Elemental Conflux
等阶: 14
等级: (1–20)
保留: 100 Spirit
需求: 等级 (1–90), (1–205) Int
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
元素随机间隔的持续时间为 8
增益状态使受影响的元素伤害总增 (40–59)%

品质额外效果:
增益状态使受影响的元素伤害总增 (0–10)%
Skills can be managed in the Skills Panel.
Version 0.1.0
Elemental Conflux
Tier: 14
Level: (1–20)
Reservation: 100 Spirit
需求: Level (1–90), (1–205) Int
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
8 second duration between Element randomisations
Buff grants (40–59)% more damage with the affected Element

品质额外效果:
Buff grants (0–10)% more damage with the affected Element
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
保留: 100
等级
需求等级
Int
Base Damage
增益状态使受影响的元素伤害总增 40%
101100%, 100%40
239100%, 100%41
3616100%, 100%42
41025100%, 100%43
51434100%, 100%44
61843100%, 100%45
72252100%, 100%46
82661100%, 100%47
93172100%, 100%48
103683100%, 100%49
114195100%, 100%50
1246106100%, 100%51
1352119100%, 100%52
1458133100%, 100%53
1564146100%, 100%54
1666151100%, 100%55
1772164100%, 100%56
1878178100%, 100%57
1984191100%, 100%58
2090205100%, 100%59
21100%, 100%60
22100%, 100%61
23100%, 100%62
24100%, 100%63
25100%, 100%64
26100%, 100%65
27100%, 100%66
28100%, 100%67
29100%, 100%68
30100%, 100%69
31100%, 100%69
32100%, 100%70
33100%, 100%70
34100%, 100%71
35100%, 100%71
36100%, 100%72
37100%, 100%72
38100%, 100%73
39100%, 100%73
40100%, 100%74
Attribute /8

Elemental Conflux

Key
Value
关键字增益
BaseType Elemental Conflux
Class 技能宝石
TargetTypes任何
TypeOngoingSkill, 消耗保留, 增益, Persistent, 持续时间, 闪电, 冰冷, 火焰
BuffIcon
ItemTypeMetadata/Items/Gem/SkillGemElementalConflux
ActiveSkillsCodeelemental_conflux
Elemental Conflux
等阶: 14
等级: (1–20)
保留: 100 Spirit
需求: 等级 (1–90), (1–205) Int
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
元素随机间隔的持续时间为 8
增益状态使受影响的元素伤害总增 (40–59)%
base deal no damage [1]

品质额外效果:
增益状态使受影响的元素伤害总增 (0–10)%
Skills can be managed in the Skills Panel.
商城 /1
Invisible Buff Effect
Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Supported By /17
  • Active Type: OngoingSkill, 消耗保留, 增益, Persistent, 持续时间, 闪电, 冰冷, 火焰
  • Fast Forward
    Supports any skill that has a duration making that duration shorter.
    Persistence
    Supports any skill that has a duration, making that duration longer.
    Fire Mastery
    Supports Fire skills, granting them an additional level.
    Cold Mastery
    Supports Cold skills, granting them an additional level.
    Lightning Mastery
    Supports Lightning skills, granting them an additional level.
    Precision
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Clarity
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Vitality
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Herbalism
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Cannibalism
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Thornskin
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Mysticism
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Direstrike
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Upwelling
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Warm Blooded
    Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
    Cool Headed
    Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
    Strong Hearted
    Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
    元素汇流
    你的所有伤害都能冰冻, 感电, 和点燃
    base_chance_to_ignite_%
    base_chance_to_shock_%
    all_damage_can_chill_ignite_shock
    Elemental Conflux
    Attribute /3

    elemental_conflux

    Key
    Value
    BuffGroupsID29
    IsBuffDefinition1
    BuffMergeModesID3
    Codeall damage can chill ignite shock
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable0
    StatSemantics4
    Codebase chance to shock %
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Codebase chance to ignite %
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    元素汇流
    你的伤害造成点燃, 冰缓, 感电
    base_chance_to_ignite_%
    base_chance_to_shock_%
    all_damage_can_chill_ignite_shock
    Elemental Conflux
    Attribute /3

    elementalist_all_damage_chills_shocks_ignites

    Key
    Value
    BuffGroupsID29
    IsBuffDefinition1
    BuffMergeModesID3
    Codeall damage can chill ignite shock
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable0
    StatSemantics4
    Codebase chance to shock %
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Codebase chance to ignite %
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Edit

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