鲁詹,炽焰之剑
等级: (1—20)
需求: 等级 (1—90)
召唤无敌的火焰巨灵召唤生物鲁詹为你效命。每当你使用伤害技能时,鲁詹便会现身用巨剑打击敌人;当你对其下达命令时,他还会施放毁灭性的火焰法术
鲁詹,炽焰之剑
最近使用的每个伤害技能使鲁赞造成的额外伤害总增 10%
当你使用冷却时间为 4 秒的
伤害技能时,鲁赞的奋锐光环会攻击敌人,并对被击打
敌人造成曝露
消耗: (2—29) 点魔力
命令
可在技能面板中管理技能。
Ruzhan, the Blazing Sword
Level Effect /40
Implicit
最近使用的每个伤害技能使鲁赞造成的额外伤害总增 10%
当你使用冷却时间为 4 秒的\n伤害技能时,鲁赞的奋锐光环会攻击敌人,并对被击打的\n敌人造成曝露
等级需求等级Base DamageMinion Level
10100%, 100%, 100%, 100%2
23100%, 100%, 100%, 100%4
36100%, 100%, 100%, 100%6
410100%, 100%, 100%, 100%8
514100%, 100%, 100%, 100%10
618100%, 100%, 100%, 100%12
722100%, 100%, 100%, 100%14
826100%, 100%, 100%, 100%16
931100%, 100%, 100%, 100%18
1036100%, 100%, 100%, 100%20
1141100%, 100%, 100%, 100%22
1246100%, 100%, 100%, 100%24
1352100%, 100%, 100%, 100%26
1458100%, 100%, 100%, 100%28
1564100%, 100%, 100%, 100%30
1666100%, 100%, 100%, 100%32
1772100%, 100%, 100%, 100%34
1878100%, 100%, 100%, 100%36
1984100%, 100%, 100%, 100%38
2090100%, 100%, 100%, 100%40
21100%, 100%, 100%, 100%42
22100%, 100%, 100%, 100%44
23100%, 100%, 100%, 100%46
24100%, 100%, 100%, 100%48
25100%, 100%, 100%, 100%50
26100%, 100%, 100%, 100%52
27100%, 100%, 100%, 100%54
28100%, 100%, 100%, 100%56
29100%, 100%, 100%, 100%58
30100%, 100%, 100%, 100%60
31100%, 100%, 100%, 100%62
32100%, 100%, 100%, 100%64
33100%, 100%, 100%, 100%66
34100%, 100%, 100%, 100%68
35100%, 100%, 100%, 100%70
36100%, 100%, 100%, 100%72
37100%, 100%, 100%, 100%74
38100%, 100%, 100%, 100%76
39100%, 100%, 100%, 100%78
40100%, 100%, 100%, 100%80
Attribute /8

鲁詹,炽焰之剑

名字显示物品素质
关键字Hit, Hits
IdAscendancySummonFireDjinn
BaseType 鲁詹,炽焰之剑
Class 技能宝石
TargetTypes任何, ,
Type召唤物, 创造召唤物, 火焰, Persistent, 消耗保留, MinionsAreUndamagable, CommandableMinion, ReserveInAllSets
ItemTypeMetadata/Items/Gem/SkillGemAscendancySummonFireDjinn
ActiveSkillsCodesummon_fire_djinn
鲁詹,炽焰之剑
等级: (1—20)
需求: 等级 (1—90)
召唤无敌的火焰巨灵召唤生物鲁詹为你效命。每当你使用伤害技能时,鲁詹便会现身用巨剑打击敌人;当你对其下达命令时,他还会施放毁灭性的火焰法术
鲁詹,炽焰之剑
最近使用的每个伤害技能使鲁赞造成的额外伤害总增 10%
当你使用冷却时间为 4 秒的
伤害技能时,鲁赞的奋锐光环会攻击敌人,并对被击打
敌人造成曝露
active skill tracks number of damaging skills recently for minions [1]
display statset no hit damage [1]
hide minion frame [1]
is resummoning minion [1]
minion is not interupted when replaced [1]
skill desired amount override [1]
消耗: (2—29) 点魔力
命令
base deal no damage [1]
can perform skill while moving [1]
command minion does not interrupt [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill is command [1]
可在技能面板中管理技能。
Ruzhan, the Blazing Sword
Supported By /13
  • Active Type: 召唤物, 创造召唤物, 火焰, Persistent, 消耗保留, MinionsAreUndamagable, CommandableMinion, ReserveInAllSets
  • 布鲁特斯之脑
    辅助产生召唤生物的技能,使这些召唤生物无法造成或承受伤害。无法辅助产生无敌召唤生物的技能。
    火焰专精
    辅助火焰技能,使其等级提升一级。不能辅助没有等级的技能。
    召唤生物专精
    辅助召唤生物技能,使其等级提升一级。不能辅助没有等级的技能。
    替罪羔羊 I
    辅助产生召唤生物的技能,使你以召唤生物为目标的技能优先选中被辅助技能的召唤生物
    替罪羔羊 II
    辅助创造召唤生物的技能,使你以召唤生物为目标的技能优先选择被辅助技能的召唤生物,并使其总是被视为可引爆的。
    奉命 I
    辅助召唤生物技能,被辅助的召唤生物造成更高的伤害,命令技能的冷却回复速度提高。
    奉命 II
    辅助召唤生物技能,被辅助的召唤生物造成更高的伤害,命令技能的冷却回复速度提高。
    奉命 III
    辅助召唤生物技能,被辅助的召唤生物命令技能的冷却回复速度大幅提高。
    调遣
    辅助具有命令技能的召唤生物。被辅助的召唤生物命令技能冷却回复速度大幅加快,但是非命令技能无法造成伤害。
    海纳百川
    辅助能够召唤出召唤生物的技能。你召唤的可复活的召唤生物类型越多,被辅助的召唤生物造成的伤害越高。
    魁梧仆从
    辅助能够召唤永久性召唤生物的技能。被辅助的召唤生物体型变大,具有更多生命,造成更高的伤害,但大幅提高精魂消耗。
    古加尔的缰绳
    辅助可命令的召唤生物,使你和被辅助召唤生物命令它们时获得不洁之力
    阿曼娜姆的奉纳
    辅助永久性召唤生物的技能,使被辅助的召唤生物为你而被击败后有几率获得一个深渊怪物词缀。
    鲁詹,炽焰之剑
    人形
    Ruzhan, the Blazing Sword
    SpectreY
    Tags元素, 火焰, humanoid, medium_movement, Unarmed_onhit_audio
    生命
    100%
    抗性
    0 0 0 0
    伤害
    140%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 6
    攻击间隔
    0 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    FireDjinn
    Metadata
    FireDjinn
    IsSummoned
    Y
    等级
    68
    生命
    7,757
    2,413
    伤害
    326
    法术伤害
    326
    命中
    2,502
    攻击间隔
    0
    经验值
    28,634
    召唤物生命
    6,930
    召唤物伤害
    1,356
    召唤物护甲
    2,413
    LivingBombFireDjinn
    范围, 法术, 火焰, DetonatesAfterTime, Limit
    鲁詹之印记
    暴击率: 7%
    施放间隔: 0.6 秒
    命令鲁詹在敌人身上烙下一个火焰印记。该印记将在短暂延迟后或受到引爆时爆炸,对爆炸范围内的敌人造成法术伤害。
    造成 1766 - 2648 火焰伤害
    引爆时间3
    燃烧的敌人造成的击中伤害总增 50%
    爆炸范围为 2
    烙印激活上限 3
    base skill show average damage instead of dps [1]
    is area damage [1]
    is commandable skill [1]
    skill does not pathfind [1]
    FireRuneFireDjinn
    范围, Hazard, 冷却, 持续时间, 法术, 伤害, 火焰, 投射物, SingleMainProjectile, CannotChain, CannotTerrainChain, Limit
    鲁詹之陷阱
    暴击率: 7%
    施放间隔: 1 秒
    冷却时间: 8 秒
    命令鲁詹投掷其巨剑,在落地点散布危险的符文。若有敌人踩到符文,将爆发出造成法术伤害的火焰龙卷风。
    造成 819 - 1229 火焰伤害
    穿透所有目标
    5 米范围内生成符文
    符文上限 21
    生成 8 个符文
    base is projectile [1]
    base skill show average damage instead of dps [1]
    djinn fire rune minimum target distance [20]
    is commandable skill [1]
    projectiles fire at ground [1]
    skill does not pathfind [1]
    MeteorFireDjinn
    范围, 法术, 伤害, 火焰, 冷却, 可秘能爆发, Detonator
    鲁詹之清算
    暴击率: 7%
    施放间隔: 2.3 秒
    冷却时间: 12 秒
    命令鲁詹传送至目标地点。抵达时,巨灵将对周围敌人造成法术伤害,随后用其燃烧的巨剑猛击地面,创造一道同样造成法术伤害的熔岩波。
    造成 2288 - 3432 火焰伤害
    伤害范围为 1.5
    base skill show average damage instead of dps [1]
    is area damage [1]
    is commandable skill [1]
    skill does not pathfind [1]
    MassFusilladeFireDjinn
    范围, 投射物, 法术, 火焰, 伤害, 冷却
    鲁詹之怒火
    暴击率: 7%
    施放间隔: 2.3 秒
    冷却时间: 7 秒
    命令鲁詹凝聚两波炽热余烬,并将其向前发射。余烬在撞击时爆炸,造成法术伤害。
    造成 617.6 - 926.4 火焰伤害
    不可移动的敌人伤害总增 60%
    [DNT] Creates 20 flaming embers
    base is projectile [1]
    base skill show average damage instead of dps [1]
    is commandable skill [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    skill does not pathfind [1]
    FlameSliceFireDjinn
    近战, 攻击, 范围, 火焰, 冷却, 近战单一目标
    鲁詹的狂热
    Base Damage: 261—392
    暴击率: 5%
    攻击伤害: 450%
    冷却时间: 4 秒
    每当你使用伤害技能时,鲁詹会以狂热的姿态出现在你的目标附近,对敌人发动打击,并施加曝露效果。
    攻击伤害总增 350%
    物理伤害的 60% 转化火焰伤害
    击中时施加曝露
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill does not pathfind [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerSummonedDjinnBase"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerSummonedDjinnBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MarakethTimeDjinn/FireDjinn"] = {
        name = "Ruzhan, the Blazing Sword",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "LivingBombFireDjinn",
            "FireRuneFireDjinn",
