Elemental Conflux
等阶: 14
等级: (1–20)
保留: 100 Spirit
需求: 等级 (1–90), (1–205) Int
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
元素随机间隔的持续时间为 8
增益状态使受影响的元素伤害总增 (40–59)%
品质额外效果:
增益状态使受影响的元素伤害总增 (0–10)%
Skills can be managed in the Skills Panel.


Version 0.1.0
Elemental Conflux
Tier: 14
Level: (1–20)
Reservation: 100 Spirit
需求: Level (1–90), (1–205) Int
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
8 second duration between Element randomisations
Buff grants (40–59)% more damage with the affected Element
品质额外效果:
Buff grants (0–10)% more damage with the affected Element
Skills can be managed in the Skills Panel.

辅助宝石 /3
来自 /1
未切割的增益技能宝石 等阶 14
Level Effect /40
Implicit |
---|
保留: 100 |
等级 | 需求等级 | Int | Base Damage | 增益状态使受影响的元素伤害总增 40% |
---|---|---|---|---|
1 | 0 | 1 | 100%, 100% | 40 |
2 | 3 | 9 | 100%, 100% | 41 |
3 | 6 | 16 | 100%, 100% | 42 |
4 | 10 | 25 | 100%, 100% | 43 |
5 | 14 | 34 | 100%, 100% | 44 |
6 | 18 | 43 | 100%, 100% | 45 |
7 | 22 | 52 | 100%, 100% | 46 |
8 | 26 | 61 | 100%, 100% | 47 |
9 | 31 | 72 | 100%, 100% | 48 |
10 | 36 | 83 | 100%, 100% | 49 |
11 | 41 | 95 | 100%, 100% | 50 |
12 | 46 | 106 | 100%, 100% | 51 |
13 | 52 | 119 | 100%, 100% | 52 |
14 | 58 | 133 | 100%, 100% | 53 |
15 | 64 | 146 | 100%, 100% | 54 |
16 | 66 | 151 | 100%, 100% | 55 |
17 | 72 | 164 | 100%, 100% | 56 |
18 | 78 | 178 | 100%, 100% | 57 |
19 | 84 | 191 | 100%, 100% | 58 |
20 | 90 | 205 | 100%, 100% | 59 |
21 | 100%, 100% | 60 | ||
22 | 100%, 100% | 61 | ||
23 | 100%, 100% | 62 | ||
24 | 100%, 100% | 63 | ||
25 | 100%, 100% | 64 | ||
26 | 100%, 100% | 65 | ||
27 | 100%, 100% | 66 | ||
28 | 100%, 100% | 67 | ||
29 | 100%, 100% | 68 | ||
30 | 100%, 100% | 69 | ||
31 | 100%, 100% | 69 | ||
32 | 100%, 100% | 70 | ||
33 | 100%, 100% | 70 | ||
34 | 100%, 100% | 71 | ||
35 | 100%, 100% | 71 | ||
36 | 100%, 100% | 72 | ||
37 | 100%, 100% | 72 | ||
38 | 100%, 100% | 73 | ||
39 | 100%, 100% | 73 | ||
40 | 100%, 100% | 74 |
Attribute /8
Elemental Conflux
Elemental Conflux
等阶: 14
等级: (1–20)
保留: 100 Spirit
需求: 等级 (1–90), (1–205) Int
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
元素随机间隔的持续时间为 8
增益状态使受影响的元素伤害总增 (40–59)%
base deal no damage [1]
品质额外效果:
增益状态使受影响的元素伤害总增 (0–10)%
Skills can be managed in the Skills Panel.


商城 /1
Invisible Buff Effect
Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Supported By /17
Fast Forward
Supports any skill that has a duration making that duration shorter.
Persistence
Supports any skill that has a duration, making that duration longer.
Fire Mastery
Supports Fire skills, granting them an additional level.
Cold Mastery
Supports Cold skills, granting them an additional level.
Lightning Mastery
Supports Lightning skills, granting them an additional level.
Precision
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Clarity
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Vitality
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Herbalism
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Cannibalism
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Thornskin
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Mysticism
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Direstrike
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Upwelling
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Warm Blooded
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
Cool Headed
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
Strong Hearted
Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
元素汇流
你的所有伤害都能冰冻, 感电, 和点燃
base_chance_to_ignite_%
base_chance_to_shock_%
all_damage_can_chill_ignite_shock
Elemental Conflux
Attribute /3
elemental_conflux
Key | Value |
---|---|
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | all damage can chill ignite shock |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | 4 |
Code | base chance to shock % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Code | base chance to ignite % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
元素汇流
你的伤害造成点燃, 冰缓, 感电
base_chance_to_ignite_%
base_chance_to_shock_%
all_damage_can_chill_ignite_shock
Elemental Conflux
Attribute /3
elementalist_all_damage_chills_shocks_ignites
Key | Value |
---|---|
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | all damage can chill ignite shock |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | 4 |
Code | base chance to shock % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Code | base chance to ignite % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.