Version 0.1.0
Detonate Dead
Tier: 7
Level: (1–20)
Cost: (10–113) Mana
Cast Time: 0.80 sec
Critical Hit Chance: 8.00%
需求: Level (1–90), (1–205) Int
Causes a Corpse to violently explode, damaging surrounding enemies.
Deals (6–169) to (9–254) Fire Damage
Deals Physical damage equal to 20% of
Corpse's maximum Life
Corpse's maximum Life
Explosion radius is 2.6 metres
品质额外效果:
Explosion radius is (0–0.4) metres
Skills can be managed in the Skills Panel.


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来自 /1
未切割的技能宝石 等阶 7
Level Effect /40
等级 | 需求等级 | Int | 消耗 | Base Damage | 造成 19 - 28 [火焰]伤害 | |
---|---|---|---|---|---|---|
1 | 0 | 1 | 10 | 100%, 100% | 19, 28 | 5 |
2 | 3 | 9 | 12 | 100%, 100% | 21, 32 | 5.3 |
3 | 6 | 16 | 13 | 100%, 100% | 24, 37 | 5.6 |
4 | 10 | 25 | 15 | 100%, 100% | 28, 42 | 5.9 |
5 | 14 | 34 | 17 | 100%, 100% | 32, 48 | 6.2 |
6 | 18 | 43 | 20 | 100%, 100% | 36, 54 | 6.5 |
7 | 22 | 52 | 22 | 100%, 100% | 41, 61 | 6.8 |
8 | 26 | 61 | 25 | 100%, 100% | 45, 68 | 7.1 |
9 | 31 | 72 | 29 | 100%, 100% | 51, 76 | 7.4 |
10 | 36 | 83 | 32 | 100%, 100% | 56, 84 | 7.7 |
11 | 41 | 95 | 37 | 100%, 100% | 62, 93 | 8 |
12 | 46 | 106 | 42 | 100%, 100% | 69, 103 | 8.3 |
13 | 52 | 119 | 47 | 100%, 100% | 76, 113 | 8.6 |
14 | 58 | 133 | 53 | 100%, 100% | 83, 124 | 8.9 |
15 | 64 | 146 | 61 | 100%, 100% | 91, 136 | 9.2 |
16 | 66 | 151 | 69 | 100%, 100% | 99, 149 | 9.5 |
17 | 72 | 164 | 78 | 100%, 100% | 108, 162 | 9.8 |
18 | 78 | 178 | 88 | 100%, 100% | 118, 176 | 10.1 |
19 | 84 | 191 | 100 | 100%, 100% | 128, 192 | 10.4 |
20 | 90 | 205 | 113 | 100%, 100% | 139, 208 | 10.7 |
21 | 128 | 100%, 100% | 150, 225 | 11 | ||
22 | 145 | 100%, 100% | 162, 243 | 11.3 | ||
23 | 164 | 100%, 100% | 175, 263 | 11.6 | ||
24 | 185 | 100%, 100% | 189, 284 | 11.9 | ||
25 | 210 | 100%, 100% | 204, 306 | 12.2 | ||
26 | 238 | 100%, 100% | 220, 330 | 12.5 | ||
27 | 269 | 100%, 100% | 237, 355 | 12.8 | ||
28 | 304 | 100%, 100% | 254, 382 | 13.1 | ||
29 | 345 | 100%, 100% | 274, 410 | 13.4 | ||
30 | 390 | 100%, 100% | 294, 441 | 13.7 | ||
31 | 441 | 100%, 100% | 315, 473 | 13.8 | ||
32 | 500 | 100%, 100% | 339, 508 | 14 | ||
33 | 566 | 100%, 100% | 363, 545 | 14.1 | ||
34 | 640 | 100%, 100% | 389, 584 | 14.3 | ||
35 | 724 | 100%, 100% | 417, 626 | 14.4 | ||
36 | 820 | 100%, 100% | 447, 670 | 14.6 | ||
37 | 928 | 100%, 100% | 479, 718 | 14.7 | ||
38 | 1050 | 100%, 100% | 512, 769 | 14.9 | ||
39 | 1189 | 100%, 100% | 549, 823 | 15 | ||
40 | 1345 | 100%, 100% | 587, 881 | 15.2 |
Attribute /6
爆灵术
Key | Value |
---|---|
BaseType | 爆灵术 |
Class | 技能宝石 |
TargetTypes | 尸体, |
Type | 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, TargetsDestructibleCorpses, Barrageable, 范围法术, 物理, UsableWhileMoving |
ItemType | Metadata/Items/Gems/SkillGemDetonateDead |
ActiveSkillsCode | detonate_dead |
爆灵术
等阶: 7
等级: (1–20)
消耗: (10–113) 点魔力
施放间隔: 0.80 秒
暴击几率: 8.00%
需求: 等级 (1–90), (1–205) Int
使一个[灵柩]发生剧烈爆炸,对周围的敌人造成伤害。
造成 (19–139) - (28–208) [火焰]伤害
爆炸范围为 2.6 米
can perform skill while moving [1]
explosion delay ms [400]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
spread contagion base radius when using corpse [26]
品质额外效果:
爆炸范围为 (0–0.4) 米
Skills can be managed in the Skills Panel.
Detonate Dead


商城 /1
Void Detonate Dead Effect
Your Detonate Dead becomes a Void Effect.
Supported By /106
Magnified Effect
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Bludgeon
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Arcane Tempo
Supports Spells, causing them to cast faster.
集中效应
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
精准破坏
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
元素集中
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
残暴
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
动量
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
释出
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
感电虹吸
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
开发要害
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
摧残
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
神经超载
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
精准暴击
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
电殛
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
元素解放
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
时之沙漏
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
机动
Supports skills that can be used while moving, allowing you to move faster while using them.
伏击
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
崩解耐力
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Lightning Exposure
Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when inflicting Shock.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
Fire Mastery
Supports Fire skills, granting them an additional level.
Physical Mastery
Supports Physical skills, granting them an additional level.
Swift Affliction
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Spell Cascade
Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Extraction
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Leverage
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Potential
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Unbending
Supports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Dauntless
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
Blood in the Eyes
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
Deliberation
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
Outmaneuver
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Tumult
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.