            "MeteorFireDjinn",
            "MassFusilladeFireDjinn",
            "FlameSliceFireDjinn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LivingBombFireDjinn"] = {
        name = "Ruzhan's Brand",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Command] Ruzhan to place a fiery brand on an enemy. After a delay or when [Detonator|Detonated], the brand explodes, dealing [Spell] damage to enemies caught in the blast.",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Fire] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Limit] = true,
        },
        statDescriptionScope = "djinn_living_bomb",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_base_area_of_effect_radius",
            "base_skill_detonation_time",
            "living_bomb_base_number_of_bombs_allowed",
            "active_skill_damage_+%_final_vs_burning_enemies",
            "is_area_damage",
            "is_commandable_skill",
            "skill_does_not_pathfind",
            "base_skill_show_average_damage_instead_of_dps",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 3000, 3, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireRuneFireDjinn"] = {
        name = "Ruzhan's Trap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Command] Ruzhan to hurl his greatsword, spreading hazardous runes on the ground where it lands. If an enemy steps on a rune, it erupts in a fiery tornado that deals [Spell] damage.",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Hazard] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.SingleMainProjectile] = true,
            [SkillType.CannotChain] = true,
            [SkillType.CannotTerrainChain] = true,
            [SkillType.Limit] = true,
        },
        statDescriptionScope = "djinn_fire_rune/statset_0",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_base_area_of_effect_radius",
            "fire_djinn_number_of_flame_runes_placed",
            "fire_djinn_maximum_flame_runes_allowed",
            "djinn_fire_rune_minimum_target_distance",
            "is_commandable_skill",
            "base_is_projectile",
            "projectiles_fire_at_ground",
            "always_pierce",
            "skill_does_not_pathfind",
            "base_skill_show_average_damage_instead_of_dps",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 8, 21, 20, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeteorFireDjinn"] = {
        name = "Ruzhan's Reckoning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Command] Ruzhan to teleport to the target location. Upon arrival, the Djinn deals [Spell] damage to enemies around him then slams his blazing sword into the ground, creating a wave of lava that also deals [Spell] damage.",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Cascadable] = true,
            [SkillType.Detonator] = true,
        },
        statDescriptionScope = "djinn_meteor/statset_0",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_base_area_of_effect_radius",
            "is_commandable_skill",
            "is_area_damage",
            "skill_does_not_pathfind",
