烈焰爆破
等阶: 13
等级: (1–20)
消耗: 魔力每秒 (6.25–65.57) 点
冷却时间: 15.00 秒
施放间隔: 0.25 秒
暴击几率: 8.00%
需求: 等级 (1–90), (1–205) Int
持续吟唱,在你或目标日曜球周围积蓄毁灭能量。释放能量会引发一次毁灭性爆炸,吟唱时间越久范围越大、强度越高。
造成 (7–229) - (11–343) [火焰]伤害
以日曜球为目标时施法速度总增 30%
每层使法术伤害总增 75%
施法速度词缀也会影响该技能的消耗
最大层数 10
爆炸范围为每层 0.6

品质额外效果:
施法速度总增 (0–20)%
Skills can be managed in the Skills Panel.
Flameblast
Version 0.1.0
Flameblast
Tier: 13
Level: (1–20)
Cost: (6.25–65.57) Mana per second
Cast Time: 0.25 sec
Critical Hit Chance: 8.00%
需求: Level (1–90), (1–205) Int
Channels to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
Deals (2–68) to (4–101) Fire Damage
30% more Cast Speed when targeting a Solar Orb
200% more damage per Stage
Modifers to cast speed also affect this skill's cost
10 maximum Stages
Explosion radius is 0.4 metres per Stage

品质额外效果:
(0–10)% more Cast Speed
Skills can be managed in the Skills Panel.
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      Level Effect /40
      等级需求等级Int消耗Base Damage造成 7 - 11 [火焰]伤害
      1016100%, 100%7, 11
      2397100%, 100%10, 15
      36168100%, 100%14, 20
      410259100%, 100%18, 27
      5143410100%, 100%23, 34
      6184312100%, 100%28, 42
      7225213100%, 100%34, 51
      8266115100%, 100%41, 61
      9317217100%, 100%48, 72
      10368319100%, 100%57, 85
      11419522100%, 100%66, 99
      124610624100%, 100%77, 115
      135211928100%, 100%89, 134
      145813331100%, 100%103, 154
      156414635100%, 100%118, 177
      166615140100%, 100%135, 203
      177216445100%, 100%154, 232
      187817851100%, 100%176, 265
      198419158100%, 100%201, 302
      209020566100%, 100%229, 343
      2174100%, 100%260, 391
      2284100%, 100%296, 444
      2395100%, 100%336, 505
      24108100%, 100%382, 573
      25122100%, 100%434, 651
      26138100%, 100%493, 740
      27156100%, 100%560, 840
      28176100%, 100%636, 955
      29200100%, 100%723, 1085
      30226100%, 100%822, 1233
      31256100%, 100%935, 1403
      32289100%, 100%1065, 1597
      33328100%, 100%1212, 1818
      34371100%, 100%1382, 2072
      35420100%, 100%1576, 2363
      36475100%, 100%1798, 2697
      37537100%, 100%2054, 3081
      38608100%, 100%2348, 3523
      39688100%, 100%2687, 4031
      40779100%, 100%3078, 4618
      Attribute /7

      烈焰爆破

      KeyValue
      BaseType 烈焰爆破
      Class 技能宝石
      TargetTypes地面, 敌人
      Type法术, 伤害, 范围, 图腾技能, 火焰, 引导, 范围法术, 新星, UsableWhileMoving, 可秘能爆发, GainsStages, 冷却
      BuffIcon
      ItemTypeMetadata/Items/Gems/SkillGemFlameblast
      ActiveSkillsCodeflameblast
      烈焰爆破
      等阶: 13
      等级: (1–20)
      消耗: 魔力每秒 (6.25–65.57) 点
      冷却时间: 15.00 秒
      施放间隔: 0.25 秒
      暴击几率: 8.00%
      需求: 等级 (1–90), (1–205) Int
      持续吟唱,在你或目标日曜球周围积蓄毁灭能量。释放能量会引发一次毁灭性爆炸,吟唱时间越久范围越大、强度越高。
      造成 (7–229) - (11–343) [火焰]伤害
      以日曜球为目标时施法速度总增 30%
      每层使法术伤害总增 75%
      施法速度词缀也会影响该技能的消耗
      最大层数 10
      爆炸范围为每层 0.6
      base minimum channel time ms [490]
      base skill show average damage instead of dps [1]
      can perform skill while moving [1]
      channel skill end animation duration override ms [600]
      channel start lock cancelling scales with cast speed [1]
      is area damage [1]
      movement speed +% final while performing action [-70]
      movement speed acceleration +% per second while performing action [160]
      movement speed while performing action locked duration % [60]

