魔侍神射手
等级: (1–20)
保留: (90–30) 灵魂
需求: 等级 (1–90), (4–157) 智慧
召唤生物信息
品质额外效果:
召唤生物造成的伤害总增 (0–20)%
命令
消耗: (8–85) 点魔力
影响
冷却时间: 6.00 秒
攻击速度: 120% 基础
攻击伤害: 80% 基础
投射物速度: 75 Units per Second
冲击范围为 1.4 米
毒云
爆炸
可在技能面板中管理技能。
Skeletal Sniper


Version 0.2.0
Skeletal Sniper
Level: (1–20)
Reservation: (90–30) Spirit
需求: Level (1–90), (2–205) Int
Minion Info
品质额外效果:
(0–10)% reduced Reservation
Command
Cost: (9–97) Mana
Impact
Cooldown Time: 8.00 s
Attack Speed: 120% of base
Attack Damage: 70% of base
Projectile Speed: 75 Units per Second
Rain an arrow down from above, creating a cloud of flammable poisonous gas where it lands. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Impact radius is 1.4 metres
Poison Cloud
Cloud radius is 1.4 metres
Cloud duration is 8 seconds
Explosion
Skills can be managed in the Skills Panel.


Level Effect /40
等级 | 需求等级 | 智慧 | 魔力 | Base Damage | Minion Level |
---|---|---|---|---|---|
1 | 0 | 4 | 90 | 100%, 100%, 100% | 2 |
2 | 3 | 9 | 65 | 100%, 100%, 100% | 4 |
3 | 6 | 14 | 50 | 100%, 100%, 100% | 6 |
4 | 10 | 21 | 41 | 100%, 100%, 100% | 8 |
5 | 14 | 28 | 37 | 100%, 100%, 100% | 10 |
6 | 18 | 35 | 37 | 100%, 100%, 100% | 12 |
7 | 22 | 41 | 35 | 100%, 100%, 100% | 14 |
8 | 26 | 48 | 35 | 100%, 100%, 100% | 16 |
9 | 31 | 57 | 35 | 100%, 100%, 100% | 18 |
10 | 36 | 65 | 33 | 100%, 100%, 100% | 20 |
11 | 41 | 74 | 33 | 100%, 100%, 100% | 22 |
12 | 46 | 82 | 33 | 100%, 100%, 100% | 24 |
13 | 52 | 92 | 31 | 100%, 100%, 100% | 26 |
14 | 58 | 103 | 31 | 100%, 100%, 100% | 28 |
15 | 64 | 113 | 31 | 100%, 100%, 100% | 30 |
16 | 66 | 116 | 31 | 100%, 100%, 100% | 32 |
17 | 72 | 126 | 30 | 100%, 100%, 100% | 34 |
18 | 78 | 137 | 30 | 100%, 100%, 100% | 36 |
19 | 84 | 147 | 30 | 100%, 100%, 100% | 38 |
20 | 90 | 157 | 30 | 100%, 100%, 100% | 40 |
21 | 29 | 100%, 100%, 100% | 42 | ||
22 | 29 | 100%, 100%, 100% | 44 | ||
23 | 29 | 100%, 100%, 100% | 46 | ||
24 | 29 | 100%, 100%, 100% | 48 | ||
25 | 29 | 100%, 100%, 100% | 50 | ||
26 | 28 | 100%, 100%, 100% | 52 | ||
27 | 28 | 100%, 100%, 100% | 54 | ||
28 | 28 | 100%, 100%, 100% | 56 | ||
29 | 28 | 100%, 100%, 100% | 58 | ||
30 | 28 | 100%, 100%, 100% | 60 | ||
31 | 27 | 100%, 100%, 100% | 62 | ||
32 | 27 | 100%, 100%, 100% | 64 | ||
33 | 27 | 100%, 100%, 100% | 66 | ||
34 | 27 | 100%, 100%, 100% | 68 | ||
35 | 27 | 100%, 100%, 100% | 70 | ||
36 | 26 | 100%, 100%, 100% | 72 | ||
37 | 26 | 100%, 100%, 100% | 74 | ||
38 | 26 | 100%, 100%, 100% | 76 | ||
39 | 26 | 100%, 100%, 100% | 78 | ||
40 | 26 | 100%, 100%, 100% | 80 |
Attribute /6
魔侍神射手
名字 | 显示物品素质 |
---|---|
BaseType | 魔侍神射手 |
Class | 技能宝石 |
TargetTypes | 任何, |
Type | 召唤物, 召唤物爆炸, 创造召唤物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 物理, 混沌, 火焰, CommandableMinion, NoAttackInPlace |
ItemType | Metadata/Items/Gems/SkillGemSkeletalWarrior |
ActiveSkillsCode | summon_skeleton_archer |
魔侍神射手
等级: (1–20)
保留: (90–30) 灵魂
需求: 等级 (1–90), (4–157) 智慧
召唤生物信息
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skeletal graft buff effect magnitude [15]
品质额外效果:
召唤生物造成的伤害总增 (0–20)%
命令
消耗: (8–85) 点魔力
base deal no damage [1]
can perform skill while moving [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill is command [1]
影响
冷却时间: 6.00 秒
攻击速度: 120% 基础
攻击伤害: 80% 基础
投射物速度: 75 Units per Second
冲击范围为 1.4 米
active skill base secondary area of effect radius [20]
base is projectile [1]
command minion marker additional time ms [300]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
毒云
范围每秒总增 20%,最多 80%
云雾范围为 1.4 米
云雾持续时间为 8 秒
active skill base secondary area of effect radius [20]
base is projectile [1]
command minion marker additional time ms [300]
display skill poisons without hit [1]
display statset hide usage stats [1]
display statset no hit damage [1]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
爆炸
冲击范围为 1.4 米
active skill base secondary area of effect radius [20]
base is projectile [1]
command minion marker additional time ms [300]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
可在技能面板中管理技能。
Skeletal Sniper


魔侍神射手

monster no drops or experience [1]
Skeletal Sniper
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead |
生命
55%
抗性




伤害
115%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
8 ~ 80
攻击间隔
1.5 Second
Damage Spread
±30%
经验值
100%
Model Size
100%
Type
SkeletonArcherPlayerSummoned
Metadata
SkeletonArcherPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MinionMeleeBow
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 188–349
暴击率: 5%
攻击间隔: 1.5 秒
arrow projectile variation [1002]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GasShotSkeletonSniperMinion
攻击, 范围攻击, 范围, ProjectileNumber, 投射物速度, 雨, DoT, 冷却, 持续时间, GroundTargetedProjectile, CreatesGroundEffect, NoAttackInPlace
瓦斯之箭
Base Damage: 188–349
暴击率: 5%
攻击伤害: 80%
攻击间隔: 1.5 秒
冷却时间: 6 秒
攻击伤害总降 20%
冲击范围为 1.4 米
active skill base secondary area of effect radius [20]
base is projectile [1]
command minion marker additional time ms [300]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned" BaseEvents { set_minion_formation_frontline = false set_minion_formation_order = 2 }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonArcherPlayerSummoned"] = { name = "Skeletal Sniper", life = 0.55, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.15, damageSpread = 0.3, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "MinionMeleeBow", "GasShotSkeletonSniperMinion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMeleeBow"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {1002, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GasShotSkeletonSniperMinion"] = { name = "Gas Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Rain an arrow down from above, creating a cloud of flammable [Poison|poisonous] gas where it lands. The cloud will detonate if hit by a [Detonator] skill or if an [Ignite|Ignited] enemy touches it, creating a fiery explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Rain] = true, [SkillType.DamageOverTime] = true, [SkillType.Cooldown] = true, [SkillType.Duration] = true, [SkillType.GroundTargetedProjectile] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "sniper_gas_shot/statset_0", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "command_minion_marker_additional_time_ms", "is_commandable_skill", "base_is_projectile", "is_area_damage", "visual_hit_effect_chaos_is_green", "skill_cannot_be_frozen", "skill_cannot_be_electrocuted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "quality_display_active_skill_ground_effect_area_of_effect_+%_final_per_second_max_is_gem", }, levels = { [1] = {14, 20, 300, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.