            "base_skill_show_average_damage_instead_of_dps",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassFusilladeFireDjinn"] = {
        name = "Ruzhan's Fury",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Command] Ruzhan to conjure two volleys of flaming embers and fire them forward. The embers explode on impact, dealing [Spell] damage.",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "djinn_mass_fusillade",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles",
            "active_skill_damage_+%_final_vs_immobilised_enemies",
            "is_commandable_skill",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "skill_does_not_pathfind",
            "base_skill_show_average_damage_instead_of_dps",
            "quality_display_active_skill_damage_+%_final_vs_immobilised_enemies_is_gem",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 60, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FlameSliceFireDjinn"] = {
        name = "Ruzhan's Zealotry",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "When you use a damaging Skill, Ruzhan emerges to [Strike] enemies near your target with zealous fervour, inflicting [Exposure].",
        skillTypes = {
            [SkillType.Melee] = true,
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Cooldown] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "inflict_exposure_on_hit_%_chance",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
            "base_skill_show_average_damage_instead_of_dps",
        },
        levels = {
            [1] = {60, 100, 20, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    鲁詹,炽焰之剑 Text Audio /38
    名字
    毁灭之符文!
    DjinnFire_FireRunes_Random
    毁灭之符文!
    DjinnFire_FireRunes_2
    毁灭之符文!
    DjinnFire_FireRunes_3
    焚尽大地!
    DjinnFire_FireRunes_4
    焚尽大地!
    DjinnFire_FireRunes_5
    焚尽大地!
    DjinnFire_FireRunes_6
    魔符燃烧!
    DjinnFire_FireRunes_7
    魔符燃烧!
    DjinnFire_FireRunes_8
    魔符燃烧!
    DjinnFire_FireRunes_9
    归于灰烬!
    DjinnFire_Meteoric_Random
    归于灰烬!
    DjinnFire_Meteoric_2
    归于灰烬!
    DjinnFire_Meteoric_3
    万物皆燃!
    DjinnFire_Meteoric_4
    万物皆燃!
    DjinnFire_Meteoric_5
    万物皆燃!
    DjinnFire_Meteoric_6
    燃烧之星陨落!
    DjinnFire_Meteoric_7
    燃烧之星陨落!
    DjinnFire_Meteoric_8
    燃烧之星陨落!
    DjinnFire_Meteoric_9
    火焰,尽情燃烧吧!
    DjinnFire_Unravelled_Random
    火焰,尽情燃烧吧!
    DjinnFire_Unravelled_2
    火焰,尽情燃烧吧!
    DjinnFire_Unravelled_3
    火焰之馈赠!
    DjinnFire_Unravelled_4
    火焰之馈赠!
    DjinnFire_Unravelled_5
    火焰之馈赠!
    DjinnFire_Unravelled_6
    火焰盘旋……
    DjinnFire_Unravelled_7
    火焰盘旋……
    DjinnFire_Unravelled_8
    火焰盘旋……
    DjinnFire_Unravelled_9
    如您所愿!
    DjinnFire_Command_Random
    如您所愿!
    DjinnFire_Command_2
    如您所愿!
    DjinnFire_Command_3
    那就燃烧吧!
    DjinnFire_Command_4
    那就燃烧吧!
    DjinnFire_Command_5
    至此,已成定局!
    DjinnFire_Command_6
    至此,已成定局!
    DjinnFire_Command_7
    我带来毁灭!
    DjinnFire_Command_8
    我带来毁灭!
    DjinnFire_Command_9
    火焰已点燃!
    DjinnFire_Command_10
    火焰已点燃!
    DjinnFire_Command_11
    Edit

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