Sorcery Ward
等级: (1–20)
施放间隔: 1.00 秒
需求: 等级 (1–90)
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
屏障在 (6.1–8) 后充能
品质额外效果:
Skills can be managed in the Skills Panel.


Version 0.2.0
Sorcery Ward
Level: (1–20)
Cast Time: 1.00 sec
需求: Level (1–90)
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
Barrier recharges after (6.1–8) seconds
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to 30% of your Armour and Evasion Rating
Barrier can take Elemental Damage up to 30% of your Armour and Evasion Rating
品质额外效果:
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to (0–10)% of your Armour and Evasion Rating
Barrier can take Elemental Damage up to (0–10)% of your Armour and Evasion Rating
Skills can be managed in the Skills Panel.


来自 /1
Level Effect /40
等级 | 需求等级 | Base Damage | 屏障在 8 后充能 | |
---|---|---|---|---|
1 | 0 | 0 | 100%, 100% | 8 |
2 | 3 | 0 | 100%, 100% | 7.9 |
3 | 6 | 0 | 100%, 100% | 7.8 |
4 | 10 | 0 | 100%, 100% | 7.7 |
5 | 14 | 0 | 100%, 100% | 7.6 |
6 | 18 | 0 | 100%, 100% | 7.5 |
7 | 22 | 0 | 100%, 100% | 7.4 |
8 | 26 | 0 | 100%, 100% | 7.3 |
9 | 31 | 0 | 100%, 100% | 7.2 |
10 | 36 | 0 | 100%, 100% | 7.1 |
11 | 41 | 0 | 100%, 100% | 7 |
12 | 46 | 0 | 100%, 100% | 6.9 |
13 | 52 | 0 | 100%, 100% | 6.8 |
14 | 58 | 0 | 100%, 100% | 6.7 |
15 | 64 | 0 | 100%, 100% | 6.6 |
16 | 66 | 0 | 100%, 100% | 6.5 |
17 | 72 | 0 | 100%, 100% | 6.4 |
18 | 78 | 0 | 100%, 100% | 6.3 |
19 | 84 | 0 | 100%, 100% | 6.2 |
20 | 90 | 0 | 100%, 100% | 6.1 |
21 | 0 | 100%, 100% | 6 | |
22 | 0 | 100%, 100% | 5.9 | |
23 | 0 | 100%, 100% | 5.8 | |
24 | 0 | 100%, 100% | 5.7 | |
25 | 0 | 100%, 100% | 5.6 | |
26 | 0 | 100%, 100% | 5.5 | |
27 | 0 | 100%, 100% | 5.4 | |
28 | 0 | 100%, 100% | 5.3 | |
29 | 0 | 100%, 100% | 5.2 | |
30 | 0 | 100%, 100% | 5.1 | |
31 | 0 | 100%, 100% | 5.05 | |
32 | 0 | 100%, 100% | 5 | |
33 | 0 | 100%, 100% | 4.95 | |
34 | 0 | 100%, 100% | 4.9 | |
35 | 0 | 100%, 100% | 4.85 | |
36 | 0 | 100%, 100% | 4.8 | |
37 | 0 | 100%, 100% | 4.75 | |
38 | 0 | 100%, 100% | 4.7 | |
39 | 0 | 100%, 100% | 4.65 | |
40 | 0 | 100%, 100% | 4.6 |
Attribute /8
Sorcery Ward
Sorcery Ward
等级: (1–20)
施放间隔: 1.00 秒
需求: 等级 (1–90)
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
屏障在 (6.1–8) 后充能
active skill display aegis variation [4]
base deal no damage [1]
display statset hide usage stats [1]
skill desired amount override [1]
品质额外效果:
Skills can be managed in the Skills Panel.


Supported By /32
Rapid Casting I
Supports Spells, causing them to cast faster.
Rapid Casting II
Supports Spells, causing them to cast faster.
Armour Demolisher I
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Demolisher II
Supports any skill, causing Armour Break it inflicts to be stronger.
Uruk's Smelting
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Fire Mastery
Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
Cold Mastery
Supports Cold skills, granting them an additional level. Does not support skills which do not have levels.
Lightning Mastery
Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Clarity I
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Clarity II
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Vitality I
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Vitality II
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Herbalism I
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Herbalism II
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Cannibalism I
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Cannibalism II
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Thornskin I
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Thornskin II
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Mysticism I
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Mysticism II
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Direstrike I
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Direstrike II
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Upwelling I
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Upwelling II
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Warm Blooded
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
Cool Headed
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
Strong Hearted
Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
Sorcery Ward
[ElementalDamage|Elemental Damage] from [HitDamage|Hits] is taken from this [Buff] before your Life or [EnergyShield|Energy Shield].
has_aegis_shield_type
Attribute /4
aegis_spell_buff
名字 | 显示物品素质 |
---|---|
IsCharged | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 2 |
Code | has aegis shield type |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
Sorcery Ward
The [Buff] is depleted. It will be restored to full value after a short delay.
Attribute /4
aegis_spell_depleted
名字 | 显示物品素质 |
---|---|
IsCharged | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 2 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.