发一个危害,伤害提高 10%,最多 50%
危害在触发后有 15% 的几率重新武装
危害伤害提高 40%
危害产生后 3 秒内无法被触发
咒祈技能改为每 2 秒触发法术
咒祈技能在触发法术时无法获得能量
咒祈法术消耗的能量降低 50%
升华试炼 Passive /6
升华: 死士
角色:
+1 召唤图腾数量上限
当你召唤图腾时触发先祖之灵
升华: 亚马逊
角色:
当你消耗一个暴击球时,触发元素涌动以获得 3冰霜涌动
当你消耗一个耐力球时,触发元素涌动以获得 3火焰涌动
当你消耗一个狂怒球时,触发元素涌动以获得 3闪电涌动
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