      品质额外效果:
      施法速度总增 (0–20)%
      Skills can be managed in the Skills Panel.
      Flameblast
      商城 /4
      Master Boots
      Changes the appearance of any equipped boots to the Master Supporter boots.
      Green Lich Gloves
      Changes the appearance of any equipped gloves to the Green Lich Gloves.
      Triple Blade Spectral Throw Effect
      Your Spectral Throw becomes a triple blade effect.
      Kalguuran Forgemaster Station Hideout Decoration
      Creates an object in your hideout
      Supported By /98
    • Active Type: 法术, 伤害, 范围, 图腾技能, 火焰, 引导, 范围法术, 新星, UsableWhileMoving, 可秘能爆发, GainsStages, 冷却
    • Magnified Effect
      Supports any skill with an area of effect, making it larger.
      Supercritical
      Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
      Bludgeon
      Supports any skill that Hits enemies, causing it to Knock Back enemies.
      Arcane Tempo
      Supports Spells, causing them to cast faster.
      集中效应
      Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
      致盲
      Supports any skill that Hits enemies, causing them to Blind on Hit.
      火焰穿透
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
      冰霜穿透
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
      闪电穿透
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
      急冻
      Supports any skill that Hits enemies, making it more effective at Freezing enemies.
      传导
      Supports any skill that Hits enemies, making it more likely to Shock.
      精准破坏
      Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
      元素集中
      Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
      Wildfire
      Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
      Lacerate
      Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
      Envenom
      Supports any skill that Hits enemies, giving it a chance to Poison enemies.
      持久感电
      Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
      残暴
      Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
      动量
      Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
      秘术增强
      Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
      凋零之触
      Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
      助力之风
      Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills.
      处决
      Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
      过载
      Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
      Inevitable Critical
      Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
      Frost Nexus
      Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
      Coursing Current
      Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
      深度冻结
      Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
      点燃
      Supports any skill that Hits enemies, making it more likely to Ignite.
      焚躯烈焰
      Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
      长明烈焰
      Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
      开发要害
      Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
      摧残
      Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
      神经超载
      Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
      精准暴击
      Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
      腐蚀
      Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
      迸发之疫
      Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
      霜火
      Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
      风暴之炎
      Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
      电殛
      Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
      刺骨寒意
      Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
      元素解放
      Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
      炽灭
      Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
      魔力耀斑
      Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
      封锁
      Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
      碾压
      Supports any skill that hits enemies, causing it to build up Stun more quickly.
      机动
      Supports skills that can be used while moving, allowing you to move faster while using them.
      定身
      Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
      伏击
      Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
      Mana Bounty
      Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
      Life Bounty
      Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
      崩解耐力
      Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
      召唤契约
      Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
      Life Drain
      Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
      Soul Drain
      Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
      Comorbidity
      Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
      Demolisher
      Supports any skill, causing Armour Break it inflicts to be stronger.
      Rageforged
      Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
      Fire Exposure
      Supports any skill that Hits enemies, causing it to inflict Fire Exposure when it Ignites an enemy.
      Lightning Exposure
      Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when it Shocks an enemy.
      Cold Exposure
      Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
      Deadly Poison
      Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
      Deep Cuts
      Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
      Fire Mastery
      Supports Fire skills, granting them an additional level.
      Swift Affliction
      Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
      Encumbrance
      Supports any skill, causing inflicted Slows to be more powerful.
      Rupture
      Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
      Splinter
      Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
      Ingenuity
      Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover.
      Strip Away
      Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
      Considered Casting
      Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
      Heft
      Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
      Rising Tempest
      Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
      Extraction
      Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
      Astral Projection
      Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
      Leverage
      Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
      Potential
      Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
      Ferocity
      Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
      Zenith
      Supports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not Support Skills used by Minions.
      Bone Shrapnel
      Supports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.
      Burgeon
      Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
      Steadfast
      Supports Channelling Skills you use yourself, granting you increased Ailment Threshold while Channelling them.
      Verglas
      Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
      Embitter
      Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
      Rusted Spikes
      Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
      Concoct
      Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
      Ambrosia
      Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.
      Malady
      Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
      Commiserate
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
      Blindside
      Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
      Crackling Barrier
      Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
      Volatility
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant [Volatility] on Critical Hit.
      Arms Length
      Supports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective.
      Charm Bounty
      Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.
      Blood in the Eyes
      Supports Skills that Hit Enemies, causing those Hits to [Hobble] Bleeding Enemies based on a portion of Physical Damage dealt.
      Deliberation
      Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
      Outmaneuver
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against [ParriedDebuff|Parried] Enemies.
      Tumult
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
      烈焰爆破
      你正在使用烈焰爆破
      Flameblast
      Attribute /4

      charged_blast_counter

      KeyValue
      IsCharged1
      BuffGroupsID29
      IsBuffDefinition1
      BuffMergeModesID4
      烈焰爆破 怪物 /2
      名字词缀Spectre
      Manifested Demonmonster no drops or experience [1]Y
      DaemonY
      Edit

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