魔侍武士
等级: (1–20)
保留: (90–30) Spirit
需求: 等级 (1–90), (1–205) Int
召唤多个远程攻击且[可复活的]魔侍神射手,受到命令时可以射出瓦斯之箭。
Minion Info
品质额外效果:
保留效果降低 (0–10)%
Command
消耗: (9–97) 点魔力
影响
冷却时间: 8.00 秒
攻击速度: 120% 基础
攻击伤害: 70% 基础
从空中降下一支箭矢,在落点产生一团可燃的剧毒瓦斯云雾。任何燃烧效果或爆破技能会引爆瓦斯云,产生强烈的爆炸。
冲击范围为 1.4 米
Poison Cloud
云雾范围为 1.4 米
云雾持续时间为 8 秒
爆炸
将物理伤害的 100% 转化为火焰伤害
冲击范围为 1.4 米
Skills can be managed in the Skills Panel.
Skeletal Sniper


Version 0.1.0
Skeletal Sniper
Tier: 1
Level: (1–20)
Reservation: (90–30) Spirit
需求: Level (1–90), (1–205) Int
Summons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
品质额外效果:
(0–10)% reduced Reservation
Cost: (9–97) Mana
Cooldown Time: 8.00 s
Attack Speed: 120% of base
Attack Damage: 70% of base
Rains an arrow down from above, creating a cloud of flammable poisonous gas where it lands. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Impact radius is 1.4 metres
Cloud radius is 1.4 metres
Cloud duration is 8 seconds
Converts 100% of Physical Damage to Fire Damage
Impact radius is 1.4 metres
Skills can be managed in the Skills Panel.


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Level Effect /40
等级 | 需求等级 | Int | 保留 | Base Damage | Minion Level |
---|---|---|---|---|---|
1 | 0 | 1 | 90 | 100%, 100%, 100% | 2 |
2 | 3 | 9 | 65 | 100%, 100%, 100% | 4 |
3 | 6 | 16 | 50 | 100%, 100%, 100% | 6 |
4 | 10 | 25 | 41 | 100%, 100%, 100% | 8 |
5 | 14 | 34 | 37 | 100%, 100%, 100% | 10 |
6 | 18 | 43 | 37 | 100%, 100%, 100% | 12 |
7 | 22 | 52 | 35 | 100%, 100%, 100% | 14 |
8 | 26 | 61 | 35 | 100%, 100%, 100% | 16 |
9 | 31 | 72 | 35 | 100%, 100%, 100% | 18 |
10 | 36 | 83 | 33 | 100%, 100%, 100% | 20 |
11 | 41 | 95 | 33 | 100%, 100%, 100% | 22 |
12 | 46 | 106 | 33 | 100%, 100%, 100% | 24 |
13 | 52 | 119 | 31 | 100%, 100%, 100% | 26 |
14 | 58 | 133 | 31 | 100%, 100%, 100% | 28 |
15 | 64 | 146 | 31 | 100%, 100%, 100% | 30 |
16 | 66 | 151 | 31 | 100%, 100%, 100% | 32 |
17 | 72 | 164 | 30 | 100%, 100%, 100% | 34 |
18 | 78 | 178 | 30 | 100%, 100%, 100% | 36 |
19 | 84 | 191 | 30 | 100%, 100%, 100% | 38 |
20 | 90 | 205 | 30 | 100%, 100%, 100% | 40 |
21 | 29 | 100%, 100%, 100% | 42 | ||
22 | 29 | 100%, 100%, 100% | 44 | ||
23 | 29 | 100%, 100%, 100% | 46 | ||
24 | 29 | 100%, 100%, 100% | 48 | ||
25 | 29 | 100%, 100%, 100% | 50 | ||
26 | 28 | 100%, 100%, 100% | 52 | ||
27 | 28 | 100%, 100%, 100% | 54 | ||
28 | 28 | 100%, 100%, 100% | 56 | ||
29 | 28 | 100%, 100%, 100% | 58 | ||
30 | 28 | 100%, 100%, 100% | 60 | ||
31 | 27 | 100%, 100%, 100% | 62 | ||
32 | 27 | 100%, 100%, 100% | 64 | ||
33 | 27 | 100%, 100%, 100% | 66 | ||
34 | 27 | 100%, 100%, 100% | 68 | ||
35 | 27 | 100%, 100%, 100% | 70 | ||
36 | 26 | 100%, 100%, 100% | 72 | ||
37 | 26 | 100%, 100%, 100% | 74 | ||
38 | 26 | 100%, 100%, 100% | 76 | ||
39 | 26 | 100%, 100%, 100% | 78 | ||
40 | 26 | 100%, 100%, 100% | 80 |
Attribute /6
魔侍神射手
Key | Value |
---|---|
BaseType | 魔侍神射手 |
Class | 技能宝石 |
TargetTypes | 任何 |
Type | 召唤物, 召唤物爆炸, 创造召唤物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 物理, 混沌, 火焰, CommandableMinion |
ItemType | Metadata/Items/Gems/SkillGemSkeletalWarrior |
ActiveSkillsCode | summon_skeleton_archer |
魔侍武士
等级: (1–20)
保留: (90–30) Spirit
需求: 等级 (1–90), (1–205) Int
召唤多个远程攻击且[可复活的]魔侍神射手,受到命令时可以射出瓦斯之箭。
Minion Info
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
品质额外效果:
保留效果降低 (0–10)%
Command
消耗: (9–97) 点魔力
base deal no damage [1]
can perform skill while moving [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
skill is command [1]
影响
冷却时间: 8.00 秒
攻击速度: 120% 基础
攻击伤害: 70% 基础
从空中降下一支箭矢,在落点产生一团可燃的剧毒瓦斯云雾。任何燃烧效果或爆破技能会引爆瓦斯云,产生强烈的爆炸。
冲击范围为 1.4 米
active skill base secondary area of effect radius [20]
base is projectile [1]
command minion marker additional time ms [300]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
Poison Cloud
云雾范围为 1.4 米
云雾持续时间为 8 秒
active skill base secondary area of effect radius [20]
active skill ground effect area of effect +% final per second [20]
active skill ground effect area of effect +% final per second max [80]
base is projectile [1]
command minion marker additional time ms [300]
display fake attack hit poison [1]
display skill poisons without hit [1]
display statset hide usage stats [1]
display statset no hit damage [1]
is area damage [1]
is commandable skill [1]
quality display active skill ground effect area of effect +% final per second max is gem [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
爆炸
将物理伤害的 100% 转化为火焰伤害
冲击范围为 1.4 米
active skill base secondary area of effect radius [20]
base is projectile [1]
command minion marker additional time ms [300]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
Skills can be managed in the Skills Panel.
Skeletal Sniper


Supported By /20
Magnified Effect
Supports any skill with an area of effect, making it larger.
集中效应
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
元素大军
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
狂噬
Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
肉盾
Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
炎军
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
收割精华
Supports Skills which create Reviving Persistent Minions. When those Minions die, you restore a percentage of your maximum Mana.
复仇之灵
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
亡命之息
Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
Fire Mastery
Supports Fire skills, granting them an additional level.
Chaos Mastery
Supports Chaos skills, granting them an additional level.
Physical Mastery
Supports Physical skills, granting them an additional level.
Minion Mastery
Supports Minion skills, granting them an additional level.
Sacrificial Lamb
Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.
Bidding
Supports Minion Skills. Supported Minions deal significantly more damage with their Command Skills.
Commandment
Supports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.
Crazed Minions
Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
Deathmarch
Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
Muster
Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Persistent Minions you have summoned.
Enormity
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
异灵魔侍神射手

monster no drops or experience [1]
Skeletal Sniper
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead |
生命
55%
抗性




伤害
115%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
8 ~ 80
攻击间隔
1.5 Second
Damage Spread
±30%
经验值
100%
Model Size
100%
Type
SkeletonArcherPlayerSummoned
Metadata
SkeletonArcherPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
4,266
[护甲]
2,413
闪避值
477
伤害
268
法术伤害
268
命中
2,180
攻击间隔
1.5
经验值
28,634
Minion Life
3,812
Minion Damage
1,114
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MinionMeleeBow
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 188–349
暴击几率: 5%
攻击间隔: 1.5 秒
arrow projectile variation [1002]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GasShotSkeletonSniperMinion
攻击, 范围攻击, 范围, ProjectileNumber, 投射物速度, 雨, DoT, 冷却, 持续时间, GroundTargetedProjectile, CreatesGroundEffect
瓦斯之箭
Base Damage: 188–349
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 1.5 秒
冷却时间: 8 秒
Rain an arrow down from above, creating a cloud of flammable poisonous gas where it lands. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
攻击伤害总降 30%
冲击范围为 1.4 米
active skill base secondary area of effect radius [20]
base is projectile [1]
command minion marker additional time ms [300]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned" BaseEvents { set_minion_formation_frontline = false set_minion_formation_order = 2 }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonArcherPlayerSummoned"] = { name = "Skeletal Sniper", life = 0.55, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.15, damageSpread = 0.3, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "MinionMeleeBow", "GasShotSkeletonSniperMinion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMeleeBow"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {1002, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GasShotSkeletonSniperMinion"] = { name = "Gas Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Rain an arrow down from above, creating a cloud of flammable [Poison|poisonous] gas where it lands. The cloud will detonate if hit by a [Detonator] skill or if an [Ignite|Ignited] enemy touches it, creating a fiery explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Rain] = true, [SkillType.DamageOverTime] = true, [SkillType.Cooldown] = true, [SkillType.Duration] = true, [SkillType.GroundTargetedProjectile] = true, [SkillType.CreatesGroundEffect] = true, }, statDescriptionScope = "sniper_gas_shot/statset_0", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "command_minion_marker_additional_time_ms", "is_commandable_skill", "base_is_projectile", "is_area_damage", "visual_hit_effect_chaos_is_green", "skill_cannot_be_frozen", "skill_cannot_be_electrocuted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "quality_display_active_skill_ground_effect_area_of_effect_+%_final_per_second_max_is_gem", }, levels = { [1] = {14, 20, 300, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.