魔侍神射手
Tier: 1
等级: (1–20)
保留: (90–30) Spirit
需求: 等级 (1–90), Int
召唤多个远程攻击且[可复活的]魔侍神射手,受到命令时可以射出瓦斯之箭。
品质额外效果:
保留效果降低 (0–10)%
Command
等级: (1–20)
消耗: (9–97) Mana
影响
等级: 1
冷却时间: 8.00 秒
攻击速度: 120% 基础
攻击伤害: 70% 基础
从空中降下一支箭矢,在落点产生一团可燃的剧毒瓦斯云雾。任何燃烧效果或爆破技能会引爆瓦斯云,产生强烈的爆炸。
Impact radius is 1.4 metres
Poison Cloud
Does not Hit, but Poisons enemies as though Hitting them
Gains 40% more Area of Effect per second, up to a maximum of 200%
Impact radius is 1.4 metres
爆炸
将物理伤害的 100% 转化为火焰伤害
Impact radius is 1.4 metres
Skills can be managed in the Skills Panel.
Skeletal Sniper
辅助宝石 /3
Tier | Gems |
---|---|
1 | Magnified Effect, 腐蚀, Comorbidity |
2 | 瘫痪, 狂噬, Demolisher |
3 | 分叉, Deadly Poison, Fire Mastery |
来自 /1
未切割的技能宝石 等阶 1
Level Effect /40
等级 | 需求等级 | Int | 保留 |
---|---|---|---|
1 | 0 | 1 | 90 |
2 | 3 | 9 | 65 |
3 | 6 | 16 | 50 |
4 | 10 | 25 | 41 |
5 | 14 | 34 | 37 |
6 | 18 | 43 | 37 |
7 | 22 | 52 | 35 |
8 | 26 | 61 | 35 |
9 | 31 | 72 | 35 |
10 | 36 | 83 | 33 |
11 | 41 | 95 | 33 |
12 | 46 | 106 | 33 |
13 | 52 | 119 | 31 |
14 | 58 | 133 | 31 |
15 | 64 | 146 | 31 |
16 | 66 | 151 | 31 |
17 | 72 | 164 | 30 |
18 | 78 | 178 | 30 |
19 | 84 | 191 | 30 |
20 | 90 | 205 | 30 |
21 | 29 | ||
22 | 29 | ||
23 | 29 | ||
24 | 29 | ||
25 | 29 | ||
26 | 28 | ||
27 | 28 | ||
28 | 28 | ||
29 | 28 | ||
30 | 28 | ||
31 | 27 | ||
32 | 27 | ||
33 | 27 | ||
34 | 27 | ||
35 | 27 | ||
36 | 26 | ||
37 | 26 | ||
38 | 26 | ||
39 | 26 | ||
40 | 26 |
Attribute /6
魔侍神射手
Key | Value |
---|---|
BaseType | 魔侍神射手 |
Class | 技能宝石 |
TargetTypes | 任何 |
Type | 召唤物, 召唤物爆炸, 创造召唤物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 物理, 混沌, 火焰 |
ItemType | Metadata/Items/Gems/SkillGemSkeletalSniper |
ActiveSkillsCode | summon_skeleton_archer |
魔侍神射手
等阶: 1
等级: (1–20)
保留: (90–30) Spirit
需求: 等级 (1–90), (1–205) Int
召唤多个远程攻击且[可复活的]魔侍神射手,受到命令时可以射出瓦斯之箭。
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
品质额外效果:
保留效果降低 (0–10)%
Command
等级: (1–20)
消耗: (9–97) Mana
base deal no damage [1]
can perform skill while moving [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
skill is command [1]
影响
等级: 1
冷却时间: 8.00 秒
攻击速度: 120% 基础
攻击伤害: 70% 基础
从空中降下一支箭矢,在落点产生一团可燃的剧毒瓦斯云雾。任何燃烧效果或爆破技能会引爆瓦斯云,产生强烈的爆炸。
Impact radius is 1.4 metres
active skill base secondary area of effect radius [20]
base is projectile [1]
command minion marker additional time ms [300]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
Poison Cloud
Cloud radius is 1.4 metres
云雾持续时间为 8 秒
active skill base secondary area of effect radius [20]
active skill ground effect area of effect +% final per second [40]
active skill ground effect area of effect +% final per second max [200]
base is projectile [1]
command minion marker additional time ms [300]
display fake attack hit poison [1]
display skill poisons without hit [1]
display statset hide usage stats [1]
display statset no hit damage [1]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
爆炸
将物理伤害的 100% 转化为火焰伤害
Impact radius is 1.4 metres
active skill base secondary area of effect radius [20]
base is projectile [1]
command minion marker additional time ms [300]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
Skills can be managed in the Skills Panel.
Skeletal Sniper
Supported By /14
Magnified Effect
Supports any skill with an area of effect, making it larger.
集中效应
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
元素大军
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
狂噬
Supports skills which create Minions, making them deal and take more damage.
肉盾
Supports skills which create Minions, granting them more life but making them deal less damage.
炎军
Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
复仇之灵
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
亡命之息
Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
Fire Mastery
Supports Fire skills, granting them an additional level.
Chaos Mastery
Supports Chaos skills, granting them an additional level.
Physical Mastery
Supports Physical skills, granting them an additional level.
Minion Mastery
Supports Minion skills, granting them an additional level.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
异灵魔侍神射手
monster no drops or experience [1]
Skeletal Sniper
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead |
生命
55%
Ailment Threshold
%
抗性
0
0
0
0
伤害
115%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
8 ~ 80
Attack Time
1.5 Second
Damage Spread
±30%
经验值
100%
Model Size
100%
Type
SkeletonArcherPlayerSummoned
Metadata
SkeletonArcherPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
4,266
Armour
3,451
闪避值
477
能量护盾
0
伤害
268
法术伤害
268
命中
0
Attack Time
1.5
经验值
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MinionMeleeBow
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 188–349
暴击几率: 5%
Attack Time: 1.5 秒
arrow projectile variation [1002]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GasShotSkeletonSniperMinion
攻击, 范围攻击, 范围, ProjectileNumber, 投射物速度, 雨, DoT, 冷却, 持续时间
瓦斯之箭
Base Damage: 188–349
暴击几率: 5%
攻击伤害: 70%
Attack Time: 1.5 秒
冷却时间: 8 秒
Rains an arrow down from above, creating a cloud of flammable poisonous gas where it lands. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
攻击伤害总降 30%
Impact radius is 1.4 metres
active skill base secondary area of effect radius [20]
base is projectile [1]
command minion marker additional time ms [300]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
Impact radius is 1.4 metres
active skill base secondary area of effect radius [20]
base is projectile [1]
command minion marker additional time ms [300]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned" BaseEvents { set_minion_formation_frontline = false set_minion_formation_order = 2 }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonArcherPlayerSummoned"] = { name = "Skeletal Sniper", life = 0.55, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.15, damageSpread = 0.3, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "MinionMeleeBow", "GasShotSkeletonSniperMinion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMeleeBow"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {1002, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GasShotSkeletonSniperMinion"] = { name = "Gas Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Rains an arrow down from above, creating a cloud of flammable poisonous gas where it lands. The cloud will detonate if hit by a [Detonator] skill or if an [Ignite|Ignited] enemy touches it, creating a fiery explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Rain] = true, [SkillType.DamageOverTime] = true, [SkillType.Cooldown] = true, [SkillType.Duration] = true, }, statDescriptionScope = "sniper_gas_shot/statset_0", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "command_minion_marker_additional_time_ms", "is_commandable_skill", "base_is_projectile", "is_area_damage", "visual_hit_effect_chaos_is_green", "skill_cannot_be_frozen", "skill_cannot_be_electrocuted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", }, levels = { [1] = {14, 20, 300, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |